Need help?
Create a topic in the appropriate section
Don't write everything in the chat!Take a look at the marketplace
There you can buy
everything related to game serversDon't want a ban?
Please read our rules
Don't disturb the order!Sell or buy?
Use services of the guarantor
We will make your deal safe



- 0
-
Our picks
Сделал шлем. Сделал к нему визор отдельным файлом. Цепляю визор как прокси. Шлем спавню, а он сразу с визором. Слот под визор есть, но постой и визор туды не втыкается. Прикладываю конфиг и иерархию файлов.
Уже делал подобную хрень: "пояс строителя", но там прокси все были взяты из стандартных моделей: молоток, пила и т.д. Там всё ОК работает. Здесь же не пойму что за бесятина творится. И ещё один момент: когда одеваешь шлем то прокси не двигается с башкой, а висит на месте. Что-то нужно дописать в model.cfg, или в самом конфиге?
class CfgPatches { class RGAlphaHelmet { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = { "DZ_Data", "DZ_Characters" }; }; }; class CfgMods { class RGAlphaHelmet { dir="RGAlphaHelmet"; picture=""; action=""; hideName=1; hidePicture=1; name="RGAlphaHelmet"; author="Romgrafist"; credits="Romgrafist"; authorID="1"; version="1.0.1"; extra=0; type="mod"; dependencies[]= { "Game", "World", "Mission" }; class defs { class gameScriptModule { value = ""; files[] = { "RGAlphaHelmet/scripts/3_Game" }; }; class worldScriptModule { value=""; files[]= { "RGAlphaHelmet/scripts/4_World" }; }; class missionScriptModule { value = ""; files[] = { "RGAlphaHelmet/Scripts/5_Mission" }; }; }; }; }; class cfgSlots { class Slot_RGVisor { name="RGVisor"; displayName="RGVisor"; ghostIcon="knife"; }; }; class CfgNonAIVehicles { class ProxyAttachment; class ProxyRGVisor: ProxyAttachment { scope = 2; model = "RGAlphaHelmet\RGAlphaHelmet_Zabralo_g.p3d"; inventorySlot[] = {"RGVizor"}; }; }; class CfgVehicles { class Clothing; class RGVisor: Clothing { scope=0; displayName="$STR_RGAlphaVisor_0"; descriptionShort="$STR_RGAlphaVisor_1"; model="RGAlphaHelmet\RGAlphaHelmet_Zabralo_g.p3d"; simulation="itemoptics"; animClass="Binoculars"; rotationFlags=17; weight=36; itemSize[]={3,2}; lootTag[]= { "Military_west", "Military_east", "Civilian" }; lootCategory="Eyewear"; itemInfo[]= { "Clothing", "RGVizor" }; inventorySlot[]= { "RGVizor" }; class DamageSystem { class GlobalHealth { class Health { hitpoints=500; healthLevels[]= { { 1, { "RGAlphaHelmet\data\RGAlphaHelmet_Zabralo.rvmat" } }, { 0.69999999, { "RGAlphaHelmet\data\RGAlphaHelmet_Zabralo.rvmat" } }, { 0.5, { "RGAlphaHelmet\data\RGAlphaHelmet_Zabralo_damage.rvmat" } }, { 0.30000001, { "RGAlphaHelmet\data\RGAlphaHelmet_Zabralo_damage.rvmat" } }, { 0, { "RGAlphaHelmet\data\RGAlphaHelmet_Zabralo_destruct.rvmat" } } }; }; }; }; class AnimEvents { class SoundWeapon { class pickUpItem { soundSet="DarkMotoHelmet_pickup_SoundSet"; id=797; }; class drop { soundset="DarkMotoHelmet_drop_SoundSet"; id=898; }; }; }; }; class RGAlphaVisor_Green: RGVisor { scope=2; visibilityModifier=0.69999999; hiddenSelectionsTextures[]= { "RGAlphaHelmet\data\Zabralo\Green\Zabralo_co.paa", "RGAlphaHelmet\data\Zabralo\Green\Zabralo_co.paa", "RGAlphaHelmet\data\Zabralo\Green\Zabralo_co.paa" }; }; class RGAlphaHelmet_ColorBase: Clothing { scope=0; displayName="$STR_RGAlphaHelmet_0"; descriptionShort="$STR_RGAlphaHelmet_1"; model="\RGAlphaHelmet\RGAlphaHelmet_g.p3d"; inventorySlot[]= { "Headgear" }; attachments[] = { "RGVisor" }; repairableWithKits[]={8}; repairCosts[]={25}; headSelectionsToHide[]= { "Clipping_HelmetMich" }; simulation="clothing"; vehicleClass="Clothing"; itemInfo[]= { "Clothing", "Headgear" }; weight=870; itemSize[]={4,3}; varWetMax=0.249; heatIsolation=0.5; hiddenSelections[]= { "camoGround", "camoMale", "camoFemale" }; class DamageSystem { class GlobalHealth { class Health { hitpoints=900; healthLevels[]= { { 1, { "RGAlphaHelmet\data\RGAlphaHelmet.rvmat" } }, { 0.69999999, { "RGAlphaHelmet\data\RGAlphaHelmet.rvmat" } }, { 0.5, { "RGAlphaHelmet\data\RGAlphaHelmet_damage.rvmat" } }, { 0.30000001, { "RGAlphaHelmet\data\RGAlphaHelmet_damage.rvmat" } }, { 0, { "RGAlphaHelmet\data\RGAlphaHelmet_destruct.rvmat" } } }; }; }; class GlobalArmor { class Projectile { class Health { damage=0.5; }; class Blood { damage=0; }; class Shock { damage=0.5; }; }; class Melee { class Health { damage=0.5; }; class Blood { damage=0; }; class Shock { damage=0.5; }; }; class Infected { class Health { damage=0.5; }; class Blood { damage=0; }; class Shock { damage=0.5; }; }; class FragGrenade { class Health { damage=0.5; }; class Blood { damage=0; }; class Shock { damage=0.5; }; }; }; }; class ClothingTypes { male="\RGAlphaHelmet\RGAlphaHelmet_m.p3d"; female="\RGAlphaHelmet\RGAlphaHelmet_m.p3d"; }; class AnimEvents { class SoundWeapon { class pickUpItem { soundSet="DarkMotoHelmet_pickup_SoundSet"; id=797; }; class drop { soundset="DarkMotoHelmet_drop_SoundSet"; id=898; }; }; }; }; class RGAlphaHelmet_Green: RGAlphaHelmet_ColorBase { scope=2; visibilityModifier=0.69999999; color="Green"; hiddenSelectionsTextures[]= { "RGAlphaHelmet\data\Kaska\Green\RGAlphaHelmet_co.paa", "RGAlphaHelmet\data\Kaska\Green\RGAlphaHelmet_co.paa", "RGAlphaHelmet\data\Kaska\Green\RGAlphaHelmet_co.paa" }; }; };
class CfgSkeletons { class Default { isDiscrete = 0; skeletonInherit = ""; skeletonBones[] = {}; }; class DayzTemporarySkeleton : Default { isDiscrete = 0; skeletonInherit = ""; SkeletonBones[]= { "pelvis","", "launcher","pelvis", "weapon","pelvis", "propweaponbody","weapon", "propweaponslide","propweaponbody", "propweaponmag","propweaponbody", "propweapon01","propweaponbody", "propweapon02","propweaponbody", "propweapon03","propweaponbody", "propweapon04","propweaponbody", "propweapon05","propweaponbody", "propweapon06","propweaponbody", "propweapon07","propweaponbody", "propweapon08","propweaponbody", "propweapon09","propweaponbody", "propweapon10","propweaponbody", "lefthipextra","pelvis", "righthipextra","pelvis", "propbeltleft","pelvis", "propbeltright","pelvis", "propbeltcenter","pelvis", "turningaxis","pelvis", "propbackpackmain","pelvis", "propbackpacktop","propbackpackmain", "propbackpackextra","propbackpackmain", "propbackpackleft","propbackpackmain", "propbackpackright","propbackpackmain", "spine","pelvis", "spine1","spine", "proprifleunderarm","spine1", "spine2","spine1", "proprifleback","spine2", "propvestleft","spine2", "propvestright","spine2", "propvestfront","spine2", "propvestlower","propvestfront", "spine3","spine2", "propvestupper","spine3", "propvestback","spine3", "neck","spine3", "neck1","neck", "head","neck1", "prophelmet","head", "prophelmetvisor","prophelmet", "propmouth","head", "propmask","head", "propglasses","head", "prophelmetchin","head", "propcamera1st","head", "headcutscene","head", "eyeleft","head", "eyeright","head", "face_browfrontleft","head", "face_browfrontright","head", "face_browmiddle","head", "face_browsideleft","head", "face_browsideright","head", "face_cornerleft","head", "face_cornerright","head", "face_eyelidlowerleft","head", "face_eyelidlowerright","head", "face_eyelids","head", "face_eyelidupperleft","head", "face_eyelidupperright","head", "face_forehead","head", "face_cheekfrontleft","head", "face_cheekfrontright","head", "face_cheeksideleft","head", "face_cheeksideright","head", "face_cheekupperleft","head", "face_cheekupperright","head", "face_chin","head", "face_chopleft","head", "face_chopright","head", "face_jawbone","head", "face_jowl","head", "face_liplowerleft","head", "face_liplowermiddle","head", "face_liplowerright","head", "face_lipupperleft","head", "face_lipuppermiddle","head", "face_lipupperright","head", "face_nostrilleft","head", "face_nostrilright","head", "face_tongue","head", "beard","head", "hair","head", "leftshoulder","spine3", "leftarm","leftshoulder", "leftarmextra","leftarm", "leftarmroll","leftarm", "leftelbowextra","leftarmroll", "leftforearm","leftarmroll", "leftforearmextra","leftforearm", "leftforearmroll","leftforearm", "leftwristextra","leftforearmroll", "lefthand","leftforearmroll", "prophandl","lefthand", "lefthandring","lefthand", "lefthandring1","lefthandring", "lefthandring2","lefthandring1", "lefthandring3","lefthandring2", "lefthandpinky1","lefthandring", "lefthandpinky2","lefthandpinky1", "lefthandpinky3","lefthandpinky2", "lefthandmiddle1","lefthand", "lefthandmiddle2","lefthandmiddle1", "lefthandmiddle3","lefthandmiddle2", "lefthandindex1","lefthand", "lefthandindex2","lefthandindex1", "lefthandindex3","lefthandindex2", "lefthandthumb1","lefthand", "lefthandthumb2","lefthandthumb1", "lefthandthumb3","lefthandthumb2", "rightshoulder","spine3", "rightarm","rightshoulder", "rightarmextra","rightarm", "rightarmroll","rightarm", "rightelbowextra","rightarmroll", "rightforearm","rightarmroll", "rightforearmextra","rightforearm", "rightforearmroll","rightforearm", "rightwristextra","rightforearmroll", "righthand","rightforearmroll", "prophandr","righthand", "righthandring","righthand", "righthandring1","righthandring", "righthandring2","righthandring1", "righthandring3","righthandring2", "righthandpinky1","righthandring", "righthandpinky2","righthandpinky1", "righthandpinky3","righthandpinky2", "righthandmiddle1","righthand", "righthandmiddle2","righthandmiddle1", "righthandmiddle3","righthandmiddle2", "righthandindex1","righthand", "righthandindex2","righthandindex1", "righthandindex3","righthandindex2", "righthandthumb1","righthand", "righthandthumb2","righthandthumb1", "righthandthumb3","righthandthumb2", "leftupleg","pelvis", "leftuplegroll","leftupleg", "propthighleft","leftupleg", "leftkneeextra","propthighleft", "leftleg","propthighleft", "leftlegroll","leftleg", "leftfoot","leftlegroll", "lefttoebase","leftfoot", "rightupleg","pelvis", "rightuplegroll","rightupleg", "propthighright","rightupleg", "rightkneeextra","propthighright", "rightleg","propthighright", "rightlegroll","rightleg", "rightfoot","rightlegroll", "righttoebase","rightfoot", "camera","", "righthand_dummy","", }; }; }; class CfgModels { class Default { sections[] = {}; sectionsInherit =""; skeletonName = ""; }; class RGAlphaHelmet_m : Default { skeletonName="DayzTemporarySkeleton"; sectionsInherit=""; sections[]= { "zbytek", "camomale", "camofemale", }; }; class RGAlphaHelmet_g : Default { skeletonName=""; sections[]= { "zbytek", "camoground", }; }; class RGAlphaHelmet_Zabralo_g : Default { skeletonName=""; sections[]= { "zbytek", "camoground", "camomale", "camofemale", }; }; };
Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.
Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.
Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.
Больше скринов система не даёт загрузить.
Share this post
Link to post
Share on other sites