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DrZiLLo

Палатка-сохранение лута

Добрый день, где можно найти скрипт-по которму, при разрушении палаток, скидывается весь лут, который лежал внутри. В конфиге с палаткой нашёл только это
 

class LargeTent : TentBase {
        scope = public;
        displayName = "$STR_CfgVehicles_LargeTent0";
        descriptionShort = "$STR_CfgVehicles_LargeTent1";
        model = "\DZ\gear\camping\LargeTent.p3d";
        bounding = "BSphere";
        overrideDrawArea = 3.0;
        forceFarBubble = "true";
        slopeTolerance = 0.3;
        yawPitchRollLimit[] = {12, 12, 12};
        hiddenSelections[] = {"entrancec", "camo", "bags", "xlights_glass_r", "xlights_glass_g", "xlights_glass_b", "xlights_glass_y"};
        hiddenSelectionsTextures[] = {"dz\gear\camping\data\tent_door_co.paa", "", "dz\gear\camping\data\bagpack_co.paa"};
        hiddenSelectionsMaterials[] = {"dz\gear\camping\data\tent_door.rvmat", "dz\gear\camping\data\large_tent.rvmat", "dz\gear\camping\data\bagpack.rvmat"};
        openable = 0;
        carveNavmesh = 1;
        weight = 20000;
        itemSize[] = {10, 4};
        itemsCargoSize[] = {10, 40};
        itemBehaviour = 0;
        lootCategory = "Tents";
        placement = "ForceSlopeOnTerrain";
        physLayer = "item_large";
        repairableWithKits[] = {5, 2};
        repairCosts[] = {30.0, 25.0};
        attachments[] = {"CamoNet", "Lights"};
        minPlacingDist = 10;
        rotationFlags = 2;
        
        class DamageSystem {
            class GlobalHealth {
                class Health {
                    hitpoints = 2000;
                    healthLevels[] = {{1.0, {""}}, {0.7, {""}}, {0.5, {""}}, {0.3, {""}}, {0.0, {""}}};
                };
            };
            
            class GlobalArmor {
                class Projectile {
                    class Health {
                        damage = 0.05;
                    };
                };
                
                class Melee {
                    class Health {
                        damage = 0.3;
                    };
                };
                
                class FragGrenade {
                    class Health {
                        damage = 8;
                    };
                };
            };
            
            class DamageZones {
                class Body {
                    class Health {
                        hitpoints = 2000;
                        transferToGlobalCoef = 0.5;
                        healthLevels[] = {{1.0, {"dz\gear\camping\Data\tent_pristine_co.paa", "DZ\gear\camping\data\bagpack.rvmat"}}, {0.7, {"dz\gear\camping\data\tent_worn_co.paa", "DZ\gear\camping\data\bagpack.rvmat"}}, {0.5, {"dz\gear\camping\data\tent_damage_co.paa", "DZ\gear\camping\data\bagpack_damage.rvmat"}}, {0.3, {"dz\gear\camping\data\tent_destruct_co.paa", "DZ\gear\camping\data\bagpack_damage.rvmat"}}, {0.0, {"dz\gear\camping\data\tent_destruct_co.paa", "DZ\gear\camping\data\bagpack_destruct.rvmat"}}};
                    };
                    
                    class ArmorType {
                        class Projectile {
                            class Health {
                                damage = 0.05;
                            };
                        };
                        
                        class Melee {
                            class Health {
                                damage = 0.3;
                            };
                        };
                        
                        class FragGrenade {
                            class Health {
                                damage = 8;
                            };
                        };
                    };
                    componentNames[] = {"body"};
                    transferToZonesNames[] = {"Inventory"};
                    transferToZonesCoefs[] = {1.0};
                    fatalInjuryCoef = -1;
                };
                
                class Inventory {
                    class Health {
                        hitpoints = 2000;
                        transferToGlobalCoef = 0.5;
                        healthLevels[] = {{1.0, {"DZ\gear\camping\data\bagpack.rvmat"}}, {0.7, {"DZ\gear\camping\data\bagpack.rvmat"}}, {0.5, {"DZ\gear\camping\data\bagpack_damage.rvmat"}}, {0.3, {"DZ\gear\camping\data\bagpack_damage.rvmat"}}, {0.0, {"DZ\gear\camping\data\bagpack_destruct.rvmat"}}};
                    };
                    
                    class ArmorType {
                        class Projectile {
                            class Health {
                                damage = 0.05;
                            };
                        };
                        
                        class Melee {
                            class Health {
                                damage = 0.3;
                            };
                        };
                        
                        class FragGrenade {
                            class Health {
                                damage = 8;
                            };
                        };
                    };
                    componentNames[] = {"inventory"};
                    transferToZonesNames[] = {"Body", "Entrance", "Window1", "Window2", "Window3", "Window4", "Window5", "Window6", "Window7"};
                    transferToZonesCoefs[] = {1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0};
                    fatalInjuryCoef = -1;
                };
                
                class Entrance {
                    class Health {
                        hitpoints = 2000;
                        transferToGlobalCoef = 0;
                        healthLevels[] = {{1.0, {"DZ\gear\camping\data\tent_door.rvmat", "DZ\gear\camping\data\tent_pristine_co.paa"}}, {0.7, {"DZ\gear\camping\data\tent_door.rvmat", "DZ\gear\camping\data\tent_worn_co.paa"}}, {0.5, {"DZ\gear\camping\data\tent_door_damage.rvmat", "DZ\gear\camping\data\tent_damage_co.paa"}}, {0.3, {"DZ\gear\camping\data\tent_door_damage.rvmat", "DZ\gear\camping\data\tent_destruct_co.paa"}}, {0.0, {"DZ\gear\camping\data\tent_door.rvmat", "DZ\gear\camping\data\tent_ruined_ca.paa"}}};
                    };
                    
                    class ArmorType {
                        class Projectile {
                            class Health {
                                damage = 1.0;
                            };
                        };
                        
                        class Melee {
                            class Health {
                                damage = 5.0;
                            };
                        };
                        
                        class FragGrenade {
                            class Health {
                                damage = 40;
                            };
                        };
                    };
                    displayName = "$STR_CfgVehicles_Tent_Entrance0";
                    componentNames[] = {"entranceo", "entrancec"};
                    fatalInjuryCoef = -1;
                };
                
                class Window_Base {
                    class Health {
                        hitpoints = 2000;
                        transferToGlobalCoef = 0;
                        healthLevels[] = {{1.0, {"DZ\gear\camping\data\tent_pristine_co.paa"}}, {0.7, {"DZ\gear\camping\data\tent_worn_co.paa"}}, {0.5, {"DZ\gear\camping\data\tent_damage_co.paa"}}, {0.3, {"DZ\gear\camping\data\tent_destruct_co.paa"}}, {0.0, {"DZ\gear\camping\data\tent_ruined_ca.paa"}}};
                    };
                    
                    class ArmorType {
                        class Projectile {
                            class Health {
                                damage = 1.0;
                            };
                        };
                        
                        class Melee {
                            class Health {
                                damage = 5.0;
                            };
                        };
                        
                        class FragGrenade {
                            class Health {
                                damage = 40;
                            };
                        };
                    };
                    displayName = "$STR_CfgVehicles_LargeTent_Window0";
                    componentNames[] = {""};
                    fatalInjuryCoef = -1;
                };
                
                class Window1 : Window_Base {
                    componentNames[] = {"window1o", "window1c"};
                };
                
                class Window2 : Window_Base {
                    componentNames[] = {"window2o", "window2c"};
                };
                
                class Window3 : Window_Base {
                    componentNames[] = {"window3o", "window3c"};
                };
                
                class Window4 : Window_Base {
                    componentNames[] = {"window4o", "window4c"};
                };
                
                class Window5 : Window_Base {
                    componentNames[] = {"window5o", "window5c"};
                };
                
                class Window6 : Window_Base {
                    componentNames[] = {"window6o", "window6c"};
                };
                
                class Window7 : Window_Base {
                    componentNames[] = {"window7o", "window7c"};
                };
            };
        };
        
        class PointLights {
            class PointLight {
                color[] = {1.0, 1.0, 1.0, 0.05};
                ambient[] = {0.01, 0.01, 0.01, 0.01};
                position = "light";
                hitpoint = "bulb";
                selection = "bulb";
                size = 0;
                radius = 5;
                brightness = 0.001;
                dayLight = 1;
                heatHazeRadius = 0.0;
                heatHazePower = 0.0;
                fireEffect = 0;
                fireEffectOctaves = 0;
                fireEffectPersistence = 0;
                fireEffectFract = 0;
            };
        };
        
        class GUIInventoryAttachmentsProps {
            class Attachments {
                name = "$STR_attachment_accessories";
                description = "";
                attachmentSlots[] = {"CamoNet", "Lights"};
                icon = "set:dayz_inventory image:cat_fp_tents";
                view_index = 1;
            };
        };
        
        class AnimationSources {
            class Body {
                source = "user";
                animPeriod = 0.01;
                initPhase = 1;
            };
            
            class CamoNet {
                source = "user";
                animPeriod = 0.01;
                initPhase = 1;
            };
            
            class Inventory {
                source = "user";
                animPeriod = 0.01;
                initPhase = 1;
            };
            
            class EntranceO {
                source = "user";
                animPeriod = 0.01;
                initPhase = 1;
            };
            
            class EntranceC {
                source = "user";
                animPeriod = 0.01;
                initPhase = 1;
            };
            
            class Window1O {
                source = "user";
                animPeriod = 0.01;
                initPhase = 1;
            };
            
            class Window2O {
                source = "user";
                animPeriod = 0.01;
                initPhase = 1;
            };
            
            class Window3O {
                source = "user";
                animPeriod = 0.01;
                initPhase = 1;
            };
            
            class Window4O {
                source = "user";
                animPeriod = 0.01;
                initPhase = 1;
            };
            
            class Window5O {
                source = "user";
                animPeriod = 0.01;
                initPhase = 1;
            };
            
            class Window6O {
                source = "user";
                animPeriod = 0.01;
                initPhase = 1;
            };
            
            class Window7O {
                source = "user";
                animPeriod = 0.01;
                initPhase = 1;
            };
            
            class Window1C {
                source = "user";
                animPeriod = 0.01;
                initPhase = 1;
            };
            
            class Window2C {
                source = "user";
                animPeriod = 0.01;
                initPhase = 1;
            };
            
            class Window3C {
                source = "user";
                animPeriod = 0.01;
                initPhase = 1;
            };
            
            class Window4C {
                source = "user";
                animPeriod = 0.01;
                initPhase = 1;
            };
            
            class Window5C {
                source = "user";
                animPeriod = 0.01;
                initPhase = 1;
            };
            
            class Window6C {
                source = "user";
                animPeriod = 0.01;
                initPhase = 1;
            };
            
            class Window7C {
                source = "user";
                animPeriod = 0.01;
                initPhase = 1;
            };
            
            class Xlights {
                source = "user";
                initPhase = 1;
                animPeriod = 0.01;
            };
            
            class Xlights_glass_r {
                source = "user";
                initPhase = 1;
                animPeriod = 0.01;
            };
            
            class Xlights_glass_g {
                source = "user";
                initPhase = 1;
                animPeriod = 0.01;
            };
            
            class Xlights_glass_b {
                source = "user";
                initPhase = 1;
                animPeriod = 0.01;
            };
            
            class Xlights_glass_y {
                source = "user";
                initPhase = 1;
                animPeriod = 0.01;
            };
            
            class Cord_folded {
                source = "user";
                initPhase = 1;
                animPeriod = 0.01;
            };
            
            class Cord_plugged {
                source = "user";
                initPhase = 1;
                animPeriod = 0.01;
            };
            
            class Pack {
                source = "user";
                initPhase = 1;
                animPeriod = 0.01;
            };
        };
        
        class AnimEvents {
            class SoundWeapon {
                class movement_walk {
                    soundSet = "mediumtent_movement_walk_SoundSet";
                    id = 1;
                };
                
                class movement_run {
                    soundSet = "mediumtent_movement_run_SoundSet";
                    id = 3;
                };
                
                class movement_sprint {
                    soundSet = "mediumtent_movement_sprint_SoundSet";
                    id = 5;
                };
                
                class pickUpItem_Light {
                    soundSet = "pickUpTentLight_SoundSet";
                    id = 796;
                };
                
                class pickUpItem {
                    soundSet = "pickUpTent_SoundSet";
                    id = 797;
                };
                
                class mediumtent_drop {
                    soundset = "mediumtent_drop_SoundSet";
                    id = 898;
                };
            };
        };
    };

 

Edited by 123new
вставка кода в обязательный тег для его вставки (see edit history)

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4 answers to this question

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Ты смотришь конфиг а надо скрипт.

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9 часов назад, Venom21 сказал:

Ты смотришь конфиг а надо скрипт.

Ну а где этот скрипт ? В файлах игры я не могу ничего связанное с палатками найти

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15.06.2021 в 09:46, BorizzK сказал:

10590464_.png.5af24541f3ac3c23bda1364d97fa45d0.png535420980_.png.1da6752e01d70e3e8ccd72170847f073.png

1660828273_.png.d2af4e28749f23cd4b2a8fe1366b5792.png

спасибо большое )

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