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Решил сделать новый нож. Работает всё, включая селекции, но не работает переключение текстуры. Уже всё перепробовал, и менял названия папок и селекции и всё на свете
class CfgPatches { class DZ_Weapons_Melee_Blade { units[]={}; weapons[]={}; requiredVersion=0.1; requiredAddons[]= { "DZ_Data", "DZ_Weapons_Melee" }; }; }; class cfgVehicles { class Inventory_Base; class HuntingKnife; class TACTIC_NOJIK_BASE: HuntingKnife { scope=0; displayName="Боевой нож"; descriptionShort="Боевой нож"; model="CustomKnife\nojik\tacticKnife.p3d"; debug_ItemCategory=2; animClass="Knife"; repairableWithKits[]={4}; repairCosts[]={10}; inventorySlot[]= { "Knife" }; rotationFlags=17; canSkinBodies=1; RestrainUnlockType=1; weight=312; itemSize[]={1,3}; lootTag[]= { "Military_east", "Military_west" }; lootCategory="Tools"; itemInfo[]= { "Knife" }; hiddenSelection[]= { "noj" }; hiddenSelectionTextures[]= { "CustomKnife\nojik\data\tacticKnife_co.paa" }; openItemSpillRange[]={10,20}; class DamageSystem { class GlobalHealth { class Health { hitpoints=150; healthLevels[]= { { 1, { "CustomKnife\nojik\data\tacticKnife_mat.rvmat" } }, { 0.69999999, { "CustomKnife\nojik\data\tacticKnife_mat.rvmat" } }, { 0.5, { "CustomKnife\nojik\data\tacticKnife_mat_damage.rvmat" } }, { 0.30000001, { "CustomKnife\nojik\data\tacticKnife_mat_damage.rvmat" } }, { 0, { "CustomKnife\nojik\data\tacticKnife_mat_destruct.rvmat" } } }; }; }; }; isMeleeWeapon=1; suicideAnim="onehanded"; class MeleeModes { class Default { ammo="MeleeMachete"; range=1.2; }; class Heavy { ammo="MeleeMachete_Heavy"; range=1.2; }; class Sprint { ammo="MeleeMachete_Heavy"; range=3.3; }; }; soundImpactType="metal"; class AnimEvents { class SoundWeapon { class animalSkinning_in { soundSet="animalSkinning_in_SoundSet"; id=516; }; class animalSkinning { soundSet="animalSkinning_SoundSet"; id=517; }; class animalSkinning_out { soundSet="animalSkinning_out_SoundSet"; id=518; }; class CutTies_end { soundSet="CutTies_end_SoundSet"; id=519; }; class CutTies_loop { soundSet="CutTies_loop_SoundSet"; id=520; }; class shaving_knife_clean { soundSet="shaving_knife_clean_SoundSet"; id=600; }; class shaving_knife1 { soundSet="shaving_knife1_SoundSet"; id=601; }; class shaving_knife2 { soundSet="shaving_knife2_SoundSet"; id=602; }; class shaving_knife3 { soundSet="shaving_knife3_SoundSet"; id=603; }; class shaving_knife4 { soundSet="shaving_knife4_SoundSet"; id=604; }; class shaving_knife5 { soundSet="shaving_knife5_SoundSet"; id=605; }; class shaving_knife6 { soundSet="shaving_knife6_SoundSet"; id=606; }; class shaving_knife7 { soundSet="shaving_knife7_SoundSet"; id=607; }; class shaving_knife8 { soundSet="shaving_knife8_SoundSet"; id=608; }; class shaving_knife9 { soundSet="shaving_knife9_SoundSet"; id=609; }; class shaving_knife10 { soundSet="shaving_knife10_SoundSet"; id=610; }; class shaving_knife11 { soundSet="shaving_knife11_SoundSet"; id=611; }; class shaving_knife12 { soundSet="shaving_knife12_SoundSet"; id=612; }; class shaving_knife13 { soundSet="shaving_knife13_SoundSet"; id=613; }; class shaving_knife14 { soundSet="shaving_knife14_SoundSet"; id=614; }; class shaving_knife15 { soundSet="shaving_knife15_SoundSet"; id=615; }; class shaving_knife16 { soundSet="shaving_knife16_SoundSet"; id=616; }; class shaving_knife17 { soundSet="shaving_knife17_SoundSet"; id=617; }; class shaving_knife18 { soundSet="shaving_knife18_SoundSet"; id=618; }; class shaving_knife19 { soundSet="shaving_knife19_SoundSet"; id=619; }; class shaving_knife20 { soundSet="shaving_knife20_SoundSet"; id=620; }; class shaving_knife21 { soundSet="shaving_knife21_SoundSet"; id=621; }; class drop { soundset="combatknife_drop_SoundSet"; id=898; }; }; }; }; class TACTIC_NOJIK_STANDART: TACTIC_NOJIK_BASE { scope=2; hiddenSelectionTextures[]= { "CustomKnife\nojik\data\tacticKnife_co.paa" }; }; class TACTIC_NOJIK_COLORFUL: TACTIC_NOJIK_BASE { scope=2; hiddenSelectionsTextures[]= { "CustomKnife\nojik\data\tacticKnife_rainbow_co.paa" }; }; }; class CfgNonAIVehicles { class ProxyAttachment; class Proxycombatknife: ProxyAttachment { scope=2; inventorySlot="Knife"; model="CustomKnife\nojik\tacticKnife.p3d"; }; };
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