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Добрый день, где можно найти скрипт-по которму, при разрушении палаток, скидывается весь лут, который лежал внутри. В конфиге с палаткой нашёл только это
class LargeTent : TentBase { scope = public; displayName = "$STR_CfgVehicles_LargeTent0"; descriptionShort = "$STR_CfgVehicles_LargeTent1"; model = "\DZ\gear\camping\LargeTent.p3d"; bounding = "BSphere"; overrideDrawArea = 3.0; forceFarBubble = "true"; slopeTolerance = 0.3; yawPitchRollLimit[] = {12, 12, 12}; hiddenSelections[] = {"entrancec", "camo", "bags", "xlights_glass_r", "xlights_glass_g", "xlights_glass_b", "xlights_glass_y"}; hiddenSelectionsTextures[] = {"dz\gear\camping\data\tent_door_co.paa", "", "dz\gear\camping\data\bagpack_co.paa"}; hiddenSelectionsMaterials[] = {"dz\gear\camping\data\tent_door.rvmat", "dz\gear\camping\data\large_tent.rvmat", "dz\gear\camping\data\bagpack.rvmat"}; openable = 0; carveNavmesh = 1; weight = 20000; itemSize[] = {10, 4}; itemsCargoSize[] = {10, 40}; itemBehaviour = 0; lootCategory = "Tents"; placement = "ForceSlopeOnTerrain"; physLayer = "item_large"; repairableWithKits[] = {5, 2}; repairCosts[] = {30.0, 25.0}; attachments[] = {"CamoNet", "Lights"}; minPlacingDist = 10; rotationFlags = 2; class DamageSystem { class GlobalHealth { class Health { hitpoints = 2000; healthLevels[] = {{1.0, {""}}, {0.7, {""}}, {0.5, {""}}, {0.3, {""}}, {0.0, {""}}}; }; }; class GlobalArmor { class Projectile { class Health { damage = 0.05; }; }; class Melee { class Health { damage = 0.3; }; }; class FragGrenade { class Health { damage = 8; }; }; }; class DamageZones { class Body { class Health { hitpoints = 2000; transferToGlobalCoef = 0.5; healthLevels[] = {{1.0, {"dz\gear\camping\Data\tent_pristine_co.paa", "DZ\gear\camping\data\bagpack.rvmat"}}, {0.7, {"dz\gear\camping\data\tent_worn_co.paa", "DZ\gear\camping\data\bagpack.rvmat"}}, {0.5, {"dz\gear\camping\data\tent_damage_co.paa", "DZ\gear\camping\data\bagpack_damage.rvmat"}}, {0.3, {"dz\gear\camping\data\tent_destruct_co.paa", "DZ\gear\camping\data\bagpack_damage.rvmat"}}, {0.0, {"dz\gear\camping\data\tent_destruct_co.paa", "DZ\gear\camping\data\bagpack_destruct.rvmat"}}}; }; class ArmorType { class Projectile { class Health { damage = 0.05; }; }; class Melee { class Health { damage = 0.3; }; }; class FragGrenade { class Health { damage = 8; }; }; }; componentNames[] = {"body"}; transferToZonesNames[] = {"Inventory"}; transferToZonesCoefs[] = {1.0}; fatalInjuryCoef = -1; }; class Inventory { class Health { hitpoints = 2000; transferToGlobalCoef = 0.5; healthLevels[] = {{1.0, {"DZ\gear\camping\data\bagpack.rvmat"}}, {0.7, {"DZ\gear\camping\data\bagpack.rvmat"}}, {0.5, {"DZ\gear\camping\data\bagpack_damage.rvmat"}}, {0.3, {"DZ\gear\camping\data\bagpack_damage.rvmat"}}, {0.0, {"DZ\gear\camping\data\bagpack_destruct.rvmat"}}}; }; class ArmorType { class Projectile { class Health { damage = 0.05; }; }; class Melee { class Health { damage = 0.3; }; }; class FragGrenade { class Health { damage = 8; }; }; }; componentNames[] = {"inventory"}; transferToZonesNames[] = {"Body", "Entrance", "Window1", "Window2", "Window3", "Window4", "Window5", "Window6", "Window7"}; transferToZonesCoefs[] = {1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0}; fatalInjuryCoef = -1; }; class Entrance { class Health { hitpoints = 2000; transferToGlobalCoef = 0; healthLevels[] = {{1.0, {"DZ\gear\camping\data\tent_door.rvmat", "DZ\gear\camping\data\tent_pristine_co.paa"}}, {0.7, {"DZ\gear\camping\data\tent_door.rvmat", "DZ\gear\camping\data\tent_worn_co.paa"}}, {0.5, {"DZ\gear\camping\data\tent_door_damage.rvmat", "DZ\gear\camping\data\tent_damage_co.paa"}}, {0.3, {"DZ\gear\camping\data\tent_door_damage.rvmat", "DZ\gear\camping\data\tent_destruct_co.paa"}}, {0.0, {"DZ\gear\camping\data\tent_door.rvmat", "DZ\gear\camping\data\tent_ruined_ca.paa"}}}; }; class ArmorType { class Projectile { class Health { damage = 1.0; }; }; class Melee { class Health { damage = 5.0; }; }; class FragGrenade { class Health { damage = 40; }; }; }; displayName = "$STR_CfgVehicles_Tent_Entrance0"; componentNames[] = {"entranceo", "entrancec"}; fatalInjuryCoef = -1; }; class Window_Base { class Health { hitpoints = 2000; transferToGlobalCoef = 0; healthLevels[] = {{1.0, {"DZ\gear\camping\data\tent_pristine_co.paa"}}, {0.7, {"DZ\gear\camping\data\tent_worn_co.paa"}}, {0.5, {"DZ\gear\camping\data\tent_damage_co.paa"}}, {0.3, {"DZ\gear\camping\data\tent_destruct_co.paa"}}, {0.0, {"DZ\gear\camping\data\tent_ruined_ca.paa"}}}; }; class ArmorType { class Projectile { class Health { damage = 1.0; }; }; class Melee { class Health { damage = 5.0; }; }; class FragGrenade { class Health { damage = 40; }; }; }; displayName = "$STR_CfgVehicles_LargeTent_Window0"; componentNames[] = {""}; fatalInjuryCoef = -1; }; class Window1 : Window_Base { componentNames[] = {"window1o", "window1c"}; }; class Window2 : Window_Base { componentNames[] = {"window2o", "window2c"}; }; class Window3 : Window_Base { componentNames[] = {"window3o", "window3c"}; }; class Window4 : Window_Base { componentNames[] = {"window4o", "window4c"}; }; class Window5 : Window_Base { componentNames[] = {"window5o", "window5c"}; }; class Window6 : Window_Base { componentNames[] = {"window6o", "window6c"}; }; class Window7 : Window_Base { componentNames[] = {"window7o", "window7c"}; }; }; }; class PointLights { class PointLight { color[] = {1.0, 1.0, 1.0, 0.05}; ambient[] = {0.01, 0.01, 0.01, 0.01}; position = "light"; hitpoint = "bulb"; selection = "bulb"; size = 0; radius = 5; brightness = 0.001; dayLight = 1; heatHazeRadius = 0.0; heatHazePower = 0.0; fireEffect = 0; fireEffectOctaves = 0; fireEffectPersistence = 0; fireEffectFract = 0; }; }; class GUIInventoryAttachmentsProps { class Attachments { name = "$STR_attachment_accessories"; description = ""; attachmentSlots[] = {"CamoNet", "Lights"}; icon = "set:dayz_inventory image:cat_fp_tents"; view_index = 1; }; }; class AnimationSources { class Body { source = "user"; animPeriod = 0.01; initPhase = 1; }; class CamoNet { source = "user"; animPeriod = 0.01; initPhase = 1; }; class Inventory { source = "user"; animPeriod = 0.01; initPhase = 1; }; class EntranceO { source = "user"; animPeriod = 0.01; initPhase = 1; }; class EntranceC { source = "user"; animPeriod = 0.01; initPhase = 1; }; class Window1O { source = "user"; animPeriod = 0.01; initPhase = 1; }; class Window2O { source = "user"; animPeriod = 0.01; initPhase = 1; }; class Window3O { source = "user"; animPeriod = 0.01; initPhase = 1; }; class Window4O { source = "user"; animPeriod = 0.01; initPhase = 1; }; class Window5O { source = "user"; animPeriod = 0.01; initPhase = 1; }; class Window6O { source = "user"; animPeriod = 0.01; initPhase = 1; }; class Window7O { source = "user"; animPeriod = 0.01; initPhase = 1; }; class Window1C { source = "user"; animPeriod = 0.01; initPhase = 1; }; class Window2C { source = "user"; animPeriod = 0.01; initPhase = 1; }; class Window3C { source = "user"; animPeriod = 0.01; initPhase = 1; }; class Window4C { source = "user"; animPeriod = 0.01; initPhase = 1; }; class Window5C { source = "user"; animPeriod = 0.01; initPhase = 1; }; class Window6C { source = "user"; animPeriod = 0.01; initPhase = 1; }; class Window7C { source = "user"; animPeriod = 0.01; initPhase = 1; }; class Xlights { source = "user"; initPhase = 1; animPeriod = 0.01; }; class Xlights_glass_r { source = "user"; initPhase = 1; animPeriod = 0.01; }; class Xlights_glass_g { source = "user"; initPhase = 1; animPeriod = 0.01; }; class Xlights_glass_b { source = "user"; initPhase = 1; animPeriod = 0.01; }; class Xlights_glass_y { source = "user"; initPhase = 1; animPeriod = 0.01; }; class Cord_folded { source = "user"; initPhase = 1; animPeriod = 0.01; }; class Cord_plugged { source = "user"; initPhase = 1; animPeriod = 0.01; }; class Pack { source = "user"; initPhase = 1; animPeriod = 0.01; }; }; class AnimEvents { class SoundWeapon { class movement_walk { soundSet = "mediumtent_movement_walk_SoundSet"; id = 1; }; class movement_run { soundSet = "mediumtent_movement_run_SoundSet"; id = 3; }; class movement_sprint { soundSet = "mediumtent_movement_sprint_SoundSet"; id = 5; }; class pickUpItem_Light { soundSet = "pickUpTentLight_SoundSet"; id = 796; }; class pickUpItem { soundSet = "pickUpTent_SoundSet"; id = 797; }; class mediumtent_drop { soundset = "mediumtent_drop_SoundSet"; id = 898; }; }; }; };
вставка кода в обязательный тег для его вставки (see edit history)
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