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Yindecay

Моды ломают видимость сервера в сообществе

Приветствую, столкнулся со странной проблемой.

Делал сервер у себя на компе, проверял через ЛВС, со всеми описанными далее модами всё запускалось. 

Приобрёл хост, перенёс туда сервер, и пошла пляска - сервер не видно в сообществе. Долго ломал голову, потому что IP белый и порты все нужные открыты.

Запустил чистый сервер - всё видно. Пошёл выгружать моды по очереди и обнаружил, что с некоторыми модами сервер не выводится в сообществе.

 

Вот моды, с которымы всё работает:

-mod=@CF;@VPPAdminTools;@STALKER NewHorizon ChernobylZone;@STALKER NewHorizon Objects;@DEAD AIR - Weapon pack STALKER (Air DevTeam);@Ear-Plugs;@MuchStuffPack;@Code Lock;@FS;@CarsForAll;@RUSForma_vehicles;@XZone STALKER Mutants;@VanillaPlusPlusMap;@MoreDoors;@SchanaModGlobalChat;@SchanaModParty;@Equipment System;@CarCover;@Stalker Anomaly & Detectors Free;@DBN_MercedesG65_6x6 FREE;@FlipTransport;@Gas-Pump-Refueling;@GAZ 66 SHISHIGA;@GAZ_Tigr;@IRP-Land-Rover-Defender-110;@KAMAZ;@SFP;@TRAKOL-39294;@Trolley Kart;@Vending Machine;@BulletStacksPlusPlusRedux;@TraderPlus;@MBA_Sports car_mod;@Typhoon;@COCAs_NoVehicleDamageMOD" "-servermod=@ServerMods

Вот моды, с которыми сервер не видно в сообществе (проверял отдельно каждый):

@Free Helicopters;@Ural;@Supressor Hybrid;@OP_Suppressors_v2;@Mass'sManyItemOverhaul;@UniversalSuppressor;@XZone Artifacts

Все keys установлены, разумеется, и моды обновлены до последних версий.

 

В чём может быть проблема? Почему моды вообще могу ломать отображение сервера в сообществе?

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9 минут назад, Yindecay сказал:

Ну, крашлога нет, потому что сервер поднимается и работает, но его не видно именно после добавления проблемного мода в батник. В скриптлогах я бы не сказал, что есть что-то, за что можно зацепиться конкретно в этом случае:
 

--------------------------------------------- Log C:\Program Files (x86)\Steam\steamapps\common\DayZServer\profiles\script_2022-05-22_17-58-00.log started at 22.05. 17:58:01 SCRIPT : Registered 300 temporary action enum(s), UAN==300 SCRIPT : ... Backlit Effects Enabled SCRIPT : DZM_Projects Map! by DaOne SCRIPT : VPPNotificationManager() SCRIPT : [VPPAT] Internal VPPNotifications module loaded! SCRIPT : [DayZ Game]:: DayZGame(): Initializing V++ Admin Tools. SCRIPT (W): @"StalkerDetectors/scripts/4_World/client_detector_base.c,69": Missing ';' at the end of line SCRIPT (W): @"DBN_MercedesG65_6x6\scripts\MercedesG65_6x6/mercedesg65_6x6.c,653": Missing ';' at the end of line SCRIPT (W): @"Spur_Troll_E_Kart/scripts/4_world/entities\vehicles\inherited\spur_trolley_e_kart_base.c,322": Missing ';' at the end of line SCRIPT (W): @"Spur_Troll_E_Kart/scripts/4_world/entities\vehicles\inherited\spur_trolley_e_kart_base.c,325": Missing ';' at the end of line SCRIPT (W): @"MuchStuffPack/MSP_Scripts/4_World/codelock\actions\actioninteractlockonmsp.c,85": Unsafe down-casting, use 'ItemBase.Cast' for safe down-casting SCRIPT (W): @"MuchStuffPack/MSP_Scripts/4_World/codelock\actions\actioninteractlockonmsp.c,90": Unsafe down-casting, use 'ItemBase.Cast' for safe down-casting SCRIPT : ::: FIDOVstalker: Init SCRIPT (W): @"VPPAdminTools/5_Mission/vppadmintools\gui\submenus\menuesptools\esptoolsmenu.c,286": Unsafe down-casting, use 'EntityAI.Cast' for safe down-casting SCRIPT : [22.05.2022 - 17.58.32] [CustomSpawnPlayerConfig] CustomSpawnPlayerConfig initialize start! SCRIPT : [22.05.2022 - 17.58.32] [CustomSpawnPlayerConfig] [ReadAndUpdateSettings] Started Reading config! SCRIPT : [22.05.2022 - 17.58.32] [CustomSpawnPlayerConfig] [ReadFileConfig] Open file config: $profile:CustomSpawnPlayerConfig.txt SCRIPT : [22.05.2022 - 17.58.32] [CustomSpawnPlayerConfig] [LoadFileConfig] Generated massive for 76561198141889254 with 1 spawnpoints. SCRIPT : [22.05.2022 - 17.58.32] [CustomSpawnPlayerConfig] [LoadFileConfig] Generated massive for 76561198141889254 with 1 sets. SCRIPT : [22.05.2022 - 17.58.32] [CustomSpawnPlayerConfig] [LoadFileConfig] Detected for 76561198141889254 skin SurvivorM_Oliver SCRIPT : [22.05.2022 - 17.58.32] [CustomSpawnPlayerConfig] [LoadFileConfig] Generated massive for 76561198141889256 with 2 spawnpoints. SCRIPT : [22.05.2022 - 17.58.32] [CustomSpawnPlayerConfig] [LoadFileConfig] Generated massive for 76561198141889256 with 2 sets. SCRIPT : [22.05.2022 - 17.58.32] [CustomSpawnPlayerConfig] [LoadFileConfig] Detected for 76561198141889256 skin SurvivorM_Oliver SCRIPT : [22.05.2022 - 17.58.32] [CustomSpawnPlayerConfig] [LoadFileConfig] Generated massive for 76561198141889253 with 1 spawnpoints. SCRIPT : [22.05.2022 - 17.58.32] [CustomSpawnPlayerConfig] [LoadFileConfig] Generated massive for 76561198141889253 with 1 sets. SCRIPT : [22.05.2022 - 17.58.32] [CustomSpawnPlayerConfig] [LoadFileConfig] Detected for 76561198141889253 skin SurvivorM_Oliver SCRIPT : [22.05.2022 - 17.58.32] [CustomSpawnPlayerConfig] [ReadAndUpdateSettings] config readed successfull! SCRIPT : Vanilla++ AdminTools Plugins Registering.. SCRIPT : Spawning Building [Land_Bunker-1021810712170] SCRIPT : Spawning Building [Land_rf_zabor_5-1021810712159] SCRIPT : Spawning Building [Land_rf_zabor_4-1021110712166] SCRIPT : Spawning Building [land_bar100_furniture_zabor_4-1022510712167] SCRIPT : Spawning Building [land_bar100_furniture_zabor_2-1023210712176] SCRIPT : Spawning Building [Land_kopachi_concrete_zabor2-1024010712173] SCRIPT : Spawning Building [land_polesiezabor4-1020210712156] SCRIPT : Spawning Building [Land_rf_zabor_pokrivalo_6-1020611012163] SCRIPT : Spawning Building [Land_rf_zabor_pokrivalo_4-1021210712160] SCRIPT : Spawning Building [Land_rf_zabor_pokrivalo_4-1021410712159] SCRIPT : Spawning Building [Land_rf_zabor_pokrivalo_1-1021210712160] SCRIPT : Spawning Building [land_grbj_move_vorota-1019710712170] SCRIPT : Spawning Building [land_bar100_furniture_metall_list_2-1021710712157] SCRIPT : Spawning Building [land_bar100_furniture_metall_list_1-1021110712162] SCRIPT : Spawning Building [vbldr_single_metal_sheet-1021410712163] SCRIPT : Spawning Building [land_escape_zabor_kpp_2_stolb-1019910712164] SCRIPT : Spawning Building [land_bar100_furniture_zabor_4-1022810712137] SCRIPT : Spawning Building [land_bar100_furniture_zabor_4-1024910712134] SCRIPT : Spawning Building [land_bar100_furniture_zabor_4-1024910712128] SCRIPT : Spawning Building [land_bar100_furniture_zabor_4-1027210712129] SCRIPT : Spawning Building [land_polesiezabor3-1026010712182] SCRIPT : Spawning Building [Land_betonvanna_kolonna-1026810712175] SCRIPT : Spawning Building [Land_betonvanna_kolonna-1024610712187] SCRIPT : Spawning Building [land_escape_zabor_dachi_10-1023810712187] SCRIPT : Spawning Building [land_escape_zabor_dachi_10-1024410712183] SCRIPT : Spawning Building [land_escape_zabor_dachi_10-1024310712183] SCRIPT : Spawning Building [land_escape_zabor_dachi_10-1024310712182] SCRIPT : Spawning Building [land_escape_zabor_dachi_10-1024110712183] SCRIPT : Spawning Building [land_escape_zabor_dachi_10-1024210712183] SCRIPT : Spawning Building [land_escape_zabor_dachi_10-1024210712183] SCRIPT : Spawning Building [land_escape_zabor_dachi_10-1027510712173] SCRIPT : Spawning Building [land_escape_zabor_dachi_10-1024310712184] SCRIPT : Spawning Building [land_escape_zabor_dachi_10-1024110712184] SCRIPT : Spawning Building [land_escape_zabor_dachi_10-1024210712184] SCRIPT : Spawning Building [Land_mtnt_chhl_kaban-1018110712186] SCRIPT : Spawning Building [Land_betonvanna_kolonna_spike-1019710712147] SCRIPT : Spawning Building [land_c2_besedka-1022710712154] SCRIPT : Spawning Building [Land_prop_matrass3-1022410712157] SCRIPT : Spawning Building [Land_prop_matrass_pol-1022410712157] SCRIPT : Spawning Building [Land_mtl_krovatsmatrasom-1022410712157] SCRIPT : Spawning Building [Land_mtl_krovat_2lvl-1022410712157] SCRIPT : Spawning Building [Land_mtl_fireplace-1021910712155] SCRIPT : Spawning Building [vbldr_radio_b-1022810712153] SCRIPT : Spawning Building [vbldr_sign_parking-529510715700] SCRIPT : Spawning Building [vbldr_sign_parking-227011019495] SCRIPT : Spawning Building [TraderPlus_BANK_ATM-4266715754] SCRIPT : Spawning Building [land_bar100_canopy_3-531110715697] SCRIPT : Spawning Building [land_grbj_naves1-530910715698] SCRIPT : Spawning Building [land_grbj_naves2-528810715707] SCRIPT : Spawning Building [vbldr_vodkabottles-529810715723] SCRIPT : Spawning Building [vbldr_meat_cleaver-530310815724] SCRIPT : Spawning Building [vbldr_food_can-530210815724] SCRIPT : Spawning Building [vbldr_food_can_open-530210815724] SCRIPT : Spawning Building [vbldr_vodkabottles-530210815724] SCRIPT : Spawning Building [vbldr_flashlight-530210815724] SCRIPT : Spawning Building [vbldr_school_clock-530210815724] SCRIPT : Spawning Building [vbldr_pipewrench-530310915721] SCRIPT : Spawning Building [vbldr_lug_wrench-530310915721] SCRIPT : Spawning Building [vbldr_mp133-529311015711] SCRIPT : Spawning Building [vbldr_mp133-529311015714] SCRIPT : Spawning Building [Land_port_kran-531910715754] SCRIPT : Spawning Building [Land_prop_matrass_2-530610915697] SCRIPT : Spawning Building [Land_prop_matrass_2-530610915697] SCRIPT : Spawning Building [Land_prop_matrass_2-530610915697] SCRIPT : Spawning Building [Land_prop_barrelfire-530610915697] SCRIPT : Spawning Building [vbldr_shed_open_sideroof-530410715697] SCRIPT : Spawning Building [vbldr_wall_tin_5-530710715686] SCRIPT : Spawning Building [vbldr_wall_tin_5-530710715687]


---------------------------------------------
Log C:\Program Files (x86)\Steam\steamapps\common\DayZServer\profiles\script_2022-05-22_17-58-00.log started at 22.05. 17:58:01

SCRIPT       : Registered 300 temporary action enum(s), UAN==300
SCRIPT       : ... Backlit Effects Enabled
SCRIPT       : DZM_Projects Map! by DaOne
SCRIPT       : VPPNotificationManager()
SCRIPT       : [VPPAT] Internal VPPNotifications module loaded!
SCRIPT       : [DayZ Game]:: DayZGame(): Initializing V++ Admin Tools.
SCRIPT    (W): @"StalkerDetectors/scripts/4_World/client_detector_base.c,69": Missing ';' at the end of line
SCRIPT    (W): @"DBN_MercedesG65_6x6\scripts\MercedesG65_6x6/mercedesg65_6x6.c,653": Missing ';' at the end of line
SCRIPT    (W): @"Spur_Troll_E_Kart/scripts/4_world/entities\vehicles\inherited\spur_trolley_e_kart_base.c,322": Missing ';' at the end of line
SCRIPT    (W): @"Spur_Troll_E_Kart/scripts/4_world/entities\vehicles\inherited\spur_trolley_e_kart_base.c,325": Missing ';' at the end of line
SCRIPT    (W): @"MuchStuffPack/MSP_Scripts/4_World/codelock\actions\actioninteractlockonmsp.c,85": Unsafe down-casting, use 'ItemBase.Cast' for safe down-casting
SCRIPT    (W): @"MuchStuffPack/MSP_Scripts/4_World/codelock\actions\actioninteractlockonmsp.c,90": Unsafe down-casting, use 'ItemBase.Cast' for safe down-casting
SCRIPT       : ::: FIDOVstalker: Init
SCRIPT    (W): @"VPPAdminTools/5_Mission/vppadmintools\gui\submenus\menuesptools\esptoolsmenu.c,286": Unsafe down-casting, use 'EntityAI.Cast' for safe down-casting
SCRIPT       : [22.05.2022 - 17.58.32] [CustomSpawnPlayerConfig] CustomSpawnPlayerConfig initialize start!
SCRIPT       : [22.05.2022 - 17.58.32] [CustomSpawnPlayerConfig] [ReadAndUpdateSettings]  Started Reading config!
SCRIPT       : [22.05.2022 - 17.58.32] [CustomSpawnPlayerConfig] [ReadFileConfig] Open file config: $profile:CustomSpawnPlayerConfig.txt
SCRIPT       : [22.05.2022 - 17.58.32] [CustomSpawnPlayerConfig] [LoadFileConfig] Generated massive for 76561198141889254 with 1 spawnpoints.
SCRIPT       : [22.05.2022 - 17.58.32] [CustomSpawnPlayerConfig] [LoadFileConfig] Generated massive for 76561198141889254 with 1 sets.
SCRIPT       : [22.05.2022 - 17.58.32] [CustomSpawnPlayerConfig] [LoadFileConfig] Detected for 76561198141889254 skin SurvivorM_Oliver
SCRIPT       : [22.05.2022 - 17.58.32] [CustomSpawnPlayerConfig] [LoadFileConfig] Generated massive for 76561198141889256 with 2 spawnpoints.
SCRIPT       : [22.05.2022 - 17.58.32] [CustomSpawnPlayerConfig] [LoadFileConfig] Generated massive for 76561198141889256 with 2 sets.
SCRIPT       : [22.05.2022 - 17.58.32] [CustomSpawnPlayerConfig] [LoadFileConfig] Detected for 76561198141889256 skin SurvivorM_Oliver
SCRIPT       : [22.05.2022 - 17.58.32] [CustomSpawnPlayerConfig] [LoadFileConfig] Generated massive for 76561198141889253 with 1 spawnpoints.
SCRIPT       : [22.05.2022 - 17.58.32] [CustomSpawnPlayerConfig] [LoadFileConfig] Generated massive for 76561198141889253 with 1 sets.
SCRIPT       : [22.05.2022 - 17.58.32] [CustomSpawnPlayerConfig] [LoadFileConfig] Detected for 76561198141889253 skin SurvivorM_Oliver
SCRIPT       : [22.05.2022 - 17.58.32] [CustomSpawnPlayerConfig] [ReadAndUpdateSettings] config readed successfull!
SCRIPT       : Vanilla++ AdminTools Plugins Registering..
SCRIPT       : Spawning Building [Land_Bunker-1021810712170]
SCRIPT       : Spawning Building [Land_rf_zabor_5-1021810712159]
SCRIPT       : Spawning Building [Land_rf_zabor_4-1021110712166]
SCRIPT       : Spawning Building [land_bar100_furniture_zabor_4-1022510712167]
SCRIPT       : Spawning Building [land_bar100_furniture_zabor_2-1023210712176]
SCRIPT       : Spawning Building [Land_kopachi_concrete_zabor2-1024010712173]
SCRIPT       : Spawning Building [land_polesiezabor4-1020210712156]
SCRIPT       : Spawning Building [Land_rf_zabor_pokrivalo_6-1020611012163]
SCRIPT       : Spawning Building [Land_rf_zabor_pokrivalo_4-1021210712160]
SCRIPT       : Spawning Building [Land_rf_zabor_pokrivalo_4-1021410712159]
SCRIPT       : Spawning Building [Land_rf_zabor_pokrivalo_1-1021210712160]
SCRIPT       : Spawning Building [land_grbj_move_vorota-1019710712170]
SCRIPT       : Spawning Building [land_bar100_furniture_metall_list_2-1021710712157]
SCRIPT       : Spawning Building [land_bar100_furniture_metall_list_1-1021110712162]
SCRIPT       : Spawning Building [vbldr_single_metal_sheet-1021410712163]
SCRIPT       : Spawning Building [land_escape_zabor_kpp_2_stolb-1019910712164]
SCRIPT       : Spawning Building [land_bar100_furniture_zabor_4-1022810712137]
SCRIPT       : Spawning Building [land_bar100_furniture_zabor_4-1024910712134]
SCRIPT       : Spawning Building [land_bar100_furniture_zabor_4-1024910712128]
SCRIPT       : Spawning Building [land_bar100_furniture_zabor_4-1027210712129]
SCRIPT       : Spawning Building [land_polesiezabor3-1026010712182]
SCRIPT       : Spawning Building [Land_betonvanna_kolonna-1026810712175]
SCRIPT       : Spawning Building [Land_betonvanna_kolonna-1024610712187]
SCRIPT       : Spawning Building [land_escape_zabor_dachi_10-1023810712187]
SCRIPT       : Spawning Building [land_escape_zabor_dachi_10-1024410712183]
SCRIPT       : Spawning Building [land_escape_zabor_dachi_10-1024310712183]
SCRIPT       : Spawning Building [land_escape_zabor_dachi_10-1024310712182]
SCRIPT       : Spawning Building [land_escape_zabor_dachi_10-1024110712183]
SCRIPT       : Spawning Building [land_escape_zabor_dachi_10-1024210712183]
SCRIPT       : Spawning Building [land_escape_zabor_dachi_10-1024210712183]
SCRIPT       : Spawning Building [land_escape_zabor_dachi_10-1027510712173]
SCRIPT       : Spawning Building [land_escape_zabor_dachi_10-1024310712184]
SCRIPT       : Spawning Building [land_escape_zabor_dachi_10-1024110712184]
SCRIPT       : Spawning Building [land_escape_zabor_dachi_10-1024210712184]
SCRIPT       : Spawning Building [Land_mtnt_chhl_kaban-1018110712186]
SCRIPT       : Spawning Building [Land_betonvanna_kolonna_spike-1019710712147]
SCRIPT       : Spawning Building [land_c2_besedka-1022710712154]
SCRIPT       : Spawning Building [Land_prop_matrass3-1022410712157]
SCRIPT       : Spawning Building [Land_prop_matrass_pol-1022410712157]
SCRIPT       : Spawning Building [Land_mtl_krovatsmatrasom-1022410712157]
SCRIPT       : Spawning Building [Land_mtl_krovat_2lvl-1022410712157]
SCRIPT       : Spawning Building [Land_mtl_fireplace-1021910712155]
SCRIPT       : Spawning Building [vbldr_radio_b-1022810712153]
SCRIPT       : Spawning Building [vbldr_sign_parking-529510715700]
SCRIPT       : Spawning Building [vbldr_sign_parking-227011019495]
SCRIPT       : Spawning Building [TraderPlus_BANK_ATM-4266715754]
SCRIPT       : Spawning Building [land_bar100_canopy_3-531110715697]
SCRIPT       : Spawning Building [land_grbj_naves1-530910715698]
SCRIPT       : Spawning Building [land_grbj_naves2-528810715707]
SCRIPT       : Spawning Building [vbldr_vodkabottles-529810715723]
SCRIPT       : Spawning Building [vbldr_meat_cleaver-530310815724]
SCRIPT       : Spawning Building [vbldr_food_can-530210815724]
SCRIPT       : Spawning Building [vbldr_food_can_open-530210815724]
SCRIPT       : Spawning Building [vbldr_vodkabottles-530210815724]
SCRIPT       : Spawning Building [vbldr_flashlight-530210815724]
SCRIPT       : Spawning Building [vbldr_school_clock-530210815724]
SCRIPT       : Spawning Building [vbldr_pipewrench-530310915721]
SCRIPT       : Spawning Building [vbldr_lug_wrench-530310915721]
SCRIPT       : Spawning Building [vbldr_mp133-529311015711]
SCRIPT       : Spawning Building [vbldr_mp133-529311015714]
SCRIPT       : Spawning Building [Land_port_kran-531910715754]
SCRIPT       : Spawning Building [Land_prop_matrass_2-530610915697]
SCRIPT       : Spawning Building [Land_prop_matrass_2-530610915697]
SCRIPT       : Spawning Building [Land_prop_matrass_2-530610915697]
SCRIPT       : Spawning Building [Land_prop_barrelfire-530610915697]
SCRIPT       : Spawning Building [vbldr_shed_open_sideroof-530410715697]
SCRIPT       : Spawning Building [vbldr_wall_tin_5-530710715686]
SCRIPT       : Spawning Building [vbldr_wall_tin_5-530710715687]

Далее уже идёт спавнер аномалий в скриптлоге, не стал вставлять

ну вообще крашлоги могут быть даже если сервер работает и пускает всех, они символизируют о наличии критичных проблем в стеках вызовов скриптов игры, включая моды добавленные. И они же дублируются в скриптологе, потому я спросил за весь лог, что также можно попробовать изучить (например, какие-то скрипты перестают работать).

Из описанного в теме могу только 3 вещи посоветовать:

1. попробовать сделать вайп, иногда влияет говорят

2. сбросить на стандартные конфиги модификаций (либо очистить profiles от файлов и дать модам их пересоздать самим).

3. удалить всю mpmissions и поставить стандартную, мбо возможно косяк в json, xml или вовсе init.c

 

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  • 0

Для начала, хостинг с фтп панелью и т.п.? или полный удаленный доступ?

Если первое то проверяем, скриптлог сервера имеется? если да, там ошибки могут быть о причине незапуска сервера. Если нет, то вам прямая дорожка в саппорт сервера, так как мы не ведаем что происходит у вас на хостинге на экране.

Если второе, то что таки на экране происходит после комманды на запуск сервера?

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4 минуты назад, 123new сказал:

Для начала, хостинг с фтп панелью и т.п.? или полный удаленный доступ?

Если первое то проверяем, скриптлог сервера имеется? если да, там ошибки могут быть о причине незапуска сервера. Если нет, то вам прямая дорожка в саппорт сервера, так как мы не ведаем что происходит у вас на хостинге на экране.

Если второе, то что таки на экране происходит после комманды на запуск сервера?

Да, эту деталь стоило уточнить, у меня полный удалённый доступ по RDP. 
Вот так при корректном запуске, сервер видно и любой может зайти из лаунчера:

16:36:23 Создан выделенный сервер.
16:36:24 [Inputs] Loading inputs default "bin/constants.xml"
16:36:24 [Inputs] Loading inputs default "bin/specific.xml"
16:36:24 [Inputs] Loading inputs default "EarPlugs/data/inputs.xml"
16:36:24 [Inputs] Loading inputs default "VanillaPPMap/data/modded_Inputs.xml"
16:36:24 [Inputs] Loading inputs default "VPPAdminTools/data/modded_Inputs.xml"
16:36:24 [Inputs] Loading inputs default "CarLock/scripts/3_Game/inputs.xml"
16:36:24 [Inputs] Loading inputs default "SchanaModGlobalChat/Data/Inputs.xml"
16:36:24 [Inputs] Loading inputs default "SchanaModParty/Data/Inputs.xml"
16:36:24 [Inputs] Loading inputs cfg "profiles\Users\Survivor\Server.core.xml"
16:36:24 !!! [Inputs] Cannot read inputs cfg "profiles\Users\Survivor\Server.core.xml", parser error
16:36:24 [Inputs] Loading inputs cfg "bin/core.xml"
16:36:24 !!! [Inputs] Cannot load input preset "#STR_USER", file does not exist
16:36:24 [Inputs] Exporting inputs cfg "profiles\Users\Survivor\Server.core.xml"
16:36:36 BattlEye Server: Initialized (v1.219, DayZ 1.17.154754)
16:36:36 SUCCESS: SteamGameServer_Init(0,8766,2302,21016,3,1.17.154754)
16:36:36 Роли назначены.
16:36:36 Чтение задания...
16:37:01 [CE][Hive] :: Initializing OFFLINE
16:37:01 [CE][Hive] :: Loading core data ... 
16:37:01 [CE][CoreData] :: 7 root classes, 18 defaults, 0 updaters...
16:37:37 [CE][TypeSetup] :: 452 classes setuped...
16:37:42 [CE][RegisterBind] :: 0 classes binded...
16:37:42 [CE][RegisterConfig] :: 14989 config classes registered, 1 sub-counters...
16:37:42 [CE][Hive] :: Loading map data ... 
16:37:42 [CE][IgnoreList] "cfgignorelist.xml" :: loaded 19 types
16:37:43 [CE][LoadPrototype] :: loaded 0 prototypes
16:37:43   0 containers, 0 points
16:37:43   0 dispatches, 0 proxies
16:37:43 [CE][LoadPrototype] :: last group name: Rail9...
16:37:43 !!! [CE] :: Unknown category: 'vehicleparts'.
16:37:43 !!! [CE] :: Unknown category: 'vehicleparts'.
16:37:43 !!! [CE] :: Unknown category: 'vehicleparts'.
16:37:43 !!! [CE] :: Unknown category: 'vehicleparts'.
16:37:43 !!! [CE] :: Unknown category: 'vehicleparts'.
16:37:43 !!! [CE] :: Unknown category: 'vehicleparts'.
16:37:43 !!! [CE] :: Unknown category: 'vehicleparts'.
16:37:43 !!! [CE] :: Unknown category: 'vehicleparts'.
16:37:43 !!! [CE] :: Unknown category: 'vehicleparts'.
16:37:43 !!! [CE] :: Unknown category: 'vehicleparts'.
16:37:43 !!! [CE] :: Unknown category: 'vehicleparts'.
16:37:43 !!! [CE] :: Unknown category: 'vehicleparts'.
16:37:43 !!! [CE] :: Unknown category: 'vehicleparts'.
16:37:43 !!! [CE] :: Unknown category: 'vehicleparts'.
16:37:43 !!! [CE] :: Unknown category: 'vehicleparts'.
16:37:43 !!! [CE] :: Unknown category: 'vehicleparts'.
16:37:43 !!! [CE] :: Unknown category: 'vehicleparts'.
16:37:43 !!! [CE] :: Unknown category: 'vehicleparts'.
16:37:43 !!! [CE] :: Unknown category: 'vehicleparts'.
16:37:43 !!! [CE] :: Unknown category: 'vehicleparts'.
16:37:43 !!! [CE] :: Unknown category: 'vehicleparts'.
16:37:43 !!! [CE] :: Unknown category: 'vehicleparts'.
16:37:43 !!! [CE] :: Unknown category: 'vehicleparts'.
16:37:43 !!! [CE] :: Unknown category: 'vehicleparts'.
16:37:43 !!! [CE] :: Unknown category: 'vehicleparts'.
16:37:43 !!! [CE] :: Unknown category: 'vehicleparts'.
16:37:43 !!! [CE] :: Unknown usage: 'City'.
16:37:43 !!! [CE] :: Unknown usage: 'City'.
16:37:43 !!! [CE] :: Unknown usage: 'City'.
16:37:43 !!! [CE] :: Unknown usage: 'City'.
16:37:43 !!! [CE] :: Unknown usage: 'City'.
16:37:43 !!! [CE] :: Unknown usage: 'City'.
16:37:43 [CE][LoadPrototype] :: loaded 463 prototypes
16:37:43   845 containers, 12257 points
16:37:43   30 dispatches, 111 proxies
16:37:43 !!! [CE][LoadPrototype] 10 groups have no points...
16:37:43 [CE][LoadPrototype] :: last group name: land_polesierest5...
16:37:43 [CE][LoadPrototype] :: loaded 0 prototypes
16:37:43   0 containers, 0 points
16:37:43   0 dispatches, 0 proxies
16:37:43 [CE][LoadPrototype] :: last group name: Rail9...
16:37:43 [CE][LoadMap] "Group" :: loaded 2706 groups, groups failed: 0, largest group range: 551.3
16:37:43 [CE][LoadMap] "Dirt" :: loaded 0 groups, groups failed: 0, largest group range: 551.3
16:37:43 [CE][LoadClusters] "Cluster" :: Loading files...
16:37:44 [CE][LoadClusters] :: file: "mapgroupcluster.xml", 8 types, 50000 instances
16:37:44 [CE][LoadClusters] :: file: "mapgroupcluster01", 9 types, 50000 instances
16:37:44 [CE][LoadClusters] :: file: "mapgroupcluster02", 9 types, 50000 instances
16:37:44   1045 failed - check Matrix "default" grid size !!!
16:37:44 [CE][Storage] ver:21 stamp:1267, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\types.bin"
16:37:44 [CE][Storage] ver:21 stamp:1201, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\types.001"
16:37:44 [CE][Storage] ver:21 stamp:1267, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\types.bin"
16:37:44 [CE][Storage] ver:21 stamp:1201, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\types.001"
16:37:44 [CE][Storage] ver:21 stamp:1202, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\types.002"
16:37:44 [CE][Storage] Restoring file "mpmissions\mission.NHChernobyl\storage_1\data\types.bin".
16:37:45 !!! [CE][offlineDB] :: No Shutdown message present.
16:37:45 [CE][offlineDB] :: Loaded 53 dynamic events 253 total types.
16:37:45 [CE][Storage] ver:25 stamp:1267, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_000.bin"
16:37:45 [CE][Storage] ver:25 stamp:1201, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_000.001"
16:37:45 [CE][Storage] ver:25 stamp:1202, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_000.002"
16:37:45 [CE][Storage] Restoring file "mpmissions\mission.NHChernobyl\storage_1\data\dynamic_000.bin" 5 items.
16:37:45 [CE][DynamicEvent] Load  Events:[53] Primary spawners: 53 Secondary spawners: 2
16:37:45 [CE][Storage] ver:25 stamp:1267, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_000.bin"
16:37:45 [CE][Storage] ver:25 stamp:1201, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_000.001"
16:37:45 [CE][Storage] ver:25 stamp:1202, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_000.002"
16:37:45 [CE][Storage] Restoring file "mpmissions\mission.NHChernobyl\storage_1\data\dynamic_000.bin" 5 items.
16:37:45   5 items loaded.
16:37:46   6 items loaded.
16:37:46   6 items loaded.
16:37:46 [CE][Storage] ver:25 stamp:1202, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_001.002"
16:37:46 [CE][Storage] Restoring file "mpmissions\mission.NHChernobyl\storage_1\data\dynamic_001.bin" 6 items.
16:37:46   6 items loaded.
16:37:47 [CE][Storage] Restoring file "mpmissions\mission.NHChernobyl\storage_1\data\dynamic_006.bin" 3 items.
16:37:47 [CE][Storage] ver:25 stamp:1267, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_005.bin"
16:37:47 [CE][Storage] ver:25 stamp:1201, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_005.001"
16:37:47 [CE][Storage] ver:25 stamp:1202, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_005.002"
16:37:47 [CE][Storage] Restoring file "mpmissions\mission.NHChernobyl\storage_1\data\dynamic_006.bin" 3 items.
16:37:47   3 items loaded.
16:37:47 [CE][Storage] ver:25 stamp:1267, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_007.bin"
16:37:47 [CE][Storage] ver:25 stamp:1201, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_007.001"
16:37:47 [CE][Storage] Restoring file "mpmissions\mission.NHChernobyl\storage_1\data\dynamic_005.bin" 3 items.
16:37:47 [CE][Storage] ver:25 stamp:1202, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_007.002"
16:37:47 [CE][Storage] Restoring file "mpmissions\mission.NHChernobyl\storage_1\data\dynamic_007.bin" 17 items.
16:37:47 [CE][Storage] ver:25 stamp:1267, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_007.bin"
16:37:47 [CE][Storage] ver:25 stamp:1201, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_007.001"
16:37:47 [CE][Storage] Restoring file "mpmissions\mission.NHChernobyl\storage_1\data\dynamic_005.bin" 3 items.
16:37:47 [CE][Storage] ver:25 stamp:1202, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_007.002"
16:37:47 [CE][Storage] Restoring file "mpmissions\mission.NHChernobyl\storage_1\data\dynamic_007.bin" 17 items.
16:37:47 [CE][Storage] ver:25 stamp:1267, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_007.bin"
16:37:47 [CE][Storage] ver:25 stamp:1201, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_007.001"
16:37:47 [CE][Storage] Restoring file "mpmissions\mission.NHChernobyl\storage_1\data\dynamic_005.bin" 3 items.
16:37:47   3 items loaded.
16:37:47 [CE][Storage] ver:25 stamp:1267, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_006.bin"
16:37:47 [CE][Storage] ver:25 stamp:1201, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_006.001"
16:37:47 [CE][Storage] ver:25 stamp:1202, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_006.002"
16:37:47 [CE][Storage] ver:25 stamp:1202, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_007.002"
16:37:47 [CE][Storage] Restoring file "mpmissions\mission.NHChernobyl\storage_1\data\dynamic_007.bin" 17 items.
16:37:47 [CE][Storage] ver:25 stamp:1267, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_007.bin"
16:37:47 [CE][Storage] ver:25 stamp:1201, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_007.001"
16:37:47 [CE][Storage] ver:25 stamp:1202, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_007.002"
16:37:47 [CE][Storage] Restoring file "mpmissions\mission.NHChernobyl\storage_1\data\dynamic_007.bin" 17 items.
16:37:47   17 items loaded.
16:37:47 [CE][Storage] ver:25 stamp:1267, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_008.bin"
16:37:47 [CE][Storage] ver:25 stamp:1201, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_008.001"
16:37:47 [CE][Storage] ver:25 stamp:1202, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_008.002"
16:37:47 [CE][Storage] Restoring file "mpmissions\mission.NHChernobyl\storage_1\data\dynamic_008.bin" 3 items.
16:37:47   3 items loaded.
16:37:47 [CE][Storage] ver:25 stamp:1267, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_009.bin"
16:37:47 [CE][Storage] ver:25 stamp:1201, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_009.001"
16:37:47 [CE][Storage] ver:25 stamp:1202, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_009.002"
16:37:47 [CE][Storage] Restoring file "mpmissions\mission.NHChernobyl\storage_1\data\dynamic_009.bin" 0 items.
16:37:47   0 items loaded.
16:37:47 [CE][Storage] ver:25 stamp:1267, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_010.bin"
16:37:47 [CE][Storage] ver:25 stamp:1201, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_010.001"
16:37:47 [CE][Storage] ver:25 stamp:1202, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_010.002"
16:37:47 [CE][Storage] Restoring file "mpmissions\mission.NHChernobyl\storage_1\data\dynamic_010.bin" 0 items.
16:37:47   0 items loaded.
16:37:47 [CE][Storage] ver:25 stamp:1267, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_011.bin"
16:37:47 [CE][Storage] ver:25 stamp:1201, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_011.001"
16:37:47 [CE][Storage] ver:25 stamp:1202, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_011.002"
16:37:47 [CE][Storage] Restoring file "mpmissions\mission.NHChernobyl\storage_1\data\dynamic_011.bin" 0 items.
16:37:47   0 items loaded.
16:37:47 [CE][Storage] ver:26 stamp:1267, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\building.bin"
16:37:47 [CE][Storage] ver:26 stamp:1201, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\building.001"
16:37:47 [CE][Storage] ver:26 stamp:1202, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\building.002"
16:37:47 [CE][Storage] Restoring file "mpmissions\mission.NHChernobyl\storage_1\data\building.bin" 0 items.
16:37:47   0 items loaded.
16:37:47 [CE][Storage] ver:25 stamp:1202, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\vehicles.002"
16:37:47 [CE][Storage] Restoring file "mpmissions\mission.NHChernobyl\storage_1\data\vehicles.bin" 43 items.
16:37:47 [CE][Storage] ver:25 stamp:1202, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\vehicles.002"
16:37:47 [CE][Storage] Restoring file "mpmissions\mission.NHChernobyl\storage_1\data\vehicles.bin" 43 items.
16:37:47 [CE][InitializeMap] :: initialized: 0
16:37:47 [CE][Hive] :: Initializing spawners ... 
16:37:47 [CE][DE] :: Total positions: 1050
16:37:47   no lifetime: 40
16:37:47   pathgraph's: 3
16:37:47 [CE][Hive] :: Initializing ... 
16:37:47 [CE][InitializeMap] :: initialized: 0
16:37:47 [CE][Hive] :: Initializing spawners ... 
16:37:47 [CE][DE] :: Total positions: 1050
16:37:52 [CE][LootRespawner] (PRIDummy) :: Initially (re)spawned:0, Nominal:25671, Total in Map: 216 at 0 (sec)
16:37:52   tests:0, repeats:0 fails:0, overtime:0
16:37:52 [CE][DynEvent] :: 53 types
16:37:52 [00] AmbientHen
16:37:52   Primary Spawner: "Ambient", active: yes, repeat: 1
16:37:52 [01] AnimalBear
16:37:52   Primary Spawner: "Animal", active: yes, repeat: 1
16:37:52 [02] AnimalHimera
16:37:52   Primary Spawner: "Animal", active: yes, repeat: 1
16:37:52 [03] AnimalPsevdo
16:37:52   Primary Spawner: "Animal", active: yes, repeat: 1
16:37:52 [04] AnimalCow
16:37:52   Primary Spawner: "Animal", active: yes, repeat: 1
16:37:52 [05] AnimalDeer
16:37:52   Primary Spawner: "Animal", active: yes, repeat: 1
16:37:52 [06] AnimalBaun
16:37:52   Primary Spawner: "Animal", active: yes, repeat: 1
16:37:52 [07] AnimalGoat
16:37:52   Primary Spawner: "Animal", active: yes, repeat: 1
16:37:52 [08] AnimalPig
16:37:52   Primary Spawner: "Animal", active: yes, repeat: 1
16:37:52 [09] AnimalRoeDeer
16:37:52   Primary Spawner: "Animal", active: yes, repeat: 1
16:37:52 [10] AnimalSheep
16:37:52   Primary Spawner: "Animal", active: yes, repeat: 1
16:37:52 [11] AnimalWildBoar
16:37:52   Primary Spawner: "Animal", active: yes, repeat: 1
16:37:52 [12] AnimalTushkan
16:37:52   Primary Spawner: "Animal", active: yes, repeat: 1
16:37:52 [13] AnimalKaban
16:37:52   Primary Spawner: "Animal", active: yes, repeat: 1
16:37:52 [14] AnimalWolf
16:37:52   Primary Spawner: "Animal", active: yes, repeat: 1
16:37:52 [15] AnimalDog
16:37:52   Primary Spawner: "Animal", active: yes, repeat: 1
16:37:52 [16] InfectedArmy
16:37:52   Primary Spawner: "Infected", active: yes, repeat: 1
16:37:52 [17] InfectedFS_Zombie_1
16:37:52   Primary Spawner: "Infected", active: yes, repeat: 1
16:37:52 [18] InfectedFS_Forester_zmbAxe
16:37:52   Primary Spawner: "Infected", active: yes, repeat: 1
16:37:52 [19] InfectedFS_ZMB_Stalker
16:37:52   Primary Spawner: "Infected", active: yes, repeat: 1
16:37:52 [20] InfectedKrovosos
16:37:52   Primary Spawner: "Infected", active: yes, repeat: 1
16:37:52 [21] InfectedFSPolter
16:37:52   Primary Spawner: "Infected", active: yes, repeat: 1
16:37:52 [22] InfectedFS_Zmilitary
16:37:52   Primary Spawner: "Infected", active: yes, repeat: 1
16:37:52 [23] InfectedFSIzlome
16:37:52   Primary Spawner: "Infected", active: yes, repeat: 1
16:37:52 [24] InfectedFS_Snork
16:37:52   Primary Spawner: "Infected", active: yes, repeat: 1
16:37:52 [25] InfectedFS_Kontroler
16:37:52   Primary Spawner: "Infected", active: yes, repeat: 1
16:37:52 [26] InfectedCity
16:37:52   Primary Spawner: "Infected", active: yes, repeat: 1
16:37:52 [27] InfectedCityTier1
16:37:52   Primary Spawner: "Infected", active: yes, repeat: 1
16:37:52 [28] InfectedFirefighter
16:37:52   Primary Spawner: "Infected", active: yes, repeat: 1
16:37:52 [29] InfectedIndustrial
16:37:52   Primary Spawner: "Infected", active: yes, repeat: 1
16:37:52 [30] InfectedMedic
16:37:52   Primary Spawner: "Infected", active: yes, repeat: 1
16:37:52 [31] InfectedPolice
16:37:52   Primary Spawner: "Infected", active: yes, repeat: 1
16:37:52 [32] InfectedPrisoner
16:37:52   Primary Spawner: "Infected", active: yes, repeat: 1
16:37:52 [33] InfectedReligious
16:37:52   Primary Spawner: "Infected", active: yes, repeat: 1
16:37:52 [34] InfectedSolitude
16:37:52   Primary Spawner: "Infected", active: yes, repeat: 1
16:37:52 [35] InfectedVillage
16:37:52   Primary Spawner: "Infected", active: yes, repeat: 1
16:37:52 [36] InfectedVillageTier1
16:37:52   Primary Spawner: "Infected", active: yes, repeat: 1
16:37:52 [37] ItemPlanks
16:37:52   Primary Spawner: "Item", active: yes, repeat: 1
16:37:52 [38] Loot
16:37:52   Primary Spawner: "Loot", active: yes, repeat: 2
16:37:52 [39] StaticHeliCrash
16:37:52   Primary Spawner: "Vehicle", active: yes, repeat: 1
16:37:52   Secondary Spawner: "Infected", active: yes, repeat: 1
16:37:52 [40] StaticPoliceCar
16:37:52   Primary Spawner: "Vehicle", active: yes, repeat: 1
16:37:52   Secondary Spawner: "Infected", active: yes, repeat: 1
16:37:52 [41] TrajectoryApple
16:37:52   Primary Spawner: "Trajectory", active: yes, repeat: 1
16:37:52 [42] TrajectoryConiferous
16:37:52   Primary Spawner: "Trajectory", active: yes, repeat: 1
16:37:52 [43] TrajectoryDeciduous
16:37:52   Primary Spawner: "Trajectory", active: yes, repeat: 1
16:37:52 [44] TrajectoryHumus
16:37:52   Primary Spawner: "Trajectory", active: yes, repeat: 1
16:37:52 [45] TrajectoryPear
16:37:52   Primary Spawner: "Trajectory", active: yes, repeat: 1
16:37:52 [46] TrajectoryPlum
16:37:52   Primary Spawner: "Trajectory", active: yes, repeat: 1
16:37:52 [47] TrajectoryStones
16:37:52   Primary Spawner: "Trajectory", active: yes, repeat: 1
16:37:52 [48] VehicleCivilianSedan
16:37:52   Primary Spawner: "Vehicle", active: yes, repeat: 1
16:37:52 [49] VehicleHatchback02
16:37:52   Primary Spawner: "Vehicle", active: yes, repeat: 1
16:37:52 [50] VehicleOffroadHatchback
16:37:52   Primary Spawner: "Vehicle", active: yes, repeat: 1
16:37:52 [51] VehicleSedan02
16:37:52   Primary Spawner: "Vehicle", active: yes, repeat: 1
16:37:52 [52] VehicleTruck01
16:37:52   Primary Spawner: "Vehicle", active: yes, repeat: 1
16:37:52 [CE][Hive] :: Initializing of spawners done.
16:37:52 [CE][Hive] :: Init sequence finished.
16:37:53 Connected to Steam
16:37:53 Steam policy response
16:37:54 [IdleMode] Entering IN - save processed

Тушу сервер, прописываю в батник, к примеру, мод из списка ломающих последним по типу:
...;@MBA_Sports car_mod;@UniversalSuppressor"
 

16:39:22 Создан выделенный сервер.
16:39:22 [Inputs] Loading inputs default "bin/constants.xml"
16:39:22 [Inputs] Loading inputs default "bin/specific.xml"
16:39:22 [Inputs] Loading inputs default "EarPlugs/data/inputs.xml"
16:39:22 [Inputs] Loading inputs default "VanillaPPMap/data/modded_Inputs.xml"
16:39:22 [Inputs] Loading inputs default "VPPAdminTools/data/modded_Inputs.xml"
16:39:22 [Inputs] Loading inputs default "CarLock/scripts/3_Game/inputs.xml"
16:39:22 [Inputs] Loading inputs default "SchanaModGlobalChat/Data/Inputs.xml"
16:39:22 [Inputs] Loading inputs default "SchanaModParty/Data/Inputs.xml"
16:39:22 [Inputs] Loading inputs cfg "profiles\Users\Survivor\Server.core.xml"
16:39:22 !!! [Inputs] Cannot read inputs cfg "profiles\Users\Survivor\Server.core.xml", parser error
16:39:22 [Inputs] Loading inputs cfg "bin/core.xml"
16:39:22 !!! [Inputs] Cannot load input preset "#STR_USER", file does not exist
16:39:22 [Inputs] Exporting inputs cfg "profiles\Users\Survivor\Server.core.xml"
16:39:33 BattlEye Server: Initialized (v1.219, DayZ 1.17.154754)
16:39:34 SUCCESS: SteamGameServer_Init(0,8766,2302,21016,3,1.17.154754)
16:39:34 Роли назначены.
16:39:34 Чтение задания...
16:39:58 [CE][Hive] :: Initializing OFFLINE
16:39:58 [CE][Hive] :: Loading core data ... 
16:39:58 [CE][CoreData] :: 7 root classes, 18 defaults, 0 updaters...
16:40:32 [CE][TypeSetup] :: 452 classes setuped...
16:40:37 [CE][RegisterBind] :: 0 classes binded...
16:40:37 [CE][RegisterConfig] :: 14996 config classes registered, 1 sub-counters...
16:40:37 [CE][Hive] :: Loading map data ... 
16:40:37 [CE][IgnoreList] "cfgignorelist.xml" :: loaded 19 types
16:40:38 [CE][LoadPrototype] :: loaded 0 prototypes
16:40:38   0 containers, 0 points
16:40:38   0 dispatches, 0 proxies
16:40:38 [CE][LoadPrototype] :: last group name: Rail9...
16:40:38 !!! [CE] :: Unknown category: 'vehicleparts'.
16:40:38 !!! [CE] :: Unknown category: 'vehicleparts'.
16:40:38 !!! [CE] :: Unknown category: 'vehicleparts'.
16:40:38 !!! [CE] :: Unknown category: 'vehicleparts'.
16:40:38 !!! [CE] :: Unknown category: 'vehicleparts'.
16:40:38 !!! [CE] :: Unknown category: 'vehicleparts'.
16:40:38 !!! [CE] :: Unknown category: 'vehicleparts'.
16:40:38 !!! [CE] :: Unknown category: 'vehicleparts'.
16:40:38 !!! [CE] :: Unknown category: 'vehicleparts'.
16:40:38 !!! [CE] :: Unknown category: 'vehicleparts'.
16:40:38 !!! [CE] :: Unknown category: 'vehicleparts'.
16:40:38 !!! [CE] :: Unknown category: 'vehicleparts'.
16:40:38 !!! [CE] :: Unknown category: 'vehicleparts'.
16:40:38 !!! [CE] :: Unknown category: 'vehicleparts'.
16:40:38 !!! [CE] :: Unknown category: 'vehicleparts'.
16:40:38 !!! [CE] :: Unknown category: 'vehicleparts'.
16:40:38 !!! [CE] :: Unknown category: 'vehicleparts'.
16:40:38 !!! [CE] :: Unknown category: 'vehicleparts'.
16:40:38 !!! [CE] :: Unknown category: 'vehicleparts'.
16:40:38 !!! [CE] :: Unknown category: 'vehicleparts'.
16:40:38 !!! [CE] :: Unknown category: 'vehicleparts'.
16:40:38 !!! [CE] :: Unknown category: 'vehicleparts'.
16:40:38 !!! [CE] :: Unknown category: 'vehicleparts'.
16:40:38 !!! [CE] :: Unknown category: 'vehicleparts'.
16:40:38 !!! [CE] :: Unknown category: 'vehicleparts'.
16:40:38 !!! [CE] :: Unknown category: 'vehicleparts'.
16:40:38 !!! [CE] :: Unknown usage: 'City'.
16:40:38 !!! [CE] :: Unknown usage: 'City'.
16:40:38 !!! [CE] :: Unknown usage: 'City'.
16:40:38 !!! [CE] :: Unknown usage: 'City'.
16:40:38 !!! [CE] :: Unknown usage: 'City'.
16:40:38 !!! [CE] :: Unknown usage: 'City'.
16:40:38 [CE][LoadPrototype] :: loaded 463 prototypes
16:40:38   845 containers, 12257 points
16:40:38   30 dispatches, 111 proxies
16:40:38 !!! [CE][LoadPrototype] 10 groups have no points...
16:40:38 [CE][LoadPrototype] :: last group name: land_polesierest5...
16:40:38 [CE][LoadPrototype] :: loaded 0 prototypes
16:40:38   0 containers, 0 points
16:40:38   0 dispatches, 0 proxies
16:40:38 [CE][LoadPrototype] :: last group name: Rail9...
16:40:38 [CE][LoadMap] "Dirt" :: loaded 0 groups, groups failed: 0, largest group range: 551.3
16:40:38 [CE][LoadMap] "Dirt" :: loaded 0 groups, groups failed: 0, largest group range: 551.3
16:40:38 [CE][LoadClusters] "Cluster" :: Loading files...
16:40:38 [CE][LoadClusters] :: file: "mapgroupcluster.xml", 8 types, 50000 instances
16:40:39 [CE][LoadClusters] :: file: "mapgroupcluster01", 9 types, 50000 instances
16:40:39 [CE][LoadClusters] :: file: "mapgroupcluster02", 9 types, 50000 instances
16:40:39   1045 failed - check Matrix "default" grid size !!!
16:40:39 [CE][LoadClusters] :: file: "mapgroupcluster03", 9 types, 48151 instances
16:40:39   2682 failed - check Matrix "default" grid size !!!
16:40:39 [CE][Storage] ver:21 stamp:1268, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\types.bin"
16:40:39 [CE][Storage] ver:21 stamp:1201, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\types.001"
16:40:39 [CE][Storage] ver:21 stamp:1202, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\types.002"
16:40:39 [CE][Storage] Restoring file "mpmissions\mission.NHChernobyl\storage_1\data\types.bin".
16:40:40 [CE][offlineDB] :: Loaded 53 dynamic events 253 total types.
16:40:40 [CE][offlineDB] :: Loaded 53 dynamic events 253 total types.
16:40:40 [CE][Storage] ver:21 stamp:1268, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\events.bin"
16:40:40 [CE][Storage] ver:21 stamp:1201, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\events.001"
16:40:40 [CE][Storage] ver:21 stamp:1202, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\events.002"
16:40:40 [CE][Storage] Restoring file "mpmissions\mission.NHChernobyl\storage_1\data\events.bin".
16:40:40 [CE][DynamicEvent] Load  Events:[53] Primary spawners: 53 Secondary spawners: 2
16:40:40 [CE][Storage] ver:25 stamp:1268, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_000.bin"
16:40:40 [CE][Storage] ver:25 stamp:1201, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_000.001"
16:40:40 [CE][Storage] ver:25 stamp:1202, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_000.002"
16:40:40 [CE][Storage] Restoring file "mpmissions\mission.NHChernobyl\storage_1\data\dynamic_000.bin" 5 items.
16:40:40 [CE][Storage] ver:25 stamp:1201, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_004.001"
16:40:40 [CE][Storage] ver:25 stamp:1201, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_007.001"
16:40:40 [CE][Storage] Restoring file "mpmissions\mission.NHChernobyl\storage_1\data\dynamic_004.bin" 7 items.
16:40:40   7 items loaded.
16:40:40 [CE][Storage] ver:25 stamp:1268, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_005.bin"
16:40:40 [CE][Storage] ver:25 stamp:1268, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_007.bin"
16:40:40 [CE][Storage] ver:25 stamp:1201, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_007.001"
16:40:40 [CE][Storage] Restoring file "mpmissions\mission.NHChernobyl\storage_1\data\dynamic_004.bin" 7 items.
16:40:40   7 items loaded.
16:40:40 [CE][Storage] ver:25 stamp:1268, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_005.bin"
16:40:40 [CE][Storage] ver:25 stamp:1268, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_007.bin"
16:40:40 [CE][Storage] ver:25 stamp:1201, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_007.001"
16:40:40 [CE][Storage] Restoring file "mpmissions\mission.NHChernobyl\storage_1\data\dynamic_004.bin" 7 items.
16:40:40   7 items loaded.
16:40:40 [CE][Storage] ver:25 stamp:1268, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_005.bin"
16:40:40 [CE][Storage] ver:25 stamp:1201, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_005.001"
16:40:40 [CE][Storage] ver:25 stamp:1202, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_005.002"
16:40:40 [CE][Storage] ver:25 stamp:1268, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_007.bin"
16:40:40 [CE][Storage] ver:25 stamp:1201, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_007.001"
16:40:40 [CE][Storage] Restoring file "mpmissions\mission.NHChernobyl\storage_1\data\dynamic_004.bin" 7 items.
16:40:40   7 items loaded.
16:40:40 [CE][Storage] ver:25 stamp:1268, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_005.bin"
16:40:40 [CE][Storage] ver:25 stamp:1201, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_005.001"
16:40:40 [CE][Storage] ver:25 stamp:1202, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_005.002"
16:40:40 [CE][Storage] Restoring file "mpmissions\mission.NHChernobyl\storage_1\data\dynamic_005.bin" 3 items.
16:40:40   3 items loaded.
16:40:40 [CE][Storage] ver:25 stamp:1268, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_006.bin"
16:40:40 [CE][Storage] ver:25 stamp:1201, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_006.001"
16:40:40 [CE][Storage] ver:25 stamp:1202, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_006.002"
16:40:40 [CE][Storage] Restoring file "mpmissions\mission.NHChernobyl\storage_1\data\dynamic_006.bin" 3 items.
16:40:40   3 items loaded.
16:40:40 [CE][Storage] ver:25 stamp:1268, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_007.bin"
16:40:40 [CE][Storage] ver:25 stamp:1201, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_007.001"
16:40:40 [CE][Storage] ver:25 stamp:1201, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\vehicles.001"
16:40:40 [CE][Storage] ver:25 stamp:1202, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\vehicles.002"
16:40:40 [CE][Storage] ver:25 stamp:1201, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\vehicles.001"
16:40:40 [CE][Storage] ver:25 stamp:1202, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\vehicles.002"
16:40:40 [CE][Storage] Restoring file "mpmissions\mission.NHChernobyl\storage_1\data\vehicles.bin" 43 items.
16:40:40 [CE][Storage] ver:25 stamp:1202, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_008.002"
16:40:40 [CE][Storage] Restoring file "mpmissions\mission.NHChernobyl\storage_1\data\dynamic_008.bin" 3 items.
16:40:40   3 items loaded.
16:40:40 [CE][Storage] ver:25 stamp:1268, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_009.bin"
16:40:40 [CE][Storage] ver:25 stamp:1201, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_009.001"
16:40:40 [CE][Storage] ver:25 stamp:1202, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_009.002"
16:40:40 [CE][Storage] Restoring file "mpmissions\mission.NHChernobyl\storage_1\data\dynamic_009.bin" 0 items.
16:40:40   0 items loaded.
16:40:40 [CE][Storage] ver:25 stamp:1268, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_010.bin"
16:40:40 [CE][Storage] ver:25 stamp:1201, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_010.001"
16:40:40 [CE][Storage] ver:25 stamp:1202, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_010.002"
16:40:40 [CE][Storage] Restoring file "mpmissions\mission.NHChernobyl\storage_1\data\dynamic_010.bin" 0 items.
16:40:40   0 items loaded.
16:40:40 [CE][Storage] ver:25 stamp:1268, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_011.bin"
16:40:40 [CE][Storage] ver:25 stamp:1201, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_011.001"
16:40:40 [CE][Storage] ver:25 stamp:1202, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\dynamic_011.002"
16:40:40 [CE][Storage] Restoring file "mpmissions\mission.NHChernobyl\storage_1\data\dynamic_011.bin" 0 items.
16:40:40   0 items loaded.
16:40:40 [CE][Storage] ver:26 stamp:1268, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\building.bin"
16:40:40 [CE][Storage] ver:26 stamp:1201, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\building.001"
16:40:40 [CE][Storage] ver:26 stamp:1202, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\building.002"
16:40:40 [CE][Storage] Restoring file "mpmissions\mission.NHChernobyl\storage_1\data\building.bin" 0 items.
16:40:40   0 items loaded.
16:40:40 [CE][Storage] ver:25 stamp:1268, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\vehicles.bin"
16:40:40 [CE][Storage] ver:25 stamp:1201, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\vehicles.001"
16:40:40 [CE][Storage] ver:25 stamp:1202, valid:yes, name:"mpmissions\mission.NHChernobyl\storage_1\data\vehicles.002"
16:40:40 [CE][Storage] Restoring file "mpmissions\mission.NHChernobyl\storage_1\data\vehicles.bin" 43 items.
16:40:41 [CE][InitializeMap] :: initialized: 0
16:40:41 [CE][Hive] :: Initializing spawners ... 
16:40:41 [CE][DE] :: Total positions: 1050
16:40:41   no lifetime: 40
16:40:41   pathgraph's: 3
16:40:41 [CE][Hive] :: Initializing ... 
16:40:41 [CE][InitializeMap] :: initialized: 0
16:40:41 [CE][Hive] :: Initializing spawners ... 
16:40:41 [CE][DE] :: Total positions: 1050
16:40:49 [24] InfectedFS_Snork
16:40:49   Primary Spawner: "Infected", active: yes, repeat: 1
16:40:49 [25] InfectedFS_Kontroler
16:40:49   Primary Spawner: "Infected", active: yes, repeat: 1
16:40:49 [26] InfectedCity
16:40:49   Primary Spawner: "Infected", active: yes, repeat: 1
16:40:49 [27] InfectedCityTier1
16:40:49   Primary Spawner: "Infected", active: yes, repeat: 1
16:40:49 [28] InfectedFirefighter
16:40:49   Primary Spawner: "Infected", active: yes, repeat: 1
16:40:49 [29] InfectedIndustrial
16:40:49   Primary Spawner: "Infected", active: yes, repeat: 1
16:40:49 [30] InfectedMedic
16:40:49   Primary Spawner: "Infected", active: yes, repeat: 1
16:40:49 [31] InfectedPolice
16:40:49   Primary Spawner: "Infected", active: yes, repeat: 1
16:40:49 [32] InfectedPrisoner
16:40:49   Primary Spawner: "Infected", active: yes, repeat: 1
16:40:49 [33] InfectedReligious
16:40:49   Primary Spawner: "Infected", active: yes, repeat: 1
16:40:49 [34] InfectedSolitude
16:40:49   Primary Spawner: "Infected", active: yes, repeat: 1
16:40:49 [35] InfectedVillage
16:40:49   Primary Spawner: "Infected", active: yes, repeat: 1
16:40:49 [36] InfectedVillageTier1
16:40:49   Primary Spawner: "Infected", active: yes, repeat: 1
16:40:49 [37] ItemPlanks
16:40:49   Primary Spawner: "Item", active: yes, repeat: 1
16:40:49 [38] Loot
16:40:49   Primary Spawner: "Loot", active: yes, repeat: 2
16:40:49 [39] StaticHeliCrash
16:40:49   Primary Spawner: "Vehicle", active: yes, repeat: 1
16:40:49   Secondary Spawner: "Infected", active: yes, repeat: 1
16:40:49 [40] StaticPoliceCar
16:40:49   Primary Spawner: "Vehicle", active: yes, repeat: 1
16:40:49   Secondary Spawner: "Infected", active: yes, repeat: 1
16:40:49 [41] TrajectoryApple
16:40:49   Primary Spawner: "Trajectory", active: yes, repeat: 1
16:40:49 [42] TrajectoryConiferous
16:40:49   Primary Spawner: "Trajectory", active: yes, repeat: 1
16:40:49 [43] TrajectoryDeciduous
16:40:49   Primary Spawner: "Trajectory", active: yes, repeat: 1
16:40:49 [44] TrajectoryHumus
16:40:49   Primary Spawner: "Trajectory", active: yes, repeat: 1
16:40:49 [45] TrajectoryPear
16:40:49   Primary Spawner: "Trajectory", active: yes, repeat: 1
16:40:49 [46] TrajectoryPlum
16:40:49   Primary Spawner: "Trajectory", active: yes, repeat: 1
16:40:49 [47] TrajectoryStones
16:40:49   Primary Spawner: "Trajectory", active: yes, repeat: 1
16:40:49 [48] VehicleCivilianSedan
16:40:49 [24] InfectedFS_Snork
16:40:49   Primary Spawner: "Infected", active: yes, repeat: 1
16:40:49 [25] InfectedFS_Kontroler
16:40:49   Primary Spawner: "Infected", active: yes, repeat: 1
16:40:49 [26] InfectedCity
16:40:49   Primary Spawner: "Infected", active: yes, repeat: 1
16:40:49 [27] InfectedCityTier1
16:40:49   Primary Spawner: "Infected", active: yes, repeat: 1
16:40:49 [28] InfectedFirefighter
16:40:49   Primary Spawner: "Infected", active: yes, repeat: 1
16:40:49 [29] InfectedIndustrial
16:40:49   Primary Spawner: "Infected", active: yes, repeat: 1
16:40:49 [30] InfectedMedic
16:40:49   Primary Spawner: "Infected", active: yes, repeat: 1
16:40:49 [31] InfectedPolice
16:40:49   Primary Spawner: "Infected", active: yes, repeat: 1
16:40:49 [32] InfectedPrisoner
16:40:49   Primary Spawner: "Infected", active: yes, repeat: 1
16:40:49 [33] InfectedReligious
16:40:49   Primary Spawner: "Infected", active: yes, repeat: 1
16:40:49 [34] InfectedSolitude
16:40:49   Primary Spawner: "Infected", active: yes, repeat: 1
16:40:49 [35] InfectedVillage
16:40:49   Primary Spawner: "Infected", active: yes, repeat: 1
16:40:49 [36] InfectedVillageTier1
16:40:49   Primary Spawner: "Infected", active: yes, repeat: 1
16:40:49 [37] ItemPlanks
16:40:49   Primary Spawner: "Item", active: yes, repeat: 1
16:40:49 [38] Loot
16:40:49   Primary Spawner: "Loot", active: yes, repeat: 2
16:40:49 [39] StaticHeliCrash
16:40:49   Primary Spawner: "Vehicle", active: yes, repeat: 1
16:40:49   Secondary Spawner: "Infected", active: yes, repeat: 1
16:40:49 [40] StaticPoliceCar
16:40:49   Primary Spawner: "Vehicle", active: yes, repeat: 1
16:40:49   Secondary Spawner: "Infected", active: yes, repeat: 1
16:40:49 [41] TrajectoryApple
16:40:49   Primary Spawner: "Trajectory", active: yes, repeat: 1
16:40:49 [42] TrajectoryConiferous
16:40:49   Primary Spawner: "Trajectory", active: yes, repeat: 1
16:40:49 [43] TrajectoryDeciduous
16:40:49   Primary Spawner: "Trajectory", active: yes, repeat: 1
16:40:49 [44] TrajectoryHumus
16:40:49   Primary Spawner: "Trajectory", active: yes, repeat: 1
16:40:49 [45] TrajectoryPear
16:40:49   Primary Spawner: "Trajectory", active: yes, repeat: 1
16:40:49 [46] TrajectoryPlum
16:40:49   Primary Spawner: "Trajectory", active: yes, repeat: 1
16:40:49 [47] TrajectoryStones
16:40:49   Primary Spawner: "Trajectory", active: yes, repeat: 1
16:40:49 [48] VehicleCivilianSedan
16:40:49   Primary Spawner: "Vehicle", active: yes, repeat: 1
16:40:49 [49] VehicleHatchback02
16:40:49   Primary Spawner: "Vehicle", active: yes, repeat: 1
16:40:49 [50] VehicleOffroadHatchback
16:40:49   Primary Spawner: "Vehicle", active: yes, repeat: 1
16:40:49 [51] VehicleSedan02
16:40:49   Primary Spawner: "Vehicle", active: yes, repeat: 1
16:40:49 [52] VehicleTruck01
16:40:49   Primary Spawner: "Vehicle", active: yes, repeat: 1
16:40:49 [CE][Hive] :: Initializing of spawners done.
16:40:49 [CE][Hive] :: Init sequence finished.
16:40:49 Player connect enabled
16:40:49 Задание загружено.
16:40:49 [IdleMode] Entering IN - save processed


И всё, сервер уже не видно в лаунчере.

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в скриптлогах сервера что происходит? в крашлогах?

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21 минуту назад, 123new сказал:

в скриптлогах сервера что происходит? в крашлогах?

Ну, крашлога нет, потому что сервер поднимается и работает, но его не видно именно после добавления проблемного мода в батник. В скриптлогах я бы не сказал, что есть что-то, за что можно зацепиться конкретно в этом случае:
 

---------------------------------------------
Log C:\Program Files (x86)\Steam\steamapps\common\DayZServer\profiles\script_2022-05-22_17-58-00.log started at 22.05. 17:58:01

SCRIPT       : Registered 300 temporary action enum(s), UAN==300
SCRIPT       : ... Backlit Effects Enabled
SCRIPT       : DZM_Projects Map! by DaOne
SCRIPT       : VPPNotificationManager()
SCRIPT       : [VPPAT] Internal VPPNotifications module loaded!
SCRIPT       : [DayZ Game]:: DayZGame(): Initializing V++ Admin Tools.
SCRIPT    (W): @"StalkerDetectors/scripts/4_World/client_detector_base.c,69": Missing ';' at the end of line
SCRIPT    (W): @"DBN_MercedesG65_6x6\scripts\MercedesG65_6x6/mercedesg65_6x6.c,653": Missing ';' at the end of line
SCRIPT    (W): @"Spur_Troll_E_Kart/scripts/4_world/entities\vehicles\inherited\spur_trolley_e_kart_base.c,322": Missing ';' at the end of line
SCRIPT    (W): @"Spur_Troll_E_Kart/scripts/4_world/entities\vehicles\inherited\spur_trolley_e_kart_base.c,325": Missing ';' at the end of line
SCRIPT    (W): @"MuchStuffPack/MSP_Scripts/4_World/codelock\actions\actioninteractlockonmsp.c,85": Unsafe down-casting, use 'ItemBase.Cast' for safe down-casting
SCRIPT    (W): @"MuchStuffPack/MSP_Scripts/4_World/codelock\actions\actioninteractlockonmsp.c,90": Unsafe down-casting, use 'ItemBase.Cast' for safe down-casting
SCRIPT       : ::: FIDOVstalker: Init
SCRIPT    (W): @"VPPAdminTools/5_Mission/vppadmintools\gui\submenus\menuesptools\esptoolsmenu.c,286": Unsafe down-casting, use 'EntityAI.Cast' for safe down-casting
SCRIPT       : [22.05.2022 - 17.58.32] [CustomSpawnPlayerConfig] CustomSpawnPlayerConfig initialize start!
SCRIPT       : [22.05.2022 - 17.58.32] [CustomSpawnPlayerConfig] [ReadAndUpdateSettings]  Started Reading config!
SCRIPT       : [22.05.2022 - 17.58.32] [CustomSpawnPlayerConfig] [ReadFileConfig] Open file config: $profile:CustomSpawnPlayerConfig.txt
SCRIPT       : [22.05.2022 - 17.58.32] [CustomSpawnPlayerConfig] [LoadFileConfig] Generated massive for 76561198141889254 with 1 spawnpoints.
SCRIPT       : [22.05.2022 - 17.58.32] [CustomSpawnPlayerConfig] [LoadFileConfig] Generated massive for 76561198141889254 with 1 sets.
SCRIPT       : [22.05.2022 - 17.58.32] [CustomSpawnPlayerConfig] [LoadFileConfig] Detected for 76561198141889254 skin SurvivorM_Oliver
SCRIPT       : [22.05.2022 - 17.58.32] [CustomSpawnPlayerConfig] [LoadFileConfig] Generated massive for 76561198141889256 with 2 spawnpoints.
SCRIPT       : [22.05.2022 - 17.58.32] [CustomSpawnPlayerConfig] [LoadFileConfig] Generated massive for 76561198141889256 with 2 sets.
SCRIPT       : [22.05.2022 - 17.58.32] [CustomSpawnPlayerConfig] [LoadFileConfig] Detected for 76561198141889256 skin SurvivorM_Oliver
SCRIPT       : [22.05.2022 - 17.58.32] [CustomSpawnPlayerConfig] [LoadFileConfig] Generated massive for 76561198141889253 with 1 spawnpoints.
SCRIPT       : [22.05.2022 - 17.58.32] [CustomSpawnPlayerConfig] [LoadFileConfig] Generated massive for 76561198141889253 with 1 sets.
SCRIPT       : [22.05.2022 - 17.58.32] [CustomSpawnPlayerConfig] [LoadFileConfig] Detected for 76561198141889253 skin SurvivorM_Oliver
SCRIPT       : [22.05.2022 - 17.58.32] [CustomSpawnPlayerConfig] [ReadAndUpdateSettings] config readed successfull!
SCRIPT       : Vanilla++ AdminTools Plugins Registering..
SCRIPT       : Spawning Building [Land_Bunker-1021810712170]
SCRIPT       : Spawning Building [Land_rf_zabor_5-1021810712159]
SCRIPT       : Spawning Building [Land_rf_zabor_4-1021110712166]
SCRIPT       : Spawning Building [land_bar100_furniture_zabor_4-1022510712167]
SCRIPT       : Spawning Building [land_bar100_furniture_zabor_2-1023210712176]
SCRIPT       : Spawning Building [Land_kopachi_concrete_zabor2-1024010712173]
SCRIPT       : Spawning Building [land_polesiezabor4-1020210712156]
SCRIPT       : Spawning Building [Land_rf_zabor_pokrivalo_6-1020611012163]
SCRIPT       : Spawning Building [Land_rf_zabor_pokrivalo_4-1021210712160]
SCRIPT       : Spawning Building [Land_rf_zabor_pokrivalo_4-1021410712159]
SCRIPT       : Spawning Building [Land_rf_zabor_pokrivalo_1-1021210712160]
SCRIPT       : Spawning Building [land_grbj_move_vorota-1019710712170]
SCRIPT       : Spawning Building [land_bar100_furniture_metall_list_2-1021710712157]
SCRIPT       : Spawning Building [land_bar100_furniture_metall_list_1-1021110712162]
SCRIPT       : Spawning Building [vbldr_single_metal_sheet-1021410712163]
SCRIPT       : Spawning Building [land_escape_zabor_kpp_2_stolb-1019910712164]
SCRIPT       : Spawning Building [land_bar100_furniture_zabor_4-1022810712137]
SCRIPT       : Spawning Building [land_bar100_furniture_zabor_4-1024910712134]
SCRIPT       : Spawning Building [land_bar100_furniture_zabor_4-1024910712128]
SCRIPT       : Spawning Building [land_bar100_furniture_zabor_4-1027210712129]
SCRIPT       : Spawning Building [land_polesiezabor3-1026010712182]
SCRIPT       : Spawning Building [Land_betonvanna_kolonna-1026810712175]
SCRIPT       : Spawning Building [Land_betonvanna_kolonna-1024610712187]
SCRIPT       : Spawning Building [land_escape_zabor_dachi_10-1023810712187]
SCRIPT       : Spawning Building [land_escape_zabor_dachi_10-1024410712183]
SCRIPT       : Spawning Building [land_escape_zabor_dachi_10-1024310712183]
SCRIPT       : Spawning Building [land_escape_zabor_dachi_10-1024310712182]
SCRIPT       : Spawning Building [land_escape_zabor_dachi_10-1024110712183]
SCRIPT       : Spawning Building [land_escape_zabor_dachi_10-1024210712183]
SCRIPT       : Spawning Building [land_escape_zabor_dachi_10-1024210712183]
SCRIPT       : Spawning Building [land_escape_zabor_dachi_10-1027510712173]
SCRIPT       : Spawning Building [land_escape_zabor_dachi_10-1024310712184]
SCRIPT       : Spawning Building [land_escape_zabor_dachi_10-1024110712184]
SCRIPT       : Spawning Building [land_escape_zabor_dachi_10-1024210712184]
SCRIPT       : Spawning Building [Land_mtnt_chhl_kaban-1018110712186]
SCRIPT       : Spawning Building [Land_betonvanna_kolonna_spike-1019710712147]
SCRIPT       : Spawning Building [land_c2_besedka-1022710712154]
SCRIPT       : Spawning Building [Land_prop_matrass3-1022410712157]
SCRIPT       : Spawning Building [Land_prop_matrass_pol-1022410712157]
SCRIPT       : Spawning Building [Land_mtl_krovatsmatrasom-1022410712157]
SCRIPT       : Spawning Building [Land_mtl_krovat_2lvl-1022410712157]
SCRIPT       : Spawning Building [Land_mtl_fireplace-1021910712155]
SCRIPT       : Spawning Building [vbldr_radio_b-1022810712153]
SCRIPT       : Spawning Building [vbldr_sign_parking-529510715700]
SCRIPT       : Spawning Building [vbldr_sign_parking-227011019495]
SCRIPT       : Spawning Building [TraderPlus_BANK_ATM-4266715754]
SCRIPT       : Spawning Building [land_bar100_canopy_3-531110715697]
SCRIPT       : Spawning Building [land_grbj_naves1-530910715698]
SCRIPT       : Spawning Building [land_grbj_naves2-528810715707]
SCRIPT       : Spawning Building [vbldr_vodkabottles-529810715723]
SCRIPT       : Spawning Building [vbldr_meat_cleaver-530310815724]
SCRIPT       : Spawning Building [vbldr_food_can-530210815724]
SCRIPT       : Spawning Building [vbldr_food_can_open-530210815724]
SCRIPT       : Spawning Building [vbldr_vodkabottles-530210815724]
SCRIPT       : Spawning Building [vbldr_flashlight-530210815724]
SCRIPT       : Spawning Building [vbldr_school_clock-530210815724]
SCRIPT       : Spawning Building [vbldr_pipewrench-530310915721]
SCRIPT       : Spawning Building [vbldr_lug_wrench-530310915721]
SCRIPT       : Spawning Building [vbldr_mp133-529311015711]
SCRIPT       : Spawning Building [vbldr_mp133-529311015714]
SCRIPT       : Spawning Building [Land_port_kran-531910715754]
SCRIPT       : Spawning Building [Land_prop_matrass_2-530610915697]
SCRIPT       : Spawning Building [Land_prop_matrass_2-530610915697]
SCRIPT       : Spawning Building [Land_prop_matrass_2-530610915697]
SCRIPT       : Spawning Building [Land_prop_barrelfire-530610915697]
SCRIPT       : Spawning Building [vbldr_shed_open_sideroof-530410715697]
SCRIPT       : Spawning Building [vbldr_wall_tin_5-530710715686]
SCRIPT       : Spawning Building [vbldr_wall_tin_5-530710715687]

Далее уже идёт спавнер аномалий в скриптлоге, не стал вставлять

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6 часов назад, 123new сказал:

ну вообще крашлоги могут быть даже если сервер работает и пускает всех, они символизируют о наличии критичных проблем в стеках вызовов скриптов игры, включая моды добавленные. И они же дублируются в скриптологе, потому я спросил за весь лог, что также можно попробовать изучить (например, какие-то скрипты перестают работать).

Из описанного в теме могу только 3 вещи посоветовать:

1. попробовать сделать вайп, иногда влияет говорят

2. сбросить на стандартные конфиги модификаций (либо очистить profiles от файлов и дать модам их пересоздать самим).

3. удалить всю mpmissions и поставить стандартную, мбо возможно косяк в json, xml или вовсе init.c

 

Спасибо, попробую

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7 часов назад, 123new сказал:

ну вообще крашлоги могут быть даже если сервер работает и пускает всех, они символизируют о наличии критичных проблем в стеках вызовов скриптов игры, включая моды добавленные. И они же дублируются в скриптологе, потому я спросил за весь лог, что также можно попробовать изучить (например, какие-то скрипты перестают работать).

Из описанного в теме могу только 3 вещи посоветовать:

1. попробовать сделать вайп, иногда влияет говорят

2. сбросить на стандартные конфиги модификаций (либо очистить profiles от файлов и дать модам их пересоздать самим).

3. удалить всю mpmissions и поставить стандартную, мбо возможно косяк в json, xml или вовсе init.c

 

Кажется, я нашёл, в чём проблема.
Не знаю, помогу ли я кому-то этой инфой, но конкретно в моём случае  ванильный лаунчер просто не видит сервер, если на нём прописано более 33 модов.
Я ещё ничего не перепаковывал в серверный мод, т.к. просто тестирую, но инфу по максимальному количеству модов нигде не нарыл.
В общем, как-то так.image.png.ea45a3e6eef18b0deab22de399c67368.png

Edited by Yindecay (see edit history)

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8 часов назад, Yindecay сказал:

Кажется, я нашёл, в чём проблема.
Не знаю, помогу ли я кому-то этой инфой, но конкретно в моём случае  ванильный лаунчер просто не видит сервер, если на нём прописано более 33 модов.
Я ещё ничего не перепаковывал в серверный мод, т.к. просто тестирую, но инфу по максимальному количеству модов нигде не нарыл.
В общем, как-то так.image.png.ea45a3e6eef18b0deab22de399c67368.png

я конечно могу ошибаться, но я встречал людей чуть ли не с полтиником модов)

Вообще, для начала, я бы посоветовал вообще все эти моды на локальном сервере проверить. Есть риск того, что какой-то мод или моды тупо не актуальны, и они не работают с актуальной версией игры. В таком случае тут решение только одно - не подключать эти моды.

Ну а если все работает то искать разницу в настройке сервера, ну и плюс вайп не забыть сделать, возможно база повредилась (хотя странно).

Edited by 123new (see edit history)

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8 часов назад, 123new сказал:

я конечно могу ошибаться, но я встречал людей чуть ли не с полтиником модов)

Вообще, для начала, я бы посоветовал вообще все эти моды на локальном сервере проверить. Есть риск того, что какой-то мод или моды тупо не актуальны, и они не работают с актуальной версией игры. В таком случае тут решение только одно - не подключать эти моды.

Ну а если все работает то искать разницу в настройке сервера, ну и плюс вайп не забыть сделать, возможно база повредилась (хотя странно).

Фишка в том, что на локальном сервере было ~45 модов, и через эмуляцию локальной сети друзья видели сервер в ЛВС + подкачивали моды со стима по одной кнопке в лаунчере. Я начал вырубать моды абсолютно рандомно и они все работают, но упёрся в число 33 вне зависимости от того, что вообще включено. Есть ощущение, что я тоже видел серверы с 50+ модов, но вообще странно.

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14 часов назад, Yindecay сказал:

Фишка в том, что на локальном сервере было ~45 модов, и через эмуляцию локальной сети друзья видели сервер в ЛВС + подкачивали моды со стима по одной кнопке в лаунчере. Я начал вырубать моды абсолютно рандомно и они все работают, но упёрся в число 33 вне зависимости от того, что вообще включено. Есть ощущение, что я тоже видел серверы с 50+ модов, но вообще странно.

скорее всего что-то не то с настройкой сервера у вас, модов или бд сервера. Точнее тут вам только авторы игры сказать могут.

Могу лишь сказать одно - если на локальном сервере все работает, нет ничего проще, чем просто взять и скопировать 'как есть' всю папку сервера на удаленный сервер. А далее разница будет только в портах и ip адресе подключения.

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