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freedom

Помогите

как добавить крафт повязок из модового флага?

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@freedom Нету такого функционала в игре! нетуууууу! 

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но ведь из игровых флагов можно сделать, нельзя добавить свой флаг в FlagBase? или както так?

class crsft_fb extends RecipeBase
{	
	override void Init()
	{
		m_Name = "аи";
		m_IsInstaRecipe = false;//should this recipe be performed instantly without animation
		m_AnimationLength = 1.8;//animation length in relative time units
		m_Specialty = 0.01;// value > 0 for roughness, value < 0 for precision

		//conditions
		m_MinDamageIngredient[0] = -1;
		m_MaxDamageIngredient[0] = 3;
		m_MinQuantityIngredient[0] = -1;
		m_MaxQuantityIngredient[0] = -1;
		
		m_MinDamageIngredient[1] = -1;
		m_MaxDamageIngredient[1] = 3;
		m_MinQuantityIngredient[1] = -1;
		m_MaxQuantityIngredient[1] = -1;
		
		
		//ingredient 1
		InsertIngredient(0,"Flag_FREEDOM_BLACK");//you can insert multiple ingredients this way

		m_IngredientAddHealth[0] = 0;
		m_IngredientSetHealth[0] = -1; // -1 = do nothing
		m_IngredientAddQuantity[0] = 0;
		m_IngredientDestroy[0] = 1;
		m_IngredientUseSoftSkills[1] = false;// set 'true' to allow modification of the values by softskills on this ingredient
		
		//ingredient 2
		InsertIngredient(1,"Sickle");//you can insert multiple ingredients this way
		InsertIngredient(1,"KukriKnife");
		InsertIngredient(1,"FangeKnife");
		InsertIngredient(1,"Hacksaw");
		InsertIngredient(1,"HandSaw");
		InsertIngredient(1,"KitchenKnife");
		InsertIngredient(1,"SteakKnife");
		InsertIngredient(1,"HayHook");
		InsertIngredient(1,"StoneKnife");
		InsertIngredient(1,"Cleaver");
		InsertIngredient(1,"CombatKnife");
		InsertIngredient(1,"HuntingKnife");
		InsertIngredient(1,"Machete");
		InsertIngredient(1,"CrudeMachete");
		InsertIngredient(1,"OrientalMachete");
		InsertIngredient(1,"Screwdriver");
		InsertIngredient(1,"Crowbar");
		InsertIngredient(1,"Pickaxe");
		InsertIngredient(1,"WoodAxe");
		InsertIngredient(1,"Hatchet");
		InsertIngredient(1,"FirefighterAxe");
		InsertIngredient(1,"Sword");
		InsertIngredient(1,"AK_Bayonet");
		InsertIngredient(1,"M9A1_Bayonet");
		InsertIngredient(1,"Mosin_Bayonet");
		InsertIngredient(1,"SKS_Bayonet");
		InsertIngredient(1,"BoneKnife");
		
		m_IngredientAddHealth[1] = -5;
		m_IngredientSetHealth[1] = -1; // -1 = do nothing
		m_IngredientAddQuantity[1] = 0;
		m_IngredientDestroy[1] = 0;
		m_IngredientUseSoftSkills[1] = true;// set 'true' to allow modification of the values by softskills on this ingredient
		
		// crafting multiple results
		//result1
		AddResult("Armband_Flag_FREEDOM_BLACK");
		m_ResultSetFullQuantity[0] = false;
		m_ResultSetQuantity[0] = -1;
		m_ResultSetHealth[0] = -1;
		m_ResultInheritsHealth[0] = 0;// (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
		m_ResultInheritsColor[0] = 0;// (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
		m_ResultToInventory[0] = -2;
		m_ResultUseSoftSkills[0] = true;// set 'true' to allow modification of the values by softskills on this result
		m_ResultReplacesIngredient[0] = -1;// value == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
		
		//result2
		AddResult("Armband_Flag_FREEDOM_BLACK");//single result
		m_ResultSetFullQuantity[1] = false;
		m_ResultSetQuantity[1] = -1;
		m_ResultSetHealth[1] = -1;
		m_ResultInheritsHealth[1] = 0;// (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
		m_ResultInheritsColor[1] = 0;// (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
		m_ResultToInventory[1] = -2;
		m_ResultUseSoftSkills[1] = true;// set 'true' to allow modification of the values by softskills on this result
		m_ResultReplacesIngredient[1] = -1;// value == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
		
		//result3
		AddResult("Armband_Flag_FREEDOM_BLACK");//single result
		m_ResultSetFullQuantity[2] = false;
		m_ResultSetQuantity[2] = -1;
		m_ResultSetHealth[2] = -1;
		m_ResultInheritsHealth[2] = 0;// (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
		m_ResultInheritsColor[2] = 0;// (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
		m_ResultToInventory[2] = -2;
		m_ResultUseSoftSkills[2] = true;// set 'true' to allow modification of the values by softskills on this result
		m_ResultReplacesIngredient[2] = -1;// value == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value

	}

	/*override bool CanDo(ItemBase ingredients[], PlayerBase player)
	{
		return ingredients[0].IsEmpty();
	}

	override void Do(ItemBase ingredients[], PlayerBase player,array<ItemBase> results, float specialty_weight)
	{
		
	}*/
};

 

Edited by freedom (see edit history)

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@freedom Бред какой то... Ты где это взял? Может  у тебя игра какая то другая ?

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5 часов назад, Horus сказал:

@freedom Бред какой то... Ты где это взял? Может  у тебя игра какая то другая ?

А в чём собственно проблема-то? Наверняка ж не в первый раз класс RecipeBase видишь

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3 часа назад, Horus сказал:

@XenoZD В epoch ни разу не видел)

 

А, тут я не шарю, ладно

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