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RammNyam

Как задать текстуре не item.base, а значение текстуры?

Нужно взять текстуру или предмет (Беру из серверных файлов путь к модели текстурки), но она почему в спавнере отобрадается как item.base и ставить ее приходится из инвентаря. Пользуюсь VPPA, у нее есть разделение между предметами и текстурами, какой нужно задать класс предмету что бы он отобрадался в обджект билдере, а не в спавнере?

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Пример :

class Inventory_Base;
class TP_Anomalykey: Inventory_Base{
    scope = 2;
    ymcaTeleportKeyType = 1;
    model = "NH_GasMaskFilter";
};
class TP_Anomalykey1: Inventory_Base
{
ymcaTeleportKeyType = 2;
scope = 2;
model = "NH_GasMaskFilter";
};

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