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Урон при выпрыгивании из авто

Всем привет. Есть ли готовое решение отключения данной фичи?

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modded class ActionGetOutTransport: ActionBase
	override void OnEndServer( ActionData action_data )
		GetOutTransportActionData got_action_data = GetOutTransportActionData.Cast(action_data);
		vector endLocation = action_data.m_Player.GetPosition();
		vector contact_pos;
		vector contact_dir;
		int contact_component;
		set<Object> result = new set<Object>;
		if (DayZPhysics.RaycastRV(got_action_data.m_StartLocation, endLocation, contact_pos, contact_dir, contact_component, result, got_action_data.m_Car, action_data.m_Player, false, false, ObjIntersectView, 0.3))
			vector offset = got_action_data.m_StartLocation - contact_pos;
			got_action_data.m_Player.SetPosition(contact_pos + offset);

		if (got_action_data.m_WasJumpingOut)
			PlayerBase player = got_action_data.m_Player;
			vector posMS = player.WorldToModel(player.GetPosition());

И тупо в 4_World это на клиенте.

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