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Ребята, помогите пожалуйста, не могу найти ошибку, почему не цепляется текстура. Вот config, много раз переделывал , но не могу найти решения никак. До нервного срыва уже не далеко)).
class CfgPatches {
class DZ_Characters_Tops {
units[] = {"Shirt_CheckRed", "Hoodie_Blue", "Hoodie_Black", "Hoodie_Brown", "Hoodie_Green", "Hoodie_Grey", "Hoodie_Red", "MaleTorso", "FemaleTorso"};
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] = {"DZ_Characters", "DZ_Characters_Tops"};
};
};
class CfgVehicles {
class Inventory_Base; // External class reference
class Clothing; // External class reference
class GorkaEJacket_ColorBase : Clothing {
model = "\DZ\characters\tops\gorka_up_g.p3d";
inventorySlot[] = {"Body"};
itemInfo[] = {"Clothing", "Body"};
weight = 2100;
itemSize[] = {4, 3};
itemsCargoSize[] = {7, 6};
quickBarBonus = 2;
varWetMax = 0.249;
heatIsolation = 0.4;
repairableWithKits[] = {5, 2};
repairCosts[] = {30, 25};
soundAttType = "ChemlonDress";
hiddenSelections[] = {"camoGround", "camoMale", "camoFemale"};
class DamageSystem {
class GlobalHealth {
class Health {
hitpoints = 130;
healthLevels[] = {{1, {"DZ\characters\tops\Data\GorkaUpper.rvmat", "DZ\characters\tops\Data\GorkaUpper_g.rvmat"}}, {0.7, {"DZ\characters\tops\Data\GorkaUpper.rvmat", "DZ\characters\tops\Data\GorkaUpper_g.rvmat"}}, {0.5, {"DZ\characters\tops\Data\GorkaUpper_damage.rvmat", "DZ\characters\tops\Data\GorkaUpper_g_damage.rvmat"}}, {0.3, {"DZ\characters\tops\Data\GorkaUpper_damage.rvmat", "DZ\characters\tops\Data\GorkaUpper_g_damage.rvmat"}}, {0, {"DZ\characters\tops\Data\GorkaUpper_destruct.rvmat", "DZ\characters\tops\Data\GorkaUpper_g_destruct.rvmat"}}};
};
};
class GlobalArmor {
class Melee {
class Health {
damage = 0.9;
};
class Blood {
damage = 0.9;
};
class Shock {
damage = 0.9;
};
};
class Infected {
class Health {
damage = 0.9;
};
class Blood {
damage = 0.9;
};
class Shock {
damage = 0.9;
};
};
};
};
class ClothingTypes {
male = "\DZ\characters\tops\gorka_up_m.p3d";
female = "\DZ\characters\tops\gorka_up_f.p3d";
};
class Protection {
chemical = 0.25;
};
class AnimEvents {
class SoundWeapon {
class pickUpItem {
soundSet = "Shirt_pickup_SoundSet";
id = 797;
};
class drop {
soundset = "Shirt_drop_SoundSet";
id = 898;
};
};
};
};
class GorkaTigrJacket_khv : GorkaEJacket_ColorBase {
scope = 2;
visibilityModifier = 0.75;
hiddenSelectionsTextures[] = {"KHV_Gorka\data\GorkaTigrJacket.paa", "KHV_Gorka\data\GorkaTigrJacket.paa", "KHV_Gorka\data\GorkaTigrJacket.paa"};
};
class Gorka_5_Jacket_khv : GorkaEJacket_ColorBase {
scope = 2;
visibilityModifier = 0.7;
hiddenSelectionsTextures[] = {"KHV_Gorka\data\Gorka_5_Jacket.paa", "KHV_Gorka\data\Gorka_5_Jacket.paa", "KHV_Gorka\data\Gorka_5_Jacket.paa"};
};
class GorkaBarsJacket_khv : GorkaEJacket_ColorBase {
scope = 2;
visibilityModifier = 0.6;
hiddenSelectionsTextures[] = {"KHV_Gorka\data\GorkaBarsJacket.paa", "KHV_Gorka\data\GorkaBarsJacket.paa", "KHV_Gorka\data\GorkaBarsJacket.paa"};
};
class GorkaPitonJacket_khv : GorkaEJacket_ColorBase {
scope = 2;
visibilityModifier = 0.75;
hiddenSelectionsTextures[] = {"KHV_Gorka\data\GorkaPitonJacket.paa", "KHV_Gorka\data\GorkaPitonJacket.paa", "KHV_Gorka\data\GorkaPitonJacket.paa"};
};
};
прошу прощения если не правильно оформил вопрос
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