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привет всем, помогите с хп одеждой при спавне на персонаже. где менять целостность одежды? с лутом вроде разобрался всё работает.а где и как хп вещей поправить незнаю(
void main() { //INIT ECONOMY-------------------------------------- Hive ce = CreateHive(); if ( ce ) ce.InitOffline(); //DATE RESET AFTER ECONOMY INIT------------------------- int year, month, day, hour, minute; int reset_month = 9, reset_day = 20; GetGame().GetWorld().GetDate(year, month, day, hour, minute); if ((month == reset_month) && (day < reset_day)) { GetGame().GetWorld().SetDate(year, reset_month, reset_day, hour, minute); } else { if ((month == reset_month + 1) && (day > reset_day)) { GetGame().GetWorld().SetDate(year, reset_month, reset_day, hour, minute); } else { if ((month < reset_month) || (month > reset_month + 1)) { GetGame().GetWorld().SetDate(year, reset_month, reset_day, hour, minute); } } } } class CustomMission: MissionServer { void SetRandomHealth(EntityAI itemEnt) { if ( itemEnt ) { float rndHlt = Math.RandomFloat( 0.45, 0.65 ); itemEnt.SetHealth01( "", "", rndHlt ); } } override PlayerBase CreateCharacter(PlayerIdentity identity, vector pos, ParamsReadContext ctx, string characterName) { Entity playerEnt; playerEnt = GetGame().CreatePlayer(identity, characterName, pos, 0, "NONE");//Creates random player Class.CastTo(m_player, playerEnt); GetGame().SelectPlayer(identity, m_player); m_player.SetHealth("GlobalHealth", "Health", 35); //в процентах m_player.SetHealth("GlobalHealth", "Blood", 3500);//кровь m_player.GetStatEnergy().Set(400);//еда m_player.GetStatWater().Set(500);//вода return m_player; } override void StartingEquipSetup(PlayerBase player, bool clothesChosen) { EntityAI itemClothing; EntityAI itemEnt; ItemBase itemBs; float rand; itemClothing = player.FindAttachmentBySlotName( "Body" ); if ( itemClothing ) player.RemoveAllItems(); player.GetInventory().CreateInInventory("GP5GasMask");// противогаз player.GetInventory().CreateInInventory("NBCHoodYellow"); //Капюшон NBC желтый player.GetInventory().CreateInInventory("NBCGlovesYellow");//Перчатки NBC желтые player.GetInventory().CreateInInventory("NBCJacketYellow");//Куртка NBC желтая player.GetInventory().CreateInInventory("NBCPantsYellow");//Брюки NBC Желтые player.GetInventory().CreateInInventory("NBCBootsYellow");//Ботинки NBC Желтые { SetRandomHealth( itemClothing ); string chemlightArray[] = { "Chemlight_White", "Chemlight_Yellow", "Chemlight_Green", "Chemlight_Red" }; int rndIndex = Math.RandomInt( 0, 4 ); itemEnt = itemClothing.GetInventory().CreateInInventory( chemlightArray[rndIndex] ); SetRandomHealth( itemEnt ); player.SetQuickBarEntityShortcut(itemEnt, 1); rand = Math.RandomFloatInclusive( 0.0, 1.0 ); if ( rand < 0.35 ) itemEnt = player.GetInventory().CreateInInventory( "Apple" ); else if ( rand > 0.65 ) itemEnt = player.GetInventory().CreateInInventory( "Pear" ); else itemEnt = player.GetInventory().CreateInInventory( "Plum" ); player.SetQuickBarEntityShortcut(itemEnt, 3); // нож itemEnt = player.GetInventory().CreateInInventory("SteakKnife"); //НАВИГАТОР itemEnt = player.GetInventory().CreateInInventory("GPSReceiver"); itemEnt = player.GetInventory().CreateInInventory("BandageDressing"); SetRandomHealth( itemEnt ); } itemClothing = player.FindAttachmentBySlotName( "Legs" ); if ( itemClothing ) SetRandomHealth( itemClothing ); itemClothing = player.FindAttachmentBySlotName( "Feet" ); } }; Mission CreateCustomMission(string path) { return new CustomMission(); }
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