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Всем привет, помогите разобраться с инструментом. Перекрасил топорик, пилу и нож, добавил им здоровья. Топорик и нож перекрасились а пила не в какую, здоровье работает. Что делаю не так, помогите тугодуму...
class CfgPatches
{
class HM_tools_don
{
units[]={};
weapons[]={};
requiredVersion=0.1;
requiredAddons[]=
{
"DZ_Data",
"DZ_Weapons_Melee",
"DZ_Gear_Tools"
};
};
};
class CfgVehicles
{
class Inventory_Base;
class Hatchet;
class HM_topor_don : Hatchet
{
scope=2;
displayName="Неубиваемый топорик";
descriptionShort="Туристический топорик просто незаменим в арсенале охотника, туриста, рыболова.Однако, помимо походных, такой топорик отлично справится и с бытовыми задачами.Лучший походный топорик.";
model="\dz\weapons\melee\blade\hatchet.p3d";
hiddenSelections[]=
{
"zbytek"
};
hiddenSelectionsTextures[]=
{
"\HM_tools_don\Data\HM_topor_don.paa",
"\HM_tools_don\Data\HM_topor_don.paa",
"\HM_tools_don\Data\HM_topor_don.paa"
};
build_action_type=10;
dismantle_action_type=74;
repairableWithKits[]={4};
repairCosts[]={18};
rotationFlags=17;
weight=1133;
itemSize[]={2,4};
fragility=0.0099999998;
inventorySlot[]=
{
""
};
lootCategory="Tools";
lootTag[]=
{
"Work",
"Forester",
"Camping"
};
itemInfo[]=
{
"Axe"
};
openItemSpillRange[]={20,40};
class DamageSystem
{
class GlobalHealth
{
class Health
{
hitpoints=999000;
healthLevels[]=
{
{
1,
{
"DZ\weapons\melee\blade\data\hatchet.rvmat"
}
},
{
0.69999999,
{
"DZ\weapons\melee\blade\data\hatchet.rvmat"
}
},
{
0.5,
{
"DZ\weapons\melee\blade\data\hatchet_damage.rvmat"
}
},
{
0.30000001,
{
"DZ\weapons\melee\blade\data\hatchet_damage.rvmat"
}
},
{
0,
{
"DZ\weapons\melee\blade\data\hatchet_destruct.rvmat"
}
}
};
};
};
};
class MeleeModes
{
class Default
{
ammo="MeleeHatchet";
range=1.4;
};
class Heavy
{
ammo="MeleeHatchet_Heavy";
range=1.4;
};
class Sprint
{
ammo="MeleeHatchet_Heavy";
range=3.3;
};
};
isMeleeWeapon=1;
suicideAnim="woodaxe";
class AnimEvents
{
class SoundWeapon
{
class pickup_light
{
soundSet="hatchet_pickup_light_SoundSet";
id=796;
};
class pickup
{
soundSet="hatchet_pickup_SoundSet";
id=797;
};
class drop
{
soundset="woodaxe_drop_SoundSet";
id=898;
};
class FirefighterAxe_loop_SoundSet
{
soundSet="FirefighterAxe_loop_SoundSet";
id=1121;
};
class FirefighterAxe_end_SoundSet
{
soundSet="FirefighterAxe_end_SoundSet";
id=1122;
};
class ShoulderR_Hide
{
soundset="ShoulderR_Hide_SoundSet";
id=1210;
};
class ShoulderR_Show
{
soundset="ShoulderR_Show_SoundSet";
id=1211;
};
class WoodHammer_SoundSet
{
soundSet="WoodHammer_SoundSet";
id=11161;
};
class animalSkinning_in
{
soundSet="animalSkinning_in_SoundSet";
id=516;
};
class animalSkinning
{
soundSet="animalSkinning_SoundSet";
id=517;
};
class animalSkinning_out
{
soundSet="animalSkinning_out_SoundSet";
id=518;
};
};
};
};
class HuntingKnife;
class HM_knife_don : HuntingKnife
{
scope=2;
displayName="Неубиваемый охотничий нож";
descriptionShort="Лучшиий разделочный и шкуросъемный нож.Обязательный элемент экипировки каждого серьезного охотника.Лезвие охотничьего ножа имеет прямую форму с двусторонней заточкой. ";
model="\dz\weapons\melee\blade\Hunting_knife.p3d";
hiddenSelections[]=
{
"zbytek"
};
hiddenSelectionsTextures[]=
{
"\HM_tools_don\Data\HM_knife_don.paa",
"\HM_tools_don\Data\HM_knife_don.paa",
"\HM_tools_don\Data\HM_knife_don.paa"
};
inventorySlot[]=
{
"Knife"
};
repairableWithKits[]={4};
repairCosts[]={10};
rotationFlags=17;
RestrainUnlockType=1;
canSkinBodies=1;
weight=200;
itemSize[]={1,3};
lootTag[]=
{
"Hunting",
"Camping"
};
lootCategory="Tools";
itemInfo[]=
{
"Knife"
};
openItemSpillRange[]={10,20};
class DamageSystem
{
class GlobalHealth
{
class Health
{
hitpoints=999000;
healthLevels[]=
{
{
1,
{
"DZ\weapons\melee\blade\data\Hunting_knife.rvmat"
}
},
{
0.69999999,
{
"DZ\weapons\melee\blade\data\Hunting_knife.rvmat"
}
},
{
0.5,
{
"DZ\weapons\melee\blade\data\Hunting_knife_damage.rvmat"
}
},
{
0.30000001,
{
"DZ\weapons\melee\blade\data\Hunting_knife_damage.rvmat"
}
},
{
0,
{
"DZ\weapons\melee\blade\data\Hunting_knife_destruct.rvmat"
}
}
};
};
};
};
isMeleeWeapon=1;
suicideAnim="onehanded";
class MeleeModes
{
class Default
{
ammo="MeleeKnife";
range=1.2;
};
class Heavy
{
ammo="MeleeKnife_Heavy";
range=1.2;
};
class Sprint
{
ammo="MeleeKnife_Heavy";
range=3.3;
};
};
class AnimEvents
{
class SoundWeapon
{
class animalSkinning_in
{
soundSet="animalSkinning_in_SoundSet";
id=516;
};
class animalSkinning
{
soundSet="animalSkinning_SoundSet";
id=517;
};
class animalSkinning_out
{
soundSet="animalSkinning_out_SoundSet";
id=518;
};
class CutTies_end
{
soundSet="CutTies_end_SoundSet";
id=519;
};
class CutTies_loop
{
soundSet="CutTies_loop_SoundSet";
id=520;
};
class shaving_knife_clean
{
soundSet="shaving_knife_clean_SoundSet";
id=600;
};
class shaving_knife1
{
soundSet="shaving_knife1_SoundSet";
id=601;
};
class shaving_knife2
{
soundSet="shaving_knife2_SoundSet";
id=602;
};
class shaving_knife3
{
soundSet="shaving_knife3_SoundSet";
id=603;
};
class shaving_knife4
{
soundSet="shaving_knife4_SoundSet";
id=604;
};
class shaving_knife5
{
soundSet="shaving_knife5_SoundSet";
id=605;
};
class shaving_knife6
{
soundSet="shaving_knife6_SoundSet";
id=606;
};
class shaving_knife7
{
soundSet="shaving_knife7_SoundSet";
id=607;
};
class shaving_knife8
{
soundSet="shaving_knife8_SoundSet";
id=608;
};
class shaving_knife9
{
soundSet="shaving_knife9_SoundSet";
id=609;
};
class shaving_knife10
{
soundSet="shaving_knife10_SoundSet";
id=610;
};
class shaving_knife11
{
soundSet="shaving_knife11_SoundSet";
id=611;
};
class shaving_knife12
{
soundSet="shaving_knife12_SoundSet";
id=612;
};
class shaving_knife13
{
soundSet="shaving_knife13_SoundSet";
id=613;
};
class shaving_knife14
{
soundSet="shaving_knife14_SoundSet";
id=614;
};
class shaving_knife15
{
soundSet="shaving_knife15_SoundSet";
id=615;
};
class shaving_knife16
{
soundSet="shaving_knife16_SoundSet";
id=616;
};
class shaving_knife17
{
soundSet="shaving_knife17_SoundSet";
id=617;
};
class shaving_knife18
{
soundSet="shaving_knife18_SoundSet";
id=618;
};
class shaving_knife19
{
soundSet="shaving_knife19_SoundSet";
id=619;
};
class shaving_knife20
{
soundSet="shaving_knife20_SoundSet";
id=620;
};
class shaving_knife21
{
soundSet="shaving_knife21_SoundSet";
id=621;
};
class pickup_light
{
soundSet="hatchet_pickup_light_SoundSet";
id=796;
};
class pickup
{
soundSet="hatchet_pickup_SoundSet";
id=797;
};
class drop
{
soundset="woodaxe_drop_SoundSet";
id=898;
};
class FirefighterAxe_loop_SoundSet
{
soundSet="FirefighterAxe_loop_SoundSet";
id=1121;
};
class FirefighterAxe_end_SoundSet
{
soundSet="FirefighterAxe_end_SoundSet";
id=1122;
};
};
};
};
class HandSaw;
class HM_saw_don : HandSaw
{
scope=2;
displayName="Неубиваемая пила";
descriptionShort="Закаленные зубья— особенностью закалённых зубьев является очень высокая твёрдость. Благодаря этому закалённое полотно долгое время не тупится — в разы дольше, чем обычно";
model="\dz\gear\tools\handsaw.p3d";
hiddenSelections[]=
{
"zbytek"
};
hiddenSelectionsTextures[]=
{
"\HM_tools_don\Data\HM_saw1_don.paa",
"\HM_tools_don\Data\HM_saw1_don.paa",
"\HM_tools_don\Data\HM_saw1_don.paa"
};
repairableWithKits[]={4};
repairCosts[]={15};
itemInfo[]=
{
"Knife"
};
rotationFlags=17;
RestrainUnlockType=1;
weight=800;
itemSize[]={5,2};
fragility=0.079999998;
dismantle_action_type=64;
openItemSpillRange[]={10,40};
class DamageSystem
{
class GlobalHealth
{
class Health
{
hitpoints=999000;
healthLevels[]=
{
{
1,
{
"DZ\gear\tools\data\handsaw.rvmat"
}
},
{
0.69999999,
{
"DZ\gear\tools\data\handsaw.rvmat"
}
},
{
0.5,
{
"DZ\gear\tools\data\handsaw_damage.rvmat"
}
},
{
0.30000001,
{
"DZ\gear\tools\data\handsaw_damage.rvmat"
}
},
{
0,
{
"DZ\gear\tools\data\handsaw_destruct.rvmat"
}
}
};
};
};
};
class MeleeModes
{
class Default
{
ammo="MeleeHacksaw";
range=1.2;
};
class Heavy
{
ammo="MeleeHacksaw_Heavy";
range=1.2;
};
class Sprint
{
ammo="MeleeHacksaw_Heavy";
range=3.3;
};
};
class AnimEvents
{
class SoundWeapon
{
class CutTiesSaw_end
{
soundSet="CutTiesSaw_end_SoundSet";
id=519;
};
class CutTiesSaw_loop
{
soundSet="CutTiesSaw_loop_SoundSet";
id=520;
};
class drop
{
soundset="hacksaw_drop_SoundSet";
id=898;
};
class HackSaw_loop
{
soundSet="HackSaw_loop_SoundSet";
id=1123;
};
class HackSaw_end
{
soundSet="HackSaw_end_SoundSet";
id=1124;
};
};
};
};
};
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