class cfgSkeletons
{
class ScarH
{
skeletonInherit = "";
isDiscrete = 1;
SkeletonBones[]=
{
"magazine" ,"",
"trigger" ,"",
"bolt" ,"",
"bullet" ,"",
"charging" ,"",
"firemode" ,"",
"boltrelease" ,"",
"front_sight" ,""
};
};
};
class CfgModels
{
class Default
{
sections[] = {};
sectionsInherit="";
skeletonName = "";
};
class ScarH:Default
{
skeletonName="ScarH";
sections[]=
{
"front_sight",
"magazine",
"camo1",
"camo2",
"trigger",
"bolt",
"bullet",
"hide_barrel"
};
class Animations
{
class opticAttached
{
type="rotation";
source="opticattached";
selection="front_sight";
axis="front_sight_axis";
sourceAddress = loop;
minValue = 0.0;
maxValue = 1.0;
angle0 = 0.0;
angle1 = -1.5707964;
};
};
};
};