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Verum

Орлиный взгляд

Ребят, как отключить это убржество?

(Приближение экрана при нажатии на среднюю кнопку мыши).

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4 answers to this question

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  • 0

Неужели никто не сталкивался и не знает решения?

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могу лишь посоветовать попробовать изучить функции:
missionGameplay.c

if (menu && !menu.UseKeyboard() && menu.UseMouse())
		{
			int i;
			for (i = 0; i < 5; i++)
			{
				input.DisableKey(i | INPUT_DEVICE_MOUSE);
				input.DisableKey(i | INPUT_ACTION_TYPE_DOWN_EVENT | INPUT_DEVICE_MOUSE);
				input.DisableKey(i | INPUT_ACTION_TYPE_DOUBLETAP | INPUT_DEVICE_MOUSE);
			}
			
			for (i = 0; i < 6; i++)
			{
				input.DisableKey(i | INPUT_DEVICE_MOUSE_AXIS);
			}
		}

судя с кода, для консолей

//Special behaviour for freelook & zeroing [CONSOLE ONLY]
		if ( playerPB )
		{
			if ( playerPB.IsRaised() )
			{
				GetUApi().GetInputByName( "UALookAround" 	).Lock();		//disable freelook
				
				GetUApi().GetInputByName( "UAZeroingUp" 	).Unlock();		//enable zeroing
				GetUApi().GetInputByName( "UAZeroingDown" 	).Unlock();
			}
			else
			{
				GetUApi().GetInputByName( "UALookAround" 	).Unlock();	//enable freelook
				
				GetUApi().GetInputByName( "UAZeroingUp" 	).Lock();		//disable zeroing
				GetUApi().GetInputByName( "UAZeroingDown" 	).Lock();
			}		
		}	

DayZPlayerImplement.c

void LockControls(bool state)
	{
		if (state == true)
		{
			GetGame().GetInput().ChangeGameFocus(1, INPUT_DEVICE_MOUSE);
			GetGame().GetInput().ChangeGameFocus(1, INPUT_DEVICE_KEYBOARD);
			GetGame().GetInput().ChangeGameFocus(1, INPUT_DEVICE_GAMEPAD);
			
			if (GetGame().GetUIManager()) 	GetGame().GetUIManager().ShowUICursor(true);
		}
		else
		{
			GetGame().GetInput().ChangeGameFocus(-1, INPUT_DEVICE_MOUSE);
			GetGame().GetInput().ChangeGameFocus(-1, INPUT_DEVICE_KEYBOARD);
			GetGame().GetInput().ChangeGameFocus(-1, INPUT_DEVICE_GAMEPAD);
			
			if (GetGame().GetUIManager())
			{
				if (GetGame().GetUIManager().GetMenu())
				{
					GetGame().GetUIManager().ShowUICursor(true);
				}
				else
				{
					GetGame().GetUIManager().ShowUICursor(false);
				}
			}
		}
	}

и закомменченое

input_actions.Insert("UAZoomIn");

возможно одна из них поможет решить вопрос.

Все это клиент игры разумеется. Точнее увы, идей нету, такого не делал.

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