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Не вижу в чате игрока сообщений с сервера

Всем привет!

Столкнулся с проблемой - не вижу в чате игрока сообщений с сервера.

Вот мой код, размещенный в 3_Game.

class Xok_Messenger {
    static void SendPersonalMessage(string message, Man player) {
        if (player && (message != "")) {
            Param1<string> m_GlobalMessage = new Param1<string>(message);
            GetGame().RPCSingleParam(player, ERPCs.RPC_USER_ACTION_MESSAGE, m_GlobalMessage, true, player.GetIdentity());

    static void SendPersonalMessageToAllPlayers(string message) {
        array<Man> players = new array<Man>;

        foreach(Man player: players) {
            SendPersonalMessage(message, player);

Также, я создал кастомный экшн, зарегистрировал его, и при вызове этого экшена хочу отправить всем игрокам сообщение. Вот код экшена:

class ActionXok: ActionInteractBase {
	void ActionXok() {
        Xok_Quests_LoggerInstance.Debug("ActionXok() started.");

		m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_INTERACTONCE;
		m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
		m_HUDCursorIcon = CursorIcons.CloseHood;
        m_Text = "Задания";

        Xok_Quests_LoggerInstance.Debug("ActionXok() completed.");

    override void CreateConditionComponents() {
        Xok_Quests_LoggerInstance.Debug("ActionXok.CreateConditionComponents() started.");

        m_ConditionTarget = new CCTMan(UAMaxDistances.DEFAULT);
        m_ConditionItem = new CCINone;

        Xok_Quests_LoggerInstance.Debug("ActionXok.CreateConditionComponents() completed.");

	override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item ) {
        PlayerBase nTarget = PlayerBase.Cast(target.GetObject());
        if (nTarget && nTarget.IsAlive()) {
            return true;

        return false;

    override void OnStartClient(ActionData action_data) {
        Xok_Quests_LoggerInstance.Debug("ActionXok.OnStartClient() started.");


        Xok_Quests_LoggerInstance.Debug("ActionXok.OnStartClient() completed.");

Пересобрал мод.

Для проверки работы запускаю локальный сервер и клиент следующими командами:

start /D "S:\SteamLibrary\steamapps\common\DayZ" DayZDiag_x64.exe "-mod=%mods%" "-mission=%mission%" -filePatching -server -config=serverDZ.cfg
start /D "S:\SteamLibrary\steamapps\common\DayZ" DayZDiag_x64.exe "-mod=%mods%" -filePatching -connect= -port=2302 -window

Захожу на локальный сервер, инициироую экшен, но сообщений в чате не вижу, хотя в логах сервера вижу сообщения о том, что OnStartClient успешно отработал.


В настройках клиента все типы сообщений в чате включены.


Вопрос: в чем проблема? Что я делаю не так?

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