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AlexCa31

Замена партикла при выстреле

Хочу сделать оружию кастомный партикл при выстреле. Прописал регистр партикл и вписал в конфиг OnFire этот партикл. Однако это не работает

Регистр :
 

modded class ParticleList
{
    static const int GUN_GAUSS = RegisterParticle( "air_WeaponPack/gauss/vfx/" , "air_gauss_shoot");
}

Конфиг OnFire
 

class OnFire
			{
				class SmokeCloud
				{
					overrideParticle="weapon_shot_winded_smoke";
				};
				class MuzzleFlash
				{
					overrideParticle="air_gauss_shoot";
					ignoreIfSuppressed=1;
					illuminateWorld=1;
				};
			};


Знает ли кто в чем трабла?

Edited by AlexCa31 (see edit history)

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UPD
Любой стандартный партикл может быть привязан как вспышка при выстреле. 

UPD 2.0 
Если в регистр прописать партикл который находится в директории ванильных партиклов - это заработает

modded class ParticleList
{
    static const int GUN_GAUSS = RegisterParticle("_test_weapon_shot");
}


 

Edited by AlexCa31 (see edit history)

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