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XenoZD

Хил построек (забора) после урона от гранат

С огнестрелом и тем более ручным оружием всё плавно идёт - берёшь зону, в которую пришёл урон, и хилишь обратно на то же значение. Однако гранаты почему-то вызывают срабатывание EEHitBy у забора с зоной "", а урон наносится по зоне, допустим, "Wall_Wood_Down". Смотрел скрипты гранат и забора - нигде нет уточнений как они взаимодействуют. Нужна помощь

Edited by XenoZD (see edit history)

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Решено - перебираешь все зоны с DamageSystem.GetDamageZoneMap(), по каждой вызываешь GetGamage(zone, "Health") и хилишь каждую зону.

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