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networkRangeClose = 20; // network bubble distance for spawn of close objects with items in them (f.i. backpacks), set in meters, default value if not set is 20 networkRangeNear = 150; // network bubble distance for spawn (despawn +10%) of near inventory items objects, set in meters, default value if not set is 150 networkRangeFar = 1000; // network bubble distance for spawn (despawn +10%) of far objects (other than inventory items), set in meters, default value if not set is 1000 networkRangeDistantEffect = 4000; // network bubble distance for spawn of effects (currently only sound effects), set in meters, default value if not set is 4000 networkObjectBatchSend = 10; // number of objects within a player's network bubble that are sent to be created within a server frame networkObjectBatchCompute = 1000; // number of objects within a player's network bubble that are processed to check if it already exists for the player within a server frame
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