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dgorgik21

В каком разрешении маски, текстуры и нормалей загружать terrain builder

Подскажите в данном случае, если у меня карта делается в terrain builder 1024х1024, то по факту 10240х10240 м выходит. То по хорошему нужны растровые текстуры земли, нормали и маску изначально загружать  в 10240х10240  разрешении?  Поскольку если их растягивать в самой проге terrain builder то качество растра скукоживается? Также в чем разница файлы грузить в формате png или bmp?

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лучше bmp

слои грузи в размер карты, они могут и по 300мб, могут и по 2тб, это норма.

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MagicByte MagicByte MagicByte

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