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paranoyk

Увеличение ХП постройкам игрока.

И таки в чём суть проблемы,жили мы жили,пока жЫвотные сломали и это...
И так,что имеем.
gear_camping.pbo распаковываем. вытягиваем config
 

class CfgPatches
{
	class DZ_Gear_Camping
	{
		units[]=
		{
			"TentMedium_Packed",
			"TentMedium_Pitched"
		};
		weapons[]={};
		requiredVersion=0.1;
		requiredAddons[]=
		{
			"DZ_Data"
		};
	};
};
class CfgVehicles
{
	class Inventory_Base;
	class Container_Base;
	class WorldContainer_Base;
	class HouseNoDestruct;
	class Static;
	class BaseBuildingBase: Inventory_Base
	{
	};
	class TentBase: Container_Base
	{
		destrType="DestructTent";
	};
	class MediumTent: TentBase
	{
		scope=2;
		displayName="$STR_CfgVehicles_MediumTent0";
		descriptionShort="$STR_CfgVehicles_MediumTent1";
		model="\DZ\gear\camping\MediumTent.p3d";
		bounding="BSphere";
		overrideDrawArea="3.0";
		forceFarBubble="true";
		slopeTolerance=0.2;
		yawPitchRollLimit[]={12,12,12};
		hiddenSelections[]=
		{
			"bags",
			"camo",
			"xlights_glass_r",
			"xlights_glass_g",
			"xlights_glass_b",
			"xlights_glass_y"
		};
		hiddenSelectionsTextures[]=
		{
			"#(argb,8,8,3)color(0.470588,0.470588,0.470588,1.0,co)",
			"dz\gear\camping\data\tent_pristine_co.paa"
		};
		hiddenSelectionsMaterials[]=
		{
			"dz\gear\camping\data\tent_medium_packed.rvmat",
			"dz\gear\camping\data\tent_medium_pitched.rvmat"
		};
		openable=0;
		carveNavmesh=1;
		weight=10000;
		itemSize[]={8,4};
		itemsCargoSize[]={10,20};
		itemBehaviour=2;
		lootCategory="Tents";
		placement="ForceSlopeOnTerrain";
		physLayer="item_large";
		repairableWithKits[]={5,2};
		repairCosts[]={30,25};
		attachments[]=
		{
			"CamoNet",
			"Lights"
		};
		rotationFlags=2;
		class DamageSystem
		{
			class GlobalHealth
			{
				class Health
				{
					hitpoints=600;
					healthLevels[]=
					{
						
						{
							1,
							
							{
								""
							}
						},
						
						{
							0.69999999,
							
							{
								""
							}
						},
						
						{
							0.5,
							
							{
								""
							}
						},
						
						{
							0.30000001,
							
							{
								""
							}
						},
						
						{
							0,
							
							{
								""
							}
						}
					};
				};
			};
			class GlobalArmor
			{
				class Projectile
				{
					class Health
					{
						damage=0.050000001;
					};
				};
				class Melee
				{
					class Health
					{
						damage=0.30000001;
					};
				};
				class FragGrenade
				{
					class Health
					{
						damage=8;
					};
				};
			};
			class DamageZones
			{
				class Body
				{
					class Health
					{
						hitpoints=600;
						transferToGlobalCoef=0.5;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"DZ\gear\camping\data\tent_medium_packed.rvmat",
									"DZ\gear\camping\data\tent_pristine_co.paa"
								}
							},
							
							{
								0.69999999,
								
								{
									"DZ\gear\camping\data\tent_medium_packed.rvmat",
									"DZ\gear\camping\data\tent_worn_co.paa"
								}
							},
							
							{
								0.5,
								
								{
									"DZ\gear\camping\data\tent_medium_packed_damage.rvmat",
									"DZ\gear\camping\data\tent_damage_co.paa"
								}
							},
							
							{
								0.30000001,
								
								{
									"DZ\gear\camping\data\tent_medium_packed_damage.rvmat",
									"DZ\gear\camping\data\tent_destruct_co.paa"
								}
							},
							
							{
								0,
								
								{
									"DZ\gear\camping\data\tent_medium_packed_destruct.rvmat",
									"DZ\gear\camping\data\tent_destruct_co.paa"
								}
							}
						};
					};
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=0.050000001;
							};
						};
						class Melee
						{
							class Health
							{
								damage=0.30000001;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=8;
							};
						};
					};
					componentNames[]=
					{
						"body"
					};
					transferToZonesNames[]=
					{
						"Inventory"
					};
					transferToZonesCoefs[]={1};
					fatalInjuryCoef=-1;
				};
				class Inventory
				{
					class Health
					{
						hitpoints=600;
						transferToGlobalCoef=0.5;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"DZ\gear\camping\data\tent_medium_packed.rvmat"
								}
							},
							
							{
								0.69999999,
								
								{
									"DZ\gear\camping\data\tent_medium_packed.rvmat"
								}
							},
							
							{
								0.5,
								
								{
									"DZ\gear\camping\data\tent_medium_packed_damage.rvmat"
								}
							},
							
							{
								0.30000001,
								
								{
									"DZ\gear\camping\data\tent_medium_packed_damage.rvmat"
								}
							},
							
							{
								0,
								
								{
									"DZ\gear\camping\data\tent_medium_packed_destruct.rvmat"
								}
							}
						};
					};
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=0.050000001;
							};
						};
						class Melee
						{
							class Health
							{
								damage=0.30000001;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=8;
							};
						};
					};
					componentNames[]=
					{
						"inventory"
					};
					transferToZonesNames[]=
					{
						"Body",
						"Entrance"
					};
					transferToZonesCoefs[]={1,1};
					fatalInjuryCoef=-1;
				};
				class Entrance
				{
					class Health
					{
						hitpoints=600;
						transferToGlobalCoef=0;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"DZ\gear\camping\data\tent_pristine_co.paa"
								}
							},
							
							{
								0.69999999,
								
								{
									"DZ\gear\camping\data\tent_worn_co.paa"
								}
							},
							
							{
								0.5,
								
								{
									"DZ\gear\camping\data\tent_damage_co.paa"
								}
							},
							
							{
								0.30000001,
								
								{
									"DZ\gear\camping\data\tent_destruct_co.paa"
								}
							},
							
							{
								0,
								
								{
									"DZ\gear\camping\data\tent_ruined_ca.paa"
								}
							}
						};
					};
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=0.1;
							};
						};
						class Melee
						{
							class Health
							{
								damage=1;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=10;
							};
						};
					};
					displayName="$STR_CfgVehicles_Tent_Entrance0";
					componentNames[]=
					{
						"entranceo",
						"entrancec"
					};
					fatalInjuryCoef=-1;
				};
			};
		};
		class PointLights
		{
			class PointLight
			{
				color[]={1,1,1,0.050000001};
				ambient[]={0.0099999998,0.0099999998,0.0099999998,0.0099999998};
				position="light";
				hitpoint="bulb";
				selection="bulb";
				size=0;
				radius=5;
				brightness=0.001;
				dayLight=1;
				heatHazeRadius=0;
				heatHazePower=0;
				fireEffect=0;
				fireEffectOctaves=0;
				fireEffectPersistence=0;
				fireEffectFract=0;
			};
		};
		class GUIInventoryAttachmentsProps
		{
			class Attachments
			{
				name="$STR_attachment_accessories";
				description="";
				attachmentSlots[]=
				{
					"CamoNet",
					"Lights"
				};
				icon="set:dayz_inventory image:cat_fp_tents";
				view_index=1;
			};
		};
		class AnimationSources
		{
			class Body
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class CamoNet
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Inventory
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class EntranceO
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class EntranceC
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Xlights
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Xlights_glass_r
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Xlights_glass_g
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Xlights_glass_b
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Xlights_glass_y
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Cord_folded
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Cord_plugged
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Pack
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
		};
		class AnimEvents
		{
			class SoundWeapon
			{
				class movement_walk
				{
					soundSet="mediumtent_movement_walk_SoundSet";
					id=1;
				};
				class movement_run
				{
					soundSet="mediumtent_movement_run_SoundSet";
					id=3;
				};
				class movement_sprint
				{
					soundSet="mediumtent_movement_sprint_SoundSet";
					id=5;
				};
				class pickUpItem_Light
				{
					soundSet="pickUpTentLight_SoundSet";
					id=796;
				};
				class pickUpItem
				{
					soundSet="pickUpTent_SoundSet";
					id=797;
				};
				class mediumtent_drop
				{
					soundset="mediumtent_drop_SoundSet";
					id=898;
				};
			};
		};
	};
	class MediumTent_Green: MediumTent
	{
		hiddenSelectionsTextures[]=
		{
			"#(argb,8,8,3)color(0.152941,0.176471,0.101961,1.0,co)",
			"dz\gear\camping\data\tent_pristine_co.paa"
		};
		hiddenSelectionsMaterials[]=
		{
			"dz\gear\camping\data\tent_medium_packed.rvmat",
			"dz\gear\camping\data\tent_medium_pitched_g.rvmat"
		};
	};
	class MediumTent_Orange: MediumTent
	{
		hiddenSelectionsTextures[]=
		{
			"#(argb,8,8,3)color(0.152941,0.145098,0.203922,1.0,co)",
			"dz\gear\camping\data\tent_pristine_co.paa"
		};
		hiddenSelectionsMaterials[]=
		{
			"dz\gear\camping\data\tent_medium_packed.rvmat",
			"dz\gear\camping\data\tent_medium_pitched_o.rvmat"
		};
	};
	class MediumTentPlacing: MediumTent
	{
		displayName="This is a hologram";
		descriptionShort="Nothing to see here, move along";
		model="\DZ\gear\camping\MediumTentPlacing.p3d";
		storageCategory=10;
		hiddenSelections[]=
		{
			"placing"
		};
		hiddenSelectionsTextures[]=
		{
			"dz\gear\camping\data\tent_medium_pitched_b_co.tga"
		};
		hiddenSelectionsMaterials[]=
		{
			"dz\gear\camping\data\tent_medium_pitched.rvmat"
		};
		hologramMaterial="tent_medium";
		hologramMaterialPath="dz\gear\camping\data";
		class AnimationSources
		{
			class Placing
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
		};
	};
	class MediumTent_GreenPlacing: MediumTentPlacing
	{
	};
	class MediumTent_OrangePlacing: MediumTentPlacing
	{
	};
	class MediumTentClutterCutter: Static
	{
		scope=1;
		model="\DZ\gear\camping\MediumTentClutterCutter.p3d";
		displayName="$STR_CfgVehicles_ClutterCutter6x60";
		icon="";
		simulation="thing";
		nameSound="";
		vehicleClass="Misc";
		mapSize=0.69999999;
		accuracy=0.2;
		destrType="DestructNo";
	};
	class LargeTent: TentBase
	{
		scope=2;
		displayName="$STR_CfgVehicles_LargeTent0";
		descriptionShort="$STR_CfgVehicles_LargeTent1";
		model="\DZ\gear\camping\LargeTent.p3d";
		bounding="BSphere";
		overrideDrawArea="3.0";
		forceFarBubble="true";
		slopeTolerance=0.30000001;
		yawPitchRollLimit[]={12,12,12};
		hiddenSelections[]=
		{
			"entrancec",
			"camo",
			"bags",
			"xlights_glass_r",
			"xlights_glass_g",
			"xlights_glass_b",
			"xlights_glass_y"
		};
		hiddenSelectionsTextures[]=
		{
			"dz\gear\camping\data\tent_door_co.paa",
			"",
			"dz\gear\camping\data\bagpack_co.paa"
		};
		hiddenSelectionsMaterials[]=
		{
			"dz\gear\camping\data\tent_door.rvmat",
			"dz\gear\camping\data\large_tent.rvmat",
			"dz\gear\camping\data\bagpack.rvmat"
		};
		openable=0;
		carveNavmesh=1;
		weight=20000;
		itemSize[]={10,4};
		itemsCargoSize[]={10,40};
		itemBehaviour=0;
		lootCategory="Tents";
		placement="ForceSlopeOnTerrain";
		physLayer="item_large";
		repairableWithKits[]={5,2};
		repairCosts[]={30,25};
		attachments[]=
		{
			"CamoNet",
			"Lights"
		};
		minPlacingDist=10;
		rotationFlags=2;
		class DamageSystem
		{
			class GlobalHealth
			{
				class Health
				{
					hitpoints=2000;
					healthLevels[]=
					{
						
						{
							1,
							
							{
								""
							}
						},
						
						{
							0.69999999,
							
							{
								""
							}
						},
						
						{
							0.5,
							
							{
								""
							}
						},
						
						{
							0.30000001,
							
							{
								""
							}
						},
						
						{
							0,
							
							{
								""
							}
						}
					};
				};
			};
			class GlobalArmor
			{
				class Projectile
				{
					class Health
					{
						damage=0.050000001;
					};
				};
				class Melee
				{
					class Health
					{
						damage=0.30000001;
					};
				};
				class FragGrenade
				{
					class Health
					{
						damage=8;
					};
				};
			};
			class DamageZones
			{
				class Body
				{
					class Health
					{
						hitpoints=2000;
						transferToGlobalCoef=0.5;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"dz\gear\camping\Data\tent_pristine_co.paa",
									"DZ\gear\camping\data\bagpack.rvmat"
								}
							},
							
							{
								0.69999999,
								
								{
									"dz\gear\camping\data\tent_worn_co.paa",
									"DZ\gear\camping\data\bagpack.rvmat"
								}
							},
							
							{
								0.5,
								
								{
									"dz\gear\camping\data\tent_damage_co.paa",
									"DZ\gear\camping\data\bagpack_damage.rvmat"
								}
							},
							
							{
								0.30000001,
								
								{
									"dz\gear\camping\data\tent_destruct_co.paa",
									"DZ\gear\camping\data\bagpack_damage.rvmat"
								}
							},
							
							{
								0,
								
								{
									"dz\gear\camping\data\tent_destruct_co.paa",
									"DZ\gear\camping\data\bagpack_destruct.rvmat"
								}
							}
						};
					};
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=0.050000001;
							};
						};
						class Melee
						{
							class Health
							{
								damage=0.30000001;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=8;
							};
						};
					};
					componentNames[]=
					{
						"body"
					};
					transferToZonesNames[]=
					{
						"Inventory"
					};
					transferToZonesCoefs[]={1};
					fatalInjuryCoef=-1;
				};
				class Inventory
				{
					class Health
					{
						hitpoints=2000;
						transferToGlobalCoef=0.5;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"DZ\gear\camping\data\bagpack.rvmat"
								}
							},
							
							{
								0.69999999,
								
								{
									"DZ\gear\camping\data\bagpack.rvmat"
								}
							},
							
							{
								0.5,
								
								{
									"DZ\gear\camping\data\bagpack_damage.rvmat"
								}
							},
							
							{
								0.30000001,
								
								{
									"DZ\gear\camping\data\bagpack_damage.rvmat"
								}
							},
							
							{
								0,
								
								{
									"DZ\gear\camping\data\bagpack_destruct.rvmat"
								}
							}
						};
					};
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=0.050000001;
							};
						};
						class Melee
						{
							class Health
							{
								damage=0.30000001;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=8;
							};
						};
					};
					componentNames[]=
					{
						"inventory"
					};
					transferToZonesNames[]=
					{
						"Body",
						"Entrance",
						"Window1",
						"Window2",
						"Window3",
						"Window4",
						"Window5",
						"Window6",
						"Window7"
					};
					transferToZonesCoefs[]={1,1,1,1,1,1,1,1,1};
					fatalInjuryCoef=-1;
				};
				class Entrance
				{
					class Health
					{
						hitpoints=2000;
						transferToGlobalCoef=0;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"DZ\gear\camping\data\tent_door.rvmat",
									"DZ\gear\camping\data\tent_pristine_co.paa"
								}
							},
							
							{
								0.69999999,
								
								{
									"DZ\gear\camping\data\tent_door.rvmat",
									"DZ\gear\camping\data\tent_worn_co.paa"
								}
							},
							
							{
								0.5,
								
								{
									"DZ\gear\camping\data\tent_door_damage.rvmat",
									"DZ\gear\camping\data\tent_damage_co.paa"
								}
							},
							
							{
								0.30000001,
								
								{
									"DZ\gear\camping\data\tent_door_damage.rvmat",
									"DZ\gear\camping\data\tent_destruct_co.paa"
								}
							},
							
							{
								0,
								
								{
									"DZ\gear\camping\data\tent_door.rvmat",
									"DZ\gear\camping\data\tent_ruined_ca.paa"
								}
							}
						};
					};
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=1;
							};
						};
						class Melee
						{
							class Health
							{
								damage=5;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=40;
							};
						};
					};
					displayName="$STR_CfgVehicles_Tent_Entrance0";
					componentNames[]=
					{
						"entranceo",
						"entrancec"
					};
					fatalInjuryCoef=-1;
				};
				class Window_Base
				{
					class Health
					{
						hitpoints=2000;
						transferToGlobalCoef=0;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"DZ\gear\camping\data\tent_pristine_co.paa"
								}
							},
							
							{
								0.69999999,
								
								{
									"DZ\gear\camping\data\tent_worn_co.paa"
								}
							},
							
							{
								0.5,
								
								{
									"DZ\gear\camping\data\tent_damage_co.paa"
								}
							},
							
							{
								0.30000001,
								
								{
									"DZ\gear\camping\data\tent_destruct_co.paa"
								}
							},
							
							{
								0,
								
								{
									"DZ\gear\camping\data\tent_ruined_ca.paa"
								}
							}
						};
					};
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=1;
							};
						};
						class Melee
						{
							class Health
							{
								damage=5;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=40;
							};
						};
					};
					displayName="$STR_CfgVehicles_LargeTent_Window0";
					componentNames[]=
					{
						""
					};
					fatalInjuryCoef=-1;
				};
				class Window1: Window_Base
				{
					componentNames[]=
					{
						"window1o",
						"window1c"
					};
				};
				class Window2: Window_Base
				{
					componentNames[]=
					{
						"window2o",
						"window2c"
					};
				};
				class Window3: Window_Base
				{
					componentNames[]=
					{
						"window3o",
						"window3c"
					};
				};
				class Window4: Window_Base
				{
					componentNames[]=
					{
						"window4o",
						"window4c"
					};
				};
				class Window5: Window_Base
				{
					componentNames[]=
					{
						"window5o",
						"window5c"
					};
				};
				class Window6: Window_Base
				{
					componentNames[]=
					{
						"window6o",
						"window6c"
					};
				};
				class Window7: Window_Base
				{
					componentNames[]=
					{
						"window7o",
						"window7c"
					};
				};
			};
		};
		class PointLights
		{
			class PointLight
			{
				color[]={1,1,1,0.050000001};
				ambient[]={0.0099999998,0.0099999998,0.0099999998,0.0099999998};
				position="light";
				hitpoint="bulb";
				selection="bulb";
				size=0;
				radius=5;
				brightness=0.001;
				dayLight=1;
				heatHazeRadius=0;
				heatHazePower=0;
				fireEffect=0;
				fireEffectOctaves=0;
				fireEffectPersistence=0;
				fireEffectFract=0;
			};
		};
		class GUIInventoryAttachmentsProps
		{
			class Attachments
			{
				name="$STR_attachment_accessories";
				description="";
				attachmentSlots[]=
				{
					"CamoNet",
					"Lights"
				};
				icon="set:dayz_inventory image:cat_fp_tents";
				view_index=1;
			};
		};
		class AnimationSources
		{
			class Body
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class CamoNet
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Inventory
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class EntranceO
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class EntranceC
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Window1O
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Window2O
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Window3O
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Window4O
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Window5O
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Window6O
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Window7O
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Window1C
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Window2C
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Window3C
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Window4C
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Window5C
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Window6C
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Window7C
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Xlights
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Xlights_glass_r
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Xlights_glass_g
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Xlights_glass_b
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Xlights_glass_y
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Cord_folded
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Cord_plugged
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Pack
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
		};
		class AnimEvents
		{
			class SoundWeapon
			{
				class movement_walk
				{
					soundSet="mediumtent_movement_walk_SoundSet";
					id=1;
				};
				class movement_run
				{
					soundSet="mediumtent_movement_run_SoundSet";
					id=3;
				};
				class movement_sprint
				{
					soundSet="mediumtent_movement_sprint_SoundSet";
					id=5;
				};
				class pickUpItem_Light
				{
					soundSet="pickUpTentLight_SoundSet";
					id=796;
				};
				class pickUpItem
				{
					soundSet="pickUpTent_SoundSet";
					id=797;
				};
				class mediumtent_drop
				{
					soundset="mediumtent_drop_SoundSet";
					id=898;
				};
			};
		};
	};
	class LargeTentPlacing: LargeTent
	{
		displayName="This is a hologram";
		descriptionShort="Nothing to see here, move along";
		model="\DZ\gear\camping\LargeTentPlacing.p3d";
		storageCategory=10;
		hiddenSelections[]=
		{
			"placing"
		};
		hiddenSelectionsTextures[]=
		{
			"dz\gear\camping\data\large_tent_co.tga"
		};
		hiddenSelectionsMaterials[]=
		{
			"dz\gear\camping\data\large_tent.rvmat"
		};
		hologramMaterial="large_tent";
		hologramMaterialPath="dz\gear\camping\data";
		class AnimationSources
		{
			class Placing
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
		};
	};
	class LargeTentClutterCutter: Static
	{
		scope=1;
		model="\DZ\gear\camping\LargeTentClutterCutter.p3d";
		displayName="$STR_CfgVehicles_ClutterCutter6x60";
		icon="";
		simulation="thing";
		nameSound="";
		vehicleClass="Misc";
		mapSize=0.69999999;
		accuracy=0.2;
		destrType="DestructNo";
	};
	class CarTent: TentBase
	{
		scope=2;
		displayName="$STR_CfgVehicles_CarTent0";
		descriptionShort="$STR_CfgVehicles_CarTent1";
		model="\DZ\gear\camping\CarTent.p3d";
		bounding="BSphere";
		overrideDrawArea="3.0";
		forceFarBubble="true";
		slopeTolerance=0.30000001;
		yawPitchRollLimit[]={15,15,15};
		hiddenSelections[]=
		{
			"bags",
			"camo",
			"xlights_glass_r",
			"xlights_glass_g",
			"xlights_glass_b",
			"xlights_glass_y"
		};
		hiddenSelectionsTextures[]=
		{
			"dz\gear\camping\data\car_tent_packed_co.paa",
			"dz\gear\camping\data\tent_pristine_co.paa"
		};
		hiddenSelectionsMaterials[]=
		{
			"dz\gear\camping\data\car_tent_packed.rvmat",
			"dz\gear\camping\data\car_tent.rvmat"
		};
		openable=0;
		carveNavmesh=1;
		weight=20000;
		itemSize[]={10,5};
		itemsCargoSize[]={10,50};
		itemBehaviour=0;
		lootCategory="Tents";
		placement="ForceSlopeOnTerrain";
		physLayer="item_large";
		repairableWithKits[]={5,2};
		repairCosts[]={30,25};
		attachments[]=
		{
			"CamoNet",
			"Lights"
		};
		minPlacingDist=10;
		rotationFlags=2;
		class DamageSystem
		{
			class GlobalHealth
			{
				class Health
				{
					hitpoints=1700;
					healthLevels[]=
					{
						
						{
							1,
							
							{
								""
							}
						},
						
						{
							0.69999999,
							
							{
								""
							}
						},
						
						{
							0.5,
							
							{
								""
							}
						},
						
						{
							0.30000001,
							
							{
								""
							}
						},
						
						{
							0,
							
							{
								""
							}
						}
					};
				};
			};
			class GlobalArmor
			{
				class Projectile
				{
					class Health
					{
						damage=0.050000001;
					};
				};
				class Melee
				{
					class Health
					{
						damage=0.30000001;
					};
				};
				class FragGrenade
				{
					class Health
					{
						damage=8;
					};
				};
			};
			class DamageZones
			{
				class Body
				{
					class Health
					{
						hitpoints=1700;
						transferToGlobalCoef=0.5;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"DZ\gear\camping\data\car_tent_packed.rvmat",
									"DZ\gear\camping\data\tent_pristine_co.paa"
								}
							},
							
							{
								0.69999999,
								
								{
									"DZ\gear\camping\data\car_tent_packed.rvmat",
									"DZ\gear\camping\data\tent_worn_co.paa"
								}
							},
							
							{
								0.5,
								
								{
									"DZ\gear\camping\data\car_tent_packed_damage.rvmat",
									"DZ\gear\camping\data\tent_damage_co.paa"
								}
							},
							
							{
								0.30000001,
								
								{
									"DZ\gear\camping\data\car_tent_packed_damage.rvmat",
									"DZ\gear\camping\data\tent_destruct_co.paa"
								}
							},
							
							{
								0,
								
								{
									"DZ\gear\camping\data\car_tent_packed_destruct.rvmat",
									"DZ\gear\camping\data\tent_destruct_co.paa"
								}
							}
						};
					};
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=0.050000001;
							};
						};
						class Melee
						{
							class Health
							{
								damage=0.30000001;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=8;
							};
						};
					};
					componentNames[]=
					{
						"body"
					};
					transferToZonesNames[]=
					{
						"Inventory"
					};
					transferToZonesCoefs[]={1};
					fatalInjuryCoef=-1;
				};
				class Inventory
				{
					class Health
					{
						hitpoints=1700;
						transferToGlobalCoef=0.5;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"DZ\gear\camping\data\car_tent_packed.rvmat"
								}
							},
							
							{
								0.69999999,
								
								{
									"DZ\gear\camping\data\car_tent_packed.rvmat"
								}
							},
							
							{
								0.5,
								
								{
									"DZ\gear\camping\data\car_tent_packed_damage.rvmat"
								}
							},
							
							{
								0.30000001,
								
								{
									"DZ\gear\camping\data\car_tent_packed_damage.rvmat"
								}
							},
							
							{
								0,
								
								{
									"DZ\gear\camping\data\car_tent_packed_destruct.rvmat"
								}
							}
						};
					};
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=0.050000001;
							};
						};
						class Melee
						{
							class Health
							{
								damage=0.30000001;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=8;
							};
						};
					};
					componentNames[]=
					{
						"inventory"
					};
					transferToZonesNames[]=
					{
						"Body",
						"Entrance"
					};
					transferToZonesCoefs[]={1,1};
					fatalInjuryCoef=-1;
				};
				class Entrance
				{
					class Health
					{
						hitpoints=1700;
						transferToGlobalCoef=0;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"DZ\gear\camping\data\tent_pristine_co.paa"
								}
							},
							
							{
								0.69999999,
								
								{
									"DZ\gear\camping\data\tent_worn_co.paa"
								}
							},
							
							{
								0.5,
								
								{
									"DZ\gear\camping\data\tent_damage_co.paa"
								}
							},
							
							{
								0.30000001,
								
								{
									"DZ\gear\camping\data\tent_destruct_co.paa"
								}
							},
							
							{
								0,
								
								{
									"DZ\gear\camping\data\tent_ruined_ca.paa"
								}
							}
						};
					};
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=0.1;
							};
						};
						class Melee
						{
							class Health
							{
								damage=0.5;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=10;
							};
						};
					};
					displayName="$STR_CfgVehicles_Tent_Entrance0";
					componentNames[]=
					{
						"entranceo",
						"entrancec"
					};
					fatalInjuryCoef=-1;
				};
			};
		};
		class PointLights
		{
			class PointLight
			{
				color[]={1,1,1,0.050000001};
				ambient[]={0.0099999998,0.0099999998,0.0099999998,0.0099999998};
				position="light";
				hitpoint="bulb";
				selection="bulb";
				size=0;
				radius=5;
				brightness=0.001;
				dayLight=1;
				heatHazeRadius=0;
				heatHazePower=0;
				fireEffect=0;
				fireEffectOctaves=0;
				fireEffectPersistence=0;
				fireEffectFract=0;
			};
		};
		class GUIInventoryAttachmentsProps
		{
			class Attachments
			{
				name="$STR_attachment_accessories";
				description="";
				attachmentSlots[]=
				{
					"CamoNet",
					"Lights"
				};
				icon="set:dayz_inventory image:cat_fp_tents";
				view_index=1;
			};
		};
		class AnimationSources
		{
			class Body
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class CamoNet
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Inventory
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class EntranceO
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class EntranceC
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Xlights
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Xlights_glass_r
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Xlights_glass_g
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Xlights_glass_b
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Xlights_glass_y
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Cord_folded
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Cord_plugged
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Pack
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
		};
		class AnimEvents
		{
			class SoundWeapon
			{
				class movement
				{
					soundSet="cartent_movement_SoundSet";
					id=1;
				};
				class pickUpItem_Light
				{
					soundSet="pickUpTentLight_SoundSet";
					id=796;
				};
				class pickUpItem
				{
					soundSet="pickUpTent_SoundSet";
					id=797;
				};
				class mediumtent_drop
				{
					soundset="mediumtent_drop_SoundSet";
					id=898;
				};
			};
		};
	};
	class CarTentPlacing: CarTent
	{
		displayName="This is a hologram";
		descriptionShort="Nothing to see here, move along";
		model="\DZ\gear\camping\CarTentPlacing.p3d";
		storageCategory=10;
		hiddenSelections[]=
		{
			"placing"
		};
		hiddenSelectionsTextures[]=
		{
			"dz\gear\camping\data\car_tent_co.tga"
		};
		hiddenSelectionsMaterials[]=
		{
			"dz\gear\camping\data\car_tent.rvmat"
		};
		hologramMaterial="car_tent";
		hologramMaterialPath="dz\gear\camping\data";
		class AnimationSources
		{
			class Placing
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
		};
	};
	class PartyTent: TentBase
	{
		scope=2;
		displayName="$STR_CfgVehicles_PartyTent0";
		descriptionShort="$STR_CfgVehicles_PartyTent1";
		model="\DZ\gear\camping\party_tent.p3d";
		bounding="BSphere";
		overrideDrawArea="3.0";
		forceFarBubble="true";
		slopeTolerance=0.30000001;
		yawPitchRollLimit[]={15,15,15};
		weight=10000;
		itemSize[]={9,4};
		itemsCargoSize[]={10,15};
		minPlacingDist=10;
		openable=0;
		carveNavmesh=1;
		itemBehaviour=0;
		lootCategory="Tents";
		placement="ForceSlopeOnTerrain";
		physLayer="item_large";
		rotationFlags=2;
		repairableWithKits[]={5,2};
		repairCosts[]={30,25};
		hiddenSelections[]=
		{
			"bags",
			"camo",
			"party_tent_pieces",
			"party_tent_tubes_cables",
			"xlights_glass_r",
			"xlights_glass_g",
			"xlights_glass_b",
			"xlights_glass_y"
		};
		hiddenSelectionsTextures[]=
		{
			"#(argb,8,8,3)color(0.619608,0.603922,0.505882,1.0,co)",
			"dz\gear\camping\data\tent_pristine_co.paa",
			"dz\gear\camping\data\party_tent_pieces_co.paa",
			"dz\gear\camping\data\party_tent_tubes_cables_co.paa"
		};
		hiddenSelectionsMaterials[]=
		{
			"dz\gear\camping\data\party_tent_bag.rvmat",
			"dz\gear\camping\data\party_tent_cloth.rvmat",
			"dz\gear\camping\data\party_tent_pieces.rvmat",
			"dz\gear\camping\data\party_tent_tubes_cables.rvmat"
		};
		attachments[]=
		{
			"CamoNet",
			"Lights"
		};
		class DamageSystem
		{
			class GlobalHealth
			{
				class Health
				{
					hitpoints=1400;
					healthLevels[]=
					{
						
						{
							1,
							
							{
								""
							}
						},
						
						{
							0.69999999,
							
							{
								""
							}
						},
						
						{
							0.5,
							
							{
								""
							}
						},
						
						{
							0.30000001,
							
							{
								""
							}
						},
						
						{
							0,
							
							{
								""
							}
						}
					};
				};
			};
			class GlobalArmor
			{
				class Projectile
				{
					class Health
					{
						damage=0.050000001;
					};
				};
				class Melee
				{
					class Health
					{
						damage=0.30000001;
					};
				};
				class FragGrenade
				{
					class Health
					{
						damage=8;
					};
				};
			};
			class DamageZones
			{
				class Body
				{
					class Health
					{
						hitpoints=1400;
						transferToGlobalCoef=0.5;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"dz\gear\camping\Data\party_tent_bag.rvmat",
									"dz\gear\camping\Data\tent_pristine_co.paa"
								}
							},
							
							{
								0.69999999,
								
								{
									"dz\gear\camping\Data\party_tent_bag.rvmat",
									"dz\gear\camping\data\tent_worn_co.paa"
								}
							},
							
							{
								0.5,
								
								{
									"dz\gear\camping\Data\party_tent_bag_damage.rvmat",
									"dz\gear\camping\data\tent_damage_co.paa"
								}
							},
							
							{
								0.30000001,
								
								{
									"dz\gear\camping\Data\party_tent_bag_damage.rvmat",
									"dz\gear\camping\data\tent_destruct_co.paa"
								}
							},
							
							{
								0,
								
								{
									"dz\gear\camping\Data\party_tent_bag_destruct.rvmat",
									"dz\gear\camping\data\tent_destruct_co.paa"
								}
							}
						};
					};
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=0.050000001;
							};
						};
						class Melee
						{
							class Health
							{
								damage=0.30000001;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=8;
							};
						};
					};
					componentNames[]=
					{
						"body"
					};
					transferToZonesNames[]=
					{
						"Inventory"
					};
					transferToZonesCoefs[]={1};
					fatalInjuryCoef=-1;
				};
				class Inventory
				{
					class Health
					{
						hitpoints=1400;
						transferToGlobalCoef=0.5;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"DZ\gear\camping\data\party_tent_bag.rvmat"
								}
							},
							
							{
								0.69999999,
								
								{
									"DZ\gear\camping\data\party_tent_bag.rvmat"
								}
							},
							
							{
								0.5,
								
								{
									"DZ\gear\camping\data\party_tent_bag_damage.rvmat"
								}
							},
							
							{
								0.30000001,
								
								{
									"DZ\gear\camping\data\party_tent_bag_damage.rvmat"
								}
							},
							
							{
								0,
								
								{
									"DZ\gear\camping\data\party_tent_bag_destruct.rvmat"
								}
							}
						};
					};
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=0.050000001;
							};
						};
						class Melee
						{
							class Health
							{
								damage=0.30000001;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=8;
							};
						};
					};
					componentNames[]=
					{
						"inventory"
					};
					transferToZonesNames[]=
					{
						"Body",
						"Door1",
						"Door2",
						"Door3",
						"Door4",
						"Door5",
						"Door6"
					};
					transferToZonesCoefs[]={1,1,1,1,1,1,1};
					fatalInjuryCoef=-1;
				};
				class Door_Base
				{
					class Health
					{
						hitpoints=1400;
						transferToGlobalCoef=0;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"DZ\gear\camping\data\tent_pristine_co.paa"
								}
							},
							
							{
								0.69999999,
								
								{
									"DZ\gear\camping\data\tent_worn_co.paa"
								}
							},
							
							{
								0.5,
								
								{
									"DZ\gear\camping\data\tent_damage_co.paa"
								}
							},
							
							{
								0.30000001,
								
								{
									"DZ\gear\camping\data\tent_destruct_co.paa"
								}
							},
							
							{
								0,
								
								{
									"DZ\gear\camping\data\tent_ruined_ca.paa"
								}
							}
						};
					};
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=1;
							};
						};
						class Melee
						{
							class Health
							{
								damage=0.30000001;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=8;
							};
						};
					};
					displayName="$STR_CfgVehicles_PartyTent_Door0";
					componentNames[]=
					{
						""
					};
					fatalInjuryCoef=-1;
				};
				class Door1: Door_Base
				{
					componentNames[]=
					{
						"door1c",
						"door1o"
					};
				};
				class Door2: Door_Base
				{
					componentNames[]=
					{
						"door2c",
						"door2o"
					};
				};
				class Door3: Door_Base
				{
					componentNames[]=
					{
						"door3c",
						"door3o"
					};
				};
				class Door4: Door_Base
				{
					componentNames[]=
					{
						"door4c",
						"door4o"
					};
				};
				class Door5: Door_Base
				{
					componentNames[]=
					{
						"door5c",
						"door5o"
					};
				};
				class Door6: Door_Base
				{
					componentNames[]=
					{
						"door6c",
						"door6o"
					};
				};
			};
		};
		class PointLights
		{
			class PointLight
			{
				color[]={1,1,1,0.050000001};
				ambient[]={0.0099999998,0.0099999998,0.0099999998,0.0099999998};
				position="light";
				hitpoint="bulb";
				selection="bulb";
				size=0;
				radius=5;
				brightness=0.001;
				dayLight=1;
				heatHazeRadius=0;
				heatHazePower=0;
				fireEffect=0;
				fireEffectOctaves=0;
				fireEffectPersistence=0;
				fireEffectFract=0;
			};
		};
		class GUIInventoryAttachmentsProps
		{
			class Attachments
			{
				name="$STR_attachment_accessories";
				description="";
				attachmentSlots[]=
				{
					"CamoNet",
					"Lights"
				};
				icon="set:dayz_inventory image:cat_fp_tents";
				view_index=1;
			};
		};
		class AnimationSources
		{
			class Body
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class CamoNet
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Inventory
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Door1c
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Door1o
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Door2c
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Door2o
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Door3c
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Door3o
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Door4c
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Door4o
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Door5c
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Door5o
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Door6c
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Door6o
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Camo1c
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Camo1o
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Camo2c
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Camo2o
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Camo3c
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Camo3o
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Camo4c
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Camo4o
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Camo5c
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Camo5o
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Camo6c
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Camo6o
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Camo_Roof
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Xlights
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Xlights_glass_r
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Xlights_glass_g
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Xlights_glass_b
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Xlights_glass_y
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Cord_folded
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Cord_plugged
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Pack
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
		};
		class AnimEvents
		{
			class SoundWeapon
			{
				class movement_walk
				{
					soundSet="mediumtent_movement_walk_SoundSet";
					id=1;
				};
				class movement_run
				{
					soundSet="mediumtent_movement_run_SoundSet";
					id=3;
				};
				class movement_sprint
				{
					soundSet="mediumtent_movement_sprint_SoundSet";
					id=5;
				};
				class pickUpItem_Light
				{
					soundSet="pickUpTentLight_SoundSet";
					id=796;
				};
				class pickUpItem
				{
					soundSet="pickUpTent_SoundSet";
					id=797;
				};
				class mediumtent_drop
				{
					soundset="mediumtent_drop_SoundSet";
					id=898;
				};
			};
		};
	};
	class PartyTent_Blue: PartyTent
	{
		hiddenSelectionsTextures[]=
		{
			"#(argb,8,8,3)color(0.0862745,0.180392,0.537255,1.0,co)",
			"dz\gear\camping\data\tent_pristine_co.paa",
			"dz\gear\camping\data\party_tent_pieces_co.paa",
			"dz\gear\camping\data\party_tent_tubes_cables_co.paa"
		};
		hiddenSelectionsMaterials[]=
		{
			"dz\gear\camping\data\party_tent_bag.rvmat",
			"dz\gear\camping\data\party_tent_cloth_blue.rvmat",
			"dz\gear\camping\data\party_tent_pieces.rvmat",
			"dz\gear\camping\data\party_tent_tubes_cables.rvmat"
		};
	};
	class PartyTent_Brown: PartyTent
	{
		hiddenSelectionsTextures[]=
		{
			"#(argb,8,8,3)color(0.196078,0,0.0980392,1.0,co)",
			"dz\gear\camping\data\tent_pristine_co.paa",
			"dz\gear\camping\data\party_tent_pieces_co.paa",
			"dz\gear\camping\data\party_tent_tubes_cables_co.paa"
		};
		hiddenSelectionsMaterials[]=
		{
			"dz\gear\camping\data\party_tent_bag.rvmat",
			"dz\gear\camping\data\party_tent_cloth_brown.rvmat",
			"dz\gear\camping\data\party_tent_pieces.rvmat",
			"dz\gear\camping\data\party_tent_tubes_cables.rvmat"
		};
	};
	class PartyTent_Lunapark: PartyTent
	{
		hiddenSelectionsTextures[]=
		{
			"#(argb,8,8,3)color(0.611765,0.584314,0.054902,1.0,co)",
			"dz\gear\camping\data\tent_pristine_co.paa",
			"dz\gear\camping\data\party_tent_pieces_co.paa",
			"dz\gear\camping\data\party_tent_tubes_cables_co.paa"
		};
		hiddenSelectionsMaterials[]=
		{
			"dz\gear\camping\data\party_tent_bag.rvmat",
			"dz\gear\camping\data\party_tent_cloth_lunapark.rvmat",
			"dz\gear\camping\data\party_tent_pieces.rvmat",
			"dz\gear\camping\data\party_tent_tubes_cables.rvmat"
		};
	};
	class PartyTentPlacing: PartyTent
	{
		displayName="This is a hologram";
		descriptionShort="Nothing to see here, move along";
		model="\DZ\gear\camping\party_tentPlacing.p3d";
		storageCategory=10;
		hiddenSelections[]=
		{
			"placing"
		};
		hiddenSelectionsTextures[]=
		{
			"dz\gear\camping\data\tent_pristine_co.paa"
		};
		hiddenSelectionsMaterials[]=
		{
			"dz\gear\camping\data\party_tent_cloth.rvmat"
		};
		hologramMaterial="party_tent";
		hologramMaterialPath="dz\gear\camping\data";
		class AnimationSources
		{
			class Placing
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
		};
	};
	class PartyTent_BluePlacing: PartyTentPlacing
	{
	};
	class PartyTent_BrownPlacing: PartyTentPlacing
	{
	};
	class PartyTent_LunaparkPlacing: PartyTentPlacing
	{
	};
	class CamoNetShelter: Inventory_Base
	{
		scope=2;
		displayName="$STR_CfgVehicles_CamoNetShelter0";
		descriptionShort="$STR_CfgVehicles_CamoNetShelter1";
		model="\DZ\gear\camping\camo_net_shelter.p3d";
		repairableWithKits[]={5,2};
		repairCosts[]={30,25};
		lootCategory="Crafted";
		weight=10000;
		itemSize[]={5,2};
		minPlacingDist=12;
		carveNavmesh=1;
		rotationFlags=2;
		class DamageSystem
		{
			class GlobalHealth
			{
				class Health
				{
					hitpoints=100;
					healthLevels[]=
					{
						
						{
							1,
							
							{
								"DZ\gear\camping\data\car_tent.rvmat"
							}
						},
						
						{
							0.69999999,
							
							{
								"DZ\gear\camping\data\car_tent.rvmat"
							}
						},
						
						{
							0.5,
							
							{
								"DZ\gear\camping\data\car_tent_damage.rvmat"
							}
						},
						
						{
							0.30000001,
							
							{
								"DZ\gear\camping\data\car_tent_damage.rvmat"
							}
						},
						
						{
							0,
							
							{
								"DZ\gear\camping\data\car_tent_destruct.rvmat"
							}
						}
					};
				};
			};
			class GlobalArmor
			{
				class Projectile
				{
					class Health
					{
						damage=0;
					};
					class Blood
					{
						damage=0;
					};
					class Shock
					{
						damage=0;
					};
				};
				class FragGrenade
				{
					class Health
					{
						damage=0;
					};
					class Blood
					{
						damage=0;
					};
					class Shock
					{
						damage=0;
					};
				};
			};
		};
	};
	class FenceKit: Inventory_Base
	{
		scope=2;
		displayName="$STR_CfgVehicles_FenceKit0";
		descriptionShort="$STR_CfgVehicles_FenceKit1";
		model="\DZ\gear\camping\fence_kit.p3d";
		rotationFlags=17;
		itemSize[]={1,5};
		weight=280;
		itemBehaviour=1;
		attachments[]=
		{
			"Rope"
		};
		class DamageSystem
		{
			class GlobalHealth
			{
				class Health
				{
					hitpoints=200;
					healthLevels[]=
					{
						
						{
							1,
							{}
						},
						
						{
							0.69999999,
							{}
						},
						
						{
							0.5,
							{}
						},
						
						{
							0.30000001,
							{}
						},
						
						{
							0,
							{}
						}
					};
				};
				class GlobalArmor
				{
					class Projectile
					{
						class Health
						{
							damage=0;
						};
						class Blood
						{
							damage=0;
						};
						class Shock
						{
							damage=0;
						};
					};
					class FragGrenade
					{
						class Health
						{
							damage=0;
						};
						class Blood
						{
							damage=0;
						};
						class Shock
						{
							damage=0;
						};
					};
				};
			};
		};
		class AnimationSources
		{
			class AnimSourceShown
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=0;
			};
			class AnimSourceHidden
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Inventory: AnimSourceHidden
			{
			};
			class Placing: AnimSourceHidden
			{
			};
		};
		class AnimEvents
		{
			class SoundWeapon
			{
				class crafting_1
				{
					soundSet="FenceKit_crafting_1_SoundSet";
					id=1111;
				};
				class crafting_2
				{
					soundSet="FenceKit_crafting_2_SoundSet";
					id=1112;
				};
				class crafting_3
				{
					soundSet="FenceKit_crafting_3_SoundSet";
					id=1113;
				};
				class crafting_4
				{
					soundSet="FenceKit_crafting_4_SoundSet";
					id=1114;
				};
				class crafting_5
				{
					soundSet="FenceKit_crafting_5_SoundSet";
					id=1115;
				};
			};
		};
	};
	class FenceKitPlacing: FenceKit
	{
		displayName="This is a hologram";
		descriptionShort="Nothing to see here, move along";
		scope=2;
		model="\DZ\gear\camping\fence_kit_placing.p3d";
		storageCategory=10;
		hiddenSelections[]=
		{
			"placing"
		};
		hiddenSelectionsTextures[]=
		{
			"dz\gear\consumables\data\pile_of_planks_co.tga"
		};
		hiddenSelectionsMaterials[]=
		{
			"dz\gear\camping\data\fence_pile_of_planks.rvmat"
		};
		hologramMaterial="tent_medium";
		hologramMaterialPath="dz\gear\camping\data";
		alignHologramToTerain=0;
		slopeTolerance=0.30000001;
	};
	class WatchtowerKit: Inventory_Base
	{
		scope=2;
		displayName="$STR_CfgVehicles_WatchtowerKit0";
		descriptionShort="$STR_CfgVehicles_WatchtowerKit1";
		model="\DZ\gear\camping\watchtower_kit.p3d";
		rotationFlags=17;
		itemSize[]={1,5};
		weight=280;
		itemBehaviour=1;
		attachments[]=
		{
			"Rope"
		};
		class DamageSystem
		{
			class GlobalHealth
			{
				class Health
				{
					hitpoints=200;
					healthLevels[]=
					{
						
						{
							1,
							{}
						},
						
						{
							0.69999999,
							{}
						},
						
						{
							0.5,
							{}
						},
						
						{
							0.30000001,
							{}
						},
						
						{
							0,
							{}
						}
					};
				};
				class GlobalArmor
				{
					class Projectile
					{
						class Health
						{
							damage=0;
						};
						class Blood
						{
							damage=0;
						};
						class Shock
						{
							damage=0;
						};
					};
					class FragGrenade
					{
						class Health
						{
							damage=0;
						};
						class Blood
						{
							damage=0;
						};
						class Shock
						{
							damage=0;
						};
					};
				};
			};
		};
		class AnimationSources
		{
			class AnimSourceShown
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=0;
			};
			class AnimSourceHidden
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Inventory: AnimSourceHidden
			{
			};
			class Placing: AnimSourceHidden
			{
			};
		};
	};
	class WatchtowerKitPlacing: WatchtowerKit
	{
		displayName="This is a hologram";
		descriptionShort="Nothing to see here, move along";
		scope=2;
		model="\DZ\gear\camping\watchtower_kit_placing.p3d";
		storageCategory=10;
		hiddenSelections[]=
		{
			"placing"
		};
		hiddenSelectionsTextures[]=
		{
			"dz\gear\consumables\data\pile_of_planks_co.tga"
		};
		hiddenSelectionsMaterials[]=
		{
			"dz\gear\camping\data\fence_pile_of_planks.rvmat"
		};
		hologramMaterial="tent_medium";
		hologramMaterialPath="dz\gear\camping\data";
		alignHologramToTerain=0;
		slopeTolerance=0.30000001;
	};
	class Fence: BaseBuildingBase
	{
		scope=2;
		displayName="$STR_CfgVehicles_Fence0";
		descriptionShort="$STR_CfgVehicles_Fence1";
		model="\DZ\gear\camping\fence.p3d";
		bounding="BSphere";
		overrideDrawArea="3.0";
		forceFarBubble="true";
		handheld="false";
		lootCategory="Crafted";
		carveNavmesh=1;
		weight=10000;
		itemSize[]={2,3};
		physLayer="item_large";
		createProxyPhysicsOnInit="false";
		createdProxiesOnInit[]=
		{
			"Deployed"
		};
		hybridAttachments[]=
		{
			"Material_WoodenLogs",
			"Material_MetalWire",
			"Wall_Barbedwire_1",
			"Wall_Barbedwire_2"
		};
		mountables[]=
		{
			"Wall_Barbedwire_1",
			"Wall_Barbedwire_2"
		};
		rotationFlags=2;
		class DamageSystem
		{
			class GlobalHealth
			{
				class Health
				{
					hitpoints=100;
					healthLevels[]=
					{
						
						{
							1,
							
							{
								""
							}
						},
						
						{
							0.69999999,
							
							{
								""
							}
						},
						
						{
							0.5,
							
							{
								""
							}
						},
						
						{
							0.30000001,
							
							{
								""
							}
						},
						
						{
							0,
							
							{
								""
							}
						}
					};
				};
			};
			class GlobalArmor
			{
				class FragGrenade
				{
					class Health
					{
						damage=0;
					};
					class Blood
					{
						damage=0;
					};
					class Shock
					{
						damage=0;
					};
				};
			};
			class DamageZones
			{
				class Body
				{
					class Health
					{
						hitpoints=100;
						transferToGlobalCoef=0;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks.rvmat"
								}
							},
							
							{
								0.69999999,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks.rvmat"
								}
							},
							
							{
								0.5,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_damage.rvmat"
								}
							},
							
							{
								0.30000001,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_damage.rvmat"
								}
							},
							
							{
								0,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_destruct.rvmat"
								}
							}
						};
					};
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=0;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class Melee
						{
							class Health
							{
								damage=0;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=0;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
					};
					componentNames[]=
					{
						"body"
					};
					fatalInjuryCoef=-1;
				};
				class Wall_Base_Down
				{
					class Health
					{
						hitpoints=12000;
						transferToGlobalCoef=0;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks.rvmat"
								}
							},
							
							{
								0.69999999,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_worn.rvmat"
								}
							},
							
							{
								0.5,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_damage.rvmat"
								}
							},
							
							{
								0.30000001,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_bdamage.rvmat"
								}
							},
							
							{
								0,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_bdamage.rvmat"
								}
							}
						};
					};
					displayName="$STR_CfgVehicles_Construction_Part_Base_Down";
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=1;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class Melee
						{
							class Health
							{
								damage=0.64999998;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=50;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
					};
					componentNames[]=
					{
						"wall_base_down"
					};
					fatalInjuryCoef=-1;
				};
				class Wall_Base_Up: Wall_Base_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Base_Up";
					componentNames[]=
					{
						"wall_base_up"
					};
				};
				class Wall_Wood_Down
				{
					class Health
					{
						hitpoints=16000;
						transferToGlobalCoef=0;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks.rvmat"
								}
							},
							
							{
								0.69999999,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_worn.rvmat"
								}
							},
							
							{
								0.5,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_damage.rvmat"
								}
							},
							
							{
								0.30000001,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_bdamage.rvmat"
								}
							},
							
							{
								0,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_bdamage.rvmat"
								}
							}
						};
					};
					displayName="$STR_CfgVehicles_Construction_Part_Wood_Down";
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=1;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class Melee
						{
							class Health
							{
								damage=0.64999998;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=50;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
					};
					componentNames[]=
					{
						"wall_wood_down"
					};
					fatalInjuryCoef=-1;
				};
				class Wall_Wood_Up: Wall_Wood_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Wood_Up";
					componentNames[]=
					{
						"wall_wood_up"
					};
				};
				class Wall_Metal_Down
				{
					class Health
					{
						hitpoints=21000;
						transferToGlobalCoef=0;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"DZ\gear\camping\data\fence_metalsheets.rvmat"
								}
							},
							
							{
								0.69999999,
								
								{
									"DZ\gear\camping\data\fence_metalsheets_worn.rvmat"
								}
							},
							
							{
								0.5,
								
								{
									"DZ\gear\camping\data\fence_metalsheets_damage.rvmat"
								}
							},
							
							{
								0.30000001,
								
								{
									"DZ\gear\camping\data\fence_metalsheets_bdamage.rvmat"
								}
							},
							
							{
								0,
								
								{
									"DZ\gear\camping\data\fence_metalsheets_bdamage.rvmat"
								}
							}
						};
					};
					displayName="$STR_CfgVehicles_Construction_Part_Metal_Down";
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=1;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class Melee
						{
							class Health
							{
								damage=0.64999998;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=40;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
					};
					componentNames[]=
					{
						"wall_metal_down"
					};
					fatalInjuryCoef=-1;
				};
				class Wall_Metal_Up: Wall_Metal_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Metal_Up";
					componentNames[]=
					{
						"wall_metal_up"
					};
				};
				class Wall_Platform
				{
					class Health
					{
						hitpoints=18000;
						transferToGlobalCoef=0;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks.rvmat"
								}
							},
							
							{
								0.69999999,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_worn.rvmat"
								}
							},
							
							{
								0.5,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_damage.rvmat"
								}
							},
							
							{
								0.30000001,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_bdamage.rvmat"
								}
							},
							
							{
								0,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_bdamage.rvmat"
								}
							}
						};
					};
					displayName="$STR_CfgVehicles_Construction_Part_Platform";
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=1;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class Melee
						{
							class Health
							{
								damage=0.64999998;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=50;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
					};
					componentNames[]=
					{
						"wall_platform"
					};
					fatalInjuryCoef=-1;
				};
				class Wall_Platform_Stairs_Left: Wall_Platform
				{
					displayName="$STR_CfgVehicles_Construction_Part_Platform_Stairs_Right";
					componentNames[]=
					{
						"wall_platform_stairs_left"
					};
				};
				class Wall_Platform_Stairs_Right: Wall_Platform
				{
					displayName="$STR_CfgVehicles_Construction_Part_Platform_Stairs_Left";
					componentNames[]=
					{
						"wall_platform_stairs_right"
					};
				};
				class Wall_Barbedwire_1
				{
					class Health
					{
						hitpoints=300;
						transferToGlobalCoef=0;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"DZ\gear\camping\data\barbed_wire.rvmat"
								}
							},
							
							{
								0.69999999,
								
								{
									"DZ\gear\camping\data\barbed_wire.rvmat"
								}
							},
							
							{
								0.5,
								
								{
									"DZ\gear\camping\data\barbed_wire.rvmat"
								}
							},
							
							{
								0.30000001,
								
								{
									"DZ\gear\camping\data\barbed_wire.rvmat"
								}
							},
							
							{
								0,
								
								{
									"DZ\gear\camping\data\barbed_wire.rvmat"
								}
							}
						};
					};
					displayName="$STR_cfgvehicles_barbedwire0";
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=0.0099999998;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class Melee
						{
							class Health
							{
								damage=1;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=40;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
					};
					componentNames[]=
					{
						"wall_barbedwire_1",
						"wall_barbedwire_1_mounted"
					};
					inventorySlots[]=
					{
						"Wall_Barbedwire_1"
					};
					fatalInjuryCoef=-1;
				};
				class Wall_Barbedwire_2: Wall_Barbedwire_1
				{
					displayName="$STR_cfgvehicles_barbedwire0";
					componentNames[]=
					{
						"wall_barbedwire_2",
						"wall_barbedwire_2_mounted"
					};
					inventorySlots[]=
					{
						"Wall_Barbedwire_2"
					};
				};
				class Wall_Gate
				{
					class Health
					{
						hitpoints=100;
						transferToGlobalCoef=0;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"DZ\gear\camping\data\fence_metalwire.rvmat"
								}
							},
							
							{
								0.69999999,
								
								{
									"DZ\gear\camping\data\fence_metalwire.rvmat"
								}
							},
							
							{
								0.5,
								
								{
									"DZ\gear\camping\data\fence_metalwire.rvmat"
								}
							},
							
							{
								0.30000001,
								
								{
									"DZ\gear\camping\data\fence_metalwire.rvmat"
								}
							},
							
							{
								0,
								"hidden"
							}
						};
					};
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=0;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class Melee
						{
							class Health
							{
								damage=0;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=0;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
					};
					componentNames[]=
					{
						"wall_gate"
					};
					fatalInjuryCoef=-1;
				};
				class Material_WoodenLogs
				{
					class Health
					{
						hitpoints=500;
						transferToGlobalCoef=0;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks.rvmat"
								}
							},
							
							{
								0.69999999,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks.rvmat"
								}
							},
							
							{
								0.5,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks.rvmat"
								}
							},
							
							{
								0.30000001,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks.rvmat"
								}
							},
							
							{
								0,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks.rvmat"
								}
							}
						};
					};
					displayName="$STR_CfgVehicles_Construction_Part_Base";
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=1;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class Melee
						{
							class Health
							{
								damage=0.64999998;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=50;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
					};
					componentNames[]=
					{
						"Material_WoodenLogs"
					};
					inventorySlots[]=
					{
						"Material_WoodenLogs"
					};
					fatalInjuryCoef=-1;
				};
				class Material_MetalWire
				{
					class Health
					{
						hitpoints=200;
						transferToGlobalCoef=0;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"DZ\gear\crafting\data\string_metalwire.rvmat"
								}
							},
							
							{
								0.69999999,
								
								{
									"DZ\gear\crafting\data\string_metalwire.rvmat"
								}
							},
							
							{
								0.5,
								
								{
									"DZ\gear\crafting\data\string_metalwire_damage.rvmat"
								}
							},
							
							{
								0.30000001,
								
								{
									"DZ\gear\crafting\data\string_metalwire_damage.rvmat"
								}
							},
							
							{
								0,
								
								{
									"DZ\gear\crafting\data\string_metalwire_destruct.rvmat"
								}
							}
						};
					};
					displayName="$STR_CfgVehicles_MetalWire0";
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=1;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class Melee
						{
							class Health
							{
								damage=0.64999998;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=40;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
					};
					componentNames[]=
					{
						"Material_MetalWire"
					};
					inventorySlots[]=
					{
						"Material_MetalWire"
					};
					fatalInjuryCoef=-1;
				};
			};
		};
		attachments[]=
		{
			"Wall_Barbedwire_1",
			"Wall_Barbedwire_2",
			"Wall_Camonet",
			"Att_CombinationLock",
			"Material_Nails",
			"Material_WoodenPlanks",
			"Material_MetalSheets",
			"Material_WoodenLogs",
			"Material_MetalWire"
		};
		class GUIInventoryAttachmentsProps
		{
			class Base
			{
				name="$STR_CfgVehicles_Fence_Att_Category_Base";
				description="";
				attachmentSlots[]=
				{
					"Material_WoodenLogs"
				};
				icon="set:dayz_inventory image:cat_bb_base";
				selection="wall";
			};
			class Attachments
			{
				name="$STR_CfgVehicles_Fence_Att_Category_Attachments";
				description="";
				attachmentSlots[]=
				{
					"Wall_Camonet",
					"Wall_Barbedwire_1",
					"Wall_Barbedwire_2",
					"Att_CombinationLock"
				};
				icon="set:dayz_inventory image:cat_bb_attachments";
				selection="wall";
			};
			class Material
			{
				name="$STR_CfgVehicles_Fence_Att_Category_Materials";
				description="";
				attachmentSlots[]=
				{
					"Material_Nails",
					"Material_WoodenPlanks",
					"Material_MetalSheets",
					"Material_MetalWire"
				};
				icon="set:dayz_inventory image:cat_bb_material";
				selection="wall";
			};
		};
		class AnimationSources
		{
			class AnimSourceShown
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=0;
			};
			class AnimSourceHidden
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class AnimRotate
			{
				source="user";
				animPeriod=0.017999999;
				initPhase=0;
			};
			class Wall_Interact_Rotate: AnimRotate
			{
			};
			class Wall_Barbedwire_1_Mounted_Rotate: AnimRotate
			{
			};
			class Wall_Barbedwire_2_Mounted_Rotate: AnimRotate
			{
			};
			class Wall_Camonet_Rotate: AnimRotate
			{
			};
			class Wall_Gate_Rotate: AnimRotate
			{
			};
			class Wall_Base_Down_Rotate: AnimRotate
			{
			};
			class Wall_Base_Up_Rotate: AnimRotate
			{
			};
			class Wall_Wood_Down_Rotate: AnimRotate
			{
			};
			class Wall_Wood_Up_Rotate: AnimRotate
			{
			};
			class Wall_Metal_Down_Rotate: AnimRotate
			{
			};
			class Wall_Metal_Up_Rotate: AnimRotate
			{
			};
			class Material_WoodenLogs: AnimSourceHidden
			{
			};
			class Material_MetalWire: AnimSourceHidden
			{
			};
			class Wall_Barbedwire_1: AnimSourceHidden
			{
			};
			class Wall_Barbedwire_1_Mounted: AnimSourceHidden
			{
			};
			class Wall_Barbedwire_2: AnimSourceHidden
			{
			};
			class Wall_Barbedwire_2_Mounted: AnimSourceHidden
			{
			};
			class Wall_Camonet: AnimSourceHidden
			{
			};
			class Deployed: AnimSourceHidden
			{
			};
			class Base: AnimSourceHidden
			{
			};
			class Wall_Platform: AnimSourceHidden
			{
			};
			class Wall_Platform_Stairs_Left: AnimSourceHidden
			{
			};
			class Wall_Platform_Stairs_Right: AnimSourceHidden
			{
			};
			class Wall_Gate: AnimSourceHidden
			{
			};
			class Wall_Base_Down: AnimSourceHidden
			{
			};
			class Wall_Base_Up: AnimSourceHidden
			{
			};
			class Wall_Metal_Down: AnimSourceHidden
			{
			};
			class Wall_Metal_Up: AnimSourceHidden
			{
			};
			class Wall_Wood_Down: AnimSourceHidden
			{
			};
			class Wall_Wood_Up: AnimSourceHidden
			{
			};
		};
		class Construction
		{
			class wall
			{
				class base
				{
					name="$STR_CfgVehicles_Construction_Part_Base";
					is_base=1;
					id=1;
					required_parts[]={};
					conflicted_parts[]={};
					collision_data[]={};
					build_action_type=4;
					dismantle_action_type=4;
					material_type=1;
					class Materials
					{
						class Material1
						{
							type="WoodenLog";
							slot_name="Material_WoodenLogs";
							quantity=2;
							lockable=1;
						};
					};
				};
				class wall_base_down
				{
					name="$STR_CfgVehicles_Construction_Part_Base_Down";
					id=6;
					required_parts[]=
					{
						"base"
					};
					conflicted_parts[]={};
					collision_data[]=
					{
						"wall_down_min",
						"wall_down_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=2;
					class Materials
					{
						class Material1
						{
							type="WoodenPlank";
							slot_name="Material_WoodenPlanks";
							quantity=4;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_Nails";
							quantity=8;
						};
					};
				};
				class wall_wood_down
				{
					name="$STR_CfgVehicles_Construction_Part_Wood_Down";
					id=7;
					required_parts[]=
					{
						"wall_base_down"
					};
					conflicted_parts[]=
					{
						"wall_metal_down"
					};
					collision_data[]=
					{
						"wall_down_min",
						"wall_down_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=2;
					class Materials
					{
						class Material1
						{
							type="WoodenPlank";
							slot_name="Material_WoodenPlanks";
							quantity=5;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_Nails";
							quantity=10;
						};
					};
				};
				class wall_metal_down
				{
					name="$STR_CfgVehicles_Construction_Part_Metal_Down";
					id=8;
					required_parts[]=
					{
						"wall_base_down"
					};
					conflicted_parts[]=
					{
						"wall_wood_down"
					};
					collision_data[]=
					{
						"wall_down_min",
						"wall_down_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=4;
					class Materials
					{
						class Material1
						{
							type="MetalPlate";
							slot_name="Material_MetalSheets";
							quantity=3;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_Nails";
							quantity=12;
						};
					};
				};
				class wall_base_up
				{
					name="$STR_CfgVehicles_Construction_Part_Base_Up";
					id=9;
					required_parts[]=
					{
						"base"
					};
					conflicted_parts[]={};
					collision_data[]=
					{
						"wall_up_min",
						"wall_up_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=2;
					class Materials
					{
						class Material1
						{
							type="WoodenPlank";
							slot_name="Material_WoodenPlanks";
							quantity=4;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_Nails";
							quantity=8;
						};
					};
				};
				class wall_wood_up
				{
					name="$STR_CfgVehicles_Construction_Part_Wood_Up";
					id=10;
					required_parts[]=
					{
						"wall_base_up"
					};
					conflicted_parts[]=
					{
						"wall_metal_up"
					};
					collision_data[]=
					{
						"wall_up_min",
						"wall_up_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=2;
					class Materials
					{
						class Material1
						{
							type="WoodenPlank";
							slot_name="Material_WoodenPlanks";
							quantity=5;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_Nails";
							quantity=10;
						};
					};
				};
				class wall_metal_up
				{
					name="$STR_CfgVehicles_Construction_Part_Metal_Up";
					id=11;
					required_parts[]=
					{
						"wall_base_up"
					};
					conflicted_parts[]=
					{
						"wall_wood_up"
					};
					collision_data[]=
					{
						"wall_up_min",
						"wall_up_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=4;
					class Materials
					{
						class Material1
						{
							type="MetalPlate";
							slot_name="Material_MetalSheets";
							quantity=3;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_Nails";
							quantity=12;
						};
					};
				};
				class wall_platform
				{
					name="$STR_CfgVehicles_Construction_Part_Platform";
					id=2;
					required_parts[]=
					{
						"base"
					};
					conflicted_parts[]=
					{
						"wall_gate"
					};
					collision_data[]=
					{
						"wall_platform_min",
						"wall_platform_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=3;
					class Materials
					{
						class Material1
						{
							type="WoodenPlank";
							slot_name="Material_WoodenPlanks";
							quantity=5;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_Nails";
							quantity=15;
						};
					};
				};
				class wall_platform_stairs_left
				{
					name="$STR_CfgVehicles_Construction_Part_Platform_Stairs_Right";
					id=3;
					required_parts[]=
					{
						"wall_platform"
					};
					conflicted_parts[]={};
					collision_data[]={};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=3;
					class Materials
					{
						class Material1
						{
							type="WoodenPlank";
							slot_name="Material_WoodenPlanks";
							quantity=4;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_Nails";
							quantity=8;
						};
					};
				};
				class wall_platform_stairs_right
				{
					name="$STR_CfgVehicles_Construction_Part_Platform_Stairs_Left";
					id=4;
					required_parts[]=
					{
						"wall_platform"
					};
					conflicted_parts[]={};
					collision_data[]={};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=3;
					class Materials
					{
						class Material1
						{
							type="WoodenPlank";
							slot_name="Material_WoodenPlanks";
							quantity=4;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_Nails";
							quantity=8;
						};
					};
				};
				class wall_gate
				{
					name="$STR_CfgVehicles_Construction_Part_Gate";
					is_gate=1;
					id=5;
					required_parts[]=
					{
						"base",
						"wall_base_down",
						"wall_base_up"
					};
					conflicted_parts[]=
					{
						"wall_platform"
					};
					collision_data[]={};
					build_action_type=1;
					dismantle_action_type=1;
					material_type=5;
					class Materials
					{
						class Material1
						{
							type="MetalWire";
							slot_name="Material_MetalWire";
							quantity=-1;
							lockable=1;
						};
					};
				};
			};
		};
		class PointLights
		{
			class PointLight
			{
				color[]={1,1,1,0.050000001};
				ambient[]={0.0099999998,0.0099999998,0.0099999998,0.0099999998};
				position="light";
				hitpoint="bulb";
				selection="bulb";
				size=0;
				radius=5;
				brightness=0.001;
				dayLight=1;
				heatHazeRadius=0;
				heatHazePower=0;
				fireEffect=0;
				fireEffectOctaves=0;
				fireEffectPersistence=0;
				fireEffectFract=0;
			};
		};
	};
	class Watchtower: BaseBuildingBase
	{
		scope=2;
		displayName="$STR_CfgVehicles_Watchtower0";
		descriptionShort="$STR_CfgVehicles_Watchtower1";
		model="\DZ\gear\camping\watchtower.p3d";
		overrideDrawArea="3.0";
		forceFarBubble="true";
		lootCategory="Crafted";
		carveNavmesh=1;
		weight=60000;
		itemSize[]={6,6};
		physLayer="item_large";
		createProxyPhysicsOnInit="false";
		createdProxiesOnInit[]=
		{
			"Deployed"
		};
		mountables[]=
		{
			"Level_1_Wall_1_Barbedwire_1",
			"Level_1_Wall_1_Barbedwire_2",
			"Level_1_Wall_2_Barbedwire_1",
			"Level_1_Wall_2_Barbedwire_2",
			"Level_1_Wall_3_Barbedwire_1",
			"Level_1_Wall_3_Barbedwire_2"
		};
		rotationFlags=2;
		class DamageSystem
		{
			class GlobalHealth
			{
				class Health
				{
					hitpoints=100;
					healthLevels[]=
					{
						
						{
							1,
							
							{
								""
							}
						},
						
						{
							0.69999999,
							
							{
								""
							}
						},
						
						{
							0.5,
							
							{
								""
							}
						},
						
						{
							0.30000001,
							
							{
								""
							}
						},
						
						{
							0,
							
							{
								""
							}
						}
					};
				};
			};
			class GlobalArmor
			{
				class FragGrenade
				{
					class Health
					{
						damage=0;
					};
					class Blood
					{
						damage=0;
					};
					class Shock
					{
						damage=0;
					};
				};
			};
			class DamageZones
			{
				class Body
				{
					class Health
					{
						hitpoints=100;
						transferToGlobalCoef=0;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks.rvmat"
								}
							},
							
							{
								0.69999999,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks.rvmat"
								}
							},
							
							{
								0.5,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_damage.rvmat"
								}
							},
							
							{
								0.30000001,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_damage.rvmat"
								}
							},
							
							{
								0,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_destruct.rvmat"
								}
							}
						};
					};
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=0;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class Melee
						{
							class Health
							{
								damage=0;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=0;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
					};
					componentNames[]=
					{
						"body"
					};
					fatalInjuryCoef=-1;
				};
				class Material_L1_WoodenLogs
				{
					class Health
					{
						hitpoints=500;
						transferToGlobalCoef=0;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks.rvmat"
								}
							},
							
							{
								0.69999999,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks.rvmat"
								}
							},
							
							{
								0.5,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks.rvmat"
								}
							},
							
							{
								0.30000001,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks.rvmat"
								}
							},
							
							{
								0,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks.rvmat"
								}
							}
						};
					};
					displayName="$STR_CfgVehicles_Construction_Part_Base";
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=1;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class Melee
						{
							class Health
							{
								damage=0.64999998;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=50;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
					};
					componentNames[]=
					{
						"Material_L1_WoodenLogs"
					};
					inventorySlots[]=
					{
						"Material_L1_WoodenLogs"
					};
					fatalInjuryCoef=-1;
				};
				class Level_1_Stairs
				{
					class Health
					{
						hitpoints=7500;
						transferToGlobalCoef=0;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks.rvmat"
								}
							},
							
							{
								0.69999999,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_worn.rvmat"
								}
							},
							
							{
								0.5,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_damage.rvmat"
								}
							},
							
							{
								0.30000001,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_bdamage.rvmat"
								}
							},
							
							{
								0,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_bdamage.rvmat"
								}
							}
						};
					};
					displayName="$STR_CfgVehicles_Construction_Part_Stairs";
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=1;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class Melee
						{
							class Health
							{
								damage=0.64999998;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=50;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
					};
					componentNames[]=
					{
						"level_1_stairs"
					};
					fatalInjuryCoef=-1;
				};
				class Level_1_Wall_1_Base_Down
				{
					class Health
					{
						hitpoints=12000;
						transferToGlobalCoef=0;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks.rvmat"
								}
							},
							
							{
								0.69999999,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_worn.rvmat"
								}
							},
							
							{
								0.5,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_damage.rvmat"
								}
							},
							
							{
								0.30000001,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_bdamage.rvmat"
								}
							},
							
							{
								0,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_bdamage.rvmat"
								}
							}
						};
					};
					displayName="$STR_CfgVehicles_Construction_Part_Base_Down";
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=1;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class Melee
						{
							class Health
							{
								damage=0.64999998;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=50;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
					};
					componentNames[]=
					{
						"level_1_wall_1_base_down"
					};
					fatalInjuryCoef=-1;
				};
				class Level_1_Wall_1_Base_Up: Level_1_Wall_1_Base_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Base_Up";
					componentNames[]=
					{
						"level_1_wall_1_base_up"
					};
				};
				class Level_1_Wall_1_Wood_Down
				{
					class Health
					{
						hitpoints=16000;
						transferToGlobalCoef=0;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks.rvmat"
								}
							},
							
							{
								0.69999999,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_worn.rvmat"
								}
							},
							
							{
								0.5,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_damage.rvmat"
								}
							},
							
							{
								0.30000001,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_bdamage.rvmat"
								}
							},
							
							{
								0,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_bdamage.rvmat"
								}
							}
						};
					};
					displayName="$STR_CfgVehicles_Construction_Part_Wood_Down";
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=1;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class Melee
						{
							class Health
							{
								damage=0.64999998;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=50;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
					};
					componentNames[]=
					{
						"level_1_wall_1_wood_down"
					};
					fatalInjuryCoef=-1;
				};
				class Level_1_Wall_1_Wood_Up: Level_1_Wall_1_Wood_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Wood_Up";
					componentNames[]=
					{
						"level_1_wall_1_wood_up"
					};
				};
				class Level_1_Wall_1_Metal_Down
				{
					class Health
					{
						hitpoints=21000;
						transferToGlobalCoef=0;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"DZ\gear\camping\data\fence_metalsheets.rvmat"
								}
							},
							
							{
								0.69999999,
								
								{
									"DZ\gear\camping\data\fence_metalsheets_worn.rvmat"
								}
							},
							
							{
								0.5,
								
								{
									"DZ\gear\camping\data\fence_metalsheets_damage.rvmat"
								}
							},
							
							{
								0.30000001,
								
								{
									"DZ\gear\camping\data\fence_metalsheets_bdamage.rvmat"
								}
							},
							
							{
								0,
								
								{
									"DZ\gear\camping\data\fence_metalsheets_bdamage.rvmat"
								}
							}
						};
					};
					displayName="$STR_CfgVehicles_Construction_Part_Metal_Down";
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=1;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class Melee
						{
							class Health
							{
								damage=0.64999998;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=40;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
					};
					componentNames[]=
					{
						"level_1_wall_1_metal_down"
					};
					fatalInjuryCoef=-1;
				};
				class Level_1_Wall_1_Metal_Up: Level_1_Wall_1_Metal_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Metal_Up";
					componentNames[]=
					{
						"level_1_wall_1_metal_up"
					};
				};
				class Level_1_Wall_1_Barbedwire_1
				{
					class Health
					{
						hitpoints=300;
						transferToGlobalCoef=0;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"DZ\gear\camping\data\barbed_wire.rvmat",
									"DZ\gear\camping\data\fence_pile_of_planks.rvmat"
								}
							},
							
							{
								0.69999999,
								
								{
									"DZ\gear\camping\data\barbed_wire.rvmat",
									"DZ\gear\camping\data\fence_pile_of_planks.rvmat"
								}
							},
							
							{
								0.5,
								
								{
									"DZ\gear\camping\data\barbed_wire_damage.rvmat",
									"DZ\gear\camping\data\fence_pile_of_planks_damage.rvmat"
								}
							},
							
							{
								0.30000001,
								
								{
									"DZ\gear\camping\data\barbed_wire_damage.rvmat",
									"DZ\gear\camping\data\fence_pile_of_planks_damage.rvmat"
								}
							},
							
							{
								0,
								
								{
									"DZ\gear\camping\data\barbed_wire_destruct.rvmat",
									"DZ\gear\camping\data\fence_pile_of_planks_destruct.rvmat"
								}
							}
						};
					};
					displayName="$STR_cfgvehicles_barbedwire0";
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=0.0099999998;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class Melee
						{
							class Health
							{
								damage=1;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=40;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
					};
					componentNames[]=
					{
						"level_1_wall_1_barbedwire_1",
						"level_1_wall_1_barbedwire_1_mounted"
					};
					inventorySlots[]=
					{
						"Level_1_Wall_1_Barbedwire_1"
					};
					fatalInjuryCoef=-1;
				};
				class Level_1_Wall_1_Barbedwire_2: Level_1_Wall_1_Barbedwire_1
				{
					displayName="$STR_cfgvehicles_barbedwire0";
					componentNames[]=
					{
						"level_1_wall_1_barbedwire_2",
						"level_1_wall_1_barbedwire_2_mounted"
					};
					inventorySlots[]=
					{
						"Level_1_Wall_1_Barbedwire_2"
					};
				};
				class Level_1_Wall_2_Base_Down: Level_1_Wall_1_Base_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Base_Down";
					componentNames[]=
					{
						"level_1_wall_2_base_down"
					};
				};
				class Level_1_Wall_2_Base_Up: Level_1_Wall_1_Base_Up
				{
					displayName="$STR_CfgVehicles_Construction_Part_Base_Up";
					componentNames[]=
					{
						"level_1_wall_2_base_up"
					};
				};
				class Level_1_Wall_2_Wood_Down: Level_1_Wall_1_Wood_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Wood_Down";
					componentNames[]=
					{
						"level_1_wall_2_wood_down"
					};
				};
				class Level_1_Wall_2_Wood_Up: Level_1_Wall_1_Wood_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Wood_Up";
					componentNames[]=
					{
						"level_1_wall_2_wood_up"
					};
				};
				class Level_1_Wall_2_Metal_Down: Level_1_Wall_1_Metal_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Metal_Down";
					componentNames[]=
					{
						"level_1_wall_2_metal_down"
					};
				};
				class Level_1_Wall_2_Metal_Up: Level_1_Wall_1_Metal_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Metal_Up";
					componentNames[]=
					{
						"level_1_wall_2_metal_up"
					};
				};
				class Level_1_Wall_2_Barbedwire_1: Level_1_Wall_1_Barbedwire_1
				{
					displayName="$STR_cfgvehicles_barbedwire0";
					componentNames[]=
					{
						"level_1_wall_2_barbedwire_1",
						"level_1_wall_2_barbedwire_1_mounted"
					};
					inventorySlots[]=
					{
						"Level_1_Wall_2_Barbedwire_1"
					};
				};
				class Level_1_Wall_2_Barbedwire_2: Level_1_Wall_1_Barbedwire_1
				{
					displayName="$STR_cfgvehicles_barbedwire0";
					componentNames[]=
					{
						"level_1_wall_2_barbedwire_2",
						"level_1_wall_2_barbedwire_2_mounted"
					};
					inventorySlots[]=
					{
						"Level_1_Wall_2_Barbedwire_2"
					};
				};
				class Level_1_Wall_3_Base_Down: Level_1_Wall_1_Base_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Base_Down";
					componentNames[]=
					{
						"level_1_wall_3_base_down"
					};
				};
				class Level_1_Wall_3_Base_Up: Level_1_Wall_1_Base_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Base_Up";
					componentNames[]=
					{
						"level_1_wall_3_base_up"
					};
				};
				class Level_1_Wall_3_Wood_Down: Level_1_Wall_1_Wood_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Wood_Down";
					componentNames[]=
					{
						"level_1_wall_3_wood_down"
					};
				};
				class Level_1_Wall_3_Wood_Up: Level_1_Wall_1_Wood_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Wood_Up";
					componentNames[]=
					{
						"level_1_wall_3_wood_up"
					};
				};
				class Level_1_Wall_3_Metal_Down: Level_1_Wall_1_Metal_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Metal_Down";
					componentNames[]=
					{
						"level_1_wall_3_metal_down"
					};
				};
				class Level_1_Wall_3_Metal_Up: Level_1_Wall_1_Metal_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Metal_Up";
					componentNames[]=
					{
						"level_1_wall_3_metal_up"
					};
				};
				class Level_1_Wall_3_Barbedwire_1: Level_1_Wall_1_Barbedwire_1
				{
					displayName="$STR_cfgvehicles_barbedwire0";
					componentNames[]=
					{
						"level_1_wall_3_barbedwire_1",
						"level_1_wall_3_barbedwire_1_mounted"
					};
					inventorySlots[]=
					{
						"Level_1_Wall_3_Barbedwire_1"
					};
				};
				class Level_1_Wall_3_Barbedwire_2: Level_1_Wall_1_Barbedwire_1
				{
					displayName="$STR_cfgvehicles_barbedwire0";
					componentNames[]=
					{
						"level_1_wall_3_barbedwire_2",
						"level_1_wall_3_barbedwire_2_mounted"
					};
					inventorySlots[]=
					{
						"Level_1_Wall_3_Barbedwire_2"
					};
				};
				class Material_L2_WoodenLogs: Material_L1_WoodenLogs
				{
					displayName="$STR_CfgVehicles_Construction_Part_Base";
					componentNames[]=
					{
						"Material_L2_WoodenLogs"
					};
					inventorySlots[]=
					{
						"Material_L2_WoodenLogs"
					};
				};
				class Level_2_Stairs: Level_1_Stairs
				{
					displayName="$STR_CfgVehicles_Construction_Part_Stairs";
					componentNames[]=
					{
						"level_2_stairs"
					};
				};
				class Level_2_Wall_1_Base_Down: Level_1_Wall_1_Base_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Base_Down";
					componentNames[]=
					{
						"level_2_wall_1_base_down"
					};
				};
				class Level_2_Wall_1_Base_Up: Level_1_Wall_1_Base_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Base_Up";
					componentNames[]=
					{
						"level_2_wall_1_base_up"
					};
				};
				class Level_2_Wall_1_Wood_Down: Level_1_Wall_1_Wood_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Wood_Down";
					componentNames[]=
					{
						"level_2_wall_1_wood_down"
					};
				};
				class Level_2_Wall_1_Wood_Up: Level_1_Wall_1_Wood_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Wood_Up";
					componentNames[]=
					{
						"level_2_wall_1_wood_up"
					};
				};
				class Level_2_Wall_1_Metal_Down: Level_1_Wall_1_Metal_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Metal_Down";
					componentNames[]=
					{
						"level_2_wall_1_metal_down"
					};
				};
				class Level_2_Wall_1_Metal_Up: Level_1_Wall_1_Metal_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Metal_Up";
					componentNames[]=
					{
						"level_2_wall_1_metal_up"
					};
				};
				class Level_2_Wall_2_Base_Down: Level_1_Wall_1_Base_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Base_Down";
					componentNames[]=
					{
						"level_2_wall_2_base_down"
					};
				};
				class Level_2_Wall_2_Base_Up: Level_1_Wall_1_Base_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Base_Up";
					componentNames[]=
					{
						"level_2_wall_2_base_up"
					};
				};
				class Level_2_Wall_2_Wood_Down: Level_1_Wall_1_Wood_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Wood_Down";
					componentNames[]=
					{
						"level_2_wall_2_wood_down"
					};
				};
				class Level_2_Wall_2_Wood_Up: Level_1_Wall_1_Wood_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Wood_Up";
					componentNames[]=
					{
						"level_2_wall_2_wood_up"
					};
				};
				class Level_2_Wall_2_Metal_Down: Level_1_Wall_1_Metal_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Metal_Down";
					componentNames[]=
					{
						"level_2_wall_2_metal_down"
					};
				};
				class Level_2_Wall_2_Metal_Up: Level_1_Wall_1_Metal_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Metal_Up";
					componentNames[]=
					{
						"level_2_wall_2_metal_up"
					};
				};
				class Level_2_Wall_3_Base_Down: Level_1_Wall_1_Base_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Base_Down";
					componentNames[]=
					{
						"level_2_wall_3_base_down"
					};
				};
				class Level_2_Wall_3_Base_Up: Level_1_Wall_1_Base_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Base_Up";
					componentNames[]=
					{
						"level_2_wall_3_base_up"
					};
				};
				class Level_2_Wall_3_Wood_Down: Level_1_Wall_1_Wood_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Wood_Down";
					componentNames[]=
					{
						"level_2_wall_3_wood_down"
					};
				};
				class Level_2_Wall_3_Wood_Up: Level_1_Wall_1_Wood_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Wood_Up";
					componentNames[]=
					{
						"level_2_wall_3_wood_up"
					};
				};
				class Level_2_Wall_3_Metal_Down: Level_1_Wall_1_Metal_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Metal_Down";
					componentNames[]=
					{
						"level_2_wall_3_metal_down"
					};
				};
				class Level_2_Wall_3_Metal_Up: Level_1_Wall_1_Metal_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Metal_Up";
					componentNames[]=
					{
						"level_2_wall_3_metal_up"
					};
				};
				class Material_L3_WoodenLogs: Material_L1_WoodenLogs
				{
					displayName="$STR_CfgVehicles_Construction_Part_Base";
					componentNames[]=
					{
						"Material_L3_WoodenLogs"
					};
					inventorySlots[]=
					{
						"Material_L3_WoodenLogs"
					};
				};
				class Level_3_Wall_1_Base_Down: Level_1_Wall_1_Base_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Base_Down";
					componentNames[]=
					{
						"level_3_wall_1_base_down"
					};
				};
				class Level_3_Wall_1_Base_Up: Level_1_Wall_1_Base_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Base_Up";
					componentNames[]=
					{
						"level_3_wall_1_base_up"
					};
				};
				class Level_3_Wall_1_Wood_Down: Level_1_Wall_1_Wood_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Wood_Down";
					componentNames[]=
					{
						"level_3_wall_1_wood_down"
					};
				};
				class Level_3_Wall_1_Wood_Up: Level_1_Wall_1_Wood_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Wood_Up";
					componentNames[]=
					{
						"level_3_wall_1_wood_up"
					};
				};
				class Level_3_Wall_1_Metal_Down: Level_1_Wall_1_Metal_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Metal_Down";
					componentNames[]=
					{
						"level_3_wall_1_metal_down"
					};
				};
				class Level_3_Wall_1_Metal_Up: Level_1_Wall_1_Metal_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Metal_Up";
					componentNames[]=
					{
						"level_3_wall_1_metal_up"
					};
				};
				class Level_3_Wall_2_Base_Down: Level_1_Wall_1_Base_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Base_Down";
					componentNames[]=
					{
						"level_3_wall_2_base_down"
					};
				};
				class Level_3_Wall_2_Base_Up: Level_1_Wall_1_Base_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Base_Up";
					componentNames[]=
					{
						"level_3_wall_2_base_up"
					};
				};
				class Level_3_Wall_2_Wood_Down: Level_1_Wall_1_Wood_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Wood_Down";
					componentNames[]=
					{
						"level_3_wall_2_wood_down"
					};
				};
				class Level_3_Wall_2_Wood_Up: Level_1_Wall_1_Wood_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Wood_Up";
					componentNames[]=
					{
						"level_3_wall_2_wood_up"
					};
				};
				class Level_3_Wall_2_Metal_Down: Level_1_Wall_1_Metal_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Metal_Down";
					componentNames[]=
					{
						"level_3_wall_2_metal_down"
					};
				};
				class Level_3_Wall_2_Metal_Up: Level_1_Wall_1_Metal_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Metal_Up";
					componentNames[]=
					{
						"level_3_wall_2_metal_up"
					};
				};
				class Level_3_Wall_3_Base_Down: Level_1_Wall_1_Base_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Base_Down";
					componentNames[]=
					{
						"level_3_wall_3_base_down"
					};
				};
				class Level_3_Wall_3_Base_Up: Level_1_Wall_1_Base_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Base_Up";
					componentNames[]=
					{
						"level_3_wall_3_base_up"
					};
				};
				class Level_3_Wall_3_Wood_Down: Level_1_Wall_1_Wood_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Wood_Down";
					componentNames[]=
					{
						"level_3_wall_3_wood_down"
					};
				};
				class Level_3_Wall_3_Wood_Up: Level_1_Wall_1_Wood_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Wood_Up";
					componentNames[]=
					{
						"level_3_wall_3_wood_up"
					};
				};
				class Level_3_Wall_3_Metal_Down: Level_1_Wall_1_Metal_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Metal_Down";
					componentNames[]=
					{
						"level_3_wall_3_metal_down"
					};
				};
				class Level_3_Wall_3_Metal_Up: Level_1_Wall_1_Metal_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Metal_Up";
					componentNames[]=
					{
						"level_3_wall_3_metal_up"
					};
				};
				class Level_3_Roof
				{
					class Health
					{
						hitpoints=19000;
						transferToGlobalCoef=0;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"DZ\gear\camping\data\fence_metalsheets.rvmat",
									"DZ\gear\camping\data\fence_pile_of_planks.rvmat"
								}
							},
							
							{
								0.69999999,
								
								{
									"DZ\gear\camping\data\fence_metalsheets_worn.rvmat",
									"DZ\gear\camping\data\fence_pile_of_planks_worn.rvmat"
								}
							},
							
							{
								0.5,
								
								{
									"DZ\gear\camping\data\fence_metalsheets_damage.rvmat",
									"DZ\gear\camping\data\fence_pile_of_planks_damage.rvmat"
								}
							},
							
							{
								0.30000001,
								
								{
									"DZ\gear\camping\data\fence_metalsheets_bdamage.rvmat",
									"DZ\gear\camping\data\fence_pile_of_planks_bdamage.rvmat"
								}
							},
							
							{
								0,
								
								{
									"DZ\gear\camping\data\fence_metalsheets_bdamage.rvmat",
									"DZ\gear\camping\data\fence_pile_of_planks_bdamage.rvmat"
								}
							}
						};
					};
					displayName="$STR_CfgVehicles_Construction_Part_Roof";
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=1;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class Melee
						{
							class Health
							{
								damage=0.64999998;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=40;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
					};
					componentNames[]=
					{
						"level_3_roof"
					};
					fatalInjuryCoef=-1;
				};
			};
		};
		attachments[]=
		{
			"Level_1_Wall_1_Barbedwire_1",
			"Level_1_Wall_1_Barbedwire_2",
			"Level_1_Wall_2_Barbedwire_1",
			"Level_1_Wall_2_Barbedwire_2",
			"Level_1_Wall_3_Barbedwire_1",
			"Level_1_Wall_3_Barbedwire_2",
			"Level_1_Wall_1_Camonet",
			"Level_1_Wall_2_Camonet",
			"Level_1_Wall_3_Camonet",
			"Level_2_Wall_1_Camonet",
			"Level_2_Wall_2_Camonet",
			"Level_2_Wall_3_Camonet",
			"Level_3_Wall_1_Camonet",
			"Level_3_Wall_2_Camonet",
			"Level_3_Wall_3_Camonet",
			"Material_L1_WoodenLogs",
			"Material_L2_WoodenLogs",
			"Material_L3_WoodenLogs",
			"Material_L1_Nails",
			"Material_L1W1_Nails",
			"Material_L1W2_Nails",
			"Material_L1W3_Nails",
			"Material_L2_Nails",
			"Material_L2W1_Nails",
			"Material_L2W2_Nails",
			"Material_L2W3_Nails",
			"Material_L3_Nails",
			"Material_L3W1_Nails",
			"Material_L3W2_Nails",
			"Material_L3W3_Nails",
			"Material_L1_WoodenPlanks",
			"Material_L1W1_WoodenPlanks",
			"Material_L1W2_WoodenPlanks",
			"Material_L1W3_WoodenPlanks",
			"Material_L2_WoodenPlanks",
			"Material_L2W1_WoodenPlanks",
			"Material_L2W2_WoodenPlanks",
			"Material_L2W3_WoodenPlanks",
			"Material_L3_WoodenPlanks",
			"Material_L3W1_WoodenPlanks",
			"Material_L3W2_WoodenPlanks",
			"Material_L3W3_WoodenPlanks",
			"Material_L3_MetalSheets",
			"Material_L1W1_MetalSheets",
			"Material_L1W2_MetalSheets",
			"Material_L1W3_MetalSheets",
			"Material_L2W1_MetalSheets",
			"Material_L2W2_MetalSheets",
			"Material_L2W3_MetalSheets",
			"Material_L3W1_MetalSheets",
			"Material_L3W2_MetalSheets",
			"Material_L3W3_MetalSheets"
		};
		class GUIInventoryAttachmentsProps
		{
			class Level_1
			{
				name="$STR_CfgVehicles_Watchtower_Att_Category_Level_1_Base";
				description="";
				attachmentSlots[]=
				{
					"Material_L1_WoodenLogs",
					"Material_L1_Nails",
					"Material_L1_WoodenPlanks"
				};
				icon="set:dayz_inventory image:cat_bb_watchtower";
				selection="level_1";
			};
			class Level_1_Wall_1
			{
				name="$STR_CfgVehicles_Watchtower_Att_Category_Level_1_Wall_1";
				description="";
				attachmentSlots[]=
				{
					"Material_L1W1_Nails",
					"Material_L1W1_WoodenPlanks",
					"Material_L1W1_MetalSheets",
					"Level_1_Wall_1_Camonet",
					"Level_1_Wall_1_Barbedwire_1",
					"Level_1_Wall_1_Barbedwire_2"
				};
				icon="set:dayz_inventory image:cat_bb_watchtower_wall_1";
				selection="level_1_wall_1";
			};
			class Level_1_Wall_2
			{
				name="$STR_CfgVehicles_Watchtower_Att_Category_Level_1_Wall_2";
				description="";
				attachmentSlots[]=
				{
					"Material_L1W2_Nails",
					"Material_L1W2_WoodenPlanks",
					"Material_L1W2_MetalSheets",
					"Level_1_Wall_2_Camonet",
					"Level_1_Wall_2_Barbedwire_1",
					"Level_1_Wall_2_Barbedwire_2"
				};
				icon="set:dayz_inventory image:cat_bb_watchtower_wall_2";
				selection="level_1_wall_2";
			};
			class Level_1_Wall_3
			{
				name="$STR_CfgVehicles_Watchtower_Att_Category_Level_1_Wall_3";
				description="";
				attachmentSlots[]=
				{
					"Material_L1W3_Nails",
					"Material_L1W3_WoodenPlanks",
					"Material_L1W3_MetalSheets",
					"Level_1_Wall_3_Camonet",
					"Level_1_Wall_3_Barbedwire_1",
					"Level_1_Wall_3_Barbedwire_2"
				};
				icon="set:dayz_inventory image:cat_bb_watchtower_wall_3";
				selection="level_1_wall_3";
			};
			class Level_2
			{
				name="$STR_CfgVehicles_Watchtower_Att_Category_Level_2_Base";
				description="";
				attachmentSlots[]=
				{
					"Material_L2_WoodenLogs",
					"Material_L2_Nails",
					"Material_L2_WoodenPlanks"
				};
				icon="set:dayz_inventory image:cat_bb_watchtower";
				selection="level_2";
			};
			class Level_2_Wall_1
			{
				name="$STR_CfgVehicles_Watchtower_Att_Category_Level_2_Wall_1";
				description="";
				attachmentSlots[]=
				{
					"Material_L2W1_Nails",
					"Material_L2W1_WoodenPlanks",
					"Material_L2W1_MetalSheets",
					"Level_2_Wall_1_Camonet"
				};
				icon="set:dayz_inventory image:cat_bb_watchtower_wall_1";
				selection="level_2_wall_1";
			};
			class Level_2_Wall_2
			{
				name="$STR_CfgVehicles_Watchtower_Att_Category_Level_2_Wall_2";
				description="";
				attachmentSlots[]=
				{
					"Material_L2W2_Nails",
					"Material_L2W2_WoodenPlanks",
					"Material_L2W2_MetalSheets",
					"Level_2_Wall_2_Camonet"
				};
				icon="set:dayz_inventory image:cat_bb_watchtower_wall_2";
				selection="level_2_wall_2";
			};
			class Level_2_Wall_3
			{
				name="$STR_CfgVehicles_Watchtower_Att_Category_Level_2_Wall_3";
				description="";
				attachmentSlots[]=
				{
					"Material_L2W3_Nails",
					"Material_L2W3_WoodenPlanks",
					"Material_L2W3_MetalSheets",
					"Level_2_Wall_3_Camonet"
				};
				icon="set:dayz_inventory image:cat_bb_watchtower_wall_3";
				selection="level_2_wall_3";
			};
			class Level_3
			{
				name="$STR_CfgVehicles_Watchtower_Att_Category_Level_3_Base";
				description="";
				attachmentSlots[]=
				{
					"Material_L3_WoodenLogs",
					"Material_L3_Nails",
					"Material_L3_WoodenPlanks",
					"Material_L3_MetalSheets"
				};
				icon="set:dayz_inventory image:cat_bb_watchtower";
				selection="level_3";
			};
			class Level_3_Wall_1
			{
				name="$STR_CfgVehicles_Watchtower_Att_Category_Level_3_Wall_1";
				description="";
				attachmentSlots[]=
				{
					"Material_L3W1_Nails",
					"Material_L3W1_WoodenPlanks",
					"Material_L3W1_MetalSheets",
					"Level_3_Wall_1_Camonet"
				};
				icon="set:dayz_inventory image:cat_bb_watchtower_wall_1";
				selection="level_3_wall_1";
			};
			class Level_3_Wall_2
			{
				name="$STR_CfgVehicles_Watchtower_Att_Category_Level_3_Wall_2";
				description="";
				attachmentSlots[]=
				{
					"Material_L3W2_Nails",
					"Material_L3W2_WoodenPlanks",
					"Material_L3W2_MetalSheets",
					"Level_3_Wall_2_Camonet"
				};
				icon="set:dayz_inventory image:cat_bb_watchtower_wall_2";
				selection="level_3_wall_2";
			};
			class Level_3_Wall_3
			{
				name="$STR_CfgVehicles_Watchtower_Att_Category_Level_3_Wall_3";
				description="";
				attachmentSlots[]=
				{
					"Material_L3W3_Nails",
					"Material_L3W3_WoodenPlanks",
					"Material_L3W3_MetalSheets",
					"Level_3_Wall_3_Camonet"
				};
				icon="set:dayz_inventory image:cat_bb_watchtower_wall_3";
				selection="level_3_wall_3";
			};
		};
		class AnimationSources
		{
			class AnimSourceShown
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=0;
			};
			class AnimSourceHidden
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Deployed: AnimSourceHidden
			{
			};
			class Level_1_Base: AnimSourceHidden
			{
			};
			class Level_1_Stairs: AnimSourceHidden
			{
			};
			class Level_1_Roof: AnimSourceHidden
			{
			};
			class Material_L1_WoodenLogs: AnimSourceHidden
			{
			};
			class Level_1_Wall_1_Barbedwire_1: AnimSourceHidden
			{
			};
			class Level_1_Wall_1_Barbedwire_1_Mounted: AnimSourceHidden
			{
			};
			class Level_1_Wall_1_Barbedwire_2: AnimSourceHidden
			{
			};
			class Level_1_Wall_1_Barbedwire_2_Mounted: AnimSourceHidden
			{
			};
			class Level_1_Wall_2_Barbedwire_1: AnimSourceHidden
			{
			};
			class Level_1_Wall_2_Barbedwire_1_Mounted: AnimSourceHidden
			{
			};
			class Level_1_Wall_2_Barbedwire_2: AnimSourceHidden
			{
			};
			class Level_1_Wall_2_Barbedwire_2_Mounted: AnimSourceHidden
			{
			};
			class Level_1_Wall_3_Barbedwire_1: AnimSourceHidden
			{
			};
			class Level_1_Wall_3_Barbedwire_1_Mounted: AnimSourceHidden
			{
			};
			class Level_1_Wall_3_Barbedwire_2: AnimSourceHidden
			{
			};
			class Level_1_Wall_3_Barbedwire_2_Mounted: AnimSourceHidden
			{
			};
			class Level_1_Wall_1_Camonet: AnimSourceHidden
			{
			};
			class Level_1_Wall_2_Camonet: AnimSourceHidden
			{
			};
			class Level_1_Wall_3_Camonet: AnimSourceHidden
			{
			};
			class Level_1_Wall_1_Base_Down: AnimSourceHidden
			{
			};
			class Level_1_Wall_1_Base_Up: AnimSourceHidden
			{
			};
			class Level_1_Wall_1_Wood_Down: AnimSourceHidden
			{
			};
			class Level_1_Wall_1_Wood_Up: AnimSourceHidden
			{
			};
			class Level_1_Wall_1_Metal_Down: AnimSourceHidden
			{
			};
			class Level_1_Wall_1_Metal_Up: AnimSourceHidden
			{
			};
			class Level_1_Wall_2_Base_Down: AnimSourceHidden
			{
			};
			class Level_1_Wall_2_Base_Up: AnimSourceHidden
			{
			};
			class Level_1_Wall_2_Wood_Down: AnimSourceHidden
			{
			};
			class Level_1_Wall_2_Wood_Up: AnimSourceHidden
			{
			};
			class Level_1_Wall_2_Metal_Down: AnimSourceHidden
			{
			};
			class Level_1_Wall_2_Metal_Up: AnimSourceHidden
			{
			};
			class Level_1_Wall_3_Base_Down: AnimSourceHidden
			{
			};
			class Level_1_Wall_3_Base_Up: AnimSourceHidden
			{
			};
			class Level_1_Wall_3_Wood_Down: AnimSourceHidden
			{
			};
			class Level_1_Wall_3_Wood_Up: AnimSourceHidden
			{
			};
			class Level_1_Wall_3_Metal_Down: AnimSourceHidden
			{
			};
			class Level_1_Wall_3_Metal_Up: AnimSourceHidden
			{
			};
			class Level_2_Base: AnimSourceHidden
			{
			};
			class Level_2_Stairs: AnimSourceHidden
			{
			};
			class Level_2_Roof: AnimSourceHidden
			{
			};
			class Material_L2_WoodenLogs: AnimSourceHidden
			{
			};
			class Level_2_Wall_1_Camonet: AnimSourceHidden
			{
			};
			class Level_2_Wall_2_Camonet: AnimSourceHidden
			{
			};
			class Level_2_Wall_3_Camonet: AnimSourceHidden
			{
			};
			class Level_2_Wall_1_Base_Down: AnimSourceHidden
			{
			};
			class Level_2_Wall_1_Base_Up: AnimSourceHidden
			{
			};
			class Level_2_Wall_1_Wood_Down: AnimSourceHidden
			{
			};
			class Level_2_Wall_1_Wood_Up: AnimSourceHidden
			{
			};
			class Level_2_Wall_1_Metal_Down: AnimSourceHidden
			{
			};
			class Level_2_Wall_1_Metal_Up: AnimSourceHidden
			{
			};
			class Level_2_Wall_2_Base_Down: AnimSourceHidden
			{
			};
			class Level_2_Wall_2_Base_Up: AnimSourceHidden
			{
			};
			class Level_2_Wall_2_Wood_Down: AnimSourceHidden
			{
			};
			class Level_2_Wall_2_Wood_Up: AnimSourceHidden
			{
			};
			class Level_2_Wall_2_Metal_Down: AnimSourceHidden
			{
			};
			class Level_2_Wall_2_Metal_Up: AnimSourceHidden
			{
			};
			class Level_2_Wall_3_Base_Down: AnimSourceHidden
			{
			};
			class Level_2_Wall_3_Base_Up: AnimSourceHidden
			{
			};
			class Level_2_Wall_3_Wood_Down: AnimSourceHidden
			{
			};
			class Level_2_Wall_3_Wood_Up: AnimSourceHidden
			{
			};
			class Level_2_Wall_3_Metal_Down: AnimSourceHidden
			{
			};
			class Level_2_Wall_3_Metal_Up: AnimSourceHidden
			{
			};
			class Level_3_Base: AnimSourceHidden
			{
			};
			class Level_3_Stairs: AnimSourceHidden
			{
			};
			class Level_3_Roof: AnimSourceHidden
			{
			};
			class Material_L3_WoodenLogs: AnimSourceHidden
			{
			};
			class Level_3_Wall_1_Camonet: AnimSourceHidden
			{
			};
			class Level_3_Wall_2_Camonet: AnimSourceHidden
			{
			};
			class Level_3_Wall_3_Camonet: AnimSourceHidden
			{
			};
			class Level_3_Wall_1_Base_Down: AnimSourceHidden
			{
			};
			class Level_3_Wall_1_Base_Up: AnimSourceHidden
			{
			};
			class Level_3_Wall_1_Wood_Down: AnimSourceHidden
			{
			};
			class Level_3_Wall_1_Wood_Up: AnimSourceHidden
			{
			};
			class Level_3_Wall_1_Metal_Down: AnimSourceHidden
			{
			};
			class Level_3_Wall_1_Metal_Up: AnimSourceHidden
			{
			};
			class Level_3_Wall_2_Base_Down: AnimSourceHidden
			{
			};
			class Level_3_Wall_2_Base_Up: AnimSourceHidden
			{
			};
			class Level_3_Wall_2_Wood_Down: AnimSourceHidden
			{
			};
			class Level_3_Wall_2_Wood_Up: AnimSourceHidden
			{
			};
			class Level_3_Wall_2_Metal_Down: AnimSourceHidden
			{
			};
			class Level_3_Wall_2_Metal_Up: AnimSourceHidden
			{
			};
			class Level_3_Wall_3_Base_Down: AnimSourceHidden
			{
			};
			class Level_3_Wall_3_Base_Up: AnimSourceHidden
			{
			};
			class Level_3_Wall_3_Wood_Down: AnimSourceHidden
			{
			};
			class Level_3_Wall_3_Wood_Up: AnimSourceHidden
			{
			};
			class Level_3_Wall_3_Metal_Down: AnimSourceHidden
			{
			};
			class Level_3_Wall_3_Metal_Up: AnimSourceHidden
			{
			};
		};
		class Construction
		{
			class level_1
			{
				class level_1_base
				{
					name="$STR_CfgVehicles_Construction_Part_Base";
					is_base=1;
					id=1;
					platform_support="level_1";
					required_parts[]={};
					conflicted_parts[]={};
					collision_data[]=
					{
						"level_1_stairs_min",
						"level_1_stairs_max"
					};
					build_action_type=4;
					dismantle_action_type=4;
					material_type=1;
					class Materials
					{
						class Material1
						{
							type="WoodenLog";
							slot_name="Material_L1_WoodenLogs";
							quantity=4;
							lockable=1;
						};
					};
				};
				class level_1_stairs
				{
					name="$STR_CfgVehicles_Construction_Part_Stairs";
					id=2;
					required_parts[]=
					{
						"level_1_base",
						"level_1_roof"
					};
					conflicted_parts[]={};
					collision_data[]=
					{
						"level_1_stairs_min",
						"level_1_stairs_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=3;
					class Materials
					{
						class Material1
						{
							type="WoodenPlank";
							slot_name="Material_L1_WoodenPlanks";
							quantity=6;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L1_Nails";
							quantity=18;
						};
					};
				};
				class level_1_roof
				{
					name="$STR_cfgvehicles_construction_part_floor_base";
					id=3;
					platform_support="level_2";
					required_parts[]=
					{
						"level_1_base"
					};
					conflicted_parts[]={};
					collision_data[]=
					{
						"level_1_roof_min",
						"level_1_roof_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=2;
					class Materials
					{
						class Material1
						{
							type="WoodenPlank";
							slot_name="Material_L1_WoodenPlanks";
							quantity=10;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L1_Nails";
							quantity=20;
						};
					};
				};
			};
			class level_1_wall_1
			{
				class level_1_wall_1_base_down
				{
					name="$STR_CfgVehicles_Construction_Part_Base_Down";
					id=4;
					required_parts[]=
					{
						"level_1_base"
					};
					conflicted_parts[]={};
					collision_data[]=
					{
						"level_1_wall_1_down_min",
						"level_1_wall_1_down_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=2;
					class Materials
					{
						class Material1
						{
							type="WoodenPlank";
							slot_name="Material_L1W1_WoodenPlanks";
							quantity=4;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L1W1_Nails";
							quantity=8;
						};
					};
				};
				class level_1_wall_1_wood_down
				{
					name="$STR_CfgVehicles_Construction_Part_Wood_Down";
					id=6;
					required_parts[]=
					{
						"level_1_wall_1_base_down"
					};
					conflicted_parts[]=
					{
						"level_1_wall_1_metal_down"
					};
					collision_data[]=
					{
						"level_1_wall_1_down_min",
						"level_1_wall_1_down_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=2;
					class Materials
					{
						class Material1
						{
							type="WoodenPlank";
							slot_name="Material_L1W1_WoodenPlanks";
							quantity=5;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L1W1_Nails";
							quantity=10;
						};
					};
				};
				class level_1_wall_1_metal_down
				{
					name="$STR_CfgVehicles_Construction_Part_Metal_Down";
					id=8;
					required_parts[]=
					{
						"level_1_wall_1_base_down"
					};
					conflicted_parts[]=
					{
						"level_1_wall_1_wood_down"
					};
					collision_data[]=
					{
						"level_1_wall_1_down_min",
						"level_1_wall_1_down_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=4;
					class Materials
					{
						class Material1
						{
							type="MetalPlate";
							slot_name="Material_L1W1_MetalSheets";
							quantity=3;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L1W1_Nails";
							quantity=12;
						};
					};
				};
				class level_1_wall_1_base_up
				{
					name="$STR_CfgVehicles_Construction_Part_Base_Up";
					id=5;
					required_parts[]=
					{
						"level_1_base"
					};
					conflicted_parts[]={};
					collision_data[]=
					{
						"level_1_wall_1_up_min",
						"level_1_wall_1_up_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=2;
					class Materials
					{
						class Material1
						{
							type="WoodenPlank";
							slot_name="Material_L1W1_WoodenPlanks";
							quantity=4;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L1W1_Nails";
							quantity=8;
						};
					};
				};
				class level_1_wall_1_wood_up
				{
					name="$STR_CfgVehicles_Construction_Part_Wood_Up";
					id=7;
					required_parts[]=
					{
						"level_1_wall_1_base_up"
					};
					conflicted_parts[]=
					{
						"level_1_wall_1_metal_up"
					};
					collision_data[]=
					{
						"level_1_wall_1_up_min",
						"level_1_wall_1_up_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=2;
					class Materials
					{
						class Material1
						{
							type="WoodenPlank";
							slot_name="Material_L1W1_WoodenPlanks";
							quantity=5;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L1W1_Nails";
							quantity=10;
						};
					};
				};
				class level_1_wall_1_metal_up
				{
					name="$STR_CfgVehicles_Construction_Part_Metal_Up";
					id=9;
					required_parts[]=
					{
						"level_1_wall_1_base_up"
					};
					conflicted_parts[]=
					{
						"level_1_wall_1_wood_up"
					};
					collision_data[]=
					{
						"level_1_wall_1_up_min",
						"level_1_wall_1_up_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=4;
					class Materials
					{
						class Material1
						{
							type="MetalPlate";
							slot_name="Material_L1W1_MetalSheets";
							quantity=3;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L1W1_Nails";
							quantity=12;
						};
					};
				};
			};
			class level_1_wall_2
			{
				class level_1_wall_2_base_down
				{
					name="$STR_CfgVehicles_Construction_Part_Base_Down";
					id=10;
					required_parts[]=
					{
						"level_1_base"
					};
					conflicted_parts[]={};
					collision_data[]=
					{
						"level_1_wall_2_down_min",
						"level_1_wall_2_down_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=2;
					class Materials
					{
						class Material1
						{
							type="WoodenPlank";
							slot_name="Material_L1W2_WoodenPlanks";
							quantity=4;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L1W2_Nails";
							quantity=8;
						};
					};
				};
				class level_1_wall_2_wood_down
				{
					name="$STR_CfgVehicles_Construction_Part_Wood_Down";
					id=12;
					required_parts[]=
					{
						"level_1_wall_2_base_down"
					};
					conflicted_parts[]=
					{
						"level_1_wall_2_metal_down"
					};
					collision_data[]=
					{
						"level_1_wall_2_down_min",
						"level_1_wall_2_down_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=2;
					class Materials
					{
						class Material1
						{
							type="WoodenPlank";
							slot_name="Material_L1W2_WoodenPlanks";
							quantity=5;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L1W2_Nails";
							quantity=10;
						};
					};
				};
				class level_1_wall_2_metal_down
				{
					name="$STR_CfgVehicles_Construction_Part_Metal_Down";
					id=14;
					required_parts[]=
					{
						"level_1_wall_2_base_down"
					};
					conflicted_parts[]=
					{
						"level_1_wall_2_wood_down"
					};
					collision_data[]=
					{
						"level_1_wall_3_down_min",
						"level_1_wall_3_down_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=4;
					class Materials
					{
						class Material1
						{
							type="MetalPlate";
							slot_name="Material_L1W2_MetalSheets";
							quantity=3;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L1W2_Nails";
							quantity=12;
						};
					};
				};
				class level_1_wall_2_base_up
				{
					name="$STR_CfgVehicles_Construction_Part_Base_Up";
					id=11;
					required_parts[]=
					{
						"level_1_base"
					};
					conflicted_parts[]={};
					collision_data[]=
					{
						"level_1_wall_2_up_min",
						"level_1_wall_2_up_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=2;
					class Materials
					{
						class Material1
						{
							type="WoodenPlank";
							slot_name="Material_L1W2_WoodenPlanks";
							quantity=4;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L1W2_Nails";
							quantity=8;
						};
					};
				};
				class level_1_wall_2_wood_up
				{
					name="$STR_CfgVehicles_Construction_Part_Wood_Up";
					id=13;
					required_parts[]=
					{
						"level_1_wall_2_base_up"
					};
					conflicted_parts[]=
					{
						"level_1_wall_2_metal_up"
					};
					collision_data[]=
					{
						"level_1_wall_2_up_min",
						"level_1_wall_2_up_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=2;
					class Materials
					{
						class Material1
						{
							type="WoodenPlank";
							slot_name="Material_L1W2_WoodenPlanks";
							quantity=5;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L1W2_Nails";
							quantity=10;
						};
					};
				};
				class level_1_wall_2_metal_up
				{
					name="$STR_CfgVehicles_Construction_Part_Metal_Up";
					id=15;
					required_parts[]=
					{
						"level_1_wall_2_base_up"
					};
					conflicted_parts[]=
					{
						"level_1_wall_2_wood_up"
					};
					collision_data[]=
					{
						"level_1_wall_2_up_min",
						"level_1_wall_2_up_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=4;
					class Materials
					{
						class Material1
						{
							type="MetalPlate";
							slot_name="Material_L1W2_MetalSheets";
							quantity=3;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L1W2_Nails";
							quantity=12;
						};
					};
				};
			};
			class level_1_wall_3
			{
				class level_1_wall_3_base_down
				{
					name="$STR_CfgVehicles_Construction_Part_Base_Down";
					id=16;
					required_parts[]=
					{
						"level_1_base"
					};
					conflicted_parts[]={};
					collision_data[]=
					{
						"level_1_wall_3_down_min",
						"level_1_wall_3_down_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=2;
					class Materials
					{
						class Material1
						{
							type="WoodenPlank";
							slot_name="Material_L1W3_WoodenPlanks";
							quantity=4;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L1W3_Nails";
							quantity=8;
						};
					};
				};
				class level_1_wall_3_wood_down
				{
					name="$STR_CfgVehicles_Construction_Part_Wood_Down";
					id=18;
					required_parts[]=
					{
						"level_1_wall_3_base_down"
					};
					conflicted_parts[]=
					{
						"level_1_wall_3_metal_down"
					};
					collision_data[]=
					{
						"level_1_wall_3_down_min",
						"level_1_wall_3_down_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=2;
					class Materials
					{
						class Material1
						{
							type="WoodenPlank";
							slot_name="Material_L1W3_WoodenPlanks";
							quantity=5;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L1W3_Nails";
							quantity=10;
						};
					};
				};
				class level_1_wall_3_metal_down
				{
					name="$STR_CfgVehicles_Construction_Part_Metal_Down";
					id=20;
					required_parts[]=
					{
						"level_1_wall_3_base_down"
					};
					conflicted_parts[]=
					{
						"level_1_wall_3_wood_down"
					};
					collision_data[]=
					{
						"level_1_wall_3_down_min",
						"level_1_wall_3_down_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=4;
					class Materials
					{
						class Material1
						{
							type="MetalPlate";
							slot_name="Material_L1W3_MetalSheets";
							quantity=3;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L1W3_Nails";
							quantity=12;
						};
					};
				};
				class level_1_wall_3_base_up
				{
					name="$STR_CfgVehicles_Construction_Part_Base_Up";
					id=17;
					required_parts[]=
					{
						"level_1_base"
					};
					conflicted_parts[]={};
					collision_data[]=
					{
						"level_1_wall_3_up_min",
						"level_1_wall_3_up_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=2;
					class Materials
					{
						class Material1
						{
							type="WoodenPlank";
							slot_name="Material_L1W3_WoodenPlanks";
							quantity=4;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L1W3_Nails";
							quantity=8;
						};
					};
				};
				class level_1_wall_3_wood_up
				{
					name="$STR_CfgVehicles_Construction_Part_Wood_Up";
					id=19;
					required_parts[]=
					{
						"level_1_wall_3_base_up"
					};
					conflicted_parts[]=
					{
						"level_1_wall_3_metal_up"
					};
					collision_data[]=
					{
						"level_1_wall_3_up_min",
						"level_1_wall_3_up_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=2;
					class Materials
					{
						class Material1
						{
							type="WoodenPlank";
							slot_name="Material_L1W3_WoodenPlanks";
							quantity=5;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L1W3_Nails";
							quantity=10;
						};
					};
				};
				class level_1_wall_3_metal_up
				{
					name="$STR_CfgVehicles_Construction_Part_Metal_Up";
					id=21;
					required_parts[]=
					{
						"level_1_wall_3_base_up"
					};
					conflicted_parts[]=
					{
						"level_1_wall_3_wood_up"
					};
					collision_data[]=
					{
						"level_1_wall_3_up_min",
						"level_1_wall_3_up_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=4;
					class Materials
					{
						class Material1
						{
							type="MetalPlate";
							slot_name="Material_L1W3_MetalSheets";
							quantity=3;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L1W3_Nails";
							quantity=12;
						};
					};
				};
			};
			class level_2
			{
				class level_2_base
				{
					name="$STR_CfgVehicles_Construction_Part_Base";
					id=22;
					platform_support="level_2";
					required_parts[]=
					{
						"level_1_roof"
					};
					conflicted_parts[]={};
					collision_data[]={};
					build_action_type=8;
					dismantle_action_type=8;
					material_type=1;
					class Materials
					{
						class Material1
						{
							type="WoodenLog";
							slot_name="Material_L2_WoodenLogs";
							quantity=4;
							lockable=1;
						};
					};
				};
				class level_2_stairs
				{
					name="$STR_CfgVehicles_Construction_Part_Stairs";
					id=23;
					required_parts[]=
					{
						"level_2_roof"
					};
					conflicted_parts[]={};
					collision_data[]=
					{
						"level_2_stairs_min",
						"level_2_stairs_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=3;
					class Materials
					{
						class Material1
						{
							type="WoodenPlank";
							slot_name="Material_L2_WoodenPlanks";
							quantity=6;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L2_Nails";
							quantity=18;
						};
					};
				};
				class level_2_roof
				{
					name="$STR_cfgvehicles_construction_part_floor_base";
					id=24;
					platform_support="level_3";
					required_parts[]=
					{
						"level_2_base"
					};
					conflicted_parts[]={};
					collision_data[]=
					{
						"level_2_roof_min",
						"level_2_roof_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=2;
					class Materials
					{
						class Material1
						{
							type="WoodenPlank";
							slot_name="Material_L2_WoodenPlanks";
							quantity=10;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L2_Nails";
							quantity=20;
						};
					};
				};
			};
			class level_2_wall_1
			{
				class level_2_wall_1_base_down
				{
					name="$STR_CfgVehicles_Construction_Part_Base_Down";
					id=25;
					required_parts[]=
					{
						"level_2_base"
					};
					conflicted_parts[]={};
					collision_data[]=
					{
						"level_2_wall_1_down_min",
						"level_2_wall_1_down_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=2;
					class Materials
					{
						class Material1
						{
							type="WoodenPlank";
							slot_name="Material_L2W1_WoodenPlanks";
							quantity=4;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L2W1_Nails";
							quantity=8;
						};
					};
				};
				class level_2_wall_1_wood_down
				{
					name="$STR_CfgVehicles_Construction_Part_Wood_Down";
					id=27;
					required_parts[]=
					{
						"level_2_wall_1_base_down"
					};
					conflicted_parts[]=
					{
						"level_2_wall_1_metal_down"
					};
					collision_data[]=
					{
						"level_2_wall_1_down_min",
						"level_2_wall_1_down_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=2;
					class Materials
					{
						class Material1
						{
							type="WoodenPlank";
							slot_name="Material_L2W1_WoodenPlanks";
							quantity=5;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L2W1_Nails";
							quantity=10;
						};
					};
				};
				class level_2_wall_1_metal_down
				{
					name="$STR_CfgVehicles_Construction_Part_Metal_Down";
					id=29;
					required_parts[]=
					{
						"level_2_wall_1_base_down"
					};
					conflicted_parts[]=
					{
						"level_2_wall_1_wood_down"
					};
					collision_data[]=
					{
						"level_2_wall_1_down_min",
						"level_2_wall_1_down_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=4;
					class Materials
					{
						class Material1
						{
							type="MetalPlate";
							slot_name="Material_L2W1_MetalSheets";
							quantity=3;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L2W1_Nails";
							quantity=12;
						};
					};
				};
				class level_2_wall_1_base_up
				{
					name="$STR_CfgVehicles_Construction_Part_Base_Up";
					id=26;
					required_parts[]=
					{
						"level_2_base"
					};
					conflicted_parts[]={};
					collision_data[]=
					{
						"level_2_wall_1_up_min",
						"level_2_wall_1_up_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=2;
					class Materials
					{
						class Material1
						{
							type="WoodenPlank";
							slot_name="Material_L2W1_WoodenPlanks";
							quantity=4;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L2W1_Nails";
							quantity=8;
						};
					};
				};
				class level_2_wall_1_wood_up
				{
					name="$STR_CfgVehicles_Construction_Part_Wood_Up";
					id=28;
					required_parts[]=
					{
						"level_2_wall_1_base_up"
					};
					conflicted_parts[]=
					{
						"level_2_wall_1_metal_up"
					};
					collision_data[]=
					{
						"level_2_wall_1_up_min",
						"level_2_wall_1_up_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=2;
					class Materials
					{
						class Material1
						{
							type="WoodenPlank";
							slot_name="Material_L2W1_WoodenPlanks";
							quantity=5;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L2W1_Nails";
							quantity=10;
						};
					};
				};
				class level_2_wall_1_metal_up
				{
					name="$STR_CfgVehicles_Construction_Part_Metal_Up";
					id=30;
					required_parts[]=
					{
						"level_2_wall_1_base_up"
					};
					conflicted_parts[]=
					{
						"level_2_wall_1_wood_up"
					};
					collision_data[]=
					{
						"level_2_wall_1_up_min",
						"level_2_wall_1_up_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=4;
					class Materials
					{
						class Material1
						{
							type="MetalPlate";
							slot_name="Material_L2W1_MetalSheets";
							quantity=3;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L2W1_Nails";
							quantity=12;
						};
					};
				};
			};
			class level_2_wall_2
			{
				class level_2_wall_2_base_down
				{
					name="$STR_CfgVehicles_Construction_Part_Base_Down";
					id=31;
					required_parts[]=
					{
						"level_2_base"
					};
					conflicted_parts[]={};
					collision_data[]=
					{
						"level_2_wall_2_down_min",
						"level_2_wall_2_down_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=2;
					class Materials
					{
						class Material1
						{
							type="WoodenPlank";
							slot_name="Material_L2W2_WoodenPlanks";
							quantity=4;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L2W2_Nails";
							quantity=8;
						};
					};
				};
				class level_2_wall_2_wood_down
				{
					name="$STR_CfgVehicles_Construction_Part_Wood_Down";
					id=33;
					required_parts[]=
					{
						"level_2_wall_2_base_down"
					};
					conflicted_parts[]=
					{
						"level_2_wall_2_metal_down"
					};
					collision_data[]=
					{
						"level_2_wall_2_down_min",
						"level_2_wall_2_down_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=2;
					class Materials
					{
						class Material1
						{
							type="WoodenPlank";
							slot_name="Material_L2W2_WoodenPlanks";
							quantity=5;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L2W2_Nails";
							quantity=10;
						};
					};
				};
				class level_2_wall_2_metal_down
				{
					name="$STR_CfgVehicles_Construction_Part_Metal_Down";
					id=35;
					required_parts[]=
					{
						"level_2_wall_2_base_down"
					};
					conflicted_parts[]=
					{
						"level_2_wall_2_wood_down"
					};
					collision_data[]=
					{
						"level_2_wall_2_down_min",
						"level_2_wall_2_down_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=4;
					class Materials
					{
						class Material1
						{
							type="MetalPlate";
							slot_name="Material_L2W2_MetalSheets";
							quantity=3;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L2W2_Nails";
							quantity=12;
						};
					};
				};
				class level_2_wall_2_base_up
				{
					name="$STR_CfgVehicles_Construction_Part_Base_Up";
					id=32;
					required_parts[]=
					{
						"level_2_base"
					};
					conflicted_parts[]={};
					collision_data[]=
					{
						"level_2_wall_2_up_min",
						"level_2_wall_2_up_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=2;
					class Materials
					{
						class Material1
						{
							type="WoodenPlank";
							slot_name="Material_L2W2_WoodenPlanks";
							quantity=4;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L2W2_Nails";
							quantity=8;
						};
					};
				};
				class level_2_wall_2_wood_up
				{
					name="$STR_CfgVehicles_Construction_Part_Wood_Up";
					id=34;
					required_parts[]=
					{
						"level_2_wall_2_base_up"
					};
					conflicted_parts[]=
					{
						"level_2_wall_2_metal_up"
					};
					collision_data[]=
					{
						"level_2_wall_2_up_min",
						"level_2_wall_2_up_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=2;
					class Materials
					{
						class Material1
						{
							type="WoodenPlank";
							slot_name="Material_L2W2_WoodenPlanks";
							quantity=5;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L2W2_Nails";
							quantity=10;
						};
					};
				};
				class level_2_wall_2_metal_up
				{
					name="$STR_CfgVehicles_Construction_Part_Metal_Up";
					id=36;
					required_parts[]=
					{
						"level_2_wall_2_base_up"
					};
					conflicted_parts[]=
					{
						"level_2_wall_2_wood_up"
					};
					collision_data[]=
					{
						"level_2_wall_2_up_min",
						"level_2_wall_2_up_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=4;
					class Materials
					{
						class Material1
						{
							type="MetalPlate";
							slot_name="Material_L2W2_MetalSheets";
							quantity=3;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L2W2_Nails";
							quantity=12;
						};
					};
				};
			};
			class level_2_wall_3
			{
				class level_2_wall_3_base_down
				{
					name="$STR_CfgVehicles_Construction_Part_Base_Down";
					id=37;
					required_parts[]=
					{
						"level_2_base"
					};
					conflicted_parts[]={};
					collision_data[]=
					{
						"level_2_wall_3_down_min",
						"level_2_wall_3_down_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=2;
					class Materials
					{
						class Material1
						{
							type="WoodenPlank";
							slot_name="Material_L2W3_WoodenPlanks";
							quantity=4;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L2W3_Nails";
							quantity=8;
						};
					};
				};
				class level_2_wall_3_wood_down
				{
					name="$STR_CfgVehicles_Construction_Part_Wood_Down";
					id=39;
					required_parts[]=
					{
						"level_2_wall_3_base_down"
					};
					conflicted_parts[]=
					{
						"level_2_wall_3_metal_down"
					};
					collision_data[]=
					{
						"level_2_wall_3_down_min",
						"level_2_wall_3_down_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=2;
					class Materials
					{
						class Material1
						{
							type="WoodenPlank";
							slot_name="Material_L2W3_WoodenPlanks";
							quantity=5;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L2W3_Nails";
							quantity=10;
						};
					};
				};
				class level_2_wall_3_metal_down
				{
					name="$STR_CfgVehicles_Construction_Part_Metal_Down";
					id=41;
					required_parts[]=
					{
						"level_2_wall_3_base_down"
					};
					conflicted_parts[]=
					{
						"level_2_wall_3_wood_down"
					};
					collision_data[]=
					{
						"level_2_wall_3_down_min",
						"level_2_wall_3_down_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=4;
					class Materials
					{
						class Material1
						{
							type="MetalPlate";
							slot_name="Material_L2W3_MetalSheets";
							quantity=3;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L2W3_Nails";
							quantity=12;
						};
					};
				};
				class level_2_wall_3_base_up
				{
					name="$STR_CfgVehicles_Construction_Part_Base_Up";
					id=38;
					required_parts[]=
					{
						"level_2_base"
					};
					conflicted_parts[]={};
					collision_data[]=
					{
						"level_2_wall_3_up_min",
						"level_2_wall_3_up_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=2;
					class Materials
					{
						class Material1
						{
							type="WoodenPlank";
							slot_name="Material_L2W3_WoodenPlanks";
							quantity=4;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L2W3_Nails";
							quantity=8;
						};
					};
				};
				class level_2_wall_3_wood_up
				{
					name="$STR_CfgVehicles_Construction_Part_Wood_Up";
					id=40;
					required_parts[]=
					{
						"level_2_wall_3_base_up"
					};
					conflicted_parts[]=
					{
						"level_2_wall_3_metal_up"
					};
					collision_data[]=
					{
						"level_2_wall_3_up_min",
						"level_2_wall_3_up_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=2;
					class Materials
					{
						class Material1
						{
							type="WoodenPlank";
							slot_name="Material_L2W3_WoodenPlanks";
							quantity=5;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L2W3_Nails";
							quantity=10;
						};
					};
				};
				class level_2_wall_3_metal_up
				{
					name="$STR_CfgVehicles_Construction_Part_Metal_Up";
					id=42;
					required_parts[]=
					{
						"level_2_wall_3_base_up"
					};
					conflicted_parts[]=
					{
						"level_2_wall_3_wood_up"
					};
					collision_data[]=
					{
						"level_2_wall_3_up_min",
						"level_2_wall_3_up_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=4;
					class Materials
					{
						class Material1
						{
							type="MetalPlate";
							slot_name="Material_L2W3_MetalSheets";
							quantity=3;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L2W3_Nails";
							quantity=12;
						};
					};
				};
			};
			class level_3
			{
				class level_3_base
				{
					name="$STR_CfgVehicles_Construction_Part_Base";
					id=43;
					platform_support="level_3";
					required_parts[]=
					{
						"level_2_roof"
					};
					conflicted_parts[]={};
					collision_data[]={};
					build_action_type=8;
					dismantle_action_type=8;
					material_type=1;
					class Materials
					{
						class Material1
						{
							type="WoodenLog";
							slot_name="Material_L3_WoodenLogs";
							quantity=4;
							lockable=1;
						};
					};
				};
				class level_3_roof
				{
					name="$STR_CfgVehicles_Construction_Part_Roof";
					id=44;
					required_parts[]=
					{
						"level_3_base"
					};
					conflicted_parts[]={};
					collision_data[]=
					{
						"level_3_roof_min",
						"level_3_roof_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=2;
					class Materials
					{
						class Material1
						{
							type="WoodenPlank";
							slot_name="Material_L3_WoodenPlanks";
							quantity=5;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L3_Nails";
							quantity=20;
						};
						class Material3
						{
							type="MetalPlate";
							slot_name="Material_L3_MetalSheets";
							quantity=6;
						};
					};
				};
			};
			class level_3_wall_1
			{
				class level_3_wall_1_base_down
				{
					name="$STR_CfgVehicles_Construction_Part_Base_Down";
					id=45;
					required_parts[]=
					{
						"level_3_base"
					};
					conflicted_parts[]={};
					collision_data[]=
					{
						"level_3_wall_1_down_min",
						"level_3_wall_1_down_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=2;
					class Materials
					{
						class Material1
						{
							type="WoodenPlank";
							slot_name="Material_L3W1_WoodenPlanks";
							quantity=4;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L3W1_Nails";
							quantity=8;
						};
					};
				};
				class level_3_wall_1_wood_down
				{
					name="$STR_CfgVehicles_Construction_Part_Wood_Down";
					id=47;
					required_parts[]=
					{
						"level_3_wall_1_base_down"
					};
					conflicted_parts[]=
					{
						"level_3_wall_1_metal_down"
					};
					collision_data[]=
					{
						"level_3_wall_1_down_min",
						"level_3_wall_1_down_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=2;
					class Materials
					{
						class Material1
						{
							type="WoodenPlank";
							slot_name="Material_L3W1_WoodenPlanks";
							quantity=5;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L3W1_Nails";
							quantity=10;
						};
					};
				};
				class level_3_wall_1_metal_down
				{
					name="$STR_CfgVehicles_Construction_Part_Metal_Down";
					id=49;
					required_parts[]=
					{
						"level_3_wall_1_base_down"
					};
					conflicted_parts[]=
					{
						"level_3_wall_1_wood_down"
					};
					collision_data[]=
					{
						"level_3_wall_1_down_min",
						"level_3_wall_1_down_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=4;
					class Materials
					{
						class Material1
						{
							type="MetalPlate";
							slot_name="Material_L3W1_MetalSheets";
							quantity=3;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L3W1_Nails";
							quantity=12;
						};
					};
				};
				class level_3_wall_1_base_up
				{
					name="$STR_CfgVehicles_Construction_Part_Base_Up";
					id=46;
					required_parts[]=
					{
						"level_3_base"
					};
					conflicted_parts[]={};
					collision_data[]=
					{
						"level_3_wall_1_up_min",
						"level_3_wall_1_up_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=2;
					class Materials
					{
						class Material1
						{
							type="WoodenPlank";
							slot_name="Material_L3W1_WoodenPlanks";
							quantity=4;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L3W1_Nails";
							quantity=8;
						};
					};
				};
				class level_3_wall_1_wood_up
				{
					name="$STR_CfgVehicles_Construction_Part_Wood_Up";
					id=48;
					required_parts[]=
					{
						"level_3_wall_1_base_up"
					};
					conflicted_parts[]=
					{
						"level_3_wall_1_metal_up"
					};
					collision_data[]=
					{
						"level_3_wall_1_up_min",
						"level_3_wall_1_up_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=2;
					class Materials
					{
						class Material1
						{
							type="WoodenPlank";
							slot_name="Material_L3W1_WoodenPlanks";
							quantity=5;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L3W1_Nails";
							quantity=10;
						};
					};
				};
				class level_3_wall_1_metal_up
				{
					name="$STR_CfgVehicles_Construction_Part_Metal_Up";
					id=50;
					required_parts[]=
					{
						"level_3_wall_1_base_up"
					};
					conflicted_parts[]=
					{
						"level_3_wall_1_wood_up"
					};
					collision_data[]=
					{
						"level_3_wall_1_up_min",
						"level_3_wall_1_up_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=4;
					class Materials
					{
						class Material1
						{
							type="MetalPlate";
							slot_name="Material_L3W1_MetalSheets";
							quantity=3;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L3W1_Nails";
							quantity=12;
						};
					};
				};
			};
			class level_3_wall_2
			{
				class level_3_wall_2_base_down
				{
					name="$STR_CfgVehicles_Construction_Part_Base_Down";
					id=51;
					required_parts[]=
					{
						"level_3_base"
					};
					conflicted_parts[]={};
					collision_data[]=
					{
						"level_3_wall_2_down_min",
						"level_3_wall_2_down_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=2;
					class Materials
					{
						class Material1
						{
							type="WoodenPlank";
							slot_name="Material_L3W2_WoodenPlanks";
							quantity=4;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L3W2_Nails";
							quantity=8;
						};
					};
				};
				class level_3_wall_2_wood_down
				{
					name="$STR_CfgVehicles_Construction_Part_Wood_Down";
					id=53;
					required_parts[]=
					{
						"level_3_wall_2_base_down"
					};
					conflicted_parts[]=
					{
						"level_3_wall_2_metal_down"
					};
					collision_data[]=
					{
						"level_3_wall_2_down_min",
						"level_3_wall_2_down_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=2;
					class Materials
					{
						class Material1
						{
							type="WoodenPlank";
							slot_name="Material_L3W2_WoodenPlanks";
							quantity=5;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L3W2_Nails";
							quantity=10;
						};
					};
				};
				class level_3_wall_2_metal_down
				{
					name="$STR_CfgVehicles_Construction_Part_Metal_Down";
					id=55;
					required_parts[]=
					{
						"level_3_wall_2_base_down"
					};
					conflicted_parts[]=
					{
						"level_3_wall_2_wood_down"
					};
					collision_data[]=
					{
						"level_3_wall_2_down_min",
						"level_3_wall_2_down_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=4;
					class Materials
					{
						class Material1
						{
							type="MetalPlate";
							slot_name="Material_L3W2_MetalSheets";
							quantity=3;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L3W2_Nails";
							quantity=12;
						};
					};
				};
				class level_3_wall_2_base_up
				{
					name="$STR_CfgVehicles_Construction_Part_Base_Up";
					id=52;
					required_parts[]=
					{
						"level_3_base"
					};
					conflicted_parts[]={};
					collision_data[]=
					{
						"level_3_wall_2_up_min",
						"level_3_wall_2_up_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=2;
					class Materials
					{
						class Material1
						{
							type="WoodenPlank";
							slot_name="Material_L3W2_WoodenPlanks";
							quantity=4;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L3W2_Nails";
							quantity=8;
						};
					};
				};
				class level_3_wall_2_wood_up
				{
					name="$STR_CfgVehicles_Construction_Part_Wood_Up";
					id=54;
					required_parts[]=
					{
						"level_3_wall_2_base_up"
					};
					conflicted_parts[]=
					{
						"level_3_wall_2_metal_up"
					};
					collision_data[]=
					{
						"level_3_wall_2_up_min",
						"level_3_wall_2_up_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=2;
					class Materials
					{
						class Material1
						{
							type="WoodenPlank";
							slot_name="Material_L3W2_WoodenPlanks";
							quantity=5;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L3W2_Nails";
							quantity=10;
						};
					};
				};
				class level_3_wall_2_metal_up
				{
					name="$STR_CfgVehicles_Construction_Part_Metal_Up";
					id=56;
					required_parts[]=
					{
						"level_3_wall_2_base_up"
					};
					conflicted_parts[]=
					{
						"level_3_wall_2_wood_up"
					};
					collision_data[]=
					{
						"level_3_wall_2_up_min",
						"level_3_wall_2_up_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=4;
					class Materials
					{
						class Material1
						{
							type="MetalPlate";
							slot_name="Material_L3W2_MetalSheets";
							quantity=3;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L3W2_Nails";
							quantity=12;
						};
					};
				};
			};
			class level_3_wall_3
			{
				class level_3_wall_3_base_down
				{
					name="$STR_CfgVehicles_Construction_Part_Base_Down";
					id=57;
					required_parts[]=
					{
						"level_3_base"
					};
					conflicted_parts[]={};
					collision_data[]=
					{
						"level_3_wall_3_down_min",
						"level_3_wall_3_down_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=2;
					class Materials
					{
						class Material1
						{
							type="WoodenPlank";
							slot_name="Material_L3W3_WoodenPlanks";
							quantity=4;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L3W3_Nails";
							quantity=8;
						};
					};
				};
				class level_3_wall_3_wood_down
				{
					name="$STR_CfgVehicles_Construction_Part_Wood_Down";
					id=59;
					required_parts[]=
					{
						"level_3_wall_3_base_down"
					};
					conflicted_parts[]=
					{
						"level_3_wall_3_metal_down"
					};
					collision_data[]=
					{
						"level_3_wall_3_down_min",
						"level_3_wall_3_down_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=2;
					class Materials
					{
						class Material1
						{
							type="WoodenPlank";
							slot_name="Material_L3W3_WoodenPlanks";
							quantity=5;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L3W3_Nails";
							quantity=10;
						};
					};
				};
				class level_3_wall_3_metal_down
				{
					name="$STR_CfgVehicles_Construction_Part_Metal_Down";
					id=61;
					required_parts[]=
					{
						"level_3_wall_3_base_down"
					};
					conflicted_parts[]=
					{
						"level_3_wall_3_wood_down"
					};
					collision_data[]=
					{
						"level_3_wall_3_down_min",
						"level_3_wall_3_down_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=4;
					class Materials
					{
						class Material1
						{
							type="MetalPlate";
							slot_name="Material_L3W3_MetalSheets";
							quantity=3;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L3W3_Nails";
							quantity=12;
						};
					};
				};
				class level_3_wall_3_base_up
				{
					name="$STR_CfgVehicles_Construction_Part_Base_Up";
					id=58;
					required_parts[]=
					{
						"level_3_base"
					};
					conflicted_parts[]={};
					collision_data[]=
					{
						"level_3_wall_3_up_min",
						"level_3_wall_3_up_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=2;
					class Materials
					{
						class Material1
						{
							type="WoodenPlank";
							slot_name="Material_L3W3_WoodenPlanks";
							quantity=4;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L3W3_Nails";
							quantity=8;
						};
					};
				};
				class level_3_wall_3_wood_up
				{
					name="$STR_CfgVehicles_Construction_Part_Wood_Up";
					id=60;
					required_parts[]=
					{
						"level_3_wall_3_base_up"
					};
					conflicted_parts[]=
					{
						"level_3_wall_3_metal_up"
					};
					collision_data[]=
					{
						"level_3_wall_3_up_min",
						"level_3_wall_3_up_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=2;
					class Materials
					{
						class Material1
						{
							type="WoodenPlank";
							slot_name="Material_L3W3_WoodenPlanks";
							quantity=5;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L3W3_Nails";
							quantity=10;
						};
					};
				};
				class level_3_wall_3_metal_up
				{
					name="$STR_CfgVehicles_Construction_Part_Metal_Up";
					id=62;
					required_parts[]=
					{
						"level_3_wall_3_base_up"
					};
					conflicted_parts[]=
					{
						"level_3_wall_3_wood_up"
					};
					collision_data[]=
					{
						"level_3_wall_3_up_min",
						"level_3_wall_3_up_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=4;
					class Materials
					{
						class Material1
						{
							type="MetalPlate";
							slot_name="Material_L3W3_MetalSheets";
							quantity=3;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_L3W3_Nails";
							quantity=12;
						};
					};
				};
			};
		};
	};
	class BarbedWire: Inventory_Base
	{
		scope=2;
		displayName="$STR_CfgVehicles_BarbedWire0";
		descriptionShort="$STR_CfgVehicles_BarbedWire1";
		model="\dz\gear\camping\Barbed_wire.p3d";
		OnRestrainChange="BarbedWireLocked";
		hiddenSelections[]=
		{
			"placing"
		};
		hiddenSelectionsTextures[]=
		{
			"dz\gear\camping\data\Barbed_wire_CO.paa"
		};
		hiddenSelectionsMaterials[]=
		{
			"dz\gear\camping\data\Barbed_wire.rvmat"
		};
		hologramMaterial="Barbed_wire";
		hologramMaterialPath="dz\gear\camping\data";
		barbedWireShockEnergyConsumption=3;
		carveNavmesh=1;
		itemSize[]={2,4};
		weight=400;
		inventorySlot[]=
		{
			"Wall_Barbedwire_1",
			"Wall_Barbedwire_2",
			"Level_1_Wall_1_Barbedwire_1",
			"Level_1_Wall_1_Barbedwire_2",
			"Level_1_Wall_2_Barbedwire_1",
			"Level_1_Wall_2_Barbedwire_2",
			"Level_1_Wall_3_Barbedwire_1",
			"Level_1_Wall_3_Barbedwire_2"
		};
		physLayer="item_large";
		rotationFlags=2;
		class DamageSystem
		{
			class GlobalHealth
			{
				class Health
				{
					hitpoints=300;
					healthLevels[]=
					{
						
						{
							1,
							
							{
								"DZ\gear\camping\data\Barbed_wire.rvmat"
							}
						},
						
						{
							0.69999999,
							
							{
								"DZ\gear\camping\data\Barbed_wire.rvmat"
							}
						},
						
						{
							0.5,
							
							{
								"DZ\gear\camping\data\Barbed_wire_damage.rvmat"
							}
						},
						
						{
							0.30000001,
							
							{
								"DZ\gear\camping\data\Barbed_wire_damage.rvmat"
							}
						},
						
						{
							0,
							
							{
								"DZ\gear\camping\data\Barbed_wire_destruct.rvmat"
							}
						}
					};
				};
			};
		};
		repairableWithKits[]={5,7};
		repairCosts[]={30,25};
		class EnergyManager
		{
			hasIcon=1;
			switchOnAtSpawn=1;
			cordLength=6;
			powerSocketsCount=2;
			plugType=6;
			compatiblePlugTypes[]={6};
			cordTextureFile="DZ\gear\camping\Data\plug_black_CO.paa";
			energyUsagePerSecond=0.0099999998;
		};
		class AnimationSources
		{
			class placing
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class zbytek
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=0;
			};
		};
		class AnimEvents
		{
			class SoundWeapon
			{
				class rope_untie
				{
					soundSet="rope_untie_SoundSet";
					id=202;
				};
				class rope_struggle
				{
					soundSet="rope_struggle_SoundSet";
					id=203;
				};
				class pickUpItem
				{
					soundSet="pickUpBarbedWire_SoundSet";
					id=797;
				};
				class drop
				{
					soundset="barbedwire_drop_SoundSet";
					id=898;
				};
			};
		};
	};
	class CombinationLock: Inventory_Base
	{
		scope=2;
		displayName="$STR_CfgVehicles_CombinationLock0";
		descriptionShort="$STR_CfgVehicles_CombinationLock1";
		model="\DZ\gear\camping\combination_lock3.p3d";
		inventorySlot[]=
		{
			"Att_CombinationLock"
		};
		rotationFlags=34;
		itemSize[]={3,3};
		weight=350;
		class AnimationSources
		{
			class AnimSourceHidden
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Combination_Lock_Item: AnimSourceHidden
			{
			};
			class Lock_Item_1: AnimSourceHidden
			{
			};
			class Lock_Item_2: AnimSourceHidden
			{
			};
			class Combination_Lock_Attached: AnimSourceHidden
			{
			};
			class Lock_Attached_1: AnimSourceHidden
			{
			};
			class Lock_Attached_2: AnimSourceHidden
			{
			};
		};
		class DamageSystem
		{
			class GlobalHealth
			{
				class Health
				{
					hitpoints=1500;
					healthLevels[]=
					{
						
						{
							1,
							
							{
								"DZ\gear\camping\data\combilock3_metal.rvmat",
								"DZ\gear\camping\data\combination_lock_chain.rvmat",
								"DZ\gear\camping\data\combination_lock_chain_rubber.rvmat",
								"DZ\gear\camping\data\combination_lock_chain_rubber1.rvmat"
							}
						},
						
						{
							0.69999999,
							
							{
								"DZ\gear\camping\data\combilock3_metal.rvmat",
								"DZ\gear\camping\data\combination_lock_chain.rvmat",
								"DZ\gear\camping\data\combination_lock_chain_rubber.rvmat",
								"DZ\gear\camping\data\combination_lock_chain_rubber1.rvmat"
							}
						},
						
						{
							0.5,
							
							{
								"DZ\gear\camping\data\combilock3_metal_damage.rvmat",
								"DZ\gear\camping\data\combination_lock_chain_damage.rvmat",
								"DZ\gear\camping\data\combination_lock_chain_rubber_damage.rvmat",
								"DZ\gear\camping\data\combination_lock_chain_rubber1_damage.rvmat"
							}
						},
						
						{
							0.30000001,
							
							{
								"DZ\gear\camping\data\combilock3_metal_damage.rvmat",
								"DZ\gear\camping\data\combination_lock_chain_damage.rvmat",
								"DZ\gear\camping\data\combination_lock_chain_rubber_damage.rvmat",
								"DZ\gear\camping\data\combination_lock_chain_rubber1_damage.rvmat"
							}
						},
						
						{
							0,
							
							{
								"DZ\gear\camping\data\combilock3_metal_destruct.rvmat",
								"DZ\gear\camping\data\combination_lock_chain_destruct.rvmat",
								"DZ\gear\camping\data\combination_lock_chain_rubber_destruct.rvmat",
								"DZ\gear\camping\data\combination_lock_chain_rubber1_destruct.rvmat"
							}
						}
					};
				};
			};
			class GlobalArmor
			{
				class Projectile
				{
					class Health
					{
						damage=0;
					};
					class Blood
					{
						damage=0;
					};
					class Shock
					{
						damage=0;
					};
				};
				class FragGrenade
				{
					class Health
					{
						damage=0;
					};
					class Blood
					{
						damage=0;
					};
					class Shock
					{
						damage=0;
					};
				};
			};
		};
	};
	class CombinationLock4: CombinationLock
	{
		scope=2;
		displayName="$STR_CfgVehicles_4digitcombinationlock0";
		descriptionShort="$STR_CfgVehicles_4digitcombinationlock1";
		model="\DZ\gear\camping\combination_lock4.p3d";
		class DamageSystem
		{
			class GlobalHealth
			{
				class Health
				{
					hitpoints=1500;
					healthLevels[]=
					{
						
						{
							1,
							
							{
								"DZ\gear\camping\data\combilock4_metal.rvmat",
								"DZ\gear\camping\data\combination_lock_chain.rvmat",
								"DZ\gear\camping\data\combination_lock_chain_rubber.rvmat",
								"DZ\gear\camping\data\combination_lock_chain_rubber1.rvmat"
							}
						},
						
						{
							0.69999999,
							
							{
								"DZ\gear\camping\data\combilock4_metal.rvmat",
								"DZ\gear\camping\data\combination_lock_chain.rvmat",
								"DZ\gear\camping\data\combination_lock_chain_rubber.rvmat",
								"DZ\gear\camping\data\combination_lock_chain_rubber1.rvmat"
							}
						},
						
						{
							0.5,
							
							{
								"DZ\gear\camping\data\combilock4_metal_damage.rvmat",
								"DZ\gear\camping\data\combination_lock_chain_damage.rvmat",
								"DZ\gear\camping\data\combination_lock_chain_rubber_damage.rvmat",
								"DZ\gear\camping\data\combination_lock_chain_rubber1_damage.rvmat"
							}
						},
						
						{
							0.30000001,
							
							{
								"DZ\gear\camping\data\combilock4_metal_damage.rvmat",
								"DZ\gear\camping\data\combination_lock_chain_damage.rvmat",
								"DZ\gear\camping\data\combination_lock_chain_rubber_damage.rvmat",
								"DZ\gear\camping\data\combination_lock_chain_rubber1_damage.rvmat"
							}
						},
						
						{
							0,
							
							{
								"DZ\gear\camping\data\combilock4_metal_destruct.rvmat",
								"DZ\gear\camping\data\combination_lock_chain_destruct.rvmat",
								"DZ\gear\camping\data\combination_lock_chain_rubber_destruct.rvmat",
								"DZ\gear\camping\data\combination_lock_chain_rubber1_destruct.rvmat"
							}
						}
					};
				};
			};
			class GlobalArmor
			{
				class Projectile
				{
					class Health
					{
						damage=0;
					};
					class Blood
					{
						damage=0;
					};
					class Shock
					{
						damage=0;
					};
				};
				class FragGrenade
				{
					class Health
					{
						damage=0;
					};
					class Blood
					{
						damage=0;
					};
					class Shock
					{
						damage=0;
					};
				};
			};
		};
	};
	class BarbedWireLocked: Inventory_Base
	{
		scope=1;
		displayName="$STR_CfgVehicles_BarbedWireLocked0";
		model="\dz\gear\camping\Barbed_wire_tied.p3d";
		OnRestrainChange="BarbedWire";
		StruggleLength=20;
		rotationFlags=17;
		CanBeUnrestrainedBy[]=
		{
			"Hacksaw",
			"15",
			"Pliers",
			"25",
			"HandSaw",
			"15"
		};
		CanBeUnrestrainedByDMG[]={20,20,20};
		class DamageSystem
		{
			class GlobalHealth
			{
				class Health
				{
					hitpoints=300;
					healthLevels[]=
					{
						
						{
							1,
							
							{
								"DZ\gear\camping\data\Barbed_wire.rvmat"
							}
						},
						
						{
							0.69999999,
							
							{
								"DZ\gear\camping\data\Barbed_wire.rvmat"
							}
						},
						
						{
							0.5,
							
							{
								"DZ\gear\camping\data\Barbed_wire_damage.rvmat"
							}
						},
						
						{
							0.30000001,
							
							{
								"DZ\gear\camping\data\Barbed_wire_damage.rvmat"
							}
						},
						
						{
							0,
							
							{
								"DZ\gear\camping\data\Barbed_wire_destruct.rvmat"
							}
						}
					};
				};
			};
		};
		class AnimEvents
		{
			class SoundWeapon
			{
				class rope_untie
				{
					soundSet="rope_untie_SoundSet";
					id=202;
				};
				class rope_struggle
				{
					soundSet="rope_struggle_SoundSet";
					id=203;
				};
				class pickUpItem
				{
					soundSet="pickUpBarbedWire_SoundSet";
					id=797;
				};
				class drop
				{
					soundset="barbedwire_drop_SoundSet";
					id=898;
				};
			};
		};
	};
	class CamoNet: Inventory_Base
	{
		scope=2;
		displayName="$STR_CfgVehicles_CamoNet0";
		descriptionShort="$STR_CfgVehicles_CamoNet1";
		model="\dz\gear\camping\camo_net_p.p3d";
		itemSize[]={7,3};
		weight=400;
		inventorySlot[]=
		{
			"CamoNet",
			"Wall_Camonet",
			"Level_1_Wall_1_Camonet",
			"Level_1_Wall_2_Camonet",
			"Level_1_Wall_3_Camonet",
			"Level_2_Wall_1_Camonet",
			"Level_2_Wall_2_Camonet",
			"Level_2_Wall_3_Camonet",
			"Level_3_Wall_1_Camonet",
			"Level_3_Wall_2_Camonet",
			"Level_3_Wall_3_Camonet"
		};
		physLayer="item_large";
		rotationFlags=2;
		class DamageSystem
		{
			class GlobalHealth
			{
				class Health
				{
					hitpoints=120;
					healthLevels[]=
					{
						
						{
							1,
							
							{
								"DZ\gear\camping\data\camo_net_p.rvmat"
							}
						},
						
						{
							0.69999999,
							
							{
								"DZ\gear\camping\data\camo_net_p.rvmat"
							}
						},
						
						{
							0.5,
							
							{
								"DZ\gear\camping\data\camo_net_p_damage.rvmat"
							}
						},
						
						{
							0.30000001,
							
							{
								"DZ\gear\camping\data\camo_net_p_damage.rvmat"
							}
						},
						
						{
							0,
							
							{
								"DZ\gear\camping\data\camo_net_p_destruct.rvmat"
							}
						}
					};
				};
			};
		};
		class AnimEvents
		{
			class SoundWeapon
			{
				class pickUpItem_Light
				{
					soundSet="pickUpCourierBag_Light_SoundSet";
					id=796;
				};
				class pickUpItem
				{
					soundSet="pickUpCourierBag_SoundSet";
					id=797;
				};
			};
		};
	};
	class SeaChest: Container_Base
	{
		scope=2;
		displayName="$STR_CfgVehicles_SeaChest0";
		descriptionShort="$STR_CfgVehicles_SeaChest1";
		model="\DZ\gear\camping\sea_chest.p3d";
		hologramMaterial="sea_chest";
		hologramMaterialPath="dz\gear\camping\data";
		slopeTolerance=0.40000001;
		yawPitchRollLimit[]={45,45,45};
		weight=10000;
		itemBehaviour=0;
		itemSize[]={10,10};
		carveNavmesh=1;
		canBeDigged=1;
		rotationFlags=2;
		hiddenSelections[]=
		{
			"camoGround"
		};
		hiddenSelectionsTextures[]=
		{
			"\dz\gear\camping\data\sea_chest_co.paa"
		};
		class DamageSystem
		{
			class GlobalHealth
			{
				class Health
				{
					hitpoints=600;
					healthLevels[]=
					{
						
						{
							1,
							
							{
								"DZ\gear\camping\data\sea_chest.rvmat"
							}
						},
						
						{
							0.69999999,
							
							{
								"DZ\gear\camping\data\sea_chest.rvmat"
							}
						},
						
						{
							0.5,
							
							{
								"DZ\gear\camping\data\sea_chest_damage.rvmat"
							}
						},
						
						{
							0.30000001,
							
							{
								"DZ\gear\camping\data\sea_chest_damage.rvmat"
							}
						},
						
						{
							0,
							
							{
								"DZ\gear\camping\data\sea_chest_destruct.rvmat"
							}
						}
					};
				};
			};
			class GlobalArmor
			{
				class FragGrenade
				{
					class Health
					{
						damage=8;
					};
					class Blood
					{
						damage=8;
					};
					class Shock
					{
						damage=8;
					};
				};
			};
		};
		class Cargo
		{
			itemsCargoSize[]={10,10};
			openable=0;
			allowOwnedCargoManipulation=1;
		};
		class AnimEvents
		{
			class SoundWeapon
			{
				class movement
				{
					soundSet="seachest_movement_SoundSet";
					id=1;
				};
				class pickUpItem_Light
				{
					soundSet="pickUpSeaChest_SoundSet";
					id=796;
				};
				class pickUpItem
				{
					soundSet="pickUpSeaChest_SoundSet";
					id=797;
				};
				class drop
				{
					soundset="seachest_drop_SoundSet";
					id=898;
				};
			};
		};
	};
	class WoodenCrate: Container_Base
	{
		scope=2;
		displayName="$STR_CfgVehicles_Wooden_Case0";
		descriptionShort="$STR_CfgVehicles_Wooden_Case1";
		model="\DZ\gear\camping\wooden_case.p3d";
		hologramMaterial="wooden_case";
		hologramMaterialPath="dz\gear\camping\data";
		slopeTolerance=0.40000001;
		yawPitchRollLimit[]={45,45,45};
		inventorySlot[]=
		{
			"Truck_01_WoodenCrate1",
			"Truck_01_WoodenCrate2",
			"Truck_01_WoodenCrate3",
			"Truck_01_WoodenCrate4"
		};
		weight=10000;
		itemSize[]={10,5};
		itemBehaviour=0;
		carveNavmesh=1;
		canBeDigged=1;
		rotationFlags=2;
		hiddenSelections[]=
		{
			"camoGround"
		};
		hiddenSelectionsTextures[]=
		{
			"\dz\gear\camping\data\wooden_case_co.paa"
		};
		class DamageSystem
		{
			class GlobalHealth
			{
				class Health
				{
					hitpoints=400;
					healthLevels[]=
					{
						
						{
							1,
							
							{
								"DZ\gear\camping\data\wooden_case.rvmat"
							}
						},
						
						{
							0.69999999,
							
							{
								"DZ\gear\camping\data\wooden_case.rvmat"
							}
						},
						
						{
							0.5,
							
							{
								"DZ\gear\camping\data\wooden_case_damage.rvmat"
							}
						},
						
						{
							0.30000001,
							
							{
								"DZ\gear\camping\data\wooden_case_damage.rvmat"
							}
						},
						
						{
							0,
							
							{
								"DZ\gear\camping\data\wooden_case_destruct.rvmat"
							}
						}
					};
				};
			};
			class GlobalArmor
			{
				class FragGrenade
				{
					class Health
					{
						damage=8;
					};
					class Blood
					{
						damage=8;
					};
					class Shock
					{
						damage=8;
					};
				};
			};
		};
		class Cargo
		{
			itemsCargoSize[]={10,5};
			openable=0;
			allowOwnedCargoManipulation=1;
		};
		class AnimEvents
		{
			class SoundWeapon
			{
				class movement
				{
					soundSet="seachest_movement_SoundSet";
					id=1;
				};
				class pickUpItem_Light
				{
					soundSet="pickUpSeaChest_SoundSet";
					id=796;
				};
				class pickUpItem
				{
					soundSet="pickUpSeaChest_SoundSet";
					id=797;
				};
				class drop
				{
					soundset="seachest_drop_SoundSet";
					id=898;
				};
			};
		};
	};
	class UndergroundStash: Inventory_Base
	{
		scope=2;
		displayName="$STR_CfgVehicles_UndergroundStash0";
		model="\DZ\gear\camping\underground_stash.p3d";
		canBeDigged=1;
		class DamageSystem
		{
			class GlobalHealth
			{
				class Health
				{
					hitpoints=500;
				};
			};
			class GlobalArmor
			{
				class Projectile
				{
					class Health
					{
						damage=0;
					};
					class Blood
					{
						damage=0;
					};
					class Shock
					{
						damage=0;
					};
				};
				class FragGrenade
				{
					class Health
					{
						damage=0;
					};
					class Blood
					{
						damage=0;
					};
					class Shock
					{
						damage=0;
					};
				};
			};
		};
		class Cargo
		{
			itemsCargoSize[]={20,20};
			openable=1;
			allowOwnedCargoManipulation=1;
		};
	};
	class Spotlight: Inventory_Base
	{
		scope=2;
		displayName="$STR_CfgVehicles_Spotlight0";
		descriptionShort="$STR_CfgVehicles_Spotlight1";
		model="\dz\gear\camping\spotlight.p3d";
		slopeTolerance=0.15000001;
		yawPitchRollLimit[]={18,18,18};
		hiddenSelections[]=
		{
			"placing",
			"cord_folded",
			"cord_plugged",
			"glass_unfolded",
			"reflector_unfolded",
			"glass_folded",
			"reflector_folded"
		};
		hiddenSelectionsTextures[]=
		{
			"dz\gear\camping\data\spotlight_co.paa",
			"dz\gear\camping\data\plug_yellow_co.paa",
			"dz\gear\camping\data\plug_yellow_co.paa",
			"dz\gear\camping\data\spotlight_glass_ca.paa"
		};
		hiddenSelectionsMaterials[]=
		{
			"dz\gear\camping\data\spotlight.rvmat",
			"dz\gear\camping\data\plug.rvmat",
			"dz\gear\camping\data\plug.rvmat",
			"dz\gear\camping\data\spotlight_glass.rvmat"
		};
		hologramMaterial="spotlight";
		hologramMaterialPath="dz\gear\camping\data";
		weight=1700;
		itemSize[]={3,7};
		itemBehaviour=2;
		rotationFlags=2;
		class DamageSystem
		{
			class GlobalHealth
			{
				class Health
				{
					hitpoints=80;
					healthLevels[]=
					{
						
						{
							1,
							
							{
								"DZ\gear\camping\data\spotlight.rvmat"
							}
						},
						
						{
							0.69999999,
							
							{
								"DZ\gear\camping\data\spotlight.rvmat"
							}
						},
						
						{
							0.5,
							
							{
								"DZ\gear\camping\data\spotlight_damage.rvmat"
							}
						},
						
						{
							0.30000001,
							
							{
								"DZ\gear\camping\data\spotlight_damage.rvmat"
							}
						},
						
						{
							0,
							
							{
								"DZ\gear\camping\data\spotlight_destruct.rvmat"
							}
						}
					};
				};
			};
		};
		repairableWithKits[]={7};
		repairCosts[]={25};
		class EnergyManager
		{
			hasIcon=1;
			energyUsagePerSecond=0.14;
			cordTextureFile="DZ\gear\camping\Data\plug_yellow_CO.paa";
			cordLength=5;
			plugType=2;
			updateInterval=50;
		};
		class Reflectors
		{
			class Beam
			{
				color[]={0.80000001,0.89999998,1,1};
				brightness=20;
				radius=60;
				angle=140;
				angleInnerRatio=0.25;
				dayLight=1;
				position="beamStart";
				direction="beamTarget";
				hitpoint="glass_unfolded";
				selection="glass_unfolded";
			};
		};
		class AnimationSources
		{
			class cord_folded
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class cord_plugged
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class inventory
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=0;
			};
			class placing
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class reflector
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class reflector_folded
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class reflector_unfolded
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class glass_folded
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class glass_unfolded
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class spotlight_folded_cord_plugged
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class spotlight_folded_cord_folded
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
		};
		class AnimEvents
		{
			class SoundWeapon
			{
				class pickUpItem_Light
				{
					soundSet="pickUpSpotLightLight_SoundSet";
					id=796;
				};
				class pickUpItem
				{
					soundSet="pickUpSpotLight_SoundSet";
					id=797;
				};
				class drop
				{
					soundset="spotlight_drop_SoundSet";
					id=898;
				};
			};
		};
	};
	class XmasLights: Inventory_Base
	{
		scope=2;
		displayName="$STR_CfgVehicles_XmasLights0";
		descriptionShort="$STR_CfgVehicles_XmasLights1";
		model="\dz\gear\camping\christmas_lights.p3d";
		hiddenSelections[]=
		{
			"glass_r",
			"glass_g",
			"glass_b",
			"glass_y"
		};
		hiddenSelectionsTextures[]={};
		hiddenSelectionsMaterials[]={};
		itemSize[]={1,3};
		weight=150;
		inventorySlot[]=
		{
			"Lights"
		};
		rotationFlags=1;
		class DamageSystem
		{
			class GlobalHealth
			{
				class Health
				{
					hitpoints=40;
					healthLevels[]=
					{
						
						{
							1,
							
							{
								"DZ\gear\camping\data\christmass_ligths.rvmat"
							}
						},
						
						{
							0.69999999,
							
							{
								"DZ\gear\camping\data\christmass_ligths.rvmat"
							}
						},
						
						{
							0.5,
							
							{
								"DZ\gear\camping\data\christmass_ligths_damage.rvmat"
							}
						},
						
						{
							0.30000001,
							
							{
								"DZ\gear\camping\data\christmass_ligths_damage.rvmat"
							}
						},
						
						{
							0,
							
							{
								"DZ\gear\camping\data\christmass_ligths_destruct.rvmat"
							}
						}
					};
				};
			};
		};
		repairableWithKits[]={5,7};
		repairCosts[]={30,25};
		class EnergyManager
		{
			hasIcon=1;
			switchOnAtSpawn=1;
			energyUsagePerSecond=0.050000001;
			cordTextureFile="DZ\gear\camping\Data\plug_yellow_CO.paa";
			cordLength=5;
			plugType=2;
			updateInterval=50;
		};
		class AnimationSources
		{
			class glass
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=0;
			};
			class Xlights_glass_r
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=0;
			};
			class Xlights_glass_g
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=0;
			};
			class Xlights_glass_b
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=0;
			};
			class Xlights_glass_y
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=0;
			};
			class christmas_lights
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=0;
			};
		};
	};
	class Refridgerator: Inventory_Base
	{
		scope=2;
		displayName="$STR_CfgVehicles_Refridgerator0";
		descriptionShort="$STR_CfgVehicles_Refridgerator1";
		model="\DZ\gear\containers\fridge.p3d";
		canBeDigged=1;
		weight=1700;
		itemSize[]={7,10};
		rotationFlags=2;
		repairableWithKits[]={7};
		repairCosts[]={25};
		class EnergyManager
		{
			hasIcon=1;
			energyUsagePerSecond=0.1;
			cordTextureFile="DZ\gear\camping\Data\plug_black_CO.paa";
			plugType=2;
			cordLength=5;
		};
		class Cargo
		{
			itemsCargoSize[]={5,8};
			openable=0;
			allowOwnedCargoManipulation=1;
		};
	};
	class PowerGenerator: Inventory_Base
	{
		scope=2;
		displayName="$STR_CfgVehicles_PowerGenerator0";
		descriptionShort="$STR_CfgVehicles_PowerGenerator1";
		model="\DZ\gear\camping\power_generator.p3d";
		rotationFlags=2;
		slopeTolerance=0.40000001;
		yawPitchRollLimit[]={45,45,45};
		weight=45000;
		itemSize[]={10,10};
		itemBehaviour=0;
		attachments[]=
		{
			"SparkPlug"
		};
		fuelTankCapacity=7000;
		carveNavmesh=1;
		heavyItem=1;
		hiddenSelections[]=
		{
			"socket_1_plugged",
			"socket_2_plugged",
			"socket_3_plugged",
			"socket_4_plugged",
			"sparkplug_installed",
			"placing"
		};
		hiddenSelectionsTextures[]=
		{
			"dz\gear\camping\data\plug_black_CO.paa",
			"dz\gear\camping\data\plug_yellow_CO.paa",
			"dz\gear\camping\data\plug_white_CO.paa",
			"dz\gear\camping\data\plug_orange_CO.paa",
			"dz\gear\camping\data\power_generator_CO.paa",
			"dz\gear\camping\data\power_generator_CO.paa"
		};
		hiddenSelectionsMaterials[]=
		{
			"dz\gear\camping\data\plug.rvmat",
			"dz\gear\camping\data\plug.rvmat",
			"dz\gear\camping\data\plug.rvmat",
			"dz\gear\camping\data\plug.rvmat",
			"dz\gear\camping\data\power_generator.rvmat",
			"dz\gear\camping\data\power_generator.rvmat"
		};
		hologramMaterial="power_generator";
		hologramMaterialPath="dz\gear\camping\data";
		class DamageSystem
		{
			class GlobalHealth
			{
				class Health
				{
					hitpoints=200;
					healthLevels[]=
					{
						
						{
							1,
							
							{
								"DZ\gear\camping\data\power_generator.rvmat"
							}
						},
						
						{
							0.69999999,
							
							{
								"DZ\gear\camping\data\power_generator.rvmat"
							}
						},
						
						{
							0.5,
							
							{
								"DZ\gear\camping\data\power_generator_damage.rvmat"
							}
						},
						
						{
							0.30000001,
							
							{
								"DZ\gear\camping\data\power_generator_damage.rvmat"
							}
						},
						
						{
							0,
							
							{
								"DZ\gear\camping\data\power_generator_destruct.rvmat"
							}
						}
					};
				};
			};
		};
		repairableWithKits[]={7};
		repairCosts[]={25};
		class EnergyManager
		{
			hasIcon=1;
			autoSwitchOff=1;
			energyStorageMax=10000;
			energyUsagePerSecond=0.28;
			reduceMaxEnergyByDamageCoef=0.5;
			energyAtSpawn=5000;
			powerSocketsCount=4;
			compatiblePlugTypes[]={2,6};
		};
		class AnimationSources
		{
			class socket_1_plugged
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class socket_2_plugged
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class socket_3_plugged
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class socket_4_plugged
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class sparkplug
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=0;
			};
			class fuel_tank
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=0;
			};
			class sparkplug_installed
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class placing
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=0;
			};
			class dial_fuel
			{
				source="user";
				animPeriod=1;
				initPhase=0;
			};
		};
		class AnimEvents
		{
			class SoundWeapon
			{
				class walk
				{
					soundSet="powergenerator_movement_walk_SoundSet";
					id=1;
				};
				class pickUpItem_Light
				{
					soundSet="pickUpPowerGenerator_SoundSet";
					id=796;
				};
				class pickUpItem
				{
					soundSet="pickUpPowerGenerator_SoundSet";
					id=797;
				};
				class drop
				{
					soundset="powergenerator_drop_SoundSet";
					id=898;
				};
			};
		};
	};
	class CableReel: Inventory_Base
	{
		scope=2;
		displayName="$STR_CfgVehicles_CableReel0";
		descriptionShort="$STR_CfgVehicles_CableReel1";
		model="\dz\gear\camping\cable_reel.p3d";
		inventorySlot[]=
		{
			"CableReel"
		};
		slopeTolerance=0.2;
		yawPitchRollLimit[]={45,45,45};
		weight=5000;
		itemSize[]={3,4};
		itemBehaviour=2;
		rotationFlags=2;
		hiddenSelections[]=
		{
			"socket_1_plugged",
			"cord_plugged",
			"cord_folded",
			"placing"
		};
		hiddenSelectionsTextures[]=
		{
			"dz\gear\camping\data\cable_reel_co.paa",
			"dz\gear\camping\data\cable_reel_co.paa",
			"dz\gear\camping\data\cable_reel_co.paa",
			"dz\gear\camping\data\cable_reel_co.paa"
		};
		hiddenSelectionsMaterials[]=
		{
			"dz\gear\camping\data\cable_reel.rvmat",
			"dz\gear\camping\data\cable_reel.rvmat",
			"dz\gear\camping\data\cable_reel.rvmat",
			"dz\gear\camping\data\cable_reel.rvmat"
		};
		hologramMaterial="cable_reel";
		hologramMaterialPath="dz\gear\camping\data";
		class DamageSystem
		{
			class GlobalHealth
			{
				class Health
				{
					hitpoints=90;
					healthLevels[]=
					{
						
						{
							1,
							
							{
								"DZ\gear\camping\data\cable_reel.rvmat"
							}
						},
						
						{
							0.69999999,
							
							{
								"DZ\gear\camping\data\cable_reel.rvmat"
							}
						},
						
						{
							0.5,
							
							{
								"DZ\gear\camping\data\cable_reel_damage.rvmat"
							}
						},
						
						{
							0.30000001,
							
							{
								"DZ\gear\camping\data\cable_reel_damage.rvmat"
							}
						},
						
						{
							0,
							
							{
								"DZ\gear\camping\data\cable_reel_destruct.rvmat"
							}
						}
					};
				};
			};
		};
		repairableWithKits[]={5,7};
		repairCosts[]={30,25};
		class EnergyManager
		{
			switchOnAtSpawn=1;
			powerSocketsCount=1;
			cordTextureFile="DZ\gear\camping\Data\plug_orange_CO.paa";
			isPassiveDevice=1;
			cordLength=15;
			plugType=2;
			compatiblePlugTypes[]={2,6};
		};
		class AnimationSources
		{
			class cord_folded
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=0;
			};
			class cord_plugged
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class socket_1_plugged
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class placing
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=0;
			};
		};
		class AnimEvents
		{
			class SoundWeapon
			{
				class pickUpItem_Light
				{
					soundSet="pickUpCableReelLight_SoundSet";
					id=796;
				};
				class pickUpItem
				{
					soundSet="pickUpCableReel_SoundSet";
					id=797;
				};
				class cablereel_drop
				{
					soundset="cablereel_drop_SoundSet";
					id=898;
				};
			};
		};
	};
	class BatteryCharger: Inventory_Base
	{
		scope=2;
		displayName="$STR_CfgVehicles_BatteryCharger0";
		descriptionShort="$STR_CfgVehicles_BatteryCharger1";
		model="\dz\gear\camping\battery_charger.p3d";
		slopeTolerance=0.15000001;
		yawPitchRollLimit[]={45,45,45};
		attachments[]=
		{
			"LargeBattery"
		};
		weight=5000;
		itemSize[]={3,3};
		itemBehaviour=1;
		rotationFlags=2;
		hiddenSelections[]=
		{
			"light_stand_by",
			"light_charging",
			"light_charged",
			"switch_on",
			"clips_detached",
			"clips_folded",
			"cord_plugged",
			"cord_folded",
			"placing"
		};
		hiddenSelectionsTextures[]=
		{
			"dz\gear\camping\data\battery_charger_co.paa",
			"dz\gear\camping\data\battery_charger_co.paa",
			"dz\gear\camping\data\battery_charger_co.paa",
			"dz\gear\camping\data\battery_charger_co.paa",
			"dz\gear\camping\data\battery_charger_co.paa",
			"dz\gear\camping\data\battery_charger_co.paa",
			"dz\gear\camping\data\battery_charger_co.paa",
			"dz\gear\camping\data\battery_charger_co.paa",
			"dz\gear\camping\data\battery_charger_co.paa",
			"dz\gear\camping\data\battery_charger_co.paa"
		};
		hiddenSelectionsMaterials[]=
		{
			"dz\gear\camping\data\battery_charger.rvmat",
			"dz\gear\camping\data\battery_charger.rvmat",
			"dz\gear\camping\data\battery_charger.rvmat",
			"dz\gear\camping\data\battery_charger.rvmat",
			"dz\gear\camping\data\battery_charger.rvmat",
			"dz\gear\camping\data\battery_charger.rvmat",
			"dz\gear\camping\data\battery_charger.rvmat",
			"dz\gear\camping\data\battery_charger.rvmat",
			"dz\gear\camping\data\battery_charger.rvmat"
		};
		hologramMaterial="battery_charger";
		hologramMaterialPath="dz\gear\camping\data";
		ChargeEnergyPerSecond=1;
		class DamageSystem
		{
			class GlobalHealth
			{
				class Health
				{
					hitpoints=90;
					healthLevels[]=
					{
						
						{
							1,
							
							{
								"DZ\gear\camping\data\battery_charger.rvmat"
							}
						},
						
						{
							0.69999999,
							
							{
								"DZ\gear\camping\data\battery_charger.rvmat"
							}
						},
						
						{
							0.5,
							
							{
								"DZ\gear\camping\data\battery_charger_damage.rvmat"
							}
						},
						
						{
							0.30000001,
							
							{
								"DZ\gear\camping\data\battery_charger_damage.rvmat"
							}
						},
						
						{
							0,
							
							{
								"DZ\gear\camping\data\battery_charger_destruct.rvmat"
							}
						}
					};
				};
			};
		};
		repairableWithKits[]={7};
		repairCosts[]={25};
		class EnergyManager
		{
			hasIcon=1;
			energyUsagePerSecond=0.0099999998;
			cordTextureFile="DZ\gear\camping\Data\plug_black_CO.paa";
			cordLength=5;
			plugType=2;
			compatiblePlugTypes[]={4};
			powerSocketsCount=1;
			attachmentAction=2;
			wetnessExposure=0.1;
		};
		class AnimationSources
		{
			class cord_folded
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=0;
			};
			class cord_plugged
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class clips_detached
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class clips_folded
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=0;
			};
			class switch_on
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class switch_off
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=0;
			};
			class clips_car_battery
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class clips_truck_battery
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class light_stand_by
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=0;
			};
			class light_charging
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=0;
			};
			class light_charged
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=0;
			};
			class placing
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=0;
			};
		};
		class AnimEvents
		{
			class SoundWeapon
			{
				class drop
				{
					soundset="batterycharger_drop_SoundSet";
					id=898;
				};
			};
		};
	};
	class HescoBox: Inventory_Base
	{
		scope=2;
		displayName="$STR_CfgVehicles_HescoBox0";
		descriptionShort="$STR_CfgVehicles_HescoBox1";
		model="\dz\gear\camping\hbox_base.p3d";
		forceFarBubble="true";
		slopeTolerance=0.15000001;
		yawPitchRollLimit[]={45,45,45};
		weight=5000;
		itemSize[]={10,10};
		carveNavmesh=1;
		itemBehaviour=0;
		createProxyPhysicsOnInit="false";
		createdProxiesOnInit[]=
		{
			"Deployed"
		};
		physLayer="item_large";
		hiddenSelections[]=
		{
			"placing"
		};
		hiddenSelectionsTextures[]=
		{
			"dz\gear\camping\data\hbox_filled_co.paa"
		};
		hiddenSelectionsMaterials[]=
		{
			"dz\gear\camping\data\hbox_filled.rvmat"
		};
		hologramMaterial="hbox_empty";
		hologramMaterialPath="dz\gear\camping\data";
		rotationFlags=4;
		class DamageSystem
		{
			class GlobalHealth
			{
				class Health
				{
					hitpoints=200;
					healthLevels[]=
					{
						
						{
							1,
							
							{
								"DZ\gear\camping\data\hbox_empty.rvmat",
								"DZ\gear\camping\data\hbox_filled.rvmat"
							}
						},
						
						{
							0.69999999,
							
							{
								"DZ\gear\camping\data\hbox_empty.rvmat",
								"DZ\gear\camping\data\hbox_filled.rvmat"
							}
						},
						
						{
							0.5,
							
							{
								"DZ\gear\camping\data\hbox_empty_damage.rvmat",
								"DZ\gear\camping\data\hbox_filled_damage.rvmat"
							}
						},
						
						{
							0.30000001,
							
							{
								"DZ\gear\camping\data\hbox_empty_damage.rvmat",
								"DZ\gear\camping\data\hbox_filled_damage.rvmat"
							}
						},
						
						{
							0,
							
							{
								"DZ\gear\camping\data\hbox_empty_destruct.rvmat",
								"DZ\gear\camping\data\hbox_filled_destruct.rvmat"
							}
						}
					};
				};
			};
			class GlobalArmor
			{
				class Projectile
				{
					class Health
					{
						damage=0;
					};
					class Blood
					{
						damage=0;
					};
					class Shock
					{
						damage=0;
					};
				};
				class FragGrenade
				{
					class Health
					{
						damage=0;
					};
					class Blood
					{
						damage=0;
					};
					class Shock
					{
						damage=0;
					};
				};
			};
		};
		class AnimationSources
		{
			class inventory
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=0;
			};
			class placing
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class filled
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
		};
	};
	class Fabric: Inventory_Base
	{
		scope=2;
		displayName="$STR_CfgVehicles_Folded_Fabric0";
		descriptionShort="$STR_CfgVehicles_Folded_Fabric1";
		model="\dz\gear\camping\fabric_ground.p3d";
		weight=220;
		absorbency=0.30000001;
		itemSize[]={4,3};
		canBeSplit=1;
		varQuantityInit=1;
		varQuantityMin=0;
		varQuantityMax=4;
		inventorySlot[]=
		{
			"Material_Shelter_Fabric"
		};
		attachSoundSet[]=
		{
			"Shelter_Site_Attach_Fabric_SoundSet"
		};
		attachSoundSlot[]=
		{
			"Material_Shelter_Fabric"
		};
		class DamageSystem
		{
			class GlobalHealth
			{
				class Health
				{
					hitpoints=200;
					healthLevels[]=
					{
						
						{
							1,
							
							{
								"DZ\gear\camping\data\tent_pristine_co.paa"
							}
						},
						
						{
							0.69999999,
							
							{
								"DZ\gear\camping\data\tent_worn_co.paa"
							}
						},
						
						{
							0.5,
							
							{
								"DZ\gear\camping\data\tent_damage_co.paa"
							}
						},
						
						{
							0.30000001,
							
							{
								"DZ\gear\camping\data\tent_destruct_co.paa"
							}
						},
						
						{
							0,
							
							{
								"DZ\gear\camping\data\tent_destruct_co.paa"
							}
						}
					};
				};
			};
		};
	};
	class ShelterKit: Inventory_Base
	{
		scope=2;
		displayName="$STR_CfgVehicles_ShelterKit0";
		descriptionShort="$STR_CfgVehicles_ShelterKit1";
		model="\DZ\gear\camping\watchtower_kit.p3d";
		rotationFlags=17;
		itemSize[]={1,5};
		weight=280;
		itemBehaviour=1;
		attachments[]=
		{
			"Rope"
		};
		class DamageSystem
		{
			class GlobalHealth
			{
				class Health
				{
					hitpoints=200;
					healthLevels[]=
					{
						
						{
							1,
							{}
						},
						
						{
							0.69999999,
							{}
						},
						
						{
							0.5,
							{}
						},
						
						{
							0.30000001,
							{}
						},
						
						{
							0,
							{}
						}
					};
				};
				class GlobalArmor
				{
					class Projectile
					{
						class Health
						{
							damage=0;
						};
						class Blood
						{
							damage=0;
						};
						class Shock
						{
							damage=0;
						};
					};
					class FragGrenade
					{
						class Health
						{
							damage=0;
						};
						class Blood
						{
							damage=0;
						};
						class Shock
						{
							damage=0;
						};
					};
				};
			};
		};
		class AnimationSources
		{
			class AnimSourceShown
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=0;
			};
			class AnimSourceHidden
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Inventory: AnimSourceHidden
			{
			};
			class Placing: AnimSourceHidden
			{
			};
		};
		class AnimEvents
		{
			class SoundWeapon
			{
				class crafting_1
				{
					soundSet="FenceKit_crafting_1_SoundSet";
					id=1111;
				};
				class crafting_2
				{
					soundSet="FenceKit_crafting_2_SoundSet";
					id=1112;
				};
				class crafting_3
				{
					soundSet="FenceKit_crafting_3_SoundSet";
					id=1113;
				};
				class crafting_4
				{
					soundSet="FenceKit_crafting_4_SoundSet";
					id=1114;
				};
				class crafting_5
				{
					soundSet="FenceKit_crafting_5_SoundSet";
					id=1115;
				};
			};
		};
	};
	class ShelterKitPlacing: ShelterKit
	{
		displayName="This is a hologram";
		descriptionShort="Nothing to see here, move along";
		scope=2;
		model="\DZ\gear\camping\shelter_kit_placing.p3d";
		storageCategory=10;
		hiddenSelections[]=
		{
			"placing"
		};
		hiddenSelectionsTextures[]=
		{
			"dz\gear\consumables\data\pile_of_planks_co.tga"
		};
		hiddenSelectionsMaterials[]=
		{
			"dz\gear\camping\data\fence_pile_of_planks.rvmat"
		};
		hologramMaterial="tent_medium";
		hologramMaterialPath="dz\gear\camping\data";
		alignHologramToTerain=1;
		slopeTolerance=0.30000001;
		yawPitchRollLimit[]={15,15,15};
	};
	class ShelterSite: BaseBuildingBase
	{
		scope=2;
		displayName="$STR_CfgVehicles_ShelterSite0";
		descriptionShort="$STR_CfgVehicles_ShelterSite1";
		model="\DZ\gear\camping\sheltersite.p3d";
		bounding="BSphere";
		overrideDrawArea="3.0";
		forceFarBubble="true";
		handheld="false";
		lootCategory="Crafted";
		carveNavmesh=1;
		weight=10000;
		itemSize[]={2,3};
		physLayer="item_large";
		createProxyPhysicsOnInit="false";
		rotationFlags=2;
		attachments[]=
		{
			"Material_Shelter_FrameSticks",
			"Material_Shelter_Leather",
			"Material_Shelter_Fabric",
			"Material_Shelter_Sticks"
		};
		class DamageSystem
		{
			class GlobalHealth
			{
				class Health
				{
					hitpoints=100;
					healthLevels[]=
					{
						
						{
							1,
							
							{
								""
							}
						},
						
						{
							0.69999999,
							
							{
								""
							}
						},
						
						{
							0.5,
							
							{
								""
							}
						},
						
						{
							0.30000001,
							
							{
								""
							}
						},
						
						{
							0,
							
							{
								""
							}
						}
					};
				};
			};
			class GlobalArmor
			{
				class Projectile
				{
					class Health
					{
						damage=0;
					};
				};
				class Melee
				{
					class Health
					{
						damage=0;
					};
				};
				class FragGrenade
				{
					class Health
					{
						damage=0;
					};
				};
			};
		};
		class GUIInventoryAttachmentsProps
		{
			class Base
			{
				name="$STR_CfgVehicles_Fence_Att_Category_Base";
				description="";
				attachmentSlots[]=
				{
					"Material_Shelter_FrameSticks"
				};
				icon="set:dayz_inventory image:cat_shelter_support";
				selection="site";
			};
			class Material
			{
				name="$STR_CfgVehicles_Fence_Att_Category_Materials";
				description="";
				attachmentSlots[]=
				{
					"Material_Shelter_Leather",
					"Material_Shelter_Fabric",
					"Material_Shelter_Sticks"
				};
				icon="set:dayz_inventory image:cat_shelter_roof";
				selection="site";
			};
		};
		class Construction
		{
			class site
			{
				class leather
				{
					name="leather";
					is_base=1;
					id=1;
					required_parts[]={};
					conflicted_parts[]=
					{
						"fabric",
						"stick"
					};
					collision_data[]=
					{
						"leather_min",
						"leather_max"
					};
					build_action_type=16;
					dismantle_action_type=16;
					material_type=1;
					class Materials
					{
						class Material1
						{
							type="LongWoodenStick";
							slot_name="Material_Shelter_FrameSticks";
							quantity=4;
							lockable=0;
						};
						class Material2
						{
							type="TannedLeather";
							slot_name="Material_Shelter_Leather";
							quantity=8;
							lockable=0;
						};
					};
				};
				class fabric
				{
					name="fabric";
					is_base=1;
					id=2;
					required_parts[]={};
					conflicted_parts[]=
					{
						"leather",
						"stick"
					};
					collision_data[]=
					{
						"fabric_min",
						"fabric_max"
					};
					build_action_type=16;
					dismantle_action_type=16;
					material_type=2;
					class Materials
					{
						class Material1
						{
							type="LongWoodenStick";
							slot_name="Material_Shelter_FrameSticks";
							quantity=4;
							lockable=0;
						};
						class Material2
						{
							type="Fabric";
							slot_name="Material_Shelter_Fabric";
							quantity=4;
							lockable=0;
						};
					};
				};
				class stick
				{
					name="stick";
					is_base=1;
					id=3;
					required_parts[]={};
					conflicted_parts[]=
					{
						"leather",
						"fabric"
					};
					collision_data[]=
					{
						"stick_min",
						"stick_max"
					};
					build_action_type=16;
					dismantle_action_type=16;
					material_type=2;
					class Materials
					{
						class Material1
						{
							type="LongWoodenStick";
							slot_name="Material_Shelter_FrameSticks";
							quantity=4;
							lockable=0;
						};
						class Material2
						{
							type="WoodenStick";
							slot_name="Material_Shelter_Sticks";
							quantity=50;
							lockable=0;
						};
					};
				};
			};
		};
		class AnimationSources
		{
			class AnimSourceHidden
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Material_Shelter_FrameSticks: AnimSourceHidden
			{
			};
			class Material_Shelter_Leather: AnimSourceHidden
			{
			};
			class Material_Shelter_Fabric: AnimSourceHidden
			{
			};
			class Material_Shelter_Sticks: AnimSourceHidden
			{
			};
		};
	};
	class ShelterBase: TentBase
	{
		scope=0;
		model="\DZ\gear\camping\shelter_fabric.p3d";
		bounding="BSphere";
		overrideDrawArea="3.0";
		forceFarBubble="true";
		slopeTolerance=0.30000001;
		yawPitchRollLimit[]={15,15,15};
		hiddenSelections[]=
		{
			"xlights_glass_r",
			"xlights_glass_g",
			"xlights_glass_b",
			"xlights_glass_y"
		};
		openable=0;
		carveNavmesh=1;
		inherit_rotation=1;
		weight=10000;
		itemSize[]={8,4};
		itemsCargoSize[]={10,10};
		itemBehaviour=2;
		lootCategory="Tents";
		placement="ForceSlopeOnTerrain";
		physLayer="item_large";
		rotationFlags=2;
		class DamageSystem
		{
			class GlobalHealth
			{
				class Health
				{
					hitpoints=600;
					healthLevels[]=
					{
						
						{
							1,
							
							{
								""
							}
						},
						
						{
							0.69999999,
							
							{
								""
							}
						},
						
						{
							0.5,
							
							{
								""
							}
						},
						
						{
							0.30000001,
							
							{
								""
							}
						},
						
						{
							0,
							
							{
								""
							}
						}
					};
				};
			};
			class GlobalArmor
			{
				class Projectile
				{
					class Health
					{
						damage=0.050000001;
					};
				};
				class Melee
				{
					class Health
					{
						damage=0.30000001;
					};
				};
				class FragGrenade
				{
					class Health
					{
						damage=8;
					};
				};
			};
		};
		class PointLights
		{
			class PointLight
			{
				color[]={1,1,1,0.050000001};
				ambient[]={0.0099999998,0.0099999998,0.0099999998,0.0099999998};
				position="light";
				hitpoint="bulb";
				selection="bulb";
				size=0;
				radius=5;
				brightness=0.001;
				dayLight=1;
				heatHazeRadius=0;
				heatHazePower=0;
				fireEffect=0;
				fireEffectOctaves=0;
				fireEffectPersistence=0;
				fireEffectFract=0;
			};
		};
		class AnimationSources
		{
			class CamoNet
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Xlights
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Xlights_glass_r
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Xlights_glass_g
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Xlights_glass_b
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Xlights_glass_y
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Cord_folded
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Cord_plugged
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
		};
		class AnimEvents
		{
			class SoundWeapon
			{
				class movement_walk
				{
					soundSet="mediumtent_movement_walk_SoundSet";
					id=1;
				};
				class movement_run
				{
					soundSet="mediumtent_movement_run_SoundSet";
					id=3;
				};
				class movement_sprint
				{
					soundSet="mediumtent_movement_sprint_SoundSet";
					id=5;
				};
				class pickUpItem_Light
				{
					soundSet="pickUpTentLight_SoundSet";
					id=796;
				};
				class pickUpItem
				{
					soundSet="pickUpTent_SoundSet";
					id=797;
				};
				class mediumtent_drop
				{
					soundset="mediumtent_drop_SoundSet";
					id=898;
				};
			};
		};
	};
	class ShelterFabric: ShelterBase
	{
		scope=2;
		displayName="$STR_CfgVehicles_ShelterFabric0";
		descriptionShort="$STR_CfgVehicles_ShelterFabric1";
		model="\DZ\gear\camping\shelter_fabric.p3d";
		repairableWithKits[]={5,2};
		repairCosts[]={30,25};
		class DamageSystem
		{
			class GlobalHealth
			{
				class Health
				{
					hitpoints=500;
					healthLevels[]=
					{
						
						{
							1,
							
							{
								"DZ\gear\camping\data\tent_pristine_co.paa"
							}
						},
						
						{
							0.69999999,
							
							{
								"DZ\gear\camping\data\tent_worn_co.paa"
							}
						},
						
						{
							0.5,
							
							{
								"DZ\gear\camping\data\tent_damage_co.paa"
							}
						},
						
						{
							0.30000001,
							
							{
								"DZ\gear\camping\data\tent_destruct_co.paa"
							}
						},
						
						{
							0,
							
							{
								"DZ\gear\camping\data\tent_destruct_co.paa"
							}
						}
					};
				};
			};
			class GlobalArmor
			{
				class Projectile
				{
					class Health
					{
						damage=0.050000001;
					};
				};
				class Melee
				{
					class Health
					{
						damage=0.30000001;
					};
				};
				class FragGrenade
				{
					class Health
					{
						damage=8;
					};
				};
			};
		};
	};
	class ShelterLeather: ShelterBase
	{
		scope=2;
		displayName="$STR_CfgVehicles_ShelterLeather0";
		descriptionShort="$STR_CfgVehicles_ShelterLeather1";
		model="\DZ\gear\camping\shelter_leather.p3d";
		repairableWithKits[]={5,3};
		repairCosts[]={30,25};
		class DamageSystem
		{
			class GlobalHealth
			{
				class Health
				{
					hitpoints=600;
					healthLevels[]=
					{
						
						{
							1,
							
							{
								"DZ\gear\camping\data\tent_pristine_co.paa"
							}
						},
						
						{
							0.69999999,
							
							{
								"DZ\gear\camping\data\tent_worn_co.paa"
							}
						},
						
						{
							0.5,
							
							{
								"DZ\gear\camping\data\tent_damage_co.paa"
							}
						},
						
						{
							0.30000001,
							
							{
								"DZ\gear\camping\data\tent_destruct_co.paa"
							}
						},
						
						{
							0,
							
							{
								"DZ\gear\camping\data\tent_destruct_co.paa"
							}
						}
					};
				};
			};
			class GlobalArmor
			{
				class Projectile
				{
					class Health
					{
						damage=0.050000001;
					};
				};
				class Melee
				{
					class Health
					{
						damage=0.30000001;
					};
				};
				class FragGrenade
				{
					class Health
					{
						damage=8;
					};
				};
			};
		};
	};
	class ShelterStick: ShelterBase
	{
		scope=2;
		displayName="$STR_CfgVehicles_ShelterStick0";
		descriptionShort="$STR_CfgVehicles_ShelterStick1";
		model="\DZ\gear\camping\shelter_stick.p3d";
		repairableWithKits[]={5};
		repairCosts[]={25};
		class DamageSystem
		{
			class GlobalHealth
			{
				class Health
				{
					hitpoints=400;
					healthLevels[]=
					{
						
						{
							1,
							
							{
								"dz\characters\backpacks\data\ghillie_green_co.paa",
								"dz\gear\camping\data\improvised_tent_construction_01.rvmat",
								"dz\gear\crafting\data\bp_wooden_stick.rvmat",
								"dz\plants\tree\data\t_piceaabies_leaves_ca.paa"
							}
						},
						
						{
							0.69999999,
							
							{
								"dz\characters\backpacks\data\ghillie_green_damage_co.paa",
								"DZ\gear\camping\Data\wooden_log_damage.rvmat",
								"dz\gear\crafting\data\bp_wooden_stick_damage.rvmat",
								"dz\plants\tree\data\t_piceaabies_leaves_damage_ca.paa"
							}
						},
						
						{
							0.5,
							
							{
								"dz\characters\backpacks\data\ghillie_green_damage_co.paa",
								"DZ\gear\camping\Data\wooden_log_damage.rvmat",
								"dz\gear\crafting\data\bp_wooden_stick_damage.rvmat",
								"dz\plants\tree\data\t_piceaabies_leaves_damage_ca.paa"
							}
						},
						
						{
							0.30000001,
							
							{
								"dz\characters\backpacks\data\ghillie_green_destruct_co.paa",
								"DZ\gear\camping\Data\wooden_log_destruct.rvmat",
								"dz\gear\crafting\data\bp_wooden_stick_destruct.rvmat",
								"dz\plants\tree\data\t_piceaabies_leaves_destruct_ca.paa"
							}
						},
						
						{
							0,
							
							{
								"dz\characters\backpacks\data\ghillie_green_destruct_co.paa",
								"DZ\gear\camping\Data\wooden_log_destruct.rvmat",
								"dz\gear\crafting\data\bp_wooden_stick_destruct.rvmat",
								"dz\plants\tree\data\t_piceaabies_leaves_destruct_ca.paa"
							}
						}
					};
				};
			};
			class GlobalArmor
			{
				class Projectile
				{
					class Health
					{
						damage=0.050000001;
					};
				};
				class Melee
				{
					class Health
					{
						damage=0.30000001;
					};
				};
				class FragGrenade
				{
					class Health
					{
						damage=8;
					};
				};
			};
			componentNames[]=
			{
				""
			};
		};
	};
	class TerritoryFlag: BaseBuildingBase
	{
		scope=2;
		displayName="$STR_CfgVehicles_TerritoryFlag0";
		descriptionShort="$STR_CfgVehicles_TerritoryFlag1";
		model="\DZ\gear\camping\territory_flag.p3d";
		bounding="BSphere";
		overrideDrawArea="3.0";
		forceFarBubble="true";
		handheld="false";
		lootCategory="Crafted";
		carveNavmesh=1;
		weight=60000;
		itemSize[]={6,6};
		physLayer="item_large";
		createProxyPhysicsOnInit="false";
		createdProxiesOnInit[]=
		{
			"Deployed"
		};
		rotationFlags=2;
		attachments[]=
		{
			"Material_FPole_WoodenLog",
			"Material_FPole_Stones",
			"Material_FPole_WoodenLog2",
			"Material_FPole_MetalWire",
			"Material_FPole_Rope",
			"Material_FPole_Nails",
			"Material_FPole_MagicStick",
			"Material_FPole_Flag"
		};
		class DamageSystem
		{
			class GlobalHealth
			{
				class Health
				{
					hitpoints=100;
				};
			};
			class GlobalArmor
			{
				class Projectile
				{
					class Health
					{
						damage=0;
					};
					class Blood
					{
						damage=0;
					};
					class Shock
					{
						damage=0;
					};
				};
				class Melee
				{
					class Health
					{
						damage=0;
					};
					class Blood
					{
						damage=0;
					};
					class Shock
					{
						damage=0;
					};
				};
				class FragGrenade
				{
					class Health
					{
						damage=0;
					};
					class Blood
					{
						damage=0;
					};
					class Shock
					{
						damage=0;
					};
				};
			};
		};
		class GUIInventoryAttachmentsProps
		{
			class Base
			{
				name="$STR_CfgVehicles_Construction_Part_Base";
				description="";
				attachmentSlots[]=
				{
					"Material_FPole_WoodenLog"
				};
				icon="set:dayz_inventory image:cat_tf_log";
				selection="totem";
			};
			class Support
			{
				name="$STR_CfgVehicles_TerritoryFlag_Att_Category_Support";
				description="";
				attachmentSlots[]=
				{
					"Material_FPole_Stones",
					"Material_FPole_WoodenLog2"
				};
				icon="set:dayz_inventory image:tf_stones";
				selection="totem";
			};
			class Pole
			{
				name="$STR_CfgVehicles_TerritoryFlag_Att_Category_Pole";
				description="";
				attachmentSlots[]=
				{
					"Material_FPole_MetalWire",
					"Material_FPole_Rope",
					"Material_FPole_Nails",
					"Material_FPole_MagicStick"
				};
				icon="set:dayz_inventory image:cat_tf_pole";
				selection="totem";
			};
			class Flag
			{
				name="$STR_CfgVehicles_TerritoryFlag_Att_Category_Flag";
				description="";
				attachmentSlots[]=
				{
					"Material_FPole_Flag"
				};
				icon="set:dayz_inventory image:tf_flag";
				selection="totem";
			};
		};
		class AnimationSources
		{
			class AnimSourceShown
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=0;
			};
			class AnimSourceHidden
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class flag_mast
			{
				source="user";
				initPhase=1;
				animPeriod=1;
			};
			class Deployed: AnimSourceHidden
			{
			};
			class Base: AnimSourceHidden
			{
			};
			class Support: AnimSourceHidden
			{
			};
			class Pole: AnimSourceHidden
			{
			};
			class Material_FPole_WoodenLog: AnimSourceHidden
			{
			};
			class Material_FPole_Stones: AnimSourceHidden
			{
			};
			class Material_FPole_WoodenLog2: AnimSourceHidden
			{
			};
			class Material_FPole_MetalWire: AnimSourceHidden
			{
			};
			class Material_FPole_Rope: AnimSourceHidden
			{
			};
			class Material_FPole_Nails: AnimSourceHidden
			{
			};
			class Material_FPole_MagicStick: AnimSourceHidden
			{
			};
		};
		class Construction
		{
			class totem
			{
				class base
				{
					name="$STR_CfgVehicles_Construction_Part_Base";
					is_base=1;
					id=1;
					required_parts[]={};
					conflicted_parts[]={};
					collision_data[]=
					{
						"base_min",
						"base_max"
					};
					build_action_type=16;
					dismantle_action_type=16;
					material_type=1;
					class Materials
					{
						class Material1
						{
							type="WoodenLog";
							slot_name="Material_FPole_WoodenLog";
							quantity=1;
							lockable=0;
						};
					};
				};
				class support
				{
					name="$STR_CfgVehicles_TerritoryFlag_Att_Category_Support";
					id=2;
					required_parts[]=
					{
						"base"
					};
					conflicted_parts[]={};
					collision_data[]=
					{
						"support_min",
						"support_max"
					};
					build_action_type=36;
					dismantle_action_type=36;
					material_type=2;
					class Materials
					{
						class Material1
						{
							type="Stone";
							slot_name="Material_FPole_Stones";
							quantity=32;
							lockable=0;
						};
						class Material2
						{
							type="WoodenLog";
							slot_name="Material_FPole_WoodenLog2";
							quantity=6;
							lockable=0;
						};
					};
				};
				class pole
				{
					name="$STR_CfgVehicles_TerritoryFlag_Att_Category_Pole";
					id=3;
					required_parts[]=
					{
						"support"
					};
					conflicted_parts[]={};
					collision_data[]=
					{
						"pole_min",
						"pole_max"
					};
					build_action_type=2;
					dismantle_action_type=64;
					material_type=2;
					class Materials
					{
						class Material1
						{
							type="MetalWire";
							slot_name="Material_FPole_MetalWire";
							quantity=0;
							lockable=1;
						};
						class Material2
						{
							type="Rope";
							slot_name="Material_FPole_Rope";
							quantity=0;
							lockable=1;
						};
						class Material3
						{
							type="Nail";
							slot_name="Material_FPole_Nails";
							quantity=60;
							lockable=0;
						};
						class Material4
						{
							type="WoodenLog";
							slot_name="Material_FPole_MagicStick";
							quantity=3;
							lockable=0;
						};
					};
				};
			};
		};
	};
	class TerritoryFlagKit: Inventory_Base
	{
		scope=2;
		displayName="$STR_CfgVehicles_TerritoryFlagKit0";
		descriptionShort="$STR_CfgVehicles_TerritoryFlagKit1";
		model="\DZ\gear\camping\territory_flag_kit.p3d";
		rotationFlags=17;
		itemSize[]={1,5};
		weight=280;
		itemBehaviour=1;
		attachments[]=
		{
			"Rope"
		};
		class DamageSystem
		{
			class GlobalHealth
			{
				class Health
				{
					hitpoints=200;
					healthLevels[]=
					{
						
						{
							1,
							{}
						},
						
						{
							0.69999999,
							{}
						},
						
						{
							0.5,
							{}
						},
						
						{
							0.30000001,
							{}
						},
						
						{
							0,
							{}
						}
					};
				};
				class GlobalArmor
				{
					class Projectile
					{
						class Health
						{
							damage=0;
						};
						class Blood
						{
							damage=0;
						};
						class Shock
						{
							damage=0;
						};
					};
					class FragGrenade
					{
						class Health
						{
							damage=0;
						};
						class Blood
						{
							damage=0;
						};
						class Shock
						{
							damage=0;
						};
					};
				};
			};
		};
		class AnimationSources
		{
			class AnimSourceShown
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=0;
			};
			class AnimSourceHidden
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Inventory: AnimSourceHidden
			{
			};
			class Placing: AnimSourceHidden
			{
			};
		};
		class AnimEvents
		{
			class SoundWeapon
			{
				class crafting_1
				{
					soundSet="FenceKit_crafting_1_SoundSet";
					id=1111;
				};
				class crafting_2
				{
					soundSet="FenceKit_crafting_2_SoundSet";
					id=1112;
				};
				class crafting_3
				{
					soundSet="FenceKit_crafting_3_SoundSet";
					id=1113;
				};
				class crafting_4
				{
					soundSet="FenceKit_crafting_4_SoundSet";
					id=1114;
				};
				class crafting_5
				{
					soundSet="FenceKit_crafting_5_SoundSet";
					id=1115;
				};
			};
		};
	};
	class TerritoryFlagKitPlacing: TerritoryFlagKit
	{
		displayName="This is a hologram";
		descriptionShort="Nothing to see here, move along";
		scope=2;
		model="\DZ\gear\camping\territory_flag_kit_placing.p3d";
		storageCategory=10;
		hiddenSelections[]=
		{
			"placing"
		};
		hiddenSelectionsTextures[]=
		{
			"dz\gear\consumables\data\pile_of_planks_co.tga"
		};
		hiddenSelectionsMaterials[]=
		{
			"dz\gear\camping\data\fence_pile_of_planks.rvmat"
		};
		hologramMaterial="tent_medium";
		hologramMaterialPath="dz\gear\camping\data";
		alignHologramToTerain=0;
		slopeTolerance=0.30000001;
	};
	class Flag_Base: Inventory_Base
	{
		scope=0;
		displayName="$STR_CfgVehicles_Flag_Base0";
		descriptionShort="$STR_CfgVehicles_Flag_Base1";
		model="\dz\gear\camping\DZ_Flag.p3d";
		itemSize[]={2,2};
		absorbency=0.89999998;
		ragQuantity=6;
		inventorySlot[]=
		{
			"Material_FPole_Flag"
		};
		hiddenSelections[]=
		{
			"camo"
		};
		hiddenSelectionsTextures[]=
		{
			"dz\gear\camping\data\flag_chern_co.paa"
		};
		class DamageSystem
		{
			class GlobalHealth
			{
				class Health
				{
					hitpoints=100;
					healthLevels[]=
					{
						
						{
							1,
							
							{
								""
							}
						},
						
						{
							0.69999999,
							
							{
								""
							}
						},
						
						{
							0.5,
							
							{
								""
							}
						},
						
						{
							0.30000001,
							
							{
								""
							}
						},
						
						{
							0,
							
							{
								""
							}
						}
					};
				};
				class GlobalArmor
				{
					class Projectile
					{
						class Health
						{
							damage=0;
						};
						class Blood
						{
							damage=0;
						};
						class Shock
						{
							damage=0;
						};
					};
					class FragGrenade
					{
						class Health
						{
							damage=0;
						};
						class Blood
						{
							damage=0;
						};
						class Shock
						{
							damage=0;
						};
					};
				};
			};
		};
		class AnimationSources
		{
			class folded
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=0;
			};
			class unfolded
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
		};
	};
	class Flag_Chernarus: Flag_Base
	{
		scope=2;
		hiddenSelectionsTextures[]=
		{
			"\dz\gear\camping\Data\Flag_Chern_co.paa"
		};
	};
	class Flag_Chedaki: Flag_Base
	{
		scope=2;
		hiddenSelectionsTextures[]=
		{
			"\dz\gear\camping\Data\Flag_Ched_co.paa"
		};
	};
	class Flag_NAPA: Flag_Base
	{
		scope=2;
		hiddenSelectionsTextures[]=
		{
			"\dz\gear\camping\Data\Flag_NAPA_co.paa"
		};
	};
	class Flag_CDF: Flag_Base
	{
		scope=2;
		hiddenSelectionsTextures[]=
		{
			"\dz\gear\camping\Data\Flag_CDF_co.paa"
		};
	};
	class Flag_Livonia: Flag_Base
	{
		scope=2;
		hiddenSelectionsTextures[]=
		{
			"\dz\gear\camping\Data\Flag_Livo_co.paa"
		};
	};
	class Flag_Altis: Flag_Base
	{
		scope=2;
		hiddenSelectionsTextures[]=
		{
			"\dz\gear\camping\Data\Flag_Alti_co.paa"
		};
	};
	class Flag_SSahrani: Flag_Base
	{
		scope=2;
		hiddenSelectionsTextures[]=
		{
			"\dz\gear\camping\Data\Flag_KoS_co.paa"
		};
	};
	class Flag_NSahrani: Flag_Base
	{
		scope=2;
		hiddenSelectionsTextures[]=
		{
			"\dz\gear\camping\Data\Flag_DRoS_co.paa"
		};
	};
	class Flag_DayZ: Flag_Base
	{
		scope=2;
		hiddenSelectionsTextures[]=
		{
			"\dz\gear\camping\Data\Flag_DAYZ_co.paa"
		};
	};
	class Flag_LivoniaArmy: Flag_Base
	{
		scope=2;
		hiddenSelectionsTextures[]=
		{
			"\dz\gear\camping\Data\Flag_LDF_co.paa"
		};
	};
	class Flag_White: Flag_Base
	{
		scope=2;
		hiddenSelectionsTextures[]=
		{
			"\dz\gear\camping\Data\Flag_white_co.paa"
		};
	};
	class Flag_Bohemia: Flag_Base
	{
		scope=2;
		hiddenSelectionsTextures[]=
		{
			"\dz\gear\camping\Data\Flag_BI_co.paa"
		};
	};
	class Flag_APA: Flag_Base
	{
		scope=2;
		hiddenSelectionsTextures[]=
		{
			"\dz\gear\camping\Data\Flag_APA_co.paa"
		};
	};
	class Flag_UEC: Flag_Base
	{
		scope=2;
		hiddenSelectionsTextures[]=
		{
			"\dz\gear\camping\Data\Flag_UEC_co.paa"
		};
	};
	class Flag_Pirates: Flag_Base
	{
		scope=2;
		hiddenSelectionsTextures[]=
		{
			"\dz\gear\camping\Data\Flag_jolly_co.paa"
		};
	};
	class Flag_Cannibals: Flag_Base
	{
		scope=2;
		hiddenSelectionsTextures[]=
		{
			"\dz\gear\camping\Data\Flag_jolly_c_co.paa"
		};
	};
	class Flag_Bear: Flag_Base
	{
		scope=2;
		hiddenSelectionsTextures[]=
		{
			"\dz\gear\camping\Data\Flag_bear_co.paa"
		};
	};
	class Flag_Wolf: Flag_Base
	{
		scope=2;
		hiddenSelectionsTextures[]=
		{
			"\dz\gear\camping\Data\Flag_wolf_co.paa"
		};
	};
	class Flag_BabyDeer: Flag_Base
	{
		scope=2;
		hiddenSelectionsTextures[]=
		{
			"\dz\gear\camping\Data\Flag_Fawn_co.paa"
		};
	};
	class Flag_Rooster: Flag_Base
	{
		scope=2;
		hiddenSelectionsTextures[]=
		{
			"\dz\gear\camping\Data\Flag_cock_co.paa"
		};
	};
	class Flag_LivoniaPolice: Flag_Base
	{
		scope=2;
		hiddenSelectionsTextures[]=
		{
			"\dz\gear\camping\Data\Flag_police_co.paa"
		};
	};
	class Flag_CMC: Flag_Base
	{
		scope=2;
		hiddenSelectionsTextures[]=
		{
			"\dz\gear\camping\Data\Flag_CMC_co.paa"
		};
	};
	class Flag_TEC: Flag_Base
	{
		scope=2;
		hiddenSelectionsTextures[]=
		{
			"\dz\gear\camping\Data\Flag_TEC_co.paa"
		};
	};
	class Flag_CHEL: Flag_Base
	{
		scope=2;
		hiddenSelectionsTextures[]=
		{
			"\dz\gear\camping\Data\Flag_CHEL_co.paa"
		};
	};
	class Flag_Zenit: Flag_Base
	{
		scope=2;
		hiddenSelectionsTextures[]=
		{
			"\dz\gear\camping\Data\Flag_Zenit_co.paa"
		};
	};
	class Flag_HunterZ: Flag_Base
	{
		scope=2;
		hiddenSelectionsTextures[]=
		{
			"\dz\gear\camping\Data\Flag_zhunters_co.paa"
		};
	};
	class Flag_BrainZ: Flag_Base
	{
		scope=2;
		hiddenSelectionsTextures[]=
		{
			"\dz\gear\camping\Data\Flag_brain_co.paa"
		};
	};
	class Flag_Refuge: Flag_Base
	{
		scope=2;
		hiddenSelectionsTextures[]=
		{
			"\dz\gear\camping\Data\Flag_refuge_co.paa"
		};
	};
	class Flag_RSTA: Flag_Base
	{
		scope=2;
		hiddenSelectionsTextures[]=
		{
			"\dz\gear\camping\Data\Flag_rsta_co.paa"
		};
	};
	class Flag_Snake: Flag_Base
	{
		scope=2;
		hiddenSelectionsTextures[]=
		{
			"\dz\gear\camping\Data\Flag_snake_co.paa"
		};
	};
	class Bonfire: HouseNoDestruct
	{
		scope=2;
		storageCategory=4;
		model="\DZ\gear\camping\bonfire.p3d";
	};
};
class CfgNonAIVehicles
{
	class ProxyAttachment;
	class ProxyPart
	{
		scope=2;
		simulation="ProxyInventory";
		model="";
		inventorySlot[]=
		{
			""
		};
		autocenter=0;
		animated=0;
		shadow=1;
		reversed=1;
	};
	class ProxyBaseBuilding: ProxyAttachment
	{
		scope=2;
	};
	class Proxysingle_plank: ProxyBaseBuilding
	{
		model="\DZ\gear\consumables\single_plank.p3d";
		inventorySlot[]=
		{
			"Material_WoodenPlanks",
			"Material_L1_WoodenPlanks",
			"Material_L1W1_WoodenPlanks",
			"Material_L1W2_WoodenPlanks",
			"Material_L1W3_WoodenPlanks",
			"Material_L2_WoodenPlanks",
			"Material_L2W1_WoodenPlanks",
			"Material_L2W2_WoodenPlanks",
			"Material_L2W3_WoodenPlanks",
			"Material_L3_WoodenPlanks",
			"Material_L3W1_WoodenPlanks",
			"Material_L3W2_WoodenPlanks",
			"Material_L3W3_WoodenPlanks"
		};
	};
	class ProxySingle_Metal_Sheet: ProxyBaseBuilding
	{
		model="\DZ\gear\consumables\Single_Metal_Sheet.p3d";
		inventorySlot[]=
		{
			"Material_MetalSheets",
			"Material_L3_MetalSheets",
			"Material_L1W1_MetalSheets",
			"Material_L1W2_MetalSheets",
			"Material_L1W3_MetalSheets",
			"Material_L2W1_MetalSheets",
			"Material_L2W2_MetalSheets",
			"Material_L2W3_MetalSheets",
			"Material_L3W1_MetalSheets",
			"Material_L3W2_MetalSheets",
			"Material_L3W3_MetalSheets"
		};
	};
	class ProxyNails_loose_10: ProxyBaseBuilding
	{
		model="\DZ\gear\consumables\Nails_loose_10.p3d";
		inventorySlot[]=
		{
			"Material_Nails",
			"Material_L1_Nails",
			"Material_L1W1_Nails",
			"Material_L1W2_Nails",
			"Material_L1W3_Nails",
			"Material_L2_Nails",
			"Material_L2W1_Nails",
			"Material_L2W2_Nails",
			"Material_L2W3_Nails",
			"Material_L3_Nails",
			"Material_L3W1_Nails",
			"Material_L3W2_Nails",
			"Material_L3W3_Nails",
			"Material_FPole_Nails"
		};
	};
	class ProxyCombinationLock: ProxyBaseBuilding
	{
		model="\DZ\gear\camping\combination_lock_proxied.p3d";
		inventorySlot[]=
		{
			"Att_CombinationLock"
		};
		class AnimationSources
		{
			class AnimSourceHidden
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Combination_Lock_Item: AnimSourceHidden
			{
			};
			class Combination_Lock_Attached: AnimSourceHidden
			{
			};
		};
	};
	class Proxycombination_lock3: ProxyCombinationLock
	{
		model="\DZ\gear\camping\combination_lock3.p3d";
	};
	class Proxycombination_lock4: ProxyCombinationLock
	{
		model="\DZ\gear\camping\combination_lock4.p3d";
	};
	class Proxywooden_log: ProxyBaseBuilding
	{
		model="\dz\gear\camping\wooden_log.p3d";
		inventorySlot[]=
		{
			"Material_FPole_WoodenLog",
			"Material_FPole_WoodenLog2"
		};
	};
	class Proxycable_reel
	{
		model="DZ\gear\camping\cable_reel.p3d";
		inventorySlot[]=
		{
			"CableReel"
		};
		scope=2;
		simulation="ProxyInventory";
		autocenter=0;
		animated=0;
		shadow=1;
		reversed=1;
		class AnimationSources
		{
			class cord_folded
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=0;
			};
			class cord_plugged
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class socket_1_available
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=0;
			};
			class socket_1_plugged
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class dropped_plug_1
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
		};
	};
	class ProxyDZ_Flag: ProxyAttachment
	{
		scope=2;
		inventorySlot[]=
		{
			"Material_FPole_Flag"
		};
		model="\DZ\gear\camping\DZ_Flag.p3d";
		class AnimationSources
		{
			class folded
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=0;
			};
			class unfolded
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
		};
	};
	class ProxyWooden_stick_blunt: ProxyBaseBuilding
	{
		model="\dz\gear\crafting\Wooden_stick_blunt.p3d";
		inventorySlot[]=
		{
			"Material_Shelter_FrameSticks"
		};
	};
	class Proxytanned_leather: ProxyBaseBuilding
	{
		model="\dz\gear\consumables\tanned_leather.p3d";
		inventorySlot[]=
		{
			"Material_Shelter_Leather"
		};
	};
	class Proxyfabric_ground: ProxyBaseBuilding
	{
		model="\dz\gear\camping\fabric_ground.p3d";
		inventorySlot[]=
		{
			"Material_Shelter_Fabric"
		};
	};
	class Proxybp_wooden_stick: ProxyBaseBuilding
	{
		model="\dz\gear\crafting\bp_wooden_stick.p3d";
		inventorySlot[]=
		{
			"Material_Shelter_Sticks"
		};
	};
};

Нам нужно увеличить стийкость построек. class Fence и class Watchtower
Это изменить class Wall_Base_Down, class Wall_Wood_Down, class Wall_Metal_Down и class Level_1_Wall_1_Base_Down, class Level_1_Wall_1_Wood_Down, class Level_1_Wall_1_Metal_Down соответственно.
Меняем.можно увеличить ХП или понизить урон от чего либо...Тупо меняем хп в два раза
 

class CfgPatches
{
	class DZ_Gear_Camping
	{
		units[]=
		{
			"TentMedium_Packed",
			"TentMedium_Pitched"
		};
		weapons[]={};
		requiredVersion=0.1;
		requiredAddons[]=
		{
			"DZ_Data"
		};
	};
};
class CfgVehicles
{
	class Inventory_Base;
	class Container_Base;
	class WorldContainer_Base;
	class HouseNoDestruct;
	class Static;
	class BaseBuildingBase: Inventory_Base
	{
	};
	class TentBase: Container_Base
	{
		destrType="DestructTent";
	};
	class MediumTent: TentBase
	{
		scope=2;
		displayName="$STR_CfgVehicles_MediumTent0";
		descriptionShort="$STR_CfgVehicles_MediumTent1";
		model="\DZ\gear\camping\MediumTent.p3d";
		bounding="BSphere";
		overrideDrawArea="3.0";
		forceFarBubble="true";
		slopeTolerance=0.2;
		yawPitchRollLimit[]={12,12,12};
		hiddenSelections[]=
		{
			"bags",
			"camo",
			"xlights_glass_r",
			"xlights_glass_g",
			"xlights_glass_b",
			"xlights_glass_y"
		};
		hiddenSelectionsTextures[]=
		{
			"#(argb,8,8,3)color(0.470588,0.470588,0.470588,1.0,co)",
			"dz\gear\camping\data\tent_pristine_co.paa"
		};
		hiddenSelectionsMaterials[]=
		{
			"dz\gear\camping\data\tent_medium_packed.rvmat",
			"dz\gear\camping\data\tent_medium_pitched.rvmat"
		};
		openable=0;
		carveNavmesh=1;
		weight=10000;
		itemSize[]={8,4};
		itemsCargoSize[]={10,20};
		itemBehaviour=2;
		lootCategory="Tents";
		placement="ForceSlopeOnTerrain";
		physLayer="item_large";
		repairableWithKits[]={5,2};
		repairCosts[]={30,25};
		attachments[]=
		{
			"CamoNet",
			"Lights"
		};
		rotationFlags=2;
		class DamageSystem
		{
			class GlobalHealth
			{
				class Health
				{
					hitpoints=600;
					healthLevels[]=
					{
						
						{
							1,
							
							{
								""
							}
						},
						
						{
							0.69999999,
							
							{
								""
							}
						},
						
						{
							0.5,
							
							{
								""
							}
						},
						
						{
							0.30000001,
							
							{
								""
							}
						},
						
						{
							0,
							
							{
								""
							}
						}
					};
				};
			};
			class GlobalArmor
			{
				class Projectile
				{
					class Health
					{
						damage=0.050000001;
					};
				};
				class Melee
				{
					class Health
					{
						damage=0.30000001;
					};
				};
				class FragGrenade
				{
					class Health
					{
						damage=8;
					};
				};
			};
			class DamageZones
			{
				class Body
				{
					class Health
					{
						hitpoints=600;
						transferToGlobalCoef=0.5;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"DZ\gear\camping\data\tent_medium_packed.rvmat",
									"DZ\gear\camping\data\tent_pristine_co.paa"
								}
							},
							
							{
								0.69999999,
								
								{
									"DZ\gear\camping\data\tent_medium_packed.rvmat",
									"DZ\gear\camping\data\tent_worn_co.paa"
								}
							},
							
							{
								0.5,
								
								{
									"DZ\gear\camping\data\tent_medium_packed_damage.rvmat",
									"DZ\gear\camping\data\tent_damage_co.paa"
								}
							},
							
							{
								0.30000001,
								
								{
									"DZ\gear\camping\data\tent_medium_packed_damage.rvmat",
									"DZ\gear\camping\data\tent_destruct_co.paa"
								}
							},
							
							{
								0,
								
								{
									"DZ\gear\camping\data\tent_medium_packed_destruct.rvmat",
									"DZ\gear\camping\data\tent_destruct_co.paa"
								}
							}
						};
					};
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=0.050000001;
							};
						};
						class Melee
						{
							class Health
							{
								damage=0.30000001;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=8;
							};
						};
					};
					componentNames[]=
					{
						"body"
					};
					transferToZonesNames[]=
					{
						"Inventory"
					};
					transferToZonesCoefs[]={1};
					fatalInjuryCoef=-1;
				};
				class Inventory
				{
					class Health
					{
						hitpoints=600;
						transferToGlobalCoef=0.5;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"DZ\gear\camping\data\tent_medium_packed.rvmat"
								}
							},
							
							{
								0.69999999,
								
								{
									"DZ\gear\camping\data\tent_medium_packed.rvmat"
								}
							},
							
							{
								0.5,
								
								{
									"DZ\gear\camping\data\tent_medium_packed_damage.rvmat"
								}
							},
							
							{
								0.30000001,
								
								{
									"DZ\gear\camping\data\tent_medium_packed_damage.rvmat"
								}
							},
							
							{
								0,
								
								{
									"DZ\gear\camping\data\tent_medium_packed_destruct.rvmat"
								}
							}
						};
					};
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=0.050000001;
							};
						};
						class Melee
						{
							class Health
							{
								damage=0.30000001;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=8;
							};
						};
					};
					componentNames[]=
					{
						"inventory"
					};
					transferToZonesNames[]=
					{
						"Body",
						"Entrance"
					};
					transferToZonesCoefs[]={1,1};
					fatalInjuryCoef=-1;
				};
				class Entrance
				{
					class Health
					{
						hitpoints=600;
						transferToGlobalCoef=0;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"DZ\gear\camping\data\tent_pristine_co.paa"
								}
							},
							
							{
								0.69999999,
								
								{
									"DZ\gear\camping\data\tent_worn_co.paa"
								}
							},
							
							{
								0.5,
								
								{
									"DZ\gear\camping\data\tent_damage_co.paa"
								}
							},
							
							{
								0.30000001,
								
								{
									"DZ\gear\camping\data\tent_destruct_co.paa"
								}
							},
							
							{
								0,
								
								{
									"DZ\gear\camping\data\tent_ruined_ca.paa"
								}
							}
						};
					};
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=0.1;
							};
						};
						class Melee
						{
							class Health
							{
								damage=1;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=10;
							};
						};
					};
					displayName="$STR_CfgVehicles_Tent_Entrance0";
					componentNames[]=
					{
						"entranceo",
						"entrancec"
					};
					fatalInjuryCoef=-1;
				};
			};
		};
		class PointLights
		{
			class PointLight
			{
				color[]={1,1,1,0.050000001};
				ambient[]={0.0099999998,0.0099999998,0.0099999998,0.0099999998};
				position="light";
				hitpoint="bulb";
				selection="bulb";
				size=0;
				radius=5;
				brightness=0.001;
				dayLight=1;
				heatHazeRadius=0;
				heatHazePower=0;
				fireEffect=0;
				fireEffectOctaves=0;
				fireEffectPersistence=0;
				fireEffectFract=0;
			};
		};
		class GUIInventoryAttachmentsProps
		{
			class Attachments
			{
				name="$STR_attachment_accessories";
				description="";
				attachmentSlots[]=
				{
					"CamoNet",
					"Lights"
				};
				icon="set:dayz_inventory image:cat_fp_tents";
				view_index=1;
			};
		};
		class AnimationSources
		{
			class Body
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class CamoNet
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Inventory
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class EntranceO
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class EntranceC
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Xlights
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Xlights_glass_r
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Xlights_glass_g
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Xlights_glass_b
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Xlights_glass_y
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Cord_folded
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Cord_plugged
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Pack
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
		};
		class AnimEvents
		{
			class SoundWeapon
			{
				class movement_walk
				{
					soundSet="mediumtent_movement_walk_SoundSet";
					id=1;
				};
				class movement_run
				{
					soundSet="mediumtent_movement_run_SoundSet";
					id=3;
				};
				class movement_sprint
				{
					soundSet="mediumtent_movement_sprint_SoundSet";
					id=5;
				};
				class pickUpItem_Light
				{
					soundSet="pickUpTentLight_SoundSet";
					id=796;
				};
				class pickUpItem
				{
					soundSet="pickUpTent_SoundSet";
					id=797;
				};
				class mediumtent_drop
				{
					soundset="mediumtent_drop_SoundSet";
					id=898;
				};
			};
		};
	};
	class MediumTent_Green: MediumTent
	{
		hiddenSelectionsTextures[]=
		{
			"#(argb,8,8,3)color(0.152941,0.176471,0.101961,1.0,co)",
			"dz\gear\camping\data\tent_pristine_co.paa"
		};
		hiddenSelectionsMaterials[]=
		{
			"dz\gear\camping\data\tent_medium_packed.rvmat",
			"dz\gear\camping\data\tent_medium_pitched_g.rvmat"
		};
	};
	class MediumTent_Orange: MediumTent
	{
		hiddenSelectionsTextures[]=
		{
			"#(argb,8,8,3)color(0.152941,0.145098,0.203922,1.0,co)",
			"dz\gear\camping\data\tent_pristine_co.paa"
		};
		hiddenSelectionsMaterials[]=
		{
			"dz\gear\camping\data\tent_medium_packed.rvmat",
			"dz\gear\camping\data\tent_medium_pitched_o.rvmat"
		};
	};
	class MediumTentPlacing: MediumTent
	{
		displayName="This is a hologram";
		descriptionShort="Nothing to see here, move along";
		model="\DZ\gear\camping\MediumTentPlacing.p3d";
		storageCategory=10;
		hiddenSelections[]=
		{
			"placing"
		};
		hiddenSelectionsTextures[]=
		{
			"dz\gear\camping\data\tent_medium_pitched_b_co.tga"
		};
		hiddenSelectionsMaterials[]=
		{
			"dz\gear\camping\data\tent_medium_pitched.rvmat"
		};
		hologramMaterial="tent_medium";
		hologramMaterialPath="dz\gear\camping\data";
		class AnimationSources
		{
			class Placing
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
		};
	};
	class MediumTent_GreenPlacing: MediumTentPlacing
	{
	};
	class MediumTent_OrangePlacing: MediumTentPlacing
	{
	};
	class MediumTentClutterCutter: Static
	{
		scope=1;
		model="\DZ\gear\camping\MediumTentClutterCutter.p3d";
		displayName="$STR_CfgVehicles_ClutterCutter6x60";
		icon="";
		simulation="thing";
		nameSound="";
		vehicleClass="Misc";
		mapSize=0.69999999;
		accuracy=0.2;
		destrType="DestructNo";
	};
	class LargeTent: TentBase
	{
		scope=2;
		displayName="$STR_CfgVehicles_LargeTent0";
		descriptionShort="$STR_CfgVehicles_LargeTent1";
		model="\DZ\gear\camping\LargeTent.p3d";
		bounding="BSphere";
		overrideDrawArea="3.0";
		forceFarBubble="true";
		slopeTolerance=0.30000001;
		yawPitchRollLimit[]={12,12,12};
		hiddenSelections[]=
		{
			"entrancec",
			"camo",
			"bags",
			"xlights_glass_r",
			"xlights_glass_g",
			"xlights_glass_b",
			"xlights_glass_y"
		};
		hiddenSelectionsTextures[]=
		{
			"dz\gear\camping\data\tent_door_co.paa",
			"",
			"dz\gear\camping\data\bagpack_co.paa"
		};
		hiddenSelectionsMaterials[]=
		{
			"dz\gear\camping\data\tent_door.rvmat",
			"dz\gear\camping\data\large_tent.rvmat",
			"dz\gear\camping\data\bagpack.rvmat"
		};
		openable=0;
		carveNavmesh=1;
		weight=20000;
		itemSize[]={10,4};
		itemsCargoSize[]={10,40};
		itemBehaviour=0;
		lootCategory="Tents";
		placement="ForceSlopeOnTerrain";
		physLayer="item_large";
		repairableWithKits[]={5,2};
		repairCosts[]={30,25};
		attachments[]=
		{
			"CamoNet",
			"Lights"
		};
		minPlacingDist=10;
		rotationFlags=2;
		class DamageSystem
		{
			class GlobalHealth
			{
				class Health
				{
					hitpoints=2000;
					healthLevels[]=
					{
						
						{
							1,
							
							{
								""
							}
						},
						
						{
							0.69999999,
							
							{
								""
							}
						},
						
						{
							0.5,
							
							{
								""
							}
						},
						
						{
							0.30000001,
							
							{
								""
							}
						},
						
						{
							0,
							
							{
								""
							}
						}
					};
				};
			};
			class GlobalArmor
			{
				class Projectile
				{
					class Health
					{
						damage=0.050000001;
					};
				};
				class Melee
				{
					class Health
					{
						damage=0.30000001;
					};
				};
				class FragGrenade
				{
					class Health
					{
						damage=8;
					};
				};
			};
			class DamageZones
			{
				class Body
				{
					class Health
					{
						hitpoints=2000;
						transferToGlobalCoef=0.5;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"dz\gear\camping\Data\tent_pristine_co.paa",
									"DZ\gear\camping\data\bagpack.rvmat"
								}
							},
							
							{
								0.69999999,
								
								{
									"dz\gear\camping\data\tent_worn_co.paa",
									"DZ\gear\camping\data\bagpack.rvmat"
								}
							},
							
							{
								0.5,
								
								{
									"dz\gear\camping\data\tent_damage_co.paa",
									"DZ\gear\camping\data\bagpack_damage.rvmat"
								}
							},
							
							{
								0.30000001,
								
								{
									"dz\gear\camping\data\tent_destruct_co.paa",
									"DZ\gear\camping\data\bagpack_damage.rvmat"
								}
							},
							
							{
								0,
								
								{
									"dz\gear\camping\data\tent_destruct_co.paa",
									"DZ\gear\camping\data\bagpack_destruct.rvmat"
								}
							}
						};
					};
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=0.050000001;
							};
						};
						class Melee
						{
							class Health
							{
								damage=0.30000001;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=8;
							};
						};
					};
					componentNames[]=
					{
						"body"
					};
					transferToZonesNames[]=
					{
						"Inventory"
					};
					transferToZonesCoefs[]={1};
					fatalInjuryCoef=-1;
				};
				class Inventory
				{
					class Health
					{
						hitpoints=2000;
						transferToGlobalCoef=0.5;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"DZ\gear\camping\data\bagpack.rvmat"
								}
							},
							
							{
								0.69999999,
								
								{
									"DZ\gear\camping\data\bagpack.rvmat"
								}
							},
							
							{
								0.5,
								
								{
									"DZ\gear\camping\data\bagpack_damage.rvmat"
								}
							},
							
							{
								0.30000001,
								
								{
									"DZ\gear\camping\data\bagpack_damage.rvmat"
								}
							},
							
							{
								0,
								
								{
									"DZ\gear\camping\data\bagpack_destruct.rvmat"
								}
							}
						};
					};
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=0.050000001;
							};
						};
						class Melee
						{
							class Health
							{
								damage=0.30000001;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=8;
							};
						};
					};
					componentNames[]=
					{
						"inventory"
					};
					transferToZonesNames[]=
					{
						"Body",
						"Entrance",
						"Window1",
						"Window2",
						"Window3",
						"Window4",
						"Window5",
						"Window6",
						"Window7"
					};
					transferToZonesCoefs[]={1,1,1,1,1,1,1,1,1};
					fatalInjuryCoef=-1;
				};
				class Entrance
				{
					class Health
					{
						hitpoints=2000;
						transferToGlobalCoef=0;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"DZ\gear\camping\data\tent_door.rvmat",
									"DZ\gear\camping\data\tent_pristine_co.paa"
								}
							},
							
							{
								0.69999999,
								
								{
									"DZ\gear\camping\data\tent_door.rvmat",
									"DZ\gear\camping\data\tent_worn_co.paa"
								}
							},
							
							{
								0.5,
								
								{
									"DZ\gear\camping\data\tent_door_damage.rvmat",
									"DZ\gear\camping\data\tent_damage_co.paa"
								}
							},
							
							{
								0.30000001,
								
								{
									"DZ\gear\camping\data\tent_door_damage.rvmat",
									"DZ\gear\camping\data\tent_destruct_co.paa"
								}
							},
							
							{
								0,
								
								{
									"DZ\gear\camping\data\tent_door.rvmat",
									"DZ\gear\camping\data\tent_ruined_ca.paa"
								}
							}
						};
					};
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=1;
							};
						};
						class Melee
						{
							class Health
							{
								damage=5;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=40;
							};
						};
					};
					displayName="$STR_CfgVehicles_Tent_Entrance0";
					componentNames[]=
					{
						"entranceo",
						"entrancec"
					};
					fatalInjuryCoef=-1;
				};
				class Window_Base
				{
					class Health
					{
						hitpoints=2000;
						transferToGlobalCoef=0;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"DZ\gear\camping\data\tent_pristine_co.paa"
								}
							},
							
							{
								0.69999999,
								
								{
									"DZ\gear\camping\data\tent_worn_co.paa"
								}
							},
							
							{
								0.5,
								
								{
									"DZ\gear\camping\data\tent_damage_co.paa"
								}
							},
							
							{
								0.30000001,
								
								{
									"DZ\gear\camping\data\tent_destruct_co.paa"
								}
							},
							
							{
								0,
								
								{
									"DZ\gear\camping\data\tent_ruined_ca.paa"
								}
							}
						};
					};
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=1;
							};
						};
						class Melee
						{
							class Health
							{
								damage=5;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=40;
							};
						};
					};
					displayName="$STR_CfgVehicles_LargeTent_Window0";
					componentNames[]=
					{
						""
					};
					fatalInjuryCoef=-1;
				};
				class Window1: Window_Base
				{
					componentNames[]=
					{
						"window1o",
						"window1c"
					};
				};
				class Window2: Window_Base
				{
					componentNames[]=
					{
						"window2o",
						"window2c"
					};
				};
				class Window3: Window_Base
				{
					componentNames[]=
					{
						"window3o",
						"window3c"
					};
				};
				class Window4: Window_Base
				{
					componentNames[]=
					{
						"window4o",
						"window4c"
					};
				};
				class Window5: Window_Base
				{
					componentNames[]=
					{
						"window5o",
						"window5c"
					};
				};
				class Window6: Window_Base
				{
					componentNames[]=
					{
						"window6o",
						"window6c"
					};
				};
				class Window7: Window_Base
				{
					componentNames[]=
					{
						"window7o",
						"window7c"
					};
				};
			};
		};
		class PointLights
		{
			class PointLight
			{
				color[]={1,1,1,0.050000001};
				ambient[]={0.0099999998,0.0099999998,0.0099999998,0.0099999998};
				position="light";
				hitpoint="bulb";
				selection="bulb";
				size=0;
				radius=5;
				brightness=0.001;
				dayLight=1;
				heatHazeRadius=0;
				heatHazePower=0;
				fireEffect=0;
				fireEffectOctaves=0;
				fireEffectPersistence=0;
				fireEffectFract=0;
			};
		};
		class GUIInventoryAttachmentsProps
		{
			class Attachments
			{
				name="$STR_attachment_accessories";
				description="";
				attachmentSlots[]=
				{
					"CamoNet",
					"Lights"
				};
				icon="set:dayz_inventory image:cat_fp_tents";
				view_index=1;
			};
		};
		class AnimationSources
		{
			class Body
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class CamoNet
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Inventory
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class EntranceO
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class EntranceC
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Window1O
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Window2O
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Window3O
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Window4O
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Window5O
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Window6O
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Window7O
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Window1C
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Window2C
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Window3C
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Window4C
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Window5C
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Window6C
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Window7C
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Xlights
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Xlights_glass_r
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Xlights_glass_g
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Xlights_glass_b
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Xlights_glass_y
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Cord_folded
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Cord_plugged
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Pack
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
		};
		class AnimEvents
		{
			class SoundWeapon
			{
				class movement_walk
				{
					soundSet="mediumtent_movement_walk_SoundSet";
					id=1;
				};
				class movement_run
				{
					soundSet="mediumtent_movement_run_SoundSet";
					id=3;
				};
				class movement_sprint
				{
					soundSet="mediumtent_movement_sprint_SoundSet";
					id=5;
				};
				class pickUpItem_Light
				{
					soundSet="pickUpTentLight_SoundSet";
					id=796;
				};
				class pickUpItem
				{
					soundSet="pickUpTent_SoundSet";
					id=797;
				};
				class mediumtent_drop
				{
					soundset="mediumtent_drop_SoundSet";
					id=898;
				};
			};
		};
	};
	class LargeTentPlacing: LargeTent
	{
		displayName="This is a hologram";
		descriptionShort="Nothing to see here, move along";
		model="\DZ\gear\camping\LargeTentPlacing.p3d";
		storageCategory=10;
		hiddenSelections[]=
		{
			"placing"
		};
		hiddenSelectionsTextures[]=
		{
			"dz\gear\camping\data\large_tent_co.tga"
		};
		hiddenSelectionsMaterials[]=
		{
			"dz\gear\camping\data\large_tent.rvmat"
		};
		hologramMaterial="large_tent";
		hologramMaterialPath="dz\gear\camping\data";
		class AnimationSources
		{
			class Placing
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
		};
	};
	class LargeTentClutterCutter: Static
	{
		scope=1;
		model="\DZ\gear\camping\LargeTentClutterCutter.p3d";
		displayName="$STR_CfgVehicles_ClutterCutter6x60";
		icon="";
		simulation="thing";
		nameSound="";
		vehicleClass="Misc";
		mapSize=0.69999999;
		accuracy=0.2;
		destrType="DestructNo";
	};
	class CarTent: TentBase
	{
		scope=2;
		displayName="$STR_CfgVehicles_CarTent0";
		descriptionShort="$STR_CfgVehicles_CarTent1";
		model="\DZ\gear\camping\CarTent.p3d";
		bounding="BSphere";
		overrideDrawArea="3.0";
		forceFarBubble="true";
		slopeTolerance=0.30000001;
		yawPitchRollLimit[]={15,15,15};
		hiddenSelections[]=
		{
			"bags",
			"camo",
			"xlights_glass_r",
			"xlights_glass_g",
			"xlights_glass_b",
			"xlights_glass_y"
		};
		hiddenSelectionsTextures[]=
		{
			"dz\gear\camping\data\car_tent_packed_co.paa",
			"dz\gear\camping\data\tent_pristine_co.paa"
		};
		hiddenSelectionsMaterials[]=
		{
			"dz\gear\camping\data\car_tent_packed.rvmat",
			"dz\gear\camping\data\car_tent.rvmat"
		};
		openable=0;
		carveNavmesh=1;
		weight=20000;
		itemSize[]={10,5};
		itemsCargoSize[]={10,50};
		itemBehaviour=0;
		lootCategory="Tents";
		placement="ForceSlopeOnTerrain";
		physLayer="item_large";
		repairableWithKits[]={5,2};
		repairCosts[]={30,25};
		attachments[]=
		{
			"CamoNet",
			"Lights"
		};
		minPlacingDist=10;
		rotationFlags=2;
		class DamageSystem
		{
			class GlobalHealth
			{
				class Health
				{
					hitpoints=1700;
					healthLevels[]=
					{
						
						{
							1,
							
							{
								""
							}
						},
						
						{
							0.69999999,
							
							{
								""
							}
						},
						
						{
							0.5,
							
							{
								""
							}
						},
						
						{
							0.30000001,
							
							{
								""
							}
						},
						
						{
							0,
							
							{
								""
							}
						}
					};
				};
			};
			class GlobalArmor
			{
				class Projectile
				{
					class Health
					{
						damage=0.050000001;
					};
				};
				class Melee
				{
					class Health
					{
						damage=0.30000001;
					};
				};
				class FragGrenade
				{
					class Health
					{
						damage=8;
					};
				};
			};
			class DamageZones
			{
				class Body
				{
					class Health
					{
						hitpoints=1700;
						transferToGlobalCoef=0.5;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"DZ\gear\camping\data\car_tent_packed.rvmat",
									"DZ\gear\camping\data\tent_pristine_co.paa"
								}
							},
							
							{
								0.69999999,
								
								{
									"DZ\gear\camping\data\car_tent_packed.rvmat",
									"DZ\gear\camping\data\tent_worn_co.paa"
								}
							},
							
							{
								0.5,
								
								{
									"DZ\gear\camping\data\car_tent_packed_damage.rvmat",
									"DZ\gear\camping\data\tent_damage_co.paa"
								}
							},
							
							{
								0.30000001,
								
								{
									"DZ\gear\camping\data\car_tent_packed_damage.rvmat",
									"DZ\gear\camping\data\tent_destruct_co.paa"
								}
							},
							
							{
								0,
								
								{
									"DZ\gear\camping\data\car_tent_packed_destruct.rvmat",
									"DZ\gear\camping\data\tent_destruct_co.paa"
								}
							}
						};
					};
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=0.050000001;
							};
						};
						class Melee
						{
							class Health
							{
								damage=0.30000001;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=8;
							};
						};
					};
					componentNames[]=
					{
						"body"
					};
					transferToZonesNames[]=
					{
						"Inventory"
					};
					transferToZonesCoefs[]={1};
					fatalInjuryCoef=-1;
				};
				class Inventory
				{
					class Health
					{
						hitpoints=1700;
						transferToGlobalCoef=0.5;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"DZ\gear\camping\data\car_tent_packed.rvmat"
								}
							},
							
							{
								0.69999999,
								
								{
									"DZ\gear\camping\data\car_tent_packed.rvmat"
								}
							},
							
							{
								0.5,
								
								{
									"DZ\gear\camping\data\car_tent_packed_damage.rvmat"
								}
							},
							
							{
								0.30000001,
								
								{
									"DZ\gear\camping\data\car_tent_packed_damage.rvmat"
								}
							},
							
							{
								0,
								
								{
									"DZ\gear\camping\data\car_tent_packed_destruct.rvmat"
								}
							}
						};
					};
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=0.050000001;
							};
						};
						class Melee
						{
							class Health
							{
								damage=0.30000001;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=8;
							};
						};
					};
					componentNames[]=
					{
						"inventory"
					};
					transferToZonesNames[]=
					{
						"Body",
						"Entrance"
					};
					transferToZonesCoefs[]={1,1};
					fatalInjuryCoef=-1;
				};
				class Entrance
				{
					class Health
					{
						hitpoints=1700;
						transferToGlobalCoef=0;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"DZ\gear\camping\data\tent_pristine_co.paa"
								}
							},
							
							{
								0.69999999,
								
								{
									"DZ\gear\camping\data\tent_worn_co.paa"
								}
							},
							
							{
								0.5,
								
								{
									"DZ\gear\camping\data\tent_damage_co.paa"
								}
							},
							
							{
								0.30000001,
								
								{
									"DZ\gear\camping\data\tent_destruct_co.paa"
								}
							},
							
							{
								0,
								
								{
									"DZ\gear\camping\data\tent_ruined_ca.paa"
								}
							}
						};
					};
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=0.1;
							};
						};
						class Melee
						{
							class Health
							{
								damage=0.5;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=10;
							};
						};
					};
					displayName="$STR_CfgVehicles_Tent_Entrance0";
					componentNames[]=
					{
						"entranceo",
						"entrancec"
					};
					fatalInjuryCoef=-1;
				};
			};
		};
		class PointLights
		{
			class PointLight
			{
				color[]={1,1,1,0.050000001};
				ambient[]={0.0099999998,0.0099999998,0.0099999998,0.0099999998};
				position="light";
				hitpoint="bulb";
				selection="bulb";
				size=0;
				radius=5;
				brightness=0.001;
				dayLight=1;
				heatHazeRadius=0;
				heatHazePower=0;
				fireEffect=0;
				fireEffectOctaves=0;
				fireEffectPersistence=0;
				fireEffectFract=0;
			};
		};
		class GUIInventoryAttachmentsProps
		{
			class Attachments
			{
				name="$STR_attachment_accessories";
				description="";
				attachmentSlots[]=
				{
					"CamoNet",
					"Lights"
				};
				icon="set:dayz_inventory image:cat_fp_tents";
				view_index=1;
			};
		};
		class AnimationSources
		{
			class Body
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class CamoNet
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Inventory
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class EntranceO
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class EntranceC
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Xlights
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Xlights_glass_r
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Xlights_glass_g
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Xlights_glass_b
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Xlights_glass_y
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Cord_folded
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Cord_plugged
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Pack
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
		};
		class AnimEvents
		{
			class SoundWeapon
			{
				class movement
				{
					soundSet="cartent_movement_SoundSet";
					id=1;
				};
				class pickUpItem_Light
				{
					soundSet="pickUpTentLight_SoundSet";
					id=796;
				};
				class pickUpItem
				{
					soundSet="pickUpTent_SoundSet";
					id=797;
				};
				class mediumtent_drop
				{
					soundset="mediumtent_drop_SoundSet";
					id=898;
				};
			};
		};
	};
	class CarTentPlacing: CarTent
	{
		displayName="This is a hologram";
		descriptionShort="Nothing to see here, move along";
		model="\DZ\gear\camping\CarTentPlacing.p3d";
		storageCategory=10;
		hiddenSelections[]=
		{
			"placing"
		};
		hiddenSelectionsTextures[]=
		{
			"dz\gear\camping\data\car_tent_co.tga"
		};
		hiddenSelectionsMaterials[]=
		{
			"dz\gear\camping\data\car_tent.rvmat"
		};
		hologramMaterial="car_tent";
		hologramMaterialPath="dz\gear\camping\data";
		class AnimationSources
		{
			class Placing
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
		};
	};
	class PartyTent: TentBase
	{
		scope=2;
		displayName="$STR_CfgVehicles_PartyTent0";
		descriptionShort="$STR_CfgVehicles_PartyTent1";
		model="\DZ\gear\camping\party_tent.p3d";
		bounding="BSphere";
		overrideDrawArea="3.0";
		forceFarBubble="true";
		slopeTolerance=0.30000001;
		yawPitchRollLimit[]={15,15,15};
		weight=10000;
		itemSize[]={9,4};
		itemsCargoSize[]={10,15};
		minPlacingDist=10;
		openable=0;
		carveNavmesh=1;
		itemBehaviour=0;
		lootCategory="Tents";
		placement="ForceSlopeOnTerrain";
		physLayer="item_large";
		rotationFlags=2;
		repairableWithKits[]={5,2};
		repairCosts[]={30,25};
		hiddenSelections[]=
		{
			"bags",
			"camo",
			"party_tent_pieces",
			"party_tent_tubes_cables",
			"xlights_glass_r",
			"xlights_glass_g",
			"xlights_glass_b",
			"xlights_glass_y"
		};
		hiddenSelectionsTextures[]=
		{
			"#(argb,8,8,3)color(0.619608,0.603922,0.505882,1.0,co)",
			"dz\gear\camping\data\tent_pristine_co.paa",
			"dz\gear\camping\data\party_tent_pieces_co.paa",
			"dz\gear\camping\data\party_tent_tubes_cables_co.paa"
		};
		hiddenSelectionsMaterials[]=
		{
			"dz\gear\camping\data\party_tent_bag.rvmat",
			"dz\gear\camping\data\party_tent_cloth.rvmat",
			"dz\gear\camping\data\party_tent_pieces.rvmat",
			"dz\gear\camping\data\party_tent_tubes_cables.rvmat"
		};
		attachments[]=
		{
			"CamoNet",
			"Lights"
		};
		class DamageSystem
		{
			class GlobalHealth
			{
				class Health
				{
					hitpoints=1400;
					healthLevels[]=
					{
						
						{
							1,
							
							{
								""
							}
						},
						
						{
							0.69999999,
							
							{
								""
							}
						},
						
						{
							0.5,
							
							{
								""
							}
						},
						
						{
							0.30000001,
							
							{
								""
							}
						},
						
						{
							0,
							
							{
								""
							}
						}
					};
				};
			};
			class GlobalArmor
			{
				class Projectile
				{
					class Health
					{
						damage=0.050000001;
					};
				};
				class Melee
				{
					class Health
					{
						damage=0.30000001;
					};
				};
				class FragGrenade
				{
					class Health
					{
						damage=8;
					};
				};
			};
			class DamageZones
			{
				class Body
				{
					class Health
					{
						hitpoints=1400;
						transferToGlobalCoef=0.5;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"dz\gear\camping\Data\party_tent_bag.rvmat",
									"dz\gear\camping\Data\tent_pristine_co.paa"
								}
							},
							
							{
								0.69999999,
								
								{
									"dz\gear\camping\Data\party_tent_bag.rvmat",
									"dz\gear\camping\data\tent_worn_co.paa"
								}
							},
							
							{
								0.5,
								
								{
									"dz\gear\camping\Data\party_tent_bag_damage.rvmat",
									"dz\gear\camping\data\tent_damage_co.paa"
								}
							},
							
							{
								0.30000001,
								
								{
									"dz\gear\camping\Data\party_tent_bag_damage.rvmat",
									"dz\gear\camping\data\tent_destruct_co.paa"
								}
							},
							
							{
								0,
								
								{
									"dz\gear\camping\Data\party_tent_bag_destruct.rvmat",
									"dz\gear\camping\data\tent_destruct_co.paa"
								}
							}
						};
					};
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=0.050000001;
							};
						};
						class Melee
						{
							class Health
							{
								damage=0.30000001;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=8;
							};
						};
					};
					componentNames[]=
					{
						"body"
					};
					transferToZonesNames[]=
					{
						"Inventory"
					};
					transferToZonesCoefs[]={1};
					fatalInjuryCoef=-1;
				};
				class Inventory
				{
					class Health
					{
						hitpoints=1400;
						transferToGlobalCoef=0.5;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"DZ\gear\camping\data\party_tent_bag.rvmat"
								}
							},
							
							{
								0.69999999,
								
								{
									"DZ\gear\camping\data\party_tent_bag.rvmat"
								}
							},
							
							{
								0.5,
								
								{
									"DZ\gear\camping\data\party_tent_bag_damage.rvmat"
								}
							},
							
							{
								0.30000001,
								
								{
									"DZ\gear\camping\data\party_tent_bag_damage.rvmat"
								}
							},
							
							{
								0,
								
								{
									"DZ\gear\camping\data\party_tent_bag_destruct.rvmat"
								}
							}
						};
					};
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=0.050000001;
							};
						};
						class Melee
						{
							class Health
							{
								damage=0.30000001;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=8;
							};
						};
					};
					componentNames[]=
					{
						"inventory"
					};
					transferToZonesNames[]=
					{
						"Body",
						"Door1",
						"Door2",
						"Door3",
						"Door4",
						"Door5",
						"Door6"
					};
					transferToZonesCoefs[]={1,1,1,1,1,1,1};
					fatalInjuryCoef=-1;
				};
				class Door_Base
				{
					class Health
					{
						hitpoints=1400;
						transferToGlobalCoef=0;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"DZ\gear\camping\data\tent_pristine_co.paa"
								}
							},
							
							{
								0.69999999,
								
								{
									"DZ\gear\camping\data\tent_worn_co.paa"
								}
							},
							
							{
								0.5,
								
								{
									"DZ\gear\camping\data\tent_damage_co.paa"
								}
							},
							
							{
								0.30000001,
								
								{
									"DZ\gear\camping\data\tent_destruct_co.paa"
								}
							},
							
							{
								0,
								
								{
									"DZ\gear\camping\data\tent_ruined_ca.paa"
								}
							}
						};
					};
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=1;
							};
						};
						class Melee
						{
							class Health
							{
								damage=0.30000001;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=8;
							};
						};
					};
					displayName="$STR_CfgVehicles_PartyTent_Door0";
					componentNames[]=
					{
						""
					};
					fatalInjuryCoef=-1;
				};
				class Door1: Door_Base
				{
					componentNames[]=
					{
						"door1c",
						"door1o"
					};
				};
				class Door2: Door_Base
				{
					componentNames[]=
					{
						"door2c",
						"door2o"
					};
				};
				class Door3: Door_Base
				{
					componentNames[]=
					{
						"door3c",
						"door3o"
					};
				};
				class Door4: Door_Base
				{
					componentNames[]=
					{
						"door4c",
						"door4o"
					};
				};
				class Door5: Door_Base
				{
					componentNames[]=
					{
						"door5c",
						"door5o"
					};
				};
				class Door6: Door_Base
				{
					componentNames[]=
					{
						"door6c",
						"door6o"
					};
				};
			};
		};
		class PointLights
		{
			class PointLight
			{
				color[]={1,1,1,0.050000001};
				ambient[]={0.0099999998,0.0099999998,0.0099999998,0.0099999998};
				position="light";
				hitpoint="bulb";
				selection="bulb";
				size=0;
				radius=5;
				brightness=0.001;
				dayLight=1;
				heatHazeRadius=0;
				heatHazePower=0;
				fireEffect=0;
				fireEffectOctaves=0;
				fireEffectPersistence=0;
				fireEffectFract=0;
			};
		};
		class GUIInventoryAttachmentsProps
		{
			class Attachments
			{
				name="$STR_attachment_accessories";
				description="";
				attachmentSlots[]=
				{
					"CamoNet",
					"Lights"
				};
				icon="set:dayz_inventory image:cat_fp_tents";
				view_index=1;
			};
		};
		class AnimationSources
		{
			class Body
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class CamoNet
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Inventory
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Door1c
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Door1o
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Door2c
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Door2o
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Door3c
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Door3o
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Door4c
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Door4o
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Door5c
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Door5o
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Door6c
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Door6o
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Camo1c
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Camo1o
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Camo2c
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Camo2o
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Camo3c
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Camo3o
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Camo4c
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Camo4o
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Camo5c
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Camo5o
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Camo6c
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Camo6o
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Camo_Roof
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Xlights
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Xlights_glass_r
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Xlights_glass_g
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Xlights_glass_b
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Xlights_glass_y
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Cord_folded
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Cord_plugged
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
			class Pack
			{
				source="user";
				initPhase=1;
				animPeriod=0.0099999998;
			};
		};
		class AnimEvents
		{
			class SoundWeapon
			{
				class movement_walk
				{
					soundSet="mediumtent_movement_walk_SoundSet";
					id=1;
				};
				class movement_run
				{
					soundSet="mediumtent_movement_run_SoundSet";
					id=3;
				};
				class movement_sprint
				{
					soundSet="mediumtent_movement_sprint_SoundSet";
					id=5;
				};
				class pickUpItem_Light
				{
					soundSet="pickUpTentLight_SoundSet";
					id=796;
				};
				class pickUpItem
				{
					soundSet="pickUpTent_SoundSet";
					id=797;
				};
				class mediumtent_drop
				{
					soundset="mediumtent_drop_SoundSet";
					id=898;
				};
			};
		};
	};
	class PartyTent_Blue: PartyTent
	{
		hiddenSelectionsTextures[]=
		{
			"#(argb,8,8,3)color(0.0862745,0.180392,0.537255,1.0,co)",
			"dz\gear\camping\data\tent_pristine_co.paa",
			"dz\gear\camping\data\party_tent_pieces_co.paa",
			"dz\gear\camping\data\party_tent_tubes_cables_co.paa"
		};
		hiddenSelectionsMaterials[]=
		{
			"dz\gear\camping\data\party_tent_bag.rvmat",
			"dz\gear\camping\data\party_tent_cloth_blue.rvmat",
			"dz\gear\camping\data\party_tent_pieces.rvmat",
			"dz\gear\camping\data\party_tent_tubes_cables.rvmat"
		};
	};
	class PartyTent_Brown: PartyTent
	{
		hiddenSelectionsTextures[]=
		{
			"#(argb,8,8,3)color(0.196078,0,0.0980392,1.0,co)",
			"dz\gear\camping\data\tent_pristine_co.paa",
			"dz\gear\camping\data\party_tent_pieces_co.paa",
			"dz\gear\camping\data\party_tent_tubes_cables_co.paa"
		};
		hiddenSelectionsMaterials[]=
		{
			"dz\gear\camping\data\party_tent_bag.rvmat",
			"dz\gear\camping\data\party_tent_cloth_brown.rvmat",
			"dz\gear\camping\data\party_tent_pieces.rvmat",
			"dz\gear\camping\data\party_tent_tubes_cables.rvmat"
		};
	};
	class PartyTent_Lunapark: PartyTent
	{
		hiddenSelectionsTextures[]=
		{
			"#(argb,8,8,3)color(0.611765,0.584314,0.054902,1.0,co)",
			"dz\gear\camping\data\tent_pristine_co.paa",
			"dz\gear\camping\data\party_tent_pieces_co.paa",
			"dz\gear\camping\data\party_tent_tubes_cables_co.paa"
		};
		hiddenSelectionsMaterials[]=
		{
			"dz\gear\camping\data\party_tent_bag.rvmat",
			"dz\gear\camping\data\party_tent_cloth_lunapark.rvmat",
			"dz\gear\camping\data\party_tent_pieces.rvmat",
			"dz\gear\camping\data\party_tent_tubes_cables.rvmat"
		};
	};
	class PartyTentPlacing: PartyTent
	{
		displayName="This is a hologram";
		descriptionShort="Nothing to see here, move along";
		model="\DZ\gear\camping\party_tentPlacing.p3d";
		storageCategory=10;
		hiddenSelections[]=
		{
			"placing"
		};
		hiddenSelectionsTextures[]=
		{
			"dz\gear\camping\data\tent_pristine_co.paa"
		};
		hiddenSelectionsMaterials[]=
		{
			"dz\gear\camping\data\party_tent_cloth.rvmat"
		};
		hologramMaterial="party_tent";
		hologramMaterialPath="dz\gear\camping\data";
		class AnimationSources
		{
			class Placing
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
		};
	};
	class PartyTent_BluePlacing: PartyTentPlacing
	{
	};
	class PartyTent_BrownPlacing: PartyTentPlacing
	{
	};
	class PartyTent_LunaparkPlacing: PartyTentPlacing
	{
	};
	class CamoNetShelter: Inventory_Base
	{
		scope=2;
		displayName="$STR_CfgVehicles_CamoNetShelter0";
		descriptionShort="$STR_CfgVehicles_CamoNetShelter1";
		model="\DZ\gear\camping\camo_net_shelter.p3d";
		repairableWithKits[]={5,2};
		repairCosts[]={30,25};
		lootCategory="Crafted";
		weight=10000;
		itemSize[]={5,2};
		minPlacingDist=12;
		carveNavmesh=1;
		rotationFlags=2;
		class DamageSystem
		{
			class GlobalHealth
			{
				class Health
				{
					hitpoints=100;
					healthLevels[]=
					{
						
						{
							1,
							
							{
								"DZ\gear\camping\data\car_tent.rvmat"
							}
						},
						
						{
							0.69999999,
							
							{
								"DZ\gear\camping\data\car_tent.rvmat"
							}
						},
						
						{
							0.5,
							
							{
								"DZ\gear\camping\data\car_tent_damage.rvmat"
							}
						},
						
						{
							0.30000001,
							
							{
								"DZ\gear\camping\data\car_tent_damage.rvmat"
							}
						},
						
						{
							0,
							
							{
								"DZ\gear\camping\data\car_tent_destruct.rvmat"
							}
						}
					};
				};
			};
			class GlobalArmor
			{
				class Projectile
				{
					class Health
					{
						damage=0;
					};
					class Blood
					{
						damage=0;
					};
					class Shock
					{
						damage=0;
					};
				};
				class FragGrenade
				{
					class Health
					{
						damage=0;
					};
					class Blood
					{
						damage=0;
					};
					class Shock
					{
						damage=0;
					};
				};
			};
		};
	};
	class FenceKit: Inventory_Base
	{
		scope=2;
		displayName="$STR_CfgVehicles_FenceKit0";
		descriptionShort="$STR_CfgVehicles_FenceKit1";
		model="\DZ\gear\camping\fence_kit.p3d";
		rotationFlags=17;
		itemSize[]={1,5};
		weight=280;
		itemBehaviour=1;
		attachments[]=
		{
			"Rope"
		};
		class DamageSystem
		{
			class GlobalHealth
			{
				class Health
				{
					hitpoints=200;
					healthLevels[]=
					{
						
						{
							1,
							{}
						},
						
						{
							0.69999999,
							{}
						},
						
						{
							0.5,
							{}
						},
						
						{
							0.30000001,
							{}
						},
						
						{
							0,
							{}
						}
					};
				};
				class GlobalArmor
				{
					class Projectile
					{
						class Health
						{
							damage=0;
						};
						class Blood
						{
							damage=0;
						};
						class Shock
						{
							damage=0;
						};
					};
					class FragGrenade
					{
						class Health
						{
							damage=0;
						};
						class Blood
						{
							damage=0;
						};
						class Shock
						{
							damage=0;
						};
					};
				};
			};
		};
		class AnimationSources
		{
			class AnimSourceShown
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=0;
			};
			class AnimSourceHidden
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Inventory: AnimSourceHidden
			{
			};
			class Placing: AnimSourceHidden
			{
			};
		};
		class AnimEvents
		{
			class SoundWeapon
			{
				class crafting_1
				{
					soundSet="FenceKit_crafting_1_SoundSet";
					id=1111;
				};
				class crafting_2
				{
					soundSet="FenceKit_crafting_2_SoundSet";
					id=1112;
				};
				class crafting_3
				{
					soundSet="FenceKit_crafting_3_SoundSet";
					id=1113;
				};
				class crafting_4
				{
					soundSet="FenceKit_crafting_4_SoundSet";
					id=1114;
				};
				class crafting_5
				{
					soundSet="FenceKit_crafting_5_SoundSet";
					id=1115;
				};
			};
		};
	};
	class FenceKitPlacing: FenceKit
	{
		displayName="This is a hologram";
		descriptionShort="Nothing to see here, move along";
		scope=2;
		model="\DZ\gear\camping\fence_kit_placing.p3d";
		storageCategory=10;
		hiddenSelections[]=
		{
			"placing"
		};
		hiddenSelectionsTextures[]=
		{
			"dz\gear\consumables\data\pile_of_planks_co.tga"
		};
		hiddenSelectionsMaterials[]=
		{
			"dz\gear\camping\data\fence_pile_of_planks.rvmat"
		};
		hologramMaterial="tent_medium";
		hologramMaterialPath="dz\gear\camping\data";
		alignHologramToTerain=0;
		slopeTolerance=0.30000001;
	};
	class WatchtowerKit: Inventory_Base
	{
		scope=2;
		displayName="$STR_CfgVehicles_WatchtowerKit0";
		descriptionShort="$STR_CfgVehicles_WatchtowerKit1";
		model="\DZ\gear\camping\watchtower_kit.p3d";
		rotationFlags=17;
		itemSize[]={1,5};
		weight=280;
		itemBehaviour=1;
		attachments[]=
		{
			"Rope"
		};
		class DamageSystem
		{
			class GlobalHealth
			{
				class Health
				{
					hitpoints=200;
					healthLevels[]=
					{
						
						{
							1,
							{}
						},
						
						{
							0.69999999,
							{}
						},
						
						{
							0.5,
							{}
						},
						
						{
							0.30000001,
							{}
						},
						
						{
							0,
							{}
						}
					};
				};
				class GlobalArmor
				{
					class Projectile
					{
						class Health
						{
							damage=0;
						};
						class Blood
						{
							damage=0;
						};
						class Shock
						{
							damage=0;
						};
					};
					class FragGrenade
					{
						class Health
						{
							damage=0;
						};
						class Blood
						{
							damage=0;
						};
						class Shock
						{
							damage=0;
						};
					};
				};
			};
		};
		class AnimationSources
		{
			class AnimSourceShown
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=0;
			};
			class AnimSourceHidden
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Inventory: AnimSourceHidden
			{
			};
			class Placing: AnimSourceHidden
			{
			};
		};
	};
	class WatchtowerKitPlacing: WatchtowerKit
	{
		displayName="This is a hologram";
		descriptionShort="Nothing to see here, move along";
		scope=2;
		model="\DZ\gear\camping\watchtower_kit_placing.p3d";
		storageCategory=10;
		hiddenSelections[]=
		{
			"placing"
		};
		hiddenSelectionsTextures[]=
		{
			"dz\gear\consumables\data\pile_of_planks_co.tga"
		};
		hiddenSelectionsMaterials[]=
		{
			"dz\gear\camping\data\fence_pile_of_planks.rvmat"
		};
		hologramMaterial="tent_medium";
		hologramMaterialPath="dz\gear\camping\data";
		alignHologramToTerain=0;
		slopeTolerance=0.30000001;
	};
	class Fence: BaseBuildingBase
	{
		scope=2;
		displayName="$STR_CfgVehicles_Fence0";
		descriptionShort="$STR_CfgVehicles_Fence1";
		model="\DZ\gear\camping\fence.p3d";
		bounding="BSphere";
		overrideDrawArea="3.0";
		forceFarBubble="true";
		handheld="false";
		lootCategory="Crafted";
		carveNavmesh=1;
		weight=10000;
		itemSize[]={2,3};
		physLayer="item_large";
		createProxyPhysicsOnInit="false";
		createdProxiesOnInit[]=
		{
			"Deployed"
		};
		hybridAttachments[]=
		{
			"Material_WoodenLogs",
			"Material_MetalWire",
			"Wall_Barbedwire_1",
			"Wall_Barbedwire_2"
		};
		mountables[]=
		{
			"Wall_Barbedwire_1",
			"Wall_Barbedwire_2"
		};
		rotationFlags=2;
		class DamageSystem
		{
			class GlobalHealth
			{
				class Health
				{
					hitpoints=100;
					healthLevels[]=
					{
						
						{
							1,
							
							{
								""
							}
						},
						
						{
							0.69999999,
							
							{
								""
							}
						},
						
						{
							0.5,
							
							{
								""
							}
						},
						
						{
							0.30000001,
							
							{
								""
							}
						},
						
						{
							0,
							
							{
								""
							}
						}
					};
				};
			};
			class GlobalArmor
			{
				class FragGrenade
				{
					class Health
					{
						damage=0;
					};
					class Blood
					{
						damage=0;
					};
					class Shock
					{
						damage=0;
					};
				};
			};
			class DamageZones
			{
				class Body
				{
					class Health
					{
						hitpoints=100;
						transferToGlobalCoef=0;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks.rvmat"
								}
							},
							
							{
								0.69999999,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks.rvmat"
								}
							},
							
							{
								0.5,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_damage.rvmat"
								}
							},
							
							{
								0.30000001,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_damage.rvmat"
								}
							},
							
							{
								0,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_destruct.rvmat"
								}
							}
						};
					};
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=0;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class Melee
						{
							class Health
							{
								damage=0;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=0;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
					};
					componentNames[]=
					{
						"body"
					};
					fatalInjuryCoef=-1;
				};
				class Wall_Base_Down
				{
					class Health
					{
						hitpoints=24000;
						transferToGlobalCoef=0;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks.rvmat"
								}
							},
							
							{
								0.69999999,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_worn.rvmat"
								}
							},
							
							{
								0.5,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_damage.rvmat"
								}
							},
							
							{
								0.30000001,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_bdamage.rvmat"
								}
							},
							
							{
								0,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_bdamage.rvmat"
								}
							}
						};
					};
					displayName="$STR_CfgVehicles_Construction_Part_Base_Down";
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=1;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class Melee
						{
							class Health
							{
								damage=0.64999998;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=50;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
					};
					componentNames[]=
					{
						"wall_base_down"
					};
					fatalInjuryCoef=-1;
				};
				class Wall_Base_Up: Wall_Base_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Base_Up";
					componentNames[]=
					{
						"wall_base_up"
					};
				};
				class Wall_Wood_Down
				{
					class Health
					{
						hitpoints=32000;
						transferToGlobalCoef=0;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks.rvmat"
								}
							},
							
							{
								0.69999999,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_worn.rvmat"
								}
							},
							
							{
								0.5,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_damage.rvmat"
								}
							},
							
							{
								0.30000001,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_bdamage.rvmat"
								}
							},
							
							{
								0,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_bdamage.rvmat"
								}
							}
						};
					};
					displayName="$STR_CfgVehicles_Construction_Part_Wood_Down";
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=1;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class Melee
						{
							class Health
							{
								damage=0.64999998;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=50;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
					};
					componentNames[]=
					{
						"wall_wood_down"
					};
					fatalInjuryCoef=-1;
				};
				class Wall_Wood_Up: Wall_Wood_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Wood_Up";
					componentNames[]=
					{
						"wall_wood_up"
					};
				};
				class Wall_Metal_Down
				{
					class Health
					{
						hitpoints=42000;
						transferToGlobalCoef=0;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"DZ\gear\camping\data\fence_metalsheets.rvmat"
								}
							},
							
							{
								0.69999999,
								
								{
									"DZ\gear\camping\data\fence_metalsheets_worn.rvmat"
								}
							},
							
							{
								0.5,
								
								{
									"DZ\gear\camping\data\fence_metalsheets_damage.rvmat"
								}
							},
							
							{
								0.30000001,
								
								{
									"DZ\gear\camping\data\fence_metalsheets_bdamage.rvmat"
								}
							},
							
							{
								0,
								
								{
									"DZ\gear\camping\data\fence_metalsheets_bdamage.rvmat"
								}
							}
						};
					};
					displayName="$STR_CfgVehicles_Construction_Part_Metal_Down";
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=1;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class Melee
						{
							class Health
							{
								damage=0.64999998;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=40;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
					};
					componentNames[]=
					{
						"wall_metal_down"
					};
					fatalInjuryCoef=-1;
				};
				class Wall_Metal_Up: Wall_Metal_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Metal_Up";
					componentNames[]=
					{
						"wall_metal_up"
					};
				};
				class Wall_Platform
				{
					class Health
					{
						hitpoints=18000;
						transferToGlobalCoef=0;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks.rvmat"
								}
							},
							
							{
								0.69999999,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_worn.rvmat"
								}
							},
							
							{
								0.5,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_damage.rvmat"
								}
							},
							
							{
								0.30000001,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_bdamage.rvmat"
								}
							},
							
							{
								0,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_bdamage.rvmat"
								}
							}
						};
					};
					displayName="$STR_CfgVehicles_Construction_Part_Platform";
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=1;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class Melee
						{
							class Health
							{
								damage=0.64999998;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=50;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
					};
					componentNames[]=
					{
						"wall_platform"
					};
					fatalInjuryCoef=-1;
				};
				class Wall_Platform_Stairs_Left: Wall_Platform
				{
					displayName="$STR_CfgVehicles_Construction_Part_Platform_Stairs_Right";
					componentNames[]=
					{
						"wall_platform_stairs_left"
					};
				};
				class Wall_Platform_Stairs_Right: Wall_Platform
				{
					displayName="$STR_CfgVehicles_Construction_Part_Platform_Stairs_Left";
					componentNames[]=
					{
						"wall_platform_stairs_right"
					};
				};
				class Wall_Barbedwire_1
				{
					class Health
					{
						hitpoints=300;
						transferToGlobalCoef=0;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"DZ\gear\camping\data\barbed_wire.rvmat"
								}
							},
							
							{
								0.69999999,
								
								{
									"DZ\gear\camping\data\barbed_wire.rvmat"
								}
							},
							
							{
								0.5,
								
								{
									"DZ\gear\camping\data\barbed_wire.rvmat"
								}
							},
							
							{
								0.30000001,
								
								{
									"DZ\gear\camping\data\barbed_wire.rvmat"
								}
							},
							
							{
								0,
								
								{
									"DZ\gear\camping\data\barbed_wire.rvmat"
								}
							}
						};
					};
					displayName="$STR_cfgvehicles_barbedwire0";
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=0.0099999998;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class Melee
						{
							class Health
							{
								damage=1;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=40;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
					};
					componentNames[]=
					{
						"wall_barbedwire_1",
						"wall_barbedwire_1_mounted"
					};
					inventorySlots[]=
					{
						"Wall_Barbedwire_1"
					};
					fatalInjuryCoef=-1;
				};
				class Wall_Barbedwire_2: Wall_Barbedwire_1
				{
					displayName="$STR_cfgvehicles_barbedwire0";
					componentNames[]=
					{
						"wall_barbedwire_2",
						"wall_barbedwire_2_mounted"
					};
					inventorySlots[]=
					{
						"Wall_Barbedwire_2"
					};
				};
				class Wall_Gate
				{
					class Health
					{
						hitpoints=100;
						transferToGlobalCoef=0;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"DZ\gear\camping\data\fence_metalwire.rvmat"
								}
							},
							
							{
								0.69999999,
								
								{
									"DZ\gear\camping\data\fence_metalwire.rvmat"
								}
							},
							
							{
								0.5,
								
								{
									"DZ\gear\camping\data\fence_metalwire.rvmat"
								}
							},
							
							{
								0.30000001,
								
								{
									"DZ\gear\camping\data\fence_metalwire.rvmat"
								}
							},
							
							{
								0,
								"hidden"
							}
						};
					};
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=0;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class Melee
						{
							class Health
							{
								damage=0;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=0;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
					};
					componentNames[]=
					{
						"wall_gate"
					};
					fatalInjuryCoef=-1;
				};
				class Material_WoodenLogs
				{
					class Health
					{
						hitpoints=500;
						transferToGlobalCoef=0;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks.rvmat"
								}
							},
							
							{
								0.69999999,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks.rvmat"
								}
							},
							
							{
								0.5,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks.rvmat"
								}
							},
							
							{
								0.30000001,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks.rvmat"
								}
							},
							
							{
								0,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks.rvmat"
								}
							}
						};
					};
					displayName="$STR_CfgVehicles_Construction_Part_Base";
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=1;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class Melee
						{
							class Health
							{
								damage=0.64999998;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=50;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
					};
					componentNames[]=
					{
						"Material_WoodenLogs"
					};
					inventorySlots[]=
					{
						"Material_WoodenLogs"
					};
					fatalInjuryCoef=-1;
				};
				class Material_MetalWire
				{
					class Health
					{
						hitpoints=200;
						transferToGlobalCoef=0;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"DZ\gear\crafting\data\string_metalwire.rvmat"
								}
							},
							
							{
								0.69999999,
								
								{
									"DZ\gear\crafting\data\string_metalwire.rvmat"
								}
							},
							
							{
								0.5,
								
								{
									"DZ\gear\crafting\data\string_metalwire_damage.rvmat"
								}
							},
							
							{
								0.30000001,
								
								{
									"DZ\gear\crafting\data\string_metalwire_damage.rvmat"
								}
							},
							
							{
								0,
								
								{
									"DZ\gear\crafting\data\string_metalwire_destruct.rvmat"
								}
							}
						};
					};
					displayName="$STR_CfgVehicles_MetalWire0";
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=1;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class Melee
						{
							class Health
							{
								damage=0.64999998;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=40;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
					};
					componentNames[]=
					{
						"Material_MetalWire"
					};
					inventorySlots[]=
					{
						"Material_MetalWire"
					};
					fatalInjuryCoef=-1;
				};
			};
		};
		attachments[]=
		{
			"Wall_Barbedwire_1",
			"Wall_Barbedwire_2",
			"Wall_Camonet",
			"Att_CombinationLock",
			"Material_Nails",
			"Material_WoodenPlanks",
			"Material_MetalSheets",
			"Material_WoodenLogs",
			"Material_MetalWire"
		};
		class GUIInventoryAttachmentsProps
		{
			class Base
			{
				name="$STR_CfgVehicles_Fence_Att_Category_Base";
				description="";
				attachmentSlots[]=
				{
					"Material_WoodenLogs"
				};
				icon="set:dayz_inventory image:cat_bb_base";
				selection="wall";
			};
			class Attachments
			{
				name="$STR_CfgVehicles_Fence_Att_Category_Attachments";
				description="";
				attachmentSlots[]=
				{
					"Wall_Camonet",
					"Wall_Barbedwire_1",
					"Wall_Barbedwire_2",
					"Att_CombinationLock"
				};
				icon="set:dayz_inventory image:cat_bb_attachments";
				selection="wall";
			};
			class Material
			{
				name="$STR_CfgVehicles_Fence_Att_Category_Materials";
				description="";
				attachmentSlots[]=
				{
					"Material_Nails",
					"Material_WoodenPlanks",
					"Material_MetalSheets",
					"Material_MetalWire"
				};
				icon="set:dayz_inventory image:cat_bb_material";
				selection="wall";
			};
		};
		class AnimationSources
		{
			class AnimSourceShown
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=0;
			};
			class AnimSourceHidden
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class AnimRotate
			{
				source="user";
				animPeriod=0.017999999;
				initPhase=0;
			};
			class Wall_Interact_Rotate: AnimRotate
			{
			};
			class Wall_Barbedwire_1_Mounted_Rotate: AnimRotate
			{
			};
			class Wall_Barbedwire_2_Mounted_Rotate: AnimRotate
			{
			};
			class Wall_Camonet_Rotate: AnimRotate
			{
			};
			class Wall_Gate_Rotate: AnimRotate
			{
			};
			class Wall_Base_Down_Rotate: AnimRotate
			{
			};
			class Wall_Base_Up_Rotate: AnimRotate
			{
			};
			class Wall_Wood_Down_Rotate: AnimRotate
			{
			};
			class Wall_Wood_Up_Rotate: AnimRotate
			{
			};
			class Wall_Metal_Down_Rotate: AnimRotate
			{
			};
			class Wall_Metal_Up_Rotate: AnimRotate
			{
			};
			class Material_WoodenLogs: AnimSourceHidden
			{
			};
			class Material_MetalWire: AnimSourceHidden
			{
			};
			class Wall_Barbedwire_1: AnimSourceHidden
			{
			};
			class Wall_Barbedwire_1_Mounted: AnimSourceHidden
			{
			};
			class Wall_Barbedwire_2: AnimSourceHidden
			{
			};
			class Wall_Barbedwire_2_Mounted: AnimSourceHidden
			{
			};
			class Wall_Camonet: AnimSourceHidden
			{
			};
			class Deployed: AnimSourceHidden
			{
			};
			class Base: AnimSourceHidden
			{
			};
			class Wall_Platform: AnimSourceHidden
			{
			};
			class Wall_Platform_Stairs_Left: AnimSourceHidden
			{
			};
			class Wall_Platform_Stairs_Right: AnimSourceHidden
			{
			};
			class Wall_Gate: AnimSourceHidden
			{
			};
			class Wall_Base_Down: AnimSourceHidden
			{
			};
			class Wall_Base_Up: AnimSourceHidden
			{
			};
			class Wall_Metal_Down: AnimSourceHidden
			{
			};
			class Wall_Metal_Up: AnimSourceHidden
			{
			};
			class Wall_Wood_Down: AnimSourceHidden
			{
			};
			class Wall_Wood_Up: AnimSourceHidden
			{
			};
		};
		class Construction
		{
			class wall
			{
				class base
				{
					name="$STR_CfgVehicles_Construction_Part_Base";
					is_base=1;
					id=1;
					required_parts[]={};
					conflicted_parts[]={};
					collision_data[]={};
					build_action_type=4;
					dismantle_action_type=4;
					material_type=1;
					class Materials
					{
						class Material1
						{
							type="WoodenLog";
							slot_name="Material_WoodenLogs";
							quantity=2;
							lockable=1;
						};
					};
				};
				class wall_base_down
				{
					name="$STR_CfgVehicles_Construction_Part_Base_Down";
					id=6;
					required_parts[]=
					{
						"base"
					};
					conflicted_parts[]={};
					collision_data[]=
					{
						"wall_down_min",
						"wall_down_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=2;
					class Materials
					{
						class Material1
						{
							type="WoodenPlank";
							slot_name="Material_WoodenPlanks";
							quantity=4;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_Nails";
							quantity=8;
						};
					};
				};
				class wall_wood_down
				{
					name="$STR_CfgVehicles_Construction_Part_Wood_Down";
					id=7;
					required_parts[]=
					{
						"wall_base_down"
					};
					conflicted_parts[]=
					{
						"wall_metal_down"
					};
					collision_data[]=
					{
						"wall_down_min",
						"wall_down_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=2;
					class Materials
					{
						class Material1
						{
							type="WoodenPlank";
							slot_name="Material_WoodenPlanks";
							quantity=5;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_Nails";
							quantity=10;
						};
					};
				};
				class wall_metal_down
				{
					name="$STR_CfgVehicles_Construction_Part_Metal_Down";
					id=8;
					required_parts[]=
					{
						"wall_base_down"
					};
					conflicted_parts[]=
					{
						"wall_wood_down"
					};
					collision_data[]=
					{
						"wall_down_min",
						"wall_down_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=4;
					class Materials
					{
						class Material1
						{
							type="MetalPlate";
							slot_name="Material_MetalSheets";
							quantity=3;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_Nails";
							quantity=12;
						};
					};
				};
				class wall_base_up
				{
					name="$STR_CfgVehicles_Construction_Part_Base_Up";
					id=9;
					required_parts[]=
					{
						"base"
					};
					conflicted_parts[]={};
					collision_data[]=
					{
						"wall_up_min",
						"wall_up_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=2;
					class Materials
					{
						class Material1
						{
							type="WoodenPlank";
							slot_name="Material_WoodenPlanks";
							quantity=4;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_Nails";
							quantity=8;
						};
					};
				};
				class wall_wood_up
				{
					name="$STR_CfgVehicles_Construction_Part_Wood_Up";
					id=10;
					required_parts[]=
					{
						"wall_base_up"
					};
					conflicted_parts[]=
					{
						"wall_metal_up"
					};
					collision_data[]=
					{
						"wall_up_min",
						"wall_up_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=2;
					class Materials
					{
						class Material1
						{
							type="WoodenPlank";
							slot_name="Material_WoodenPlanks";
							quantity=5;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_Nails";
							quantity=10;
						};
					};
				};
				class wall_metal_up
				{
					name="$STR_CfgVehicles_Construction_Part_Metal_Up";
					id=11;
					required_parts[]=
					{
						"wall_base_up"
					};
					conflicted_parts[]=
					{
						"wall_wood_up"
					};
					collision_data[]=
					{
						"wall_up_min",
						"wall_up_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=4;
					class Materials
					{
						class Material1
						{
							type="MetalPlate";
							slot_name="Material_MetalSheets";
							quantity=3;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_Nails";
							quantity=12;
						};
					};
				};
				class wall_platform
				{
					name="$STR_CfgVehicles_Construction_Part_Platform";
					id=2;
					required_parts[]=
					{
						"base"
					};
					conflicted_parts[]=
					{
						"wall_gate"
					};
					collision_data[]=
					{
						"wall_platform_min",
						"wall_platform_max"
					};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=3;
					class Materials
					{
						class Material1
						{
							type="WoodenPlank";
							slot_name="Material_WoodenPlanks";
							quantity=5;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_Nails";
							quantity=15;
						};
					};
				};
				class wall_platform_stairs_left
				{
					name="$STR_CfgVehicles_Construction_Part_Platform_Stairs_Right";
					id=3;
					required_parts[]=
					{
						"wall_platform"
					};
					conflicted_parts[]={};
					collision_data[]={};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=3;
					class Materials
					{
						class Material1
						{
							type="WoodenPlank";
							slot_name="Material_WoodenPlanks";
							quantity=4;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_Nails";
							quantity=8;
						};
					};
				};
				class wall_platform_stairs_right
				{
					name="$STR_CfgVehicles_Construction_Part_Platform_Stairs_Left";
					id=4;
					required_parts[]=
					{
						"wall_platform"
					};
					conflicted_parts[]={};
					collision_data[]={};
					build_action_type=2;
					dismantle_action_type=2;
					material_type=3;
					class Materials
					{
						class Material1
						{
							type="WoodenPlank";
							slot_name="Material_WoodenPlanks";
							quantity=4;
						};
						class Material2
						{
							type="Nail";
							slot_name="Material_Nails";
							quantity=8;
						};
					};
				};
				class wall_gate
				{
					name="$STR_CfgVehicles_Construction_Part_Gate";
					is_gate=1;
					id=5;
					required_parts[]=
					{
						"base",
						"wall_base_down",
						"wall_base_up"
					};
					conflicted_parts[]=
					{
						"wall_platform"
					};
					collision_data[]={};
					build_action_type=1;
					dismantle_action_type=1;
					material_type=5;
					class Materials
					{
						class Material1
						{
							type="MetalWire";
							slot_name="Material_MetalWire";
							quantity=-1;
							lockable=1;
						};
					};
				};
			};
		};
		class PointLights
		{
			class PointLight
			{
				color[]={1,1,1,0.050000001};
				ambient[]={0.0099999998,0.0099999998,0.0099999998,0.0099999998};
				position="light";
				hitpoint="bulb";
				selection="bulb";
				size=0;
				radius=5;
				brightness=0.001;
				dayLight=1;
				heatHazeRadius=0;
				heatHazePower=0;
				fireEffect=0;
				fireEffectOctaves=0;
				fireEffectPersistence=0;
				fireEffectFract=0;
			};
		};
	};
	class Watchtower: BaseBuildingBase
	{
		scope=2;
		displayName="$STR_CfgVehicles_Watchtower0";
		descriptionShort="$STR_CfgVehicles_Watchtower1";
		model="\DZ\gear\camping\watchtower.p3d";
		overrideDrawArea="3.0";
		forceFarBubble="true";
		lootCategory="Crafted";
		carveNavmesh=1;
		weight=60000;
		itemSize[]={6,6};
		physLayer="item_large";
		createProxyPhysicsOnInit="false";
		createdProxiesOnInit[]=
		{
			"Deployed"
		};
		mountables[]=
		{
			"Level_1_Wall_1_Barbedwire_1",
			"Level_1_Wall_1_Barbedwire_2",
			"Level_1_Wall_2_Barbedwire_1",
			"Level_1_Wall_2_Barbedwire_2",
			"Level_1_Wall_3_Barbedwire_1",
			"Level_1_Wall_3_Barbedwire_2"
		};
		rotationFlags=2;
		class DamageSystem
		{
			class GlobalHealth
			{
				class Health
				{
					hitpoints=100;
					healthLevels[]=
					{
						
						{
							1,
							
							{
								""
							}
						},
						
						{
							0.69999999,
							
							{
								""
							}
						},
						
						{
							0.5,
							
							{
								""
							}
						},
						
						{
							0.30000001,
							
							{
								""
							}
						},
						
						{
							0,
							
							{
								""
							}
						}
					};
				};
			};
			class GlobalArmor
			{
				class FragGrenade
				{
					class Health
					{
						damage=0;
					};
					class Blood
					{
						damage=0;
					};
					class Shock
					{
						damage=0;
					};
				};
			};
			class DamageZones
			{
				class Body
				{
					class Health
					{
						hitpoints=100;
						transferToGlobalCoef=0;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks.rvmat"
								}
							},
							
							{
								0.69999999,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks.rvmat"
								}
							},
							
							{
								0.5,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_damage.rvmat"
								}
							},
							
							{
								0.30000001,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_damage.rvmat"
								}
							},
							
							{
								0,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_destruct.rvmat"
								}
							}
						};
					};
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=0;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class Melee
						{
							class Health
							{
								damage=0;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=0;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
					};
					componentNames[]=
					{
						"body"
					};
					fatalInjuryCoef=-1;
				};
				class Material_L1_WoodenLogs
				{
					class Health
					{
						hitpoints=500;
						transferToGlobalCoef=0;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks.rvmat"
								}
							},
							
							{
								0.69999999,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks.rvmat"
								}
							},
							
							{
								0.5,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks.rvmat"
								}
							},
							
							{
								0.30000001,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks.rvmat"
								}
							},
							
							{
								0,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks.rvmat"
								}
							}
						};
					};
					displayName="$STR_CfgVehicles_Construction_Part_Base";
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=1;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class Melee
						{
							class Health
							{
								damage=0.64999998;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=50;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
					};
					componentNames[]=
					{
						"Material_L1_WoodenLogs"
					};
					inventorySlots[]=
					{
						"Material_L1_WoodenLogs"
					};
					fatalInjuryCoef=-1;
				};
				class Level_1_Stairs
				{
					class Health
					{
						hitpoints=7500;
						transferToGlobalCoef=0;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks.rvmat"
								}
							},
							
							{
								0.69999999,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_worn.rvmat"
								}
							},
							
							{
								0.5,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_damage.rvmat"
								}
							},
							
							{
								0.30000001,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_bdamage.rvmat"
								}
							},
							
							{
								0,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_bdamage.rvmat"
								}
							}
						};
					};
					displayName="$STR_CfgVehicles_Construction_Part_Stairs";
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=1;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class Melee
						{
							class Health
							{
								damage=0.64999998;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=50;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
					};
					componentNames[]=
					{
						"level_1_stairs"
					};
					fatalInjuryCoef=-1;
				};
				class Level_1_Wall_1_Base_Down
				{
					class Health
					{
						hitpoints=24000;
						transferToGlobalCoef=0;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks.rvmat"
								}
							},
							
							{
								0.69999999,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_worn.rvmat"
								}
							},
							
							{
								0.5,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_damage.rvmat"
								}
							},
							
							{
								0.30000001,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_bdamage.rvmat"
								}
							},
							
							{
								0,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_bdamage.rvmat"
								}
							}
						};
					};
					displayName="$STR_CfgVehicles_Construction_Part_Base_Down";
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=1;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class Melee
						{
							class Health
							{
								damage=0.64999998;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=50;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
					};
					componentNames[]=
					{
						"level_1_wall_1_base_down"
					};
					fatalInjuryCoef=-1;
				};
				class Level_1_Wall_1_Base_Up: Level_1_Wall_1_Base_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Base_Up";
					componentNames[]=
					{
						"level_1_wall_1_base_up"
					};
				};
				class Level_1_Wall_1_Wood_Down
				{
					class Health
					{
						hitpoints=32000;
						transferToGlobalCoef=0;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks.rvmat"
								}
							},
							
							{
								0.69999999,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_worn.rvmat"
								}
							},
							
							{
								0.5,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_damage.rvmat"
								}
							},
							
							{
								0.30000001,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_bdamage.rvmat"
								}
							},
							
							{
								0,
								
								{
									"DZ\gear\camping\data\fence_pile_of_planks_bdamage.rvmat"
								}
							}
						};
					};
					displayName="$STR_CfgVehicles_Construction_Part_Wood_Down";
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=1;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class Melee
						{
							class Health
							{
								damage=0.64999998;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=50;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
					};
					componentNames[]=
					{
						"level_1_wall_1_wood_down"
					};
					fatalInjuryCoef=-1;
				};
				class Level_1_Wall_1_Wood_Up: Level_1_Wall_1_Wood_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Wood_Up";
					componentNames[]=
					{
						"level_1_wall_1_wood_up"
					};
				};
				class Level_1_Wall_1_Metal_Down
				{
					class Health
					{
						hitpoints=42000;
						transferToGlobalCoef=0;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"DZ\gear\camping\data\fence_metalsheets.rvmat"
								}
							},
							
							{
								0.69999999,
								
								{
									"DZ\gear\camping\data\fence_metalsheets_worn.rvmat"
								}
							},
							
							{
								0.5,
								
								{
									"DZ\gear\camping\data\fence_metalsheets_damage.rvmat"
								}
							},
							
							{
								0.30000001,
								
								{
									"DZ\gear\camping\data\fence_metalsheets_bdamage.rvmat"
								}
							},
							
							{
								0,
								
								{
									"DZ\gear\camping\data\fence_metalsheets_bdamage.rvmat"
								}
							}
						};
					};
					displayName="$STR_CfgVehicles_Construction_Part_Metal_Down";
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=1;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class Melee
						{
							class Health
							{
								damage=0.64999998;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=40;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
					};
					componentNames[]=
					{
						"level_1_wall_1_metal_down"
					};
					fatalInjuryCoef=-1;
				};
				class Level_1_Wall_1_Metal_Up: Level_1_Wall_1_Metal_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Metal_Up";
					componentNames[]=
					{
						"level_1_wall_1_metal_up"
					};
				};
				class Level_1_Wall_1_Barbedwire_1
				{
					class Health
					{
						hitpoints=300;
						transferToGlobalCoef=0;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"DZ\gear\camping\data\barbed_wire.rvmat",
									"DZ\gear\camping\data\fence_pile_of_planks.rvmat"
								}
							},
							
							{
								0.69999999,
								
								{
									"DZ\gear\camping\data\barbed_wire.rvmat",
									"DZ\gear\camping\data\fence_pile_of_planks.rvmat"
								}
							},
							
							{
								0.5,
								
								{
									"DZ\gear\camping\data\barbed_wire_damage.rvmat",
									"DZ\gear\camping\data\fence_pile_of_planks_damage.rvmat"
								}
							},
							
							{
								0.30000001,
								
								{
									"DZ\gear\camping\data\barbed_wire_damage.rvmat",
									"DZ\gear\camping\data\fence_pile_of_planks_damage.rvmat"
								}
							},
							
							{
								0,
								
								{
									"DZ\gear\camping\data\barbed_wire_destruct.rvmat",
									"DZ\gear\camping\data\fence_pile_of_planks_destruct.rvmat"
								}
							}
						};
					};
					displayName="$STR_cfgvehicles_barbedwire0";
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=0.0099999998;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class Melee
						{
							class Health
							{
								damage=1;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=40;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
					};
					componentNames[]=
					{
						"level_1_wall_1_barbedwire_1",
						"level_1_wall_1_barbedwire_1_mounted"
					};
					inventorySlots[]=
					{
						"Level_1_Wall_1_Barbedwire_1"
					};
					fatalInjuryCoef=-1;
				};
				class Level_1_Wall_1_Barbedwire_2: Level_1_Wall_1_Barbedwire_1
				{
					displayName="$STR_cfgvehicles_barbedwire0";
					componentNames[]=
					{
						"level_1_wall_1_barbedwire_2",
						"level_1_wall_1_barbedwire_2_mounted"
					};
					inventorySlots[]=
					{
						"Level_1_Wall_1_Barbedwire_2"
					};
				};
				class Level_1_Wall_2_Base_Down: Level_1_Wall_1_Base_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Base_Down";
					componentNames[]=
					{
						"level_1_wall_2_base_down"
					};
				};
				class Level_1_Wall_2_Base_Up: Level_1_Wall_1_Base_Up
				{
					displayName="$STR_CfgVehicles_Construction_Part_Base_Up";
					componentNames[]=
					{
						"level_1_wall_2_base_up"
					};
				};
				class Level_1_Wall_2_Wood_Down: Level_1_Wall_1_Wood_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Wood_Down";
					componentNames[]=
					{
						"level_1_wall_2_wood_down"
					};
				};
				class Level_1_Wall_2_Wood_Up: Level_1_Wall_1_Wood_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Wood_Up";
					componentNames[]=
					{
						"level_1_wall_2_wood_up"
					};
				};
				class Level_1_Wall_2_Metal_Down: Level_1_Wall_1_Metal_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Metal_Down";
					componentNames[]=
					{
						"level_1_wall_2_metal_down"
					};
				};
				class Level_1_Wall_2_Metal_Up: Level_1_Wall_1_Metal_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Metal_Up";
					componentNames[]=
					{
						"level_1_wall_2_metal_up"
					};
				};
				class Level_1_Wall_2_Barbedwire_1: Level_1_Wall_1_Barbedwire_1
				{
					displayName="$STR_cfgvehicles_barbedwire0";
					componentNames[]=
					{
						"level_1_wall_2_barbedwire_1",
						"level_1_wall_2_barbedwire_1_mounted"
					};
					inventorySlots[]=
					{
						"Level_1_Wall_2_Barbedwire_1"
					};
				};
				class Level_1_Wall_2_Barbedwire_2: Level_1_Wall_1_Barbedwire_1
				{
					displayName="$STR_cfgvehicles_barbedwire0";
					componentNames[]=
					{
						"level_1_wall_2_barbedwire_2",
						"level_1_wall_2_barbedwire_2_mounted"
					};
					inventorySlots[]=
					{
						"Level_1_Wall_2_Barbedwire_2"
					};
				};
				class Level_1_Wall_3_Base_Down: Level_1_Wall_1_Base_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Base_Down";
					componentNames[]=
					{
						"level_1_wall_3_base_down"
					};
				};
				class Level_1_Wall_3_Base_Up: Level_1_Wall_1_Base_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Base_Up";
					componentNames[]=
					{
						"level_1_wall_3_base_up"
					};
				};
				class Level_1_Wall_3_Wood_Down: Level_1_Wall_1_Wood_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Wood_Down";
					componentNames[]=
					{
						"level_1_wall_3_wood_down"
					};
				};
				class Level_1_Wall_3_Wood_Up: Level_1_Wall_1_Wood_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Wood_Up";
					componentNames[]=
					{
						"level_1_wall_3_wood_up"
					};
				};
				class Level_1_Wall_3_Metal_Down: Level_1_Wall_1_Metal_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Metal_Down";
					componentNames[]=
					{
						"level_1_wall_3_metal_down"
					};
				};
				class Level_1_Wall_3_Metal_Up: Level_1_Wall_1_Metal_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Metal_Up";
					componentNames[]=
					{
						"level_1_wall_3_metal_up"
					};
				};
				class Level_1_Wall_3_Barbedwire_1: Level_1_Wall_1_Barbedwire_1
				{
					displayName="$STR_cfgvehicles_barbedwire0";
					componentNames[]=
					{
						"level_1_wall_3_barbedwire_1",
						"level_1_wall_3_barbedwire_1_mounted"
					};
					inventorySlots[]=
					{
						"Level_1_Wall_3_Barbedwire_1"
					};
				};
				class Level_1_Wall_3_Barbedwire_2: Level_1_Wall_1_Barbedwire_1
				{
					displayName="$STR_cfgvehicles_barbedwire0";
					componentNames[]=
					{
						"level_1_wall_3_barbedwire_2",
						"level_1_wall_3_barbedwire_2_mounted"
					};
					inventorySlots[]=
					{
						"Level_1_Wall_3_Barbedwire_2"
					};
				};
				class Material_L2_WoodenLogs: Material_L1_WoodenLogs
				{
					displayName="$STR_CfgVehicles_Construction_Part_Base";
					componentNames[]=
					{
						"Material_L2_WoodenLogs"
					};
					inventorySlots[]=
					{
						"Material_L2_WoodenLogs"
					};
				};
				class Level_2_Stairs: Level_1_Stairs
				{
					displayName="$STR_CfgVehicles_Construction_Part_Stairs";
					componentNames[]=
					{
						"level_2_stairs"
					};
				};
				class Level_2_Wall_1_Base_Down: Level_1_Wall_1_Base_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Base_Down";
					componentNames[]=
					{
						"level_2_wall_1_base_down"
					};
				};
				class Level_2_Wall_1_Base_Up: Level_1_Wall_1_Base_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Base_Up";
					componentNames[]=
					{
						"level_2_wall_1_base_up"
					};
				};
				class Level_2_Wall_1_Wood_Down: Level_1_Wall_1_Wood_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Wood_Down";
					componentNames[]=
					{
						"level_2_wall_1_wood_down"
					};
				};
				class Level_2_Wall_1_Wood_Up: Level_1_Wall_1_Wood_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Wood_Up";
					componentNames[]=
					{
						"level_2_wall_1_wood_up"
					};
				};
				class Level_2_Wall_1_Metal_Down: Level_1_Wall_1_Metal_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Metal_Down";
					componentNames[]=
					{
						"level_2_wall_1_metal_down"
					};
				};
				class Level_2_Wall_1_Metal_Up: Level_1_Wall_1_Metal_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Metal_Up";
					componentNames[]=
					{
						"level_2_wall_1_metal_up"
					};
				};
				class Level_2_Wall_2_Base_Down: Level_1_Wall_1_Base_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Base_Down";
					componentNames[]=
					{
						"level_2_wall_2_base_down"
					};
				};
				class Level_2_Wall_2_Base_Up: Level_1_Wall_1_Base_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Base_Up";
					componentNames[]=
					{
						"level_2_wall_2_base_up"
					};
				};
				class Level_2_Wall_2_Wood_Down: Level_1_Wall_1_Wood_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Wood_Down";
					componentNames[]=
					{
						"level_2_wall_2_wood_down"
					};
				};
				class Level_2_Wall_2_Wood_Up: Level_1_Wall_1_Wood_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Wood_Up";
					componentNames[]=
					{
						"level_2_wall_2_wood_up"
					};
				};
				class Level_2_Wall_2_Metal_Down: Level_1_Wall_1_Metal_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Metal_Down";
					componentNames[]=
					{
						"level_2_wall_2_metal_down"
					};
				};
				class Level_2_Wall_2_Metal_Up: Level_1_Wall_1_Metal_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Metal_Up";
					componentNames[]=
					{
						"level_2_wall_2_metal_up"
					};
				};
				class Level_2_Wall_3_Base_Down: Level_1_Wall_1_Base_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Base_Down";
					componentNames[]=
					{
						"level_2_wall_3_base_down"
					};
				};
				class Level_2_Wall_3_Base_Up: Level_1_Wall_1_Base_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Base_Up";
					componentNames[]=
					{
						"level_2_wall_3_base_up"
					};
				};
				class Level_2_Wall_3_Wood_Down: Level_1_Wall_1_Wood_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Wood_Down";
					componentNames[]=
					{
						"level_2_wall_3_wood_down"
					};
				};
				class Level_2_Wall_3_Wood_Up: Level_1_Wall_1_Wood_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Wood_Up";
					componentNames[]=
					{
						"level_2_wall_3_wood_up"
					};
				};
				class Level_2_Wall_3_Metal_Down: Level_1_Wall_1_Metal_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Metal_Down";
					componentNames[]=
					{
						"level_2_wall_3_metal_down"
					};
				};
				class Level_2_Wall_3_Metal_Up: Level_1_Wall_1_Metal_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Metal_Up";
					componentNames[]=
					{
						"level_2_wall_3_metal_up"
					};
				};
				class Material_L3_WoodenLogs: Material_L1_WoodenLogs
				{
					displayName="$STR_CfgVehicles_Construction_Part_Base";
					componentNames[]=
					{
						"Material_L3_WoodenLogs"
					};
					inventorySlots[]=
					{
						"Material_L3_WoodenLogs"
					};
				};
				class Level_3_Wall_1_Base_Down: Level_1_Wall_1_Base_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Base_Down";
					componentNames[]=
					{
						"level_3_wall_1_base_down"
					};
				};
				class Level_3_Wall_1_Base_Up: Level_1_Wall_1_Base_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Base_Up";
					componentNames[]=
					{
						"level_3_wall_1_base_up"
					};
				};
				class Level_3_Wall_1_Wood_Down: Level_1_Wall_1_Wood_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Wood_Down";
					componentNames[]=
					{
						"level_3_wall_1_wood_down"
					};
				};
				class Level_3_Wall_1_Wood_Up: Level_1_Wall_1_Wood_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Wood_Up";
					componentNames[]=
					{
						"level_3_wall_1_wood_up"
					};
				};
				class Level_3_Wall_1_Metal_Down: Level_1_Wall_1_Metal_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Metal_Down";
					componentNames[]=
					{
						"level_3_wall_1_metal_down"
					};
				};
				class Level_3_Wall_1_Metal_Up: Level_1_Wall_1_Metal_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Metal_Up";
					componentNames[]=
					{
						"level_3_wall_1_metal_up"
					};
				};
				class Level_3_Wall_2_Base_Down: Level_1_Wall_1_Base_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Base_Down";
					componentNames[]=
					{
						"level_3_wall_2_base_down"
					};
				};
				class Level_3_Wall_2_Base_Up: Level_1_Wall_1_Base_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Base_Up";
					componentNames[]=
					{
						"level_3_wall_2_base_up"
					};
				};
				class Level_3_Wall_2_Wood_Down: Level_1_Wall_1_Wood_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Wood_Down";
					componentNames[]=
					{
						"level_3_wall_2_wood_down"
					};
				};
				class Level_3_Wall_2_Wood_Up: Level_1_Wall_1_Wood_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Wood_Up";
					componentNames[]=
					{
						"level_3_wall_2_wood_up"
					};
				};
				class Level_3_Wall_2_Metal_Down: Level_1_Wall_1_Metal_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Metal_Down";
					componentNames[]=
					{
						"level_3_wall_2_metal_down"
					};
				};
				class Level_3_Wall_2_Metal_Up: Level_1_Wall_1_Metal_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Metal_Up";
					componentNames[]=
					{
						"level_3_wall_2_metal_up"
					};
				};
				class Level_3_Wall_3_Base_Down: Level_1_Wall_1_Base_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Base_Down";
					componentNames[]=
					{
						"level_3_wall_3_base_down"
					};
				};
				class Level_3_Wall_3_Base_Up: Level_1_Wall_1_Base_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Base_Up";
					componentNames[]=
					{
						"level_3_wall_3_base_up"
					};
				};
				class Level_3_Wall_3_Wood_Down: Level_1_Wall_1_Wood_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Wood_Down";
					componentNames[]=
					{
						"level_3_wall_3_wood_down"
					};
				};
				class Level_3_Wall_3_Wood_Up: Level_1_Wall_1_Wood_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Wood_Up";
					componentNames[]=
					{
						"level_3_wall_3_wood_up"
					};
				};
				class Level_3_Wall_3_Metal_Down: Level_1_Wall_1_Metal_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Metal_Down";
					componentNames[]=
					{
						"level_3_wall_3_metal_down"
					};
				};
				class Level_3_Wall_3_Metal_Up: Level_1_Wall_1_Metal_Down
				{
					displayName="$STR_CfgVehicles_Construction_Part_Metal_Up";
					componentNames[]=
					{
						"level_3_wall_3_metal_up"
					};
				};
				class Level_3_Roof
				{
					class Health
					{
						hitpoints=19000;
						transferToGlobalCoef=0;
						healthLevels[]=
						{
							
							{
								1,
								
								{
									"DZ\gear\camping\data\fence_metalsheets.rvmat",
									"DZ\gear\camping\data\fence_pile_of_planks.rvmat"
								}
							},
							
							{
								0.69999999,
								
								{
									"DZ\gear\camping\data\fence_metalsheets_worn.rvmat",
									"DZ\gear\camping\data\fence_pile_of_planks_worn.rvmat"
								}
							},
							
							{
								0.5,
								
								{
									"DZ\gear\camping\data\fence_metalsheets_damage.rvmat",
									"DZ\gear\camping\data\fence_pile_of_planks_damage.rvmat"
								}
							},
							
							{
								0.30000001,
								
								{
									"DZ\gear\camping\data\fence_metalsheets_bdamage.rvmat",
									"DZ\gear\camping\data\fence_pile_of_planks_bdamage.rvmat"
								}
							},
							
							{
								0,
								
								{
									"DZ\gear\camping\data\fence_metalsheets_bdamage.rvmat",
									"DZ\gear\camping\data\fence_pile_of_planks_bdamage.rvmat"
								}
							}
						};
					};
					displayName="$STR_CfgVehicles_Construction_Part_Roof";
					class ArmorType
					{
						class Projectile
						{
							class Health
							{
								damage=1;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class Melee
						{
							class Health
							{
								damage=0.64999998;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
						class FragGrenade
						{
							class Health
							{
								damage=40;
							};
							class Blood
							{
								damage=0;
							};
							class Shock
							{
								damage=0;
							};
						};
					};
					componentNames[]=
					{
						"level_3_roof"
					};
					fatalInjuryCoef=-1;
				};
			};
		};
		attachments[]=
		{
			"Level_1_Wall_1_Barbedwire_1",
			"Level_1_Wall_1_Barbedwire_2",
			"Level_1_Wall_2_Barbedwire_1",
			"Level_1_Wall_2_Barbedwire_2",
			"Level_1_Wall_3_Barbedwire_1",
			"Level_1_Wall_3_Barbedwire_2",
			"Level_1_Wall_1_Camonet",
			"Level_1_Wall_2_Camonet",
			"Level_1_Wall_3_Camonet",
			"Level_2_Wall_1_Camonet",
			"Level_2_Wall_2_Camonet",
			"Level_2_Wall_3_Camonet",
			"Level_3_Wall_1_Camonet",
			"Level_3_Wall_2_Camonet",
			"Level_3_Wall_3_Camonet",
			"Material_L1_WoodenLogs",
			"Material_L2_WoodenLogs",
			"Material_L3_WoodenLogs",
			"Material_L1_Nails",
			"Material_L1W1_Nails",
			"Material_L1W2_Nails",
			"Material_L1W3_Nails",
			"Material_L2_Nails",
			"Material_L2W1_Nails",
			"Material_L2W2_Nails",
			"Material_L2W3_Nails",
			"Material_L3_Nails",
			"Material_L3W1_Nails",
			"Material_L3W2_Nails",
			"Material_L3W3_Nails",
			"Material_L1_WoodenPlanks",
			"Material_L1W1_WoodenPlanks",
			"Material_L1W2_WoodenPlanks",
			"Material_L1W3_WoodenPlanks",
			"Material_L2_WoodenPlanks",
			"Material_L2W1_WoodenPlanks",
			"Material_L2W2_WoodenPlanks",
			"Material_L2W3_WoodenPlanks",
			"Material_L3_WoodenPlanks",
			"Material_L3W1_WoodenPlanks",
			"Material_L3W2_WoodenPlanks",
			"Material_L3W3_WoodenPlanks",
			"Material_L3_MetalSheets",
			"Material_L1W1_MetalSheets",
			"Material_L1W2_MetalSheets",
			"Material_L1W3_MetalSheets",
			"Material_L2W1_MetalSheets",
			"Material_L2W2_MetalSheets",
			"Material_L2W3_MetalSheets",
			"Material_L3W1_MetalSheets",
			"Material_L3W2_MetalSheets",
			"Material_L3W3_MetalSheets"
		};
		class GUIInventoryAttachmentsProps
		{
			class Level_1
			{
				name="$STR_CfgVehicles_Watchtower_Att_Category_Level_1_Base";
				description="";
				attachmentSlots[]=
				{
					"Material_L1_WoodenLogs",
					"Material_L1_Nails",
					"Material_L1_WoodenPlanks"
				};
				icon="set:dayz_inventory image:cat_bb_watchtower";
				selection="level_1";
			};
			class Level_1_Wall_1
			{
				name="$STR_CfgVehicles_Watchtower_Att_Category_Level_1_Wall_1";
				description="";
				attachmentSlots[]=
				{
					"Material_L1W1_Nails",
					"Material_L1W1_WoodenPlanks",
					"Material_L1W1_MetalSheets",
					"Level_1_Wall_1_Camonet",
					"Level_1_Wall_1_Barbedwire_1",
					"Level_1_Wall_1_Barbedwire_2"
				};
				icon="set:dayz_inventory image:cat_bb_watchtower_wall_1";
				selection="level_1_wall_1";
			};
			class Level_1_Wall_2
			{
				name="$STR_CfgVehicles_Watchtower_Att_Category_Level_1_Wall_2";
				description="";
				attachmentSlots[]=
				{
					"Material_L1W2_Nails",
					"Material_L1W2_WoodenPlanks",
					"Material_L1W2_MetalSheets",
					"Level_1_Wall_2_Camonet",
					"Level_1_Wall_2_Barbedwire_1",
					"Level_1_Wall_2_Barbedwire_2"
				};
				icon="set:dayz_inventory image:cat_bb_watchtower_wall_2";
				selection="level_1_wall_2";
			};
			class Level_1_Wall_3
			{
				name="$STR_CfgVehicles_Watchtower_Att_Category_Level_1_Wall_3";
				description="";
				attachmentSlots[]=
				{
					"Material_L1W3_Nails",
					"Material_L1W3_WoodenPlanks",
					"Material_L1W3_MetalSheets",
					"Level_1_Wall_3_Camonet",
					"Level_1_Wall_3_Barbedwire_1",
					"Level_1_Wall_3_Barbedwire_2"
				};
				icon="set:dayz_inventory image:cat_bb_watchtower_wall_3";
				selection="level_1_wall_3";
			};
			class Level_2
			{
				name="$STR_CfgVehicles_Watchtower_Att_Category_Level_2_Base";
				description="";
				attachmentSlots[]=
				{
					"Material_L2_WoodenLogs",
					"Material_L2_Nails",
					"Material_L2_WoodenPlanks"
				};
				icon="set:dayz_inventory image:cat_bb_watchtower";
				selection="level_2";
			};
			class Level_2_Wall_1
			{
				name="$STR_CfgVehicles_Watchtower_Att_Category_Level_2_Wall_1";
				description="";
				attachmentSlots[]=
				{
					"Material_L2W1_Nails",
					"Material_L2W1_WoodenPlanks",
					"Material_L2W1_MetalSheets",
					"Level_2_Wall_1_Camonet"
				};
				icon="set:dayz_inventory image:cat_bb_watchtower_wall_1";
				selection="level_2_wall_1";
			};
			class Level_2_Wall_2
			{
				name="$STR_CfgVehicles_Watchtower_Att_Category_Level_2_Wall_2";
				description="";
				attachmentSlots[]=
				{
					"Material_L2W2_Nails",
					"Material_L2W2_WoodenPlanks",
					"Material_L2W2_MetalSheets",
					"Level_2_Wall_2_Camonet"
				};
				icon="set:dayz_inventory image:cat_bb_watchtower_wall_2";
				selection="level_2_wall_2";
			};
			class Level_2_Wall_3
			{
				name="$STR_CfgVehicles_Watchtower_Att_Category_Level_2_Wall_3";
				description="";
				attachmentSlots[]=
				{
					"Material_L2W3_Nails",
					"Material_L2W3_WoodenPlanks",
					"Material_L2W3_MetalSheets",
					"Level_2_Wall_3_Camonet"
				};
				icon="set:dayz_inventory image:cat_bb_watchtower_wall_3";
				selection="level_2_wall_3";
			};
			class Level_3
			{
				name="$STR_CfgVehicles_Watchtower_Att_Category_Level_3_Base";
				description="";
				attachmentSlots[]=
				{
					"Material_L3_WoodenLogs",
					"Material_L3_Nails",
					"Material_L3_WoodenPlanks",
					"Material_L3_MetalSheets"
				};
				icon="set:dayz_inventory image:cat_bb_watchtower";
				selection="level_3";
			};
			class Level_3_Wall_1
			{
				name="$STR_CfgVehicles_Watchtower_Att_Category_Level_3_Wall_1";
				description="";
				attachmentSlots[]=
				{
					"Material_L3W1_Nails",
					"Material_L3W1_WoodenPlanks",
					"Material_L3W1_MetalSheets",
					"Level_3_Wall_1_Camonet"
				};
				icon="set:dayz_inventory image:cat_bb_watchtower_wall_1";
				selection="level_3_wall_1";
			};
			class Level_3_Wall_2
			{
				name="$STR_CfgVehicles_Watchtower_Att_Category_Level_3_Wall_2";
				description="";
				attachmentSlots[]=
				{
					"Material_L3W2_Nails",
					"Material_L3W2_WoodenPlanks",
					"Material_L3W2_MetalSheets",
					"Level_3_Wall_2_Camonet"
				};
				icon="set:dayz_inventory image:cat_bb_watchtower_wall_2";
				selection="level_3_wall_2";
			};
			class Level_3_Wall_3
			{
				name="$STR_CfgVehicles_Watchtower_Att_Category_Level_3_Wall_3";
				description="";
				attachmentSlots[]=
				{
					"Material_L3W3_Nails",
					"Material_L3W3_WoodenPlanks",
					"Material_L3W3_MetalSheets",
					"Level_3_Wall_3_Camonet"
				};
				icon="set:dayz_inventory image:cat_bb_watchtower_wall_3";
				selection="level_3_wall_3";
			};
		};
		class AnimationSources
		{
			class AnimSourceShown
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=0;
			};
			class AnimSourceHidden
			{
				source="user";
				animPeriod=0.0099999998;
				initPhase=1;
			};
			class Deployed: AnimSourceHidden
			{
			};
			class Level_1_Base: AnimSourceHidden
			{
			};
			class Level_1_Stairs: AnimSourceHidden
			{
			};
			class Level_1_Roof: AnimSourceHidden
			{
			};
			class Material_L1_WoodenLogs: AnimSourceHidden
			{
			};
			class Level_1_Wall_1_Barbedwire_1: AnimSourceHidden
			{
			};
			class Level_1_Wall_1_Barbedwire_1_Mounted: AnimSourceHidden
			{
			};
			class Level_1_Wall_1_Barbedwire_2: AnimSourceHidden
			{
			};
			class Level_1_Wall_1_Barbedwire_2_Mounted: AnimSourceHidden
			{
			};
			class Level_1_Wall_2_Barbedwire_1: AnimSourceHidden
			{
			};
			class Level_1_Wall_2_Barbedwire_1_Mounted: AnimSourceHidden
			{
			};
			class Level_1_Wall_2_Barbedwire_2: AnimSourceHidden
			{
			};
			class Level_1_Wall_2_Barbedwire_2_Mounted: AnimSourceHidden
			{
			};
			class Level_1_Wall_3_Barbedwire_1: AnimSourceHidden
			{
			};
			class Level_1_Wall_3_Barbedwire_1_Mounted: AnimSourceHidden
			{
			};
			class Level_1_Wall_3_Barbedwire_2: AnimSourceHidden
			{
			};
			class Level_1_Wall_3_Barbedwire_2_Mounted: AnimSourceHidden
			{
			};
			class Level_1_Wall_1_Camonet: AnimSourceHidden
			{
			};
			class Level_1_Wall_2_Camonet: AnimSourceHidden
			{
			};
			class Level_1_Wall_3_Camonet: AnimSourceHidden
			{
			};
			class Level_1_Wall_1_Base_Down: AnimSourceHidden
			{
			};
			class Level_1_Wall_1_Base_Up: AnimSourceHidden
			{
			};
			class Level_1_Wall_1_Wood_Down: AnimSourceHidden
			{
			};
			class Level_1_Wall_1_Wood_Up: AnimSourceHidden
			{
			};
			class Level_1_Wall_1_Metal_Down: AnimSourceHidden
			{
			};
			class Level_1_Wall_1_Metal_Up: AnimSourceHidden
			{
			};
			class Level_1_Wall_2_Base_Down: AnimSourceHidden
			{
			};
			class Level_1_Wall_2_Base_Up: AnimSourceHidden
			{
			};
			class Level_1_Wall_2_Wood_Down: AnimSourceHidden
			{
			};
			class Level_1_Wall_2_Wood_Up: AnimSourceHidden
			{
			};
			class Level_1_Wall_2_Metal_Down: AnimSourceHidden
			{
			};
			class Level_1_Wall_2_Metal_Up: AnimSourceHidden
			{
			};
			class Level_1_Wall_3_Base_Down: AnimSourceHidden
			{
			};
			class Level_1_Wall_3_Base_Up: AnimSourceHidden
			{
			};
			class Level_1_Wall_3_Wood_Down: AnimSourceHidden
			{
			};
			class Level_1_Wall_3_Wood_Up: AnimSourceHidden
			{
			};
			class Level_1_Wall_3_Metal_Down: AnimSourceHidden
			{
			};
			class Level_1_Wall_3_Metal_Up: AnimSourceHidden
			{
			};
			class Level_2_Base: AnimSourceHidden
			{
			};
			class Level_2_Stairs: AnimSourceHidden
			{
			};
			class Level_2_Roof: AnimSourceHidden
			{
			};
			class Material_L2_WoodenLogs: AnimSourceHidden
			{
			};
			class Level_2_Wall_1_Camonet: AnimSourceHidden
			{
			};
			class Level_2_Wall_2_Camonet: AnimSourceHidden
			{
			};
			class Level_2_Wall_3_Camonet: AnimSourceHidden
			{
			};
			class Level_2_Wall_1_Base_Down: AnimSourceHidden
			{
			};
			class Level_2_Wall_1_Base_Up: AnimSourceHidden
			{
			};
			class Level_2_Wall_1_Wood_Down: AnimSourceHidden
			{
			};
			class Level_2_Wall_1_Wood_Up: AnimSourceHidden
			{
			};
			class Level_2_Wall_1_Metal_Down: AnimSourceHidden
			{
			};
			class Level_2_Wall_1_Metal_Up: AnimSourceHidden
			{
			};
			class Level_2_Wall_2_Base_Down: AnimSourceHidden
			{
			};
			class Level_2_Wall_2_Base_Up: AnimSourceHidden
			{
			};
			class Level_2_Wall_2_Wood_Down: AnimSourceHidden
			{
			};
			class Level_2_Wall_2_Wood_Up: AnimSourceHidden
			{
			};
			class Level_2_Wall_2_Metal_Down: AnimSourceHidden
			{
			};
			class Level_2_Wall_2_Metal_Up: AnimSourceHidden
			{
			};
			class Level_2_Wall_3_Base_Down: AnimSourceHidden
			{
			};
			class Level_2_Wall_3_Base_Up: AnimSourceHidden
			{
			};
			class Level_2_Wall_3_Wood_Down: AnimSourceHidden
			{
			};
			class Level_2_Wall_3_Wood_Up: AnimSourceHidden
			{
			};
			class Level_2_Wall_3_Metal_Down: AnimSourceHidden
			{
			};
			class Level_2_Wall_3_Metal_Up: AnimSourceHidden
			{
			};
			class Level_3_Base: AnimSourceHidde