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123new

[DayZ 0.61] Настройка спавна лута, зомби и транспорта на сервере

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В данной теме разберем момент настройки количества спавнящегося лута на сервере, объектов типа "автомобили и хеликраши", животых и зомби.

 

 

 

Скажу сразу, гайд может быть не точным, поскольку официальной информации по серверной части разработчики игры не предоставляют, все основано лишь на личных наблюдениях и комментариях остальных людей.

Гайд относится исключительно к версии сервера DayZ Standalone 0.61 в настроенном режиме работы сервера private hive (dboffline) с рабочим респавном лута (полная генерация папки storage со всеми ее компонентами). Пример такого сервера можно наблюдать в соседней моей теме:

 

 

Упомяну также сразу и о том, что в версии 0.61 и 0.60, по сравнению с старыми версиями игры, в игру разработчиками введена так называемая "центральная экономика лута сервера". Это означает, что сервер сам постоянно анализирует количество каждого предмета, объекта, вещи на сервере, их качество, то, сколько они лежат уже, сколько с ними взаимодействовали и т.п. информацию, и уже на основании этих данных динамически подспавнивает все необходимое сам по мере необходимости.

Это удобно, не правда ли? Но есть и минусы такого плана, что если каких-то вещей в палатках и бочках у людей набралось много, эти вещи просто могут перестать спавниться на сервере, поскольку они уже имеются в наличии у кого-то.  Также, не исключено, что самописная система сохранений на серверах наших также вносит свой вклад в это, поскольку с каждым перезаходом на сервер база данных лута сервера перезаписывается, и для сервера может создаться эффект, что она дублируется, а значит база данных захламляется лутом и в спавне его становится меньше (эта информация не проверенная, только лишь догадка).

Собственно, настройку этой системы мы и будем разбирать ниже

Собственно, приступим:

1. Первым делом откроем нашу папку миссии сервера в MpMissions, зайдем в папку db и откроем файлик с именем types.xml блокнотиком (советую с Notepad ++ открыть).

Увидим вот такое:

 

 


0269a32c67db51ed0c8bef034ae457db.png
 

 

2. Разберем на примере одного из блоков (принцип един для всех блоков и одинаков).

Выберем, например вот этот блок. Вот что мы здесь имеем:

 <type name="P1"> <!--- Там где указано 'P1' это класснейм вещи. Т.е. внутрисерверный код вещи, по которому сервер распознает, что это именно эта конкретная вещь. Список такого рода класснеймов можно найти в интернете самим вручную.-->
        <nominal>20</nominal> <!--- Число 20 - это наиболее вероятное количество данной вещички, которое будет иметься на сервере на сервере в целом, подспавниваться, в случае нехватки вещей на сервере, или наоборот не спавниться, если вещичек на сервере уже имеется столько или больше.  Число 20 это не конкретное количество, а лишь наиболее вероятное значение, которое сервер выберет сам. Конктретное значение назначить невозможно.-->
        <lifetime>8500</lifetime>  <!-- Число 8500 это время жизни вещички на сервере от момента ее спавна до момента ее удаления (и последующего ее переспавна, если сервер решит, что это необходимо). Число, как понимаю, указывается в секундах. В случае, если с вещью этой кто-то повзаимодействовал, счетчик секунд до ее удаления и переспавна сбрасывается, и отсчет этого времени начинается заного.--->
        <restock>500</restock> <!-- Незвестный мне параметр --->
        <min>10</min><!--- Число 10 - это минимально допустимое количество данной вещички, которое будет иметься на сервере в целом. Работает по принципу с параметром nominal выше. Число 10 это не конкретное количество, а лишь наиболее вероятное значение, которое сервер выберет сам. Иными словами, минимальная граница диапазона. Конктретное значение назначить невозможно.-->
        <max>100</max><!--- Число 100 - это максимально допустимое количество данной вещички, которое будет иметься  на сервере в целом. Работает по принципу с параметром nominal выше. Число 100 это не конкретное количество, а лишь наиболее вероятное значение, которое сервер выберет сам. Иными словами, максимальная граница диапазона. Конктретное значение назначить невозможно. Сервер сам при первом запуске сервера генерирует себе в базу количество в луте этой вещи на всем сервере в целом, и это число сохраняет.-->
        <quantmin>-1</quantmin> <!-- Незвестный мне параметр --->
        <quantmax>-1</quantmax> <!-- Незвестный мне параметр --->
        <cost>100</cost> <!-- Незвестный мне параметр --->
        <flags>7</flags> <!-- Незвестный мне параметр --->
    </type>

Возможно, имеются и какие-то иные параметры записи в этот файл.

В класснеймы в этом файле вводятся не только вещи, но и  класснеймы хеликрашей, животных, зомби и прочего (даже транспорт есть). Грубо говоря, это таблица всего, что будет спавниться на сервере вообще.

3. Теперь откроем файлик events.xml так же.

 

 


fd2d92525d88102c972202d894337ec0.png
 

 

Здесь принцип тот же, но некоторые параметры уже отличаются.

4. Разберем на примере такого вот блока в этом файле. Показатели, которые есть в types.xml и имеются тут дублируются, пояснения по ним копировать не стану. (какие рабочие не знаю, указываем их и там и там)

<event name="VehicleTransitBus"> <!--- Все тот же класснейм в привычном нам виде, но не объекта, как понимаю, а категории объектов. Откуда названия брать не изучал. -->
        <waves>3</waves>  <!--- Неизвестный мне параметр-->
        <nominal>5</nominal> <!--- См. комментарии в types выше -->
        <min>3</min><!--- См. комментарии в types выше -->
        <max>5</max><!--- См. комментарии в types выше -->
        <lifetime>25000</lifetime><!--- См. комментарии в types выше -->
        <restock>0</restock><!--- См. комментарии в types выше -->
        <saferadius>1000</saferadius> <!--- Радиус спавна лута около объета, актуально для хеликрашей.   -->
        <distanceradius>2000</distanceradius><!--- Радиус, в котором, как понимаю, объекты данного типа рядом не появятся    -->
        <cleanupradius>0</cleanupradius><!--- Радиус в метрах, на расстоянии которого будет пропадать зомби и лут, отходящий от объекта самовольно.  -->
        <deletedamaged>1</deletedamaged> <!--- Актуально для машинок, думаю, с названия понятно что это.   -->
        <flags>262400</flags> <!--- Неизвестный мне параметр-->
        <children> <!--- Простая покатегория -->
            <child flags="0" lootmax="3" lootmin="0" max="5" min="5" type="TransitBus"/> <!--- Класснейм объекта, который относится к этому  типу event сервера, в параметрах минимум-максимум лута у объекта или в объекте, и количество самих объектов на серре данного типа.  -->
        </children>
    </event>

5. теперь разберем server.xml и globals.xml

В первом файле настройка работы с базой данных сервера официальной, такие как  время синхронизации данных между клиентом игры и сервером, время жизни трупов после смерти, и параметр queuetime, который не работает (это время ожидания поумолчанию перед спавном, отключено в силу технической возможности впринципе зайти на сервер вообще).

Во втором файле соответственно мы имеем параметры количества спавна зомби, дистанция для динамического спавна зомби на игрока и другие какие-то настройки, смысл которых я так и не понял.

 

ВАЖНО!!!

 

 

После редактирования всех этих настроек не забываем, что если у вас имеется папка storage, и  в папке storage сервера имеются одноименные bin-файлы базы данных сервера, то настройки ваши не применятся с запуском сервера, поскольку они в таком случае считываются у вас именно из storage-директории. Потому если вы хотите применить эти настройки необходимо будет либо удалить всю директорию storage, либо конкретно данные файлы!

Но помните, если вы будете удалять файлы, делайте копии базы перед удалением, поскольку файлы в папке storage взаимосвязаны, и всегда имеется риск, удалив один файл, вызвать вайп или переспавн какого-то из элементов на сервере (это заметно при старте сервера в ее консоли пhи подгрузке файлов множественным serious damaged).

 

 

Вроде бы и все. Не уверен, что часть из настроек этих вообще работает, а часть пояснений к ним корректно написана, но это лично мои наблюдения.

Надеюсь, прояснил хоть немного о известной системе работы сервера.

Если у кого есть более точная и правильная информация, просьба писать ее, будем корректировать гайд вместе.

Изменено пользователем 123new (история изменений)

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123new А не подскажешь можно ли убрать зомби только из деревень? Я пробовал комментить виладжинфицированых в файле events но увы весь файл перестаёт работать

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Abald Видимо что-то не так делали. Там 2 варианта их спавна, в ивентс и в тайпс, в обоих надо отключать. И не забывайте, что это xml файлы, и комментарии должны быть в форматах для xml.

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123new в общем я изменял параметры Спауна зомби в events но не учёл, что зараженные сравнялся на игрока, это прописано в файле globals. Поставил значения на 0 и зомби перестали сравнится на игрока. Может быть коментил в другом формате, не учёл. Если результат будет положительным, можно будет дополнить гайд.

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Abald , буду рад любым замечаниям дабы дополнить гайд. Продолжайте наблюдения)

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123new Путём проб и ошибок добился нужного результата. Ничего не трогал кроме файла events.xml тайпс как я понял на спавн зомби не влияет.
Ниже пример с пояснениями. В файле events настраивается спав событий. Хели и авто краши, зомби и животные.

<event name="InfectedFirefighter"> ( класснейм события. В данном случае инфицированный пожарный. Спавнятся около пожарных депо)
        <waves>10</waves> ( не уверен, но возможно это количество доспавна зомби за рестарт)
        <nominal>15</nominal> ( количество зомби возле объекта)
        <min>10</min> (минимальное значение, но оно не точное. Сервер подгоняет под номинал сам)
        <max>30</max> (максимальное значение)
        <lifetime>1800</lifetime> (время жизни)
        <restock>600</restock>  ( хз)
        <saferadius>0</saferadius> ( расстояние от места спавна. Не трогал)
        <distanceradius>0</distanceradius> ( про эти значения писалось выше
        <cleanupradius>10</cleanupradius>  я решил оставить
        <deletedamaged>0</deletedamaged>  их по умолчанию)
        <flags>524816</flags> (хз. Буду признателен, если кто догадается что это)
        <children>
            <child max="4" min="0" type="ZmbM_FirefighterNormal"/> (это значение позволяет серверу спавнить определённые виды зомби по типам)
            <child max="4" min="0" type="ZmbM_ParamedicNormal_Black"/> ( где child max="4" максимальное значение этого скина зомби)
            <child max="4" min="0" type="ZmbM_FishermanOld_Blue"/>         (min="0" минимальное значение этого скина зомби)
        </children>

закоментирование этих типов ивента приводило к неработоспособности всего файла, то есть ничего на сервере не спавнилось.
  Есть рабочий скрипт по добавлению зомби в любое место на карте, а так же спавн любого лута в них, который поместится в инвентарь зомби. Но автор скрипта не я. Если кому нужен, то могу связать вас с автором.

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Abald ну если вставлять выше написанный текст в ивент вместе с его пояснениеми разумеется работать не будет. Это ж xml, комментарии в нем делаются несколько эначе, нежели просто текст рядом со строкой. так что не удивительно.

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Скажите пожалуйста как отключить спавн зомби на игрока? 

И какое максимальное кол-во зомби на сервере?

Ставил себе номинал,мин,макс значение 600. В глобале макс кол зомби 20000. Итог - зомби не спавнятся вообще.

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Здравствуйте! За что именно отвечает параметр restock и какое максимальное/минимальное значение для него ставить. А так же параметр cost.

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Лут и зомби вообще не спавнятся, спавнится только слива и яблоки шо делать? 

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17 минут назад, Azoth сказал:

Лут и зомби вообще не спавнятся, спавнится только слива и яблоки шо делать? 

не делать по гайдам для DayZ 0.61 и 0.62 сервера патчей 1.07

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пропал лут с зомби кто поможет разобратся 

ТАЙПС

<type name="FS_KrovoSOS_BolotTvar">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbF_BlueCollarFat_Blue">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbF_BlueCollarFat_Green">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbF_BlueCollarFat_Red">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbF_BlueCollarFat_White">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbF_CitizenANormal_Beige">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbF_CitizenANormal_Blue">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbF_CitizenANormal_Brown">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbF_CitizenBSkinny">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbF_Clerk_Normal_Blue">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbF_Clerk_Normal_Green">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbF_Clerk_Normal_Red">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
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    </type>
    <type name="ZmbM_CitizenBFat_Blue">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_CitizenBFat_Green">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_CitizenBFat_Red">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_ClerkFat_Brown">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_ClerkFat_Grey">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_ClerkFat_Khaki">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_ClerkFat_White">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_CommercialPilotOld_Blue">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_CommercialPilotOld_Brown">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_CommercialPilotOld_Grey">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_CommercialPilotOld_Olive">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_ConstrWorkerNormal_Beige">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_ConstrWorkerNormal_Black">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_ConstrWorkerNormal_Green">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_ConstrWorkerNormal_Grey">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_DoctorFat">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_FarmerFat_Beige">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_FarmerFat_Blue">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_FarmerFat_Brown">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_FarmerFat_Green">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_FirefighterNormal">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_FishermanOld_Blue">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_FishermanOld_Green">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_FishermanOld_Grey">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_FishermanOld_Red">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_HandymanNormal_Beige">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_HandymanNormal_Blue">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_HandymanNormal_Green">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_HandymanNormal_Grey">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_HandymanNormal_White">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_HeavyIndustryWorker">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_HermitSkinny_Beige">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_HermitSkinny_Black">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_HermitSkinny_Green">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_HermitSkinny_Red">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_HikerSkinny_Blue">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_HikerSkinny_Green">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_HikerSkinny_Yellow">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_HunterOld_Autumn">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>

CFG_RANDOM

<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<randompresets>
		<cargo chance="0.05" name="foodHermit">
				<item name="TunaCan" chance="0.03" />
				<item name="SardinesCan" chance="0.03" />
				<item name="Apple" chance="0.03" />
		</cargo>
		<cargo chance="0.10" name="foodVillage">
				<item name="SodaCan_Cola" chance="0.05" />
				<item name="SodaCan_Pipsi" chance="0.05" />
				<item name="SodaCan_Spite" chance="0.05" />
				<item name="TunaCan" chance="0.04" />
				<item name="SardinesCan" chance="0.07" />
				<item name="PeachesCan" chance="0.05" />
				<item name="SpaghettiCan" chance="0.05" />
				<item name="BakedBeansCan" chance="0.05" />
		</cargo>
		<cargo chance="0.10" name="foodCity"> <!--same as the one above - just preparing -->
				<item name="SodaCan_Cola" chance="0.05" />
				<item name="SodaCan_Pipsi" chance="0.05" />
				<item name="SodaCan_Spite" chance="0.05" />
				<item name="TunaCan" chance="0.08" />
				<item name="SardinesCan" chance="0.12" />
				<item name="PeachesCan" chance="0.10" />
				<item name="SpaghettiCan" chance="0.10" />
				<item name="BakedBeansCan" chance="0.10" />
		</cargo>
		<cargo chance="0.1" name="foodArmy">
				<item name="SodaCan_Cola" chance="0.05" />
				<item name="SodaCan_Pipsi" chance="0.05" />
				<item name="SodaCan_Spite" chance="0.05" />
				<item name="TunaCan" chance="0.1" />
				<item name="SardinesCan" chance="0.05" />
				<item name="PeachesCan" chance="0.05" />
				<item name="SpaghettiCan" chance="0.05" />
				<item name="BakedBeansCan" chance="0.05" />
				<item name="TacticalBaconCan" chance="0.1" />
				<item name="Canteen" chance="0.1" />
		</cargo>
		<cargo chance="0.15" name="toolsHermit">
				<item name="Matchbox" chance="0.15" />
				<item name="CanOpener" chance="0.05" />
				<item name="Rope" chance="0.07" />
				<item name="Rag" chance="0.07" />
				<item name="Hatchet" chance="0.07" />
				<item name="StoneKnife" chance="0.1" />
				<item name="HuntingKnife" chance="0.08" />
				<item name="PurificationTablets" chance="0.05" />
				<item name="CharcoalTablets" chance="0.05" />
		</cargo>
		<cargo chance="0.2" name="toolsVillage">
				<item name="DuctTape" chance="0.07" />
				<item name="Battery9V" chance="0.07" />
				<item name="Matchbox" chance="0.07" />
				<item name="SewingKit" chance="0.07" />
				<item name="CanOpener" chance="0.05" />
				<item name="Rope" chance="0.07" />
				<item name="Rag" chance="0.07" />
				<item name="Flashlight" chance="0.07" />
		</cargo>
		<cargo chance="0.2" name="toolsCity"> <!--same as the one above - just preparing -->
				<item name="DuctTape" chance="0.07" />
				<item name="Battery9V" chance="0.07" />
				<item name="Matchbox" chance="0.07" />
				<item name="SewingKit" chance="0.07" />
				<item name="CanOpener" chance="0.05" />
				<item name="Rope" chance="0.07" />
				<item name="Rag" chance="0.07" />
				<item name="Flashlight" chance="0.07" />
		</cargo>
		<cargo chance="0.35" name="toolsMedic">
				<item name="Rag" chance="0.07" />
				<item name="SalineBag" chance="0.07" />
				<item name="BandageDressing" chance="0.14" />
				<item name="BloodBagEmpty" chance="0.1" />
				<item name="BloodTestKit" chance="0.05" />
				<item name="StartKitIV" chance="0.05" />
				<item name="PurificationTablets" chance="0.05" />
				<item name="CharcoalTablets" chance="0.05" />
				<item name="PainkillerTablets" chance="0.05" />
				<item name="VitaminBottle" chance="0.05" />
				<item name="TetracyclineAntibiotics" chance="0.05" />
				<item name="Thermometer" chance="0.05" />
		</cargo>
		<cargo chance="0.15" name="toolsPolice">
				<item name="Paper" chance="0.05" />
				<item name="Battery9V" chance="0.1" />
				<item name="PersonalRadio" chance="0.1" />
				<item name="Flashlight" chance="0.15" />
				<item name="Roadflare" chance="0.2" />
				<item name="CombatKnife" chance="0.05" />
				<item name="Morphine" chance="0.05" />
				<item name="BandageDressing" chance="0.05" />
		</cargo>
		<cargo chance="0.15" name="toolsHunter">
				<item name="Paper" chance="0.1" />
				<item name="Flashlight" chance="0.1" />
				<item name="Battery9V" chance="0.1" />
				<item name="Matchbox" chance="0.15" />
				<item name="Roadflare" chance="0.1" />
				<item name="HuntingKnife" chance="0.05" />
				<item name="CanOpener" chance="0.05" />
				<item name="BandageDressing" chance="0.05" />
				<item name="PurificationTablets" chance="0.10" />
				<item name="CharcoalTablets" chance="0.10" />
				<item name="PainkillerTablets" chance="0.10" />
				<item name="VitaminBottle" chance="0.10" />
		</cargo>
		<cargo chance="0.35" name="toolsIndustrial">
				<item name="Pipe" chance="0.07" />
				<item name="Hatchet" chance="0.07" />
				<item name="Crowbar" chance="0.07" />
				<item name="Rope" chance="0.1" />
				<item name="DuctTape" chance="0.1" />
				<item name="Battery9V" chance="0.2" />
				<item name="Flashlight" chance="0.2" />
		</cargo>
		<cargo chance="0.15" name="ammoCivil">
				<item name="Ammo_380" chance="0.22" />
				<item name="AmmoBox_380_35Rnd" chance="0.08" />
				<item name="Ammo_9x19" chance="0.15" />
				<item name="AmmoBox_9x19_25Rnd" chance="0.08" />
				<item name="Ammo_762x39" chance="0.12" />
				<item name="AmmoBox_762x39_20Rnd" chance="0.02" />
				<item name="Ammo_762x54" chance="0.08" />
				<item name="AmmoBox_762x54_20Rnd" chance="0.02" />
		</cargo>
		<cargo chance="0.3" name="ammoPolice">
				<item name="Ammo_9x19" chance="0.7" />
				<item name="AmmoBox_9x19_25Rnd" chance="0.5" />
				<item name="Ammo_45ACP" chance="0.3" />
				<item name="AmmoBox_45ACP_25Rnd" chance="0.5" />
		</cargo>
		<cargo chance="0.25" name="ammoArmy">
				<item name="Ammo_45ACP" chance="0.5" />
				<item name="AmmoBox_45ACP_25Rnd" chance="0.05" />
				<item name="Ammo_762x39" chance="0.2" />
				<item name="AmmoBox_762x39_20Rnd" chance="0.05" />
				<item name="Ammo_762x54" chance="0.3" />
				<item name="AmmoBox_762x54_20Rnd" chance="0.05" />
		</cargo>
		<cargo chance="0.1" name="mixVillage">
				<item name="DuctTape" chance="0.07" />
				<item name="Battery9V" chance="0.07" />
				<item name="Paper" chance="0.1" />
				<item name="Flashlight" chance="0.1" />
				<item name="Matchbox" chance="0.07" />
				<item name="Roadflare" chance="0.2" />
				<item name="KitchenKnife" chance="0.05" />
				<item name="CanOpener" chance="0.05" />
				<item name="BandageDressing" chance="0.05" />
				<item name="Ammo_380" chance="0.22" />
				<item name="AmmoBox_380_35Rnd" chance="0.08" />
				<item name="Ammo_9x19" chance="0.15" />
				<item name="AmmoBox_9x19_25Rnd" chance="0.08" />
				<item name="Ammo_762x39" chance="0.12" />
				<item name="AmmoBox_762x39_20Rnd" chance="0.02" />
				<item name="Ammo_762x54" chance="0.08" />
				<item name="AmmoBox_762x54_20Rnd" chance="0.02" />
				<item name="SodaCan_Cola" chance="0.09" />
				<item name="SodaCan_Pipsi" chance="0.09" />
				<item name="SodaCan_Spite" chance="0.09" />
				<item name="TunaCan" chance="0.10" />
				<item name="SardinesCan" chance="0.09" />
				<item name="PeachesCan" chance="0.10" />
				<item name="SpaghettiCan" chance="0.09" />
				<item name="BakedBeansCan" chance="0.10" />
		</cargo>
		<cargo chance="0.1" name="mixHunter">
				<item name="Paper" chance="0.1" />
				<item name="Flashlight" chance="0.1" />
				<item name="Matchbox" chance="0.07" />
				<item name="Roadflare" chance="0.2" />
				<item name="HuntingKnife" chance="0.05" />
				<item name="CanOpener" chance="0.05" />
				<item name="BandageDressing" chance="0.05" />
				<item name="Ammo_380" chance="0.22" />
				<item name="AmmoBox_380_35Rnd" chance="0.08" />
				<item name="Ammo_9x19" chance="0.15" />
				<item name="AmmoBox_9x19_25Rnd" chance="0.08" />
				<item name="Ammo_762x39" chance="0.12" />
				<item name="AmmoBox_762x39_20Rnd" chance="0.02" />
				<item name="Ammo_762x54" chance="0.08" />
				<item name="AmmoBox_762x54_20Rnd" chance="0.02" />
				<item name="SodaCan_Cola" chance="0.09" />
				<item name="SodaCan_Pipsi" chance="0.09" />
				<item name="SodaCan_Spite" chance="0.08" />
				<item name="TunaCan" chance="0.10" />
				<item name="SardinesCan" chance="0.10" />
				<item name="PeachesCan" chance="0.10" />
				<item name="SpaghettiCan" chance="0.09" />
				<item name="BakedBeansCan" chance="0.09" />
		</cargo>
		<cargo chance="0.1" name="mixArmy">
				<item name="SodaCan_Cola" chance="0.05" />
				<item name="SodaCan_Pipsi" chance="0.05" />
				<item name="SodaCan_Spite" chance="0.05" />
				<item name="TunaCan" chance="0.1" />
				<item name="SardinesCan" chance="0.05" />
				<item name="PeachesCan" chance="0.05" />
				<item name="SpaghettiCan" chance="0.05" />
				<item name="BakedBeansCan" chance="0.05" />
				<item name="TacticalBaconCan" chance="0.1" />
				<item name="Canteen" chance="0.1" />
				<item name="Ammo_45ACP" chance="0.2" />
				<item name="AmmoBox_45ACP_25Rnd" chance="0.05" />
				<item name="Ammo_762x39" chance="0.2" />
				<item name="AmmoBox_762x39_20Rnd" chance="0.05" />
				<item name="Ammo_762x54" chance="0.2" />
				<item name="AmmoBox_762x54_20Rnd" chance="0.05" />
		</cargo>
		<cargo chance="0.04" name="grenades">
				<item name="RDG2SmokeGrenade_White" chance="0.25" />
				<item name="FlashGrenade" chance="0.25" />
				<item name="RDG2SmokeGrenade_Black" chance="0.25" />
				<item name="RDG5Grenade" chance="0.25" />
		</cargo>
		<attachments chance="0.10" name="optics">
				<item name="M4_T3NRDSOptic" chance="0.20" />
				<item name="ACOGOptic" chance="0.20" />
				<item name="M68Optic" chance="0.20" />
				<item name="BUISOptic" chance="0.20" />
				<item name="ReflexOptic" chance="0.20" />
		</attachments>
		<!-- -------------------------------------------------------------------------------------------- -->
		


		<!-- -------------------------  FARM ATTACHMENTS  ------------------------- -->
		<attachments chance="0.20" name="hatsFarm">
				<item name="Ushanka_Black" chance="0.10" />
				<item name="Ushanka_Blue" chance="0.10" />
				<item name="Ushanka_Green" chance="0.10" />
				<item name="ZmijovkaCap_Black" chance="0.10" />
				<item name="ZmijovkaCap_Blue" chance="0.10" />
				<item name="ZmijovkaCap_Brown" chance="0.10" />
				<item name="ZmijovkaCap_Green" chance="0.10" />
				<item name="ZmijovkaCap_Red" chance="0.10" />
		</attachments>
		<attachments chance="0.10" name="bagsHunter">
			<item name="CourierBag" chance="0.10" />
			<item name="HuntingBag" chance="0.50" />
		</attachments>
		<attachments chance="0.10" name="vestsHunter">
			<item name="ChestHolster" chance="0.50" />
		</attachments>
		<!-- -------------------------  VILLAGE ATTACHMENTS  ------------------------- -->
		<attachments chance="0.20" name="hatsVillage">
				<item name="FlatCap_Black" chance="0.10" />
				<item name="FlatCap_Blue" chance="0.10" />
				<item name="FlatCap_Red" chance="0.10" />
				<item name="FlatCap_Brown" chance="0.10" />
				<item name="FlatCap_Grey" chance="0.10" />
				<item name="FlatCap_BrownCheck" chance="0.10" />
				<item name="FlatCap_GreyCheck" chance="0.10" />
				<item name="FlatCap_BlackCheck" chance="0.10" />
				<item name="RadarCap_Black" chance="0.10" />
				<item name="RadarCap_Blue" chance="0.10" />
				<item name="RadarCap_Brown" chance="0.10" />
				<item name="RadarCap_Green" chance="0.10" />
				<item name="RadarCap_Red" chance="0.10" />
		</attachments>
		<attachments chance="0.20" name="handsVillage">
				<item name="WoodAxe" chance="0" />
				<item name="Pickaxe" chance="0.8" />
				<item name="Shovel" chance="0.8" />
		</attachments>
		<attachments chance="0.15" name="bagsVillage">
				<item name="MountainBag_Red" chance="0.10" />
				<item name="MountainBag_Blue" chance="0.10" />
				<item name="MountainBag_Orange" chance="0.10" />
				<item name="MountainBag_Green" chance="0.10" />
		</attachments>
		<attachments chance="0.00" name="glassesVillage"> <!--was chance="0.30"; removed coz of attachment slot is missing -->
			<item name="ThickFramesGlasses" chance="0.10" />
			<item name="ThinFramesGlasses" chance="0.20" />
			<item name="DesignerGlasses" chance="0.20" />
		</attachments>

	<!-- -------------------------  CITY ATTACHMENTS  ------------------------- -->
		<attachments chance="0.20" name="hatsCity">
				<item name="FlatCap_BrownCheck" chance="0.10" />
				<item name="FlatCap_GreyCheck" chance="0.10" />
				<item name="FlatCap_BlackCheck" chance="0.10" />
				<item name="BaseballCap_CMMG_Black" chance="0.05" />
				<item name="BaseballCap_CMMG_Pink" chance="0.05" />
				<item name="BaseballCap_Blue" chance="0.05" />
				<item name="BaseballCap_Beige" chance="0.05" />
				<item name="BaseballCap_Black" chance="0.05" />
				<item name="BaseballCap_Camo" chance="0.05" />
				<item name="BaseballCap_Olive" chance="0.05" />
				<item name="BaseballCap_Pink" chance="0.05" />
				<item name="BaseballCap_Red" chance="0.05" />
		</attachments>
		<attachments chance="0.10" name="handsCity">
				<item name="NailedBaseballBat" chance="1.0" />
				<item name="BaseballBat" chance="1.0" />
				<item name="Machete" chance="1.0" />
		</attachments>
		<attachments chance="0.00" name="glassesCity"> <!--was chance="0.20"; removed coz of attachment slot is missing -->
			<item name="ThickFramesGlasses" chance="0.10" />
			<item name="ThinFramesGlasses" chance="0.10" />
			<item name="DesignerGlasses" chance="0.10" />
			<item name="SportGlasses_Black" chance="0.10" />
			<item name="SportGlasses_Blue" chance="0.10" />
			<item name="SportGlasses_Green" chance="0.10" />
			<item name="SportGlasses_Orange" chance="0.10" />
		</attachments>
		<attachments chance="0.15" name="bagsCity">
			<item name="TaloonBag_Orange" chance="0.25" />
			<item name="TaloonBag_Blue" chance="0.25" />
			<item name="TaloonBag_Violet" chance="0.25" />
			<item name="TaloonBag_Green" chance="0.25" />
		</attachments>
		<attachments chance="0.30" name="hatsCitySkate">
				<item name="SkateHelmet_Blue" chance="0.20" />
				<item name="SkateHelmet_Gray" chance="0.20" />
				<item name="SkateHelmet_Green" chance="0.20" />
				<item name="SkateHelmet_Red" chance="0.20" />
				<item name="SkateHelmet_Black" chance="0.20" />
		</attachments>
		<!-- -------------------------  INDUSTRIAL ATTACHMENTS  ------------------------- -->
		<attachments chance="0.30" name="hatsIndustrial">
				<item name="ConstructionHelmet_Blue" chance="0.10" />
				<item name="ConstructionHelmet_Lime" chance="0.10" />
				<item name="ConstructionHelmet_Orange" chance="0.10" />
				<item name="ConstructionHelmet_Red" chance="0.10" />
				<item name="ConstructionHelmet_White" chance="0.10" />
				<item name="ConstructionHelmet_Yellow" chance="0.10" />
				<item name="WeldingMask" chance="0.05" />
		</attachments>
		<attachments chance="0.15" name="handsIndustrial">
				<item name="Pipe" chance="0.15" />
				<item name="Crowbar" chance="0.15" />
				<item name="Sledgehammer" chance="0.15" />
		</attachments>
		<attachments chance="0.10" name="vestsIndustrial">
			<item name="ReflexVest" chance="1.00" />
		</attachments>
		<attachments chance="0.05" name="bagsIndustrial">
			<item name="DryBag_Orange" chance="0.20" />
			<item name="DryBag_Yellow" chance="0.20" />
			<item name="DryBag_Blue" chance="0.20" />
			<item name="DryBag_Green" chance="0.1" />
			<item name="DryBag_Black" chance="0.1" />
			<item name="DryBag_Red" chance="0.20" />
		</attachments>
		
		<!-- -------------------------  FIREFIGHTER ATTACHMENTS  ------------------------- -->
		<attachments chance="0.40" name="hatsFirefighter">
				<item name="FirefightersHelmet_Red" chance="0.35" />
				<item name="FirefightersHelmet_White" chance="0.35" />
				<item name="FirefightersHelmet_Yellow" chance="0.35" />
		</attachments>

		<!-- -------------------------  MEDIC ATTACHMENTS  ------------------------- -->
		<attachments chance="0.80" name="hatsMedic">
				<item name="MedicalScrubsHat_Blue" chance="0.35" />
				<item name="MedicalScrubsHat_Green" chance="0.35" />
				<item name="MedicalScrubsHat_White" chance="0.35" />
		</attachments>

		<!-- -------------------------  ARMY ATTACHMENTS  ------------------------- -->
		<attachments chance="0.60" name="hatsArmy">
			<item name="TankerHelmet" chance="0.10" />
			<!-- <item name="GorkaHelmet" chance="0.10" /> Problem with animation of chin cover -->
			<item name="PilotkaCap" chance="0.10" />
			<item name="MilitaryBeret_Red" chance="0.10" />
			<item name="MilitaryBeret_UN" chance="0.10" />
			<item name="MilitaryBeret_NZ" chance="0.10" />
			<item name="MilitaryBeret_ChDKZ" chance="0.05" />
			<item name="MilitaryBeret_CDF" chance="0.05" />
			<item name="ZSh3PilotHelmet" chance="0.05" />
			<item name="Ssh68Helmet" chance="0.05" />
			<item name="NVGHeadstrap" chance="0.01" />
		</attachments>
		<attachments chance="0.00" name="glassesArmy"> <!--was chance="0.10"; removed coz of attachment slot is missing -->
			<item name="TacticalGoggles" chance="0.10" />
			<item name="AviatorGlasses" chance="0.25" />
		</attachments>
		<attachments chance="0.20" name="vestsArmy">
			<item name="UKAssVest_Black" chance="0.20" />
			<item name="UKAssVest_Camo" chance="0.20" />
			<item name="UKAssVest_Khaki" chance="0.2" />
			<item name="UKAssVest_Olive" chance="0.2" />
			<item name="PlateCarrierVest" chance="0.05" />
			<item name="SmershVest" chance="0.05" />
		</attachments>
		<attachments chance="0.15" name="bagsArmy">
			<item name="AssaultBag_Green" chance="0.10" />
			<item name="AssaultBag_Ttsko" chance="0.10" />
			<item name="AssaultBag_Black" chance="0.10" />
			<item name="AliceBag_Camo" chance="0.10" />
			<item name="AliceBag_Green" chance="0.10" />
			<item name="AliceBag_Black" chance="0.10" />
			<item name="TortillaBag" chance="0.05" />
			<item name="SmershBag" chance="0.05" />
			<item name="CoyoteBag_Brown" chance="0.01" />
			<item name="CoyoteBag_Green" chance="0.01" />
		</attachments>

		<!-- -------------------------  POLICE ATTACHMENTS  ------------------------- -->
		<attachments chance="0.20" name="hatsPolice">
				<item name="PoliceCap" chance="0.80" />
				<item name="OfficerHat" chance="0.20" />
		</attachments>
		<attachments chance="0.20" name="vestsPolice">
				<item name="PoliceVest" chance="1.00" />
		</attachments>
		
		<!-- -------------------------  PRISONER ATTACHMENTS  ------------------------- -->
		<attachments chance="0.20" name="hatsPrisoner">
				<item name="PrisonerCap" chance="1.00" />
		</attachments>

		<!-- -------------------------  UNIVERSAL ATTACHMENTS  ------------------------- -->
		<attachments chance="0.20" name="hatsMotorbike">
				<item name="MotoHelmet_Black" chance="0.10" />
				<item name="MotoHelmet_Blue" chance="0.10" />
				<item name="MotoHelmet_Green" chance="0.10" />
				<item name="MotoHelmet_Grey" chance="0.10" />
				<item name="MotoHelmet_Lime" chance="0.10" />
				<item name="MotoHelmet_Red" chance="0.10" />
				<item name="MotoHelmet_White" chance="0.10" />
				<item name="DarkMotoHelmet_Black" chance="0.05" />
				<item name="DarkMotoHelmet_Blue" chance="0.05" />
				<item name="DarkMotoHelmet_Green" chance="0.05" />
				<item name="DarkMotoHelmet_Grey" chance="0.05" />
				<item name="DarkMotoHelmet_Lime" chance="0.05" />
				<item name="DarkMotoHelmet_Red" chance="0.05" />
				<item name="DarkMotoHelmet_White" chance="0.05" />
		</attachments>
		<attachments chance="0.20" name="vestsPress">
				<item name="PressVest_Blue" chance="0.25" />
				<item name="PressVest_LightBlue" chance="0.25" />
		</attachments>
</randompresets>

CFGSPAWNS

<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>

<spawnabletypes>
	<damage min="0.3" max="0.7" />
	
	
	</type>
	<type name="SeaChest">
		<hoarder />
	</type>
	<type name="SmallProtectorCase">
		<hoarder />
	</type>
	<type name="UndergroundStash">
		<hoarder />
	</type>
	<type name="WoodenCrate">
		<hoarder />
	</type>
	<type name="AssaultBag_Ttsko">
		<cargo preset="mixArmy" />
		<cargo preset="mixArmy" />
		<cargo preset="mixArmy" />
	</type>
	<type name="AssaultBag_Black">
		<cargo preset="mixArmy" />
		<cargo preset="mixArmy" />
		<cargo preset="mixArmy" />
	</type>
	<type name="AssaultBag_Green">
		<cargo preset="mixArmy" />
		<cargo preset="mixArmy" />
		<cargo preset="mixArmy" />
	</type>
	<type name="DryBag_Orange">
		<cargo preset="foodVillage" />
		<cargo preset="toolsIndustrial" />
		<cargo preset="mixHunter" />
	</type>
	<type name="DryBag_Yellow">
		<cargo preset="foodVillage" />
		<cargo preset="toolsIndustrial" />
		<cargo preset="mixHunter" />
	</type>
	<type name="DryBag_Blue">
		<cargo preset="foodVillage" />
		<cargo preset="toolsIndustrial" />
		<cargo preset="mixHunter" />
	</type>
	<type name="DryBag_Green">
		<cargo preset="foodVillage" />
		<cargo preset="toolsIndustrial" />
		<cargo preset="mixHunter" />
	</type>
	<type name="DryBag_Black">
		<cargo preset="foodVillage" />
		<cargo preset="toolsIndustrial" />
		<cargo preset="mixHunter" />
	</type>
	<type name="DryBag_Red">
		<cargo preset="foodVillage" />
		<cargo preset="toolsIndustrial" />
		<cargo preset="mixHunter" />
	</type>
	<type name="HuntingBag">
		<cargo preset="foodVillage" />
		<cargo preset="toolsIndustrial" />
		<cargo preset="mixHunter" />
	</type>
	<type name="MountainBag_Red">
		<cargo preset="foodVillage" />
		<cargo preset="mixVillage" />
	</type>
	<type name="MountainBag_Blue">
		<cargo preset="foodVillage" />
		<cargo preset="mixVillage" />
	</type>
	<type name="MountainBag_Orange">
		<cargo preset="foodVillage" />
		<cargo preset="mixVillage" />
	</type>
	<type name="MountainBag_Green">
		<cargo preset="foodVillage" />
		<cargo preset="mixVillage" />
	</type>
	<type name="SmershBag">
		<cargo preset="foodArmy" />
		<cargo preset="mixArmy" />
	</type>
	<type name="ChildBag_Green">
		<cargo preset="foodVillage" />
	</type>
	<type name="ChildBag_Red">
		<cargo preset="foodVillage" />
	</type>
	<type name="ChildBag_Blue">
		<cargo preset="foodVillage" />
	</type>
	<type name="TaloonBag_Blue">
		<cargo preset="foodVillage" />
		<cargo preset="mixVillage" />
	</type>
	<type name="TaloonBag_Green">
		<cargo preset="foodVillage" />
		<cargo preset="mixVillage" />
	</type>
	<type name="TaloonBag_Orange">
		<cargo preset="foodVillage" />
		<cargo preset="mixVillage" />
	</type>
	<type name="TaloonBag_Violet">
		<cargo preset="foodVillage" />
		<cargo preset="mixVillage" />
	</type>
	<type name="TortillaBag">
		<cargo preset="foodArmy" />
		<cargo preset="mixArmy" />
	</type>
	<type name="FirstAidKit">
		<tag name="shelves" />
		<cargo chance="1">
			<item name="BandageDressing" />
		</cargo>
		<cargo chance="1">
			<item name="BloodTestKit" />
		</cargo>
		<cargo chance="1">
			<item name="BloodBagEmpty" />
		</cargo>
		<cargo chance="1">
			<item name="StartKitIV" />
		</cargo>
	</type>
	<type name="Bear_Beige">
		<cargo chance="0.00">
			<item name="Paper" chance="0.50" />
			<item name="Rag" chance="0.50" />
		</cargo>
	</type>
	<type name="Bear_Dark">
		<cargo chance="0.00">
			<item name="Paper" chance="0.50" />
			<item name="Rag" chance="0.50" />
		</cargo>
	</type>
	<type name="Bear_Pink">
		<cargo chance="0.00">
			<item name="Paper" chance="0.50" />
			<item name="Rag" chance="0.50" />
		</cargo>
	</type>
	<type name="Bear_White">
		<cargo chance="0.00">
			<item name="Paper" chance="0.50" />
			<item name="Rag" chance="0.50" />
		</cargo>
	</type>
	<type name="ShortJeans_Black">
		<cargo preset="foodVillage" />
	</type>
	<type name="ShortJeans_Blue">
		<cargo preset="foodVillage" />
	</type>
	<type name="ShortJeans_Brown">
		<cargo preset="foodVillage" />
	</type>
	<type name="ShortJeans_Darkblue">
		<cargo preset="foodVillage" />
	</type>
	<type name="ShortJeans_Green">
		<cargo preset="foodVillage" />
	</type>
	<type name="ShortJeans_Red">
		<cargo preset="foodVillage" />
	</type>
	<type name="CargoPants_Beige">
		<cargo preset="foodVillage" />
		<cargo preset="toolsIndustrial" />
	</type>
	<type name="CargoPants_Black">
		<cargo preset="foodVillage" />
		<cargo preset="toolsIndustrial" />
	</type>
	<type name="CargoPants_Blue">
		<cargo preset="foodVillage" />
		<cargo preset="toolsIndustrial" />
	</type>
	<type name="CargoPants_Green">
		<cargo preset="foodVillage" />
		<cargo preset="toolsIndustrial" />
	</type>
	<type name="CargoPants_Grey">
		<cargo preset="foodVillage" />
		<cargo preset="toolsIndustrial" />
	</type>
	<type name="TTSKOPants">
		<cargo preset="mixArmy" />
	</type>
	<type name="HuntingJacket_Autumn">
		<cargo preset="mixHunter" />
	</type>
	<type name="HuntingJacket_Brown">
		<cargo preset="mixHunter" />
	</type>
	<type name="HuntingJacket_Spring">
		<cargo preset="mixHunter" />
	</type>
	<type name="HuntingJacket_Summer">
		<cargo preset="mixHunter" />
	</type>
	<type name="HuntingJacket_Winter">
		<cargo preset="mixHunter" />
	</type>
	<type name="HunterPants_Autumn">
		<cargo preset="mixHunter" />
	</type>
	<type name="HunterPants_Brown">
		<cargo preset="mixHunter" />
	</type>
	<type name="HunterPants_Spring">
		<cargo preset="mixHunter" />
	</type>
	<type name="HunterPants_Summer">
		<cargo preset="mixHunter" />
	</type>
	<type name="HunterPants_Winter">
		<cargo preset="mixHunter" />
	</type>
	<type name="CanvasPants_Beige">
		<cargo preset="mixVillage" />
	</type>
	<type name="CanvasPants_Blue">
		<cargo preset="mixVillage" />
	</type>
	<type name="CanvasPants_Grey">
		<cargo preset="mixVillage" />
	</type>
	<type name="CanvasPants_Red">
		<cargo preset="mixVillage" />
	</type>
	<type name="CanvasPants_Violet">
		<cargo preset="mixVillage" />
	</type>
	<type name="CanvasPantsMidi_Beige">
		<cargo preset="mixVillage" />
	</type>
	<type name="CanvasPantsMidi_Blue">
		<cargo preset="mixVillage" />
	</type>
	<type name="CanvasPantsMidi_Grey">
		<cargo preset="mixVillage" />
	</type>
	<type name="CanvasPantsMidi_Red">
		<cargo preset="mixVillage" />
	</type>
	<type name="CanvasPantsMidi_Violet">
		<cargo preset="mixVillage" />
	</type>
	<type name="TrackSuitPants_Black">
		<cargo preset="mixVillage" />
	</type>
	<type name="TrackSuitPants_Blue">
		<cargo preset="mixVillage" />
	</type>
	<type name="TrackSuitPants_Green">
		<cargo preset="mixVillage" />
	</type>
	<type name="TrackSuitPants_Red">
		<cargo preset="mixVillage" />
	</type>
	<type name="TrackSuitPants_LightBlue">
		<cargo preset="mixVillage" />
	</type>
	<type name="GorkaPants_Summer">
		<cargo preset="mixArmy" />
	</type>
	<type name="GorkaPants_Autumn">
		<cargo preset="mixArmy" />
	</type>
	<type name="GorkaPants_Flat">
		<cargo preset="mixArmy" />
	</type>
	<type name="GorkaPants_PautRev">
		<cargo preset="mixArmy" />
	</type>
	<type name="ParamedicJacket_Blue">
		<cargo preset="toolsMedic" />
	</type>
	<type name="ParamedicJacket_Crimson">
		<cargo preset="toolsMedic" />
	</type>
	<type name="ParamedicJacket_Green">
		<cargo preset="toolsMedic" />
	</type>
	<type name="ParamedicPants_Blue">
		<cargo preset="toolsMedic" />
	</type>
	<type name="ParamedicPants_Crimson">
		<cargo preset="toolsMedic" />
	</type>
	<type name="ParamedicPants_Green">
		<cargo preset="toolsMedic" />
	</type>
	<type name="MedicalScrubsPants_Blue">
		<cargo preset="toolsMedic" />
	</type>
	<type name="MedicalScrubsPants_Green">
		<cargo preset="toolsMedic" />
	</type>
	<type name="MedicalScrubsPants_White">
		<cargo preset="toolsMedic" />
	</type>
	<type name="USMCPants_Desert">
		<cargo preset="mixArmy" />
	</type>
	<type name="USMCPants_Woodland">
		<cargo preset="mixArmy" />
	</type>
	<type name="SlacksPants_Beige">
		<cargo preset="mixVillage" />
	</type>
	<type name="SlacksPants_Black">
		<cargo preset="mixVillage" />
	</type>
	<type name="SlacksPants_Blue">
		<cargo preset="mixVillage" />
	</type>
	<type name="SlacksPants_Brown">
		<cargo preset="mixVillage" />
	</type>
	<type name="SlacksPants_DarkGrey">
		<cargo preset="mixVillage" />
	</type>
	<type name="SlacksPants_Khaki">
		<cargo preset="mixVillage" />
	</type>
	<type name="SlacksPants_LightGrey">
		<cargo preset="mixVillage" />
	</type>
	<type name="SlacksPants_White">
		<cargo preset="mixVillage" />
	</type>
	<type name="Breeches_Pink">
		<cargo preset="mixVillage" />
	</type>
	<type name="Breeches_Red">
		<cargo preset="mixVillage" />
	</type>
	<type name="Breeches_White">
		<cargo preset="mixVillage" />
	</type>
	<type name="Breeches_Green">
		<cargo preset="mixVillage" />
	</type>
	<type name="Breeches_Browncheck">
		<cargo preset="mixVillage" />
	</type>
	<type name="Breeches_Blue">
		<cargo preset="mixVillage" />
	</type>
	<type name="Breeches_Blackcheck">
		<cargo preset="mixVillage" />
	</type>
	<type name="Breeches_Black">
		<cargo preset="mixVillage" />
	</type>
	<type name="Breeches_Beige">
		<cargo preset="mixVillage" />
	</type>
	<type name="Breeches_Beetcheck">
		<cargo preset="mixVillage" />
	</type>
	<type name="BDUPants">
		<cargo preset="mixArmy" />
	</type>
	<type name="NBCPantsGray">
		<cargo preset="foodVillage" />
		<cargo preset="toolsMedic" />
		<cargo chance="0.20">
			<item name="Mag_FNX45_15Rnd" chance="0.14" />
			<item name="Ammo_762x54" chance="0.14" />
			<item name="Ammo_762x39" chance="0.14" />
		</cargo>
	</type>
	<type name="Sweater_Gray">
		<cargo preset="mixVillage" />
	</type>
	<type name="Sweater_Blue">
		<cargo preset="mixVillage" />
	</type>
	<type name="Sweater_Green">
		<cargo preset="mixArmy" />
	</type>
	<type name="Sweater_Red">
		<cargo preset="mixVillage" />
	</type>
	<type name="Shirt_BlueCheck">
		<cargo preset="mixVillage" />
	</type>
	<type name="Shirt_BlueCheckBright">
		<cargo preset="mixVillage" />
	</type>
	<type name="Shirt_GreenCheck">
		<cargo preset="mixVillage" />
	</type>
	<type name="Shirt_RedCheck">
		<cargo preset="mixVillage" />
	</type>
	<type name="Shirt_WhiteCheck">
		<cargo preset="mixVillage" />
	</type>
	<type name="Shirt_PlaneBlack">
		<cargo preset="mixVillage" />
	</type>
	<type name="Hoodie_Blue">
		<cargo preset="mixVillage" />
	</type>
	<type name="Hoodie_Black">
		<cargo preset="mixVillage" />
	</type>
	<type name="Hoodie_Brown">
		<cargo preset="mixVillage" />
	</type>
	<type name="Hoodie_Green">
		<cargo preset="mixVillage" />
	</type>
	<type name="Hoodie_Grey">
		<cargo preset="mixVillage" />
	</type>
	<type name="Hoodie_Red">
		<cargo preset="mixVillage" />
	</type>
	<type name="TacticalShirt_Grey">
		<cargo preset="ammoArmy" />
	</type>
	<type name="TacticalShirt_Black">
		<cargo preset="ammoArmy" />
	</type>
	<type name="TacticalShirt_Olive">
		<cargo preset="ammoArmy" />
	</type>
	<type name="TacticalShirt_Tan">
		<cargo preset="ammoArmy" />
	</type>
	<type name="HikingJacket_Black">
		<cargo preset="mixVillage" />
	</type>
	<type name="HikingJacket_Blue">
		<cargo preset="mixVillage" />
	</type>
	<type name="HikingJacket_Red">
		<cargo preset="mixVillage" />
	</type>
	<type name="HikingJacket_Green">
		<cargo preset="mixVillage" />
	</type>
	<type name="Raincoat_Orange">
		<cargo preset="mixVillage" />
	</type>
	<type name="Raincoat_Green">
		<cargo preset="mixVillage" />
	</type>
	<type name="Raincoat_Yellow">
		<cargo preset="mixVillage" />
	</type>
	<type name="Raincoat_Pink">
		<cargo preset="mixVillage" />
	</type>
	<type name="Raincoat_Red">
		<cargo preset="mixVillage" />
	</type>
	<type name="Raincoat_Blue">
		<cargo preset="mixVillage" />
	</type>
	<type name="Raincoat_Black">
		<cargo preset="mixVillage" />
	</type>
	<type name="M65Jacket_Black">
		<cargo preset="foodArmy" />
		<cargo preset="ammoArmy" />
	</type>
	<type name="M65Jacket_Khaki">
		<cargo preset="foodArmy" />
		<cargo preset="ammoArmy" />
	</type>
	<type name="M65Jacket_Tan">
		<cargo preset="foodArmy" />
		<cargo preset="ammoArmy" />
	</type>
	<type name="M65Jacket_Olive">
		<cargo preset="foodArmy" />
		<cargo preset="ammoArmy" />
	</type>
	<type name="TTsKOJacket_Camo">
		<cargo preset="foodArmy" />
		<cargo preset="ammoArmy" />
	</type>
	<type name="GorkaEJacket_Summer">
		<cargo preset="foodArmy" />
		<cargo preset="ammoArmy" />
	</type>
	<type name="GorkaEJacket_Flat">
		<cargo preset="foodArmy" />
		<cargo preset="ammoArmy" />
	</type>
	<type name="GorkaEJacket_Autumn">
		<cargo preset="foodArmy" />
		<cargo preset="ammoArmy" />
	</type>
	<type name="GorkaEJacket_PautRev">
		<cargo preset="foodArmy" />
		<cargo preset="ammoArmy" />
	</type>
	<type name="RidersJacket_Black">
		<cargo preset="mixVillage" />
	</type>
	<type name="WoolCoat_Black">
		<cargo preset="mixVillage" />
	</type>
	<type name="WoolCoat_Red">
		<cargo preset="mixVillage" />
	</type>
	<type name="WoolCoat_Blue">
		<cargo preset="mixVillage" />
	</type>
	<type name="WoolCoat_Green">
		<cargo preset="mixVillage" />
	</type>
	<type name="WoolCoat_Beige">
		<cargo preset="mixVillage" />
	</type>
	<type name="WoolCoat_RedCheck">
		<cargo preset="mixVillage" />
	</type>
	<type name="WoolCoat_BlackCheck">
		<cargo preset="mixVillage" />
	</type>
	<type name="WoolCoat_BlueCheck">
		<cargo preset="mixVillage" />
	</type>
	<type name="WoolCoat_GreyCheck">
		<cargo preset="mixVillage" />
	</type>
	<type name="WoolCoat_BrownCheck">
		<cargo preset="mixVillage" />
	</type>
	<type name="TrackSuitJacket_Black">
		<cargo preset="mixVillage" />
	</type>
	<type name="TrackSuitJacket_Blue">
		<cargo preset="mixVillage" />
	</type>
	<type name="TrackSuitJacket_Green">
		<cargo preset="mixVillage" />
	</type>
	<type name="TrackSuitJacket_LightBlue">
		<cargo preset="mixVillage" />
	</type>
	<type name="TrackSuitJacket_Red">
		<cargo preset="mixVillage" />
	</type>
	<type name="FirefighterJacket_Beige">
		<cargo preset="toolsPolice" />
	</type>
	<type name="FirefighterJacket_Black">
		<cargo preset="toolsPolice" />
	</type>
	<type name="FirefightersPants_Beige">
		<cargo preset="toolsPolice" />
	</type>
	<type name="FirefightersPants_Black">
		<cargo preset="toolsPolice" />
	</type>
	<type name="PoliceJacket">
		<cargo preset="toolsPolice" />
	</type>
	<type name="PolicePants">
		<cargo preset="foodVillage" />
		<cargo preset="toolsPolice" />
	</type>
	<type name="PoliceJacketOrel">
		<cargo preset="toolsPolice" />
	</type>
	<type name="PolicePantsOrel">
		<cargo preset="foodVillage" />
		<cargo preset="toolsPolice" />
	</type>
	<type name="PrisonUniformJacket">
		<cargo chance="0.10">
			<item name="Rope" chance="0.14" />
		</cargo>
	</type>
	<type name="PrisonUniformPants">
		<cargo chance="0.10">
			<item name="Rope" chance="0.14" />
		</cargo>
	</type>
	<type name="MiniDress_Pink">
		<cargo chance="0.10">
			<item name="Ammo_9x19" chance="0.20" />
			<item name="Ammo_380" chance="0.20" />
		</cargo>
	</type>
	<type name="MiniDress_PinkChecker">
		<cargo chance="0.10">
			<item name="Ammo_9x19" chance="0.20" />
			<item name="Ammo_380" chance="0.20" />
		</cargo>
	</type>
	<type name="MiniDress_RedChecker">
		<cargo chance="0.10">
			<item name="Ammo_9x19" chance="0.20" />
			<item name="Ammo_380" chance="0.20" />
		</cargo>
	</type>
	<type name="MiniDress_WhiteChecker">
		<cargo chance="0.10">
			<item name="Ammo_9x19" chance="0.20" />
			<item name="Ammo_380" chance="0.20" />
		</cargo>
	</type>
	<type name="MiniDress_GreenChecker">
		<cargo chance="0.10">
			<item name="Ammo_9x19" chance="0.20" />
			<item name="Ammo_380" chance="0.20" />
		</cargo>
	</type>
	<type name="MiniDress_BrownChecker">
		<cargo chance="0.10">
			<item name="Ammo_9x19" chance="0.20" />
			<item name="Ammo_380" chance="0.20" />
		</cargo>
	</type>
	<type name="MiniDress_BlueChecker">
		<cargo chance="0.10">
			<item name="Ammo_9x19" chance="0.20" />
			<item name="Ammo_380" chance="0.20" />
		</cargo>
	</type>
	<type name="MiniDress_BlueWithDots">
		<cargo chance="0.10">
			<item name="Ammo_9x19" chance="0.20" />
			<item name="Ammo_380" chance="0.20" />
		</cargo>
	</type>
	<type name="QuiltedJacket_Black">
		<cargo preset="mixVillage" />
	</type>
	<type name="QuiltedJacket_Green">
		<cargo preset="mixVillage" />
	</type>
	<type name="QuiltedJacket_Blue">
		<cargo preset="mixVillage" />
	</type>
	<type name="QuiltedJacket_Red">
		<cargo preset="mixVillage" />
	</type>
	<type name="QuiltedJacket_Grey">
		<cargo preset="mixVillage" />
	</type>
	<type name="QuiltedJacket_Orange">
		<cargo preset="mixVillage" />
	</type>
	<type name="QuiltedJacket_Yellow">
		<cargo preset="mixVillage" />
	</type>
	<type name="QuiltedJacket_Violet">
		<cargo preset="mixVillage" />
	</type>
	<type name="BomberJacket_Black">
		<cargo preset="mixVillage" />
	</type>
	<type name="BomberJacket_Brown">
		<cargo preset="mixVillage" />
	</type>
	<type name="BomberJacket_Blue">
		<cargo preset="mixVillage" />
	</type>
	<type name="BomberJacket_Grey">
		<cargo preset="mixVillage" />
	</type>
	<type name="BomberJacket_Maroon">
		<cargo preset="mixVillage" />
	</type>
	<type name="BomberJacket_Olive">
		<cargo preset="mixVillage" />
	</type>
	<type name="BomberJacket_SkyBlue">
		<cargo preset="mixVillage" />
	</type>
	<type name="MedicalScrubsShirt_Blue">
		<cargo preset="toolsMedic" />
	</type>
	<type name="MedicalScrubsShirt_Green">
		<cargo preset="toolsMedic" />
	</type>
	<type name="MedicalScrubsShirt_White">
		<cargo preset="toolsMedic" />
	</type>
	<type name="LabCoat">
		<cargo preset="toolsMedic" />
	</type>
	<type name="NurseDress_White">
		<cargo preset="toolsMedic" />
	</type>
	<type name="NurseDress_Blue">
		<cargo preset="toolsMedic" />
	</type>
	<type name="USMCJacket_Desert">
		<cargo preset="foodArmy" />
		<cargo preset="ammoArmy" />
	</type>
	<type name="USMCJacket_Woodland">
		<cargo preset="foodArmy" />
		<cargo preset="ammoArmy" />
	</type>
	<type name="Blouse_Blue">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
	</type>
	<type name="Blouse_Green">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
	</type>
	<type name="Blouse_Violet">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
	</type>
	<type name="Blouse_White">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
	</type>
	<type name="NBCJacketGray">
	</type>
	<!--START OF ZOMBIES  -->
	<!-- -----------------------------ARMY----------------------------- -->
	<type name="ZmbM_PatrolNormal_Autumn">
		<cargo preset="foodArmy" />
		<cargo preset="ammoArmy" />
		<attachments preset="glassesArmy" />
		<attachments preset="hatsArmy" />
		<attachments preset="bagsArmy" />
		<attachments preset="vestsArmy" />
	</type>
	<type name="ZmbM_PatrolNormal_Flat">
		<cargo preset="foodArmy" />
		<cargo preset="ammoArmy" />
		<attachments preset="glassesArmy" />
		<attachments preset="hatsArmy" />
		<attachments preset="bagsArmy" />
		<attachments preset="vestsArmy" />
	</type>
	<type name="ZmbM_PatrolNormal_PautRev">
		<cargo preset="foodArmy" />
		<cargo preset="ammoArmy" />
		<attachments preset="glassesArmy" />
		<attachments preset="hatsArmy" />
		<attachments preset="bagsArmy" />
		<attachments preset="vestsArmy" />
	</type>
	<type name="ZmbM_PatrolNormal_Summer">
		<cargo preset="foodArmy" />
		<cargo preset="ammoArmy" />
		<attachments preset="glassesArmy" />
		<attachments preset="hatsArmy" />
		<attachments preset="bagsArmy" />
		<attachments preset="vestsArmy" />
	</type>
	<type name="ZmbM_SoldierNormal">
		<cargo preset="foodArmy" />
		<cargo preset="ammoArmy" />
		<attachments preset="glassesArmy" />
		<attachments preset="hatsArmy" />
		<attachments preset="bagsArmy" />
		<attachments preset="vestsArmy" />
	</type>
	<!-- -----------------------------City----------------------------- -->
	<type name="ZmbF_Clerk_Normal_Blue">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
	</type>
	<type name="ZmbF_Clerk_Normal_Green">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
	</type>
	<type name="ZmbF_Clerk_Normal_Red">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
	</type>
	<type name="ZmbF_Clerk_Normal_White">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
	</type>
	<type name="ZmbF_CitizenANormal_Beige">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbF_CitizenANormal_Blue">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbF_CitizenANormal_Brown">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbF_CitizenBSkinny">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbF_JournalistNormal_Blue">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
	</type>
	<type name="ZmbF_JournalistNormal_Green">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
	</type>
	<type name="ZmbF_JournalistNormal_Red">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
	</type>
	<type name="ZmbF_JournalistNormal_White">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
	</type>
	<type name="ZmbF_ShortSkirt_beige">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbF_ShortSkirt_black">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbF_ShortSkirt_brown">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbF_ShortSkirt_checks">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbF_ShortSkirt_green">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbF_ShortSkirt_grey">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbF_ShortSkirt_red">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbF_ShortSkirt_stripes">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbF_ShortSkirt_white">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbF_ShortSkirt_yellow">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbF_SkaterYoung_Brown">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="hatsCitySkate" />
		<attachments preset="glassesCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbF_SkaterYoung_Striped">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="hatsCitySkate" />
		<attachments preset="glassesCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbF_SkaterYoung_Violet">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="hatsCitySkate" />
		<attachments preset="glassesCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbF_SurvivorNormal_Blue">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbF_SurvivorNormal_Orange">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbF_SurvivorNormal_Red">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbF_SurvivorNormal_White">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbM_CitizenASkinny_Blue">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbM_CitizenASkinny_Brown">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbM_CitizenASkinny_Grey">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbM_CitizenASkinny_Red">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbM_CitizenBFat_Blue">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbM_CitizenBFat_Green">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbM_CitizenBFat_Red">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbM_ClerkFat_Brown">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbM_ClerkFat_Grey">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbM_ClerkFat_Khaki">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbM_ClerkFat_White">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbM_CommercialPilotOld_Blue">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
	</type>
	<type name="ZmbM_CommercialPilotOld_Brown">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
	</type>
	<type name="ZmbM_CommercialPilotOld_Grey">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="hatsCity" />
	</type>
	<type name="ZmbM_CommercialPilotOld_Olive">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
	</type>
	<type name="ZmbM_Jacket_beige">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbM_Jacket_black">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbM_Jacket_blue">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbM_Jacket_bluechecks">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbM_Jacket_brown">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbM_Jacket_greenchecks">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbM_Jacket_grey">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbM_Jacket_khaki">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbM_Jacket_magenta">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbM_Jacket_stripes">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="glassesCity" />
		<attachments preset="hatsCity" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbM_JournalistSkinny">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
	</type>
	<type name="ZmbM_MotobikerFat_Beige">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="hatsMotorbike" />
	</type>
	<type name="ZmbM_MotobikerFat_Black">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="hatsMotorbike" />
	</type>
	<type name="ZmbM_MotobikerFat_Blue">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="hatsMotorbike" />
	</type>
	<type name="ZmbM_SkaterYoung_Blue">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="hatsCitySkate" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbM_SkaterYoung_Brown">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="hatsCitySkate" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbM_SkaterYoung_Green">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="hatsCitySkate" />
		<attachments preset="bagsCity" />
	</type>
	<type name="ZmbM_SkaterYoung_Grey">
		<cargo preset="foodCity" />
		<cargo preset="toolsCity" />
		<attachments preset="hatsCitySkate" />
		<attachments preset="bagsCity" />
	</type>
	<!-- -----------------------------Industrial----------------------------- -->
	<type name="ZmbF_BlueCollarFat_Blue">
		<cargo preset="foodCity" />
		<cargo preset="toolsIndustrial" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsIndustrial" />
		<attachments preset="bagsIndustrial" />
		<attachments preset="vestsIndustrial" />
	</type>
	<type name="ZmbF_BlueCollarFat_Green">
		<cargo preset="foodCity" />
		<cargo preset="toolsIndustrial" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsIndustrial" />
		<attachments preset="bagsIndustrial" />
		<attachments preset="vestsIndustrial" />
	</type>
	<type name="ZmbF_BlueCollarFat_Red">
		<cargo preset="foodCity" />
		<cargo preset="toolsIndustrial" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsIndustrial" />
		<attachments preset="bagsIndustrial" />
		<attachments preset="vestsIndustrial" />
	</type>
	<type name="ZmbF_BlueCollarFat_White">
		<cargo preset="foodCity" />
		<cargo preset="toolsIndustrial" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsIndustrial" />
		<attachments preset="bagsIndustrial" />
		<attachments preset="vestsIndustrial" />
	</type>
	<type name="ZmbF_MechanicNormal_Beige">
		<cargo preset="foodCity" />
		<cargo preset="toolsIndustrial" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsIndustrial" />
		<attachments preset="bagsIndustrial" />
		<attachments preset="vestsIndustrial" />
	</type>
	<type name="ZmbF_MechanicNormal_Green">
		<cargo preset="foodCity" />
		<cargo preset="toolsIndustrial" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsIndustrial" />
		<attachments preset="bagsIndustrial" />
		<attachments preset="vestsIndustrial" />
	</type>
	<type name="ZmbF_MechanicNormal_Grey">
		<cargo preset="foodCity" />
		<cargo preset="toolsIndustrial" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsIndustrial" />
		<attachments preset="bagsIndustrial" />
		<attachments preset="vestsIndustrial" />
	</type>
	<type name="ZmbF_MechanicNormal_Orange">
		<cargo preset="foodCity" />
		<cargo preset="toolsIndustrial" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsIndustrial" />
		<attachments preset="bagsIndustrial" />
		<attachments preset="vestsIndustrial" />
	</type>
	<type name="ZmbM_ConstrWorkerNormal_Beige">
		<cargo preset="foodCity" />
		<cargo preset="toolsIndustrial" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsIndustrial" />
		<attachments preset="bagsIndustrial" />
		<attachments preset="vestsIndustrial" />
	</type>
	<type name="ZmbM_ConstrWorkerNormal_Black">
		<cargo preset="foodCity" />
		<cargo preset="toolsIndustrial" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsIndustrial" />
		<attachments preset="bagsIndustrial" />
		<attachments preset="vestsIndustrial" />
	</type>
	<type name="ZmbM_ConstrWorkerNormal_Green">
		<cargo preset="foodCity" />
		<cargo preset="toolsIndustrial" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsIndustrial" />
		<attachments preset="bagsIndustrial" />
		<attachments preset="vestsIndustrial" />
	</type>
	<type name="ZmbM_ConstrWorkerNormal_Grey">
		<cargo preset="foodCity" />
		<cargo preset="toolsIndustrial" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsIndustrial" />
		<attachments preset="bagsIndustrial" />
		<attachments preset="vestsIndustrial" />
	</type>
	<type name="ZmbM_HandymanNormal_Beige">
		<cargo preset="foodCity" />
		<cargo preset="toolsIndustrial" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsIndustrial" />
		<attachments preset="bagsIndustrial" />
		<attachments preset="vestsIndustrial" />
	</type>
	<type name="ZmbM_HandymanNormal_Blue">
		<cargo preset="foodCity" />
		<cargo preset="toolsIndustrial" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsIndustrial" />
		<attachments preset="bagsIndustrial" />
		<attachments preset="vestsIndustrial" />
	</type>
	<type name="ZmbM_HandymanNormal_Green">
		<cargo preset="foodCity" />
		<cargo preset="toolsIndustrial" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsIndustrial" />
		<attachments preset="bagsIndustrial" />
		<attachments preset="vestsIndustrial" />
	</type>
	<type name="ZmbM_HandymanNormal_Grey">
		<cargo preset="foodCity" />
		<cargo preset="toolsIndustrial" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsIndustrial" />
		<attachments preset="bagsIndustrial" />
		<attachments preset="vestsIndustrial" />
	</type>
	<type name="ZmbM_HandymanNormal_White">
		<cargo preset="foodCity" />
		<cargo preset="toolsIndustrial" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsIndustrial" />
		<attachments preset="bagsIndustrial" />
		<attachments preset="vestsIndustrial" />
	</type>
	<type name="ZmbM_HeavyIndustryWorker">
		<cargo preset="foodCity" />
		<cargo preset="toolsIndustrial" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsIndustrial" />
		<attachments preset="bagsIndustrial" />
		<attachments preset="vestsIndustrial" />
	</type>
	<type name="ZmbM_MechanicSkinny_Blue">
		<cargo preset="foodCity" />
		<cargo preset="toolsIndustrial" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsIndustrial" />
		<attachments preset="bagsIndustrial" />
		<attachments preset="vestsIndustrial" />
	</type>
	<type name="ZmbM_MechanicSkinny_Green">
		<cargo preset="foodCity" />
		<cargo preset="toolsIndustrial" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsIndustrial" />
		<attachments preset="bagsIndustrial" />
		<attachments preset="vestsIndustrial" />
	</type>
	<type name="ZmbM_MechanicSkinny_Grey">
		<cargo preset="foodCity" />
		<cargo preset="toolsIndustrial" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsIndustrial" />
		<attachments preset="bagsIndustrial" />
		<attachments preset="vestsIndustrial" />
	</type>
	<type name="ZmbM_MechanicSkinny_Red">
		<cargo preset="foodCity" />
		<cargo preset="toolsIndustrial" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsIndustrial" />
		<attachments preset="bagsIndustrial" />
		<attachments preset="vestsIndustrial" />
	</type>
	<type name="ZmbM_OffshoreWorker_Green">
		<cargo preset="foodCity" />
		<cargo preset="toolsIndustrial" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsIndustrial" />
		<attachments preset="bagsIndustrial" />
		<attachments preset="vestsIndustrial" />
	</type>
	<type name="ZmbM_OffshoreWorker_Orange">
		<cargo preset="foodCity" />
		<cargo preset="toolsIndustrial" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsIndustrial" />
		<attachments preset="bagsIndustrial" />
		<attachments preset="vestsIndustrial" />
	</type>
	<type name="ZmbM_OffshoreWorker_Red">
		<cargo preset="foodCity" />
		<cargo preset="toolsIndustrial" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsIndustrial" />
		<attachments preset="bagsIndustrial" />
		<attachments preset="vestsIndustrial" />
	</type>
	<type name="ZmbM_OffshoreWorker_Yellow">
		<cargo preset="foodCity" />
		<cargo preset="toolsIndustrial" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsIndustrial" />
		<attachments preset="bagsIndustrial" />
		<attachments preset="vestsIndustrial" />
	</type>
	<!-- -----------------------------FireFighter----------------------------- -->
	<type name="ZmbM_FirefighterNormal">
		<cargo preset="toolsCity" />
		<attachments preset="hatsFirefighter" />
	</type>
	<!-- -----------------------------Medic----------------------------- -->
	<type name="ZmbF_DoctorSkinny">
		<cargo preset="toolsMedic" />
		<attachments preset="hatsMedic" />
	</type>
	<type name="ZmbF_NurseFat">
		<cargo preset="toolsMedic" />
	</type>
	<type name="ZmbF_ParamedicNormal_Blue">
		<cargo preset="toolsMedic" />
	</type>
	<type name="ZmbF_ParamedicNormal_Green">
		<cargo preset="toolsMedic" />
	</type>
	<type name="ZmbF_ParamedicNormal_Red">
		<cargo preset="toolsMedic" />
	</type>
	<type name="ZmbF_PatientOld">
		<cargo preset="toolsMedic" />
	</type>
	<type name="ZmbM_DoctorFat">
		<cargo preset="toolsMedic" />
		<attachments preset="hatsMedic" />
	</type>
	<type name="ZmbM_ParamedicNormal_Black">
		<cargo preset="toolsMedic" />
	</type>
	<type name="ZmbM_ParamedicNormal_Blue">
		<cargo preset="toolsMedic" />
	</type>
	<type name="ZmbM_ParamedicNormal_Green">
		<cargo preset="toolsMedic" />
	</type>
	<type name="ZmbM_ParamedicNormal_Red">
		<cargo preset="toolsMedic" />
	</type>
	<type name="ZmbM_PatientSkinny">
		<cargo preset="toolsMedic" />
	</type>
	<!-- -----------------------------Police----------------------------- -->
	<type name="ZmbF_PoliceWomanNormal">
		<cargo preset="toolsPolice" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsPolice" />
		<attachments preset="vestsPolice" />
	</type>
	<type name="ZmbM_PolicemanFat">
		<cargo preset="toolsPolice" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsPolice" />
		<attachments preset="vestsPolice" />
	</type>
	<type name="ZmbM_PolicemanSpecForce">
		<cargo preset="toolsPolice" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsPolice" />
		<attachments preset="vestsPolice" />
	</type>
	<!-- -----------------------------Prisoner----------------------------- -->
	<type name="ZmbM_PrisonerSkinny">
		<cargo chance="0.10">
			<item name="Rope" chance="0.14" />
		</cargo>
		<attachments preset="glassesVillage" />
		<attachments preset="hatsPrisoner" />
	</type>
	<!-- -----------------------------Religious----------------------------- -->
	<type name="ZmbM_priestPopSkinny">
		<cargo preset="foodHermit" />
	</type>
	<!-- -----------------------------Solitude----------------------------- -->
	<type name="ZmbF_HikerSkinny_Blue">
		<cargo preset="foodHermit" />
		<cargo preset="toolsHermit" />
		<attachments preset="hatsFarm" />
	</type>
	<type name="ZmbF_HikerSkinny_Grey">
		<cargo preset="foodHermit" />
		<cargo preset="toolsHermit" />
		<attachments preset="hatsFarm" />
	</type>
	<type name="ZmbF_HikerSkinny_Green">
		<cargo preset="foodHermit" />
		<cargo preset="toolsHermit" />
		<attachments preset="hatsFarm" />
	</type>
	<type name="ZmbF_HikerSkinny_Red">
		<cargo preset="foodHermit" />
		<cargo preset="toolsHermit" />
		<attachments preset="hatsFarm" />
	</type>
	<type name="ZmbM_FishermanOld_Blue">
		<cargo preset="foodHermit" />
		<cargo preset="toolsHermit" />
		<attachments preset="hatsFarm" />
	</type>
	<type name="ZmbM_FishermanOld_Green">
		<cargo preset="foodHermit" />
		<cargo preset="toolsHermit" />
		<attachments preset="hatsFarm" />
	</type>
	<type name="ZmbM_FishermanOld_Grey">
		<cargo preset="foodHermit" />
		<cargo preset="toolsHermit" />
		<attachments preset="hatsFarm" />
	</type>
	<type name="ZmbM_FishermanOld_Red">
		<cargo preset="foodHermit" />
		<cargo preset="toolsHermit" />
		<attachments preset="hatsFarm" />
	</type>
	<type name="ZmbM_HermitSkinny_Beige">
		<cargo preset="foodHermit" />
		<cargo preset="toolsHermit" />
		<attachments preset="hatsFarm" />
	</type>
	<type name="ZmbM_HermitSkinny_Black">
		<cargo preset="foodHermit" />
		<cargo preset="toolsHermit" />
		<attachments preset="hatsFarm" />
	</type>
	<type name="ZmbM_HermitSkinny_Green">
		<cargo preset="foodHermit" />
		<cargo preset="toolsHermit" />
		<attachments preset="hatsFarm" />
	</type>
	<type name="ZmbM_HermitSkinny_Red">
		<cargo preset="foodHermit" />
		<cargo preset="toolsHermit" />
		<attachments preset="hatsFarm" />
	</type>
	<type name="ZmbM_HikerSkinny_Blue">
		<cargo preset="foodHermit" />
		<cargo preset="toolsHermit" />
		<attachments preset="hatsFarm" />
	</type>
	<type name="ZmbM_HikerSkinny_Green">
		<cargo preset="foodHermit" />
		<cargo preset="toolsHermit" />
		<attachments preset="hatsFarm" />
	</type>
	<type name="ZmbM_HikerSkinny_Yellow">
		<cargo preset="foodHermit" />
		<cargo preset="toolsHermit" />
		<attachments preset="hatsFarm" />
	</type>
	<type name="ZmbM_HunterOld_Autumn">
		<cargo preset="foodHermit" />
		<cargo preset="toolsHermit" />
		<attachments preset="hatsFarm" />
		<attachments preset="bagsHunter" />
		<attachments preset="glassesVillage" />
		<attachments preset="vestsHunter" />
	</type>
	<type name="ZmbM_HunterOld_Spring">
		<cargo preset="foodHermit" />
		<cargo preset="toolsHermit" />
		<attachments preset="hatsFarm" />
		<attachments preset="bagsHunter" />
		<attachments preset="glassesVillage" />
		<attachments preset="vestsHunter" />
	</type>
	<type name="ZmbM_HunterOld_Summer">
		<cargo preset="foodHermit" />
		<cargo preset="toolsHermit" />
		<attachments preset="hatsFarm" />
		<attachments preset="bagsHunter" />
		<attachments preset="glassesVillage" />
		<attachments preset="vestsHunter" />
	</type>
	<type name="ZmbM_HunterOld_Winter">
		<cargo preset="foodHermit" />
		<cargo preset="toolsHermit" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsFarm" />
		<attachments preset="bagsHunter" />
		<attachments preset="vestsHunter" />
	</type>
	<!-- -----------------------------Village----------------------------- -->
	<type name="ZmbF_MilkMaidOld_Beige">
		<cargo preset="foodVillage" />
		<cargo preset="toolsVillage" />
	</type>
	<type name="ZmbF_MilkMaidOld_Black">
		<cargo preset="foodVillage" />
		<cargo preset="toolsVillage" />
	</type>
	<type name="ZmbF_MilkMaidOld_Green">
		<cargo preset="foodVillage" />
		<cargo preset="toolsVillage" />
	</type>
	<type name="ZmbF_MilkMaidOld_Grey">
		<cargo preset="foodVillage" />
		<cargo preset="toolsVillage" />
	</type>
	<type name="ZmbF_VillagerOld_Blue">
		<cargo preset="foodVillage" />
		<cargo preset="toolsVillage" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsFarm" />
		<attachments preset="bagsVillage" />
	</type>
	<type name="ZmbF_VillagerOld_Green">
		<cargo preset="foodVillage" />
		<cargo preset="toolsVillage" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsFarm" />
		<attachments preset="bagsVillage" />
	</type>
	<type name="ZmbF_VillagerOld_Red">
		<cargo preset="foodVillage" />
		<cargo preset="toolsVillage" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsFarm" />
		<attachments preset="bagsVillage" />
	</type>
	<type name="ZmbF_VillagerOld_White">
		<cargo preset="foodVillage" />
		<cargo preset="toolsVillage" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsFarm" />
		<attachments preset="bagsVillage" />
	</type>
	<type name="ZmbF_JoggerSkinny_Blue">
		<cargo preset="foodVillage" />
		<cargo preset="toolsVillage" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsFarm" />
		<attachments preset="bagsVillage" />
	</type>
	<type name="ZmbF_JoggerSkinny_Brown">
		<cargo preset="foodVillage" />
		<cargo preset="toolsVillage" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsFarm" />
		<attachments preset="bagsVillage" />
	</type>
	<type name="ZmbF_JoggerSkinny_Green">
		<cargo preset="foodVillage" />
		<cargo preset="toolsVillage" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsFarm" />
		<attachments preset="bagsVillage" />
	</type>
	<type name="ZmbF_JoggerSkinny_Red">
		<cargo preset="foodVillage" />
		<cargo preset="toolsVillage" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsFarm" />
		<attachments preset="bagsVillage" />
	</type>
	<type name="ZmbM_FarmerFat_Beige">
		<cargo preset="foodVillage" />
		<cargo preset="toolsVillage" />
		<attachments preset="glassesVillage" />
		<attachments preset="bagsVillage" />
	</type>
	<type name="ZmbM_FarmerFat_Blue">
		<cargo preset="foodVillage" />
		<cargo preset="toolsVillage" />
		<attachments preset="glassesVillage" />
	</type>
	<type name="ZmbM_FarmerFat_Brown">
		<cargo preset="foodVillage" />
		<cargo preset="toolsVillage" />
		<attachments preset="glassesVillage" />
	</type>
	<type name="ZmbM_FarmerFat_Green">
		<cargo preset="foodVillage" />
		<cargo preset="toolsVillage" />
		<attachments preset="glassesVillage" />
	</type>
	<type name="ZmbM_JoggerSkinny_Blue">
		<cargo preset="foodVillage" />
		<cargo preset="toolsVillage" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsFarm" />
		<attachments preset="bagsVillage" />
	</type>
	<type name="ZmbM_JoggerSkinny_Green">
		<cargo preset="foodVillage" />
		<cargo preset="toolsVillage" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsFarm" />
		<attachments preset="bagsVillage" />
	</type>
	<type name="ZmbM_JoggerSkinny_Red">
		<cargo preset="foodVillage" />
		<cargo preset="toolsVillage" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsFarm" />
		<attachments preset="bagsVillage" />
	</type>
	<type name="ZmbM_VillagerOld_Blue">
		<cargo preset="foodVillage" />
		<cargo preset="toolsVillage" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsFarm" />
		<attachments preset="bagsVillage" />
	</type>
	<type name="ZmbM_VillagerOld_Green">
		<cargo preset="foodVillage" />
		<cargo preset="toolsVillage" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsFarm" />
		<attachments preset="bagsVillage" />
	</type>
	<type name="ZmbM_VillagerOld_White">
		<cargo preset="foodVillage" />
		<cargo preset="toolsVillage" />
		<attachments preset="glassesVillage" />
		<attachments preset="hatsFarm" />
		<attachments preset="bagsVillage" />
	</type>
	<!--END OF ZOMBIES  -->
	<!--  WEAPONS  -->
	<type name="MakarovIJ70">
		<attachments chance="0.20">
			<item name="Mag_IJ70_8Rnd" chance="1.00" />
		</attachments>
		<!-- MakarovPBSuppressor -->
	</type>
	<type name="MKII">
		<attachments chance="0.30">
			<item name="Mag_MKII_10Rnd" chance="1.00" />
		</attachments>
	</type>
	<type name="CZ75">
		<attachments chance="0.20">
			<item name="Mag_CZ75_15Rnd" chance="1.00" />
		</attachments>
		<attachments chance="0.05">
			<item name="PistolSuppressor" chance="1.00" />
		</attachments>
		<attachments chance="0.10">
			<item name="TLRLight" chance="1.00" />
		</attachments>
	</type>
	<type name="Glock19">
		<attachments chance="0.05">
			<item name="PistolSuppressor" chance="1.00" />
		</attachments>
		<attachments chance="0.05">
			<item name="TLRLight" chance="1.00" />
		</attachments>
		<attachments chance="0.15">
			<item name="Mag_Glock_15Rnd" chance="1.00" />
		</attachments>
	</type>
	<type name="FNX45">
		<attachments chance="0.10">
			<item name="Mag_FNX45_15Rnd" chance="1.00" />
		</attachments>
		<attachments chance="0.05">
			<item name="PistolSuppressor" chance="1.00" />
		</attachments>
		<attachments chance="0.10">
			<item name="TLRLight" chance="1.00" />
		</attachments>
		<attachments chance="0.15">
			<item name="FNP45_MRDSOptic" chance="1.00" />
		</attachments>
	</type>
	<type name="CZ61">
		<attachments chance="0.10">
			<item name="PistolSuppressor" chance="1.00" />
		</attachments>
		<attachments chance="0.30">
			<item name="Mag_CZ61_20Rnd" chance="1.00" />
		</attachments>
	</type>
	<type name="MP5K">
		<attachments chance="0.05">
			<item name="MP5_RailHndgrd" chance="1.00" />
		</attachments>
		<attachments chance="1.00">
			<item name="MP5_PlasticHndgrd" chance="1.00" />
		</attachments>
		<attachments chance="1.00">
			<item name="MP5k_StockBttstck" chance="1.00" />
		</attachments>
		<attachments chance="0.30">
			<item name="Mag_MP5_30Rnd" chance="1.00" />
		</attachments>
		<attachments chance="0.20">
			<item name="BUISOptic" chance="0.30" />
			<item name="M68Optic" chance="0.20" />
			<item name="M4_T3NRDSOptic" chance="0.20" />
			<item name="ReflexOptic" chance="0.20" />
			<item name="ACOGOptic" chance="0.10" />
		</attachments>
		<attachments chance="0.10">
			<item name="MP5_Compensator" chance="1.00" />
		</attachments>
		<attachments chance="0.05">
			<item name="PistolSuppressor" chance="1.00" />
		</attachments>
	</type>
	<type name="UMP45">
		<attachments chance="0.20">
			<item name="Mag_UMP_25Rnd" chance="1.00" />
		</attachments>
		<!-- Mag_UMP_25Rnd -->
		<attachments chance="0.30">
			<item name="BUISOptic" chance="0.15" />
			<item name="M68Optic" chance="0.15" />
			<item name="M4_T3NRDSOptic" chance="0.20" />
			<item name="ReflexOptic" chance="0.20" />
			<item name="ACOGOptic" chance="0.30" />
		</attachments>
		<attachments chance="0.05">
			<item name="PistolSuppressor" chance="1.00" />
		</attachments>
		<attachments chance="0.10">
			<item name="TLRLight" chance="1.00" />
		</attachments>
	</type>
	<type name="VSS">
		<attachments chance="0.25">
			<item name="KashtanOptic" chance="0.40" />
			<item name="PSO1Optic" chance="0.40" />
		</attachments>
		<attachments chance="1.0">
			<item name="PSO11Optic" chance="1.00" />
		</attachments>
		<attachments chance="0.08">
			<item name="Mag_VSS_10Rnd" chance="1.00" />
		</attachments>
	</type>
	<type name="CZ527">
		<attachments chance="0.10">
			<item name="HuntingOptic" chance="1.00" />
		</attachments>
		<attachments chance="0.30">
			<item name="Mag_CZ527_5rnd" chance="1.00" />
		</attachments>
	</type>
	<type name="Winchester70">
		<attachments chance="0.10">
			<item name="HuntingOptic" chance="1.00" />
		</attachments>
	</type>
	<type name="Mosin9130">
		<attachments chance="1.00">
			<item name="Mosin_Compensator" chance="0.10" />
		</attachments>
		<attachments chance="1.00">
			<item name="PUScopeOptic" chance="0.05" />
		</attachments>
	</type>
	<type name="SKS">
		<attachments chance="1.00">
			<item name="PUScopeOptic" chance="0.08" />
		</attachments>
	</type>
	<type name="AKM">
		<attachments chance="0.60">
			<item name="AK74_WoodBttstck" chance="0.30" />
		</attachments>
		<attachments chance="0.60">
			<item name="AK_FoldingBttstck" chance="0.30" />
		</attachments>
		<attachments chance="0.60">
			<item name="AK_PlasticBttstck" chance="0.30" />
		</attachments>
		<attachments chance="0.60">
			<item name="AKS74U_Bttstck" chance="0.30" />
		</attachments>
		<attachments chance="0.60">
			<item name="AKS74U_Bttstck" chance="0.30" />
		</attachments>
		<attachments chance="0.60">
			<item name="AK74_Hndgrd" chance="0.30" />
		</attachments>
		<attachments chance="0.60">
			<item name="AK_RailHndgrd" chance="0.30" />
		</attachments>
		<attachments chance="0.60">
			<item name="AK_PlasticHndgrd" chance="0.30" />
		</attachments>
		<attachments chance="1.00">
			<item name="AK_WoodBttstck" chance="1.00" />
		</attachments>
		<attachments chance="1.00">
			<item name="AK_WoodHndgrd" chance="1.00" />
		</attachments>
		<attachments chance="0.50">
			<item name="KashtanOptic" chance="0.30" />
			<item name="PSO11Optic" chance="0.20" />
		</attachments>
		<attachments chance="0.50">
			<item name="AK_Suppressor" chance="0.20" />
		</attachments>
		<attachments chance="1.00">
			<item name="Mag_AKM_30Rnd" chance="0.30" />
		</attachments>
	</type>
	<type name="AK74">
		<attachments chance="1.00">
			<item name="AK_FoldingBttstck" chance="0.10" />
		</attachments>
		<attachments chance="1.00">
			<item name="AK_PlasticBttstck" chance="0.10" />
		</attachments>
		<attachments chance="1.00">
			<item name="AK_WoodBttstck" chance="0.10" />
		</attachments>
		<attachments chance="1.00">
			<item name="AK74_WoodBttstck" chance="1.00" />
		</attachments>
		<attachments chance="0.10">
			<item name="AK_RailHndgrd" chance="1.00" />
		</attachments>
		<attachments chance="0.10">
			<item name="AK_PlasticHndgrd" chance="1.00" />
		</attachments>
		<attachments chance="1.00">
			<item name="AK74_Hndgrd" chance="1.00" />
		</attachments>
		<attachments chance="0.30">
			<item name="KashtanOptic" chance="0.50" />
			<item name="PSO11Optic" chance="0.30" />
		</attachments>
		<attachments chance="0.30">
			<item name="AK_Suppressor" chance="0.50" />
		</attachments>
		<attachments chance="0.30">
			<item name="Mag_AK74_30Rnd" chance="0.50" />
		</attachments>
	</type>
	<type name="AKS74U">
		<attachments chance="1.00">
			<item name="AK_FoldingBttstck" chance="0.10" />
		</attachments>
		<attachments chance="1.00">
			<item name="AK_PlasticBttstck" chance="0.03" />
		</attachments>
		<attachments chance="1.00">
			<item name="AK_WoodBttstck" chance="0.10" />
		</attachments>
		<attachments chance="1.00">
			<item name="AKS74U_Bttstck" chance="1.00" />
		</attachments>
		<attachments chance="1.00">
			<item name="AK_Suppressor" chance="0.05" />
		</attachments>
		<attachments chance="1.00">
			<item name="Mag_AK74_30Rnd" chance="0.30" />
		</attachments>
	</type>
	<type name="AK101">
		<attachments chance="0.30">
			<item name="AK_FoldingBttstck" chance="0.30" />
		</attachments>
		<attachments chance="0.30">
			<item name="AK_WoodBttstck" chance="0.30" />
		</attachments>
		<attachments chance="1.00">
			<item name="AK_PlasticBttstck" chance="1.00" />
		</attachments>
		<attachments chance="0.30">
			<item name="AK_WoodHndgrd" chance="0.30" />
		</attachments>
		<attachments chance="1.00">
			<item name="AK_PlasticHndgrd" chance="1.00" />
		</attachments>
		<attachments chance="0.30">
			<item name="KashtanOptic" chance="0.50" />
			<item name="PSO11Optic" chance="0.30" />
		</attachments>
		<attachments chance="0.30">
			<item name="AK_Suppressor" chance="0.50" />
		</attachments>
		<attachments chance="0.30">
			<item name="Mag_AK101_30Rnd" chance="0.50" />
		</attachments>
	</type>
	<type name="M4A1">
		<attachments chance="1.00">
			<item name="M4_OEBttstck" chance="1.00" />
		</attachments>
		<attachments chance="1.00">
			<item name="M4_PlasticHndgrd" chance="1.00" />
		</attachments>
		<attachments chance="1.00">
			<item name="M4_CarryHandleOptic" chance="1.00" />
		</attachments>
		<attachments chance="0.30">
			<item name="Mag_STANAG_30Rnd" chance="1.00" />
		</attachments>
	</type>
	<type name="FAL">
		<attachments chance="0.30">
			<item name="Fal_FoldingBttstck" chance="0.30" />
		</attachments>
		<attachments chance="1.00">
			<item name="Fal_OeBttstck" chance="1.00" />
		</attachments>
		<attachments chance="0.20">
			<item name="BUISOptic" chance="0.20" />
			<item name="M68Optic" chance="0.20" />
			<item name="M4_T3NRDSOptic" chance="0.20" />
			<item name="ReflexOptic" chance="0.20" />
			<item name="ACOGOptic" chance="0.20" />
		</attachments>
		<attachments chance="0.10">
			<item name="Mag_FAL_20Rnd" chance="1.00" />
		</attachments>
	</type>
	<type name="SVD">
		<subcounter min="30" max="60" />
		<attachments chance="0.10">
			<item name="Mag_SVD_10Rnd" chance="1.00" />
		</attachments>
		<attachments chance="0.50">
			<item name="KashtanOptic" chance="0.50" />
			<item name="PSO11Optic" chance="0.30" />
		</attachments>
	</type>
	<type name="Colt1911">
		<attachments chance="0.05">
			<item name="PistolSuppressor" chance="1.00" />
		</attachments>
		<attachments chance="0.15">
			<item name="Mag_1911_7Rnd" chance="1.00" />
		</attachments>
	</type>
	<type name="Engraved1911">
		<attachments chance="0.15">
			<item name="PistolSuppressor" chance="1.00" />
		</attachments>
		<attachments chance="0.15">
			<item name="Mag_1911_7Rnd" chance="1.00" />
		</attachments>
	</type>
	<type name="B95">
		<attachments chance="0.18">
			<item name="HuntingOptic" chance="1.00" />
		</attachments>
	</type>
	<type name="Saiga">
		<attachments chance="1.00">
			<item name="Saiga_Bttstck" chance="1.00" />
		</attachments>
		<attachments chance="0.10">
			<item name="Mag_Saiga_5Rnd" chance="0.60" />
			<item name="Mag_Saiga_8Rnd" chance="0.40" />
			<item name="Mag_Saiga_Drum20Rnd" chance="0.20" />
		</attachments>
	</type>
<!-- FUTURE
	<type name="AugSteyr">
		<attachments chance="0.10">
			<item name="M4_Suppressor" chance="1.00" />
		</attachments>
		<attachments chance="0.30">
			<item name="Mag_STANAG_30Rnd" chance="0.20" />
			<item name="Mag_CMAG_10Rnd" chance="0.20" />
			<item name="Mag_CMAG_20Rnd" chance="0.20" />
			<item name="Mag_CMAG_30Rnd" chance="0.20" />
			<item name="Mag_CMAG_40Rnd" chance="0.20" />
		</attachments>
	</type>
	<type name="M249">
		<attachments chance="1.00">
			<item name="M249_Hndgrd" chance="1.00" />
		</attachments>
		<attachments chance="0.10">
			<item name="M249_Bipod" chance="1.00" />
		</attachments>
		<attachments chance="0.10">
			<item name="M249_RisHndgrd" chance="1.00" />
		</attachments>
	</type>
	<type name="Groza">
		<attachments chance="1.00">
			<item name="Att_LowerReceiver_Groza" chance="1.00" />
		</attachments>
		<attachments chance="1.00">
			<item name="Att_Barrel_Groza_Short" chance="1.00" />
		</attachments>
		<attachments chance="0.30">
			<item name="Mag_Groza_20Rnd" chance="0.30" />
		</attachments>
	</type>
	<type name="PM73Rak">
		<attachments chance="0.08">
			<item name="Mag_PM73_25Rnd" chance="0.50" />
			<item name="Mag_PM73_15Rnd" chance="0.50" />
		</attachments>
	</type>
	<type name="Ruger1022">
		<attachments chance="0.15">
			<item name="HuntingOptic" chance="0.50" />
		</attachments>
		<attachments chance="0.08">
			<item name="Mag_Ruger1022_30Rnd" chance="0.30" />
			<item name="Mag_Ruger1022_10Rnd" chance="0.50" />
		</attachments>
	</type>
	<type name="Scout">
		<attachments chance="1.00">
			<item name="M68Optic" chance="0.30" />
			<item name="ACOGOptic" chance="1.00" />
		</attachments>
		<attachments chance="0.10">
			<item name="Mag_Scout_5Rnd" chance="1.00" />
		</attachments>
	</type>
	<type name="Trumpet">
		<attachments chance="0.25">
			<item name="HuntingOptic" chance="1.00" />
		</attachments>
	</type>
	<type name="DE">
		<attachments chance="0.10">
			<item name="Mag_DE_9rnd" chance="1.00" />
		</attachments>
	</type>
	<type name="FNX45_arrow">
		<attachments chance="0.10">
			<item name="Mag_FNX45_15Rnd" chance="1.00" />
		</attachments>
		<attachments chance="0.10">
			<item name="PistolSuppressor" chance="1.00" />
		</attachments>
		<attachments chance="0.10">
			<item name="TLRLight" chance="1.00" />
		</attachments>
		<attachments chance="0.10">
			<item name="FNP45_MRDSOptic" chance="1.00" />
		</attachments>
	</type>
	<type name="LongHorn">
		<attachments chance="0.20">
			<item name="Crossbow_RedpointOptic" chance="1.00" />
		</attachments>
		<attachments chance="1.00">
			<item name="PistolOptic" chance="1.00" />
		</attachments>
	</type>
	<type name="P1">
		<attachments chance="0.10">
			<item name="PistolSuppressor" chance="1.00" />
		</attachments>
		<attachments chance="0.10">
			<item name="Mag_P1_8Rnd" chance="1.00" />
		</attachments>
	</type>
	<type name="Red9">
		<attachments chance="0.10">
			<item name="Red9Bttstck" chance="1.00" />
		</attachments>
	</type>
-->
	<!--  END OF WEAPONS  -->
	<type name="PersonalRadio">
		<attachments chance="0.30">
			<item name="Battery9V" chance="1.00" />
		</attachments>
	</type>
	<!-- XMAS -->
	<type name="GiftBox_Small_1">
		<cargo chance="0.35">
			<item name="TLRLight" chance="0.50" />
			<item name="UniversalLight" chance="0.50" />
		</cargo>
		<cargo chance="0.80">
			<item name="AmmoBox_00buck_10rnd" chance="0.10" />
			<item name="AmmoBox_12gaSlug_10Rnd" chance="0.10" />
			<item name="AmmoBox_380_35rnd" chance="0.10" />
			<item name="AmmoBox_9x19_25rnd" chance="0.10" />
			<item name="AmmoBox_45ACP_25rnd" chance="0.10" />
			<item name="AmmoBox_556x45_20Rnd" chance="0.10" />
			<item name="AmmoBox_762x39_20Rnd" chance="0.10" />
			<item name="AmmoBox_762x54_20Rnd" chance="0.10" />
		</cargo>
		<cargo chance="0.70">
			<item name="Battery9V" chance="0.50" />
			<item name="NailBox" chance="0.50" />
		</cargo>
		<cargo chance="0.20">
			<item name="Chemlight_Blue" chance="0.20" />
			<item name="Chemlight_Green" chance="0.20" />
			<item name="Chemlight_Red" chance="0.20" />
			<item name="Chemlight_Yellow" chance="0.20" />
			<item name="Chemlight_White" chance="0.20" />
		</cargo>
		<cargo chance="0.20">
			<item name="Headtorch_Grey" chance="0.50" />
			<item name="Headtorch_Black" chance="0.50" />
		</cargo>
		<cargo chance="0.20">
			<item name="Mag_FNX45_15Rnd" chance="0.25" />
			<item name="Mag_Glock_15Rnd" chance="0.25" />
			<item name="Mag_MKII_10Rnd" chance="0.35" />
			<item name="Mag_1911_7Rnd" chance="0.35" />
			<item name="Mag_CZ75_15Rnd" chance="0.35" />
			<item name="Mag_IJ70_8Rnd" chance="0.35" />
			<item name="Mag_SVD_10Rnd" chance="0.10" />
		</cargo>
	</type>
	<type name="GiftBox_Small_2">
		<cargo chance="0.35">
			<item name="TLRLight" chance="0.50" />
			<item name="UniversalLight" chance="0.50" />
		</cargo>
		<cargo chance="0.80">
			<item name="AmmoBox_00buck_10rnd" chance="0.10" />
			<item name="AmmoBox_12gaSlug_10Rnd" chance="0.10" />
			<item name="AmmoBox_380_35rnd" chance="0.10" />
			<item name="AmmoBox_9x19_25rnd" chance="0.10" />
			<item name="AmmoBox_45ACP_25rnd" chance="0.10" />
			<item name="AmmoBox_556x45_20Rnd" chance="0.10" />
			<item name="AmmoBox_762x39_20Rnd" chance="0.10" />
			<item name="AmmoBox_762x54_20Rnd" chance="0.10" />
		</cargo>
		<cargo chance="0.70">
			<item name="Battery9V" chance="0.50" />
			<item name="NailBox" chance="0.50" />
		</cargo>
		<cargo chance="0.20">
			<item name="Chemlight_Blue" chance="0.20" />
			<item name="Chemlight_Green" chance="0.20" />
			<item name="Chemlight_Red" chance="0.20" />
			<item name="Chemlight_Yellow" chance="0.20" />
			<item name="Chemlight_White" chance="0.20" />
		</cargo>
		<cargo chance="0.20">
			<item name="Headtorch_Grey" chance="0.50" />
			<item name="Headtorch_Black" chance="0.50" />
		</cargo>
		<cargo chance="0.20">
			<item name="Mag_FNX45_15Rnd" chance="0.25" />
			<item name="Mag_Glock_15Rnd" chance="0.25" />
			<item name="Mag_MKII_10Rnd" chance="0.35" />
			<item name="Mag_1911_7Rnd" chance="0.35" />
			<item name="Mag_CZ75_15Rnd" chance="0.35" />
			<item name="Mag_IJ70_8Rnd" chance="0.35" />
			<item name="Mag_SVD_10Rnd" chance="0.10" />
		</cargo>
	</type>
	<type name="GiftBox_Small_3">
		<cargo chance="0.35">
			<item name="TLRLight" chance="0.50" />
			<item name="UniversalLight" chance="0.50" />
		</cargo>
		<cargo chance="0.80">
			<item name="AmmoBox_00buck_10rnd" chance="0.10" />
			<item name="AmmoBox_12gaSlug_10Rnd" chance="0.10" />
			<item name="AmmoBox_380_35rnd" chance="0.10" />
			<item name="AmmoBox_9x19_25rnd" chance="0.10" />
			<item name="AmmoBox_45ACP_25rnd" chance="0.10" />
			<item name="AmmoBox_556x45_20Rnd" chance="0.10" />
			<item name="AmmoBox_762x39_20Rnd" chance="0.10" />
			<item name="AmmoBox_762x54_20Rnd" chance="0.10" />
		</cargo>
		<cargo chance="0.70">
			<item name="Battery9V" chance="0.50" />
			<item name="NailBox" chance="0.50" />
		</cargo>
		<cargo chance="0.20">
			<item name="Chemlight_Blue" chance="0.20" />
			<item name="Chemlight_Green" chance="0.20" />
			<item name="Chemlight_Red" chance="0.20" />
			<item name="Chemlight_Yellow" chance="0.20" />
			<item name="Chemlight_White" chance="0.20" />
		</cargo>
		<cargo chance="0.20">
			<item name="Headtorch_Grey" chance="0.50" />
			<item name="Headtorch_Black" chance="0.50" />
		</cargo>
		<cargo chance="0.20">
			<item name="Mag_FNX45_15Rnd" chance="0.25" />
			<item name="Mag_Glock_15Rnd" chance="0.25" />
			<item name="Mag_MKII_10Rnd" chance="0.35" />
			<item name="Mag_1911_7Rnd" chance="0.35" />
			<item name="Mag_CZ75_15Rnd" chance="0.35" />
			<item name="Mag_IJ70_8Rnd" chance="0.35" />
			<item name="Mag_SVD_10Rnd" chance="0.10" />
		</cargo>
	</type>
	<type name="GiftBox_Small_4">
		<cargo chance="0.35">
			<item name="TLRLight" chance="0.50" />
			<item name="UniversalLight" chance="0.50" />
		</cargo>
		<cargo chance="0.80">
			<item name="AmmoBox_00buck_10rnd" chance="0.10" />
			<item name="AmmoBox_12gaSlug_10Rnd" chance="0.10" />
			<item name="AmmoBox_380_35rnd" chance="0.10" />
			<item name="AmmoBox_9x19_25rnd" chance="0.10" />
			<item name="AmmoBox_45ACP_25rnd" chance="0.10" />
			<item name="AmmoBox_556x45_20Rnd" chance="0.10" />
			<item name="AmmoBox_762x39_20Rnd" chance="0.10" />
			<item name="AmmoBox_762x54_20Rnd" chance="0.10" />
		</cargo>
		<cargo chance="0.70">
			<item name="Battery9V" chance="0.50" />
			<item name="NailBox" chance="0.50" />
		</cargo>
		<cargo chance="0.20">
			<item name="Chemlight_Blue" chance="0.20" />
			<item name="Chemlight_Green" chance="0.20" />
			<item name="Chemlight_Red" chance="0.20" />
			<item name="Chemlight_Yellow" chance="0.20" />
			<item name="Chemlight_White" chance="0.20" />
		</cargo>
		<cargo chance="0.20">
			<item name="Headtorch_Grey" chance="0.50" />
			<item name="Headtorch_Black" chance="0.50" />
		</cargo>
		<cargo chance="0.20">
			<item name="Mag_FNX45_15Rnd" chance="0.25" />
			<item name="Mag_Glock_15Rnd" chance="0.25" />
			<item name="Mag_MKII_10Rnd" chance="0.35" />
			<item name="Mag_1911_7Rnd" chance="0.35" />
			<item name="Mag_CZ75_15Rnd" chance="0.35" />
			<item name="Mag_IJ70_8Rnd" chance="0.35" />
			<item name="Mag_SVD_10Rnd" chance="0.10" />
		</cargo>
	</type>
	<type name="GiftBox_Medium_1">
		<cargo chance="0.10">
			<item name="CombinationLock" chance="1.00" />
		</cargo>
		<cargo chance="0.50">
			<item name="PersonalRadio" chance="1.00" />
		</cargo>
		<cargo chance="0.30">
			<item name="Netting" chance="1.00" />
		</cargo>
		<cargo chance="0.30">
			<item name="KazuarOptic" chance="0.05" />
			<item name="PUScopeOptic" chance="0.20" />
			<item name="PSO1Optic" chance="0.20" />
			<item name="ACOGOptic" chance="0.15" />
			<item name="M68Optic" chance="0.15" />
			<item name="KobraOptic" chance="0.15" />
			<item name="M4_CarryHandleOptic" chance="0.10" />
		</cargo>
		<cargo chance="0.90">
			<item name="AmmoBox_00buck_10rnd" chance="0.10" />
			<item name="AmmoBox_12gaSlug_10Rnd" chance="0.10" />
			<item name="AmmoBox_380_35rnd" chance="0.10" />
			<item name="AmmoBox_9x19_25rnd" chance="0.10" />
			<item name="AmmoBox_45ACP_25rnd" chance="0.10" />
			<item name="AmmoBox_556x45_20Rnd" chance="0.10" />
			<item name="AmmoBox_762x39_20Rnd" chance="0.10" />
			<item name="AmmoBox_762x54_20Rnd" chance="0.10" />
		</cargo>
		<cargo chance="0.70">
			<item name="Battery9V" chance="0.50" />
			<item name="NailBox" chance="0.50" />
		</cargo>
		<cargo chance="0.20">
			<item name="Chemlight_Blue" chance="0.20" />
			<item name="Chemlight_Green" chance="0.20" />
			<item name="Chemlight_Red" chance="0.20" />
			<item name="Chemlight_Yellow" chance="0.20" />
			<item name="Chemlight_White" chance="0.20" />
		</cargo>
		<cargo chance="0.20">
			<item name="Headtorch_Grey" chance="0.50" />
			<item name="Headtorch_Black" chance="0.50" />
		</cargo>
		<cargo chance="0.20">
			<item name="Mag_CZ61_20Rnd" chance="0.20" />
			<item name="Mag_MP5_30Rnd" chance="0.20" />
			<item name="Mag_FNX45_15Rnd" chance="0.25" />
			<item name="Mag_Glock_15Rnd" chance="0.25" />
			<item name="Mag_MKII_10Rnd" chance="0.15" />
			<item name="Mag_1911_7Rnd" chance="0.15" />
			<item name="Mag_CZ75_15Rnd" chance="0.15" />
			<item name="Mag_IJ70_8Rnd" chance="0.15" />
			<item name="Mag_SVD_10Rnd" chance="0.15" />
		</cargo>
	</type>
	<type name="GiftBox_Medium_2">
		<cargo chance="0.10">
			<item name="CombinationLock" chance="1.00" />
		</cargo>
		<cargo chance="0.50">
			<item name="PersonalRadio" chance="1.00" />
		</cargo>
		<cargo chance="0.30">
			<item name="Netting" chance="1.00" />
		</cargo>
		<cargo chance="0.30">
			<item name="KazuarOptic" chance="0.05" />
			<item name="PUScopeOptic" chance="0.20" />
			<item name="PSO1Optic" chance="0.20" />
			<item name="ACOGOptic" chance="0.15" />
			<item name="M68Optic" chance="0.15" />
			<item name="KobraOptic" chance="0.15" />
			<item name="M4_CarryHandleOptic" chance="0.10" />
		</cargo>
		<cargo chance="0.90">
			<item name="AmmoBox_00buck_10rnd" chance="0.10" />
			<item name="AmmoBox_12gaSlug_10Rnd" chance="0.10" />
			<item name="AmmoBox_380_35rnd" chance="0.10" />
			<item name="AmmoBox_9x19_25rnd" chance="0.10" />
			<item name="AmmoBox_45ACP_25rnd" chance="0.10" />
			<item name="AmmoBox_556x45_20Rnd" chance="0.10" />
			<item name="AmmoBox_762x39_20Rnd" chance="0.10" />
			<item name="AmmoBox_762x54_20Rnd" chance="0.10" />
		</cargo>
		<cargo chance="0.70">
			<item name="Battery9V" chance="0.50" />
			<item name="NailBox" chance="0.50" />
		</cargo>
		<cargo chance="0.20">
			<item name="Chemlight_Blue" chance="0.20" />
			<item name="Chemlight_Green" chance="0.20" />
			<item name="Chemlight_Red" chance="0.20" />
			<item name="Chemlight_Yellow" chance="0.20" />
			<item name="Chemlight_White" chance="0.20" />
		</cargo>
		<cargo chance="0.20">
			<item name="Headtorch_Grey" chance="0.50" />
			<item name="Headtorch_Black" chance="0.50" />
		</cargo>
		<cargo chance="0.20">
			<item name="Mag_CZ61_20Rnd" chance="0.20" />
			<item name="Mag_MP5_30Rnd" chance="0.20" />
			<item name="Mag_FNX45_15Rnd" chance="0.25" />
			<item name="Mag_Glock_15Rnd" chance="0.25" />
			<item name="Mag_MKII_10Rnd" chance="0.15" />
			<item name="Mag_1911_7Rnd" chance="0.15" />
			<item name="Mag_CZ75_15Rnd" chance="0.15" />
			<item name="Mag_IJ70_8Rnd" chance="0.15" />
			<item name="Mag_SVD_10Rnd" chance="0.15" />
		</cargo>
	</type>
	<type name="GiftBox_Medium_3">
		<cargo chance="0.10">
			<item name="CombinationLock" chance="1.00" />
		</cargo>
		<cargo chance="0.50">
			<item name="PersonalRadio" chance="1.00" />
		</cargo>
		<cargo chance="0.30">
			<item name="Netting" chance="1.00" />
		</cargo>
		<cargo chance="0.30">
			<item name="KazuarOptic" chance="0.05" />
			<item name="PUScopeOptic" chance="0.20" />
			<item name="PSO1Optic" chance="0.20" />
			<item name="ACOGOptic" chance="0.15" />
			<item name="M68Optic" chance="0.15" />
			<item name="KobraOptic" chance="0.15" />
			<item name="M4_CarryHandleOptic" chance="0.10" />
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		<cargo chance="0.90">
			<item name="AmmoBox_00buck_10rnd" chance="0.10" />
			<item name="AmmoBox_12gaSlug_10Rnd" chance="0.10" />
			<item name="AmmoBox_380_35rnd" chance="0.10" />
			<item name="AmmoBox_9x19_25rnd" chance="0.10" />
			<item name="AmmoBox_45ACP_25rnd" chance="0.10" />
			<item name="AmmoBox_556x45_20Rnd" chance="0.10" />
			<item name="AmmoBox_762x39_20Rnd" chance="0.10" />
			<item name="AmmoBox_762x54_20Rnd" chance="0.10" />
		</cargo>
		<cargo chance="0.70">
			<item name="Battery9V" chance="0.50" />
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		<cargo chance="0.20">
			<item name="Chemlight_Blue" chance="0.20" />
			<item name="Chemlight_Green" chance="0.20" />
			<item name="Chemlight_Red" chance="0.20" />
			<item name="Chemlight_Yellow" chance="0.20" />
			<item name="Chemlight_White" chance="0.20" />
		</cargo>
		<cargo chance="0.20">
			<item name="Headtorch_Grey" chance="0.50" />
			<item name="Headtorch_Black" chance="0.50" />
		</cargo>
		<cargo chance="0.20">
			<item name="Mag_CZ61_20Rnd" chance="0.20" />
			<item name="Mag_MP5_30Rnd" chance="0.20" />
			<item name="Mag_FNX45_15Rnd" chance="0.25" />
			<item name="Mag_Glock_15Rnd" chance="0.25" />
			<item name="Mag_MKII_10Rnd" chance="0.15" />
			<item name="Mag_1911_7Rnd" chance="0.15" />
			<item name="Mag_CZ75_15Rnd" chance="0.15" />
			<item name="Mag_IJ70_8Rnd" chance="0.15" />
			<item name="Mag_SVD_10Rnd" chance="0.15" />
		</cargo>
	</type>
	<type name="GiftBox_Medium_4">
		<cargo chance="0.10">
			<item name="CombinationLock" chance="1.00" />
		</cargo>
		<cargo chance="0.50">
			<item name="PersonalRadio" chance="1.00" />
		</cargo>
		<cargo chance="0.30">
			<item name="Netting" chance="1.00" />
		</cargo>
		<cargo chance="0.30">
			<item name="KazuarOptic" chance="0.05" />
			<item name="PUScopeOptic" chance="0.20" />
			<item name="PSO1Optic" chance="0.20" />
			<item name="ACOGOptic" chance="0.15" />
			<item name="M68Optic" chance="0.15" />
			<item name="KobraOptic" chance="0.15" />
			<item name="M4_CarryHandleOptic" chance="0.10" />
		</cargo>
		<cargo chance="0.90">
			<item name="AmmoBox_00buck_10rnd" chance="0.10" />
			<item name="AmmoBox_12gaSlug_10Rnd" chance="0.10" />
			<item name="AmmoBox_380_35rnd" chance="0.10" />
			<item name="AmmoBox_9x19_25rnd" chance="0.10" />
			<item name="AmmoBox_45ACP_25rnd" chance="0.10" />
			<item name="AmmoBox_556x45_20Rnd" chance="0.10" />
			<item name="AmmoBox_762x39_20Rnd" chance="0.10" />
			<item name="AmmoBox_762x54_20Rnd" chance="0.10" />
		</cargo>
		<cargo chance="0.70">
			<item name="Battery9V" chance="0.50" />
			<item name="NailBox" chance="0.50" />
		</cargo>
		<cargo chance="0.20">
			<item name="Chemlight_Blue" chance="0.20" />
			<item name="Chemlight_Green" chance="0.20" />
			<item name="Chemlight_Red" chance="0.20" />
			<item name="Chemlight_Yellow" chance="0.20" />
			<item name="Chemlight_White" chance="0.20" />
		</cargo>
		<cargo chance="0.20">
			<item name="Headtorch_Grey" chance="0.50" />
			<item name="Headtorch_Black" chance="0.50" />
		</cargo>
		<cargo chance="0.20">
			<item name="Mag_CZ61_20Rnd" chance="0.20" />
			<item name="Mag_MP5_30Rnd" chance="0.20" />
			<item name="Mag_FNX45_15Rnd" chance="0.25" />
			<item name="Mag_Glock_15Rnd" chance="0.25" />
			<item name="Mag_MKII_10Rnd" chance="0.15" />
			<item name="Mag_1911_7Rnd" chance="0.15" />
			<item name="Mag_CZ75_15Rnd" chance="0.15" />
			<item name="Mag_IJ70_8Rnd" chance="0.15" />
			<item name="Mag_SVD_10Rnd" chance="0.15" />
		</cargo>
	</type>
	<type name="GiftBox_Large_1">
		<cargo chance="0.35">
			<item name="MP5K" chance="0.40" />
			<item name="CZ61" chance="0.40" />
		</cargo>
		<cargo chance="0.10">
			<item name="CombinationLock" chance="1.00" />
		</cargo>
		<cargo chance="0.50">
			<item name="PersonalRadio" chance="1.00" />
		</cargo>
		<cargo chance="0.30">
			<item name="Netting" chance="1.00" />
		</cargo>
		<cargo chance="0.30">
			<item name="KazuarOptic" chance="0.05" />
			<item name="PUScopeOptic" chance="0.20" />
			<item name="PSO1Optic" chance="0.20" />
			<item name="ACOGOptic" chance="0.15" />
			<item name="M68Optic" chance="0.15" />
			<item name="KobraOptic" chance="0.15" />
			<item name="M4_CarryHandleOptic" chance="0.10" />
		</cargo>
		<cargo chance="0.90">
			<item name="AmmoBox_00buck_10rnd" chance="0.10" />
			<item name="AmmoBox_12gaSlug_10Rnd" chance="0.10" />
			<item name="AmmoBox_380_35rnd" chance="0.10" />
			<item name="AmmoBox_9x19_25rnd" chance="0.10" />
			<item name="AmmoBox_45ACP_25rnd" chance="0.10" />
			<item name="AmmoBox_556x45_20Rnd" chance="0.10" />
			<item name="AmmoBox_762x39_20Rnd" chance="0.10" />
			<item name="AmmoBox_762x54_20Rnd" chance="0.10" />
		</cargo>
		<cargo chance="0.70">
			<item name="Battery9V" chance="0.50" />
			<item name="NailBox" chance="0.50" />
		</cargo>
		<cargo chance="0.20">
			<item name="Chemlight_Blue" chance="0.20" />
			<item name="Chemlight_Green" chance="0.20" />
			<item name="Chemlight_Red" chance="0.20" />
			<item name="Chemlight_Yellow" chance="0.20" />
			<item name="Chemlight_White" chance="0.20" />
		</cargo>
		<cargo chance="0.20">
			<item name="Headtorch_Grey" chance="0.50" />
			<item name="Headtorch_Black" chance="0.50" />
		</cargo>
		<cargo chance="0.20">
			<item name="Mag_CZ61_20Rnd" chance="0.20" />
			<item name="Mag_MP5_30Rnd" chance="0.20" />
			<item name="Mag_FNX45_15Rnd" chance="0.25" />
			<item name="Mag_Glock_15Rnd" chance="0.25" />
			<item name="Mag_MKII_10Rnd" chance="0.15" />
			<item name="Mag_1911_7Rnd" chance="0.15" />
			<item name="Mag_CZ75_15Rnd" chance="0.15" />
			<item name="Mag_IJ70_8Rnd" chance="0.15" />
			<item name="Mag_SVD_10Rnd" chance="0.15" />
			<item name="Mag_CMAG_10Rnd" chance="0.15" />
			<item name="Mag_CMAG_20Rnd" chance="0.15" />
			<item name="Mag_CZ527_5rnd" chance="0.20" />
			<item name="Mag_Saiga_5Rnd" chance="0.15" />
		</cargo>
		<cargo chance="0.03">
			<item name="Mag_Saiga_Drum20Rnd" chance="0.10" />
			<item name="Mag_STANAGCoupled_30Rnd" chance="0.10" />
			<item name="Mag_AKM_Drum75Rnd" chance="0.10" />
		</cargo>
	</type>
	<type name="GiftBox_Large_2">
		<cargo chance="0.35">
			<item name="MP5K" chance="0.40" />
			<item name="CZ61" chance="0.40" />
		</cargo>
		<cargo chance="0.10">
			<item name="CombinationLock" chance="1.00" />
		</cargo>
		<cargo chance="0.50">
			<item name="PersonalRadio" chance="1.00" />
		</cargo>
		<cargo chance="0.30">
			<item name="Netting" chance="1.00" />
		</cargo>
		<cargo chance="0.30">
			<item name="KazuarOptic" chance="0.05" />
			<item name="PUScopeOptic" chance="0.20" />
			<item name="PSO1Optic" chance="0.20" />
			<item name="ACOGOptic" chance="0.15" />
			<item name="M68Optic" chance="0.15" />
			<item name="KobraOptic" chance="0.15" />
			<item name="M4_CarryHandleOptic" chance="0.10" />
		</cargo>
		<cargo chance="0.90">
			<item name="AmmoBox_00buck_10rnd" chance="0.10" />
			<item name="AmmoBox_12gaSlug_10Rnd" chance="0.10" />
			<item name="AmmoBox_380_35rnd" chance="0.10" />
			<item name="AmmoBox_9x19_25rnd" chance="0.10" />
			<item name="AmmoBox_45ACP_25rnd" chance="0.10" />
			<item name="AmmoBox_556x45_20Rnd" chance="0.10" />
			<item name="AmmoBox_762x39_20Rnd" chance="0.10" />
			<item name="AmmoBox_762x54_20Rnd" chance="0.10" />
		</cargo>
		<cargo chance="0.70">
			<item name="Battery9V" chance="0.50" />
			<item name="NailBox" chance="0.50" />
		</cargo>
		<cargo chance="0.20">
			<item name="Chemlight_Blue" chance="0.20" />
			<item name="Chemlight_Green" chance="0.20" />
			<item name="Chemlight_Red" chance="0.20" />
			<item name="Chemlight_Yellow" chance="0.20" />
			<item name="Chemlight_White" chance="0.20" />
		</cargo>
		<cargo chance="0.20">
			<item name="Headtorch_Grey" chance="0.50" />
			<item name="Headtorch_Black" chance="0.50" />
		</cargo>
		<cargo chance="0.20">
			<item name="Mag_CZ61_20Rnd" chance="0.20" />
			<item name="Mag_MP5_30Rnd" chance="0.20" />
			<item name="Mag_FNX45_15Rnd" chance="0.25" />
			<item name="Mag_Glock_15Rnd" chance="0.25" />
			<item name="Mag_MKII_10Rnd" chance="0.15" />
			<item name="Mag_1911_7Rnd" chance="0.15" />
			<item name="Mag_CZ75_15Rnd" chance="0.15" />
			<item name="Mag_IJ70_8Rnd" chance="0.15" />
			<item name="Mag_SVD_10Rnd" chance="0.15" />
			<item name="Mag_CMAG_10Rnd" chance="0.15" />
			<item name="Mag_CMAG_20Rnd" chance="0.15" />
			<item name="Mag_CZ527_5rnd" chance="0.20" />
			<item name="Mag_Saiga_5Rnd" chance="0.15" />
		</cargo>
		<cargo chance="0.03">
			<item name="Mag_Saiga_Drum20Rnd" chance="0.10" />
			<item name="Mag_STANAGCoupled_30Rnd" chance="0.10" />
			<item name="Mag_AKM_Drum75Rnd" chance="0.10" />
		</cargo>
	</type>
	<type name="GiftBox_Large_3">
		<cargo chance="0.35">
			<item name="MP5K" chance="0.40" />
			<item name="CZ61" chance="0.40" />
		</cargo>
		<cargo chance="0.10">
			<item name="CombinationLock" chance="1.00" />
		</cargo>
		<cargo chance="0.50">
			<item name="PersonalRadio" chance="1.00" />
		</cargo>
		<cargo chance="0.30">
			<item name="Netting" chance="1.00" />
		</cargo>
		<cargo chance="0.30">
			<item name="KazuarOptic" chance="0.05" />
			<item name="PUScopeOptic" chance="0.20" />
			<item name="PSO1Optic" chance="0.20" />
			<item name="ACOGOptic" chance="0.15" />
			<item name="M68Optic" chance="0.15" />
			<item name="KobraOptic" chance="0.15" />
			<item name="M4_CarryHandleOptic" chance="0.10" />
		</cargo>
		<cargo chance="0.90">
			<item name="AmmoBox_00buck_10rnd" chance="0.10" />
			<item name="AmmoBox_12gaSlug_10Rnd" chance="0.10" />
			<item name="AmmoBox_380_35rnd" chance="0.10" />
			<item name="AmmoBox_9x19_25rnd" chance="0.10" />
			<item name="AmmoBox_45ACP_25rnd" chance="0.10" />
			<item name="AmmoBox_556x45_20Rnd" chance="0.10" />
			<item name="AmmoBox_762x39_20Rnd" chance="0.10" />
			<item name="AmmoBox_762x54_20Rnd" chance="0.10" />
		</cargo>
		<cargo chance="0.70">
			<item name="Battery9V" chance="0.50" />
			<item name="NailBox" chance="0.50" />
		</cargo>
		<cargo chance="0.20">
			<item name="Chemlight_Blue" chance="0.20" />
			<item name="Chemlight_Green" chance="0.20" />
			<item name="Chemlight_Red" chance="0.20" />
			<item name="Chemlight_Yellow" chance="0.20" />
			<item name="Chemlight_White" chance="0.20" />
		</cargo>
		<cargo chance="0.20">
			<item name="Headtorch_Grey" chance="0.50" />
			<item name="Headtorch_Black" chance="0.50" />
		</cargo>
		<cargo chance="0.20">
			<item name="Mag_CZ61_20Rnd" chance="0.20" />
			<item name="Mag_MP5_30Rnd" chance="0.20" />
			<item name="Mag_FNX45_15Rnd" chance="0.25" />
			<item name="Mag_Glock_15Rnd" chance="0.25" />
			<item name="Mag_MKII_10Rnd" chance="0.15" />
			<item name="Mag_1911_7Rnd" chance="0.15" />
			<item name="Mag_CZ75_15Rnd" chance="0.15" />
			<item name="Mag_IJ70_8Rnd" chance="0.15" />
			<item name="Mag_SVD_10Rnd" chance="0.15" />
			<item name="Mag_CMAG_10Rnd" chance="0.15" />
			<item name="Mag_CMAG_20Rnd" chance="0.15" />
			<item name="Mag_CZ527_5rnd" chance="0.20" />
			<item name="Mag_Saiga_5Rnd" chance="0.15" />
		</cargo>
		<cargo chance="0.03">
			<item name="Mag_Saiga_Drum20Rnd" chance="0.10" />
			<item name="Mag_STANAGCoupled_30Rnd" chance="0.10" />
			<item name="Mag_AKM_Drum75Rnd" chance="0.10" />
		</cargo>
	</type>
	<type name="GiftBox_Large_4">
		<cargo chance="0.35">
			<item name="MP5K" chance="0.40" />
			<item name="CZ61" chance="0.40" />
		</cargo>
		<cargo chance="0.10">
			<item name="CombinationLock" chance="1.00" />
		</cargo>
		<cargo chance="0.50">
			<item name="PersonalRadio" chance="1.00" />
		</cargo>
		<cargo chance="0.30">
			<item name="Netting" chance="1.00" />
		</cargo>
		<cargo chance="0.30">
			<item name="KazuarOptic" chance="0.05" />
			<item name="PUScopeOptic" chance="0.20" />
			<item name="PSO1Optic" chance="0.20" />
			<item name="ACOGOptic" chance="0.15" />
			<item name="M68Optic" chance="0.15" />
			<item name="KobraOptic" chance="0.15" />
			<item name="M4_CarryHandleOptic" chance="0.10" />
		</cargo>
		<cargo chance="0.90">
			<item name="AmmoBox_00buck_10rnd" chance="0.10" />
			<item name="AmmoBox_12gaSlug_10Rnd" chance="0.10" />
			<item name="AmmoBox_380_35rnd" chance="0.10" />
			<item name="AmmoBox_9x19_25rnd" chance="0.10" />
			<item name="AmmoBox_45ACP_25rnd" chance="0.10" />
			<item name="AmmoBox_556x45_20Rnd" chance="0.10" />
			<item name="AmmoBox_762x39_20Rnd" chance="0.10" />
			<item name="AmmoBox_762x54_20Rnd" chance="0.10" />
		</cargo>
		<cargo chance="0.70">
			<item name="Battery9V" chance="0.50" />
			<item name="NailBox" chance="0.50" />
		</cargo>
		<cargo chance="0.20">
			<item name="Chemlight_Blue" chance="0.20" />
			<item name="Chemlight_Green" chance="0.20" />
			<item name="Chemlight_Red" chance="0.20" />
			<item name="Chemlight_Yellow" chance="0.20" />
			<item name="Chemlight_White" chance="0.20" />
		</cargo>
		<cargo chance="0.20">
			<item name="Headtorch_Grey" chance="0.50" />
			<item name="Headtorch_Black" chance="0.50" />
		</cargo>
		<cargo chance="0.20">
			<item name="Mag_CZ61_20Rnd" chance="0.20" />
			<item name="Mag_MP5_30Rnd" chance="0.20" />
			<item name="Mag_FNX45_15Rnd" chance="0.25" />
			<item name="Mag_Glock_15Rnd" chance="0.25" />
			<item name="Mag_MKII_10Rnd" chance="0.15" />
			<item name="Mag_1911_7Rnd" chance="0.15" />
			<item name="Mag_CZ75_15Rnd" chance="0.15" />
			<item name="Mag_IJ70_8Rnd" chance="0.15" />
			<item name="Mag_SVD_10Rnd" chance="0.15" />
			<item name="Mag_CMAG_10Rnd" chance="0.15" />
			<item name="Mag_CMAG_20Rnd" chance="0.15" />
			<item name="Mag_CZ527_5rnd" chance="0.20" />
			<item name="Mag_Saiga_5Rnd" chance="0.15" />
		</cargo>
		<cargo chance="0.03">
			<item name="Mag_Saiga_Drum20Rnd" chance="0.10" />
			<item name="Mag_STANAGCoupled_30Rnd" chance="0.10" />
			<item name="Mag_AKM_Drum75Rnd" chance="0.10" />
		</cargo>
	</type>
	<!-- VEHICLES -->
	<type name="OffroadHatchback">
		<attachments chance="1.00">
			<item name="HatchbackWheel" chance="0.80" />
		</attachments>
		<attachments chance="1.00">
			<item name="HatchbackWheel" chance="0.80" />
		</attachments>
		<attachments chance="1.00">
			<item name="HatchbackWheel" chance="0.80" />
		</attachments>
		<attachments chance="1.00">
			<item name="HatchbackWheel" chance="0.80" />
		</attachments>
		<attachments chance="1.00">
			<item name="HatchbackWheel" chance="0.20" />
		</attachments>
		<attachments chance="1.00">
			<item name="CarRadiator" chance="0.60" />
		</attachments>
		<attachments chance="1.00">
			<item name="CarBattery" chance="0.60" />
		</attachments>
		<attachments chance="1.00">
			<item name="SparkPlug" chance="0.60" />
		</attachments>
		<attachments chance="1.00">
			<item name="HeadlightH7" chance="0.40" />
		</attachments>
		<attachments chance="1.00">
			<item name="HeadlightH7" chance="0.40" />
		</attachments>
		<attachments chance="1.00">
			<item name="HatchbackDoors_Driver" chance="0.30" />
		</attachments>
		<attachments chance="1.00">
			<item name="HatchbackDoors_CoDriver" chance="0.30" />
		</attachments>
		<attachments chance="1.00">
			<item name="HatchbackHood" chance="0.20" />
		</attachments>
		<attachments chance="1.00">
			<item name="HatchbackTrunk" chance="0.20" />
		</attachments>
	</type>
	<type name="OffroadHatchback_Blue">
		<attachments chance="1.00">
			<item name="HatchbackWheel" chance="0.80" />
		</attachments>
		<attachments chance="1.00">
			<item name="HatchbackWheel" chance="0.80" />
		</attachments>
		<attachments chance="1.00">
			<item name="HatchbackWheel" chance="0.80" />
		</attachments>
		<attachments chance="1.00">
			<item name="HatchbackWheel" chance="0.80" />
		</attachments>
		<attachments chance="1.00">
			<item name="HatchbackWheel" chance="0.20" />
		</attachments>
		<attachments chance="1.00">
			<item name="CarRadiator" chance="0.60" />
		</attachments>
		<attachments chance="1.00">
			<item name="CarBattery" chance="0.60" />
		</attachments>
		<attachments chance="1.00">
			<item name="SparkPlug" chance="0.60" />
		</attachments>
		<attachments chance="1.00">
			<item name="HeadlightH7" chance="0.40" />
		</attachments>
		<attachments chance="1.00">
			<item name="HeadlightH7" chance="0.40" />
		</attachments>
		<attachments chance="1.00">
			<item name="HatchbackDoors_Driver_Blue" chance="0.30" />
		</attachments>
		<attachments chance="1.00">
			<item name="HatchbackDoors_CoDriver_Blue" chance="0.30" />
		</attachments>
		<attachments chance="1.00">
			<item name="HatchbackHood_Blue" chance="0.20" />
		</attachments>
		<attachments chance="1.00">
			<item name="HatchbackTrunk_Blue" chance="0.20" />
		</attachments>
	</type>
	<type name="OffroadHatchback_White">
		<attachments chance="1.00">
			<item name="HatchbackWheel" chance="0.80" />
		</attachments>
		<attachments chance="1.00">
			<item name="HatchbackWheel" chance="0.80" />
		</attachments>
		<attachments chance="1.00">
			<item name="HatchbackWheel" chance="0.80" />
		</attachments>
		<attachments chance="1.00">
			<item name="HatchbackWheel" chance="0.80" />
		</attachments>
		<attachments chance="1.00">
			<item name="HatchbackWheel" chance="0.20" />
		</attachments>
		<attachments chance="1.00">
			<item name="CarRadiator" chance="0.60" />
		</attachments>
		<attachments chance="1.00">
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			<item name="TruckBattery" chance="0.30" />
			<item name="HeadlightH7" chance="0.10" />
			<item name="HeadlightH7" chance="0.10" />
			<item name="V3SHood_Blue" chance="0.30" />
			<item name="V3SDoors_Driver_Grey" chance="0.50" />
			<item name="V3SDoors_CoDriver_Grey" chance="0.50" />
		</attachments>
	</type>
	<type name="V3S_Cargo_Blue">
		<attachments chance="1.00">
			<item name="V3SWheel" chance="0.60" />
			<item name="V3SWheel" chance="0.60" />
			<item name="V3SWheel" chance="0.40" />
			<item name="V3SWheel" chance="0.40" />
			<item name="V3SWheelDouble" chance="0.40" />
			<item name="V3SWheelDouble" chance="0.40" />
			<item name="V3SWheelDouble" chance="0.40" />
			<item name="V3SWheelDouble" chance="0.40" />
			<item name="TruckBattery" chance="0.30" />
			<item name="HeadlightH7" chance="0.10" />
			<item name="HeadlightH7" chance="0.10" />
			<item name="V3SHood_Blue" chance="0.30" />
			<item name="V3SDoors_Driver_Blue" chance="0.50" />
			<item name="V3SDoors_CoDriver_Blue" chance="0.50" />
		</attachments>
	</type>
	<type name="V3S_Cargo_Orange">
		<attachments chance="1.00">
			<item name="V3SWheel" chance="0.60" />
			<item name="V3SWheel" chance="0.60" />
			<item name="V3SWheel" chance="0.40" />
			<item name="V3SWheel" chance="0.40" />
			<item name="V3SWheelDouble" chance="0.40" />
			<item name="V3SWheelDouble" chance="0.40" />
			<item name="V3SWheelDouble" chance="0.40" />
			<item name="V3SWheelDouble" chance="0.40" />
			<item name="TruckBattery" chance="0.30" />
			<item name="HeadlightH7" chance="0.10" />
			<item name="HeadlightH7" chance="0.10" />
			<item name="V3SHood_Blue" chance="0.30" />
			<item name="V3SDoors_Driver_Orange" chance="0.50" />
			<item name="V3SDoors_CoDriver_Orange" chance="0.50" />
		</attachments>
	</type>
	<type name="V3S_Cargo_Grey">
		<attachments chance="1.00">
			<item name="V3SWheel" chance="0.60" />
			<item name="V3SWheel" chance="0.60" />
			<item name="V3SWheel" chance="0.40" />
			<item name="V3SWheel" chance="0.40" />
			<item name="V3SWheelDouble" chance="0.40" />
			<item name="V3SWheelDouble" chance="0.40" />
			<item name="V3SWheelDouble" chance="0.40" />
			<item name="V3SWheelDouble" chance="0.40" />
			<item name="TruckBattery" chance="0.30" />
			<item name="HeadlightH7" chance="0.10" />
			<item name="HeadlightH7" chance="0.10" />
			<item name="V3SHood_Blue" chance="0.30" />
			<item name="V3SDoors_Driver_Grey" chance="0.50" />
			<item name="V3SDoors_CoDriver_Grey" chance="0.50" />
		</attachments>
	</type>
-->
</spawnabletypes>

 

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не припомню таких класснеймов на 0.61 версиях

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Доброй ночи.
Сегодня настраивал лут в зомби. Прописал так что бы в "FS_EXO_ZMB_damaged_tank" (ТАНК) спавнился АКМ и магазин. Выбрал его тк у него наибольшее число внутренних слотов.
Все файлы выкладывать не буду, а только то что касается данной процедуры.
1. В файлк types прописал самого ТАНКА

<type name="FS_EXO_ZMB_damaged_tank">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>50</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>

Настройки сами выставляете.
2. В файле events в name="InfectedArmy" также прописал ТАНКА

<event name="InfectedArmy"> 
        <nominal>250</nominal>  >
        <min>100</min>            
        <max>300</max>            
        <lifetime>3</lifetime>
        <restock>0</restock>
        <saferadius>100</saferadius>
        <distanceradius>50</distanceradius>
        <cleanupradius>100</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>player</position>
        <limit>custom</limit>
        <active>1</active>
        <children>
            <child lootmax="1" lootmin="0" max="0" min="10" type="FS_EXO_ZMB_damaged_tank"/>

        </children>
    </event>

3. В файле cfgrandompresets создал под ТАНКА свой preset

<cargo chance="1.00" name="mixDamagedTank"> 
                <item name="AKM" chance="0.50" />
                <item name="Mag_AKM_Drum75Rnd" chance="0.50" />

</cargo>

4. В файле cfgspawnabletypes прописал preset ТАНКА

<type name="FS_EXO_ZMB_damaged_tank">
        <cargo preset="mixDamagedTank" />
</type>

После убийства появляется АКМ или Магазин.

При формировании лута необходимо учитывать вместимость, что бы лут умещался в ЗОМБИ.
Если кто покажет более оптимальный вариант прописи лута в зомби, буду признателен.
 

Всем удачи!

Изменено пользователем 123new
вставка кода в обязательный тег code (история изменений)

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Аналогично, не уверен, что указанное выше верно для DayZ 0.61

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@123new Здравствуйте, а можно задать какой-то общий параметр там допустим что бы лута спавнилося в 10 раз больше?

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1 час назад, MrMultik сказал:

@123new Здравствуйте, а можно задать какой-то общий параметр там допустим что бы лута спавнилося в 10 раз больше?

нет

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07.01.2019 в 09:35, METAFRAST сказал:

Скажите пожалуйста как отключить спавн зомби на игрока? 

И какое максимальное кол-во зомби на сервере?

Ставил себе номинал,мин,макс значение 600. В глобале макс кол зомби 20000. Итог - зомби не спавнятся вообще.

По поводу максимального значения зомби в файле globals.xml по умолчанию стоит 1000.
Смотрел гайд по этой настройке и там автор четко пояснил, что есть предел по максимальному количеству, но к сожалению это нигде не написано, поэтому пробуйте методом плавного увеличения данного значения, у меня например на данный момент стоит 2500. Рекомендую отталкиваться от этого значения и прибавлять по 500, таким образом нащупаете то максимальное значение, но 20000 это точно перебор. Думаю что это будет в районе 3000 или 3500.

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Всем  добрый день. Понимаю, что тема старая, но пишу здесь, что бы не создавать новую.
Два вопроса:
1. Вопрос касается настройки спавна лута: с приходом нового патча появилась такая проблема. Когда удаляю папку storage_1, то после запуска сервера  лут респавнится точно такой же и на таких же местах.  Проверено неоднократно и в нескольких местак.
Пример: Вот лежат бобы, беру и съедаю их,  удаляю storage_1 и запускаю серв заново, прихожу на то же место и эти бобы все там же лежат. И так каждый раз.
В чем может быть проблема? М.б. еще какую папку теперь удалять надо или что?

2. Настрои время жизни вещи. Например платья:

<type name="MiniDress_BlueChecker">
        <nominal>20</nominal>
        <lifetime>7200</lifetime>
        <restock>0</restock>
        <min>20</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
        <category name="clothes"/>
        <usage name="Town"/>
        <usage name="Village"/>
        <usage name="School"/>
    </type>

Беру это платье и кидаю на землю. По идее через 2часа оно должно исчезнуть. А проходят сутки, а оно все там же и лежит. В чем может быть проблема? 
До патча время вроде нормально работало. Все как настрою так и исчезало. А теперь и не исчезает ничего, и на их месте ничего нового не появляется. Уже совсем голову сломал.

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1-в это ни кто не верит,но "случайный генератор" у богемии оооочень случайный, судя по всему. Именно так,ЛУТ СПАВНИТСЯ изначально на строго определённое место. (но надо проверять ПОЛНОСТЬЮ глобально,пока это на уровне "скорее всего")
2-сутки прошли....вы сервер СУТКИ не выключали? 2 часа реального времени.

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3 часа назад, paranoyk сказал:

1-в это ни кто не верит,но "случайный генератор" у богемии оооочень случайный, судя по всему. Именно так,ЛУТ СПАВНИТСЯ изначально на строго определённое место. (но надо проверять ПОЛНОСТЬЮ глобально,пока это на уровне "скорее всего")
2-сутки прошли....вы сервер СУТКИ не выключали? 2 часа реального времени.


1. Забавно, что если поменять тайпс, т.е. я удалил тот, что менял и стандартный  поставил, то лут поменялся. Но с последующим удалением  папки "сторейдж", лут опять повторяется идентично тому что был. И так каждый раз

2. да. Сервер работает постоянно. 24/7. и прошло 24часа реального времени

Изменено пользователем ElBorodos (история изменений)

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10.10.2020 в 18:03, ElBorodos сказал:

Всем  добрый день. Понимаю, что тема старая, но пишу здесь, что бы не создавать новую.
Два вопроса:
1. Вопрос касается настройки спавна лута: с приходом нового патча ...

 

кхм... нового патча на 0.61? я не ослышался? Во дела.... Эт с какого ж стакана начинает новый патч появляться на старой версии игры, которая еще и слита была неофициально от разрабов?)

А если серьезно - вы хоть смотрите в каком разделе то пишете! Начну меры принимать - не обижайтесь потом.

Изменено пользователем 123new (история изменений)

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12 часов назад, 123new сказал:

кхм... нового патча на 0.61? я не ослышался? Во дела.... Эт с какого ж стакана начинает новый патч появляться на старой версии игры, которая еще и слита была неофициально от разрабов?)

А если серьезно - вы хоть смотрите в каком разделе то пишете! Начну меры принимать - не обижайтесь потом.

Понял. Извиняюсь. Не обратил внимание.

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Вопрос в спавне зомби есть понятие <territory color="4288247901"> Что это за цыфра и какой она должна быть ? Либо это я могу любую указать  ??? 

 

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35 минут назад, Allilyi сказал:

Вопрос в спавне зомби есть понятие <territory color="4288247901"> Что это за цыфра и какой она должна быть ? Либо это я могу любую указать  ??? 

 

в 0.61?

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      <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <types> <type name="Radioactive_Bear_juggernaut"> <nominal>0</nominal> <lifetime>1800</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> </type> <type name="Radioactive_Bear_Beast"> <nominal>0</nominal> <lifetime>1800</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> </type> <type name="Radioactive_Bear_Tough"> <nominal>0</nominal> <lifetime>1800</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> </type> <type name="Radioactive_Wolf_juggernaut"> <nominal>0</nominal> <lifetime>1800</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> </type> <type name="Radioactive_Wolf_Beast"> <nominal>0</nominal> <lifetime>1800</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> </type> <type name="Radioactive_Wolf_Tough"> <nominal>0</nominal> <lifetime>1800</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> </type> </types> Можно изменить <lifetime>1800</lifetime> на любое значение какое захотите (максимум 3888000). Это время жизни вашего животного когда рядом нет игрока на дистанции из <saferadius> файла events.
      После таким же способом добавляем шкуру и мясо. (опять таки копируем ванильное значение и меняем класснейм на модовый). В результате файл придёт к виду:
      <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <types> <type name="Radioactive_Bear_juggernaut"> <nominal>0</nominal> <lifetime>1800</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> </type> <type name="Radioactive_Bear_Beast"> <nominal>0</nominal> <lifetime>1800</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> </type> <type name="Radioactive_Bear_Tough"> <nominal>0</nominal> <lifetime>1800</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> </type> <type name="Radioactive_Wolf_juggernaut"> <nominal>0</nominal> <lifetime>1800</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> </type> <type name="Radioactive_Wolf_Beast"> <nominal>0</nominal> <lifetime>1800</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> </type> <type name="Radioactive_Wolf_Tough"> <nominal>0</nominal> <lifetime>1800</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> </type> <type name="Radioactive_bear_pelt"> <nominal>0</nominal> <lifetime>28800</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/> <category name="tools"/> </type> <type name="Radioactive_wolf_pelt"> <nominal>0</nominal> <lifetime>28800</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/> <category name="tools"/> </type> <type name="Radioactive_bear_Meat"> <nominal>0</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/> <category name="food"/> </type> <type name="Radioactive_wolf_Meat"> <nominal>0</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/> <category name="food"/> </type> </types>
      Проверяем кодировку, проверяем валидатором, (добавление-лично я проверяю окончания строчек что бы они совпадали с ванильным файлом).
      Основной файл для спавна создан. Теперь создаём файл событий.
      Создаём в папке mod файл Aevents.xml . Отрываем его, вставляем
      <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <events> </events> Верхней строчкой файл ивент начинается, нижней заканчивается.
      У нас два вида животных-медведь и волк, в каждом из которых три класса. Тут важно сразу решить, какие у нас будут "ивенты". Один для одного вида или несколько для одного вида и каждого класса. Для примера делаем по событию для каждого вида. Открываем ванильный events.xml и копируем в созданный файл два ивента - медведя и волка.
       
      <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <events> <event name="AnimalBear"> <nominal>0</nominal> <min>2</min> <max>2</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>200</saferadius> <distanceradius>0</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>custom</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="1" min="1" type="Animal_UrsusArctos"/> </children> </event> <event name="AnimalWolf"> <nominal>8</nominal> <min>4</min> <max>6</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>200</saferadius> <distanceradius>0</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>child</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="6" min="2" type="Animal_CanisLupus_Grey"/> <child lootmax="0" lootmin="0" max="4" min="0" type="Animal_CanisLupus_White"/> </children> </event> </events> Теперь меняем event name. Для животных он всегда должно начинаться с "Animal" . Называем соответственно (пример) AnimalBearA и AnimalWolfA .
      Далее количество событий <nominal> котрое вам требуется.
      Количество особей в "отряде". <min>  <max>.
      Дистанции - расстояние до игрока, расстояние до другого "события", расстояние "уборки" события от игрока (начало отсчёта времени жизни или начало уборки трупов животных).
      Позиция. Оставляем , если хотим что бы событие спавнилось вне зависимости есть ли игрок рядом. Или делаем <position>player как у зомби, тогда спавн будет при приблежениии игрока.
      Лимит....Приведу просто выдержку из одного описания
      custom-limit refer to an external file like for animals territories.
      child-limit refer to the min and max attributes of the each child.
      parent-limit refer to the min and max attributes of the event itself.
      mixed-limit is a mix of both child et parent.
      То есть если берём что нужно (проще-для медведя что в ванили,для стайных-как у волков)
      Актив-1 конечно...
      Переделываем под модовые и получаем,
      <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <events> <event name="AnimalBearA"> <nominal>5</nominal> <min>1</min> <max>3</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>200</saferadius> <distanceradius>10</distanceradius> <cleanupradius>300</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>custom</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="1" min="1" type="Radioactive_Bear_juggernaut"/> <child lootmax="0" lootmin="0" max="1" min="1" type="Radioactive_Bear_Beast"/> <child lootmax="0" lootmin="0" max="1" min="1" type="Radioactive_Bear_Tough"/> </children> </event> <event name="AnimalWolfA"> <nominal>8</nominal> <min>4</min> <max>6</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>200</saferadius> <distanceradius>0</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>child</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="6" min="2" type="Radioactive_Wolf_juggernaut"/> <child lootmax="0" lootmin="0" max="4" min="0" type="Radioactive_Wolf_Beast"/> <child lootmax="0" lootmin="0" max="4" min="0" type="Radioactive_Wolf_Tough"/> </children> </event> </events> Опять таки проверяем кодировку,валидатором и на соответствие с ванильным файлом. Даже если есть предоставленный автором мода готовый- просмотрите, поправите, исправите.
      Теперь подключаем созданные файлы.
      Открываем ванильный файл cfgeconomycore.xml
      И вписываем между </defaults> и </economycore>
      <ce folder="mod"> <file name="Atypes.xml" type="types" /> <file name="Aevents.xml" type="events" /> </ce> Мы создали два подключаемых файла с тайпс и событиями и подключили их.
      Открываем папку env и создаём два файла bearA_territories.xml и wolfA_territories.xml 
      Это файлы территорий спавна. Один из способов их заполнить-работа через СE Editor. (здесь нет описания) Другой-вручную спавнится к каждой точке спавна и снимать координаты, в не зависимости как вы поступаете нужно сделать следующее.
      ОТкрываем файл , к примеру , bearA_territories.xml
      Заполняем его следующем образом.
      <?xml version="1.0" encoding="UTF-8"?> <territory-type> </territory-type> Так начинается и заканчивается этот файл, между ними вбиваем точки спавна. Для примера приведу ДВЕ точки спавна для ДВУХ событий.
      <?xml version="1.0" encoding="UTF-8"?> <territory-type> <territory color="4291611852"> <zone name="Water" smin="0" smax="0" dmin="0" dmax="0" x="4822.5" z="13657.5" r="60"/> <zone name="Water" smin="0" smax="0" dmin="0" dmax="0" x="4897.5" z="13815" r="60"/> <zone name="Rest" smin="0" smax="0" dmin="0" dmax="0" x="4997.5" z="13127.5" r="232.5"/> <zone name="HuntingGround" smin="0" smax="0" dmin="0" dmax="0" x="4960" z="13105" r="292.5"/> </territory> <territory color="4291611852"> <zone name="Water" smin="0" smax="0" dmin="0" dmax="0" x="6030" z="11485" r="45"/> <zone name="Rest" smin="0" smax="0" dmin="0" dmax="0" x="7477.5" z="11970" r="180"/> <zone name="HuntingGround" smin="0" smax="0" dmin="0" dmax="0" x="7462.5" z="11970" r="217.5"/> <zone name="HuntingGround" smin="0" smax="0" dmin="0" dmax="0" x="6457.5" z="12210" r="210"/> </territory> </territory-type> territory color="4291611852" - цветовой код для СЕ. Совет делать его не разным для всего события и уникальным.
      zone name="Water" - название зоны спавна (разные названия влияют на поведение животных после спавна, "Water","Rest","HuntingGround",Graze". использование зон куриц и кроликов и их действие на животных-непроверено)
      далее идёт количество статических и динамических обьектов при спавне (если в ивенте "лимит" ссылается на эти значения -сделать отличными от нуля)
      Далее координаты точки и радиус в котором произойдёт спавн.
      Ещё для примера wolfA_territories.xml
      <?xml version="1.0" encoding="UTF-8"?> <territory-type> <territory color="4290666866"> <zone name="Water" smin="0" smax="0" dmin="3" dmax="4" x="4822.5" z="13657.5" r="100"/> <zone name="Rest" smin="0" smax="0" dmin="3" dmax="4" x="4997.5" z="12927.5" r="200"/> <zone name="HuntingGround" smin="0" smax="0" dmin="3" dmax="4" x="5060" z="12805" r="292.5"/> </territory> <territory color="4290666866"> <zone name="Water" smin="0" smax="0" dmin="3" dmax="4" x="7897.5" z="7515" r="100"/> <zone name="Rest" smin="0" smax="0" dmin="3" dmax="4" x="7477.5" z="7070" r="150"/> <zone name="HuntingGround" smin="0" smax="0" dmin="3" dmax="4" x="7560" z="7105" r="250.5"/> </territory> </territory-type> Опять всё проверяем,кодировка, проверка, схожесть, проверяем, сохраняем
      (не делайте ошибки по типу 
      <?xml version="1.0" encoding="UTF-8"?> <territory-type> <territory color="4291611852"> <zone name="Water" smin="0" smax="0" dmin="3" dmax="4" x="4822.5" z="13657.5" r="60"/> <zone name="Water" smin="0" smax="0" dmin="3" dmax="4" x="4897.5" z="13815" r="60"/> <zone name="Water" smin="0" smax="0" dmin="3" dmax="4" x="6030" z="13485" r="45"/> <zone name="Rest" smin="0" smax="0" dmin="3" dmax="4" x="6997.5" z="12127.5" r="232.5"/> <zone name="Rest" smin="0" smax="0" dmin="3" dmax="4" x="7477.5" z="11970" r="180"/> <zone name="HuntingGround" smin="0" smax="0" dmin="3" dmax="4" x="6960" z="12105" r="292.5"/> <zone name="HuntingGround" smin="0" smax="0" dmin="3" dmax="4" x="7462.5" z="11970" r="217.5"/> <zone name="HuntingGround" smin="0" smax="0" dmin="3" dmax="4" x="6457.5" z="12210" r="210"/> </territory> </territory-type> в таком виде это блок точек для ОДНОГО события. Но если у вас в планах именно так, то....почему и нет?)))
      Теперь подключаем наши события из файла инит
      Открываем ванильный файл cfgeventspawns.xml
      И между <event name="AnimalRoeDeer" /> и <event name="AnimalWolf" /> вписываем
          <event name="AnimalBearA" />
          <event name="AnimalWolfA" />
      Названия для ивента взяты из созданного нами файла Aevents.xml
      (кодировка, проверка, схожесть, проверяем, сохраняем)
      Открываем ванильный файл cfgenvironment.xml
      В блок file path
      <file path="env/wolfA_territories.xml" /> <file path="env/bearA_territories.xml" /> Мы указали на путь к файлам с точками спавна.
      В блок с territory type вписываем
      <territory type="Herd" name="WolfA" behavior="DZWolfGroupBeh"> <file usable="wolfA_territories" /> </territory> <territory type="Herd" name="BearA" behavior="BlissBearGroupBeh"> <file usable="bearA_territories"/> </territory> Где
      name= - общее имя для территорий животного (использую всегда окончание названия ивента -подобие ваниле ибо там так)
      behavior="DZWolfGroupBeh" - подключение поведения. должен совпадать с установками в самом моде. Да, можно попробовать волкам прописать модель поведения коровы.Не проверял.
      file usable="bearA_territories подключение файла территории.
      Проверяем, сохраняем, вайпаем сервер.
       Далее.....Всё. Быстрее сделать чем рассказать.

      Почему файлы тайпс и ивент создаём сами и подключаем отдельно.
      Одна цитата от "богемии"
      because of a limit on xml file-size
      Да и проще работать когда всё разложено по полкам.
      Кому не удобно и просто лень-мешайте в одну кучу.


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    • Автор: paranoyk
      Постоянный вопрос - как спавнить лут в зомби.
      Ванильные зомби изначально имеют инвентарь. Модовые-не всегда, поэтому тут или обращаться к разработчику мода или пробовать в меру возможности переписать конфиг у мода (как-рассматривается в профильных темах).
      Пример:
       
      class MyZombie; // ID зомби { class Cargo //указываешь, что у этого зомби есть карго { itemsCargoSize[]={4,4}; //Размер инвентаря allowOwnedCargoManipulation=1; //Возможность взять openable=0; //Доступность }; }; Далее есть три варианта спавна лута.
      Первый-с помощью пресетов
      Второй-с помощью карго
      Третий-смешанный
      Для первого варианта переходим в папку cfgrandompresets.xml , создаём нужны нам "набор", "пресет".
      <cargo chance="Шанс спавна пресета от 0 до 1" name="Наименование вашего персета"> <item name="ID лута" chance="Шанс выпадения лута от 0 до 1" /> <item name="ID лута" chance="Шанс выпадения лута" /> <item name="ID лута" chance="Шанс выпадения лута" /> <item name="ID лута" chance="Шанс выпадения лута" /> <item name="ID лута" chance="Шанс выпадения лута" /> <item name="ID лута" chance="Шанс выпадения лута" /> <item name="ID лута" chance="Шанс выпадения лута" /> </cargo> Количество предметов может быть любым но заспанится только один или вообще ни одного.
      Механика работает следующем образом. Шанс выпадения пресета - если рандомайзер выдаст число больше или равное вашему шансу что в пресете  то спавн считается верным и переходит к проверке лута,если нет-спавна не будет. Грубо говоря если прописать 0 то спавна не будет, если 1.0 то пресет заспанится обязательно если лут пройдёт проверку (ниже).
      Далее аналогично шансу пресета рассчитывается выпадение каждого лута, если при проверке один должен заспавнится - остальные не проверяются. Если ни один не проходит проверку - спавна не будет. Если прописать 0, то лут точно никогда не заспавнится, если 1.0 то спавн будет.
      Порядок проверки лута случаен. (или псевдослучаен, если быть точнее). Поэтому если все вещи имеют шанс 1.0 то выпадет только одна из.
      Далее переходим в файл cfgspawnabletypes.xml .
      Находим вашего НПС или вписываем своего.
      <type name="ID вашего НПС"> <cargo preset="Имя вашего пресета" /> <cargo preset="toolsIndustrial (как пример с ванили)" /> <attachments preset="аттачменты НПС если они прописаны" /> <attachments preset="hatsIndustrial (как пример с ванили)" /> <attachments preset="bagsIndustrial" /> <attachments preset="vestsIndustrial" /> </type> НПС может иметь сколько угодно пресетов, для каждого походит расчёт на спавн лута. Если и из первого и второго, как примере, должен заспавнится лут-в НПС будет две вещи.
      Внимание! Спавнер не умеет поворачивать вещи в инвентаре и "играть в тэтрис". Если лут не помещается - спавна не будет!
      Что дают нам пресеты при спавне - рэндом спавна вещей из списка пресета.
      Второй вариант.
      Переходим сразу в файл cfgspawnabletypes.xml
      Находим НПС или вписываем своего
      <type name="ID вашего НПС"> <cargo chance="Шанс выпадения лута от 0 до 1"> <item name="ID лута" chance="Шанс выпадения конкретного лута от 0 до 1" /> <item name="ID лута" chance="Шанс выпадения конкретного лута от 0 до 1" /> <item name="ID лута" chance="Шанс выпадения конкретного лута от 0 до 1" /> </cargo> <cargo chance="Шанс выпадения лута от 0 до 1"> <item name="ID лута" chance="Шанс выпадения конкретного лута от 0 до 1" /> </cargo> <attachments preset="glassesVillage" /> <attachments preset="hatsPrisoner" /> </type> Всё одинаково с первым вариантом, используется чаще всего когда нужно прописать спавн одной-двух вещей, что бы не плодить пресеты. Или вы хотите конкретному НПС давать в инвентарь конкретную вещь.
      Третий вариант просто гибрид первого и второго варианта.
      Как пример.
      <type name="ZmbM_HikerSkinny_Yellow"> <cargo preset="foodHermit" /> <cargo preset="toolsHermit" /> <cargo chance="0.5"> <item name="TLRLight" chance="1.0" /> </cargo> <attachments preset="hatsFarm" /> <attachments preset="Headtorches" /> </type> ....У НПС есть шанс появления лута из пресета foodHermit и toolsHermit или оба два:) и шанс 0.5 TLRLight .
      И ещё раз, СПАВНЕР НЕ УМЕЕТ ИГРАТЬ В ТЭТРИС С ВАШИМ ЛУТОМ В ИНВЕНТАРЕ!
      Иногда когда используется второй вариант при обязательном спавне лута приходится менять порядок. Бывает что помогает.

      Насчёт расчёта шанса, можно считать что 1.0 это 100%, а 0.01 это один процент. Если кому так легче.

      Как то так....

      создано в соавторстве с @skadjna 
    • Автор: Сергей0001
      Всем привет, кто подскажет, сделал остров и при установке на него модовых зомбей, да и простых тоже, возникла проблема, зомби просто стоят, двигаются только животные, что делать?
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