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Всем привет, подскажите пожалуйста в каком параметре настраивается урон от оружия, пушка имеет свой модовый патрон !!!
//НЕ ТРОГАТЬ
class CfgPatches
{
class Megalodon_byDenis9729_Main
{
units[]={};
weapons[]={};
requiredVersion=0.1;
requiredAddons[]=
{
"DZ_Data",
"DZ_Scripts",
"DZ_Weapons_Melee",
"DZ_Weapons_Firearms",
"DZ_Weapons_Projectiles"
};
magazines[]=
{
"Ammo_VA70",
"Mag_VA70_15Rnd"
};
ammo[]=
{
"Bullet_VA70"
};
};
};
//НЕ ТРОГАТЬ
class CfgMods
{
class Megalodon_byDenis9729_scripts
{
dir="Megalodon_byDenis9729";
picture="";
action="";
hideName=1;
hidePicture=1;
name="Megalodon_byDenis9729";
credits="";
author="Denis9729";
authorID="0";
version="1.0";
extra=0;
type="mod";
dependencies[]=
{
"World"
};
class defs
{
class worldScriptModule
{
value="";
files[]=
{
"Megalodon_byDenis9729\scripts\4_World"
};
};
};
};
};
//ОДЕЖДА
class CfgVehicles
{
class Head;
class Head_Default: Head
{
simpleHiddenSelections[]+=
{
"personality",
"eyeleft",
"eyeright"
};
};
class Mich2001Helmet;
class Megalodon_Helmet_Base: Mich2001Helmet
{
scope=0;
displayName="Шлем Мегалодон";
descriptionShort="Шлем Мегалодон (by.Denis9729)";
model="Megalodon_byDenis9729\Helmet\Megalodon_Helmet_g.p3d";
repairableWithKits[]={8};
repairCosts[]={25};
attachments[] = {"NVG"};
inventorySlot[]=
{
"Headgear"
};
simulation="clothing";
vehicleClass="Clothing";
itemInfo[]=
{
"Clothing",
"Headgear"
};
rotationFlags=2;
weight=1200;
itemSize[]={4,3};
noNVStrap=1;
varWetMax=0.249;
heatIsolation=0.89999998;
visibilityModifier=0.94999999;
headSelectionsToHide[]=
{
"personality",
"Clipping_Balaclava"
};
hiddenSelections[]=
{
"Denis9729"
};
class ClothingTypes
{
male="Megalodon_byDenis9729\Helmet\Megalodon_Helmet_m.p3d";
female="Megalodon_byDenis9729\Helmet\Megalodon_Helmet_m.p3d";
};
class Protection
{
biological=1;
chemical=1;
};
class DamageSystem
{
class GlobalHealth
{
class Health
{
hitpoints=53780440;
healthLevels[]=
{
{
1,
{
"Megalodon_byDenis9729\Helmet\data\Megalodon_Helmet.rvmat"
}
},
{
0.69999999,
{
"Megalodon_byDenis9729\Helmet\data\Megalodon_Helmet.rvmat"
}
},
{
0.5,
{
"Megalodon_byDenis9729\Helmet\data\Megalodon_Helmet.rvmat"
}
},
{
0.30000001,
{
"Megalodon_byDenis9729\Helmet\data\Megalodon_Helmet.rvmat"
}
},
{
0,
{
"Megalodon_byDenis9729\Helmet\data\Megalodon_Helmet.rvmat"
}
}
};
};
};
class GlobalArmor
{
class Projectile
{
class Health
{
damage=0.60000002;
};
class Blood
{
damage=0.60000002;
};
class Shock
{
damage=0.60000002;
};
};
class Melee
{
class Health
{
damage=0.60000002;
};
class Blood
{
damage=0.60000002;
};
class Shock
{
damage=0.60000002;
};
};
class Infected
{
class Health
{
damage=0.60000002;
};
class Blood
{
damage=0.60000002;
};
class Shock
{
damage=0.60000002;
};
};
class FragGrenade
{
class Health
{
damage=0.60000002;
};
class Blood
{
damage=0.60000002;
};
class Shock
{
damage=0.60000002;
};
};
};
};
soundImpactType="plastic";
class AnimEvents
{
class SoundWeapon
{
class pickUpItem
{
soundSet="DarkMotoHelmet_pickup_SoundSet";
id=797;
};
class drop
{
soundset="DarkMotoHelmet_drop_SoundSet";
id=898;
};
};
};
soundVoiceType="motohelmet";
soundVoicePriority=10;
};
class Megalodon_Helmet: Megalodon_Helmet_Base
{
scope=2;
hiddenSelectionsTextures[]=
{
"Megalodon_byDenis9729\Helmet\data\Megalodon_Helmet_co.paa"
};
hiddenSelectionsMaterials[]=
{
"Megalodon_byDenis9729\Helmet\data\Megalodon_Helmet.rvmat"
};
};
class Clothing_Base;
class Clothing: Clothing_Base{};
class GasMask;
class Megalodon_Boots_Base: Clothing
{
scope=0;
displayName="Ботинки Мегалодон";
descriptionShort="Ботинки Мегалодон (by.Denis9729)";
model="Megalodon_byDenis9729\Boots\Megalodon_Boots_byDenis9729_g.p3d";
inventorySlot[]=
{
"Feet"
};
itemInfo[]=
{
"Clothing",
"Feet"
};
itemSize[]={4,2};
weight=780;
durability=0.34999999;
varWetMax=1;
heatIsolation=0.2;
visibilityModifier=0.89999998;
repairableWithKits[]={3};
repairCosts[]={25};
soundAttType="Sneakers";
soundImpactType="default";
hiddenSelections[]=
{
"Denis9729"
};
class ClothingTypes
{
male="Megalodon_byDenis9729\Boots\Megalodon_Boots_byDenis9729_m.p3d";
female="Megalodon_byDenis9729\Boots\Megalodon_Boots_byDenis9729_m.p3d";
};
class DamageSystem
{
class GlobalHealth
{
class Health
{
hitpoints=53780440;
healthLevels[]=
{
{
1,
{
"Megalodon_byDenis9729\data\Megalodon_Body.rvmat"
}
},
{
0.69999999,
{
"Megalodon_byDenis9729\data\Megalodon_Body.rvmat"
}
},
{
0.5,
{
"Megalodon_byDenis9729\data\Megalodon_Body.rvmat"
}
},
{
0.30000001,
{
"Megalodon_byDenis9729\data\Megalodon_Body.rvmat"
}
},
{
0,
{
"Megalodon_byDenis9729\data\Megalodon_Body.rvmat"
}
}
};
};
};
class GlobalArmor
{
class Projectile
{
class Health
{
damage=0.60000002;
};
class Blood
{
damage=0.60000002;
};
class Shock
{
damage=0.60000002;
};
};
class Melee
{
class Health
{
damage=0.60000002;
};
class Blood
{
damage=0.60000002;
};
class Shock
{
damage=0.60000002;
};
};
class Infected
{
class Health
{
damage=0.60000002;
};
class Blood
{
damage=0.60000002;
};
class Shock
{
damage=0.60000002;
};
};
class FragGrenade
{
class Health
{
damage=0.60000002;
};
class Blood
{
damage=0.60000002;
};
class Shock
{
damage=0.60000002;
};
};
};
};
class Protection
{
biological=1;
chemical=1;
};
class AnimEvents
{
class SoundWeapon
{
class pickUpItem
{
soundSet="AthleticShoes_pickup_SoundSet";
id=797;
};
class drop
{
soundset="AthleticShoes_drop_SoundSet";
id=898;
};
};
};
};
class Megalodon_Boots: Megalodon_Boots_Base
{
scope=2;
hiddenSelectionsTextures[]=
{
"Megalodon_byDenis9729\data\Megalodon_Body_co.paa"
};
hiddenSelectionsMaterials[]=
{
"Megalodon_byDenis9729\data\Megalodon_Body.rvmat"
};
};
class Megalodon_Gloves_Base: Clothing
{
scope=0;
displayName="Перчатки Мегалодон";
descriptionShort="Перчатки Мегалодон (by.Denis9729)";
model="\Megalodon_byDenis9729\gloves\Megalodon_Gloves_g.p3d";
inventorySlot[]=
{
"Gloves"
};
simulation="clothing";
itemInfo[]=
{
"Clothing",
"Gloves"
};
rotationFlags=34;
repairableWithKits[]={5,2};
repairCosts[]={30,25};
visibilityModifier=0.89999998;
weight=130;
itemSize[]={2,2};
varWetMax=0.49000001;
heatIsolation=0.5;
hiddenSelections[]=
{
"Denis9729"
};
class DamageSystem
{
class GlobalHealth
{
class Health
{
hitpoints=53780440;
healthLevels[]=
{
{
1,
{
"Megalodon_byDenis9729\data\Megalodon_Body.rvmat"
}
},
{
0.69999999,
{
"Megalodon_byDenis9729\data\Megalodon_Body.rvmat"
}
},
{
0.5,
{
"Megalodon_byDenis9729\data\Megalodon_Body.rvmat"
}
},
{
0.30000001,
{
"Megalodon_byDenis9729\data\Megalodon_Body.rvmat"
}
},
{
0,
{
"Megalodon_byDenis9729\data\Megalodon_Body.rvmat"
}
}
};
};
};
class GlobalArmor
{
class Projectile
{
class Health
{
damage=0.60000002;
};
class Blood
{
damage=0.60000002;
};
class Shock
{
damage=0.60000002;
};
};
class Melee
{
class Health
{
damage=0.60000002;
};
class Blood
{
damage=0.60000002;
};
class Shock
{
damage=0.60000002;
};
};
class Infected
{
class Health
{
damage=0.60000002;
};
class Blood
{
damage=0.60000002;
};
class Shock
{
damage=0.60000002;
};
};
class FragGrenade
{
class Health
{
damage=0.60000002;
};
class Blood
{
damage=0.60000002;
};
class Shock
{
damage=0.60000002;
};
};
};
};
class ClothingTypes
{
male="\Megalodon_byDenis9729\gloves\Megalodon_Gloves_m.p3d";
female="\Megalodon_byDenis9729\gloves\Megalodon_Gloves_m.p3d";
};
class Protection
{
biological=1;
chemical=1;
};
class AnimEvents
{
class SoundWeapon
{
class pickUpItem
{
soundSet="WorkingGloves_pickup_SoundSet";
id=797;
};
class drop
{
soundset="WorkingGloves_drop_SoundSet";
id=898;
};
};
};
};
class Megalodon_Gloves: Megalodon_Gloves_Base
{
scope=2;
hiddenSelectionsTextures[]=
{
"Megalodon_byDenis9729\data\Megalodon_Body_co.paa"
};
hiddenSelectionsMaterials[]=
{
"Megalodon_byDenis9729\data\Megalodon_Body.rvmat"
};
};
class Megalodon_Jacket_Base: Clothing
{
scope=0;
displayName="Куртка Мегалодон";
descriptionShort="Куртка Мегалодон (by.Denis9729)";
model="\Megalodon_byDenis9729\Jacket\Megalodon_Jacket_byDenis9729_g.p3d";
inventorySlot[]=
{
"Body"
};
itemInfo[]=
{
"Clothing",
"Body"
};
weight=2100;
itemSize[]={4,3};
itemsCargoSize[]={10,15};
quickBarBonus=2;
ragQuantity=3;
varWetMax=0.249;
heatIsolation=0.40000001;
repairableWithKits[]={5,2};
repairCosts[]={30,25};
visibilityModifier=0.89999998;
soundAttType="ChemlonDress";
hiddenSelections[]=
{
"Denis9729"
};
class DamageSystem
{
class GlobalHealth
{
class Health
{
hitpoints=53780440;
healthLevels[]=
{
{
1,
{
"Megalodon_byDenis9729\data\Megalodon_Body.rvmat",
"Megalodon_byDenis9729\data\Megalodon_Body.rvmat"
}
},
{
0.69999999,
{
"Megalodon_byDenis9729\data\Megalodon_Body.rvmat",
"Megalodon_byDenis9729\data\Megalodon_Body.rvmat"
}
},
{
0.5,
{
"Megalodon_byDenis9729\data\Megalodon_Body.rvmat",
"Megalodon_byDenis9729\data\Megalodon_Body.rvmat"
}
},
{
0.30000001,
{
"Megalodon_byDenis9729\data\Megalodon_Body.rvmat",
"Megalodon_byDenis9729\data\Megalodon_Body.rvmat"
}
},
{
0,
{
"Megalodon_byDenis9729\data\Megalodon_Body.rvmat",
"Megalodon_byDenis9729\data\Megalodon_Body.rvmat"
}
}
};
};
};
class GlobalArmor
{
class Projectile
{
class Health
{
damage=0.60000002;
};
class Blood
{
damage=0.60000002;
};
class Shock
{
damage=0.60000002;
};
};
class Melee
{
class Health
{
damage=0.60000002;
};
class Blood
{
damage=0.60000002;
};
class Shock
{
damage=0.60000002;
};
};
class Infected
{
class Health
{
damage=0.60000002;
};
class Blood
{
damage=0.60000002;
};
class Shock
{
damage=0.60000002;
};
};
class FragGrenade
{
class Health
{
damage=0.60000002;
};
class Blood
{
damage=0.60000002;
};
class Shock
{
damage=0.60000002;
};
};
};
};
class ClothingTypes
{
male="\Megalodon_byDenis9729\Jacket\Megalodon_Jacket_byDenis9729_m.p3d";
female="\Megalodon_byDenis9729\Jacket\Megalodon_Jacket_byDenis9729_m.p3d";
};
class Protection
{
biological=1;
chemical=1;
};
class AnimEvents
{
class SoundWeapon
{
class pickUpItem
{
soundSet="Shirt_pickup_SoundSet";
id=797;
};
class drop
{
soundset="Shirt_drop_SoundSet";
id=898;
};
};
};
};
class Megalodon_Jacket: Megalodon_Jacket_Base
{
scope=2;
hiddenSelectionsTextures[]=
{
"Megalodon_byDenis9729\data\Megalodon_Body_co.paa"
};
hiddenSelectionsMaterials[]=
{
"Megalodon_byDenis9729\data\Megalodon_Body.rvmat"
};
};
class Megalodon_Mask_25k: GasMask
{
scope=2;
displayName="Невидимая Маска-противогаз (ёмкость:25.000)";
descriptionShort="Невидимая Маска-противогаз";
model="\Megalodon_byDenis9729\Mask_Filter\Megalodon_g.p3d";
inventorySlot[]=
{
"Mask"
};
simulation="clothing";
vehicleClass="Clothing";
itemInfo[]=
{
"Clothing",
"Mask"
};
repairableWithKits[]={8,6};
repairCosts[]={30,25};
rotationFlags=2;
weight=-22000;
itemSize[]={2,2};
varWetMax=0.49000001;
heatIsolation=0.69999999;
visibilityModifier=0.89999998;
noHelmet=1;
noEyewear=1;
varQuantityInit=25000;
varQuantityMin=0;
varQuantityMax=25000;
quantityBar=1;
stackedUnit="ml";
varQuantityDestroyOnMin=0;
headSelectionsToHide[]=
{
"Clipping_Gasmask"
};
hiddenSelections[]=
{
"camoGround",
"camoMale",
"camoFemale"
};
hiddenSelectionsTextures[]={};
class DamageSystem
{
class GlobalHealth
{
class Health
{
hitpoints=53780440;
healthLevels[]=
{
{
1,
{
"",
""
}
},
{
0.69999999,
{
"",
""
}
},
{
0.5,
{
"",
""
}
},
{
0.30000001,
{
"",
""
}
},
{
0,
{
"",
""
}
}
};
};
};
};
class ClothingTypes
{
male="\Megalodon_byDenis9729\Mask_Filter\Megalodon_m.p3d";
female="\Megalodon_byDenis9729\Mask_Filter\Megalodon_m.p3d";
};
class Protection
{
biological=1;
chemical=1;
};
class AnimEvents
{
class SoundWeapon
{
class pickUpItem
{
soundSet="DarkMotoHelmet_pickup_SoundSet";
id=797;
};
class drop
{
soundset="DarkMotoHelmet_drop_SoundSet";
id=898;
};
};
};
soundVoiceType="";
soundVoicePriority=5;
};
class Megalodon_Mask_100k: GasMask
{
scope=2;
displayName="Невидимая Маска-противогаз";
descriptionShort="Невидимая Маска-противогаз (ёмкость:100.000)";
model="\Megalodon_byDenis9729\Mask_Filter\Megalodon_g.p3d";
inventorySlot[]=
{
"Mask"
};
simulation="clothing";
vehicleClass="Clothing";
itemInfo[]=
{
"Clothing",
"Mask"
};
repairableWithKits[]={8,6};
repairCosts[]={30,25};
rotationFlags=2;
weight=-22000;
itemSize[]={2,2};
varWetMax=0.49000001;
heatIsolation=0.69999999;
visibilityModifier=0.89999998;
noHelmet=1;
noEyewear=1;
varQuantityInit=100000;
varQuantityMin=0;
varQuantityMax=100000;
quantityBar=1;
stackedUnit="ml";
varQuantityDestroyOnMin=0;
headSelectionsToHide[]=
{
"Clipping_Gasmask"
};
hiddenSelections[]=
{
"camoGround",
"camoMale",
"camoFemale"
};
hiddenSelectionsTextures[]={};
class DamageSystem
{
class GlobalHealth
{
class Health
{
hitpoints=53780440;
healthLevels[]=
{
{
1,
{
"",
""
}
},
{
0.69999999,
{
"",
""
}
},
{
0.5,
{
"",
""
}
},
{
0.30000001,
{
"",
""
}
},
{
0,
{
"",
""
}
}
};
};
};
};
class ClothingTypes
{
male="\Megalodon_byDenis9729\Mask_Filter\Megalodon_m.p3d";
female="\Megalodon_byDenis9729\Mask_Filter\Megalodon_m.p3d";
};
class Protection
{
biological=1;
chemical=1;
};
class AnimEvents
{
class SoundWeapon
{
class pickUpItem
{
soundSet="DarkMotoHelmet_pickup_SoundSet";
id=797;
};
class drop
{
soundset="DarkMotoHelmet_drop_SoundSet";
id=898;
};
};
};
soundVoiceType="";
soundVoicePriority=5;
};
class Megalodon_Mask_inviz: Clothing
{
scope=2;
displayName="Невидимая Маска";
descriptionShort="Невидимая Маска скрывает голову";
model="Megalodon_byDenis9729\Mask_inviz\Mask_inviz_g.p3d";
repairableWithKits[]={8};
repairCosts[]={25};
inventorySlot[]=
{
"Head"
};
simulation="clothing";
vehicleClass="Clothing";
itemInfo[]=
{
"Clothing",
"Headgear"
};
attachments[]={};
rotationFlags=2;
weight=1200;
itemSize[]={4,3};
noNVStrap=1;
varWetMax=0.249;
heatIsolation=0.89999998;
visibilityModifier=0.94999999;
headSelectionsToHide[]=
{
"Clipping_GP5GasMask"
};
hiddenSelections[]=
{
""
};
hiddenSelectionsTextures[]={};
class DamageSystem
{
class GlobalHealth
{
class Health
{
hitpoints=53780440;
healthLevels[]=
{
{
1,
{
"",
""
}
},
{
0.69999999,
{
"",
""
}
},
{
0.5,
{
"",
""
}
},
{
0.30000001,
{
"",
""
}
},
{
0,
{
"",
""
}
}
};
};
};
};
class ClothingTypes
{
male="Megalodon_byDenis9729\Mask_inviz\Mask_inviz_m.p3d";
female="Megalodon_byDenis9729\Mask_inviz\Mask_inviz_m.p3d";
};
class AnimEvents
{
class SoundWeapon
{
class pickUpItem
{
soundSet="DarkMotoHelmet_pickup_SoundSet";
id=797;
};
class drop
{
soundset="DarkMotoHelmet_drop_SoundSet";
id=898;
};
};
};
soundVoiceType="";
soundVoicePriority=5;
};
class Megalodon_Pants_Base: Clothing
{
scope=0;
displayName="Штаны Мегалодон";
descriptionShort="Штаны Мегалодон (by.Denis9729)";
model="\Megalodon_byDenis9729\pants\Megalodon_Pants_byDenis9729_g.p3d";
ContinuouActions[]=
{
"AT_WRING_CLOTHES"
};
inventorySlot[]=
{
"Legs"
};
simulation="clothing";
itemInfo[]=
{
"Clothing",
"Legs"
};
itemSize[]={4,4};
itemsCargoSize[]={10,15};
weight=2500;
ragQuantity=3;
varWetMax=0.249;
heatIsolation=1;
repairableWithKits[]={5,2};
repairCosts[]={30,25};
quickBarBonus=1;
hiddenSelections[]=
{
"Denis9729"
};
hiddenSelectionsTextures[]={};
class ClothingTypes
{
male="\Megalodon_byDenis9729\pants\Megalodon_Pants_byDenis9729_m.p3d";
female="\Megalodon_byDenis9729\pants\Megalodon_Pants_byDenis9729_m.p3d";
};
class DamageSystem
{
class GlobalHealth
{
class Health
{
hitpoints=53780440;
healthLevels[]=
{
{
1,
{
"Megalodon_byDenis9729\data\Megalodon_Body.rvmat"
}
},
{
0.69999999,
{
"Megalodon_byDenis9729\data\Megalodon_Body.rvmat"
}
},
{
0.5,
{
"Megalodon_byDenis9729\data\Megalodon_Body.rvmat"
}
},
{
0.30000001,
{
"Megalodon_byDenis9729\data\Megalodon_Body.rvmat"
}
},
{
0,
{
"Megalodon_byDenis9729\data\Megalodon_Body.rvmat"
}
}
};
};
};
class GlobalArmor
{
class Projectile
{
class Health
{
damage=0.60000002;
};
class Blood
{
damage=0.60000002;
};
class Shock
{
damage=0.60000002;
};
};
class Melee
{
class Health
{
damage=0.60000002;
};
class Blood
{
damage=0.60000002;
};
class Shock
{
damage=0.60000002;
};
};
class Infected
{
class Health
{
damage=0.60000002;
};
class Blood
{
damage=0.60000002;
};
class Shock
{
damage=0.60000002;
};
};
class FragGrenade
{
class Health
{
damage=0.60000002;
};
class Blood
{
damage=0.60000002;
};
class Shock
{
damage=0.60000002;
};
};
};
};
class Protection
{
biological=1;
chemical=1;
};
class AnimEvents
{
class SoundWeapon
{
class pickUpItem
{
soundSet="Shirt_pickup_SoundSet";
id=797;
};
class drop
{
soundset="Shirt_drop_SoundSet";
id=898;
};
};
};
};
class Megalodon_Pants: Megalodon_Pants_Base
{
scope=2;
hiddenSelectionsTextures[]=
{
"Megalodon_byDenis9729\data\Megalodon_Body_co.paa"
};
hiddenSelectionsMaterials[]=
{
"Megalodon_byDenis9729\data\Megalodon_Body.rvmat"
};
};
class Megalodon_Plash_Base: Clothing
{
scope=0;
displayName="Плащ Мегалодон";
descriptionShort="Плащ Мегалодон (by.Denis9729)";
model="\Megalodon_byDenis9729\Plash\Megalodon_Plash_g.p3d";
debug_ItemCategory=9;
inventorySlot[]=
{
"Back"
};
attachments[]=
{
"Chemlight",
"WalkieTalkie"
};
itemInfo[]=
{
"Clothing",
"Back"
};
rotationFlags=16;
weight=1300;
itemSize[]={4,5};
itemsCargoSize[]={10,50};
varWetMax=0.79000002;
heatIsolation=0.5;
repairableWithKits[]={5,2};
repairCosts[]={30,25};
soundAttType="Outdoor";
randomQuantity=3;
hiddenSelections[]=
{
"Denis9729"
};
class ClothingTypes
{
male="\Megalodon_byDenis9729\Plash\Megalodon_Plash_m.p3d";
female="\Megalodon_byDenis9729\Plash\Megalodon_Plash_m.p3d";
};
class DamageSystem
{
class GlobalHealth
{
class Health
{
hitpoints=53780440;
transferToAttachmentsCoef=0.5;
healthLevels[]=
{
{
1,
{
"Megalodon_byDenis9729\Plash\data\Megalodon_Plash.rvmat"
}
},
{
0.69999999,
{
"Megalodon_byDenis9729\Plash\data\Megalodon_Plash.rvmat"
}
},
{
0.5,
{
"Megalodon_byDenis9729\Plash\data\Megalodon_Plash.rvmat"
}
},
{
0.30000001,
{
"Megalodon_byDenis9729\Plash\data\Megalodon_Plash.rvmat"
}
},
{
0,
{
"Megalodon_byDenis9729\Plash\data\Megalodon_Plash.rvmat"
}
}
};
};
};
class GlobalArmor
{
class Projectile
{
class Health
{
damage=0.60000002;
};
class Blood
{
damage=0.60000002;
};
class Shock
{
damage=0.60000002;
};
};
class Melee
{
class Health
{
damage=0.60000002;
};
class Blood
{
damage=0.60000002;
};
class Shock
{
damage=0.60000002;
};
};
class Infected
{
class Health
{
damage=0.60000002;
};
class Blood
{
damage=0.60000002;
};
class Shock
{
damage=0.60000002;
};
};
class FragGrenade
{
class Health
{
damage=0.60000002;
};
class Blood
{
damage=0.60000002;
};
class Shock
{
damage=0.60000002;
};
};
};
};
class Protection
{
biological=1;
chemical=1;
};
class AnimEvents
{
class SoundWeapon
{
class pickUpItem_Light
{
soundSet="pickUpBackPack_Plastic_Light_SoundSet";
id=796;
};
class pickUpItem
{
soundSet="pickUpBackPack_Plastic_SoundSet";
id=797;
};
class drop
{
soundset="taloonbag_drop_SoundSet";
id=898;
};
};
};
};
class Megalodon_Plash: Megalodon_Plash_Base
{
scope=2;
hiddenSelectionsTextures[]=
{
"Megalodon_byDenis9729\Plash\data\Megalodon_Plash_co.paa"
};
hiddenSelectionsMaterials[]=
{
"Megalodon_byDenis9729\Plash\data\Megalodon_Plash.rvmat"
};
};
};
//МАГАЗИН И ПАТРОН
class CfgMagazines
{
class Ammunition_Base;
class Ammo_VA70: Ammunition_Base
{
scope=2;
displayName="Патрон VA70";
descriptionShort="Патрон для VA70";
model="\Megalodon_byDenis9729\weapon\Ammo\model\Ammo_VA70.p3d";
iconCartridge=3;
weight=25;
count=120;
ammo="Bullet_VA70";
hiddenSelections[]=
{
"camo1",
"camo2",
"camo3"
};
hiddenSelectionsTextures[]=
{
"megalodon_bydenis9729\weapon\ammo\model\data\ammo_camo_co.paa",
"megalodon_bydenis9729\weapon\ammo\model\data\ammo_camo1_co.paa",
"megalodon_bydenis9729\weapon\ammo\model\data\ammo_camo2_co.paa"
};
hiddenSelectionsMaterials[]=
{
"megalodon_bydenis9729\weapon\data\denis9729_magazine.rvmat",
"megalodon_bydenis9729\weapon\data\denis9729_magazine.rvmat",
"megalodon_bydenis9729\weapon\data\denis9729_magazine.rvmat"
};
class DamageSystem
{
class GlobalHealth
{
class Health
{
hitpoints=53780440;
healthLevels[]=
{
{
1,
{
""
}
},
{
0.69999999,
{
""
}
},
{
0.5,
{
""
}
},
{
0.30000001,
{
""
}
},
{
0,
{
""
}
}
};
};
};
};
};
class Magazine_Base;
class Mag_VA70_15Rnd: Magazine_Base
{
scope=2;
displayName="Магазин VA70";
descriptionShort="Магазин для VA70 на 15 патронов";
model="Megalodon_byDenis9729\weapon\Magazine\magazine_VA70.p3d";
weight=120;
weightPerQuantityUnit=9;
itemSize[]={1,2};
count=15;
ammo="Bullet_VA70";
hiddenSelections[]=
{
"camo"
};
hiddenSelectionsTextures[]=
{
"megalodon_bydenis9729\weapon\data\denis9729_magazine_co.paa"
};
hiddenSelectionsMaterials[]=
{
"megalodon_bydenis9729\weapon\data\denis9729_magazine.rvmat"
};
ammoItems[]=
{
"Ammo_VA70"
};
tracersEvery=0;
class DamageSystem
{
class GlobalHealth
{
class Health
{
hitpoints=100;
healthLevels[]=
{
{
1,
{
""
}
},
{
0.69999999,
{
""
}
},
{
0.5,
{
""
}
},
{
0.30000001,
{
""
}
},
{
0,
{
""
}
}
};
};
};
};
class AnimEvents
{
class SoundWeapon
{
class MagRifle_fill_in
{
soundSet="MagRifle_fill_in_SoundSet";
id=1;
};
class MagRifle_fill_loop
{
soundSet="MagRifle_fill_loop_SoundSet";
id=2;
};
class MagRifle_fill_out
{
soundSet="MagRifle_fill_out_SoundSet";
id=3;
};
class MagRifle_empty_in
{
soundSet="MagRifle_empty_in_SoundSet";
id=4;
};
class MagRifle_empty_loop
{
soundSet="MagRifle_empty_loop_SoundSet";
id=5;
};
class MagRifle_empty_out
{
soundSet="MagRifle_empty_out_SoundSet";
id=6;
};
class MagPistol_fill_in
{
soundSet="MagPistol_fill_in_SoundSet";
id=7;
};
class MagPistol_fill_loop
{
soundSet="MagPistol_fill_loop_SoundSet";
id=8;
};
class MagPistol_fill_out
{
soundSet="MagPistol_fill_out_SoundSet";
id=9;
};
class MagPistol_empty_in
{
soundSet="MagPistol_empty_in_SoundSet";
id=10;
};
class MagPistol_empty_loop
{
soundSet="MagPistol_empty_loop_SoundSet";
id=11;
};
class MagPistol_empty_out
{
soundSet="MagPistol_empty_out_SoundSet";
id=12;
};
};
};
};
};
//BULLET
class cfgAmmoTypes
{
class AType_Bullet_VA70
{
name="Bullet_VA70";
};
};
class CfgAmmo
{
class Bullet_Base;
class Bullet_VA70: Bullet_Base
{
scope=1;
casing="FxCartridge_9mm";
round="FxRound_9mm";
spawnPileType="Ammo_VA70";
hit=7;
indirectHit=0;
indirectHitRange=0;
tracerScale=1;
caliber=0.80000001;
deflecting=30;
initSpeed=350;
typicalSpeed=380;
airFriction=-0.0023000001;
supersonicCrackNear[]={};
supersonicCrackFar[]={};
damageBarrel=166.66667;
damageBarrelDestroyed=166.66667;
weight=0.0083999997;
impactBehaviour=0;
hitAnimation=0;
unconRefillModifier=6;
class DamageApplied
{
type="Projectile";
dispersion=0;
bleedThreshold=1;
defaultDamageOverride[]=
{
{0.94999999,1}
};
class Health
{
damage=40;
};
class Blood
{
damage=100;
};
class Shock
{
damage=40;
};
};
class NoiseHit
{
strength=10;
type="sound";
};
};
};
//ОРУЖИЕ
class Mode_Safe;
class Mode_SemiAuto;
class Mode_Burst;
class Mode_FullAuto;
class OpticsInfoRifle;
class cfgWeapons
{
class Rifle_Base;
class Megalodon_VA70_Base: Rifle_Base
{
scope=0;
weight=3700;
absorbency=0;
repairableWithKits[]={1};
repairCosts[]={25};
PPDOFProperties[]={1,0.5,50,180,4,10};
ironsightsExcludingOptics[]=
{
"GrozaOptic",
"KobraOptic"
};
WeaponLength=1.15;
barrelArmor=1.6;
initSpeedMultiplier=1;
chamberedRound="";
chamberSize=1;
chamberableFrom[]=
{
"Ammo_VA70"
};
magazines[]=
{
"Mag_VA70_15Rnd"
};
magazineSwitchTime=0.25;
ejectType=1;
recoilModifier[]={1,1,1};
swayModifier[]={1,1,1};
simpleHiddenSelections[]=
{
"hide_barrel"
};
class NoiseShoot
{
strength=100;
type="shot";
};
modes[]=
{
"SemiAuto"
};
class SemiAuto: Mode_SemiAuto
{
soundSetShot[]=
{
"VA70_shoot_Close_SoundSet",
"VA70_shoot_Mid_SoundSet",
"VA70_tail_SoundSet"
};
soundSetShotExt[]=
{
{
"SVD_silencerHomeMade_SoundSet",
"SVD_silencerHomeMadeTail_SoundSet",
"SVD_silencerInteriorHomeMadeTail_SoundSet"
}
};
envShootingDecrease=0.80000001;
envShootingDecreaseExt[]={0.050000001,0.050000001};
reloadTime=0.12;
recoil="recoil_svd";
recoilProne="recoil_svd_prone";
dispersion=0.00050000002;
magazineSlot="magazine";
};
class OpticsInfo: OpticsInfoRifle
{
memoryPointCamera="eye";
modelOptics="-";
distanceZoomMin=100;
distanceZoomMax=100;
discreteDistance[]={100,200,300,400,500,600,700,800,900,1000};
discreteDistanceInitIndex=0;
};
class InventorySlotsOffsets
{
class Shoulder
{
position[]={0,-0.02,-0.02};
orientation[]={0,-30,0};
};
class Melee
{
position[]={0,-0.02,0};
orientation[]={0,30,0};
};
};
class AnimEvents
{
class SoundWeapon
{
class walkErc_L
{
soundSet="Weapon_Movement_HRifle_walkErc_L_SoundSet";
id=1;
};
class walkErc_R
{
soundSet="Weapon_Movement_HRifle_walkErc_R_SoundSet";
id=2;
};
class runErc_L
{
soundSet="Weapon_Movement_HRifle_runErc_L_SoundSet";
id=3;
};
class runErc_R
{
soundSet="Weapon_Movement_HRifle_runErc_R_SoundSet";
id=4;
};
class sprintErc_L
{
soundSet="Weapon_Movement_HRifle_sprintErc_SoundSet";
id=5;
};
class sprintErc_R
{
soundSet="Weapon_Movement_HRifle_sprintErc_SoundSet";
id=6;
};
class walkCro_L
{
soundSet="Weapon_Movement_HRifle_walkCro_SoundSet";
id=21;
};
class walkCro_R
{
soundSet="Weapon_Movement_HRifle_walkCro_SoundSet";
id=22;
};
class runCro_L
{
soundSet="Weapon_Movement_HRifle_runCro_SoundSet";
id=23;
};
class runCro_R
{
soundSet="Weapon_Movement_HRifle_runCro_SoundSet";
id=24;
};
class walkProne_L
{
soundSet="Weapon_Movement_HRifle_walkCro_SoundSet";
id=31;
};
class walkProne_R
{
soundSet="Weapon_Movement_HRifle_walkCro_SoundSet";
id=32;
};
class runProne_L
{
soundSet="Weapon_Movement_HRifle_runCro_SoundSet";
id=33;
};
class runProne_R
{
soundSet="Weapon_Movement_HRifle_runCro_SoundSet";
id=34;
};
class jumpErc_L
{
soundSet="Weapon_Movement_HRifle_runErc_L_SoundSet";
id=35;
};
class jumpErc_R
{
soundSet="Weapon_Movement_HRifle_runErc_L_SoundSet";
id=36;
};
class landFootErc_L
{
soundSet="Weapon_Movement_HRifle_landFootErc_SoundSet";
id=37;
};
class landFootErc_R
{
soundSet="Weapon_Movement_HRifle_landFootErc_SoundSet";
id=38;
};
class walkRasErc_L
{
soundSet="Weapon_Movement_HRifle_walkRasErc_SoundSet";
id=51;
};
class walkRasErc_R
{
soundSet="Weapon_Movement_HRifle_walkRasErc_SoundSet";
id=52;
};
class runRasErc_L
{
soundSet="Weapon_Movement_HRifle_runRasErc_SoundSet";
id=53;
};
class runRasErc_R
{
soundSet="Weapon_Movement_HRifle_runRasErc_SoundSet";
id=54;
};
class HandStep_L
{
soundSet="Weapon_Movement_HRifle_walkErc_L_SoundSet";
id=61;
};
class HandStep_R
{
soundSet="Weapon_Movement_HRifle_walkErc_L_SoundSet";
id=62;
};
class HandStep_Hard_L
{
soundSet="Weapon_Movement_HRifle_runErc_L_SoundSet";
id=63;
};
class HandStep_Hard_R
{
soundSet="Weapon_Movement_HRifle_runErc_L_SoundSet";
id=64;
};
class landFeetErc
{
soundSet="Weapon_Movement_HRifle_landFeetErc_SoundSet";
id=100;
};
class Weapon_Movement_HRifle_Walk
{
soundSet="Weapon_Movement_HRifle_walkErc_L_SoundSet";
id=101;
};
class Weapon_Movement_HRifle_Run
{
soundSet="Weapon_Movement_HRifle_runErc_L_SoundSet";
id=102;
};
class Weapon_Movement_HRifle_Sprint
{
soundSet="Weapon_Movement_HRifle_sprintErc_SoundSet";
id=103;
};
class Weapon_Movement_HRifle_Land
{
soundSet="Weapon_Movement_HRifle_landFeetErc_SoundSet";
id=104;
};
class Char_Gestures_Hand_Grab_Rifle
{
soundSet="Char_Gestures_Hand_Grab_FabricRifle_SoundSet";
id=892;
};
};
};
class Particles
{
class OnFire
{
class SmokeCloud
{
overrideParticle="weapon_shot_winded_smoke";
};
class MuzzleFlash
{
overrideParticle="weapon_shot_mosin9130_01";
ignoreIfSuppressed=1;
illuminateWorld=1;
positionOffset[]={0,0,0};
};
class MuzzleFlash2
{
overrideParticle="weapon_shot_m4a1_01";
overridePoint="Usti hlavne_2";
ignoreIfSuppressed=1;
illuminateWorld=1;
positionOffset[]={0,0,0};
muzzleIndex=1;
};
class MuzzleFlashStar
{
overrideParticle="weapon_shot_Flame_3D_4star";
overridePoint="StarFlash";
ignoreIfSuppressed=1;
};
class GasPistonBurstR
{
overrideParticle="weapon_shot_chamber_smoke";
overridePoint="GasPiston";
overrideDirectionVector[]={0,0,0};
};
class GasPistonBurstL
{
overrideParticle="weapon_shot_chamber_smoke";
overridePoint="GasPiston";
overrideDirectionVector[]={180,0,0};
};
class GasPistonSmokeRaiseR
{
overrideParticle="weapon_shot_chamber_smoke_raise";
overridePoint="GasPiston";
overrideDirectionVector[]={0,0,0};
};
class GasPistonSmokeRaiseL
{
overrideParticle="weapon_shot_chamber_smoke_raise";
overridePoint="GasPiston";
overrideDirectionVector[]={180,0,0};
};
class ChamberSmoke
{
overrideParticle="weapon_shot_chamber_smoke";
overridePoint="Nabojnicestart";
overrideDirectionPoint="Nabojniceend";
};
};
class OnOverheating
{
maxOverheatingValue=8;
shotsToStartOverheating=4;
overheatingDecayInterval=1;
class SmokingBarrel1
{
overrideParticle="smoking_barrel_small";
onlyWithinOverheatLimits[]={0,0.40000001};
positionOffset[]={0.050000001,0,0};
onlyWithinRainLimits[]={0,0.2};
};
class SmokingBarrel2
{
overrideParticle="smoking_barrel";
onlyWithinOverheatLimits[]={0.40000001,0.80000001};
positionOffset[]={0.050000001,0,0};
onlyWithinRainLimits[]={0,0.2};
};
class SmokingBarrel3
{
overrideParticle="smoking_barrel_heavy";
onlyWithinOverheatLimits[]={0.80000001,1};
positionOffset[]={0.050000001,0,0};
onlyWithinRainLimits[]={0,0.2};
};
class SmokingBarrelHotSteamSmall
{
overrideParticle="smoking_barrel_steam_small";
positionOffset[]={0.44999999,0,0};
onlyWithinRainLimits[]={0.2,0.5};
};
class SmokingBarrelHotSteam
{
overrideParticle="smoking_barrel_steam";
positionOffset[]={0.44999999,0,0};
onlyWithinRainLimits[]={0.5,1};
};
class OpenChamberSmoke
{
onlyIfBoltIsOpen=1;
overrideParticle="smoking_barrel_small";
overridePoint="Nabojnicestart";
};
};
class OnBulletCasingEject
{
class ChamberSmokeRaise
{
overrideParticle="weapon_shot_chamber_smoke";
overridePoint="Nabojnicestart";
};
};
};
weaponStateAnim="dz\anims\anm\player\reloads\SVD\w_SVD_states.anm";
};
class Megalodon_VA70: Megalodon_VA70_Base
{
scope=2;
displayName="VA70";
descriptionShort="VA70 от костюма Мегалодон";
model="Megalodon_byDenis9729\weapon\Weapon\VA_70_byDenis9729.p3d";
attachments[]={};
itemSize[]={10,3};
class DamageSystem
{
class GlobalHealth
{
class Health
{
hitpoints=250;
healthLevels[]=
{
{
1,
{
""
}
},
{
0.69999999,
{
""
}
},
{
0.5,
{
""
}
},
{
0.30000001,
{
""
}
},
{
0,
{
""
}
}
};
};
};
};
};
};
//ЗВУКИ
class CfgSoundShaders
{
class baseCharacter_SoundShader;
class VA70_shoot_Close
{
samples[]=
{
{
"\Megalodon_byDenis9729\weapon\Weapon\Sound\shot_VA70",
1
}
};
volume=0.2;
range=200;
rangeCurve="closeShotCurve";
};
class VA70_shoot_Mid
{
samples[]=
{
{
"\Megalodon_byDenis9729\weapon\Weapon\Sound\shot_VA70",
1
}
};
volume=0.1;
range=200;
rangeCurve[]=
{
{0,0.2},
{200,1},
{700,0},
{2000,0}
};
};
class VA70_tail
{
samples[]=
{
{
"\Megalodon_byDenis9729\weapon\Weapon\Sound\shot_VA70",
1
}
};
volume=0.1;
range=500;
rangeCurve[]=
{
{0,0},
{200,0},
{700,1},
{2000,1}
};
};
};
class CfgSoundSets
{
class Rifle_Shot_Base_SoundSet;
class VA70_shoot_Close_SoundSet: Rifle_Shot_Base_SoundSet
{
soundShaders[]=
{
"VA70_shoot_Close"
};
};
class VA70_shoot_Mid_SoundSet: Rifle_Shot_Base_SoundSet
{
soundShaders[]=
{
"VA70_shoot_Mid"
};
};
class VA70_tail_SoundSet: Rifle_Shot_Base_SoundSet
{
soundShaders[]=
{
"VA70_tail"
};
};
};
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