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Доброго времени суток!
Решил сделать "ретекстур" некоторых вещей, делал все по гайду на ютубчике (ибо я ламер). И шло все хорошо пока не наткнулся на следующую ошибку.
При паковке аддона выдает ошибку "Build failed. Result code=-1" "CfgConvert task failed"
В гугле не забанен и поэтому выяснил, что проблема в моем конфиге (руки кривые).
Люди добрые прошу вашей помощи! Укажите мне где ошибка в конфиге 😃
enum {
DESTRUCTENGINE = 2,
DESTRUCTDEFAULT = 6,
DESTRUCTWRECK = 7,
DESTRUCTTREE = 3,
DESTRUCTTENT = 4,
DESTRUCTNO = 0,
DESTRUCTMAN = 5,
DESTRUCTBUILDING = 1,
};
class CfgPatches {
class DZ_Characters_Pants {
units[] = {"bdu_pants_Woodland", "Jeans_Black", "Jeans_BlueDark", "Jeans_Blue", "Jeans_Brown", "Jeans_Green", "Jeans_Grey", "MaleLegs", "FemaleLegs"};
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] = {"DZ_Characters"};
};
};
class CfgVehicles {
class Inventory_Base; // External class reference
class CargoPants_Beige;
class CamoPantsCargo_ColorBase : CargoPants_Beige {
displayName = "CamoPantsCargo";
descriptionShort = "Штаны";
model = "\DZ\characters\pants\cargoPants_g.p3d";
ContinuouActions[] = {AT_WRING_CLOTHES};
inventorySlot[] = {"Legs"};
simulation = "clothing";
itemInfo[] = {"Clothing", "Legs"};
itemSize[] = {2, 3};
itemsCargoSize[] = {7, 10};
weight = 20;
ragQuantity = 3;
varWetMax = 1.0;
heatIsolation = 0.8;
repairableWithKits[] = {5, 2};
repairCosts[] = {30.0, 25.0};
quickBarBonus = 2;
hiddenSelections[] = {"camoGround", "camoMale", "camoFemale"};
hiddenSelectionsTextures[] = {};
class ClothingTypes {
male = "\DZ\characters\pants\cargoPants_m.p3d";
female = "\DZ\characters\pants\cargoPants_f.p3d";
};
class DamageSystem {
class GlobalHealth {
class Health {
hitpoints = 100;
healthLevels[] = {{1.0, {"DZ\characters\pants\Data\CargoPants.rvmat", "DZ\characters\pants\Data\CargoPants_g.rvmat"}}, {0.7, {"DZ\characters\pants\Data\CargoPants.rvmat", "DZ\characters\pants\Data\CargoPants_g.rvmat"}}, {0.5, {"DZ\characters\pants\Data\CargoPants_damage.rvmat", "DZ\characters\pants\Data\CargoPants_g_damage.rvmat"}}, {0.3, {"DZ\characters\pants\Data\CargoPants_damage.rvmat", "DZ\characters\pants\Data\CargoPants_g_damage.rvmat"}}, {0.0, {"DZ\characters\pants\Data\CargoPants_destruct.rvmat", "DZ\characters\pants\Data\CargoPants_g_destruct.rvmat"}}};
};
};
class GlobalArmor {
class Melee {
class Health {
damage = 0.9;
};
class Blood {
damage = 0.9;
};
class Shock {
damage = 0.9;
};
};
class Infected {
class Health {
damage = 0.9;
};
class Blood {
damage = 0.9;
};
class Shock {
damage = 0.9;
};
};
};
};
class AnimEvents {
class SoundWeapon {
class pickUpItem {
soundSet = "Shirt_pickup_SoundSet";
id = 797;
};
class drop {
soundset = "Shirt_drop_SoundSet";
id = 898;
};
};
};
};
class CargoPants_camo1 : CamoPantsCargo_ColorBase {
scope = 2;
displayName = "CamoPantsCargo1";
visibilityModifier = 0.9;
hiddenSelectionsTextures[] = {"\BSSPants\data\CamoPantsCargo1.paa", "\BSSPants\data\CamoPantsCargo1.paa", "\BSSPants\data\CamoPantsCargo1.paa"};
};
class CargoPants_camo2 : CamoPantsCargo_ColorBase {
scope = 2;
displayName = "CamoPantsCargo2";
visibilityModifier = 0.8;
hiddenSelectionsTextures[] = {"\BSSPants\data\CamoPantsCargo2.paa", "\BSSPants\data\CamoPantsCargo2.paa", "\BSSPants\data\CamoPantsCargo2.paa"};
};
class CargoPants_camo3 : CamoPantsCargo_ColorBase {
scope = 2;
displayName = "CamoPantsCargo3";
visibilityModifier = 0.8;
hiddenSelectionsTextures[] = {"\BSSPants\data\CamoPantsCargo3.paa", "\BSSPants\data\CamoPantsCargo3.paa", "\BSSPants\data\CamoPantsCargo3.paa"};
};
};
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