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Barmaley7156

Мод работает в оффлайне, но не работает на сервере

Сделал ретекстур оружия и заодно изменил урон калибрам оружия. Захожу в онлайн и там все хорошо работает(перезарядка, стрельба, смена магазинов и загрузка патрона в оружие), но добавил его на сервер и он не работает. Само оружие видит, но пули сами не воспринимает и не стреляет, хотя в оффлайне все четко работает

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Разобрался в данной теме. Суть в том, что для создания нового калбира (точнее просто изменения урона от ванильного) я создал класс cfgAmmoTypes и в нем прописывал это: 

class AType_Тест_Bullet_308 - простое название
    {
        name="Bullet_308_Тест"; - название пули в class CfgAmmo
    };

И после добавления данных строк я менял в самом классе пули такую строку:

spawnPileType="Ammo_308Win_Тест"; , где Ammo_308Win_Тест - название калибра в CfgMagazines. Надеюсь, что кто столкнется с такой ошибкой, тому мое сообщение немного поможет...

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отключи диск P и проверь еще раз на офлайне, и ты увидишь что и там не работает, значит что-то ты не так в патронах сделал

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51 минуту назад, Dima198901 сказал:

отключи диск P и проверь еще раз на офлайне, и ты увидишь что и там не работает, значит что-то ты не так в патронах сделал

Попробовал данный метод, но безуспешно. В оффлайне мод работает, а на сервере нет

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23 часа назад, Barmaley7156 сказал:

Попробовал данный метод, но безуспешно. В оффлайне мод работает, а на сервере нет

значит у вас где то ошибка допущена в патронах, смотрите внимательно как устроены ванильные патроны

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5 часов назад, Dima198901 сказал:

значит у вас где то ошибка допущена в патронах, смотрите внимательно как устроены ванильные патроны

Если не сложно, то можешь помочь в поисках? Просто уже какой день сижу ковыряюсь и ничего...

class CfgPatches
{
	class DZ_Weapons_Magazines
	{
		units[]={};
		weapons[]={};
		requiredVersion=0.1;
		requiredAddons[]=
		{
			"DZ_Data"
		};
	};
	class DZ_Weapons_Firearms_FAL
	{
		units[]=
		{
			"FAL"
		};
		weapons[]={};
		requiredVersion=0.1;
		requiredAddons[]=
		{
			"DZ_Data",
			"DZ_Weapons_Firearms"
		};
	};
	class DZ_Weapons_Firearms_AK74
	{
		units[]=
		{
			"AK74",
			"AK74_Black",
			"AK74_Green",
			"AKS74U",
			"AKS74U_Black",
			"AKS74U_Green"
		};
		weapons[]={};
		requiredVersion=0.1;
		requiredAddons[]=
		{
			"DZ_Data",
			"DZ_Weapons_Firearms"
		};
	};
	class DZ_Weapons_Firearms_Repeater
	{
		units[]=
		{
			"Repeater"
		};
		weapons[]={};
		requiredVersion=0.1;
		requiredAddons[]=
		{
			"DZ_Data",
			"DZ_Weapons_Firearms"
		};
	};
	class DZ_Weapons_Firearms_VSS
	{
		units[]=
		{
			"VSS"
		};
		weapons[]={};
		requiredVersion=0.1;
		requiredAddons[]=
		{
			"DZ_Data",
			"DZ_Weapons_Firearms"
		};
	};
	class DZ_Weapons_Firearms_PP19
	{
		units[]=
		{
			"PP19"
		};
		weapons[]={};
		requiredVersion=0.1;
		requiredAddons[]=
		{
			"DZ_Data",
			"DZ_Weapons_Firearms"
		};
	};
	class DZ_Pistols_mkii
	{
		units[]=
		{
			"mkii"
		};
		weapons[]={};
		requiredVersion=0.1;
		requiredAddons[]=
		{
			"DZ_Data",
			"DZ_Pistols"
		};
	};
	class DZ_Pistols_Glock
	{
		units[]=
		{
			"Glock19"
		};
		weapons[]={};
		requiredVersion=0.1;
		requiredAddons[]=
		{
			"DZ_Data",
			"DZ_Pistols"
		};
	};
	class DZ_Weapons_Supports
	{
		units[]={};
		weapons[]={};
		requiredVersion=0.1;
		requiredAddons[]=
		{
			"DZ_Data"
		};
	};
};
class Entity;
class CfgAmmo
{
	class ShotgunCore;
	class DefaultAmmo;
	class BulletCore;
	class Bullet_Base: BulletCore
	{
		scope=0;
		hit=8;
		indirectHit=0;
		indirectHitRange=0;
		model="\dz\weapons\projectiles\empty.p3d";
		soundFly[]=
		{
			"",
			9.9999973e-09,
			1
		};
		soundDefault1[]=
		{
			"dz\sounds\weapons\hits\bullet\soft_ground_1",
			0.5,
			1,
			40
		};
		soundDefault2[]=
		{
			"dz\sounds\weapons\hits\bullet\soft_ground_2",
			0.5,
			1,
			40
		};
		soundDefault3[]=
		{
			"dz\sounds\weapons\hits\bullet\soft_ground_3",
			0.5,
			1,
			40
		};
		soundDefault4[]=
		{
			"dz\sounds\weapons\hits\bullet\soft_ground_4",
			0.5,
			1,
			40
		};
		soundDefault5[]=
		{
			"dz\sounds\weapons\hits\bullet\soft_ground_5",
			0.5,
			1,
			40
		};
		soundDefault6[]=
		{
			"dz\sounds\weapons\hits\bullet\soft_ground_6",
			0.5,
			1,
			40
		};
		soundDefault7[]=
		{
			"dz\sounds\weapons\hits\bullet\soft_ground_7",
			0.5,
			1,
			40
		};
		soundDefault8[]=
		{
			"dz\sounds\weapons\hits\bullet\soft_ground_8",
			0.5,
			1,
			40
		};
		soundGroundSoft1[]=
		{
			"dz\sounds\weapons\hits\bullet\soft_ground_1",
			0.5,
			1,
			40
		};
		soundGroundSoft2[]=
		{
			"dz\sounds\weapons\hits\bullet\soft_ground_2",
			0.5,
			1,
			40
		};
		soundGroundSoft3[]=
		{
			"dz\sounds\weapons\hits\bullet\soft_ground_3",
			0.5,
			1,
			40
		};
		soundGroundSoft4[]=
		{
			"dz\sounds\weapons\hits\bullet\soft_ground_4",
			0.5,
			1,
			40
		};
		soundGroundSoft5[]=
		{
			"dz\sounds\weapons\hits\bullet\soft_ground_5",
			0.5,
			1,
			40
		};
		soundGroundSoft6[]=
		{
			"dz\sounds\weapons\hits\bullet\soft_ground_6",
			0.5,
			1,
			40
		};
		soundGroundSoft7[]=
		{
			"dz\sounds\weapons\hits\bullet\soft_ground_7",
			0.5,
			1,
			40
		};
		soundGroundSoft8[]=
		{
			"dz\sounds\weapons\hits\bullet\soft_ground_8",
			0.5,
			1,
			40
		};
		soundGroundHard1[]=
		{
			"dz\sounds\weapons\hits\bullet\hard_ground_1",
			0.5,
			1,
			40
		};
		soundGroundHard2[]=
		{
			"dz\sounds\weapons\hits\bullet\hard_ground_2",
			0.5,
			1,
			40
		};
		soundGroundHard3[]=
		{
			"dz\sounds\weapons\hits\bullet\hard_ground_3",
			0.5,
			1,
			40
		};
		soundGroundHard4[]=
		{
			"dz\sounds\weapons\hits\bullet\hard_ground_4",
			0.5,
			1,
			40
		};
		soundGroundHard5[]=
		{
			"dz\sounds\weapons\hits\bullet\hard_ground_5",
			0.5,
			1,
			40
		};
		soundGroundHard6[]=
		{
			"dz\sounds\weapons\hits\bullet\hard_ground_6",
			0.5,
			1,
			40
		};
		soundGroundHard7[]=
		{
			"dz\sounds\weapons\hits\bullet\hard_ground_7",
			0.5,
			1,
			40
		};
		soundGroundHard8[]=
		{
			"dz\sounds\weapons\hits\bullet\hard_ground_8",
			0.5,
			1,
			40
		};
		soundMetal1[]=
		{
			"dz\sounds\weapons\hits\bullet\metal_1",
			0.5,
			1,
			40
		};
		soundMetal2[]=
		{
			"dz\sounds\weapons\hits\bullet\metal_2",
			0.5,
			1,
			40
		};
		soundMetal3[]=
		{
			"dz\sounds\weapons\hits\bullet\metal_3",
			0.5,
			1,
			40
		};
		soundMetal4[]=
		{
			"dz\sounds\weapons\hits\bullet\metal_4",
			0.5,
			1,
			40
		};
		soundMetal5[]=
		{
			"dz\sounds\weapons\hits\bullet\metal_5",
			0.5,
			1,
			40
		};
		soundMetal6[]=
		{
			"dz\sounds\weapons\hits\bullet\metal_6",
			0.5,
			1,
			40
		};
		soundMetal7[]=
		{
			"dz\sounds\weapons\hits\bullet\metal_7",
			0.5,
			1,
			40
		};
		soundMetal8[]=
		{
			"dz\sounds\weapons\hits\bullet\metal_8",
			0.5,
			1,
			40
		};
		soundGlass1[]=
		{
			"dz\sounds\weapons\hits\bullet\glass_1",
			0.5,
			1,
			40
		};
		soundGlass2[]=
		{
			"dz\sounds\weapons\hits\bullet\glass_2",
			0.5,
			1,
			40
		};
		soundGlass3[]=
		{
			"dz\sounds\weapons\hits\bullet\glass_3",
			0.5,
			1,
			40
		};
		soundGlass4[]=
		{
			"dz\sounds\weapons\hits\bullet\glass_4",
			0.5,
			1,
			40
		};
		soundGlass5[]=
		{
			"dz\sounds\weapons\hits\bullet\glass_5",
			0.5,
			1,
			40
		};
		soundGlass6[]=
		{
			"dz\sounds\weapons\hits\bullet\glass_6",
			0.5,
			1,
			40
		};
		soundGlass7[]=
		{
			"dz\sounds\weapons\hits\bullet\glass_7",
			0.5,
			1,
			40
		};
		soundGlass8[]=
		{
			"dz\sounds\weapons\hits\bullet\glass_8",
			0.5,
			1,
			40
		};
		soundGlassArmored1[]=
		{
			"dz\sounds\weapons\hits\bullet\glass_arm_1",
			0.5,
			1,
			40
		};
		soundGlassArmored2[]=
		{
			"dz\sounds\weapons\hits\bullet\glass_arm_2",
			0.5,
			1,
			40
		};
		soundGlassArmored3[]=
		{
			"dz\sounds\weapons\hits\bullet\glass_arm_3",
			0.5,
			1,
			40
		};
		soundGlassArmored4[]=
		{
			"dz\sounds\weapons\hits\bullet\glass_arm_4",
			0.5,
			1,
			40
		};
		soundGlassArmored5[]=
		{
			"dz\sounds\weapons\hits\bullet\glass_arm_5",
			0.5,
			1,
			40
		};
		soundGlassArmored6[]=
		{
			"dz\sounds\weapons\hits\bullet\glass_arm_6",
			0.5,
			1,
			40
		};
		soundGlassArmored7[]=
		{
			"dz\sounds\weapons\hits\bullet\glass_arm_7",
			0.5,
			1,
			40
		};
		soundGlassArmored8[]=
		{
			"dz\sounds\weapons\hits\bullet\glass_arm_8",
			0.5,
			1,
			40
		};
		soundVehiclePlate1[]=
		{
			"dz\sounds\weapons\hits\bullet\metal_plate_1",
			0.5,
			1,
			40
		};
		soundVehiclePlate2[]=
		{
			"dz\sounds\weapons\hits\bullet\metal_plate_2",
			0.5,
			1,
			40
		};
		soundVehiclePlate3[]=
		{
			"dz\sounds\weapons\hits\bullet\metal_plate_3",
			0.5,
			1,
			40
		};
		soundVehiclePlate4[]=
		{
			"dz\sounds\weapons\hits\bullet\metal_plate_4",
			0.5,
			1,
			40
		};
		soundVehiclePlate5[]=
		{
			"dz\sounds\weapons\hits\bullet\metal_plate_5",
			0.5,
			1,
			40
		};
		soundVehiclePlate6[]=
		{
			"dz\sounds\weapons\hits\bullet\metal_plate_6",
			0.5,
			1,
			40
		};
		soundVehiclePlate7[]=
		{
			"dz\sounds\weapons\hits\bullet\metal_plate_7",
			0.5,
			1,
			40
		};
		soundVehiclePlate8[]=
		{
			"dz\sounds\weapons\hits\bullet\metal_plate_8",
			0.5,
			1,
			40
		};
		soundWood1[]=
		{
			"dz\sounds\weapons\hits\bullet\wood_1",
			0.5,
			1,
			40
		};
		soundWood2[]=
		{
			"dz\sounds\weapons\hits\bullet\wood_2",
			0.5,
			1,
			40
		};
		soundWood3[]=
		{
			"dz\sounds\weapons\hits\bullet\wood_3",
			0.5,
			1,
			40
		};
		soundWood4[]=
		{
			"dz\sounds\weapons\hits\bullet\wood_4",
			0.5,
			1,
			40
		};
		soundWood5[]=
		{
			"dz\sounds\weapons\hits\bullet\wood_5",
			0.5,
			1,
			40
		};
		soundWood6[]=
		{
			"dz\sounds\weapons\hits\bullet\wood_6",
			0.5,
			1,
			40
		};
		soundWood7[]=
		{
			"dz\sounds\weapons\hits\bullet\wood_7",
			0.5,
			1,
			40
		};
		soundWood8[]=
		{
			"dz\sounds\weapons\hits\bullet\wood_8",
			0.5,
			1,
			40
		};
		soundHitBody1[]=
		{
			"dz\sounds\weapons\hits\bullet\body_1",
			1,
			1,
			20
		};
		soundHitBody2[]=
		{
			"dz\sounds\weapons\hits\bullet\body_2",
			1,
			1,
			20
		};
		soundHitBody3[]=
		{
			"dz\sounds\weapons\hits\bullet\body_3",
			1,
			1,
			20
		};
		soundHitBody4[]=
		{
			"dz\sounds\weapons\hits\bullet\body_4",
			1,
			1,
			20
		};
		soundHitBody5[]=
		{
			"dz\sounds\weapons\hits\bullet\body_5",
			1,
			1,
			20
		};
		soundHitBody6[]=
		{
			"dz\sounds\weapons\hits\bullet\body_6",
			1,
			1,
			20
		};
		soundHitBody7[]=
		{
			"dz\sounds\weapons\hits\bullet\body_7",
			1,
			1,
			20
		};
		soundHitBody8[]=
		{
			"dz\sounds\weapons\hits\bullet\body_8",
			1,
			1,
			20
		};
		soundHitBuilding1[]=
		{
			"dz\sounds\weapons\hits\bullet\building_1",
			0.5,
			1,
			40
		};
		soundHitBuilding2[]=
		{
			"dz\sounds\weapons\hits\bullet\building_2",
			0.5,
			1,
			40
		};
		soundHitBuilding3[]=
		{
			"dz\sounds\weapons\hits\bullet\building_3",
			0.5,
			1,
			40
		};
		soundHitBuilding4[]=
		{
			"dz\sounds\weapons\hits\bullet\building_4",
			0.5,
			1,
			40
		};
		soundHitBuilding5[]=
		{
			"dz\sounds\weapons\hits\bullet\building_5",
			0.5,
			1,
			40
		};
		soundHitBuilding6[]=
		{
			"dz\sounds\weapons\hits\bullet\building_6",
			0.5,
			1,
			40
		};
		soundHitBuilding7[]=
		{
			"dz\sounds\weapons\hits\bullet\building_7",
			0.5,
			1,
			40
		};
		soundHitBuilding8[]=
		{
			"dz\sounds\weapons\hits\bullet\building_8",
			0.5,
			1,
			40
		};
		soundHitFoliage1[]=
		{
			"dz\sounds\weapons\hits\bullet\foliage_1",
			1,
			1,
			20
		};
		soundHitFoliage2[]=
		{
			"dz\sounds\weapons\hits\bullet\foliage_2",
			1,
			1,
			20
		};
		soundHitFoliage3[]=
		{
			"dz\sounds\weapons\hits\bullet\foliage_3",
			1,
			1,
			20
		};
		soundHitFoliage4[]=
		{
			"dz\sounds\weapons\hits\bullet\foliage_4",
			1,
			1,
			20
		};
		soundHitFoliage5[]=
		{
			"dz\sounds\weapons\hits\bullet\foliage_5",
			1,
			1,
			20
		};
		soundHitFoliage6[]=
		{
			"dz\sounds\weapons\hits\bullet\foliage_6",
			1,
			1,
			20
		};
		soundHitFoliage7[]=
		{
			"dz\sounds\weapons\hits\bullet\foliage_7",
			1,
			1,
			20
		};
		soundHitFoliage8[]=
		{
			"dz\sounds\weapons\hits\bullet\foliage_8",
			1,
			1,
			20
		};
		soundPlastic1[]=
		{
			"dz\sounds\weapons\hits\bullet\plastic_1",
			0.5,
			1,
			40
		};
		soundPlastic2[]=
		{
			"dz\sounds\weapons\hits\bullet\plastic_2",
			0.5,
			1,
			40
		};
		soundPlastic3[]=
		{
			"dz\sounds\weapons\hits\bullet\plastic_3",
			0.5,
			1,
			40
		};
		soundPlastic4[]=
		{
			"dz\sounds\weapons\hits\bullet\plastic_4",
			0.5,
			1,
			40
		};
		soundPlastic5[]=
		{
			"dz\sounds\weapons\hits\bullet\plastic_5",
			0.5,
			1,
			40
		};
		soundPlastic6[]=
		{
			"dz\sounds\weapons\hits\bullet\plastic_6",
			0.5,
			1,
			40
		};
		soundPlastic7[]=
		{
			"dz\sounds\weapons\hits\bullet\plastic_7",
			0.5,
			1,
			40
		};
		soundPlastic8[]=
		{
			"dz\sounds\weapons\hits\bullet\plastic_8",
			0.5,
			1,
			40
		};
		soundConcrete1[]=
		{
			"dz\sounds\weapons\hits\bullet\concrete_1",
			0.5,
			1,
			40
		};
		soundConcrete2[]=
		{
			"dz\sounds\weapons\hits\bullet\concrete_2",
			0.5,
			1,
			40
		};
		soundConcrete3[]=
		{
			"dz\sounds\weapons\hits\bullet\concrete_3",
			0.5,
			1,
			40
		};
		soundConcrete4[]=
		{
			"dz\sounds\weapons\hits\bullet\concrete_4",
			0.5,
			1,
			40
		};
		soundConcrete5[]=
		{
			"dz\sounds\weapons\hits\bullet\concrete_5",
			0.5,
			1,
			40
		};
		soundConcrete6[]=
		{
			"dz\sounds\weapons\hits\bullet\concrete_6",
			0.5,
			1,
			40
		};
		soundConcrete7[]=
		{
			"dz\sounds\weapons\hits\bullet\concrete_7",
			0.5,
			1,
			40
		};
		soundConcrete8[]=
		{
			"dz\sounds\weapons\hits\bullet\concrete_8",
			0.5,
			1,
			40
		};
		soundRubber1[]=
		{
			"dz\sounds\weapons\hits\bullet\tyre_1",
			0.5,
			1,
			40
		};
		soundRubber2[]=
		{
			"dz\sounds\weapons\hits\bullet\tyre_2",
			0.5,
			1,
			40
		};
		soundRubber3[]=
		{
			"dz\sounds\weapons\hits\bullet\tyre_3",
			0.5,
			1,
			40
		};
		soundRubber4[]=
		{
			"dz\sounds\weapons\hits\bullet\tyre_4",
			0.5,
			1,
			40
		};
		soundWater1[]=
		{
			"dz\sounds\weapons\hits\bullet\water_1",
			0.5,
			1,
			40
		};
		soundWater2[]=
		{
			"dz\sounds\weapons\hits\bullet\water_2",
			0.5,
			1,
			40
		};
		soundWater3[]=
		{
			"dz\sounds\weapons\hits\bullet\water_3",
			0.5,
			1,
			40
		};
		soundWater4[]=
		{
			"dz\sounds\weapons\hits\bullet\water_4",
			0.5,
			1,
			40
		};
		soundWater5[]=
		{
			"dz\sounds\weapons\hits\bullet\water_5",
			0.5,
			1,
			40
		};
		soundWater6[]=
		{
			"dz\sounds\weapons\hits\bullet\water_6",
			0.5,
			1,
			40
		};
		soundWater7[]=
		{
			"dz\sounds\weapons\hits\bullet\water_7",
			0.5,
			1,
			40
		};
		soundWater8[]=
		{
			"dz\sounds\weapons\hits\bullet\water_8",
			0.5,
			1,
			40
		};
		hitGroundSoft[]=
		{
			"soundGroundSoft1",
			0.125,
			"soundGroundSoft2",
			0.125,
			"soundGroundSoft3",
			0.125,
			"soundGroundSoft4",
			0.125,
			"soundGroundSoft5",
			0.125,
			"soundGroundSoft6",
			0.125,
			"soundGroundSoft7",
			0.125,
			"soundGroundSoft8",
			0.125
		};
		hitGroundHard[]=
		{
			"soundGroundHard1",
			0.125,
			"soundGroundHard2",
			0.125,
			"soundGroundHard3",
			0.125,
			"soundGroundHard4",
			0.125,
			"soundGroundHard5",
			0.125,
			"soundGroundHard6",
			0.125,
			"soundGroundHard7",
			0.125,
			"soundGroundHard8",
			0.125
		};
		hitMan[]=
		{
			"soundHitBody1",
			0.125,
			"soundHitBody2",
			0.125,
			"soundHitBody3",
			0.125,
			"soundHitBody4",
			0.125,
			"soundHitBody5",
			0.125,
			"soundHitBody6",
			0.125,
			"soundHitBody7",
			0.125,
			"soundHitBody8",
			0.125
		};
		hitArmor[]=
		{
			"soundVehiclePlate1",
			0.125,
			"soundVehiclePlate2",
			0.125,
			"soundVehiclePlate3",
			0.125,
			"soundVehiclePlate4",
			0.125,
			"soundVehiclePlate5",
			0.125,
			"soundVehiclePlate6",
			0.125,
			"soundVehiclePlate7",
			0.125,
			"soundVehiclePlate8",
			0.125
		};
		hitBuilding[]=
		{
			"soundHitBuilding1",
			0.125,
			"soundHitBuilding2",
			0.125,
			"soundHitBuilding3",
			0.125,
			"soundHitBuilding4",
			0.125,
			"soundHitBuilding5",
			0.125,
			"soundHitBuilding6",
			0.125,
			"soundHitBuilding7",
			0.125,
			"soundHitBuilding8",
			0.125
		};
		hitFoliage[]=
		{
			"soundHitFoliage1",
			0.125,
			"soundHitFoliage2",
			0.125,
			"soundHitFoliage3",
			0.125,
			"soundHitFoliage4",
			0.125,
			"soundHitFoliage5",
			0.125,
			"soundHitFoliage6",
			0.125,
			"soundHitFoliage7",
			0.125,
			"soundHitFoliage8",
			0.125
		};
		hitWood[]=
		{
			"soundWood1",
			0.125,
			"soundWood2",
			0.125,
			"soundWood3",
			0.125,
			"soundWood4",
			0.125,
			"soundWood5",
			0.125,
			"soundWood6",
			0.125,
			"soundWood7",
			0.125,
			"soundWood8",
			0.125
		};
		hitGlass[]=
		{
			"soundGlass1",
			0.125,
			"soundGlass2",
			0.125,
			"soundGlass3",
			0.125,
			"soundGlass4",
			0.125,
			"soundGlass5",
			0.125,
			"soundGlass6",
			0.125,
			"soundGlass7",
			0.125,
			"soundGlass8",
			0.125
		};
		hitGlassArmored[]=
		{
			"soundGlassArmored1",
			0.125,
			"soundGlassArmored2",
			0.125,
			"soundGlassArmored3",
			0.125,
			"soundGlassArmored4",
			0.125,
			"soundGlassArmored5",
			0.125,
			"soundGlassArmored6",
			0.125,
			"soundGlassArmored7",
			0.125,
			"soundGlassArmored8",
			0.125
		};
		hitConcrete[]=
		{
			"soundConcrete1",
			0.125,
			"soundConcrete2",
			0.125,
			"soundConcrete3",
			0.125,
			"soundConcrete4",
			0.125,
			"soundConcrete5",
			0.125,
			"soundConcrete6",
			0.125,
			"soundConcrete7",
			0.125,
			"soundConcrete8",
			0.125
		};
		hitRubber[]=
		{
			"soundRubber1",
			0.25,
			"soundRubber2",
			0.25,
			"soundRubber3",
			0.25,
			"soundRubber4",
			0.25
		};
		hitPlastic[]=
		{
			"soundPlastic1",
			0.125,
			"soundPlastic2",
			0.125,
			"soundPlastic3",
			0.125,
			"soundPlastic4",
			0.125,
			"soundPlastic5",
			0.125,
			"soundPlastic6",
			0.125,
			"soundPlastic7",
			0.125,
			"soundPlastic8",
			0.125
		};
		hitDefault[]=
		{
			"soundDefault1",
			0.125,
			"soundDefault2",
			0.125,
			"soundDefault3",
			0.125,
			"soundDefault4",
			0.125,
			"soundDefault5",
			0.125,
			"soundDefault6",
			0.125,
			"soundDefault7",
			0.125,
			"soundDefault8",
			0.125
		};
		hitMetal[]=
		{
			"soundMetal1",
			0.125,
			"soundMetal2",
			0.125,
			"soundMetal3",
			0.125,
			"soundMetal4",
			0.125,
			"soundMetal5",
			0.125,
			"soundMetal6",
			0.125,
			"soundMetal7",
			0.125,
			"soundMetal8",
			0.125
		};
		hitMetalplate[]=
		{
			"soundVehiclePlate1",
			0.125,
			"soundVehiclePlate2",
			0.125,
			"soundVehiclePlate3",
			0.125,
			"soundVehiclePlate4",
			0.125,
			"soundVehiclePlate5",
			0.125,
			"soundVehiclePlate6",
			0.125,
			"soundVehiclePlate7",
			0.125,
			"soundVehiclePlate8",
			0.125
		};
		hitWater[]=
		{
			"soundWater1",
			0.125,
			"soundWater2",
			0.125,
			"soundWater3",
			0.125,
			"soundWater4",
			0.125,
			"soundWater5",
			0.125,
			"soundWater6",
			0.125,
			"soundWater7",
			0.125,
			"soundWater8",
			0.125
		};
		soundSetBulletFly[]=
		{
			"bulletFlyBy_SoundSet"
		};
		soundSetSuperSonic[]=
		{
			"SuperSonicCrack_SoundSet",
			"SuperSonicCrackTail_SoundSet"
		};
		class SoundSetsGroundHits
		{
			default[]=
			{
				"Shell_39mm_default_SoundSet"
			};
			asphalt_ext[]=
			{
				"Shell_39mm_default_SoundSet"
			};
			asphalt_destroyed_ext[]=
			{
				"Shell_39mm_default_SoundSet"
			};
			asphalt_int[]=
			{
				"Shell_39mm_default_int_SoundSet"
			};
			asphalt_destroyed_int[]=
			{
				"Shell_39mm_default_int_SoundSet"
			};
			asphalt_felt[]=
			{
				"Shell_39mm_default_SoundSet"
			};
			asphalt_felt_int[]=
			{
				"Shell_39mm_default_int_SoundSet"
			};
			cp_broadleaf_dense1[]=
			{
				"Shell_39mm_leaves_SoundSet"
			};
			cp_broadleaf_dense2[]=
			{
				"Shell_39mm_leaves_SoundSet"
			};
			cp_broadleaf_sparse1[]=
			{
				"Shell_39mm_leaves_SoundSet"
			};
			cp_broadleaf_sparse2[]=
			{
				"Shell_39mm_leaves_SoundSet"
			};
			cp_conifer_common1[]=
			{
				"Shell_39mm_leaves_SoundSet"
			};
			cp_conifer_common2[]=
			{
				"Shell_39mm_leaves_SoundSet"
			};
			cp_conifer_moss1[]=
			{
				"Shell_39mm_leaves_SoundSet"
			};
			cp_conifer_moss2[]=
			{
				"Shell_39mm_leaves_SoundSet"
			};
			cp_concrete1[]=
			{
				"Shell_39mm_default_SoundSet"
			};
			cp_concrete2[]=
			{
				"Shell_39mm_default_SoundSet"
			};
			concrete_ext[]=
			{
				"Shell_39mm_default_SoundSet"
			};
			concrete_stairs_ext[]=
			{
				"Shell_39mm_default_SoundSet"
			};
			concrete_int[]=
			{
				"Shell_39mm_default_int_SoundSet"
			};
			concrete_stairs[]=
			{
				"Shell_39mm_default_SoundSet"
			};
			ceramic_tiles_ext[]=
			{
				"Shell_39mm_default_SoundSet"
			};
			ceramic_tiles_int[]=
			{
				"Shell_39mm_default_int_SoundSet"
			};
			ceramic_tiles_roof_ext[]=
			{
				"Shell_39mm_default_SoundSet"
			};
			ceramic_tiles_roof_int[]=
			{
				"Shell_39mm_default_int_SoundSet"
			};
			cp_dirt[]=
			{
				"Shell_39mm_dirt_SoundSet"
			};
			dirt_ext[]=
			{
				"Shell_39mm_dirt_SoundSet"
			};
			dirt_int[]=
			{
				"Shell_39mm_dirt_int_SoundSet"
			};
			cp_grass[]=
			{
				"Shell_39mm_grass_SoundSet"
			};
			grass_dry_ext[]=
			{
				"Shell_39mm_grass_SoundSet"
			};
			grass_dry_int[]=
			{
				"Shell_39mm_grass_int_SoundSet"
			};
			cp_grass_tall[]=
			{
				"Shell_39mm_grass_SoundSet"
			};
			cp_gravel[]=
			{
				"Shell_39mm_gravel_SoundSet"
			};
			gravel_small_ext[]=
			{
				"Shell_39mm_gravel_SoundSet"
			};
			gravel_small_int[]=
			{
				"Shell_39mm_gravel_int_SoundSet"
			};
			gravel_large_ext[]=
			{
				"Shell_39mm_gravel_SoundSet"
			};
			gravel_large_int[]=
			{
				"Shell_39mm_gravel_int_SoundSet"
			};
			lino_ext[]=
			{
				"Shell_39mm_default_SoundSet"
			};
			lino_int[]=
			{
				"Shell_39mm_default_int_SoundSet"
			};
			metal_thick_ext[]=
			{
				"Shell_39mm_metal_SoundSet"
			};
			metal_stairs_ext[]=
			{
				"Shell_39mm_metal_SoundSet"
			};
			metal_thick_int[]=
			{
				"Shell_39mm_metal_int_SoundSet"
			};
			metal_thin_ext[]=
			{
				"Shell_39mm_metal_SoundSet"
			};
			metal_thin_int[]=
			{
				"Shell_39mm_metal_int_SoundSet"
			};
			metal_thin_mesh_ext[]=
			{
				"Shell_39mm_metal_SoundSet"
			};
			metal_thin_mesh_int[]=
			{
				"Shell_39mm_metal_int_SoundSet"
			};
			cp_rock[]=
			{
				"Shell_39mm_default_SoundSet"
			};
			rubble_large_ext[]=
			{
				"Shell_39mm_gravel_SoundSet"
			};
			rubble_large_int[]=
			{
				"Shell_39mm_gravel_int_SoundSet"
			};
			rubble_small_ext[]=
			{
				"Shell_39mm_gravel_SoundSet"
			};
			rubble_small_int[]=
			{
				"Shell_39mm_gravel_int_SoundSet"
			};
			sand_ext[]=
			{
				"Shell_39mm_sand_SoundSet"
			};
			sand_int[]=
			{
				"Shell_39mm_sand_int_SoundSet"
			};
			stone_ext[]=
			{
				"Shell_39mm_sand_SoundSet"
			};
			stone_int[]=
			{
				"Shell_39mm_sand_int_SoundSet"
			};
			textile_carpet_ext[]=
			{
				"Shell_39mm_carpet_SoundSet"
			};
			textile_carpet_int[]=
			{
				"Shell_39mm_carpet_int_SoundSet"
			};
			trash_ext[]=
			{
				"Shell_39mm_default_SoundSet"
			};
			trash_int[]=
			{
				"Shell_39mm_default_int_SoundSet"
			};
			wood_parquet_ext[]=
			{
				"Shell_39mm_wood_SoundSet"
			};
			wood_parquet_int[]=
			{
				"Shell_39mm_wood_int_SoundSet"
			};
			wood_planks_ext[]=
			{
				"Shell_39mm_wood_SoundSet"
			};
			wood_planks_stairs_ext[]=
			{
				"Shell_39mm_wood_SoundSet"
			};
			wood_planks_int[]=
			{
				"Shell_39mm_wood_int_SoundSet"
			};
			wood_planks_stairs_int[]=
			{
				"Shell_39mm_wood_int_SoundSet"
			};
			fresh_water_ext[]=
			{
				"Shell_39mm_water_SoundSet"
			};
			fresh_water_int[]=
			{
				"Shell_39mm_water_int_SoundSet"
			};
			water[]=
			{
				"Shell_39mm_water_SoundSet"
			};
		};
		supersonicCrackNear[]={};
		supersonicCrackFar[]={};
		unconRefillModifier=6;
		casing="FxCartridge_556";
		round="FxRound_556";
		timeToLive=6;
		deflecting=10;
		tracerStartTime=-1;
		muzzleEffect="BIS_Effects_Rifle";
		maxLeadSpeed=23;
		typicalSpeed=900;
		initSpeed=900;
		damageBarrel=100;
		damageBarrelDestroyed=100;
		weight=0.015;
		impactBehaviour=0;
		SimulationScriptClass="";
		dmgPerUse=0;
		class DamageApplied
		{
			type="Projectile";
			dispersion=0;
			bleedThreshold=1;
			defaultDamageOverride[]=
			{
				{0.5,1}
			};
			class Health
			{
				damage=99;
			};
			class Blood
			{
				damage=100;
			};
			class Shock
			{
				damage=0;
			};
		};
		class DamageSystem
		{
			class GlobalHealth
			{
				class Health
				{
					hitpoints=100;
					healthLevels[]=
					{
						
						{
							1,
							{}
						},
						
						{
							0.69999999,
							{}
						},
						
						{
							0.5,
							{}
						},
						
						{
							0.30000001,
							{}
						},
						
						{
							0,
							{}
						}
					};
				};
			};
		};
	};
	class Bullet_308Win: Bullet_Base
	{
		scope=1;
		casing="FxCartridge_762";
		round="FxRound_308Win";
		spawnPileType="Ammo_308Win";
		hit=12;
		indirectHit=0;
		indirectHitRange=0;
		airLock=1;
		initSpeed=770;
		typicalSpeed=940;
		tracerScale=1.2;
		tracerStartTime=-1;
		tracerEndTime=1;
		airFriction=-0.001;
		caliber=1;
		deflecting=10;
		damageBarrel=500;
		damageBarrelDestroyed=500;
		weight=0.0099999998;
		impactBehaviour=1;
		hitAnimation=1;
		unconRefillModifier=2.75;
		class DamageApplied
		{
			type="Projectile";
			dispersion=0;
			bleedThreshold=1;
			defaultDamageOverride[]=
			{
				{0.89999998,1}
			};
			class Health
			{
				damage=150;
			};
			class Blood
			{
				damage=100;
			};
			class Shock
			{
				damage=150;
			};
		};
		class NoiseHit
		{
			strength=10;
			type="shot";
		};
	};
	class Bullet_308Win_STAGE: Bullet_308Win
	{
		scope=1;
		class DamageApplied
		{
			type="Projectile";
			dispersion=0;
			bleedThreshold=1;
			defaultDamageOverride[]=
			{
				{0.89999998,1}
			};
			class Health
			{
				damage=800000;
			};
			class Blood
			{
				damage=800000;
			};
			class Shock
			{
				damage=800000;
			};
		};
		class NoiseHit
		{
			strength=10;
			type="shot";
		};
	};
	class Bullet_545x39: Bullet_Base
	{
		scope=1;
		spawnPileType="Ammo_545x39";
		casing="FxCartridge_556";
		round="FxRound_556";
		hit=7.1999998;
		airFriction=-0.00125;
		typicalSpeed=880;
		initSpeed=880;
		caliber=0.89999998;
		deflecting=10;
		damageBarrel=214.28572;
		damageBarrelDestroyed=214.28572;
		weight=0.00343;
		impactBehaviour=0;
		hitAnimation=1;
		unconRefillModifier=4;
		class DamageApplied
		{
			type="Projectile";
			dispersion=0;
			bleedThreshold=1;
			class Health
			{
				damage=115;
			};
			class Blood
			{
				damage=100;
			};
			class Shock
			{
				damage=115;
				damageOverride[]=
				{
					{0.89999998,1}
				};
			};
		};
		class NoiseHit
		{
			strength=10;
			type="shot";
		};
	};
	class Bullet_545x39_STAGE: Bullet_545x39
	{
		scope=1;
		class DamageApplied
		{
			type="Projectile";
			dispersion=0;
			bleedThreshold=1;
			class Health
			{
				damage=100000;
			};
			class Blood
			{
				damage=100000;
			};
			class Shock
			{
				damage=100000;
				damageOverride[]=
				{
					{0.89999998,1}
				};
			};
		};
	};
	class Bullet_357: Bullet_Base
	{
		scope=1;
		casing="FxCartridge_357";
		round="FxRound_357";
		spawnPileType="Ammo_357";
		hit=9;
		indirectHit=0;
		indirectHitRange=0;
		tracerScale=1;
		caliber=1;
		deflecting=30;
		airFriction=-0.0024999999;
		typicalSpeed=520;
		initSpeed=440;
		damageBarrel=187.5;
		damageBarrelDestroyed=187.5;
		weight=0.0102;
		impactBehaviour=0;
		hitAnimation=1;
		unconRefillModifier=2.75;
		class DamageApplied
		{
			type="Projectile";
			dispersion=0;
			bleedThreshold=1;
			defaultDamageOverride[]=
			{
				{0.85000002,1}
			};
			class Health
			{
				damage=65;
			};
			class Blood
			{
				damage=100;
			};
			class Shock
			{
				damage=90;
			};
		};
		class NoiseHit
		{
			strength=10;
			type="shot";
		};
	};
	class Bullet_357_STAGE: Bullet_357
	{
		scope=1;
		class DamageApplied
		{
			type="Projectile";
			dispersion=0;
			bleedThreshold=1;
			defaultDamageOverride[]=
			{
				{0.85000002,1}
			};
			class Health
			{
				damage=1500000;
			};
			class Blood
			{
				damage=1500000;
			};
			class Shock
			{
				damage=1500000;
			};
		};
	};
	class Bullet_9x39: Bullet_Base
	{
		scope=1;
		casing="FxCartridge_762x39";
		round="FxRound_762x39";
		spawnPileType="Ammo_9x39";
		hit=11;
		indirectHit=0;
		indirectHitRange=0;
		tracerScale=1;
		caliber=0.89999998;
		deflecting=20;
		typicalSpeed=280;
		airFriction=-0.0015;
		initSpeed=280;
		damageBarrel=250;
		damageBarrelDestroyed=250;
		weight=0.017000001;
		supersonicCrackNear[]={};
		supersonicCrackFar[]={};
		impactBehaviour=0;
		hitAnimation=1;
		unconRefillModifier=4;
		class DamageApplied
		{
			type="Projectile";
			dispersion=0;
			bleedThreshold=1;
			class Health
			{
				damage=75;
			};
			class Blood
			{
				damage=100;
			};
			class Shock
			{
				damage=75;
				damageOverride[]=
				{
					{0.89999998,1}
				};
			};
		};
		class NoiseHit
		{
			strength=10;
			type="shot";
		};
	};
	class Bullet_9x39_STAGE: Bullet_9x39
	{
		scope=1;
		class DamageApplied
		{
			type="Projectile";
			dispersion=0;
			bleedThreshold=1;
			class Health
			{
				damage=500000;
			};
			class Blood
			{
				damage=500000;
			};
			class Shock
			{
				damage=500000;
				damageOverride[]=
				{
					{0.89999998,1}
				};
			};
		};
	};
	class Bullet_380: Bullet_Base
	{
		scope=1;
		casing="FxCartridge_9mm";
		round="FxRound_9mm";
		spawnPileType="Ammo_380";
		hit=5.5;
		indirectHit=0;
		indirectHitRange=0;
		tracerScale=1;
		caliber=0.80000001;
		deflecting=30;
		initSpeed=300;
		typicalSpeed=345;
		airFriction=-0.0015;
		supersonicCrackNear[]={};
		supersonicCrackFar[]={};
		damageBarrel=150;
		damageBarrelDestroyed=150;
		weight=0.0060000001;
		hitAnimation=0;
		unconRefillModifier=6;
		class DamageApplied
		{
			type="Projectile";
			dispersion=0;
			bleedThreshold=1;
			class Health
			{
				damage=35;
			};
			class Blood
			{
				damage=100;
			};
			class Shock
			{
				damage=35;
			};
		};
		class NoiseHit
		{
			strength=10;
			type="shot";
		};
	};
	class Bullet_380_STAGE: Bullet_380
	{
		scope=1;
		class DamageApplied
		{
			type="Projectile";
			dispersion=0;
			bleedThreshold=1;
			class Health
			{
				damage=25000;
			};
			class Blood
			{
				damage=25000;
			};
			class Shock
			{
				damage=25000;
			};
		};
	};
	class Bullet_22: Bullet_Base
	{
		scope=1;
		casing="FxCartridge_22";
		round="FxRound_22";
		spawnPileType="Ammo_22";
		hit=4.5;
		indirectHit=0;
		indirectHitRange=0;
		tracerScale=0.60000002;
		tracerStartTime=-1;
		tracerEndTime=1;
		deflecting=30;
		caliber=0.69999999;
		airFriction=-0.0024999999;
		typicalSpeed=440;
		initSpeed=370;
		damageBarrel=115.38461;
		damageBarrelDestroyed=115.38461;
		weight=0.0024999999;
		soundFly[]={};
		supersonicCrackNear[]={};
		supersonicCrackFar[]={};
		unconRefillModifier=6;
		class DamageApplied
		{
			type="Projectile";
			dispersion=0;
			bleedThreshold=1;
			defaultDamageOverride[]=
			{
				{0.69999999,1}
			};
			class Health
			{
				damage=20;
			};
			class Blood
			{
				damage=100;
			};
			class Shock
			{
				damage=20;
			};
		};
		class NoiseHit
		{
			strength=10;
			type="shot";
		};
	};
	class Bullet_22_STAGE: Bullet_22
	{
		class DamageApplied
		{
			type="Projectile";
			dispersion=0;
			bleedThreshold=1;
			defaultDamageOverride[]=
			{
				{0.69999999,1}
			};
			class Health
			{
				damage=500;
			};
			class Blood
			{
				damage=500;
			};
			class Shock
			{
				damage=500;
			};
		};
	};
	class Bullet_9x19: Bullet_Base
	{
		scope=1;
		casing="FxCartridge_9mm";
		round="FxRound_9mm";
		spawnPileType="Ammo_9x19";
		hit=7;
		indirectHit=0;
		indirectHitRange=0;
		tracerScale=1;
		caliber=0.80000001;
		deflecting=30;
		initSpeed=350;
		typicalSpeed=380;
		airFriction=-0.0023000001;
		supersonicCrackNear[]={};
		supersonicCrackFar[]={};
		damageBarrel=166.66667;
		damageBarrelDestroyed=166.66667;
		weight=0.0083999997;
		impactBehaviour=0;
		hitAnimation=0;
		unconRefillModifier=6;
		class DamageApplied
		{
			type="Projectile";
			dispersion=0;
			bleedThreshold=1;
			defaultDamageOverride[]=
			{
				{0.94999999,1}
			};
			class Health
			{
				damage=40;
			};
			class Blood
			{
				damage=100;
			};
			class Shock
			{
				damage=40;
			};
		};
		class NoiseHit
		{
			strength=10;
			type="shot";
		};
	};
	class Bullet_9x19_STAGE: Bullet_9x19
	{
		class DamageApplied
		{
			type="Projectile";
			dispersion=0;
			bleedThreshold=1;
			defaultDamageOverride[]=
			{
				{0.94999999,1}
			};
			class Health
			{
				damage=1500;
			};
			class Blood
			{
				damage=1500;
			};
			class Shock
			{
				damage=1500;
			};
		};
	};
};

 

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