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WiLDman

кто может помогите со скриптом

Всех приветствую. Такая проблема у меня. Пытаюсь на основе ванильных экшен крафтов сделать свой. Вроде сделал крафт и регистрацию,  но в игре когда держу предмет действие не появляется. Вот код
 

class ActionMyCraftCourierBagCB : ActionContinuousBaseCB

{

    private const float TIME_TO_CRAFT_BurlapSack = 5;

 

    override void CreateActionComponent()

    {

        m_ActionData.m_ActionComponent = new CAContinuousTime(TIME_TO_CRAFT_BurlapSack);

    }

};

 

class ActionMyCraftCourierBag: ActionContinuousBase

{

    void ActionMyCraftCourierBag()

    {

        m_CallbackClass = ActionMyCraftCourierBagCB;

        m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING;

        m_FullBody = true;

        m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT;

        m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_LOW;

        m_Text = "#развернуть";

    }

   

    override void CreateConditionComponents()  

    {      

        m_ConditionTarget = new CCTSelf;

        m_ConditionItem = new CCINonRuined;

    }

 

    override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)

    {

        EntityAI inHandItem = player.GetItemInHands();

 

        if (inHandItem && inHandItem.GetType() == "BurlapSack")

            return true;

        return false;

    }

   

    override void OnFinishProgressServer( ActionData action_data )

    {  

        EntityAI item_ingredient = action_data.m_MainItem;

        EntityAI bag;

       

        bag = action_data.m_Player.SpawnEntityOnGroundPos("CourierBag", action_data.m_Player.GetPosition());

        action_data.m_MainItem.Delete();

       

        MiscGameplayFunctions.TransferItemProperties(item_ingredient, bag);

    }

};

 

modded class ActionConstructor

{

    override void RegisterActions(TTypenameArray actions)

    {

        super.RegisterActions(actions);

        actions.Insert(ActionMyCraftCourierBag);        

    }

}

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