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Доброго времени суток,
Подскажите почему у меня не применяется текстура к объекту. Он не белый, а именно текстура стандартная.
Пробовал прописывать hiddenSelections[] = {"zbytek"}; результата нет.
При этом для модели model="\dz\gear\food\food_can_open.p3d"; всё работает отлично, при прописе в точности таком же конфиге.
class Loner_Can_Small_Empty: Bottle_Base { scope=2; displayName="$STR_dl_Can_Small_Empty0"; descriptionShort="$STR_dl_Can_Small_Empty1"; model="\dz\gear\food\sardines_open.p3d"; weight=15; itemSize[]={2,1}; itemsCargoSize[]={2,1}; inventorySlot[]= { "CookingEquipment", "DirectCookingA", "DirectCookingB", "DirectCookingC" }; stackedRandom=0; canBeDigged=0; allowOwnedCargoManipulation=1; varLiquidTypeInit=512; liquidContainerType="1 + 2 + 4 + 8 + 16 + 32 + 64 + 128 + 256 + 512 + 1024 + 2048 + 4096 + 8192 + 16384 + 32768 + 65536 - (1 + 2 + 4 + 8 + 16 + 32 + 64 + 128 + 256) -32768"; destroyOnEmpty=0; varQuantityDestroyOnMin=0; varQuantityInit=0; varQuantityMin=0; varQuantityMax=200; varTemperatureMax=200; isMeleeWeapon=1; hiddenSelections[]= { "camoGround" }; hiddenSelectionsTextures[]= { "DL_Canning\foods\data\Loner_can_small_co.paa" }; class DamageSystem { class GlobalHealth { class Health { hitpoints=50; healthLevels[]= { { 1, { "DZ\gear\food\data\Sardines.rvmat" } }, { 0.69999999, { "DZ\gear\food\data\Sardines.rvmat" } }, { 0.5, { "DZ\gear\food\data\Sardines_damage.rvmat" } }, { 0.30000001, { "DZ\gear\food\data\Sardines_damage.rvmat" } }, { 0, { "DZ\gear\food\data\Sardines_destruct.rvmat" } } }; }; }; }; soundImpactType="metal"; class AnimEvents { class SoundWeapon { class openTunaCan { soundSet="openTunaCan_SoundSet"; id=204; }; class Eating_TakeFood { soundSet="Eating_TakeFood_Soundset"; id=889; }; class Eating_BoxOpen { soundSet="Eating_BoxOpen_Soundset"; id=893; }; class Eating_BoxShake { soundSet="Eating_BoxShake_Soundset"; id=894; }; }; }; };
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