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malstone

Как сделать, чтобы модельку с предметом внутри нельзя было взять

Вопрос, наверное, даже больше в том от чего нужно наследовать или можно что-то прописать в конфиг 

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Легче простого добавив следующий код
Если количество предметов или он открый то нельзя взять, иначе возвращать значение false

override bool CanPutIntoHands(EntityAI parent)
	{
		if( !super.CanPutIntoHands( parent ) )
		{
			return false;
		}
		if ( GetNumberOfItems() == 0 && !IsOpen() )
		{
			return true;
		}
		return false;

	}

Тот же самый код, но только если предмет не открываемый, нету крышек, дверей, но есть содержимое
 

 override bool CanPutIntoHands(EntityAI parent)
    {
		if( !super.CanPutIntoHands( parent ) )
        {
            return false;
        }
        if ( GetNumberOfItems() == 0 )
        {
            return false;
        }
        return false;
    }


 

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