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Анимация с наивысшим приоритетом

Posted (edited)

Привет. Есть кастомный симптом, инициализируется на сервере.

class PsiLightSymptom extends SymptomBase
    const int SYMPTOM_CUSTOM = 17;
	override void OnInit()
		m_Priority = 100;
		m_DestroyOnAnimFinish = true;
		m_SyncToClient = false;
		m_MaxCount = 1;
		m_SymptomType = SymptomTypes.PRIMARY;
		m_Duration = 17;

	override void OnGetActivatedClient(PlayerBase player) {

	override void OnGetDeactivatedClient(PlayerBase player) {
    override void OnGetActivatedServer(PlayerBase player)
		int stancemask = DayZPlayerConstants.ROTATION_DISABLE;

		PlayAnimationFB(MyEmote.CMD_MYCUSTOMEMOTE, stancemask, GetDuration());

	override SmptAnimMetaBase SpawnAnimMetaObject()
		return new SmptAnimMetaFB();

И есть проблема - если игрок стоит в блоке или например целится из оружия, симптом стартует и мгновенно завершается, без анимации. Завершается понятно почему `m_DestroyOnAnimFinish = true`, непонятно почему не срабатывает анимация и как заставить её работать в любых ситуациях, подскажите пожалуйста. Закину на пиво за решение.

Edited by onemantooo (see edit history)

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