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billylee

Как запустить звук на предмете?

class VasyaPupkin extends ItemBase
{	
	const string SOUND_PAS_TURNED_ON 		= "Vasya_SoundSet1";
	
	protected EffectSound m_Sound;
	protected EffectSound m_SoundLoop;




}

Какой командой сделать на предмете постоянный луп? просто, без включений и т.д. Появился он и играет себе луп... Не знаю как там, постоянно или при приближении игрока, не принципиально. Я просто не скриптер, а оченm надо звук включить на предмете. Буду признателен за подсказку.

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  • 1
void VasyaPupkin()
	{
		PlaySoundSetLoop( m_Sound, SOUND_PAS_TURNED_ON, 1.0, 1.0 );
	}
	
	
	protected void SoundTurnedOnNoiseStart()
	{
		PlaySoundSetLoop( m_Sound, SOUND_PAS_TURNED_ON, 1.0, 1.0 );
	}

Сам натыкал... Всем спасибо за поддержку)))

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