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Пытаюсь создать ретекстур плитника, столкнулся с проблемой, конфиг не подхватывает мою собственную текстуру.
class CfgPatches
{
class DZ_Characters_Vests
{
units[]=
{
"TacticalVest",
"UKAssVest"
};
weapons[]={};
requiredVersion=0.1;
requiredAddons[]=
{
"DZ_Characters"
};
};
};
class CfgVehicles
{
class PlateCarrierVest;
class KalichCarrier_IGT_Base: PlateCarrierVest
{
scope=2;
displayName="Бронежелет Армий ИГТ";
descriptionShort="Бронежелет Армий ИГТ,использует плиты 6 класса защиты";
model="\DZ\characters\vests\plate_carrier_g.p3d";
inventorySlot[]=
{
"Vest"
};
itemInfo[]=
{
"Clothing",
"Vest"
};
attachments[]=
{
"VestHolster",
"VestPouch",
"VestGrenadeA",
"VestGrenadeB",
"VestGrenadeC",
"VestGrenadeD"
};
weight=5000;
itemSize[]={4,4};
varWetMax=0.00000001;
heatIsolation=0.80000001;
repairableWithKits[]={3,8};
repairCosts[]={750};
class ClothingTypes
{
male="\DZ\characters\vests\plate_carrier_m.p3d";
female="\DZ\characters\vests\plate_carrier_f.p3d";
};
class DamageSystem
{
class GlobalHealth
{
class Health
{
hitpoints=225;
transferToAttachmentsCoef=0.5;
healthLevels[]=
{
{
1,
{
"DZ\characters\vests\Data\BallisticVest.rvmat"
}
},
{
0.69999999,
{
"DZ\characters\vests\Data\BallisticVest.rvmat"
}
},
{
0.5,
{
"DZ\characters\vests\Data\BallisticVest_damage.rvmat"
}
},
{
0.30000001,
{
"DZ\characters\vests\Data\BallisticVest_damage.rvmat"
}
},
{
0,
{
"DZ\characters\vests\Data\BallisticVest_destruct.rvmat"
}
}
};
};
};
class GlobalArmor
{
class Projectile
{
class Health
{
damage=0.00500001;
};
class Blood
{
damage=0;
};
class Shock
{
damage=0.00500002;
};
};
class Melee
{
class Health
{
damage=0.00500002;
};
class Blood
{
damage=0;
};
class Shock
{
damage=0.00500002;
};
};
class Infected
{
class Health
{
damage=0.0.00500002;
};
class Blood
{
damage=0;
};
class Shock
{
damage=0.0.00500002;
};
};
class FragGrenade
{
class Health
{
damage=0.05000002;
};
class Blood
{
damage=0;
};
class Shock
{
damage=0.25999999;
};
};
};
};
class AnimEvents
{
class SoundWeapon
{
class pickUpItem
{
soundSet="SmershVest_pickup_SoundSet";
id=797;
};
class drop
{
soundset="SmershVest_drop_SoundSet";
id=898;
};
};
};
};
class KalichCarrierIGT: KalichCarrier_IGT_Base
{
hiddenSelections[]=
{
"camoGround",
"camoMale",
"camoFemale"
};
hiddenSelectionsTextures[]=
{
"\vest\data\IGTvest_co.paa",
"\vest\data\IGTvest_co.paa",
"\vest\data\IGTvest_co.paa"
};
class DamageSystem: DamageSystem
{
class GlobalHealth: GlobalHealth
{
class Health: Health
{
hitpoints=225;
transferToAttachmentsCoef=0.5;
healthLevels[]=
{
{
1,
{
"DZ\characters\vests\Data\BallisticVest.rvmat"
}
},
{
0.69999999,
{
"DZ\characters\vests\Data\BallisticVest.rvmat"
}
},
{
0.5,
{
"DZ\characters\vests\Data\BallisticVest_damage.rvmat"
}
},
{
0.30000001,
{
"DZ\characters\vests\Data\BallisticVest_damage.rvmat"
}
},
{
0,
{
"DZ\characters\vests\Data\BallisticVest_destruct.rvmat"
}
}
};
};
};
};
};
};
Подскажите что именно может быть не так
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