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Всем привет. Столкнулся с такой проблемой. В билде броник нормально с текстурами. В игре вот такая вот ерунда. Помогите пожалуйста
config.cpp
class CfgPatches { class DZ_Characters_Vests { units[] = {"TacticalVest", "UKAssVest"}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"DZ_Characters"}; }; }; class CfgVehicles { class Clothing_Base; // External class reference class Clothing : Clothing_Base {}; class HighCapacityVest_ColorBase; // External class reference class Armorv2ColorBase : HighCapacityVest_ColorBase { displayName = "Тяжелый бронежилет V2"; descriptionShort = "Тяжелый бронежилет V2"; inventorySlot = "Vest"; attachments[] = {"VestGrenadeA", "VestGrenadeB", "VestGrenadeC", "VestGrenadeD"}; simulation = "clothing"; vehicleClass = "Clothing"; itemInfo[] = {"Clothing", "Vest"}; weight = 2400; itemSize[] = {4, 3}; itemsCargoSize[] = {7, 6}; quickBarBonus = 3; absorbency = 0.1; heatIsolation = 0.25; repairableWithKits[] = {5, 3}; repairCosts[] = {30, 25}; hiddenSelections[] = {"camoGround", "camoMale", "camoFemale"}; class ClothingTypes { male = "SC_Clothing\Armor\Armor_v2\Armor_v2_m.p3d"; female = "SC_Clothing\Armor\Armor_v2\Armor_v2_m.p3d"; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 10; healthLevels[] = {{1.01, {"DZ\characters\vests\Data\TacticalVest2.rvmat"}}, {0.7, {"DZ\characters\vests\Data\TacticalVest2.rvmat"}}, {0.5, {"DZ\characters\vests\Data\TacticalVest2_damage.rvmat"}}, {0.3, {"DZ\characters\vests\Data\TacticalVest2_damage.rvmat"}}, {0.01, {"DZ\characters\vests\Data\TacticalVest2_destruct.rvmat"}}}; }; }; class GlobalArmor { class Projectile { class Health { damage = 0.5; }; class Blood { damage = 0; }; class Shock { damage = 0.1; }; }; class Melee { class Health { damage = 0.05; }; class Blood { damage = 0; }; class Shock { damage = 0.05; }; }; class Infected { class Health { damage = 0.05; }; class Blood { damage = 0; }; class Shock { damage = 0.05; }; }; class FragGrenade { class Health { damage = 0.05; }; class Blood { damage = 0; }; class Shock { damage = 0.05; }; }; }; }; class AnimEvents { class SoundWeapon { class pickUpItem { soundSet = "Shirt_pickup_SoundSet"; id = 797; }; class drop { soundset = "Shirt_drop_SoundSet"; id = 898; }; }; }; }; class Armor_v2_green : Armorv2ColorBase { scope = 2; visibilityModifier = 0.7; model = "SC_Clothing\Armor\Armor_v2\Armor_v2_g.p3d"; hiddenSelectionsTextures[] = {"SC_Clothing\Armor\Armor_v2\data\CUMERBUND_co.paa", "SC_Clothing\Armor\Armor_v2\data\front_co.paa", "SC_Clothing\Armor\Armor_v2\data\KIRYSFRAME_co.paa", "SC_Clothing\Armor\Armor_v2\data\Multicamblack_co.paa", "SC_Clothing\Armor\Armor_v2\data\Shoulderpadv_co.paa"}; hiddenSelectionsMaterials[] = {"SC_Clothing\Armor\Armor_v2\data\CUMERBUND.rvmat", "SC_Clothing\Armor\Armor_v2\data\front.rvmat", "SC_Clothing\Armor\Armor_v2\data\KIRYSFRAME.rvmat", "SC_Clothing\Armor\Armor_v2\data\ Multicamblack.rvmat","SC_Clothing\Armor\Armor_v2\data\Shoulderpadv.rvmat"}; }; };
Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.
Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.
Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.
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