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Сделал ретекстур ванильной вещи. Без ошибок без всего, запаковывается мод. На сервере спавню через админку, модель спавнится серой. Подскажите в чем дело
class CfgPatches
Edited by vadimram (see edit history){
class DZ_Characters_Backpacks
{
units[]=
{
"BagTaloon_Blue",
"BagTaloon_Green",
"BagTaloon_Orange",
"BagTaloon_Violet",
"BagCourierImprovised",
"BagCourierImprovisedFur",
"BagImprovised",
"BagImprovisedFur",
"BagHunting",
"BagMountain_Blue",
"BagMountain_Green",
"BagMountain_Orange",
"BagMountain_Red",
"BagChilds_Blue",
"BagChilds_Green",
"BagChilds_Red",
"GhillieBushragWoodland",
"GhillieTopWoodland",
"GhillieSuitWoodland",
"GhillieBushragTan",
"GhillieTopTan",
"GhillieSuitTan",
"GhillieBushragMossy",
"GhillieTopMossy",
"GhillieSuitMossy"
};
weapons[]={};
requiredVersion=0.1;
requiredAddons[]=
{
"DZ_Characters"
};
};
};
class cfgVehicles
{
class HuntingBag;
class NV_HuntingCamo: HuntingBag
{
scope=2;
displayName="Сосать (Слово удалено системой)";
descriptionShort="Ебаный вонючий дейз как я заебался эту хуйню делать Я постоянно начинаю сначало уже на протяжении двух дней чтобы добавить ебаный рюкзак другого цвета это (Слово удалено системой)";
model="\dz\characters\backpacks\hunting_g.p3d";
debug_ItemCategory=9;
inventorySlot[]=
{
"Back"
};
attachments[]=
{
"Chemlight",
"WalkieTalkie"
};
itemInfo[]=
{
"Clothing",
"Back"
};
rotationFlags=16;
itemSize[]={5,6};
itemsCargoSize[]={10,50};
weight=1400;
varWetMax=0.49000001;
heatIsolation=0.69999999;
visibilityModifier=0.80000001;
repairableWithKits[]={5,2};
repairCosts[]={30,25};
soundAttType="Military";
randomQuantity=4;
hiddenSelections[]=
{
"camoGround",
"camoMale",
"camoFemale"
};
hiddenSelectionsTextures[]=
{
"MyMod\ReterBag\data\hunting_camo_co.paa",
"MyMod\ReterBag\data\hunting_camo_co.paa",
"MyMod\ReterBag\data\hunting_camo_co.paa"
};
class ClothingTypes
{
male="\DZ\characters\backpacks\hunting_m.p3d";
female="\DZ\characters\backpacks\hunting_f.p3d";
};
class DamageSystem
{
class GlobalHealth
{
class Health
{
hitpoints=160;
transferToAttachmentsCoef=0.5;
healthLevels[]=
{
{
1,
{
"DZ\Characters\backpacks\data\hunting.rvmat"
}
},
{
0.69999999,
{
"DZ\Characters\backpacks\data\hunting.rvmat"
}
},
{
0.5,
{
"DZ\Characters\backpacks\data\hunting_damage.rvmat"
}
},
{
0.30000001,
{
"DZ\Characters\backpacks\data\hunting_damage.rvmat"
}
},
{
0,
{
"DZ\Characters\backpacks\data\hunting_destruct.rvmat"
}
}
};
};
};
};
class AnimEvents
{
class SoundWeapon
{
class pickUpItem_Light
{
soundSet="pickUpBackPack_Metal_Light_SoundSet";
id=796;
};
class pickUpItem
{
soundSet="pickUpBackPack_Metal_SoundSet";
id=797;
};
class drop
{
soundset="taloonbag_drop_SoundSet";
id=898;
};
};
};
};
class NV_HuntingCamo_Black: NV_HuntingCamo
{
scope=2;
visibilityModifier=0.94999999;
itemsCargoSize[]={10,70};
hiddenSelectionsTextures[]=
{
"MyMod\ReterBag\data\hunting_camoe_co.paa",
"MyMod\ReterBag\data\hunting_camoe_co.paa",
"MyMod\ReterBag\data\hunting_camoe_co.paa"
};
};
};
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