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Пункт 6 и 7 лучше написать кто смыслит совмещать лучше фильтры содержание так как у инфи они пустые половина !

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Пункт 6 и 7 лучше написать кто смыслит совмещать лучше фильтры содержание так как у инфи они пустые половина !

Я специально сделал перенаправление на тему с моим InfiSTAR. Там фильтры получше будут, так что можно не беспокоиться особо по этому поводу.

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закроют тему...

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Остается, т.к. АХ старый, но для представления, что это - пойдет.

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недочитал) 

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У меня не робит. Сделал все вроде по инструкции но #include "\z\addons\dayz_code\system\REsec.sqf" удалили  а всего остального небыло)

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У меня не робит. Сделал все вроде по инструкции но #include "\z\addons\dayz_code\system\REsec.sqf" удалили  а всего остального небыло)

Что пишет в RTP логах? Это очень важно!

И вы вписали себя в Админку? Правильно ли UID написали?

Изменено пользователем TheFirstNoob (история изменений)

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Что пишет в RTP логах? Это очень важно!

И вы вписали себя в Админку? Правильно ли UID написали?

Ясное дело. Даже дебага нет + кикает за какуюту х постоянно

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Ясное дело. Даже дебага нет + кикает за какуюту х постоянно

RTP логи пожалуйста.

 

RTP логи пожалуйста.

Случаем X - это не Public Variable XX или какой-то иной BattEye фильтр?

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чем он отличается от оригинала, кроме перевода и тем что он старый?

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Пункт 7. Файлы из папки "Прилегающие файлы" закинуть в корень сервера.

Не совсем понятно куда : там где dayz_server.pbo лежит или там , где батлглаз и настройка сервера ? 

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Не совсем понятно куда : там где dayz_server.pbo лежит или там , где батлглаз и настройка сервера ? 

В корень сервера, то есть там где у вас установлена игра!

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Я Вобще сделал все правильно. Только при заходе на свой сервер мне написало "Вас изгнали из игры" После 2 попытки захода пишет: "ВАС ЗАБАНИЛИ" ЧЁ это за херня такая!!!!!??????

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Я Вобще сделал все правильно. Только при заходе на свой сервер мне написало "Вас изгнали из игры" После 2 попытки захода пишет: "ВАС ЗАБАНИЛИ" ЧЁ это за херня такая!!!!!??????

HackLog предоставьте сюда и на какую версию и мод ставили?

Изменено пользователем TheFirstNoob (история изменений)

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у меня только один вопрос,а как же фаилы:

SurveillanceLog.dll

super_admins.sqf

normal_admins.sqf

low_admins.sqf

infiSTARwriteBan.dll

HackLog.dll

AdminLog.dll

blacklist.sqf

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у меня только один вопрос,а как же фаилы:

SurveillanceLog.dll

super_admins.sqf

normal_admins.sqf

low_admins.sqf

infiSTARwriteBan.dll

HackLog.dll

AdminLog.dll

blacklist.sqf

Внимательнее архив смотрим и в гайде указано последним пунктом по этому поводу.

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#9 "PVAH_AdminReq" = [1234,<NULL-object>  это пишет после установки русифицированной версии с переводом....закинул как описывалось ...

Изменено пользователем nikos (история изменений)

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#9 "PVAH_AdminReq" = [1234,<NULL-object>  это пишет после установки русифицированной версии с переводом....закинул как описывалось ...

На какую версию ставили? И вы точно скачали на нужную версию. По мне так нет.

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Добрый день! поставил антихак согласно инструкции, все проверил вроде бы 3 раза, а он все равно не запускается, в логах даже записи нет про него. Помогите разобраться пожалуйста.
у меня стоит пиратка, бета 112555, дейз 1.8.1., эпоч 1.0.5.1
 
логи RPT:



=====================================================================
== D:\ARMA2DayZ\Expansion\beta\arma2oaserver.exe
== "Expansion\beta\arma2oaserver.exe" -port=2302 "-config=instance_24_Napf\config.cfg" "-cfg=instance_24_Napf\basic.cfg" "-profiles=instance_24_Napf" -name=instance_24_Napf "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"
=====================================================================
Exe timestamp: 2014/08/12 11:11:51
Current time: 2014/08/12 12:15:40

Version 1.63.112555
Conflicting addon dayz_server in 'z\addons\dayz_server\', previous definition in 'dayz_server\'
Unsupported language Russian in stringtable
Unsupported language Russian in stringtable
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Unsupported language Russian in stringtable
Unsupported language Russian in stringtable
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
Obsolete class Animations defined in bin\config.bin/RscCompass/
Obsolete class Animations defined in bin\config.bin/RscWatch/
12:16:28 Warning Message: No challenge value was received from the master server.
12:16:28 GameSpy QR2 error: 5, No challenge value was received from the master server.
12:16:41 Server error: Player without identity renegadeds (id 814604342)
12:16:50 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
12:16:50 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
12:16:50 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
12:16:50 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
12:16:50 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
12:16:50 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
12:16:50 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
12:16:50 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
12:16:50 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
12:16:50 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
12:16:50 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
12:16:50 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
12:16:50 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
12:16:50 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
12:16:50 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
12:16:50 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
12:16:50 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
12:16:50 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
12:16:50 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
12:16:50 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
12:16:50 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
12:16:50 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
12:16:50 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
12:16:50 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
12:16:50 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
12:16:50 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
12:16:50 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
12:16:50 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
12:16:50 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
12:16:50 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
12:16:50 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
12:16:50 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
12:16:50 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
12:16:50 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
12:16:50 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
12:16:50 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
12:16:50 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
12:16:50 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
12:16:50 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
12:16:50 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
12:16:57 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
12:17:01 ca\misc\houpacka.p3d: house, config class missing
12:17:01 ca\misc\houpacka.p3d: house, config class missing
12:17:02 ca\misc\houpacka.p3d: house, config class missing
12:17:08 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
12:17:08 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
12:17:08 "DayZ Epoch: PRELOAD Functions\init [[:0 (FunctionsManager)],any]"
12:17:08 "DayZ Epoch: MPframework inited"
12:17:10 ca\misc\houpacka.p3d: house, config class missing
12:17:14 ca\misc\houpacka.p3d: house, config class missing
12:17:18 ca\misc\houpacka.p3d: house, config class missing
12:17:18 ca\misc\houpacka.p3d: house, config class missing
12:17:20 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
12:17:20 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
12:17:20 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
12:17:20 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
12:17:20 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
12:17:20 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
12:17:20 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
12:17:20 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
12:17:20 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
12:17:20 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
12:17:20 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
12:17:20 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
12:17:20 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
12:17:20 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
12:17:20 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
12:17:20 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
12:17:20 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
12:17:20 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
12:17:20 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
12:17:20 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
12:17:20 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
12:17:20 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
12:17:20 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
12:17:20 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
12:17:20 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
12:17:20 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
12:17:20 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
12:17:20 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
12:17:20 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
12:17:20 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
12:17:20 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
12:17:20 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
12:17:20 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
12:17:20 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
12:17:20 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
12:17:20 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
12:17:20 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
12:17:20 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
12:17:20 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
12:17:20 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
12:17:20 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
12:17:20 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
12:17:20 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
12:17:20 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
12:17:20 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
12:17:20 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
12:17:20 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
12:17:20 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
12:17:20 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
12:17:20 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
12:17:20 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
12:17:20 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
12:17:20 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
12:17:20 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
12:17:20 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
12:17:20 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
12:17:20 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
12:17:20 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
12:17:20 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
12:17:20 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
12:17:20 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
12:17:20 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
12:17:20 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
12:17:20 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
12:17:20 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
12:17:20 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
12:17:20 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
12:17:20 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
12:17:20 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
12:17:20 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
12:17:20 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
12:17:20 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
12:17:20 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
12:17:20 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
12:17:20 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
12:17:20 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
12:17:20 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
12:17:20 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
12:17:20 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
12:17:20 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
12:17:20 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
12:17:20 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
12:17:20 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
12:17:20 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
12:17:20 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
12:17:20 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
12:17:20 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
12:17:20 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
12:17:20 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
12:17:20 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
12:17:22 ca\misc3\wf\wf_depot.p3d: house, config class missing
12:17:22 ca\misc3\wf\wf_depot.p3d: house, config class missing
12:17:23 ca\misc3\wf\wf_depot.p3d: house, config class missing
12:17:27 ca\misc\houpacka.p3d: house, config class missing
12:17:27 ca\misc\houpacka.p3d: house, config class missing
12:17:30 ca\misc\houpacka.p3d: house, config class missing
12:17:30 ca\misc\houpacka.p3d: house, config class missing
12:17:30 ca\misc\houpacka.p3d: house, config class missing
12:17:30 ca\misc\houpacka.p3d: house, config class missing
12:17:34 ca\misc\houpacka.p3d: house, config class missing
12:17:36 ca\structures\house\housev\housev_2l_dam_ruins.p3d: house, config class missing
12:17:38 "Res3tting B!S effects..."
12:17:38 "AC_functions version 1.01"
12:17:38 "HIVE: Starting"
12:17:38 "HIVE: trying to get objects"
12:17:38 "HIVE: found 1039 objects"
12:17:38 "HIVE: Commence Object Streaming..."
12:17:39 "HIVE: got 317 Epoch Objects and 722 Vehicles"
12:17:40 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
12:17:42 Cannot create non-ai vehicle LandRover_MG_TK_CIV_EP1,
12:17:45 Cannot create non-ai vehicle AH6X_EP,
12:17:46 Cannot create entity with abstract type HMMWV_M1151_M2_DES_Base_EP1_DZE (scope = private?)
12:17:46 Cannot create non-ai vehicle HMMWV_M1151_M2_DES_Base_EP1_DZE,
12:17:47 Cannot create entity with abstract type HMMWV_M1151_M2_DES_Base_EP1_DZ (scope = private?)
12:17:47 Cannot create non-ai vehicle HMMWV_M1151_M2_DES_Base_EP1_DZ,
12:17:47 Cannot create non-ai vehicle MTVR_Refuel_DES_EP1,
12:17:47 Cannot create non-ai vehicle MTVR_Refuel_DES_EP1,
12:17:47 Cannot create non-ai vehicle MTVR_Refuel_DES_EP1,
12:17:48 Cannot create non-ai vehicle HMMWV_Ambulance_CZ_DES_EP,
12:17:48 Cannot create non-ai vehicle Kamaz_Refuel,
12:17:48 Cannot create non-ai vehicle UralRefuel,
12:17:49 Cannot create non-ai vehicle SUV,
12:17:50 "HIVE: Vehicle Spawn limit reached!"
12:17:50 "HIVE: Spawning # of Debris: 200"
12:17:50 "HIVE: Spawning # of Ammo Boxes: 3"
12:17:50 "HIVE: Spawning # of Veins: 50"
12:17:50 "Total Number of spawn locations 11"
12:17:50 "[DZAI] Initializing DZAI version 2.1.0.1a Release Build 7122014 using base path z\addons\dayz_server\DZAI."
12:17:50 "[DZAI] Reading DZAI configuration file."
12:17:50 "[DZAI] DZAI configuration file loaded."
12:17:50 "[DZAI] Compiling DZAI functions."
12:17:50 "EPOCH EVENTS INIT"
12:17:50 "DEBUG: Too many at [6200.12,10350.6]"
12:17:54 "[DZAI] DZAI functions compiled."
12:17:54 "[DZAI] Epoch classnames loaded."
12:17:54 "[DZAI] DZAI settings: Debug Level: 0. DebugMarkers: false. WorldName: napf. ModName: epoch. DZAI_dynamicWeaponList: false. VerifyTables: true."
12:17:54 "[DZAI] AI spawn settings: Static: false. Dynamic: false. Air: true. Land: true."
12:17:54 "[DZAI] AI settings: DZAI_findKiller: true. DZAI_useHealthSystem: true. DZAI_weaponNoise: false. DZAI_zombieEnemy: false."
12:17:54 "[DZAI] DZAI loading completed in 3.97701 seconds."
12:17:55 "WAI: AI Config File Loaded"
12:17:55 "TIME SYNC: Local Time set to [2013,8,3,9,17]"
12:17:57 "WAI: AI Monitor Started"
12:17:59 "WAI: Mission Config File Loaded"
12:18:00 "WAI: Starting AI Missions Moniter"
12:18:12 "[DZAI] Removing invalid classname: KS_74_kobra."
12:18:12 "[DZAI] Contents of DZAI_Rifles5 failed verification. Invalid entries removed."
12:18:12 Error in expression > "CfgWeapons" >> _x)) exitWith {
if ((str(inheritsFrom>
12:18:12 Error position: <>> _x)) exitWith {
if ((str(inheritsFrom>
12:18:12 Error >>: Type Array, expected String
12:18:12 File z\addons\dayz_server\DZAI\scripts\verifyTables.sqf, line 29

 
server_functions.sqf:

[] spawn {[] execVM "\z\addons\dayz_server\init\AH.sqf";};

waituntil {!isnil "bis_fnc_init"};

BIS_MPF_remoteExecutionServer = {
if ((_this select 1) select 2 == "JIPrequest") then {
[nil,(_this select 1) select 0,"loc",rJIPEXEC,[any,any,"per","execVM","ca\Modules\Functions\init.sqf"]] call RE;
};
};

BIS_Effects_Burn = {};
server_playerLogin = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerLogin.sqf";
server_playerSetup = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSetup.sqf";
server_onPlayerDisconnect = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_onPlayerDisconnect.sqf";
server_updateObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_updateObject.sqf";
server_playerDied = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDied.sqf";
server_publishObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishObject.sqf";
server_deleteObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_deleteObj.sqf";
server_swapObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_swapObject.sqf";
server_publishVeh = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle.sqf";
server_publishVeh2 = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle2.sqf";
server_publishVeh3 = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle3.sqf";
server_tradeObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_tradeObject.sqf";
server_traders = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_traders.sqf";
server_playerSync = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSync.sqf";
server_spawnCrashSite = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnCrashSite.sqf";
server_spawnEvents = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnEvent.sqf";
//server_weather = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_weather.sqf";
fnc_plyrHit = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\fnc_plyrHit.sqf";
server_deaths = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDeaths.sqf";
server_maintainArea = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_maintainArea.sqf";

/* PVS/PVC - Skaronator */
server_sendToClient = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_sendToClient.sqf";

//onPlayerConnected {[_uid,_name] call server_onPlayerConnect;};
onPlayerDisconnected {[_uid,_name] call server_onPlayerDisconnect;};

server_updateNearbyObjects = {
private["_pos"];
_pos = _this select 0;
{
[_x, "gear"] call server_updateObject;
} count nearestObjects [_pos, dayz_updateObjects, 10];
};

server_handleZedSpawn = {
private["_zed"];
_zed = _this select 0;
_zed enableSimulation false;
};

zombie_findOwner = {
private["_unit"];
_unit = _this select 0;
#ifdef DZE_SERVER_DEBUG
diag_log ("CLEANUP: DELETE UNCONTROLLED ZOMBIE: " + (typeOf _unit) + " OF: " + str(_unit) );
#endif
deleteVehicle _unit;
};

vehicle_handleInteract = {
private["_object"];
_object = _this select 0;
needUpdate_objects = needUpdate_objects - [_object];
[_object, "all"] call server_updateObject;
};

array_reduceSizeReverse = {
private["_array","_count","_num","_newarray","_startnum","_index"];
_array = _this select 0;
_newarray = [];
_count = _this select 1;
_num = count _array;
if (_num > _count) then {
_startnum = _num - 1;
_index = _count - 1;
for "_i" from 0 to _index do {
_newarray set [(_index-_i),_array select (_startnum - _i)];
};
_array = _newarray;
};
_array
};

array_reduceSize = {
private ["_array1","_array","_count","_num"];
_array1 = _this select 0;
_array = _array1 - ["Hatchet_Swing","Machete_Swing","Fishing_Swing","sledge_swing","crowbar_swing","CSGAS"];
_count = _this select 1;
_num = count _array;
if (_num > _count) then {
_array resize _count;
};
_array
};

object_handleServerKilled = {
private["_unit","_objectID","_objectUID","_killer"];
_unit = _this select 0;
_killer = _this select 1;

_objectID = _unit getVariable ["ObjectID","0"];
_objectUID = _unit getVariable ["ObjectUID","0"];

[_objectID,_objectUID,_killer] call server_deleteObj;

_unit removeAllMPEventHandlers "MPKilled";
_unit removeAllEventHandlers "Killed";
_unit removeAllEventHandlers "HandleDamage";
_unit removeAllEventHandlers "GetIn";
_unit removeAllEventHandlers "GetOut";
};

check_publishobject = {
private["_allowed","_object","_playername"];

_object = _this select 0;
_playername = _this select 1;
_allowed = false;

if ((typeOf _object) in dayz_allowedObjects) then {
//diag_log format ["DEBUG: Object: %1 published by %2 is Safe",_object, _playername];
_allowed = true;
};
_allowed
};

//event Handlers
eh_localCleanup = {
private ["_object"];
_object = _this select 0;
_object addEventHandler ["local", {
if(_this select 1) then {
private["_type","_unit"];
_unit = _this select 0;
_type = typeOf _unit;
_myGroupUnit = group _unit;
_unit removeAllMPEventHandlers "mpkilled";
_unit removeAllMPEventHandlers "mphit";
_unit removeAllMPEventHandlers "mprespawn";
_unit removeAllEventHandlers "FiredNear";
_unit removeAllEventHandlers "HandleDamage";
_unit removeAllEventHandlers "Killed";
_unit removeAllEventHandlers "Fired";
_unit removeAllEventHandlers "GetOut";
_unit removeAllEventHandlers "GetIn";
_unit removeAllEventHandlers "Local";
clearVehicleInit _unit;
deleteVehicle _unit;
if ((count (units _myGroupUnit) == 0) && (_myGroupUnit != grpNull)) then {
deleteGroup _myGroupUnit;
};
//_unit = nil;
// diag_log ("CLEANUP: DELETED A " + str(_type) );
};
}];
};

server_hiveWrite = {
private["_data"];
_data = "HiveExt" callExtension _this;
};

server_hiveReadWrite = {
private["_key","_resultArray","_data"];
_key = _this;
_data = "HiveExt" callExtension _key;
_resultArray = call compile format ["%1",_data];
_resultArray
};

server_hiveReadWriteLarge = {
private["_key","_resultArray","_data"];
_key = _this;
_data = "HiveExt" callExtension _key;
_resultArray = call compile _data;
_resultArray
};

server_checkIfTowed = {
private ["_vehicle","_player","_attached"];
if (DZE_HeliLift) then {
_vehicle = _this select 0;
_player = _this select 2;
_attached = _vehicle getVariable["attached",false];
if (typeName _attached == "OBJECT") then {
_player action ["eject", _vehicle];
detach _vehicle;
_vehicle setVariable["attached",false,true];
_attached setVariable["hasAttached",false,true];
};
};
};

server_characterSync = {
private ["_characterID","_playerPos","_playerGear","_playerBackp","_medical","_currentState","_currentModel","_key"];
_characterID = _this select 0;
_playerPos = _this select 1;
_playerGear = _this select 2;
_playerBackp = _this select 3;
_medical = _this select 4;
_currentState = _this select 5;
_currentModel = _this select 6;

_key = format["CHILD:201:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:",_characterID,_playerPos,_playerGear,_playerBackp,_medical,false,false,0,0,0,0,_currentState,0,0,_currentModel,0];
_key call server_hiveWrite;
};

if(isnil "dayz_MapArea") then {
dayz_MapArea = 10000;
};
if(isnil "DynamicVehicleArea") then {
DynamicVehicleArea = dayz_MapArea / 2;
};

// Get all buildings && roads only once TODO: set variables to nil after done if nessicary
MarkerPosition = getMarkerPos "center";
RoadList = MarkerPosition nearRoads DynamicVehicleArea;

// Very taxing !!! but only on first startup
BuildingList = [];
{
if (DZE_MissionLootTable) then {
if (isClass (missionConfigFile >> "CfgBuildingLoot" >> (typeOf _x))) then
{
BuildingList set [count BuildingList,_x];
};
} else {
if (isClass (configFile >> "CfgBuildingLoot" >> (typeOf _x))) then
{
BuildingList set [count BuildingList,_x];
};
};


} count (MarkerPosition nearObjects ["building",DynamicVehicleArea]);

spawn_vehicles = {
private ["_random","_lastIndex","_weights","_index","_vehicle","_velimit","_qty","_isAir","_isShip","_position","_dir","_istoomany","_veh","_objPosition","_marker","_iClass","_itemTypes","_cntWeights","_itemType","_num","_allCfgLoots"];

if (!isDedicated) exitWith { }; //Be sure the run this

while {count AllowedVehiclesList > 0} do {
// BIS_fnc_selectRandom replaced because the index may be needed to remove the element
_index = floor random count AllowedVehiclesList;
_random = AllowedVehiclesList select _index;

_vehicle = _random select 0;
_velimit = _random select 1;

_qty = {_x == _vehicle} count serverVehicleCounter;

// If under limit allow to proceed
if (_qty <= _velimit) exitWith {};

// vehicle limit reached, remove vehicle from list
// since elements cannot be removed from an array, overwrite it with the last element && cut the last element of (as long as order is not important)
_lastIndex = (count AllowedVehiclesList) - 1;
if (_lastIndex != _index) then {
AllowedVehiclesList set [_index, AllowedVehiclesList select _lastIndex];
};
AllowedVehiclesList resize _lastIndex;
};

if (count AllowedVehiclesList == 0) then {
diag_log("DEBUG: unable to find suitable vehicle to spawn");
} else {

// add vehicle to counter for next pass
serverVehicleCounter set [count serverVehicleCounter,_vehicle];

// Find Vehicle Type to better control spawns
_isAir = _vehicle isKindOf "Air";
_isShip = _vehicle isKindOf "Ship";

if(_isShip || _isAir) then {
if(_isShip) then {
// Spawn anywhere on coast on water
waitUntil{!isNil "BIS_fnc_findSafePos"};
_position = [MarkerPosition,0,DynamicVehicleArea,10,1,2000,1] call BIS_fnc_findSafePos;
//diag_log("DEBUG: spawning boat near coast " + str(_position));
} else {
// Spawn air anywhere that is flat
waitUntil{!isNil "BIS_fnc_findSafePos"};
_position = [MarkerPosition,0,DynamicVehicleArea,10,0,2000,0] call BIS_fnc_findSafePos;
//diag_log("DEBUG: spawning air anywhere flat " + str(_position));
};


} else {
// Spawn around buildings && 50% near roads
if((random 1) > 0.5) then {

waitUntil{!isNil "BIS_fnc_selectRandom"};
_position = RoadList call BIS_fnc_selectRandom;

_position = _position modelToWorld [0,0,0];

waitUntil{!isNil "BIS_fnc_findSafePos"};
_position = [_position,0,10,10,0,2000,0] call BIS_fnc_findSafePos;

//diag_log("DEBUG: spawning near road " + str(_position));

} else {

waitUntil{!isNil "BIS_fnc_selectRandom"};
_position = BuildingList call BIS_fnc_selectRandom;

_position = _position modelToWorld [0,0,0];

waitUntil{!isNil "BIS_fnc_findSafePos"};
_position = [_position,0,40,5,0,2000,0] call BIS_fnc_findSafePos;

//diag_log("DEBUG: spawning around buildings " + str(_position));

};
};
// only proceed if two params otherwise BIS_fnc_findSafePos failed && may spawn in air
if ((count _position) == 2) then {

_dir = round(random 180);

_istoomany = _position nearObjects ["AllVehicles",50];
if((count _istoomany) > 0) exitWith { diag_log("DEBUG: Too many vehicles at " + str(_position)); };

//place vehicle
_veh = createVehicle [_vehicle, _position, [], 0, "CAN_COLLIDE"];
_veh setdir _dir;
_veh setpos _position;

if(DZEdebug) then {
_marker = createMarker [str(_position) , _position];
_marker setMarkerShape "ICON";
_marker setMarkerType "DOT";
_marker setMarkerText _vehicle;
};

// Get position with ground
_objPosition = getPosATL _veh;

clearWeaponCargoGlobal _veh;
clearMagazineCargoGlobal _veh;
// _veh setVehicleAmmo DZE_vehicleAmmo;

// Add 0-3 loots to vehicle using random cfgloots
_num = floor(random 4);
_allCfgLoots = ["trash","civilian","food","generic","medical","military","policeman","hunter","worker","clothes","militaryclothes","specialclothes","trash"];

for "_x" from 1 to _num do {
_iClass = _allCfgLoots call BIS_fnc_selectRandom;

_itemTypes = [];
if (DZE_MissionLootTable) then{
{
_itemTypes set[count _itemTypes, _x select 0]
} count getArray(missionConfigFile >> "cfgLoot" >> _iClass);
}
else {
{
_itemTypes set[count _itemTypes, _x select 0]
} count getArray(configFile >> "cfgLoot" >> _iClass);
};

_index = dayz_CLBase find _iClass;
_weights = dayz_CLChances select _index;
_cntWeights = count _weights;

_index = floor(random _cntWeights);
_index = _weights select _index;
_itemType = _itemTypes select _index;
_veh addMagazineCargoGlobal [_itemType,1];
//diag_log("DEBUG: spawed loot inside vehicle " + str(_itemType));
};

[_veh,[_dir,_objPosition],_vehicle,true,"0"] call server_publishVeh;
};
};
};

spawn_ammosupply = {
private ["_position","_veh","_istoomany","_marker","_spawnveh","_WreckList"];
if (isDedicated) then {
_WreckList = ["Supply_Crate_DZE"];
waitUntil{!isNil "BIS_fnc_selectRandom"};
_position = RoadList call BIS_fnc_selectRandom;
_position = _position modelToWorld [0,0,0];
waitUntil{!isNil "BIS_fnc_findSafePos"};
_position = [_position,5,20,5,0,2000,0] call BIS_fnc_findSafePos;
if ((count _position) == 2) then {

_istoomany = _position nearObjects ["All",5];

if((count _istoomany) > 0) exitWith { diag_log("DEBUG VEIN: Too many at " + str(_position)); };

_spawnveh = _WreckList call BIS_fnc_selectRandom;

if(DZEdebug) then {
_marker = createMarker [str(_position) , _position];
_marker setMarkerShape "ICON";
_marker setMarkerType "DOT";
_marker setMarkerText str(_spawnveh);
};

_veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"];
_veh enableSimulation false;
_veh setDir round(random 360);
_veh setpos _position;
_veh setVariable ["ObjectID","1",true];
};
};
};

DZE_LocalRoadBlocks = [];

spawn_roadblocks = {
private ["_position","_veh","_istoomany","_marker","_spawnveh","_WreckList"];
_WreckList = ["SKODAWreck","HMMWVWreck","UralWreck","datsun01Wreck","hiluxWreck","datsun02Wreck","UAZWreck","Land_Misc_Garb_Heap_EP1","Fort_Barricade_EP1","Rubbish2"];

waitUntil{!isNil "BIS_fnc_selectRandom"};
if (isDedicated) then {

_position = RoadList call BIS_fnc_selectRandom;

_position = _position modelToWorld [0,0,0];

waitUntil{!isNil "BIS_fnc_findSafePos"};
_position = [_position,0,10,5,0,2000,0] call BIS_fnc_findSafePos;

if ((count _position) == 2) then {
// Get position with ground

_istoomany = _position nearObjects ["All",5];

if((count _istoomany) > 0) exitWith { diag_log("DEBUG: Too many at " + str(_position)); };

waitUntil{!isNil "BIS_fnc_selectRandom"};
_spawnveh = _WreckList call BIS_fnc_selectRandom;

if(DZEdebug) then {
_marker = createMarker [str(_position) , _position];
_marker setMarkerShape "ICON";
_marker setMarkerType "DOT";
_marker setMarkerText str(_spawnveh);
};

_veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"];
_veh enableSimulation false;

_veh setDir round(random 360); // Randomize placement a bit
_veh setpos _position;

_veh setVariable ["ObjectID","1",true];
};

};

};

spawn_mineveins = {
private ["_position","_veh","_istoomany","_marker","_spawnveh","_positions"];

if (isDedicated) then {

_position = [getMarkerPos "center",0,(HeliCrashArea*0.75),10,0,2000,0] call BIS_fnc_findSafePos;

if ((count _position) == 2) then {

_positions = selectBestPlaces [_position, 500, "(1 + forest) * (1 + hills) * (1 - houses) * (1 - sea)", 10, 5];

_position = (_positions call BIS_fnc_selectRandom) select 0;

// Get position with ground
_istoomany = _position nearObjects ["All",10];

if((count _istoomany) > 0) exitWith { diag_log("DEBUG VEIN: Too many objects at " + str(_position)); };

if(isOnRoad _position) exitWith { diag_log("DEBUG VEIN: on road " + str(_position)); };

_spawnveh = ["Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Silver_Vein_DZE","Silver_Vein_DZE","Silver_Vein_DZE","Gold_Vein_DZE","Gold_Vein_DZE"] call BIS_fnc_selectRandom;

if(DZEdebug) then {
_marker = createMarker [str(_position) , _position];
_marker setMarkerShape "ICON";
_marker setMarkerType "DOT";
_marker setMarkerText str(_spawnveh);
};

//diag_log("DEBUG: Spawning a crashed " + _spawnveh + " with " + _spawnloot + " at " + str(_position));
_veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"];
_veh enableSimulation false;

// Randomize placement a bit
_veh setDir round(random 360);
_veh setpos _position;

_veh setVariable ["ObjectID","1",true];


};
};
};

if(isnil "DynamicVehicleDamageLow") then {
DynamicVehicleDamageLow = 0;
};
if(isnil "DynamicVehicleDamageHigh") then {
DynamicVehicleDamageHigh = 100;
};

if(isnil "DynamicVehicleFuelLow") then {
DynamicVehicleFuelLow = 0;
};
if(isnil "DynamicVehicleFuelHigh") then {
DynamicVehicleFuelHigh = 100;
};

if(isnil "DZE_DiagFpsSlow") then {
DZE_DiagFpsSlow = false;
};
if(isnil "DZE_DiagFpsFast") then {
DZE_DiagFpsFast = false;
};
if(isnil "DZE_DiagVerbose") then {
DZE_DiagVerbose = false;
};

dze_diag_fps = {
if(DZE_DiagVerbose) then {
diag_log format["DEBUG FPS : %1 OBJECTS: %2 : PLAYERS: %3", diag_fps,(count (allMissionObjects "")),(playersNumber west)];
} else {
diag_log format["DEBUG FPS : %1", diag_fps];
};
};

// Damage generator function
generate_new_damage = {
private ["_damage"];
_damage = ((random(DynamicVehicleDamageHigh-DynamicVehicleDamageLow))+DynamicVehicleDamageLow) / 100;
_damage;
};

// Damage generator fuction
generate_exp_damage = {
private ["_damage"];
_damage = ((random(DynamicVehicleDamageHigh-DynamicVehicleDamageLow))+DynamicVehicleDamageLow) / 100;

// limit this to 85% since vehicle would blow up otherwise.
//if(_damage >= 0.85) then {
// _damage = 0.85;
//};
_damage;
};

server_getDiff = {
private["_variable","_object","_vNew","_vOld","_result"];
_variable = _this select 0;
_object = _this select 1;
_vNew = _object getVariable[_variable,0];
_vOld = _object getVariable[(_variable + "_CHK"),_vNew];
_result = 0;
if (_vNew < _vOld) then {
//JIP issues
_vNew = _vNew + _vOld;
_object getVariable[(_variable + "_CHK"),_vNew];
} else {
_result = _vNew - _vOld;
_object setVariable[(_variable + "_CHK"),_vNew];
};
_result
};

server_getDiff2 = {
private["_variable","_object","_vNew","_vOld","_result"];
_variable = _this select 0;
_object = _this select 1;
_vNew = _object getVariable[_variable,0];
_vOld = _object getVariable[(_variable + "_CHK"),_vNew];
_result = _vNew - _vOld;
_object setVariable[(_variable + "_CHK"),_vNew];
_result
};

dayz_objectUID = {
private["_position","_dir","_key","_object"];
_object = _this;
_position = getPosATL _object;
_dir = direction _object;
_key = [_dir,_position] call dayz_objectUID2;
_key
};

dayz_objectUID2 = {
private["_position","_dir","_key"];
_dir = _this select 0;
_key = "";
_position = _this select 1;
{
_x = _x * 10;
if ( _x < 0 ) then { _x = _x * -10 };
_key = _key + str(round(_x));
} count _position;
_key = _key + str(round(_dir));
_key
};

dayz_objectUID3 = {
private["_position","_dir","_key"];
_dir = _this select 0;
_key = "";
_position = _this select 1;
{
_x = _x * 10;
if ( _x < 0 ) then { _x = _x * -10 };
_key = _key + str(round(_x));
} count _position;
_key = _key + str(round(_dir + time));
_key
};

dayz_recordLogin = {
private["_key"];
_key = format["CHILD:103:%1:%2:%3:",_this select 0,_this select 1,_this select 2];
_key call server_hiveWrite;
};

dayz_perform_purge = {
if(!isNull(_this)) then {
_group = group _this;
_this removeAllMPEventHandlers "mpkilled";
_this removeAllMPEventHandlers "mphit";
_this removeAllMPEventHandlers "mprespawn";
_this removeAllEventHandlers "FiredNear";
_this removeAllEventHandlers "HandleDamage";
_this removeAllEventHandlers "Killed";
_this removeAllEventHandlers "Fired";
_this removeAllEventHandlers "GetOut";
_this removeAllEventHandlers "GetIn";
_this removeAllEventHandlers "Local";
clearVehicleInit _this;
deleteVehicle _this;
if ((count (units _group) == 0) && (_group != grpNull)) then {
deleteGroup _group;
};
};
};

dayz_perform_purge_player = {

private ["_countr","_backpack","_backpackType","_backpackWpn","_backpackMag","_objWpnTypes","_objWpnQty","_location","_dir","_holder","_weapons","_magazines"];
diag_log ("Purging player: " + str(_this));

if(!isNull(_this)) then {

_location = getPosATL _this;
_dir = getDir _this;

_holder = createVehicle ["GraveDZE", _location, [], 0, "CAN_COLLIDE"];
_holder setDir _dir;
_holder setPosATL _location;

_holder enableSimulation false;

_weapons = weapons _this;
_magazines = magazines _this;

// find backpack
if(!(isNull unitBackpack _this)) then {
_backpack = unitBackpack _this;
_backpackType = typeOf _backpack;
_backpackWpn = getWeaponCargo _backpack;
_backpackMag = getMagazineCargo _backpack;

_holder addBackpackCargoGlobal [_backpackType,1];

// add items from backpack
_objWpnTypes = _backpackWpn select 0;
_objWpnQty = _backpackWpn select 1;
_countr = 0;
{
_holder addWeaponCargoGlobal [_x,(_objWpnQty select _countr)];
_countr = _countr + 1;
} count _objWpnTypes;

// add backpack magazine items
_objWpnTypes = _backpackMag select 0;
_objWpnQty = _backpackMag select 1;
_countr = 0;
{
_holder addMagazineCargoGlobal [_x,(_objWpnQty select _countr)];
_countr = _countr + 1;
} count _objWpnTypes;
};
};

// add weapons
{
_holder addWeaponCargoGlobal [_x, 1];
} count _weapons;

// add mags
{
_holder addMagazineCargoGlobal [_x, 1];
} count _magazines;
_group = group _this;
_this removeAllMPEventHandlers "mpkilled";
_this removeAllMPEventHandlers "mphit";
_this removeAllMPEventHandlers "mprespawn";
_this removeAllEventHandlers "FiredNear";
_this removeAllEventHandlers "HandleDamage";
_this removeAllEventHandlers "Killed";
_this removeAllEventHandlers "Fired";
_this removeAllEventHandlers "GetOut";
_this removeAllEventHandlers "GetIn";
_this removeAllEventHandlers "Local";
clearVehicleInit _this;
deleteVehicle _this;
if ((count (units _group) == 0) && (_group != grpNull)) then {
deleteGroup _group;
};
// _this = nil;
};


dayz_removePlayerOnDisconnect = {
if(!isNull(_this)) then {
_group = group _this;
_this removeAllMPEventHandlers "mphit";
deleteVehicle _this;
deleteGroup (group _this);
};
};

server_timeSync = {
//Send request
private ["_hour","_minute","_date","_key","_result","_outcome"];
_key = "CHILD:307:";
_result = _key call server_hiveReadWrite;
_outcome = _result select 0;
if(_outcome == "PASS") then {
_date = _result select 1;

if(dayz_fullMoonNights) then {
_hour = _date select 3;
_minute = _date select 4;
//Force full moon nights
_date = [2013,8,3,_hour,_minute];
};

setDate _date;
PVDZE_plr_SetDate = _date;
publicVariable "PVDZE_plr_SetDate";
diag_log ("TIME SYNC: Local Time set to " + str(_date));
};
};

// must spawn these
server_spawncleanDead = {
private ["_deathTime","_delQtyZ","_delQtyP","_qty","_allDead"];
_allDead = allDead;
_delQtyZ = 0;
_delQtyP = 0;
{
if (local _x) then {
if (_x isKindOf "zZombie_Base") then
{
_x call dayz_perform_purge;
sleep 0.05;
_delQtyZ = _delQtyZ + 1;
} else {
if (_x isKindOf "CAManBase") then {
_deathTime = _x getVariable ["processedDeath", diag_tickTime];
if (diag_tickTime - _deathTime > 1800) then {
_x call dayz_perform_purge_player;
sleep 0.025;
_delQtyP = _delQtyP + 1;
};
};
};
};
sleep 0.025;
} count _allDead;
if (_delQtyZ > 0 || _delQtyP > 0) then {
_qty = count _allDead;
diag_log (format["CLEANUP: Deleted %1 players && %2 zombies out of %3 dead",_delQtyP,_delQtyZ,_qty]);
};
};
server_cleanupGroups = {
if (DZE_DYN_AntiStuck3rd > 3) then { DZE_DYN_GroupCleanup = nil; DZE_DYN_AntiStuck3rd = 0; };
if(!isNil "DZE_DYN_GroupCleanup") exitWith { DZE_DYN_AntiStuck3rd = DZE_DYN_AntiStuck3rd + 1;};
DZE_DYN_GroupCleanup = true;
{
if ((count (units _x) == 0) && (_x != grpNull)) then {
deleteGroup _x;
};
sleep 0.001;
} count allGroups;
DZE_DYN_GroupCleanup = nil;
};

server_checkHackers = {
if (DZE_DYN_AntiStuck2nd > 3) then { DZE_DYN_HackerCheck = nil; DZE_DYN_AntiStuck2nd = 0; };
if(!isNil "DZE_DYN_HackerCheck") exitWith { DZE_DYN_AntiStuck2nd = DZE_DYN_AntiStuck2nd + 1;};
DZE_DYN_HackerCheck = true;
{
if (!((isNil "_x") || {(isNull _x)})) then {
// Epoch Admin Tools
if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle) && (vehicle _x getVariable ["MalSar",0] !=1)) then {
diag_log ("CLEANUP: KILLING A HACKER " + (name _x) + " " + str(_x) + " IN " + (typeOf vehicle _x));
(vehicle _x) setDamage 1;
_x setDamage 1;
sleep 0.25;
};
};
sleep 0.001;
} count allUnits;
DZE_DYN_HackerCheck = nil;
};

server_spawnCleanFire = {
private ["_delQtyFP","_qty","_delQtyNull","_missionFires"];
_missionFires = allMissionObjects "Land_Fire_DZ";
_delQtyFP = 0;
{
if (local _x) then {
deleteVehicle _x;
sleep 0.025;
_delQtyFP = _delQtyFP + 1;
};
sleep 0.001;
} count _missionFires;
if (_delQtyFP > 0) then {
_qty = count _missionFires;
diag_log (format["CLEANUP: Deleted %1 fireplaces out of %2",_delQtyNull,_qty]);
};
};
server_spawnCleanLoot = {
private ["_created","_delQty","_nearby","_age","_keep","_qty","_missionObjs","_dateNow"];
if (DZE_DYN_AntiStuck > 3) then { DZE_DYN_cleanLoot = nil; DZE_DYN_AntiStuck = 0; };
if(!isNil "DZE_DYN_cleanLoot") exitWith { DZE_DYN_AntiStuck = DZE_DYN_AntiStuck + 1;};
DZE_DYN_cleanLoot = true;

_missionObjs = allMissionObjects "ReammoBox";
_delQty = 0;
_dateNow = (DateToNumber date);
{
if (!isNull _x) then {
_keep = _x getVariable["permaLoot", false];
if (!_keep) then {
_created = _x getVariable["created", -0.1];
if (_created == -0.1) then{
_x setVariable["created", _dateNow, false];
_created = _dateNow;
}
else {
_age = (_dateNow - _created) * 525948;
if (_age > 20) then{
_nearby = { (isPlayer _x) && (alive _x) } count(_x nearEntities[["CAManBase", "AllVehicles"], 130]);
if (_nearby == 0) then{
deleteVehicle _x;
sleep 0.025;
_delQty = _delQty + 1;
};
};
};
};
};
sleep 0.001;
} count _missionObjs;
if (_delQty > 0) then {
_qty = count _missionObjs;
diag_log (format["CLEANUP: Deleted %1 Loot Piles out of %2",_delQty,_qty]);
};
DZE_DYN_cleanLoot = nil;
};

server_spawnCleanAnimals = {
private ["_pos","_delQtyAnimal","_qty","_missonAnimals","_nearby"];
_missonAnimals = entities "CAAnimalBase";
_delQtyAnimal = 0;
{
if (local _x) then {
_x call dayz_perform_purge;
sleep 0.05;
_delQtyAnimal = _delQtyAnimal + 1;
} else {
if (!alive _x) then {
_pos = getPosATL _x;
if (count _pos > 0) then {
_nearby = {(isPlayer _x) && (alive _x)} count (_pos nearEntities [["CAManBase","AllVehicles"], 130]);
if (_nearby==0) then {
_x call dayz_perform_purge;
sleep 0.05;
_delQtyAnimal = _delQtyAnimal + 1;
};
};
};
};
sleep 0.001;
} count _missonAnimals;
if (_delQtyAnimal > 0) then {
_qty = count _missonAnimals;
diag_log (format["CLEANUP: Deleted %1 Animals out of %2",_delQtyAnimal,_qty]);
};
};

server_logUnlockLockEvent = {
private["_player", "_obj", "_objectID", "_objectUID", "_statusText", "_status"];
_player = _this select 0;
_obj = _this select 1;
_status = _this select 2;
if (!isNull(_obj)) then {
_objectID = _obj getVariable["ObjectID", "0"];
_objectUID = _obj getVariable["ObjectUID", "0"];
_statusText = "UNLOCKED";
if (_status) then {
[_obj, "gear"] call server_updateObject;
_statusText = "LOCKED";
};
diag_log format["SAFE %5: ID:%1 UID:%2 BY %3(%4)", _objectID, _objectUID, (name _player), (getPlayerUID _player), _statusText];
};
};

AHconfig.sqf:

/* ********************************************************************************* */
/* *******************Developer : infiSTAR (infiSTAR23@gmail.com)******************* */
/* ******************Copyright © 2014 infiSTAR all rights reserved****************** */
/* *******************Конфигурация и русификация by TheFirstNoob******************** */
/* *********************************www.infiSTAR.de********************************* */
/* infiSTAR.de .dll path */ infiSTAR_DLL_PATH = ""; //Не трогаем!
/* Кнопка активации админ меню */ _OpenMenuKey = 0x3C; //Не трогаем!
/* Нубо-модерация UID */ _LAdmins = ["0","0","0"]; //Пишем UID
/* Модерация UID */ _NAdmins = ["259775494","3739526","9978564"]; //Пишем UID
/* Администрация UID */ _SAdmins = ["0"]; //Пишем UID
/* Забаненные игроки UID */ _BLOCKED = ["2791812","484089112","0"]; //Пишем UID
/* ********************************************************************************* */
/* Top esc menu TXT */ _TopOfESC = "Saint-P Dayz Server"; //Сообщение которое будет высвечиваться в esc меню сверху
/* Bottom esc menu TXT */ _LowerTop = "уже уходите?"; //Сообщение которое будет высвечиваться в esc меню снизу
/* Bottom esc menu TXT2 */ _LowerBottom = "AntiHack by TheFirstNoob"; //Не трогаем! Уважайте мой труд!
/* Color esc menu TXT */ _EscColor = [0.6,0,0,1]; //Не трогаем!
/* DebugMonitor TXT */ _BottomDebug = "infiSTAR.de"; //Не трогаем!
/* DebugMonitor Key */ _ODK = 0xCF; //Не трогаем!
/* Use DebugMonitor */ _DMS = false; //Использовать Дебаг Монитор?
/* DebugMonitor Action */ _DMW = false; //Не трогаем!
/* Mod EPOCH ? */ _MEH = true; //Используется ли у вас мод Epoch?
/* ********************************************************************************* */
/* Use AUTOBAN HACKER */ _UAB = true; /* Рекомендуется: true */ /* Автоматически банит читака */
/* Enable BadKey Kick */ _BKK = true; /* Рекомендуется: true */ /* Игроки которые нажмут более 3-х раз запрещенную кнопку будут кикнуты */
/* Forbid VON Sidechat */ _VON = true; /* Рекомендуется: false */ /* Можно ли разговаривать в Общий чат? Работает плохо! */

/* Allow RE functions */ _ARF = false; /* Рекомендуется: true */ /* Позволяет писать сообщения об убиствах, выход в бою и так далее */
/* Break Functions ? */ _BHF = false; /* Рекомендуется: true */ /* Ломает некоторые функции игры читаку, тем самым помогая быстрее найти читака в дальнейшем */
/* Use vehicle check? */ _UVC = true; /* Рекомендуется: true */ /* Включает список запрещенной техники. Сам список находиться ниже! */
/* Vehicle WHITELIST */ _UVW = false; /* Рекомендуется: false */ /* Включает список разрешенной техники. Сам список находиться ниже! */
/* Vehicle Tradercheck */ _VTC = true; /* Рекомендуется: true */ /* Проверяет игроков на чит с торговлей. То есть использование торговца без его наличия. Это чит! */
/* Vehicle ValidId ? */ _UIC = true; /* Рекомендуется: true */ /* Проверяет ID техники. Если читак заспавнит технику, то ее ID будет неверным и AntiHack его забанит! */

/* Cheatengine Checks ? */ _UCC = true; /* Рекомендуется: true */ /* Проверяет игроков на ЧИТ-ИНЖЕКТОР. Защищает от Взлома Админки! */
/* Use FileScan ? */ _UFS = true; /* Рекомендуется: true */ /* Данная функция постоянно проверяет всех игроков на ЧИТ-ФАЙЛЫ, но взамен возможен Спам логов в RPT и в Логи AntiHack т.к. АнтиХак будет подробно отписывать про ЧИТ ФАЙЛ и что в нем есть! */
/* Use Anti Teleport? */ _UAT = true; /* Рекомендуется: true */ /* Читак использовавший ЧИТ НА ТЕЛЕПОРТАЦИЮ будет возвращен обратно! */
/* Use cut-scene ? */ _UCS = true; /* Рекомендуется: true */ /* Не трогаем! */
/* Use Damage Check ? */ _UDC = true; /* Рекомендуется: true */ /* Не трогаем! */

/* Remove "itemsAdded" */ _RAI = true; /* Рекомендуется: true */ /* Удаляет предметы использованные при Багоюзании во время Крафта */
/* HACKED BOX Check ? */ _CHB = true; /* Рекомендуется: true */ /* Проверяет коробки, палатки на ЧИТ СПАВН. Возможно ложное срабатываение т.к. коробки с миссии считаются как ЧИТ. Проверяйте лут по ЛОГАМ!!! */
/* Max Cargo Count ? */ _MCC = 650; /* Рекомендуется: 650 */ /* Не трогаем! */

/* Close Dialogs ? */ _CUD = true; /* Рекомендуется: true */ /* Не трогаем! */
/* Remove Keybinds ? */ _RCK = true; /* Рекомендуется: true */ /* Отменяет команды которые были использованы по нажатию запрещенных кнопок */
/* Check CMDMenus ? */ _CCM = true; /* Рекомендуется: true */ /* Проверяет CMD команды */
/* BLOCK ALL CMDMenus */ _BCM = true; /* Рекомендуется: true */ /* Блокировка всех запрещенных CMD команд которые не разрешены */
/* Check Actions ? */ _CSA = false; /* Рекомендуется: true */ /* Проверяет Скролл Меню */
/* Force Terrain Grid ? */ _FTG = 25; /* 50, 25, 12.5 Рекомендуется: 25 */ /* Установите дальность прорисовки травы на сервере. Чем меньше, чем выше FPS на сервере. */
/* ********************************************************************************* */
/* ALLOWED Custom Dialogs are only used if you have _CUD = true; */
/* If you want install custom scripts using dialog windows, you can add IDD numbers */
/* from the custom script's desc.h file included through MPMIssions/description.ext */
/* ALLOWED Dialogs */ _ALLOWED_Dialogs = [-1,106,2200,6900,6901,6902,6903,420420,41144];
// -1 Epoch Safe/Lockbox Keycode UI
// 106 Inventory (Gear)
// 2200 Blood Test
// 6900,6901,6902,6903 New Player (select Gender and such things)
// 420420 Epoch Trader
// 41144 Epoch Door Keycode UI
// 129 Diary
// 666,667 Clay Car Radio
// 4444 Radio Communication
// 65431,65432,65433,65434,65440,65441,65442 I don't remember where these are from.
/* ********************************************************************************* */
/* Player that have one of the items in _ForbiddenWeapons in their inventory will get punished! */
/* FORBIDDEN Weapons */ _ForbiddenWeapons =
[
"ItemMap_Debug","ItemCore","Laserdesignator","AmmoBox300x556","TrapBear","ItemTent","60Rnd_762x54_DT",
"Mine","MineE","200Rnd_762x51_M240","BAF_ied_v1","BAF_ied_v2","BAF_ied_v3","BAF_ied_v4","BAF_L109A1_HE",
"IR_Strobe_Target","IR_Strobe_Marker","IRStrobe","PMC_ied_v1","PMC_ied_v2","PMC_ied_v3","PMC_ied_v4"
];
/* ********************************************************************************* */
/* If _UVC = true; and _UVW = true; this check will start and delete all vehicles that are not in _ALLOWED_Vehicles */
/* ALLOWED Vehicles */ _ALLOWED_Vehicles = ["ALL IF _UVW = false","Tractor","Policecar"];
/* ********************************************************************************* */
/* If _UVC = true; this check will start and delete all vehicles that are in _FORBIDDEN_Vehicles */
/* FORBIDDEN Vehicles */ _FORBIDDEN_Vehicles =
[
"A10","AH1Z","AH64D","T90","F35B","AV8B2","AV8B","UH1Y","Mi24_V",
"Mi24_P","Mi24_D","Ka52","Ka52Black","Su39","Su25_CDF","Su25_Ins",
"A10_US_EP1","AH64D_EP1","M1A1","M1A1_TUSK_MG","T72","T72_INS","T72_RU",
"T72_CDF","T72_Gue","BMP3","MLRS","T34","2S6M_Tunguska","Mi17_rockets_RU",
"Chukar","MQ9PredatorB","Pchela1T",
"Su34","Mi24_D_TK_EP1","Su25_TK_EP1","Chukar_EP1",
"MQ9PredatorB_US_EP1","Ka137_PMC","Ka137_MG_PMC","Ka60_GL_PMC","Ka60_PMC","Mi17_Medevac_INS","Mi17_Medevac_CDF",
"L39_TK_EP1","BAF_Apache_AH1_D","AW159_Lynx_BAF","CH_47F_BAF",
"pook_H13_gunship","pook_H13_gunship_CDF","pook_H13_gunship_UNO","pook_H13_gunship_PMC",
"pook_H13_gunship_GUE","pook_H13_gunship_TAK","pook_H13_gunship_INS","pook_H13_transport",
"pook_H13_transport_CDF","pook_H13_transport_UNO","pook_H13_transport_PMC",
"pook_H13_transport_GUE","pook_H13_transport_TAK","pook_H13_transport_INS",
"M119","DSHKM_CDF","DSHKM_Gue","AGS_Ins","AGS_CDF","AGS_RU","D30_Ins",
"D30_CDF","D30_RU","SearchLight_INS","SearchLight_CDF","SearchLight_RUS",
"SearchLight_Gue","M252","Metis","2b14_82mm","2b14_82mm_CDF","2b14_82mm_INS",
"2b14_82mm_GUE","SPG9_Gue","SPG9_CDF","SPG9_Ins","ZU23_Ins","ZU23_CDF","ZU23_Gue",
"KORD","M1A2_TUSK_MG","BMP2_INS","BMP2_Ambul_INS","BMP2_HQ_INS","T72_INS","T72_RU",
"ZSU_INS","BMP2_CDF","BMP2_Ambul_CDF","BMP2_HQ_CDF","BMP2_Gue","USMC_WarfareBMGNest_M240",
"RU_WarfareBMGNest_PK","GUE_WarfareBMGNest_PK","Ins_WarfareBMGNest_PK",
"CDF_WarfareBMGNest_PK","DSHkM_Mini_TriPod","DSHkM_Mini_TriPod_CDF",
"M2HD_mini_TriPod","MK19_TriPod","Stinger_Pod","TOW_TriPod","Igla_AA_pod_East",
"BRDM2_CDF","BRDM2_ATGM_CDF","GRAD_CDF","GRAD_RU","BRDM2_INS","BRDM2_ATGM_INS",
"GRAD_INS","BRDM2_Gue","BRDM2_HQ_Gue","Fort_Nest_M240","BTR90","AAV","BMP3",
"BTR90_HQ","GAZ_Vodnik_HMG","LAV25","LAV25_HQ","GRAD_TK_EP1","BRDM2_TK_EP1",
"BRDM2_ATGM_TK_EP1","BRDM2_TK_GUE_EP1","BRDM2_HQ_TK_GUE_EP1","BTR40_MG_TK_GUE_EP1",
"BTR40_TK_GUE_EP1","BTR40_MG_TK_INS_EP1","BTR40_TK_INS_EP1","BTR60_TK_EP1",
"MAZ_543_SCUD_TK_EP1","M1126_ICV_M2_EP1","M1126_ICV_mk19_EP1","M1130_CV_EP1",
"M1129_MC_EP1","M1135_ATGWV_EP1","M1128_MGS_EP1","M1133_Mev_EP1","BTR90_DZ",
"BTR90_HQ_DZ","BTR90_DZE","BTR90_HQ_DZE","LAV25_DZ","LAV25_HQ_DZ","LAV25_DZE",
"LAV25_HQ_DZE","M113_UN_EP1","M113_UN_EP1_DZ","M113_TK_EP1","M113_TK_EP1_DZ",
"M113_UN_EP1_DZE","M113_TK_EP1_DZE","M113Ambul_UN_EP1","M113Ambul_UN_EP1_DZ",
"M113Ambul_TK_EP1","M113Ambul_TK_EP1_DZ","M240Nest_DZ",
"BAF_L2A1_Tripod_D","BAF_L2A1_Tripod_W","BAF_L2A1_Minitripod_D","BAF_L2A1_Minitripod_W",
"BAF_GMG_Tripod_D","BAF_GMG_Tripod_W","WarfareBMGNest_M240_US_EP1","M2StaticMG_US_EP1",
"M2HD_mini_TriPod_US_EP1","M119_US_EP1","SearchLight_US_EP1","M252_US_EP1",
"Stinger_Pod_US_EP1","MK19_TriPod_US_EP1","TOW_TriPod_US_EP1","AGS_UN_EP1",
"SearchLight_UN_EP1","KORD_UN_EP1","KORD_high_UN_EP1","DSHKM_TK_GUE_EP1",
"DSHkM_Mini_TriPod_TK_GUE_EP1","2b14_82mm_TK_GUE_EP1","SPG9_TK_GUE_EP1",
"ZU23_TK_GUE_EP1","WarfareBMGNest_PK_TK_GUE_EP1","AGS_TK_GUE_EP1","D30_TK_GUE_EP1",
"SearchLight_TK_GUE_EP1","DSHKM_TK_INS_EP1","DSHkM_Mini_TriPod_TK_INS_EP1",
"2b14_82mm_TK_INS_EP1","SPG9_TK_INS_EP1","ZU23_TK_INS_EP1","AGS_TK_INS_EP1",
"D30_TK_INS_EP1","SearchLight_TK_INS_EP1","Igla_AA_pod_TK_EP1","AGS_TK_EP1",
"D30_TK_EP1","KORD_TK_EP1","KORD_high_TK_EP1","Metis_TK_EP1","2b14_82mm_TK_EP1",
"SearchLight_TK_EP1","ZU23_TK_EP1","WarfareBMGNest_PK_TK_EP1","AGS_CZ_EP1",
"2b14_82mm_CZ_EP1","DSHKM_CZ_EP1","BMP2_UN_EP1","BMP2_TK_EP1","BMP2_HQ_TK_EP1",
"T34_TK_EP1","T34_TK_GUE_EP1","M1A1_US_DES_EP1","M1A2_US_TUSK_MG_EP1",
"MLRS_DES_EP1","ZSU_TK_EP1","T72_TK_EP1","M2A2_EP1","M2A3_EP1","M6_EP1",
"T55_TK_EP1","T55_TK_GUE_EP1","SUV_PMC_BAF","BAF_ATV_0","BAF_Offroad_D",
"BAF_Jackal2_L2A1_D","BAF_Jackal2_GMG_D","BAF_ATV_W",
"BAF_Jackal2_L2A1_W","BAF_Jackal2_GMG_W","BAF_FV510_D","BAF_FV510_W",
"SeaFox","SeaFox_EP1","ZSU_CDF","M1133_MEV_EP1","M1135_ATGMV_EP1",
"BAF_GPMG_Minitripid_D","BAF_GPMG_Minitripid_W","CNT_C185E","CNT_C185F"
];
/* ********************************************************************************* */
/* ALLOWED CMDMenus are only used if you have _BCM = false; which I would not recommend. */
/* ALLOWED CMDMenus */ _cMenu =
[
"","RscMainMenu","RscMoveHigh","#WATCH","#WATCH0",
"RscWatchDir","RscDisplayClassSelecter","RscDisplayGenderSelect",
"RscDisplaySpawnSelecter","RscWatchMoreDir","#GETIN","RscStatus",
"RscCombatMode","RscFormations","RscTeam","RscSelectTeam","RscReply",
"RscCallSupport","#ACTION","#CUSTOM_RADIO","RscRadio","RscGroupRootMenu",
"BTC_Hud"
];
/* ********************************************************************************* */
/* ALLOWED Actions are only used if you have _CSA = true; */
/* ALLOWED Actions */ _dayzActions =
[
"DonorSkins","wardrobe","s_player_maintain_area","s_player_maintain_area_preview","BTC_SganciaActionId","BTC_liftActionId","BTC_liftHudId","dayz_myLiftVehicle","s_player_heli_detach",
"dayz_myCursorTarget","s_player_craftZombieBait","s_player_butcher_human","s_player_makeBomb","s_player_zombieShield","s_player_upgrademoto",
"s_player_smeltRecipes","null","churchie_check","churchie_defuse","churchie_rig_veh","player_Cannibalism","s_player_fillfuel210","s_player_knockout","s_player_upgradegyro","ActionMenu",
"manatee_craft_menu","manatee_craft_menu_wea","manatee_craft_menu_sur","manatee_craft_menu_ind","s_player_craftZombieBaitBomb","horror_traders","s_player_takeOwnership","s_siphon","s_player_suicide",
"silver_myCursorTarget","stow_vehicle","menu_Worker2","neutral","menu_RU_Citizen1","menu_RU_Citizen4","menu_TK_CIV_Takistani04_EP1","menu_RU_Villager3","menu_RU_Functionary1","menu_Doctor",
"menu_Dr_Hladik_EP1","menu_Profiteer4","menu_Worker3","menu_Pilot_EP1","menu_RU_Citizen3","menu_CIV_EuroMan02_EP1","menu_Rita_Ensler_EP1","menu_RU_WorkWoman5","menu_RU_WorkWoman1",
"menu_Woodlander1","menu_Woodlander3","menu_Rocker4","menu_CIV_EuroMan01_EP1","Tow_settings_action_heliporter","Tow_settings_action_heliport_larguer",
"Tow_settings_action_deplacer_objet","Tow_settings_action_relacher_objet","Tow_settings_action_selectionner_objet_charge","Tow_settings_action_charger_selection",
"Tow_settings_action_charger_deplace","Tow_settings_action_selectionner_objet_remorque","Tow_settings_action_remorquer_selection","Tow_settings_action_remorquer_deplace",
"Tow_settings_action_detacher","Tow_settings_action_contenu_vehicule","Tow_settings_dlg_CV_titre","Tow_settings_dlg_CV_btn_decharger","Tow_settings_dlg_CV_btn_fermer",
"s_player_makePLBomb","s_player_stats","s_player_deploybike","s_player_packbike","s_player_deploygyro","s_player_upgradebike","nul",
"s_player_equip_carry","s_player_showname","s_player_showname1","s_player_smeltItems","s_building_snapping","s_player_downgrade_build",
"s_player_debug","s_player_calldog","s_player_speeddog","s_player_movedog","s_player_followdog","s_player_warndog","s_player_barkdog","s_player_trackdog",
"s_player_staydog","s_player_waterdog","s_player_feeddog","s_player_tamedog","s_player_repair_crtl","s_player_towing",
"s_player_fillgen","s_player_maint_build","s_player_fuelauto2","s_player_fuelauto","s_player_information",
"s_player_upgrade_build","s_player_packvault","s_player_unlockvault","s_player_checkGear",
"s_player_lockUnlock_crtl","s_player_deleteBuild","s_player_pzombiesfeed","s_player_pzombiesattack",
"s_player_pzombiesvision","s_player_callzombies","s_player_removeflare","s_player_fishing_veh",
"s_player_forceSave","s_player_fillfuel20","s_player_fillfuel5","s_player_lockvault","s_player_dragbody",
"s_player_packFdp","s_player_otkdv","s_player_isCruse","s_player_cnbb","bis_fnc_halo_action",
"s_player_rest","s_player_flipvehiclelight","s_player_flipvehicleheavy","s_player_1bupd",
"s_halo_action","s_player_smelt_scrapmetal","s_player_grabflare","s_player_fishing",
"s_player_smelt_engineparts","s_player_smelt_fueltank","s_player_smelt_windscreenglass",
"s_player_smelt_mainrotoraryparts","s_player_smelt_wheel","s_player_smelt_jerrycan","s_player_siphonfuel",
"s_player_flipveh","s_player_fillfuel","s_player_dropflare","s_player_butcher","s_player_cook",
"s_player_boil","s_player_fireout","s_player_packtent","s_player_sleep","s_player_studybody",
"NORRN_dropAction","s_player_selfBloodbag","s_clothes","s_player_holderPickup","s_player_gather",
"s_player_recipeMenu","s_player_deleteCamoNet","s_player_netCodeObject","s_player_codeRemoveNet",
"s_player_enterCode","s_player_codeObject","s_player_codeRemove","s_player_disarmBomb",
"unpackRavenAct","disassembleRavenAct","launchRavenAct","strobeRavenResetAct","strobeRavenTestAct",
"batteryLevelCheckRavenAct","batteryRechargeRavenAct","mavBaseStationActionName_00","mavBaseStationActionName_001",
"mavBaseStationActionName_01","mavBaseStationActionName_02","mavBaseStationActionName_03","mavBaseStationActionName_04",
"s_player_dance","s_player_igniteTent","s_player_clothes","s_player_scrollBandage",
"STR_R3F_LOG_action_heliporter","STR_R3F_LOG_action_heliport_larguer","s_vehicle_lockUnlock_crtl",
"STR_R3F_LOG_action_relacher_objet","STR_R3F_LOG_action_deplacer_objet","STR_R3F_LOG_action_remorquer_deplace",
"STR_R3F_LOG_action_selectionner_objet_remorque","STR_R3F_LOG_action_detacher","STR_R3F_LOG_action_charger_deplace",
"STR_R3F_LOG_action_selectionner_objet_charge","STR_R3F_LOG_action_remorquer_selection","STR_R3F_LOG_action_charger_selection",
"STR_R3F_LOG_action_contenu_vehicule","STR_R3F_ARTY_action_ouvrir_dlg_SM",
"s_player_removeActions","s_player_repairActions","r_player_actions","r_player_actions2","s_player_parts","s_player_combi","s_player_parts",
"s_player_lockunlock","s_vehicle_lockunlock","s_player_toggleSnap","s_player_toggleSnapSelect","s_player_toggleSnapSelectPoint"
];
/* ********************************************************************************* */
/* *******************Developer : infiSTAR (infiSTAR23@gmail.com)******************* */
/* ******************Copyright © 2014 infiSTAR all rights reserved****************** */
/* *********************************www.infiSTAR.de********************************* */

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Добрый день! поставил антихак согласно инструкции, все проверил вроде бы 3 раза, а он все равно не запускается, в логах даже записи нет про него. Помогите разобраться пожалуйста.
у меня стоит пиратка, бета 112555, дейз 1.8.1., эпоч 1.0.5.1
 
логи RPT:

 

 

=====================================================================

== D:\ARMA2DayZ\Expansion\beta\arma2oaserver.exe

== "Expansion\beta\arma2oaserver.exe" -port=2302 "-config=instance_24_Napf\config.cfg" "-cfg=instance_24_Napf\basic.cfg" "-profiles=instance_24_Napf" -name=instance_24_Napf "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"

=====================================================================

Exe timestamp: 2014/08/12 11:11:51

Current time: 2014/08/12 12:15:40

 

Version 1.63.112555

Conflicting addon dayz_server in 'z\addons\dayz_server\', previous definition in 'dayz_server\'

Unsupported language Russian in stringtable

Unsupported language Russian in stringtable

Item STR_EQUIP_NAME_41 listed twice

Item STR_EQUIP_DESC_41 listed twice

Unsupported language Russian in stringtable

Unsupported language Russian in stringtable

Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/

Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/

Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/

Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/

Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/

Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/

Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/

Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/

Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/

Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/

Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/

Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/

Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/

Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/

Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/

Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/

Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/

Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/

Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/

Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/

Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/

Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/

Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/

Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/

Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/

Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/

Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/

Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/

Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/

Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/

Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/

Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/

Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/

Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/

Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/

Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/

Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/

Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/

Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/

Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/

Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/

Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/

Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/

Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/

Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/

Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/

Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/

Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/

Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/

Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/

Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/

Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/

Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/

Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/

Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/

Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/

Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/

Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/

Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/

Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/

Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/

Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/

Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/

Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/

Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/

Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/

Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/

Obsolete class Animations defined in bin\config.bin/RscCompass/

Obsolete class Animations defined in bin\config.bin/RscWatch/

12:16:28 Warning Message: No challenge value was received from the master server.

12:16:28 GameSpy QR2 error: 5, No challenge value was received from the master server.

12:16:41 Server error: Player without identity renegadeds (id 814604342)

12:16:50 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView

12:16:50 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView

12:16:50 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView

12:16:50 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView

12:16:50 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView

12:16:50 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView

12:16:50 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView

12:16:50 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView

12:16:50 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView

12:16:50 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView

12:16:50 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView

12:16:50 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView

12:16:50 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView

12:16:50 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView

12:16:50 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView

12:16:50 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView

12:16:50 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView

12:16:50 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView

12:16:50 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView

12:16:50 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView

12:16:50 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView

12:16:50 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView

12:16:50 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView

12:16:50 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView

12:16:50 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView

12:16:50 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView

12:16:50 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView

12:16:50 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView

12:16:50 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView

12:16:50 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView

12:16:50 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView

12:16:50 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView

12:16:50 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView

12:16:50 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView

12:16:50 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView

12:16:50 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView

12:16:50 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView

12:16:50 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView

12:16:50 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView

12:16:50 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView

12:16:57 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire

12:17:01 ca\misc\houpacka.p3d: house, config class missing

12:17:01 ca\misc\houpacka.p3d: house, config class missing

12:17:02 ca\misc\houpacka.p3d: house, config class missing

12:17:08 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon

12:17:08 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl

12:17:08 "DayZ Epoch: PRELOAD Functions\init [[:0 (FunctionsManager)],any]"

12:17:08 "DayZ Epoch: MPframework inited"

12:17:10 ca\misc\houpacka.p3d: house, config class missing

12:17:14 ca\misc\houpacka.p3d: house, config class missing

12:17:18 ca\misc\houpacka.p3d: house, config class missing

12:17:18 ca\misc\houpacka.p3d: house, config class missing

12:17:20 Strange convex component288 in warehouse\models\warehouse.p3d:geometry

12:17:20 Strange convex component289 in warehouse\models\warehouse.p3d:geometry

12:17:20 Strange convex component290 in warehouse\models\warehouse.p3d:geometry

12:17:20 Strange convex component291 in warehouse\models\warehouse.p3d:geometry

12:17:20 Strange convex component292 in warehouse\models\warehouse.p3d:geometry

12:17:20 Strange convex component293 in warehouse\models\warehouse.p3d:geometry

12:17:20 Strange convex component294 in warehouse\models\warehouse.p3d:geometry

12:17:20 Strange convex component295 in warehouse\models\warehouse.p3d:geometry

12:17:20 Strange convex component296 in warehouse\models\warehouse.p3d:geometry

12:17:20 Strange convex component297 in warehouse\models\warehouse.p3d:geometry

12:17:20 Strange convex component298 in warehouse\models\warehouse.p3d:geometry

12:17:20 Strange convex component299 in warehouse\models\warehouse.p3d:geometry

12:17:20 Strange convex component300 in warehouse\models\warehouse.p3d:geometry

12:17:20 Strange convex component301 in warehouse\models\warehouse.p3d:geometry

12:17:20 Strange convex component302 in warehouse\models\warehouse.p3d:geometry

12:17:20 Strange convex component303 in warehouse\models\warehouse.p3d:geometry

12:17:20 Strange convex component304 in warehouse\models\warehouse.p3d:geometry

12:17:20 Strange convex component305 in warehouse\models\warehouse.p3d:geometry

12:17:20 Strange convex component306 in warehouse\models\warehouse.p3d:geometry

12:17:20 Strange convex component307 in warehouse\models\warehouse.p3d:geometry

12:17:20 Strange convex component308 in warehouse\models\warehouse.p3d:geometry

12:17:20 Strange convex component309 in warehouse\models\warehouse.p3d:geometry

12:17:20 Strange convex component310 in warehouse\models\warehouse.p3d:geometry

12:17:20 Strange convex component311 in warehouse\models\warehouse.p3d:geometry

12:17:20 Strange convex component312 in warehouse\models\warehouse.p3d:geometry

12:17:20 Strange convex component313 in warehouse\models\warehouse.p3d:geometry

12:17:20 Strange convex component314 in warehouse\models\warehouse.p3d:geometry

12:17:20 Strange convex component315 in warehouse\models\warehouse.p3d:geometry

12:17:20 Strange convex component316 in warehouse\models\warehouse.p3d:geometry

12:17:20 Strange convex component317 in warehouse\models\warehouse.p3d:geometry

12:17:20 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire

12:17:20 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire

12:17:20 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire

12:17:20 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire

12:17:20 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire

12:17:20 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire

12:17:20 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire

12:17:20 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire

12:17:20 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire

12:17:20 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire

12:17:20 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire

12:17:20 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire

12:17:20 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire

12:17:20 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire

12:17:20 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire

12:17:20 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire

12:17:20 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire

12:17:20 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire

12:17:20 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire

12:17:20 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire

12:17:20 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire

12:17:20 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire

12:17:20 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire

12:17:20 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire

12:17:20 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire

12:17:20 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire

12:17:20 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire

12:17:20 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire

12:17:20 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire

12:17:20 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire

12:17:20 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView

12:17:20 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView

12:17:20 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView

12:17:20 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView

12:17:20 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView

12:17:20 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView

12:17:20 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView

12:17:20 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView

12:17:20 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView

12:17:20 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView

12:17:20 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView

12:17:20 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView

12:17:20 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView

12:17:20 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView

12:17:20 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView

12:17:20 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView

12:17:20 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView

12:17:20 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView

12:17:20 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView

12:17:20 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView

12:17:20 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView

12:17:20 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView

12:17:20 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView

12:17:20 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView

12:17:20 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView

12:17:20 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView

12:17:20 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView

12:17:20 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView

12:17:20 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView

12:17:20 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView

12:17:22 ca\misc3\wf\wf_depot.p3d: house, config class missing

12:17:22 ca\misc3\wf\wf_depot.p3d: house, config class missing

12:17:23 ca\misc3\wf\wf_depot.p3d: house, config class missing

12:17:27 ca\misc\houpacka.p3d: house, config class missing

12:17:27 ca\misc\houpacka.p3d: house, config class missing

12:17:30 ca\misc\houpacka.p3d: house, config class missing

12:17:30 ca\misc\houpacka.p3d: house, config class missing

12:17:30 ca\misc\houpacka.p3d: house, config class missing

12:17:30 ca\misc\houpacka.p3d: house, config class missing

12:17:34 ca\misc\houpacka.p3d: house, config class missing

12:17:36 ca\structures\house\housev\housev_2l_dam_ruins.p3d: house, config class missing

12:17:38 "Res3tting B!S effects..."

12:17:38 "AC_functions version 1.01"

12:17:38 "HIVE: Starting"

12:17:38 "HIVE: trying to get objects"

12:17:38 "HIVE: found 1039 objects"

12:17:38 "HIVE: Commence Object Streaming..."

12:17:39 "HIVE: got 317 Epoch Objects and 722 Vehicles"

12:17:40 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852

12:17:42 Cannot create non-ai vehicle LandRover_MG_TK_CIV_EP1,

12:17:45 Cannot create non-ai vehicle AH6X_EP,

12:17:46 Cannot create entity with abstract type HMMWV_M1151_M2_DES_Base_EP1_DZE (scope = private?)

12:17:46 Cannot create non-ai vehicle HMMWV_M1151_M2_DES_Base_EP1_DZE,

12:17:47 Cannot create entity with abstract type HMMWV_M1151_M2_DES_Base_EP1_DZ (scope = private?)

12:17:47 Cannot create non-ai vehicle HMMWV_M1151_M2_DES_Base_EP1_DZ,

12:17:47 Cannot create non-ai vehicle MTVR_Refuel_DES_EP1,

12:17:47 Cannot create non-ai vehicle MTVR_Refuel_DES_EP1,

12:17:47 Cannot create non-ai vehicle MTVR_Refuel_DES_EP1,

12:17:48 Cannot create non-ai vehicle HMMWV_Ambulance_CZ_DES_EP,

12:17:48 Cannot create non-ai vehicle Kamaz_Refuel,

12:17:48 Cannot create non-ai vehicle UralRefuel,

12:17:49 Cannot create non-ai vehicle SUV,

12:17:50 "HIVE: Vehicle Spawn limit reached!"

12:17:50 "HIVE: Spawning # of Debris: 200"

12:17:50 "HIVE: Spawning # of Ammo Boxes: 3"

12:17:50 "HIVE: Spawning # of Veins: 50"

12:17:50 "Total Number of spawn locations 11"

12:17:50 "[DZAI] Initializing DZAI version 2.1.0.1a Release Build 7122014 using base path z\addons\dayz_server\DZAI."

12:17:50 "[DZAI] Reading DZAI configuration file."

12:17:50 "[DZAI] DZAI configuration file loaded."

12:17:50 "[DZAI] Compiling DZAI functions."

12:17:50 "EPOCH EVENTS INIT"

12:17:50 "DEBUG: Too many at [6200.12,10350.6]"

12:17:54 "[DZAI] DZAI functions compiled."

12:17:54 "[DZAI] Epoch classnames loaded."

12:17:54 "[DZAI] DZAI settings: Debug Level: 0. DebugMarkers: false. WorldName: napf. ModName: epoch. DZAI_dynamicWeaponList: false. VerifyTables: true."

12:17:54 "[DZAI] AI spawn settings: Static: false. Dynamic: false. Air: true. Land: true."

12:17:54 "[DZAI] AI settings: DZAI_findKiller: true. DZAI_useHealthSystem: true. DZAI_weaponNoise: false. DZAI_zombieEnemy: false."

12:17:54 "[DZAI] DZAI loading completed in 3.97701 seconds."

12:17:55 "WAI: AI Config File Loaded"

12:17:55 "TIME SYNC: Local Time set to [2013,8,3,9,17]"

12:17:57 "WAI: AI Monitor Started"

12:17:59 "WAI: Mission Config File Loaded"

12:18:00 "WAI: Starting AI Missions Moniter"

12:18:12 "[DZAI] Removing invalid classname: KS_74_kobra."

12:18:12 "[DZAI] Contents of DZAI_Rifles5 failed verification. Invalid entries removed."

12:18:12 Error in expression > "CfgWeapons" >> _x)) exitWith {

if ((str(inheritsFrom>

12:18:12 Error position: <>> _x)) exitWith {

if ((str(inheritsFrom>

12:18:12 Error >>: Type Array, expected String

12:18:12 File z\addons\dayz_server\DZAI\scripts\verifyTables.sqf, line 29

 

 
server_functions.sqf:

[] spawn {[] execVM "\z\addons\dayz_server\init\AH.sqf";};

 

waituntil {!isnil "bis_fnc_init"};

 

BIS_MPF_remoteExecutionServer = {

if ((_this select 1) select 2 == "JIPrequest") then {

[nil,(_this select 1) select 0,"loc",rJIPEXEC,[any,any,"per","execVM","ca\Modules\Functions\init.sqf"]] call RE;

};

};

 

BIS_Effects_Burn = {};

server_playerLogin = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerLogin.sqf";

server_playerSetup = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSetup.sqf";

server_onPlayerDisconnect = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_onPlayerDisconnect.sqf";

server_updateObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_updateObject.sqf";

server_playerDied = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDied.sqf";

server_publishObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishObject.sqf";

server_deleteObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_deleteObj.sqf";

server_swapObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_swapObject.sqf";

server_publishVeh = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle.sqf";

server_publishVeh2 = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle2.sqf";

server_publishVeh3 = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle3.sqf";

server_tradeObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_tradeObject.sqf";

server_traders = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_traders.sqf";

server_playerSync = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSync.sqf";

server_spawnCrashSite = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnCrashSite.sqf";

server_spawnEvents = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnEvent.sqf";

//server_weather = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_weather.sqf";

fnc_plyrHit = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\fnc_plyrHit.sqf";

server_deaths = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDeaths.sqf";

server_maintainArea = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_maintainArea.sqf";

 

/* PVS/PVC - Skaronator */

server_sendToClient = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_sendToClient.sqf";

 

//onPlayerConnected {[_uid,_name] call server_onPlayerConnect;};

onPlayerDisconnected {[_uid,_name] call server_onPlayerDisconnect;};

 

server_updateNearbyObjects = {

private["_pos"];

_pos = _this select 0;

{

[_x, "gear"] call server_updateObject;

} count nearestObjects [_pos, dayz_updateObjects, 10];

};

 

server_handleZedSpawn = {

private["_zed"];

_zed = _this select 0;

_zed enableSimulation false;

};

 

zombie_findOwner = {

private["_unit"];

_unit = _this select 0;

#ifdef DZE_SERVER_DEBUG

diag_log ("CLEANUP: DELETE UNCONTROLLED ZOMBIE: " + (typeOf _unit) + " OF: " + str(_unit) );

#endif

deleteVehicle _unit;

};

 

vehicle_handleInteract = {

private["_object"];

_object = _this select 0;

needUpdate_objects = needUpdate_objects - [_object];

[_object, "all"] call server_updateObject;

};

 

array_reduceSizeReverse = {

private["_array","_count","_num","_newarray","_startnum","_index"];

_array = _this select 0;

_newarray = [];

_count = _this select 1;

_num = count _array;

if (_num > _count) then {

_startnum = _num - 1;

_index = _count - 1;

for "_i" from 0 to _index do {

_newarray set [(_index-_i),_array select (_startnum - _i)];

};

_array = _newarray;

};

_array

};

 

array_reduceSize = {

private ["_array1","_array","_count","_num"];

_array1 = _this select 0;

_array = _array1 - ["Hatchet_Swing","Machete_Swing","Fishing_Swing","sledge_swing","crowbar_swing","CSGAS"];

_count = _this select 1;

_num = count _array;

if (_num > _count) then {

_array resize _count;

};

_array

};

 

object_handleServerKilled = {

private["_unit","_objectID","_objectUID","_killer"];

_unit = _this select 0;

_killer = _this select 1;

 

_objectID = _unit getVariable ["ObjectID","0"];

_objectUID = _unit getVariable ["ObjectUID","0"];

 

[_objectID,_objectUID,_killer] call server_deleteObj;

 

_unit removeAllMPEventHandlers "MPKilled";

_unit removeAllEventHandlers "Killed";

_unit removeAllEventHandlers "HandleDamage";

_unit removeAllEventHandlers "GetIn";

_unit removeAllEventHandlers "GetOut";

};

 

check_publishobject = {

private["_allowed","_object","_playername"];

 

_object = _this select 0;

_playername = _this select 1;

_allowed = false;

 

if ((typeOf _object) in dayz_allowedObjects) then {

//diag_log format ["DEBUG: Object: %1 published by %2 is Safe",_object, _playername];

_allowed = true;

};

_allowed

};

 

//event Handlers

eh_localCleanup = {

private ["_object"];

_object = _this select 0;

_object addEventHandler ["local", {

if(_this select 1) then {

private["_type","_unit"];

_unit = _this select 0;

_type = typeOf _unit;

_myGroupUnit = group _unit;

_unit removeAllMPEventHandlers "mpkilled";

_unit removeAllMPEventHandlers "mphit";

_unit removeAllMPEventHandlers "mprespawn";

_unit removeAllEventHandlers "FiredNear";

_unit removeAllEventHandlers "HandleDamage";

_unit removeAllEventHandlers "Killed";

_unit removeAllEventHandlers "Fired";

_unit removeAllEventHandlers "GetOut";

_unit removeAllEventHandlers "GetIn";

_unit removeAllEventHandlers "Local";

clearVehicleInit _unit;

deleteVehicle _unit;

if ((count (units _myGroupUnit) == 0) && (_myGroupUnit != grpNull)) then {

deleteGroup _myGroupUnit;

};

//_unit = nil;

// diag_log ("CLEANUP: DELETED A " + str(_type) );

};

}];

};

 

server_hiveWrite = {

private["_data"];

_data = "HiveExt" callExtension _this;

};

 

server_hiveReadWrite = {

private["_key","_resultArray","_data"];

_key = _this;

_data = "HiveExt" callExtension _key;

_resultArray = call compile format ["%1",_data];

_resultArray

};

 

server_hiveReadWriteLarge = {

private["_key","_resultArray","_data"];

_key = _this;

_data = "HiveExt" callExtension _key;

_resultArray = call compile _data;

_resultArray

};

 

server_checkIfTowed = {

private ["_vehicle","_player","_attached"];

if (DZE_HeliLift) then {

_vehicle = _this select 0;

_player = _this select 2;

_attached = _vehicle getVariable["attached",false];

if (typeName _attached == "OBJECT") then {

_player action ["eject", _vehicle];

detach _vehicle;

_vehicle setVariable["attached",false,true];

_attached setVariable["hasAttached",false,true];

};

};

};

 

server_characterSync = {

private ["_characterID","_playerPos","_playerGear","_playerBackp","_medical","_currentState","_currentModel","_key"];

_characterID = _this select 0;

_playerPos = _this select 1;

_playerGear = _this select 2;

_playerBackp = _this select 3;

_medical = _this select 4;

_currentState = _this select 5;

_currentModel = _this select 6;

 

_key = format["CHILD:201:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:",_characterID,_playerPos,_playerGear,_playerBackp,_medical,false,false,0,0,0,0,_currentState,0,0,_currentModel,0];

_key call server_hiveWrite;

};

 

if(isnil "dayz_MapArea") then {

dayz_MapArea = 10000;

};

if(isnil "DynamicVehicleArea") then {

DynamicVehicleArea = dayz_MapArea / 2;

};

 

// Get all buildings && roads only once TODO: set variables to nil after done if nessicary

MarkerPosition = getMarkerPos "center";

RoadList = MarkerPosition nearRoads DynamicVehicleArea;

 

// Very taxing !!! but only on first startup

BuildingList = [];

{

if (DZE_MissionLootTable) then {

if (isClass (missionConfigFile >> "CfgBuildingLoot" >> (typeOf _x))) then

{

BuildingList set [count BuildingList,_x];

};

} else {

if (isClass (configFile >> "CfgBuildingLoot" >> (typeOf _x))) then

{

BuildingList set [count BuildingList,_x];

};

};

 

 

} count (MarkerPosition nearObjects ["building",DynamicVehicleArea]);

 

spawn_vehicles = {

private ["_random","_lastIndex","_weights","_index","_vehicle","_velimit","_qty","_isAir","_isShip","_position","_dir","_istoomany","_veh","_objPosition","_marker","_iClass","_itemTypes","_cntWeights","_itemType","_num","_allCfgLoots"];

 

if (!isDedicated) exitWith { }; //Be sure the run this

 

while {count AllowedVehiclesList > 0} do {

// BIS_fnc_selectRandom replaced because the index may be needed to remove the element

_index = floor random count AllowedVehiclesList;

_random = AllowedVehiclesList select _index;

 

_vehicle = _random select 0;

_velimit = _random select 1;

 

_qty = {_x == _vehicle} count serverVehicleCounter;

 

// If under limit allow to proceed

if (_qty <= _velimit) exitWith {};

 

// vehicle limit reached, remove vehicle from list

// since elements cannot be removed from an array, overwrite it with the last element && cut the last element of (as long as order is not important)

_lastIndex = (count AllowedVehiclesList) - 1;

if (_lastIndex != _index) then {

AllowedVehiclesList set [_index, AllowedVehiclesList select _lastIndex];

};

AllowedVehiclesList resize _lastIndex;

};

 

if (count AllowedVehiclesList == 0) then {

diag_log("DEBUG: unable to find suitable vehicle to spawn");

} else {

 

// add vehicle to counter for next pass

serverVehicleCounter set [count serverVehicleCounter,_vehicle];

 

// Find Vehicle Type to better control spawns

_isAir = _vehicle isKindOf "Air";

_isShip = _vehicle isKindOf "Ship";

 

if(_isShip || _isAir) then {

if(_isShip) then {

// Spawn anywhere on coast on water

waitUntil{!isNil "BIS_fnc_findSafePos"};

_position = [MarkerPosition,0,DynamicVehicleArea,10,1,2000,1] call BIS_fnc_findSafePos;

//diag_log("DEBUG: spawning boat near coast " + str(_position));

} else {

// Spawn air anywhere that is flat

waitUntil{!isNil "BIS_fnc_findSafePos"};

_position = [MarkerPosition,0,DynamicVehicleArea,10,0,2000,0] call BIS_fnc_findSafePos;

//diag_log("DEBUG: spawning air anywhere flat " + str(_position));

};

 

 

} else {

// Spawn around buildings && 50% near roads

if((random 1) > 0.5) then {

 

waitUntil{!isNil "BIS_fnc_selectRandom"};

_position = RoadList call BIS_fnc_selectRandom;

 

_position = _position modelToWorld [0,0,0];

 

waitUntil{!isNil "BIS_fnc_findSafePos"};

_position = [_position,0,10,10,0,2000,0] call BIS_fnc_findSafePos;

 

//diag_log("DEBUG: spawning near road " + str(_position));

 

} else {

 

waitUntil{!isNil "BIS_fnc_selectRandom"};

_position = BuildingList call BIS_fnc_selectRandom;

 

_position = _position modelToWorld [0,0,0];

 

waitUntil{!isNil "BIS_fnc_findSafePos"};

_position = [_position,0,40,5,0,2000,0] call BIS_fnc_findSafePos;

 

//diag_log("DEBUG: spawning around buildings " + str(_position));

 

};

};

// only proceed if two params otherwise BIS_fnc_findSafePos failed && may spawn in air

if ((count _position) == 2) then {

 

_dir = round(random 180);

 

_istoomany = _position nearObjects ["AllVehicles",50];

if((count _istoomany) > 0) exitWith { diag_log("DEBUG: Too many vehicles at " + str(_position)); };

 

//place vehicle

_veh = createVehicle [_vehicle, _position, [], 0, "CAN_COLLIDE"];

_veh setdir _dir;

_veh setpos _position;

 

if(DZEdebug) then {

_marker = createMarker [str(_position) , _position];

_marker setMarkerShape "ICON";

_marker setMarkerType "DOT";

_marker setMarkerText _vehicle;

};

 

// Get position with ground

_objPosition = getPosATL _veh;

 

clearWeaponCargoGlobal _veh;

clearMagazineCargoGlobal _veh;

// _veh setVehicleAmmo DZE_vehicleAmmo;

 

// Add 0-3 loots to vehicle using random cfgloots

_num = floor(random 4);

_allCfgLoots = ["trash","civilian","food","generic","medical","military","policeman","hunter","worker","clothes","militaryclothes","specialclothes","trash"];

 

for "_x" from 1 to _num do {

_iClass = _allCfgLoots call BIS_fnc_selectRandom;

 

_itemTypes = [];

if (DZE_MissionLootTable) then{

{

_itemTypes set[count _itemTypes, _x select 0]

} count getArray(missionConfigFile >> "cfgLoot" >> _iClass);

}

else {

{

_itemTypes set[count _itemTypes, _x select 0]

} count getArray(configFile >> "cfgLoot" >> _iClass);

};

 

_index = dayz_CLBase find _iClass;

_weights = dayz_CLChances select _index;

_cntWeights = count _weights;

 

_index = floor(random _cntWeights);

_index = _weights select _index;

_itemType = _itemTypes select _index;

_veh addMagazineCargoGlobal [_itemType,1];

//diag_log("DEBUG: spawed loot inside vehicle " + str(_itemType));

};

 

[_veh,[_dir,_objPosition],_vehicle,true,"0"] call server_publishVeh;

};

};

};

 

spawn_ammosupply = {

private ["_position","_veh","_istoomany","_marker","_spawnveh","_WreckList"];

if (isDedicated) then {

_WreckList = ["Supply_Crate_DZE"];

waitUntil{!isNil "BIS_fnc_selectRandom"};

_position = RoadList call BIS_fnc_selectRandom;

_position = _position modelToWorld [0,0,0];

waitUntil{!isNil "BIS_fnc_findSafePos"};

_position = [_position,5,20,5,0,2000,0] call BIS_fnc_findSafePos;

if ((count _position) == 2) then {

 

_istoomany = _position nearObjects ["All",5];

 

if((count _istoomany) > 0) exitWith { diag_log("DEBUG VEIN: Too many at " + str(_position)); };

 

_spawnveh = _WreckList call BIS_fnc_selectRandom;

 

if(DZEdebug) then {

_marker = createMarker [str(_position) , _position];

_marker setMarkerShape "ICON";

_marker setMarkerType "DOT";

_marker setMarkerText str(_spawnveh);

};

 

_veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"];

_veh enableSimulation false;

_veh setDir round(random 360);

_veh setpos _position;

_veh setVariable ["ObjectID","1",true];

};

};

};

 

DZE_LocalRoadBlocks = [];

 

spawn_roadblocks = {

private ["_position","_veh","_istoomany","_marker","_spawnveh","_WreckList"];

_WreckList = ["SKODAWreck","HMMWVWreck","UralWreck","datsun01Wreck","hiluxWreck","datsun02Wreck","UAZWreck","Land_Misc_Garb_Heap_EP1","Fort_Barricade_EP1","Rubbish2"];

 

waitUntil{!isNil "BIS_fnc_selectRandom"};

if (isDedicated) then {

 

_position = RoadList call BIS_fnc_selectRandom;

 

_position = _position modelToWorld [0,0,0];

 

waitUntil{!isNil "BIS_fnc_findSafePos"};

_position = [_position,0,10,5,0,2000,0] call BIS_fnc_findSafePos;

 

if ((count _position) == 2) then {

// Get position with ground

 

_istoomany = _position nearObjects ["All",5];

 

if((count _istoomany) > 0) exitWith { diag_log("DEBUG: Too many at " + str(_position)); };

 

waitUntil{!isNil "BIS_fnc_selectRandom"};

_spawnveh = _WreckList call BIS_fnc_selectRandom;

 

if(DZEdebug) then {

_marker = createMarker [str(_position) , _position];

_marker setMarkerShape "ICON";

_marker setMarkerType "DOT";

_marker setMarkerText str(_spawnveh);

};

 

_veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"];

_veh enableSimulation false;

 

_veh setDir round(random 360); // Randomize placement a bit

_veh setpos _position;

 

_veh setVariable ["ObjectID","1",true];

};

 

};

 

};

 

spawn_mineveins = {

private ["_position","_veh","_istoomany","_marker","_spawnveh","_positions"];

 

if (isDedicated) then {

 

_position = [getMarkerPos "center",0,(HeliCrashArea*0.75),10,0,2000,0] call BIS_fnc_findSafePos;

 

if ((count _position) == 2) then {

 

_positions = selectBestPlaces [_position, 500, "(1 + forest) * (1 + hills) * (1 - houses) * (1 - sea)", 10, 5];

 

_position = (_positions call BIS_fnc_selectRandom) select 0;

 

// Get position with ground

_istoomany = _position nearObjects ["All",10];

 

if((count _istoomany) > 0) exitWith { diag_log("DEBUG VEIN: Too many objects at " + str(_position)); };

 

if(isOnRoad _position) exitWith { diag_log("DEBUG VEIN: on road " + str(_position)); };

 

_spawnveh = ["Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Silver_Vein_DZE","Silver_Vein_DZE","Silver_Vein_DZE","Gold_Vein_DZE","Gold_Vein_DZE"] call BIS_fnc_selectRandom;

 

if(DZEdebug) then {

_marker = createMarker [str(_position) , _position];

_marker setMarkerShape "ICON";

_marker setMarkerType "DOT";

_marker setMarkerText str(_spawnveh);

};

 

//diag_log("DEBUG: Spawning a crashed " + _spawnveh + " with " + _spawnloot + " at " + str(_position));

_veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"];

_veh enableSimulation false;

 

// Randomize placement a bit

_veh setDir round(random 360);

_veh setpos _position;

 

_veh setVariable ["ObjectID","1",true];

 

 

};

};

};

 

if(isnil "DynamicVehicleDamageLow") then {

DynamicVehicleDamageLow = 0;

};

if(isnil "DynamicVehicleDamageHigh") then {

DynamicVehicleDamageHigh = 100;

};

 

if(isnil "DynamicVehicleFuelLow") then {

DynamicVehicleFuelLow = 0;

};

if(isnil "DynamicVehicleFuelHigh") then {

DynamicVehicleFuelHigh = 100;

};

 

if(isnil "DZE_DiagFpsSlow") then {

DZE_DiagFpsSlow = false;

};

if(isnil "DZE_DiagFpsFast") then {

DZE_DiagFpsFast = false;

};

if(isnil "DZE_DiagVerbose") then {

DZE_DiagVerbose = false;

};

 

dze_diag_fps = {

if(DZE_DiagVerbose) then {

diag_log format["DEBUG FPS : %1 OBJECTS: %2 : PLAYERS: %3", diag_fps,(count (allMissionObjects "")),(playersNumber west)];

} else {

diag_log format["DEBUG FPS : %1", diag_fps];

};

};

 

// Damage generator function

generate_new_damage = {

private ["_damage"];

_damage = ((random(DynamicVehicleDamageHigh-DynamicVehicleDamageLow))+DynamicVehicleDamageLow) / 100;

_damage;

};

 

// Damage generator fuction

generate_exp_damage = {

private ["_damage"];

_damage = ((random(DynamicVehicleDamageHigh-DynamicVehicleDamageLow))+DynamicVehicleDamageLow) / 100;

 

// limit this to 85% since vehicle would blow up otherwise.

//if(_damage >= 0.85) then {

// _damage = 0.85;

//};

_damage;

};

 

server_getDiff = {

private["_variable","_object","_vNew","_vOld","_result"];

_variable = _this select 0;

_object = _this select 1;

_vNew = _object getVariable[_variable,0];

_vOld = _object getVariable[(_variable + "_CHK"),_vNew];

_result = 0;

if (_vNew < _vOld) then {

//JIP issues

_vNew = _vNew + _vOld;

_object getVariable[(_variable + "_CHK"),_vNew];

} else {

_result = _vNew - _vOld;

_object setVariable[(_variable + "_CHK"),_vNew];

};

_result

};

 

server_getDiff2 = {

private["_variable","_object","_vNew","_vOld","_result"];

_variable = _this select 0;

_object = _this select 1;

_vNew = _object getVariable[_variable,0];

_vOld = _object getVariable[(_variable + "_CHK"),_vNew];

_result = _vNew - _vOld;

_object setVariable[(_variable + "_CHK"),_vNew];

_result

};

 

dayz_objectUID = {

private["_position","_dir","_key","_object"];

_object = _this;

_position = getPosATL _object;

_dir = direction _object;

_key = [_dir,_position] call dayz_objectUID2;

_key

};

 

dayz_objectUID2 = {

private["_position","_dir","_key"];

_dir = _this select 0;

_key = "";

_position = _this select 1;

{

_x = _x * 10;

if ( _x < 0 ) then { _x = _x * -10 };

_key = _key + str(round(_x));

} count _position;

_key = _key + str(round(_dir));

_key

};

 

dayz_objectUID3 = {

private["_position","_dir","_key"];

_dir = _this select 0;

_key = "";

_position = _this select 1;

{

_x = _x * 10;

if ( _x < 0 ) then { _x = _x * -10 };

_key = _key + str(round(_x));

} count _position;

_key = _key + str(round(_dir + time));

_key

};

 

dayz_recordLogin = {

private["_key"];

_key = format["CHILD:103:%1:%2:%3:",_this select 0,_this select 1,_this select 2];

_key call server_hiveWrite;

};

 

dayz_perform_purge = {

if(!isNull(_this)) then {

_group = group _this;

_this removeAllMPEventHandlers "mpkilled";

_this removeAllMPEventHandlers "mphit";

_this removeAllMPEventHandlers "mprespawn";

_this removeAllEventHandlers "FiredNear";

_this removeAllEventHandlers "HandleDamage";

_this removeAllEventHandlers "Killed";

_this removeAllEventHandlers "Fired";

_this removeAllEventHandlers "GetOut";

_this removeAllEventHandlers "GetIn";

_this removeAllEventHandlers "Local";

clearVehicleInit _this;

deleteVehicle _this;

if ((count (units _group) == 0) && (_group != grpNull)) then {

deleteGroup _group;

};

};

};

 

dayz_perform_purge_player = {

 

private ["_countr","_backpack","_backpackType","_backpackWpn","_backpackMag","_objWpnTypes","_objWpnQty","_location","_dir","_holder","_weapons","_magazines"];

diag_log ("Purging player: " + str(_this));

 

if(!isNull(_this)) then {

 

_location = getPosATL _this;

_dir = getDir _this;

 

_holder = createVehicle ["GraveDZE", _location, [], 0, "CAN_COLLIDE"];

_holder setDir _dir;

_holder setPosATL _location;

 

_holder enableSimulation false;

 

_weapons = weapons _this;

_magazines = magazines _this;

 

// find backpack

if(!(isNull unitBackpack _this)) then {

_backpack = unitBackpack _this;

_backpackType = typeOf _backpack;

_backpackWpn = getWeaponCargo _backpack;

_backpackMag = getMagazineCargo _backpack;

 

_holder addBackpackCargoGlobal [_backpackType,1];

 

// add items from backpack

_objWpnTypes = _backpackWpn select 0;

_objWpnQty = _backpackWpn select 1;

_countr = 0;

{

_holder addWeaponCargoGlobal [_x,(_objWpnQty select _countr)];

_countr = _countr + 1;

} count _objWpnTypes;

 

// add backpack magazine items

_objWpnTypes = _backpackMag select 0;

_objWpnQty = _backpackMag select 1;

_countr = 0;

{

_holder addMagazineCargoGlobal [_x,(_objWpnQty select _countr)];

_countr = _countr + 1;

} count _objWpnTypes;

};

};

 

// add weapons

{

_holder addWeaponCargoGlobal [_x, 1];

} count _weapons;

 

// add mags

{

_holder addMagazineCargoGlobal [_x, 1];

} count _magazines;

_group = group _this;

_this removeAllMPEventHandlers "mpkilled";

_this removeAllMPEventHandlers "mphit";

_this removeAllMPEventHandlers "mprespawn";

_this removeAllEventHandlers "FiredNear";

_this removeAllEventHandlers "HandleDamage";

_this removeAllEventHandlers "Killed";

_this removeAllEventHandlers "Fired";

_this removeAllEventHandlers "GetOut";

_this removeAllEventHandlers "GetIn";

_this removeAllEventHandlers "Local";

clearVehicleInit _this;

deleteVehicle _this;

if ((count (units _group) == 0) && (_group != grpNull)) then {

deleteGroup _group;

};

// _this = nil;

};

 

 

dayz_removePlayerOnDisconnect = {

if(!isNull(_this)) then {

_group = group _this;

_this removeAllMPEventHandlers "mphit";

deleteVehicle _this;

deleteGroup (group _this);

};

};

 

server_timeSync = {

//Send request

private ["_hour","_minute","_date","_key","_result","_outcome"];

_key = "CHILD:307:";

_result = _key call server_hiveReadWrite;

_outcome = _result select 0;

if(_outcome == "PASS") then {

_date = _result select 1;

 

if(dayz_fullMoonNights) then {

_hour = _date select 3;

_minute = _date select 4;

//Force full moon nights

_date = [2013,8,3,_hour,_minute];

};

 

setDate _date;

PVDZE_plr_SetDate = _date;

publicVariable "PVDZE_plr_SetDate";

diag_log ("TIME SYNC: Local Time set to " + str(_date));

};

};

 

// must spawn these

server_spawncleanDead = {

private ["_deathTime","_delQtyZ","_delQtyP","_qty","_allDead"];

_allDead = allDead;

_delQtyZ = 0;

_delQtyP = 0;

{

if (local _x) then {

if (_x isKindOf "zZombie_Base") then

{

_x call dayz_perform_purge;

sleep 0.05;

_delQtyZ = _delQtyZ + 1;

} else {

if (_x isKindOf "CAManBase") then {

_deathTime = _x getVariable ["processedDeath", diag_tickTime];

if (diag_tickTime - _deathTime > 1800) then {

_x call dayz_perform_purge_player;

sleep 0.025;

_delQtyP = _delQtyP + 1;

};

};

};

};

sleep 0.025;

} count _allDead;

if (_delQtyZ > 0 || _delQtyP > 0) then {

_qty = count _allDead;

diag_log (format["CLEANUP: Deleted %1 players && %2 zombies out of %3 dead",_delQtyP,_delQtyZ,_qty]);

};

};

server_cleanupGroups = {

if (DZE_DYN_AntiStuck3rd > 3) then { DZE_DYN_GroupCleanup = nil; DZE_DYN_AntiStuck3rd = 0; };

if(!isNil "DZE_DYN_GroupCleanup") exitWith { DZE_DYN_AntiStuck3rd = DZE_DYN_AntiStuck3rd + 1;};

DZE_DYN_GroupCleanup = true;

{

if ((count (units _x) == 0) && (_x != grpNull)) then {

deleteGroup _x;

};

sleep 0.001;

} count allGroups;

DZE_DYN_GroupCleanup = nil;

};

 

server_checkHackers = {

if (DZE_DYN_AntiStuck2nd > 3) then { DZE_DYN_HackerCheck = nil; DZE_DYN_AntiStuck2nd = 0; };

if(!isNil "DZE_DYN_HackerCheck") exitWith { DZE_DYN_AntiStuck2nd = DZE_DYN_AntiStuck2nd + 1;};

DZE_DYN_HackerCheck = true;

{

if (!((isNil "_x") || {(isNull _x)})) then {

// Epoch Admin Tools

if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle) && (vehicle _x getVariable ["MalSar",0] !=1)) then {

diag_log ("CLEANUP: KILLING A HACKER " + (name _x) + " " + str(_x) + " IN " + (typeOf vehicle _x));

(vehicle _x) setDamage 1;

_x setDamage 1;

sleep 0.25;

};

};

sleep 0.001;

} count allUnits;

DZE_DYN_HackerCheck = nil;

};

 

server_spawnCleanFire = {

private ["_delQtyFP","_qty","_delQtyNull","_missionFires"];

_missionFires = allMissionObjects "Land_Fire_DZ";

_delQtyFP = 0;

{

if (local _x) then {

deleteVehicle _x;

sleep 0.025;

_delQtyFP = _delQtyFP + 1;

};

sleep 0.001;

} count _missionFires;

if (_delQtyFP > 0) then {

_qty = count _missionFires;

diag_log (format["CLEANUP: Deleted %1 fireplaces out of %2",_delQtyNull,_qty]);

};

};

server_spawnCleanLoot = {

private ["_created","_delQty","_nearby","_age","_keep","_qty","_missionObjs","_dateNow"];

if (DZE_DYN_AntiStuck > 3) then { DZE_DYN_cleanLoot = nil; DZE_DYN_AntiStuck = 0; };

if(!isNil "DZE_DYN_cleanLoot") exitWith { DZE_DYN_AntiStuck = DZE_DYN_AntiStuck + 1;};

DZE_DYN_cleanLoot = true;

 

_missionObjs = allMissionObjects "ReammoBox";

_delQty = 0;

_dateNow = (DateToNumber date);

{

if (!isNull _x) then {

_keep = _x getVariable["permaLoot", false];

if (!_keep) then {

_created = _x getVariable["created", -0.1];

if (_created == -0.1) then{

_x setVariable["created", _dateNow, false];

_created = _dateNow;

}

else {

_age = (_dateNow - _created) * 525948;

if (_age > 20) then{

_nearby = { (isPlayer _x) && (alive _x) } count(_x nearEntities[["CAManBase", "AllVehicles"], 130]);

if (_nearby == 0) then{

deleteVehicle _x;

sleep 0.025;

_delQty = _delQty + 1;

};

};

};

};

};

sleep 0.001;

} count _missionObjs;

if (_delQty > 0) then {

_qty = count _missionObjs;

diag_log (format["CLEANUP: Deleted %1 Loot Piles out of %2",_delQty,_qty]);

};

DZE_DYN_cleanLoot = nil;

};

 

server_spawnCleanAnimals = {

private ["_pos","_delQtyAnimal","_qty","_missonAnimals","_nearby"];

_missonAnimals = entities "CAAnimalBase";

_delQtyAnimal = 0;

{

if (local _x) then {

_x call dayz_perform_purge;

sleep 0.05;

_delQtyAnimal = _delQtyAnimal + 1;

} else {

if (!alive _x) then {

_pos = getPosATL _x;

if (count _pos > 0) then {

_nearby = {(isPlayer _x) && (alive _x)} count (_pos nearEntities [["CAManBase","AllVehicles"], 130]);

if (_nearby==0) then {

_x call dayz_perform_purge;

sleep 0.05;

_delQtyAnimal = _delQtyAnimal + 1;

};

};

};

};

sleep 0.001;

} count _missonAnimals;

if (_delQtyAnimal > 0) then {

_qty = count _missonAnimals;

diag_log (format["CLEANUP: Deleted %1 Animals out of %2",_delQtyAnimal,_qty]);

};

};

 

server_logUnlockLockEvent = {

private["_player", "_obj", "_objectID", "_objectUID", "_statusText", "_status"];

_player = _this select 0;

_obj = _this select 1;

_status = _this select 2;

if (!isNull(_obj)) then {

_objectID = _obj getVariable["ObjectID", "0"];

_objectUID = _obj getVariable["ObjectUID", "0"];

_statusText = "UNLOCKED";

if (_status) then {

[_obj, "gear"] call server_updateObject;

_statusText = "LOCKED";

};

diag_log format["SAFE %5: ID:%1 UID:%2 BY %3(%4)", _objectID, _objectUID, (name _player), (getPlayerUID _player), _statusText];

};

};

 

AHconfig.sqf:

/* ********************************************************************************* */

/* *******************Developer : infiSTAR (infiSTAR23@gmail.com)******************* */

/* ******************Copyright © 2014 infiSTAR all rights reserved****************** */

/* *******************Конфигурация и русификация by TheFirstNoob******************** */

/* *********************************www.infiSTAR.de********************************* */

/* infiSTAR.de .dll path */ infiSTAR_DLL_PATH = ""; //Не трогаем!

/* Кнопка активации админ меню */ _OpenMenuKey = 0x3C; //Не трогаем!

/* Нубо-модерация UID */ _LAdmins = ["0","0","0"]; //Пишем UID

/* Модерация UID */ _NAdmins = ["259775494","3739526","9978564"]; //Пишем UID

/* Администрация UID */ _SAdmins = ["0"]; //Пишем UID

/* Забаненные игроки UID */ _BLOCKED = ["2791812","484089112","0"]; //Пишем UID

/* ********************************************************************************* */

/* Top esc menu TXT */ _TopOfESC = "Saint-P Dayz Server"; //Сообщение которое будет высвечиваться в esc меню сверху

/* Bottom esc menu TXT */ _LowerTop = "уже уходите?"; //Сообщение которое будет высвечиваться в esc меню снизу

/* Bottom esc menu TXT2 */ _LowerBottom = "AntiHack by TheFirstNoob"; //Не трогаем! Уважайте мой труд!

/* Color esc menu TXT */ _EscColor = [0.6,0,0,1]; //Не трогаем!

/* DebugMonitor TXT */ _BottomDebug = "infiSTAR.de"; //Не трогаем!

/* DebugMonitor Key */ _ODK = 0xCF; //Не трогаем!

/* Use DebugMonitor */ _DMS = false; //Использовать Дебаг Монитор?

/* DebugMonitor Action */ _DMW = false; //Не трогаем!

/* Mod EPOCH ? */ _MEH = true; //Используется ли у вас мод Epoch?

/* ********************************************************************************* */

/* Use AUTOBAN HACKER */ _UAB = true; /* Рекомендуется: true */ /* Автоматически банит читака */

/* Enable BadKey Kick */ _BKK = true; /* Рекомендуется: true */ /* Игроки которые нажмут более 3-х раз запрещенную кнопку будут кикнуты */

/* Forbid VON Sidechat */ _VON = true; /* Рекомендуется: false */ /* Можно ли разговаривать в Общий чат? Работает плохо! */

 

/* Allow RE functions */ _ARF = false; /* Рекомендуется: true */ /* Позволяет писать сообщения об убиствах, выход в бою и так далее */

/* Break Functions ? */ _BHF = false; /* Рекомендуется: true */ /* Ломает некоторые функции игры читаку, тем самым помогая быстрее найти читака в дальнейшем */

/* Use vehicle check? */ _UVC = true; /* Рекомендуется: true */ /* Включает список запрещенной техники. Сам список находиться ниже! */

/* Vehicle WHITELIST */ _UVW = false; /* Рекомендуется: false */ /* Включает список разрешенной техники. Сам список находиться ниже! */

/* Vehicle Tradercheck */ _VTC = true; /* Рекомендуется: true */ /* Проверяет игроков на чит с торговлей. То есть использование торговца без его наличия. Это чит! */

/* Vehicle ValidId ? */ _UIC = true; /* Рекомендуется: true */ /* Проверяет ID техники. Если читак заспавнит технику, то ее ID будет неверным и AntiHack его забанит! */

 

/* Cheatengine Checks ? */ _UCC = true; /* Рекомендуется: true */ /* Проверяет игроков на ЧИТ-ИНЖЕКТОР. Защищает от Взлома Админки! */

/* Use FileScan ? */ _UFS = true; /* Рекомендуется: true */ /* Данная функция постоянно проверяет всех игроков на ЧИТ-ФАЙЛЫ, но взамен возможен Спам логов в RPT и в Логи AntiHack т.к. АнтиХак будет подробно отписывать про ЧИТ ФАЙЛ и что в нем есть! */

/* Use Anti Teleport? */ _UAT = true; /* Рекомендуется: true */ /* Читак использовавший ЧИТ НА ТЕЛЕПОРТАЦИЮ будет возвращен обратно! */

/* Use cut-scene ? */ _UCS = true; /* Рекомендуется: true */ /* Не трогаем! */

/* Use Damage Check ? */ _UDC = true; /* Рекомендуется: true */ /* Не трогаем! */

 

/* Remove "itemsAdded" */ _RAI = true; /* Рекомендуется: true */ /* Удаляет предметы использованные при Багоюзании во время Крафта */

/* HACKED BOX Check ? */ _CHB = true; /* Рекомендуется: true */ /* Проверяет коробки, палатки на ЧИТ СПАВН. Возможно ложное срабатываение т.к. коробки с миссии считаются как ЧИТ. Проверяйте лут по ЛОГАМ!!! */

/* Max Cargo Count ? */ _MCC = 650; /* Рекомендуется: 650 */ /* Не трогаем! */

 

/* Close Dialogs ? */ _CUD = true; /* Рекомендуется: true */ /* Не трогаем! */

/* Remove Keybinds ? */ _RCK = true; /* Рекомендуется: true */ /* Отменяет команды которые были использованы по нажатию запрещенных кнопок */

/* Check CMDMenus ? */ _CCM = true; /* Рекомендуется: true */ /* Проверяет CMD команды */

/* BLOCK ALL CMDMenus */ _BCM = true; /* Рекомендуется: true */ /* Блокировка всех запрещенных CMD команд которые не разрешены */

/* Check Actions ? */ _CSA = false; /* Рекомендуется: true */ /* Проверяет Скролл Меню */

/* Force Terrain Grid ? */ _FTG = 25; /* 50, 25, 12.5 Рекомендуется: 25 */ /* Установите дальность прорисовки травы на сервере. Чем меньше, чем выше FPS на сервере. */

/* ********************************************************************************* */

/* ALLOWED Custom Dialogs are only used if you have _CUD = true; */

/* If you want install custom scripts using dialog windows, you can add IDD numbers */

/* from the custom script's desc.h file included through MPMIssions/description.ext */

/* ALLOWED Dialogs */ _ALLOWED_Dialogs = [-1,106,2200,6900,6901,6902,6903,420420,41144];

// -1 Epoch Safe/Lockbox Keycode UI

// 106 Inventory (Gear)

// 2200 Blood Test

// 6900,6901,6902,6903 New Player (select Gender and such things)

// 420420 Epoch Trader

// 41144 Epoch Door Keycode UI

// 129 Diary

// 666,667 Clay Car Radio

// 4444 Radio Communication

// 65431,65432,65433,65434,65440,65441,65442 I don't remember where these are from.

/* ********************************************************************************* */

/* Player that have one of the items in _ForbiddenWeapons in their inventory will get punished! */

/* FORBIDDEN Weapons */ _ForbiddenWeapons =

[

"ItemMap_Debug","ItemCore","Laserdesignator","AmmoBox300x556","TrapBear","ItemTent","60Rnd_762x54_DT",

"Mine","MineE","200Rnd_762x51_M240","BAF_ied_v1","BAF_ied_v2","BAF_ied_v3","BAF_ied_v4","BAF_L109A1_HE",

"IR_Strobe_Target","IR_Strobe_Marker","IRStrobe","PMC_ied_v1","PMC_ied_v2","PMC_ied_v3","PMC_ied_v4"

];

/* ********************************************************************************* */

/* If _UVC = true; and _UVW = true; this check will start and delete all vehicles that are not in _ALLOWED_Vehicles */

/* ALLOWED Vehicles */ _ALLOWED_Vehicles = ["ALL IF _UVW = false","Tractor","Policecar"];

/* ********************************************************************************* */

/* If _UVC = true; this check will start and delete all vehicles that are in _FORBIDDEN_Vehicles */

/* FORBIDDEN Vehicles */ _FORBIDDEN_Vehicles =

[

"A10","AH1Z","AH64D","T90","F35B","AV8B2","AV8B","UH1Y","Mi24_V",

"Mi24_P","Mi24_D","Ka52","Ka52Black","Su39","Su25_CDF","Su25_Ins",

"A10_US_EP1","AH64D_EP1","M1A1","M1A1_TUSK_MG","T72","T72_INS","T72_RU",

"T72_CDF","T72_Gue","BMP3","MLRS","T34","2S6M_Tunguska","Mi17_rockets_RU",

"Chukar","MQ9PredatorB","Pchela1T",

"Su34","Mi24_D_TK_EP1","Su25_TK_EP1","Chukar_EP1",

"MQ9PredatorB_US_EP1","Ka137_PMC","Ka137_MG_PMC","Ka60_GL_PMC","Ka60_PMC","Mi17_Medevac_INS","Mi17_Medevac_CDF",

"L39_TK_EP1","BAF_Apache_AH1_D","AW159_Lynx_BAF","CH_47F_BAF",

"pook_H13_gunship","pook_H13_gunship_CDF","pook_H13_gunship_UNO","pook_H13_gunship_PMC",

"pook_H13_gunship_GUE","pook_H13_gunship_TAK","pook_H13_gunship_INS","pook_H13_transport",

"pook_H13_transport_CDF","pook_H13_transport_UNO","pook_H13_transport_PMC",

"pook_H13_transport_GUE","pook_H13_transport_TAK","pook_H13_transport_INS",

"M119","DSHKM_CDF","DSHKM_Gue","AGS_Ins","AGS_CDF","AGS_RU","D30_Ins",

"D30_CDF","D30_RU","SearchLight_INS","SearchLight_CDF","SearchLight_RUS",

"SearchLight_Gue","M252","Metis","2b14_82mm","2b14_82mm_CDF","2b14_82mm_INS",

"2b14_82mm_GUE","SPG9_Gue","SPG9_CDF","SPG9_Ins","ZU23_Ins","ZU23_CDF","ZU23_Gue",

"KORD","M1A2_TUSK_MG","BMP2_INS","BMP2_Ambul_INS","BMP2_HQ_INS","T72_INS","T72_RU",

"ZSU_INS","BMP2_CDF","BMP2_Ambul_CDF","BMP2_HQ_CDF","BMP2_Gue","USMC_WarfareBMGNest_M240",

"RU_WarfareBMGNest_PK","GUE_WarfareBMGNest_PK","Ins_WarfareBMGNest_PK",

"CDF_WarfareBMGNest_PK","DSHkM_Mini_TriPod","DSHkM_Mini_TriPod_CDF",

"M2HD_mini_TriPod","MK19_TriPod","Stinger_Pod","TOW_TriPod","Igla_AA_pod_East",

"BRDM2_CDF","BRDM2_ATGM_CDF","GRAD_CDF","GRAD_RU","BRDM2_INS","BRDM2_ATGM_INS",

"GRAD_INS","BRDM2_Gue","BRDM2_HQ_Gue","Fort_Nest_M240","BTR90","AAV","BMP3",

"BTR90_HQ","GAZ_Vodnik_HMG","LAV25","LAV25_HQ","GRAD_TK_EP1","BRDM2_TK_EP1",

"BRDM2_ATGM_TK_EP1","BRDM2_TK_GUE_EP1","BRDM2_HQ_TK_GUE_EP1","BTR40_MG_TK_GUE_EP1",

"BTR40_TK_GUE_EP1","BTR40_MG_TK_INS_EP1","BTR40_TK_INS_EP1","BTR60_TK_EP1",

"MAZ_543_SCUD_TK_EP1","M1126_ICV_M2_EP1","M1126_ICV_mk19_EP1","M1130_CV_EP1",

"M1129_MC_EP1","M1135_ATGWV_EP1","M1128_MGS_EP1","M1133_Mev_EP1","BTR90_DZ",

"BTR90_HQ_DZ","BTR90_DZE","BTR90_HQ_DZE","LAV25_DZ","LAV25_HQ_DZ","LAV25_DZE",

"LAV25_HQ_DZE","M113_UN_EP1","M113_UN_EP1_DZ","M113_TK_EP1","M113_TK_EP1_DZ",

"M113_UN_EP1_DZE","M113_TK_EP1_DZE","M113Ambul_UN_EP1","M113Ambul_UN_EP1_DZ",

"M113Ambul_TK_EP1","M113Ambul_TK_EP1_DZ","M240Nest_DZ",

"BAF_L2A1_Tripod_D","BAF_L2A1_Tripod_W","BAF_L2A1_Minitripod_D","BAF_L2A1_Minitripod_W",

"BAF_GMG_Tripod_D","BAF_GMG_Tripod_W","WarfareBMGNest_M240_US_EP1","M2StaticMG_US_EP1",

"M2HD_mini_TriPod_US_EP1","M119_US_EP1","SearchLight_US_EP1","M252_US_EP1",

"Stinger_Pod_US_EP1","MK19_TriPod_US_EP1","TOW_TriPod_US_EP1","AGS_UN_EP1",

"SearchLight_UN_EP1","KORD_UN_EP1","KORD_high_UN_EP1","DSHKM_TK_GUE_EP1",

"DSHkM_Mini_TriPod_TK_GUE_EP1","2b14_82mm_TK_GUE_EP1","SPG9_TK_GUE_EP1",

"ZU23_TK_GUE_EP1","WarfareBMGNest_PK_TK_GUE_EP1","AGS_TK_GUE_EP1","D30_TK_GUE_EP1",

"SearchLight_TK_GUE_EP1","DSHKM_TK_INS_EP1","DSHkM_Mini_TriPod_TK_INS_EP1",

"2b14_82mm_TK_INS_EP1","SPG9_TK_INS_EP1","ZU23_TK_INS_EP1","AGS_TK_INS_EP1",

"D30_TK_INS_EP1","SearchLight_TK_INS_EP1","Igla_AA_pod_TK_EP1","AGS_TK_EP1",

"D30_TK_EP1","KORD_TK_EP1","KORD_high_TK_EP1","Metis_TK_EP1","2b14_82mm_TK_EP1",

"SearchLight_TK_EP1","ZU23_TK_EP1","WarfareBMGNest_PK_TK_EP1","AGS_CZ_EP1",

"2b14_82mm_CZ_EP1","DSHKM_CZ_EP1","BMP2_UN_EP1","BMP2_TK_EP1","BMP2_HQ_TK_EP1",

"T34_TK_EP1","T34_TK_GUE_EP1","M1A1_US_DES_EP1","M1A2_US_TUSK_MG_EP1",

"MLRS_DES_EP1","ZSU_TK_EP1","T72_TK_EP1","M2A2_EP1","M2A3_EP1","M6_EP1",

"T55_TK_EP1","T55_TK_GUE_EP1","SUV_PMC_BAF","BAF_ATV_0","BAF_Offroad_D",

"BAF_Jackal2_L2A1_D","BAF_Jackal2_GMG_D","BAF_ATV_W",

"BAF_Jackal2_L2A1_W","BAF_Jackal2_GMG_W","BAF_FV510_D","BAF_FV510_W",

"SeaFox","SeaFox_EP1","ZSU_CDF","M1133_MEV_EP1","M1135_ATGMV_EP1",

"BAF_GPMG_Minitripid_D","BAF_GPMG_Minitripid_W","CNT_C185E","CNT_C185F"

];

/* ********************************************************************************* */

/* ALLOWED CMDMenus are only used if you have _BCM = false; which I would not recommend. */

/* ALLOWED CMDMenus */ _cMenu =

[

"","RscMainMenu","RscMoveHigh","#WATCH","#WATCH0",

"RscWatchDir","RscDisplayClassSelecter","RscDisplayGenderSelect",

"RscDisplaySpawnSelecter","RscWatchMoreDir","#GETIN","RscStatus",

"RscCombatMode","RscFormations","RscTeam","RscSelectTeam","RscReply",

"RscCallSupport","#ACTION","#CUSTOM_RADIO","RscRadio","RscGroupRootMenu",

"BTC_Hud"

];

/* ********************************************************************************* */

/* ALLOWED Actions are only used if you have _CSA = true; */

/* ALLOWED Actions */ _dayzActions =

[

"DonorSkins","wardrobe","s_player_maintain_area","s_player_maintain_area_preview","BTC_SganciaActionId","BTC_liftActionId","BTC_liftHudId","dayz_myLiftVehicle","s_player_heli_detach",

"dayz_myCursorTarget","s_player_craftZombieBait","s_player_butcher_human","s_player_makeBomb","s_player_zombieShield","s_player_upgrademoto",

"s_player_smeltRecipes","null","churchie_check","churchie_defuse","churchie_rig_veh","player_Cannibalism","s_player_fillfuel210","s_player_knockout","s_player_upgradegyro","ActionMenu",

"manatee_craft_menu","manatee_craft_menu_wea","manatee_craft_menu_sur","manatee_craft_menu_ind","s_player_craftZombieBaitBomb","horror_traders","s_player_takeOwnership","s_siphon","s_player_suicide",

"silver_myCursorTarget","stow_vehicle","menu_Worker2","neutral","menu_RU_Citizen1","menu_RU_Citizen4","menu_TK_CIV_Takistani04_EP1","menu_RU_Villager3","menu_RU_Functionary1","menu_Doctor",

"menu_Dr_Hladik_EP1","menu_Profiteer4","menu_Worker3","menu_Pilot_EP1","menu_RU_Citizen3","menu_CIV_EuroMan02_EP1","menu_Rita_Ensler_EP1","menu_RU_WorkWoman5","menu_RU_WorkWoman1",

"menu_Woodlander1","menu_Woodlander3","menu_Rocker4","menu_CIV_EuroMan01_EP1","Tow_settings_action_heliporter","Tow_settings_action_heliport_larguer",

"Tow_settings_action_deplacer_objet","Tow_settings_action_relacher_objet","Tow_settings_action_selectionner_objet_charge","Tow_settings_action_charger_selection",

"Tow_settings_action_charger_deplace","Tow_settings_action_selectionner_objet_remorque","Tow_settings_action_remorquer_selection","Tow_settings_action_remorquer_deplace",

"Tow_settings_action_detacher","Tow_settings_action_contenu_vehicule","Tow_settings_dlg_CV_titre","Tow_settings_dlg_CV_btn_decharger","Tow_settings_dlg_CV_btn_fermer",

"s_player_makePLBomb","s_player_stats","s_player_deploybike","s_player_packbike","s_player_deploygyro","s_player_upgradebike","nul",

"s_player_equip_carry","s_player_showname","s_player_showname1","s_player_smeltItems","s_building_snapping","s_player_downgrade_build",

"s_player_debug","s_player_calldog","s_player_speeddog","s_player_movedog","s_player_followdog","s_player_warndog","s_player_barkdog","s_player_trackdog",

"s_player_staydog","s_player_waterdog","s_player_feeddog","s_player_tamedog","s_player_repair_crtl","s_player_towing",

"s_player_fillgen","s_player_maint_build","s_player_fuelauto2","s_player_fuelauto","s_player_information",

"s_player_upgrade_build","s_player_packvault","s_player_unlockvault","s_player_checkGear",

"s_player_lockUnlock_crtl","s_player_deleteBuild","s_player_pzombiesfeed","s_player_pzombiesattack",

"s_player_pzombiesvision","s_player_callzombies","s_player_removeflare","s_player_fishing_veh",

"s_player_forceSave","s_player_fillfuel20","s_player_fillfuel5","s_player_lockvault","s_player_dragbody",

"s_player_packFdp","s_player_otkdv","s_player_isCruse","s_player_cnbb","bis_fnc_halo_action",

"s_player_rest","s_player_flipvehiclelight","s_player_flipvehicleheavy","s_player_1bupd",

"s_halo_action","s_player_smelt_scrapmetal","s_player_grabflare","s_player_fishing",

"s_player_smelt_engineparts","s_player_smelt_fueltank","s_player_smelt_windscreenglass",

"s_player_smelt_mainrotoraryparts","s_player_smelt_wheel","s_player_smelt_jerrycan","s_player_siphonfuel",

"s_player_flipveh","s_player_fillfuel","s_player_dropflare","s_player_butcher","s_player_cook",

"s_player_boil","s_player_fireout","s_player_packtent","s_player_sleep","s_player_studybody",

"NORRN_dropAction","s_player_selfBloodbag","s_clothes","s_player_holderPickup","s_player_gather",

"s_player_recipeMenu","s_player_deleteCamoNet","s_player_netCodeObject","s_player_codeRemoveNet",

"s_player_enterCode","s_player_codeObject","s_player_codeRemove","s_player_disarmBomb",

"unpackRavenAct","disassembleRavenAct","launchRavenAct","strobeRavenResetAct","strobeRavenTestAct",

"batteryLevelCheckRavenAct","batteryRechargeRavenAct","mavBaseStationActionName_00","mavBaseStationActionName_001",

"mavBaseStationActionName_01","mavBaseStationActionName_02","mavBaseStationActionName_03","mavBaseStationActionName_04",

"s_player_dance","s_player_igniteTent","s_player_clothes","s_player_scrollBandage",

"STR_R3F_LOG_action_heliporter","STR_R3F_LOG_action_heliport_larguer","s_vehicle_lockUnlock_crtl",

"STR_R3F_LOG_action_relacher_objet","STR_R3F_LOG_action_deplacer_objet","STR_R3F_LOG_action_remorquer_deplace",

"STR_R3F_LOG_action_selectionner_objet_remorque","STR_R3F_LOG_action_detacher","STR_R3F_LOG_action_charger_deplace",

"STR_R3F_LOG_action_selectionner_objet_charge","STR_R3F_LOG_action_remorquer_selection","STR_R3F_LOG_action_charger_selection",

"STR_R3F_LOG_action_contenu_vehicule","STR_R3F_ARTY_action_ouvrir_dlg_SM",

"s_player_removeActions","s_player_repairActions","r_player_actions","r_player_actions2","s_player_parts","s_player_combi","s_player_parts",

"s_player_lockunlock","s_vehicle_lockunlock","s_player_toggleSnap","s_player_toggleSnapSelect","s_player_toggleSnapSelectPoint"

];

/* ********************************************************************************* */

/* *******************Developer : infiSTAR (infiSTAR23@gmail.com)******************* */

/* ******************Copyright © 2014 infiSTAR all rights reserved****************** */

/* *********************************www.infiSTAR.de********************************* */

Pbo файл обратно запаковывали? :)

В init.sqf удаляли лишнее?

Сам файл AH.sqf имеется?

Поделиться сообщением


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Pbo файл обратно запаковывали? :)

В init.sqf удаляли лишнее?

ну естесственно запаковал. 

init.sqf у меня лежит по адресу D:\ARMA2DayZ\MPMissions\DayZ_Epoch_24.Napf

и выглядит так

 

/*

For DayZ Epoch

Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz

*/

startLoadingScreen ["","RscDisplayLoadCustom"];

cutText ["","BLACK OUT"];

enableSaving [false, false];

 

//REALLY IMPORTANT VALUES

dayZ_instance = 24; //The instance

dayzHiveRequest = [];

initialized = false;

dayz_previousID = 0;

 

//disable greeting menu

player setVariable ["BIS_noCoreConversations", true];

//disable radio messages to be heard and shown in the left lower corner of the screen

enableRadio false;

// May prevent "how are you civillian?" messages from NPC

enableSentences false;

 

// DayZ Epochconfig

spawnShoremode = 1; // Default = 1 (on shore)

spawnArea= 1500; // Default = 1500

//

MaxVehicleLimit = 50; // Default = 50

MaxDynamicDebris = 200; // Default = 100

dayz_MapArea = 18000; // Default = 10000

 

dayz_minpos = -1000;

dayz_maxpos = 26000;

 

dayz_paraSpawn = true;

 

dayz_sellDistance_vehicle = 10;

dayz_sellDistance_boat = 30;

dayz_sellDistance_air = 40;

 

dayz_maxAnimals = 5; // Default: 8

dayz_tameDogs = true;

DynamicVehicleDamageLow = 0; // Default: 0

DynamicVehicleDamageHigh = 100; // Default: 100

 

DZE_BuildOnRoads = true; // Default: False

 

EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];

dayz_fullMoonNights = true;

 

//Load in compiled functions

call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)

progressLoadingScreen 0.1;

call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers

progressLoadingScreen 0.2;

call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical

progressLoadingScreen 0.4;

call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile regular functions call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";

progressLoadingScreen 0.5;

fnc_usec_selfActions = compile preprocessFileLineNumbers "scripts\fn_selfActions.sqf";

call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs

progressLoadingScreen 1.0;

 

"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";

 

if (isServer) then {

//Compile vehicle configs

call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_24.Napf\dynamic_vehicle.sqf";

// Add trader citys

_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_24.Napf\mission.sqf";

 

_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";

};

 

//Savezone

//_nil = [] execVM "safezone\init.sqf";

//[] execvm "AGN\agn_SafeZoneCommander.sqf";

 

if (!isDedicated) then {

[] execVM "compile\Server_WelcomeCredits.sqf";

//Conduct map operations

0 fadeSound 0;

waitUntil {!isNil "dayz_loadScreenMsg"};

dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");

 

//Custom Loadouts

[] ExecVM "Scripts\loadout.sqf";

 

//Run the player monitor

_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];

_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";

 

 

//anti Hack

 

// Epoch Admin Tools

//[] execVM "admintools\AdminList.sqf";

//if ( !((getPlayerUID player) in AdminList) && !((getPlayerUID player) in ModList) && !((getPlayerUID player) in tempList)) then

//{

//[] execVM "\z\addons\dayz_code\system\antihack.sqf";

//};

 

 

//Lights

//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";

};

//Start Dynamic Weather

execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";

 

#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"

 

// Epoch Admin Tools

//[] execVM "admintools\Activate.sqf";

 

//autostation

[] execVM "service_point\service_point.sqf";

 

//zombie costume

// call compile preprocessFileLineNumbers "custom\walkamongstthedead\config.sqf";

 

//DZAI client

//_nul = ["clientradio","zombieenemy"] execVM "DZAI_Client\dzai_initclient.sqf";

 

//radiofriend

[] execVM "RC\init.sqf";

//snap pro tutorial

snapTutorial = true;

 

//safezone infistar

[] execVM "Custom\infistar_safezone.sqf";

 

я в нем нашел только 3ью строку, удалил ее нафик

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ну естесственно запаковал. 

init.sqf у меня лежит по адресу D:\ARMA2DayZ\MPMissions\DayZ_Epoch_24.Napf

и выглядит так

 

/*

For DayZ Epoch

Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz

*/

startLoadingScreen ["","RscDisplayLoadCustom"];

cutText ["","BLACK OUT"];

enableSaving [false, false];

 

//REALLY IMPORTANT VALUES

dayZ_instance = 24; //The instance

dayzHiveRequest = [];

initialized = false;

dayz_previousID = 0;

 

//disable greeting menu

player setVariable ["BIS_noCoreConversations", true];

//disable radio messages to be heard and shown in the left lower corner of the screen

enableRadio false;

// May prevent "how are you civillian?" messages from NPC

enableSentences false;

 

// DayZ Epochconfig

spawnShoremode = 1; // Default = 1 (on shore)

spawnArea= 1500; // Default = 1500

//

MaxVehicleLimit = 50; // Default = 50

MaxDynamicDebris = 200; // Default = 100

dayz_MapArea = 18000; // Default = 10000

 

dayz_minpos = -1000;

dayz_maxpos = 26000;

 

dayz_paraSpawn = true;

 

dayz_sellDistance_vehicle = 10;

dayz_sellDistance_boat = 30;

dayz_sellDistance_air = 40;

 

dayz_maxAnimals = 5; // Default: 8

dayz_tameDogs = true;

DynamicVehicleDamageLow = 0; // Default: 0

DynamicVehicleDamageHigh = 100; // Default: 100

 

DZE_BuildOnRoads = true; // Default: False

 

EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];

dayz_fullMoonNights = true;

 

//Load in compiled functions

call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)

progressLoadingScreen 0.1;

call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers

progressLoadingScreen 0.2;

call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical

progressLoadingScreen 0.4;

call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile regular functions call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";

progressLoadingScreen 0.5;

fnc_usec_selfActions = compile preprocessFileLineNumbers "scripts\fn_selfActions.sqf";

call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs

progressLoadingScreen 1.0;

 

"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";

 

if (isServer) then {

//Compile vehicle configs

call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_24.Napf\dynamic_vehicle.sqf";

// Add trader citys

_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_24.Napf\mission.sqf";

 

_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";

};

 

//Savezone

//_nil = [] execVM "safezone\init.sqf";

//[] execvm "AGN\agn_SafeZoneCommander.sqf";

 

if (!isDedicated) then {

[] execVM "compile\Server_WelcomeCredits.sqf";

//Conduct map operations

0 fadeSound 0;

waitUntil {!isNil "dayz_loadScreenMsg"};

dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");

 

//Custom Loadouts

[] ExecVM "Scripts\loadout.sqf";

 

//Run the player monitor

_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];

_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";

 

 

//anti Hack

 

// Epoch Admin Tools

//[] execVM "admintools\AdminList.sqf";

//if ( !((getPlayerUID player) in AdminList) && !((getPlayerUID player) in ModList) && !((getPlayerUID player) in tempList)) then

//{

//[] execVM "\z\addons\dayz_code\system\antihack.sqf";

//};

 

 

//Lights

//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";

};

//Start Dynamic Weather

execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";

 

#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"

 

// Epoch Admin Tools

//[] execVM "admintools\Activate.sqf";

 

//autostation

[] execVM "service_point\service_point.sqf";

 

//zombie costume

// call compile preprocessFileLineNumbers "custom\walkamongstthedead\config.sqf";

 

//DZAI client

//_nul = ["clientradio","zombieenemy"] execVM "DZAI_Client\dzai_initclient.sqf";

 

//radiofriend

[] execVM "RC\init.sqf";

//snap pro tutorial

snapTutorial = true;

 

//safezone infistar

[] execVM "Custom\infistar_safezone.sqf";

 

я в нем нашел только 3ью строку, удалил ее нафик

 

//{

//[] execVM "\z\addons\dayz_code\system\antihack.sqf";

//};

 

Удаляем!

+ закомментировали плохо :)

 

Надо было так

/*

{

   [] execVM "\z\addons\dayz_code\system\antihack.sqf";

};

*/

Но лучше удалить.

 

Вы все файлы перекинули?

 

Возможно AdminTools блочит т.к. он устаревший.

Зачем вам AGN сейв зоны когда есть InfiSTAR. Хотя пока инфи не работает, то и зоны тоже. Пока удалите строчку с инфи зонами.

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      Лимит....Приведу просто выдержку из одного описания
      custom-limit refer to an external file like for animals territories.
      child-limit refer to the min and max attributes of the each child.
      parent-limit refer to the min and max attributes of the event itself.
      mixed-limit is a mix of both child et parent.
      То есть если берём что нужно (проще-для медведя что в ванили,для стайных-как у волков)
      Актив-1 конечно...
      Переделываем под модовые и получаем,
      <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <events> <event name="AnimalBearA"> <nominal>5</nominal> <min>1</min> <max>3</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>200</saferadius> <distanceradius>10</distanceradius> <cleanupradius>300</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>custom</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="1" min="1" type="Radioactive_Bear_juggernaut"/> <child lootmax="0" lootmin="0" max="1" min="1" type="Radioactive_Bear_Beast"/> <child lootmax="0" lootmin="0" max="1" min="1" type="Radioactive_Bear_Tough"/> </children> </event> <event name="AnimalWolfA"> <nominal>8</nominal> <min>4</min> <max>6</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>200</saferadius> <distanceradius>0</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>child</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="6" min="2" type="Radioactive_Wolf_juggernaut"/> <child lootmax="0" lootmin="0" max="4" min="0" type="Radioactive_Wolf_Beast"/> <child lootmax="0" lootmin="0" max="4" min="0" type="Radioactive_Wolf_Tough"/> </children> </event> </events> Опять таки проверяем кодировку,валидатором и на соответствие с ванильным файлом. Даже если есть предоставленный автором мода готовый- просмотрите, поправите, исправите.
      Теперь подключаем созданные файлы.
      Открываем ванильный файл cfgeconomycore.xml
      И вписываем между </defaults> и </economycore>
      <ce folder="mod"> <file name="Atypes.xml" type="types" /> <file name="Aevents.xml" type="events" /> </ce> Мы создали два подключаемых файла с тайпс и событиями и подключили их.
      Открываем папку env и создаём два файла bearA_territories.xml и wolfA_territories.xml 
      Это файлы территорий спавна. Один из способов их заполнить-работа через СE Editor. (здесь нет описания) Другой-вручную спавнится к каждой точке спавна и снимать координаты, в не зависимости как вы поступаете нужно сделать следующее.
      ОТкрываем файл , к примеру , bearA_territories.xml
      Заполняем его следующем образом.
      <?xml version="1.0" encoding="UTF-8"?> <territory-type> </territory-type> Так начинается и заканчивается этот файл, между ними вбиваем точки спавна. Для примера приведу ДВЕ точки спавна для ДВУХ событий.
      <?xml version="1.0" encoding="UTF-8"?> <territory-type> <territory color="4291611852"> <zone name="Water" smin="0" smax="0" dmin="0" dmax="0" x="4822.5" z="13657.5" r="60"/> <zone name="Water" smin="0" smax="0" dmin="0" dmax="0" x="4897.5" z="13815" r="60"/> <zone name="Rest" smin="0" smax="0" dmin="0" dmax="0" x="4997.5" z="13127.5" r="232.5"/> <zone name="HuntingGround" smin="0" smax="0" dmin="0" dmax="0" x="4960" z="13105" r="292.5"/> </territory> <territory color="4291611852"> <zone name="Water" smin="0" smax="0" dmin="0" dmax="0" x="6030" z="11485" r="45"/> <zone name="Rest" smin="0" smax="0" dmin="0" dmax="0" x="7477.5" z="11970" r="180"/> <zone name="HuntingGround" smin="0" smax="0" dmin="0" dmax="0" x="7462.5" z="11970" r="217.5"/> <zone name="HuntingGround" smin="0" smax="0" dmin="0" dmax="0" x="6457.5" z="12210" r="210"/> </territory> </territory-type> territory color="4291611852" - цветовой код для СЕ. Совет делать его не разным для всего события и уникальным.
      zone name="Water" - название зоны спавна (разные названия влияют на поведение животных после спавна, "Water","Rest","HuntingGround",Graze". использование зон куриц и кроликов и их действие на животных-непроверено)
      далее идёт количество статических и динамических обьектов при спавне (если в ивенте "лимит" ссылается на эти значения -сделать отличными от нуля)
      Далее координаты точки и радиус в котором произойдёт спавн.
      Ещё для примера wolfA_territories.xml
      <?xml version="1.0" encoding="UTF-8"?> <territory-type> <territory color="4290666866"> <zone name="Water" smin="0" smax="0" dmin="3" dmax="4" x="4822.5" z="13657.5" r="100"/> <zone name="Rest" smin="0" smax="0" dmin="3" dmax="4" x="4997.5" z="12927.5" r="200"/> <zone name="HuntingGround" smin="0" smax="0" dmin="3" dmax="4" x="5060" z="12805" r="292.5"/> </territory> <territory color="4290666866"> <zone name="Water" smin="0" smax="0" dmin="3" dmax="4" x="7897.5" z="7515" r="100"/> <zone name="Rest" smin="0" smax="0" dmin="3" dmax="4" x="7477.5" z="7070" r="150"/> <zone name="HuntingGround" smin="0" smax="0" dmin="3" dmax="4" x="7560" z="7105" r="250.5"/> </territory> </territory-type> Опять всё проверяем,кодировка, проверка, схожесть, проверяем, сохраняем
      (не делайте ошибки по типу 
      <?xml version="1.0" encoding="UTF-8"?> <territory-type> <territory color="4291611852"> <zone name="Water" smin="0" smax="0" dmin="3" dmax="4" x="4822.5" z="13657.5" r="60"/> <zone name="Water" smin="0" smax="0" dmin="3" dmax="4" x="4897.5" z="13815" r="60"/> <zone name="Water" smin="0" smax="0" dmin="3" dmax="4" x="6030" z="13485" r="45"/> <zone name="Rest" smin="0" smax="0" dmin="3" dmax="4" x="6997.5" z="12127.5" r="232.5"/> <zone name="Rest" smin="0" smax="0" dmin="3" dmax="4" x="7477.5" z="11970" r="180"/> <zone name="HuntingGround" smin="0" smax="0" dmin="3" dmax="4" x="6960" z="12105" r="292.5"/> <zone name="HuntingGround" smin="0" smax="0" dmin="3" dmax="4" x="7462.5" z="11970" r="217.5"/> <zone name="HuntingGround" smin="0" smax="0" dmin="3" dmax="4" x="6457.5" z="12210" r="210"/> </territory> </territory-type> в таком виде это блок точек для ОДНОГО события. Но если у вас в планах именно так, то....почему и нет?)))
      Теперь подключаем наши события из файла инит
      Открываем ванильный файл cfgeventspawns.xml
      И между <event name="AnimalRoeDeer" /> и <event name="AnimalWolf" /> вписываем
          <event name="AnimalBearA" />
          <event name="AnimalWolfA" />
      Названия для ивента взяты из созданного нами файла Aevents.xml
      (кодировка, проверка, схожесть, проверяем, сохраняем)
      Открываем ванильный файл cfgenvironment.xml
      В блок file path
      <file path="env/wolfA_territories.xml" /> <file path="env/bearA_territories.xml" /> Мы указали на путь к файлам с точками спавна.
      В блок с territory type вписываем
      <territory type="Herd" name="WolfA" behavior="DZWolfGroupBeh"> <file usable="wolfA_territories" /> </territory> <territory type="Herd" name="BearA" behavior="BlissBearGroupBeh"> <file usable="bearA_territories"/> </territory> Где
      name= - общее имя для территорий животного (использую всегда окончание названия ивента -подобие ваниле ибо там так)
      behavior="DZWolfGroupBeh" - подключение поведения. должен совпадать с установками в самом моде. Да, можно попробовать волкам прописать модель поведения коровы.Не проверял.
      file usable="bearA_territories подключение файла территории.
      Проверяем, сохраняем, вайпаем сервер.
       Далее.....Всё. Быстрее сделать чем рассказать.

      Почему файлы тайпс и ивент создаём сами и подключаем отдельно.
      Одна цитата от "богемии"
      because of a limit on xml file-size
      Да и проще работать когда всё разложено по полкам.
      Кому не удобно и просто лень-мешайте в одну кучу.


      Все права принадлежат на публикацию данного материала принадлежат и автору  ©





       
    • Автор: 123new
      Многие новички часто спрашивают 'А как установить моды? Я пытаюсь, но у меня не выходит! Как это делать правильно?'. Я был крайне сильно удивлен тем, что многие люди, в том числе и мои знакомые, до сих пор не научились это делать и прибегают к помощи за деньги, хотя казалось бы, что это основа для серверостроения любого администратора.
      Что же господа, давайте проясни этот вопрос окончательно, пишу еще один гайдик от моего имени в коллекцию сайта 😃
       
      Отмечу сразу, что для бывалых, кто уже держит свои сервера, данную тему можно не читать, нового вы ничего не узнаете!
      Метод через SteamCMD и batch file описан в посте:
       
       
      Типы модификаций? Их разница и специфика:
      Есть всего 2 типа модификаций у данной игры:
      клиент-серверные (на разговорном их клиентскими называют, т.к. игроку их также нужно ставить), т.е. модификации, которые необходимо ставить и на клиенте игры у игрока и на сервере игры для нормальной работы серверные, т.е. модификации, которые достаточно установить лишь на стороне сервера для их нормальной работы (игроку не требуются). При этом, если их установить и на клиентскую сторону (сторону игрока), то работать они также будут нормально. Сразу отмечу, что модификаций, не обязательных к установке игроку (клиенту) не бывает. Т.е. либо только обязательные для всех, либо только серверные!
      Также, бывают модификации разделенные на 2 части, среди которых 1 клиент-серверная (клиентская проще говоря), 2 серверная. Такие как правило в свободном доступе не встречаются и обычно либо продаются, либо ставятся индивидуально на чьих-то серверах. Выявить такие можно с описания по ним обычно.
       
      Для стандартной установки любого мода (клиент-сtрверного) необходимо:
      1. Иметь настроенный сервер 'поумолчанию', готовый к работе.
      2. Подписаться на нужную нам модификацию в Мастерской Steam (требуется наличие игры на аккаунте и ПК)
      3. Запустить DayZ в Steam, дождаться появления лаунчера игры, и закрыть его
      4. Включить отображение скрытых файлов и папок в Windows
      5. Открыть папку с вашей игрой. Далее зайти в папку !Workshop и найти одноименную папку с вашей модификацией
      6. Скопировать папку в папку с вашим сервером игры (именно саму папку модификации, не ее содержимое, папка с модификацией в папке сервера должна быть отдельно)
      7. Открыть папку с модификацией, найти файлик формата .bikey и скопировать в папку keys внутри сервера игры
      8. Открыть параметры запуска сервера
      9. Убедиться, что в параметрах запуска сервера имеется предопределенная строка:
      "-profiles=Instance" где вместо Instance может быть указана любая папка в папке сервера.
      Для пояснения - эта строка добавляет указание на расположение системной поддиректории сервера $profile
      10. Убедиться, что в параметрах запуска сервера имеется предопределенная строка.
      "-mod=@MyMod1;@MyMod2;" Где @MyMod1 и @MyMod2 - имена папок с модами, которые могут быть переименованы в любое ваше название. (символ @ не обязателен). Несколько модов отделяются через точку с запятой (точка с запятой в конце строки не обязательна, работает и так и так), порядок указания модов - в зависимости от требований кода для других модификаций (см. п. 11)
      11. Открыть страницу модификации, посмотреть, не требует ли она какие-либо модификации для своей работы дополнительно, и если требует, то повторить п. 1-10 для них всех.
      12. Открыть конфигурационный файл сервера (тот где название сервера указывали) и установить параметры запуска сервера в параметре:
      verifySignatures = 2; где режим 2 - проверка соответствия между сервером и клиентом игры на соответствие .pbo файлов (аддонов) модификации и самой игры с файлами .bisign (цифровой подписью аддонов) и с файлов .bikey модификации на сервере (ключем модификации).
      Если стоит 2 - для входа на сервер будет требоваться четкое соответствие файлов модификации клиента игры и сервера, т.е. файлы модификаций и их количество должно быть таким же.
      Если выставите 0, проверки не будет, и люди без модификации смогут заходить к вам, но и смогут удалять с папки игры траву. здания, и играть без них.
      Рекоммендую оставлять параметр 2.
      13. Запустить сервер
      14. Запустить DayZ в Steam, дождаться появления лаунчера игры, включить те же самые модификации в нем, запустить игру и войти на свой сервер!
      ВАЖНО! Это лишь базовая установка любой модификации на сервера, которая требуется любой модификации! Она не добавляет предметы или другие новшества в спавн или в торговца, она лишь добавляет указание серверу и игре на наличие в игре тех или иных предметов и возможностей, которые, например, могут быть отспавнены сручную (скриптом например или модом-админкой). 
      Для некоторых модификаций этого будет достаточно, для многих других потребуется сделать какие-то дополнительные действия, о которых обычно авторы модификаций пишут на страницах своих модификаций в Steam, или в обсуждениях там же. Часть информации об дополнительной 'сложной' установке модификаций раскрывается пользователями нашего форума в разделе ниже, за что им отдельная благодарность!
      https://s-platoon.ru/forum/236-mody-iz-masterskoy-steam/
       
      Серверные модификации:
      Установка серверной модификации от клиент-серверной не отличается ничем, как правило, кроме того, что на стороне клиента (игрока) она не требуется. Т.е. игроку не нужно предпринимать никаких действий для входа на сервер с такой установленной модификацией! А вот на стороне сервера модификация ставится.
      Инструкция по установке аналогична указанной выше, с пометками, что описаны тут, но еще и с одной лишь разницей - в п. 10 инструкции будет параметр такой:
      "-servermod=@MyMod1;@MyMod2;" В остальном все полностью совпадает.
      И еще, в большинстве случаев серверные модификации это какие-либо скриптовые модификации, т.е. наверняка они имеют какую-либо конфигурацию, которая настраивается дополнительно после запуска сервера в директории, обозначенной параметром запуска сервера -profiles=. Как правило, информация об этом поставляется автором модификации.
       
      Темы, связанные с данной тематикой, которые могут быть вам интересны:
       
    • Автор: Сергей0001
      Всем привет, кто подскажет, сделал остров и при установке на него модовых зомбей, да и простых тоже, возникла проблема, зомби просто стоят, двигаются только животные, что делать?
    • Автор: BR0wi
      Подскажите где найти людей, которые делаю моды на заказ. К кому вообще обращаться? Или что бы реализовать свои идеи нужно самому "год" сидеть и изучать все механики модинга?
    • Автор: CubeIn
      Приветствую господа, хочу создать новый проект, уникальный, но для этого нужен маппер.
      Я оставлю здесь свой дискрод, напишите в лс, кто готов взяться за крупный проект.
      4me#4542
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