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Serwor72rus

Проблемы с текстурами мода

Всем привет. Столкнулся с такой проблемой. В билде броник нормально с текстурами. В игре вот такая вот ерунда. Помогите пожалуйста
config.cpp


class CfgPatches {
	class DZ_Characters_Vests {
		units[] = {"TacticalVest", "UKAssVest"};
		weapons[] = {};
		requiredVersion = 0.1;
		requiredAddons[] = {"DZ_Characters"};
	};
};

class CfgVehicles {
	class Clothing_Base;	// External class reference
	
	class Clothing : Clothing_Base {};
	class HighCapacityVest_ColorBase;	// External class reference
	
	class Armorv2ColorBase : HighCapacityVest_ColorBase {
		displayName = "Тяжелый бронежилет V2";
		descriptionShort = "Тяжелый бронежилет V2";
		inventorySlot = "Vest";
		attachments[] = {"VestGrenadeA", "VestGrenadeB", "VestGrenadeC", "VestGrenadeD"};
		simulation = "clothing";
		vehicleClass = "Clothing";
		itemInfo[] = {"Clothing", "Vest"};
		weight = 2400;
		itemSize[] = {4, 3};
		itemsCargoSize[] = {7, 6};
		quickBarBonus = 3;
		absorbency = 0.1;
		heatIsolation = 0.25;
		repairableWithKits[] = {5, 3};
		repairCosts[] = {30, 25};
		hiddenSelections[] = {"camoGround", "camoMale", "camoFemale"};
		
		class ClothingTypes {
			male = "SC_Clothing\Armor\Armor_v2\Armor_v2_m.p3d";
			female = "SC_Clothing\Armor\Armor_v2\Armor_v2_m.p3d";
		};
		
		class DamageSystem {
			class GlobalHealth {
				class Health {
					hitpoints = 10;
					healthLevels[] = {{1.01, {"DZ\characters\vests\Data\TacticalVest2.rvmat"}}, {0.7, {"DZ\characters\vests\Data\TacticalVest2.rvmat"}}, {0.5, {"DZ\characters\vests\Data\TacticalVest2_damage.rvmat"}}, {0.3, {"DZ\characters\vests\Data\TacticalVest2_damage.rvmat"}}, {0.01, {"DZ\characters\vests\Data\TacticalVest2_destruct.rvmat"}}};
				};
			};
			
			class GlobalArmor {
				class Projectile {
					class Health {
						damage = 0.5;
					};
					
					class Blood {
						damage = 0;
					};
					
					class Shock {
						damage = 0.1;
					};
				};
				
				class Melee {
					class Health {
						damage = 0.05;
					};
					
					class Blood {
						damage = 0;
					};
					
					class Shock {
						damage = 0.05;
					};
				};
				
				class Infected {
					class Health {
						damage = 0.05;
					};
					
					class Blood {
						damage = 0;
					};
					
					class Shock {
						damage = 0.05;
					};
				};
				
				class FragGrenade {
					class Health {
						damage = 0.05;
					};
					
					class Blood {
						damage = 0;
					};
					
					class Shock {
						damage = 0.05;
					};
				};
			};
		};
		
		class AnimEvents {
			class SoundWeapon {
				class pickUpItem {
					soundSet = "Shirt_pickup_SoundSet";
					id = 797;
				};
				
				class drop {
					soundset = "Shirt_drop_SoundSet";
					id = 898;
				};
			};
		};
	};
	
	class Armor_v2_green : Armorv2ColorBase {
		scope = 2;
		visibilityModifier = 0.7;
		model = "SC_Clothing\Armor\Armor_v2\Armor_v2_g.p3d";
		hiddenSelectionsTextures[] = {"SC_Clothing\Armor\Armor_v2\data\CUMERBUND_co.paa", "SC_Clothing\Armor\Armor_v2\data\front_co.paa", "SC_Clothing\Armor\Armor_v2\data\KIRYSFRAME_co.paa", "SC_Clothing\Armor\Armor_v2\data\Multicamblack_co.paa", "SC_Clothing\Armor\Armor_v2\data\Shoulderpadv_co.paa"};
		hiddenSelectionsMaterials[] = {"SC_Clothing\Armor\Armor_v2\data\CUMERBUND.rvmat", "SC_Clothing\Armor\Armor_v2\data\front.rvmat", "SC_Clothing\Armor\Armor_v2\data\KIRYSFRAME.rvmat", "SC_Clothing\Armor\Armor_v2\data\ Multicamblack.rvmat","SC_Clothing\Armor\Armor_v2\data\Shoulderpadv.rvmat"};
	};
};


Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.

Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.

Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.

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