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5972850b0e203_.png.1caedc87459a9cdef3a9ef1aa2c1200c.png

Описание:

Данный скрипт добавляет HUD в левый нижний угол. В нем вы можете увидеть 5 или 4 предмета (в зависимости от конфигурации) с основным оружием, вашем вторичным оружием, обезболивающим и бинтом, так же используются горячих клавиш которые можно использовать чтобы активировать каждый предмет.

 

 

Установка:

На чистый сервер

1. Скачать архив CUSTOMWEAPONHUD-MASTER.ZIP

2. Разархивировать скаченный архив

3. Папки dayz_code и rlnt, а так же файлы description.ext и init.sqf поместить в корень папки миссии

4. Если у вас не стоит InfiStar, то шаг 4 и 5, если у вас стоит InfiStar, то в файле AHconfig.sqf добавить 7000,7001,7002,7003 в массиве "_ALLOWED_Dialogs"

5. В файле AT.sqf найдите:

if(_key == 0x05)then{call admin_fly_up;};
if(_key == 0x06)then{call admin_tpdirection;};

и замените их на:

if(_key == 0x09)then{call admin_fly_up;};
if(_key == 0x0A)then{call admin_tpdirection;};

Найдите:

adminadd = adminadd + ["  4 - Fly Up","","0","1","0","0",[]];
adminadd = adminadd + ["  5 - TP LookingDirection","","0","1","0","0",[]];

и замените на:

adminadd = adminadd + ["  8 - Fly Up","","0","1","0","0",[]];
adminadd = adminadd + ["  9 - TP LookingDirection","","0","1","0","0",[]];

6. Вот и все.

 

На измененный сервер

1. Скачать архив CUSTOMWEAPONHUD-MASTER.ZIP

2. Разархивировать скаченный архив

3. В корне миссии открыть файл init.sqf и найти:

DZE_selfTransfuse_Values = [12000,15,120];

после этой строки добавить:

DZE_TwoPrimaries = 2;	//Copy this only if you don't have it yet
DZE_weaponHUD = true;	/*		RLNT - WeaponHUD		*/

Далее найти:

call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";

После добавить:

call compile preprocessFileLineNumbers "dayz_code\init\compiles.sqf";
call compile preprocessFileLineNumbers "rlnt\client\init\compiles.sqf";		/*		RLNT - Relentless		*/

Далее найти:

if (isServer) then {
	if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
	call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
	call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
	execVM "\z\addons\dayz_server\traders\chernarus11.sqf"; //Add trader agents

	//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
	if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};

	// Lootable objects from CfgTownGeneratorDefault.hpp
	if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
};

после добавить:

if (!isServer) then {
//RLNT - Relentless
	execVM "rlnt\scripts\Weapon HUD\weaponhud_init.sqf";		/*		RLNT - WeaponHUD		*/
};

4. Открыть файл description.ext и найти:

#include "\z\addons\dayz_code\gui\description.hpp"

заменить ее на:

#include "dayz_code\gui\description.hpp"
#include "rlnt\dialogs\rlnt_defines.hpp"			/*		RLNT - WeaponHUD		*/
class RscTitles {
	#include "rlnt\dialogs\rlnt_weaponhud.hpp"		/*		RLNT - WeaponHUD		*/
	class wm_disp {
		idd = -1;
		onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]";
		fadein = 0;
		fadeout = 0;
		duration = 10e10;
		controlsBackground[] = {};
		objects[] = {};
		class controls {
			class wm_text2 {
				idc = 1;
				x = safeZoneX+0.027;
				y = safeZoneY+safeZoneH-0.16;
				w = 0.151*safeZoneH;
				h = 0.057*safeZoneH;
				shadow = 2;
				class Attributes
				{
					font = "EtelkaNarrowMediumPro";
					color = "#24FFFFFF";
					align = "left";
					valign = "middle";
					shadow = 2;
				};
				colorBackground[] = { 1, 0.3, 0, 0 };
				font = "EtelkaNarrowMediumPro";
				size = 0.06*safeZoneH;
				type = 13;
				style = 0;
				text="";
			};
		};
	};
};

5. Папки dayz_code и rlnt залить в корень миссии

6. Если у вас уже используется кастомный файл keyboard.sqf то найдите в нем:

_rifle = {
		2 call dz_fn_switchWeapon;
        _handled = true;
    };
    _pistol = {
		3 call dz_fn_switchWeapon;
        _handled = true;
    };
    _melee = { // Also works for rifle on back if DZE_TwoPrimaries = 2;
		4 call dz_fn_switchWeapon;
        _handled = true;
    };
    _throwable = { // select next non empty throwable weapon
        if (vehicle player == player) then {
            _ammo_throwable = [];
            _muzzles_throwable = [];
            _weapon_throwable = [];
            {
                _weapon = _x;
                _muzzles = getArray(configFile >> "cfgWeapons" >> _weapon >> "muzzles");
                if (count _muzzles == 0) then { _muzzles = [_weapon ]; };
                {
                    _muzz = _x;
                    {
                        if (_x in magazines player) then {
                            _ammo_throwable set [ count _ammo_throwable, getText(configFile >> "cfgMagazines" >> _x >> "ammo") ];
                            _muzzles_throwable set [ count _muzzles_throwable, _muzz ];
                            _weapon_throwable set [ count _weapon_throwable, _weapon ];
                        };                      
                    } forEach getArray(configFile >> "cfgWeapons" >> _weapon >> _muzz >> "magazines");
                } forEach _muzzles;
            } forEach ["Throw"];

            _magCount = count _ammo_throwable;
            if (_magCount > 0) then {
                if (isNil "KB_CurrentThrowable") then { KB_CurrentThrowable = -1; };
                _currentAmmo = (weaponState player) select 3;       
                _idx = _ammo_throwable find _currentAmmo;
                if (_idx >= 0) then { KB_CurrentThrowable = _idx; };
                KB_CurrentThrowable = (KB_CurrentThrowable + 1) mod _magCount;
                player selectWeapon (_muzzles_throwable select KB_CurrentThrowable);
                _handled = true;
            };
        };
    };

и замените на:

_rifle1 = {
		2 call dz_fn_switchWeapon;
        _handled = true;
    };
    _rifle2 = {
		4 call dz_fn_switchWeapon;
        _handled = true;
    };
    _pistol = {
		3 call dz_fn_switchWeapon;
        _handled = true;
    };
    _painkiller = {
		[0,0,0,[player]] execVM "rlnt\scripts\Weapon HUD\actions\rlnt_painkiller.sqf";
        _handled = true;
    };
    _bandage = {
		[0,0,0,[player]] execVM "rlnt\scripts\Weapon HUD\actions\rlnt_bandage.sqf";
        _handled = true;
    };

найдите:

DIK_8,DIK_7,DIK_6,DIK_5,DIK_4], _block] call _addArray;

и замените на:

DIK_8,DIK_7,DIK_6], _block] call _addArray;

найдите строчку:

if (!isNil "bis_fnc_halo_keydown_eh") then {bis_fnc_halo_keydown_eh = (finddisplay 46) displayaddeventhandler ["keydown","_this call bis_fnc_halo_keydown;"];}; // halo in progress

и удалите ее.

7. Если у вас не стоит InfiStar, то шаг 4 и 5, если у вас стоит InfiStar, то в файле AHconfig.sqf добавить 7000,7001,7002,7003 в массиве "_ALLOWED_Dialogs"

8. В файле AT.sqf найдите:

if(_key == 0x05)then{call admin_fly_up;};
if(_key == 0x06)then{call admin_tpdirection;};

и замените их на:

if(_key == 0x09)then{call admin_fly_up;};
if(_key == 0x0A)then{call admin_tpdirection;};

Найдите:

adminadd = adminadd + ["  4 - Fly Up","","0","1","0","0",[]];
adminadd = adminadd + ["  5 - TP LookingDirection","","0","1","0","0",[]];

и замените на:

adminadd = adminadd + ["  8 - Fly Up","","0","1","0","0",[]];
adminadd = adminadd + ["  9 - TP LookingDirection","","0","1","0","0",[]];

9. Вот и все.

 

TODO:

18.06.18 - Обновление ссылок

Изменено пользователем mafan9 (история изменений)

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mafan9 Спасибо, работает! Как раз его пытался делать))

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14 часа назад, TheFirstNoob сказал:

Баллы за оффтоп выдал!
Тему подчистил!

 

а что я не так написал?

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Пару месяцев назад пытался что-то такое-же себе на сервер слепить , не получилось , будем пробовать это , о результатах отпишусь.

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А в чем сложность собрать свою систему хоткеев?

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Ребят поделитесь новой ссылкой или хотябы архивчиком

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Если кто-то захочет поставить это на ультимовскую сборку, дам совет, проще будет сразу вскрыться. 

Изменено пользователем CPUblackman (история изменений)

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вскрывайся) у нас как то проблем на ДС не было.
и кстати, у ультимы уже есть хоткеи и иконки - добавить свои проблемно?

 

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Если быстро тыкать по хоткеям, то крашится клиент, только у меня такая проблема?

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В 02.12.2017 в 20:00, СЕРГЕЙ сказал:

вскрывайся) у нас как то проблем на ДС не было.
и кстати, у ультимы уже есть хоткеи и иконки - добавить свои проблемно?

 

В каком месте хоткеи на ультиме реализованны ? Если ты про скиллы, то да, проблемно, сначала ломать всю эту систему скиллов, а потом делать на её основе хоткеи было бы ещё более геморно, чем просто вырезать и поставить этот худ. 

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5 часов назад, CPUblackman сказал:

В каком месте хоткеи на ультиме реализованны ?

ну наверное в кейбоардс.скф... глянуть трудно?

Если ты про скиллы

а скрипты от них в Ultima_Client_Skills.sqf - что как бЭ намекает по названию файла......

Изменено пользователем NoNameUltima (история изменений)

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У меня ошибку пишет в РПТ такую: 

Скрытый текст

 

Exe timestamp: 2017/12/19 17:45:09
Current time:  2018/01/11 13:16:45

Version 1.63.131129
Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class Small_items->ReammoBox, by dayz_equip\config.cpp/CfgVehicles/CardboardBox/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/
Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
13:16:49 Initializing Steam server - Game Port: 2402, Steam Query Port: 2403
13:16:51 Connected to Steam servers
ErrorMessage: File mpmissions\DayZ_Epoch_11.Chernarus\description.ext, line 231: .RscTitles: Member already defined.

 


 

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Класс RscTitles уже определен. Не зачем его дважды определять в hpp. Совместите их и используйте только один.

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virus160381 тебе не надо создавать новый RscTitles - он уже создан в сборке и лежит в миссии. Открывай description.ext и вноси изменения прямо туда - класс там уже есть.

Изменено пользователем NoNameUltima (история изменений)

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То есть не надо было писать в description.ext?

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1 минуту назад, virus160381 сказал:

То есть не надо было писать в description.ext?

смотря что, и куда, тебе уже сказали - САМ КЛАСС РСЦ уже есть, - его делать заново не надо, а что тебе в него надо добавить нового, внутрь него  - это уже твое дело.

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Это жесть какая то )))))))))) Я нубас кароче в этом деле походу. Ошибки в рпт просто как град на голову. 

Не знаю почему но на сегодня наверное опытов хорош))

 

Скрытый текст

 

Exe timestamp: 2017/12/19 17:45:09
Current time:  2018/01/11 13:35:40

Version 1.63.131129
Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class Small_items->ReammoBox, by dayz_equip\config.cpp/CfgVehicles/CardboardBox/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/
Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
13:35:44 Initializing Steam server - Game Port: 2402, Steam Query Port: 2403
13:35:46 Connected to Steam servers
13:36:33 Error 5 reading file "mpmissions\DayZ_Epoch_11.Chernarus\"
13:36:34 Server error: Player without identity Virus (id 521367937)
13:36:34 Server error: Player without identity Virus (id 521367937)
13:36:34 Server error: Player without identity Virus (id 521367937)
13:36:34 Server error: Player without identity Virus (id 521367937)
13:36:34 Server error: Player without identity Virus (id 521367937)
13:36:34 Server error: Player without identity Virus (id 521367937)
13:36:34 Server error: Player without identity Virus (id 521367937)
13:36:34 Server error: Player without identity Virus (id 521367937)
13:36:34 Server error: Player without identity Virus (id 521367937)
13:36:34 Server error: Player without identity Virus (id 521367937)
13:36:34 Server error: Player without identity Virus (id 521367937)
13:36:34 Server error: Player without identity Virus (id 521367937)
13:36:34 Server error: Player without identity Virus (id 521367937)
13:36:34 Server error: Player without identity Virus (id 521367937)
13:36:34 Server error: Player without identity Virus (id 521367937)
13:36:34 Server error: Player without identity Virus (id 521367937)
13:36:34 Server error: Player without identity Virus (id 521367937)
13:36:34 Server error: Player without identity Virus (id 521367937)
13:36:34 Server error: Player without identity Virus (id 521367937)
13:36:34 Server error: Player without identity Virus (id 521367937)
13:36:34 Server error: Player without identity Virus (id 521367937)
13:36:34 Server error: Player without identity Virus (id 521367937)
13:36:38 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
13:36:38 Strange convex component31 in zero_buildings\models\proxies\th_arches.p3d:geometryView
13:36:39 Strange convex component207 in zero_buildings\models\a_tvtower\a_tvtower_base.p3d:geometryFire
13:36:39 Strange convex component44 in zero_buildings\models\houseblock\houseblock_c4.p3d:geometry
13:36:39 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
13:36:41 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
13:36:41 "MPframework inited"
13:36:41 "dayz_preloadFinished reset"
13:36:42 "<infiSTAR.de> Error loading infiSTAR DLL"
13:36:42 "<infiSTAR.de> 543435740ad7"
13:36:42 "<infiSTAR.de> f9444c5d5a82c33ec48b93bbba6dc819"
13:36:42 "<infiSTAR.de> "
13:36:42 "<infiSTAR.de> Waiting for BIS_fnc_init..."
13:36:42 "Epoch detected"
13:36:42 "<infiSTAR.de> BIS_fnc_init done - AntiHack STARTING...!"
13:36:42 Warning Message: Script blacklist.sqf not found
13:36:42 "<infiSTAR.de> iproductVersion: 19-12-2017 12-06-04-v1447 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"
13:36:42 "<infiSTAR.de> start: <infiSTAR.de> iproductVersion: 19-12-2017 12-06-04-v1447 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"
13:36:42 "<infiSTAR.de> _fnc_RandomGen: {
_abc = ["z","y","x","w","v","u","t","s","r","q","p","o","n","m","l","k","j","i","h","g","f","e","d","c","b","a"];
_gen = _abc select (random ((count _abc)-1));
_arr = ["a","f","9","4","4","4","c","5","d","5","a","8","2","c","3","3","e","c","4","8","b","9","3","b","b","b","a","6","d","c","8","1","9"];
for "_i" from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
_gen
}"
13:36:42 "<infiSTAR.de> _simple: z3f2d2b0b34495a3b3e7945"
13:36:42 "<infiSTAR.de> _dialogIds: b2c6663092b2859352b987a"
13:36:42 "<infiSTAR.de> _badtxts: w384d848c68856b8b3a4a"
13:36:42 "<infiSTAR.de> _randvar1: r430b4d6c3b0563759a4405"
13:36:42 "<infiSTAR.de> _randvar2: n2b8e144c485326246b5b3404"
13:36:42 "<infiSTAR.de> _randvar0: r78755b6c9c314b9d53439a"
13:36:42 "<infiSTAR.de> _randvar3: u1d749d0c9974846d8e84"
13:36:42 "<infiSTAR.de> _randvar4: i8e8b1d2d298b637b714544"
13:36:42 "<infiSTAR.de> _randvar5: f4c75828338452a78433c"
13:36:42 "<infiSTAR.de> _randvar6: g813c7c2a5c1a236a431a"
13:36:42 "<infiSTAR.de> _randvar8: o3b9c858a6a4c9c5d0b8475"
13:36:42 "<infiSTAR.de> _randvar9: j7b448592250a9c247341"
13:36:42 "<infiSTAR.de> _randvar11: q459418156968492b2505"
13:36:42 "<infiSTAR.de> _randvar12: q4b7c2b2348248a9874063a"
13:36:42 "<infiSTAR.de> _randvar13: o4e6b2c2c35492469448b44"
13:36:42 "<infiSTAR.de> _randvar19: v354c86436c6d7b591e9a52"
13:36:42 "<infiSTAR.de> _randvar27: s093c1a641b9a1c692f68"
13:36:42 "<infiSTAR.de> _randvar26: h5a593625432c7c212a14"
13:36:42 "<infiSTAR.de> _randvar25: q781a6a59742c68686364"
13:36:42 "<infiSTAR.de> _randvar31: u241a1974784b44937b53"
13:36:42 "<infiSTAR.de> _randvar33: s8f813b557c097c135844455c"
13:36:42 "<infiSTAR.de> _randvar34: l2b5879223c68848a5a"
13:36:42 "<infiSTAR.de> _randvar35: y75386485430b9f185b5b"
13:36:42 "<infiSTAR.de> _randvar36: r7a2c7b26632a645c113f447d"
13:36:42 "<infiSTAR.de> _randvar37: r895a245e693c543b0a18"
13:36:42 "<infiSTAR.de> _randvar39: f7d2b2c9525648c428b0b5b"
13:36:42 "<infiSTAR.de> _clickOnMapTimer: r2a4954827d449e5863628b"
13:36:42 "<infiSTAR.de> _clickOnMapCaught: h5d516511892544346233"
13:36:42 "<infiSTAR.de> _fnc_handlerandvar10: f833a84916c882b5d8b3306"
13:36:42 "<infiSTAR.de> _remark: n99934b06347698940349"
13:36:42 "<infiSTAR.de> _AHpos: n2b5e4d6355628b285e413449"
13:36:42 "<infiSTAR.de> _loadedcheckpos: w7c3b4c1d980983232a524c"
13:36:42 "<infiSTAR.de> _loadedchecktime: t682d1e0372648384467c"
13:36:42 "<infiSTAR.de> _MenuChecksRunningx: c1c690c59616d4b48461523"
13:36:42 "<infiSTAR.de> _oneachframe: c71052851342408866e23"
13:36:42 "<infiSTAR.de> _anotherloop: w6b73948b5d1814581614053c"
13:36:42 "<infiSTAR.de> _clientoncetwo: e1a387434355a28336b1402"
13:36:42 "<infiSTAR.de> _lastUnlock: j353b358263682a883828591d"
13:36:42 "<infiSTAR.de> _AdminReqCheck: i5b64782248427f1a4964"
13:36:42 "<infiSTAR.de> _antidupeCheckVar: u843f3c7c53753e68840d7a"
13:36:42 "<infiSTAR.de> _antiantihack1_rndvar: a587a41695c55434d2561"
13:36:42 "<infiSTAR.de> _antiantihack2_rndvar: i0945535f564d7a744c4d3a04"
13:36:42 "<infiSTAR.de> _antidupePVResVar: b6b0434347578532b58886d"
13:36:42 "<infiSTAR.de> _antidupePVCheckVar: PVAHR_0_u685e8a8b4c58665f41"
13:36:42 "<infiSTAR.de> _randvar10: PVAHR_0_s43283c4b751b0b9c5b"
13:36:42 "<infiSTAR.de> AntiHack LOADED!"
13:36:42 "<infiSTAR.de> CREATING AdminMenu"
13:36:42 "<infiSTAR.de> AdminMenu LOADED!"
13:36:42 "<infiSTAR.de> ADDING SERVERSIDE HANDLERS"
13:36:42 "<infiSTAR.de> AntiHack FULLY LOADED"
13:36:49 Warning Message: Script z\addons\dayz_server\addons\SectorFNGStreet.sqf not found
13:36:50 "Loading custom server compiles"
13:36:50 "Loading custom rlnt server compiles..."
13:36:50 "Loading custom server compiles"
13:36:50 BIKE: loading version 2.8.2 ...
13:36:50 BIKE: adding bike to safe vehicle list...
13:36:50 "<infiSTAR.de> starting main server loop"
13:36:51 "HIVE: Starting"
13:36:52 ["TIME SYNC: Local Time set to:",[2012,8,2,13,36],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,1,11,13,36]]
13:36:52 "HIVE: trying to get objects"
13:36:52 Warning Message: No entry "bin\config.bin/CfgWeapons.Mk_48_DZ".
13:36:52 Warning Message: No entry ".scope".
13:36:52 Warning Message: "/" is not a value
13:36:52 Warning Message: Error: creating weapon Mk_48_DZ with scope=private
13:36:52 Warning Message: No entry ".displayName".
13:36:52 Warning Message: "/" is not a value
13:36:52 Warning Message: No entry ".nameSound".
13:36:52 Warning Message: "/" is not a value
13:36:52 Warning Message: No entry ".type".
13:36:52 Warning Message: "/" is not a value
13:36:52 Warning Message: No entry ".picture".
13:36:52 Warning Message: "/" is not a value
13:36:52 Warning Message: No entry ".Library".
13:36:52 Warning Message: No entry ".libTextDesc".
13:36:52 Warning Message: "/" is not a value
13:36:52 Warning Message: No entry ".model".
13:36:52 Warning Message: "/" is not a value
13:36:52 Warning Message: No entry ".simulation".
13:36:52 Warning Message: "/" is not a value
13:36:52 Warning Message: No entry ".fireLightDuration".
13:36:52 Warning Message: "/" is not a value
13:36:52 Warning Message: No entry ".fireLightIntensity".
13:36:52 Warning Message: "/" is not a value
13:36:52 Warning Message: No entry ".weaponLockDelay".
13:36:52 Warning Message: "/" is not a value
13:36:52 Warning Message: No entry ".weaponLockSystem".
13:36:52 Warning Message: "/" is not a value
13:36:52 Warning Message: No entry ".cmImmunity".
13:36:52 Warning Message: "/" is not a value
13:36:52 Warning Message: No entry ".lockingTargetSound".
13:36:52 Warning Message: Size: "/" not an array
13:36:52 Warning Message: No entry ".lockedTargetSound".
13:36:52 Warning Message: Size: "/" not an array
13:36:52 Warning Message: No entry ".muzzles".
13:36:52 Warning Message: Size: "/" not an array
13:36:52 "HIVE: found 184 objects"
13:36:52 "HIVE: Request sent"
13:36:52 "HIVE: Streamed 184 objects"
13:36:53 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 184 objects in 0.783997 seconds (unscheduled)"
13:36:53 "Total Number of spawn locations 6"
13:36:53 "[DZAI] Загружаю DZAI версия 2.2.1 Release Build 20141208 директория z\addons\dayz_server\DZAI."
13:36:53 "[DZAI] Чтение файла конфигурации DZAI."
13:36:53 "[DZAI] DZAI файл конфигурации загружен."
13:36:53 "[DZAI] Compiling DZAI functions."
13:36:53 "[DZAI] DZAI functions compiled."
13:36:53 "DZAI Debug: Обнаруженные варианты мода dayz_epoch."
13:36:53 "[DZAI] Epoch classnames загружен."
13:36:53 "[DZAI] DZAI настройки: Debug Level: 2. DebugMarkers: false. WorldName: chernarus. ModName: epoch (Ver: dayz epoch 1.0.6.2). DZAI_dynamicWeaponList: true. VerifyTables: true."
13:36:53 "[DZAI] AI настройки спавна: Статические: true. Динамические: false. Рандомные: true. В воздухе: true. Наземная техника: true."
13:36:53 "[DZAI] AI настройки: DZAI_findKiller: true. DZAI_useHealthSystem: true. DZAI_weaponNoise: false. DZAI_zombieEnemy: true."
13:36:53 "[DZAI] DZAI загрузка завершена за 0.362999 секунд."
13:36:53 "SERVER FPS: 40  PLAYERS: 1"
13:36:53 "DZAI Debug: DZAI Startup is running required script files..."
13:36:53 "[DZAI] DZAI finished building weighted weapongrade tables in 0.000999451 seconds."
13:36:53 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [2961.2,10526.1,0] with 6 items."
13:36:53 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [6863.28,8370.1,0] with 4 items."
13:36:53 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [9556.31,12915.6,0] with 5 items."
13:36:53 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [5061.9,8847.92,0] with 6 items."
13:36:54 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [5602.03,11177,0] with 9 items."
13:36:54 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [2191.95,9157.77,0] with 5 items."
13:36:54 "CRASHSPAWNER: Starting crash site spawner. Frequency: 25±20 min. Spawn chance: 0.75"
13:36:54 "CRASHSPAWNER: Spawning crash site (CrashSite_US) at [7350.17,7801.85,0] with 8 items."
13:36:54 CrashSite_US: MainTurret - unknown animation source MainTurret
13:36:54 CrashSite_US: MainGun - unknown animation source mainGun
13:36:54 CrashSite_US: Gatling - unknown animation source Gatling
13:37:04 "<infiSTAR.de> CONNECTLOG: CONNECT - Virus(76561198051815920)"
13:37:04 "<infiSTAR.de> Player-Log: Virus(76561198051815920) - 0h 00min | ******ADMIN******"
13:37:04 "INFO - Player: PID#3(Virus)(UID:76561198051815920/CID:168) Status: LOGGING IN"
13:37:04 "<infiSTAR.de> CONNECTLOG: CONNECT - __SERVER__()"
13:37:04 "CLEANUP: INITIALIZING Vehicle SCRIPT"
13:37:04 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,13,37],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,1,11,13,37]]
13:37:04 "DZAI Extended Debug: Default trigger check result: [true,"EmptyDetector",[7839,8414,381.169]]"
13:37:05 "EPOCH EVENTS INIT"
13:37:05 "INFO - Player: PID#3(Virus)(UID:76561198051815920/CID:168) Status: LOGIN PUBLISHING, Location Novy Sobor [070076]"
13:37:05 "WAI: AI файл настроек загружен"
13:37:05 "WAI: Запуск миссии"
13:37:05 "WAI: AI мониторинг запущен"
13:37:06 No owner
13:37:06 No owner
13:37:06 No owner
13:37:06 "Chernarus зоны загруженны."
13:37:06 No owner
13:37:06 No owner
13:37:06 No owner
13:37:06 "Загружаю черный список статического спавна."
13:37:06 "Загрузил черный список статического спавна."
13:37:06 "Загружена конфигурация статической карты Chernarus."
13:37:06 No owner
13:37:06 No owner
13:37:06 No owner
13:37:06 "DZAI Server Monitor will start in 1 minute."
13:37:07 No owner
13:37:07 No owner
13:37:07 No owner
13:37:07 No owner
13:37:07 No owner
13:37:07 No owner
13:37:07 No owner
13:37:07 No owner
13:37:07 No owner
13:37:07 No owner
13:37:07 No owner
13:37:07 No owner
13:37:07 No owner
13:37:07 No owner
13:37:07 No owner
13:37:07 No owner
13:37:07 No owner
13:37:07 No owner
13:37:07 No owner
13:37:07 No owner
13:37:07 No owner
13:37:07 No owner
13:37:07 No owner
13:37:07 No owner
13:37:08 "HIVE: Vehicle Spawn limit reached!"
13:37:08 "HIVE: Spawning # of Debris: 0"
13:37:08 "HIVE: Spawning # of Ammo Boxes: 3"
13:37:08 "HIVE: Spawning # of Veins: 50"
13:37:08 No owner
13:37:08 No owner
13:37:08 No owner
13:37:08 No owner
13:37:09 No owner
13:37:09 No owner
13:37:09 No owner
13:37:09 No owner
13:37:09 No owner
13:37:09 No owner
13:37:09 No owner
13:37:09 No owner
13:37:09 No owner
13:37:09 No owner
13:37:09 No owner
13:37:09 No owner
13:37:09 No owner
13:37:09 No owner
13:37:10 "WAI: Spawned in 9 M2StaticMG"
13:37:10 "HIVE: BENCHMARK - Server finished spawning 0 DynamicVehicles, 0 Debris, 3 SupplyCrates and 50 MineVeins in 15.715 seconds (scheduled)"
13:37:12 "DZAI Debug: Location configuration completed with 73 locations found in 5.602 seconds."
13:37:12 "DZAI Warning: UH1H_DZ2 is an invalid vehicle classname!"
13:37:12 "DZAI Debug: z\addons\dayz_server\DZAI\scripts\setup_veh_patrols.sqf attempted to spawn invalid vehicle type UH1H_DZ2."
13:37:12 "DZAI Debug: Assembled helicopter list: ["UH1H_DZ","UH1H_DZ","UH1H_DZ","CH_47F_EP1","MH60S","UH60M_EP1","Mi17_DZ"]"
13:37:12 "Res3tting B!S effects..."
13:37:12 "DZAI Extended Debug: Created loadout for unit O 1-2-K:1 (weapongrade: 0): [CZ550_DZ,5Rnd_17HMR,DZ_TerminalPack_EP1]."
13:37:12 "DZAI Extended Debug: Spawned 0 cargo units for O 1-2-K vehicle CH_47F_EP1."
13:37:12 "DZAI Extended Debug: Created loadout for unit O 1-2-K:2 (weapongrade: 0): [Winchester1866_DZ,15Rnd_W1866_Slug,DZ_Patrol_Pack_EP1]."
13:37:12 "DZAI Extended Debug: Created loadout for unit O 1-2-K:3 (weapongrade: 0): [Revolver_DZ,6Rnd_45ACP,DZ_Czech_Vest_Pouch]."
13:37:12 "DZAI Extended Debug: Spawned 2 gunner units for O 1-2-K vehicle CH_47F_EP1."
13:37:12 "DZAI Extended Debug: Created AI helicopter crew group O 1-2-K is now active and patrolling."
13:37:12 "DZAI Debug: Created AI vehicle patrol at [2127.55,8214.69,150] with vehicle type CH_47F_EP1 with 3 crew units."
13:37:17 "DZAI Debug: Assembled vehicle list: ["HMMWV_Armored","LandRover_Special_CZ_EP1","UAZ_MG_CDF","Offroad_DSHKM_Gue","Pickup_PK_GUE"]"
13:37:17 "DZAI Extended Debug: Created loadout for unit O 1-2-L:1 (weapongrade: 1): [M16A2_GL_DZ,30Rnd_556x45_Stanag,DZ_British_ACU]."
13:37:17 "DZAI Extended Debug: Created loadout for unit O 1-2-L:2 (weapongrade: 1): [M4A1_CCO_DZ,30Rnd_556x45_Stanag,DZ_ALICE_Pack_EP1]."
13:37:17 "DZAI Extended Debug: Created loadout for unit O 1-2-L:3 (weapongrade: 1): [M4A3_CCO_EP1,30Rnd_556x45_Stanag,DZ_British_ACU]."
13:37:17 No owner
13:37:17 "DZAI Extended Debug: Created loadout for unit O 1-2-L:4 (weapongrade: 1): [DMR_DZ,20Rnd_762x51_DMR,DZ_CompactPack_EP1]."
13:37:17 "DZAI Extended Debug: Spawned 3 cargo units for O 1-2-L vehicle HMMWV_Armored."
13:37:17 "DZAI Extended Debug: Created loadout for unit O 1-2-L:5 (weapongrade: 1): [AK74_Kobra_DZ,30Rnd_545x39_AK,DZ_CompactPack_EP1]."
13:37:17 "DZAI Extended Debug: Spawned 1 gunner units for O 1-2-L vehicle HMMWV_Armored."
13:37:17 "DZAI Extended Debug: Created AI land vehicle crew group O 1-2-L is now active and patrolling."
13:37:17 "DZAI Debug: Created AI vehicle patrol at [8346.52,5459.16,1.52588e-005] with vehicle type HMMWV_Armored with 5 crew units."
13:37:20 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-B:1 (Virus) REMOTE,"76561198051815920"]"
13:37:20 "infiSTAR.de ******ADMIN-LOGIN******: Virus(76561198051815920)"
13:37:20 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-B:1 (Virus) REMOTE,"76561198051815920"]"
13:37:20 "INFO - Player: Virus(UID:76561198051815920/CID:168) Status: CLIENT LOADED & PLAYING"
13:37:20 "<infiSTAR.de> CONNECTLOG: DISCONNECT - Virus(76561198051815920)"
13:37:20 "INFO - Player: Virus(UID:76561198051815920/CID:168) Status: LOGGED OUT, Location Novy Sobor [070076]"
13:37:21 Client: Remote object 3:5 not found
13:37:26 "<infiSTAR.de> CONNECTLOG: CONNECT - Virus(76561198051815920)"
13:37:27 "INFO - Player: PID#3(Virus)(UID:76561198051815920/CID:168) Status: LOGGING IN"
13:37:28 "INFO - Player: PID#3(Virus)(UID:76561198051815920/CID:168) Status: LOGIN PUBLISHING, Location Novy Sobor [070076]"
13:37:32 "DZAI Extended Debug: Created loadout for unit O 1-2-M:1 (weapongrade: 0): [MR43_DZ,2Rnd_12Gauge_Buck,DZ_Patrol_Pack_EP1]."
13:37:32 "DZAI Extended Debug: Spawned 0 cargo units for O 1-2-M vehicle UH1H_DZ."
13:37:32 "DZAI Extended Debug: Created loadout for unit O 1-2-M:2 (weapongrade: 0): [MR43_DZ,2Rnd_12Gauge_Buck,DZ_Assault_Pack_EP1]."
13:37:32 "DZAI Extended Debug: Created loadout for unit O 1-2-M:3 (weapongrade: 0): [LeeEnfield_DZ,10Rnd_303British,DZ_TerminalPack_EP1]."
13:37:32 "DZAI Extended Debug: Spawned 2 gunner units for O 1-2-M vehicle UH1H_DZ."
13:37:32 "DZAI Extended Debug: Created AI helicopter crew group O 1-2-M is now active and patrolling."
13:37:32 "DZAI Debug: Created AI vehicle patrol at [8847.93,4874.37,150] with vehicle type UH1H_DZ with 3 crew units."
13:37:37 "DZAI Extended Debug: Created loadout for unit O 1-3-A:1 (weapongrade: 1): [AKS74U_DZ,30Rnd_545x39_AK,DZ_TerminalPack_EP1]."
13:37:37 No owner
13:37:37 "DZAI Extended Debug: Created loadout for unit O 1-3-A:2 (weapongrade: 1): [M14_CCO_DZ,20Rnd_762x51_DMR,DZ_CivilBackpack_EP1]."
13:37:37 No owner
13:37:37 "DZAI Extended Debug: Created loadout for unit O 1-3-A:3 (weapongrade: 1): [M14_CCO_DZ,20Rnd_762x51_DMR,DZ_ALICE_Pack_EP1]."
13:37:37 "DZAI Extended Debug: Created loadout for unit O 1-3-A:4 (weapongrade: 1): [M4A1_DZ,30Rnd_556x45_Stanag,DZ_British_ACU]."
13:37:37 "DZAI Extended Debug: Spawned 3 cargo units for O 1-3-A vehicle Pickup_PK_GUE."
13:37:37 Cannot create non-ai vehicle Skin_Bandit1_DZ,
13:37:37 "DZAI Extended Debug: Created loadout for unit <NULL-object> (weapongrade: 1): [M4A1_CCO_DZ,30Rnd_556x45_Stanag,DZ_ALICE_Pack_EP1]."
13:37:37 "DZAI Extended Debug: Spawned 1 gunner units for O 1-3-A vehicle Pickup_PK_GUE."
13:37:37 "DZAI Extended Debug: Created AI land vehicle crew group O 1-3-A is now active and patrolling."
13:37:37 "DZAI Debug: Created AI vehicle patrol at [11341.1,9853.85,-3.8147e-006] with vehicle type Pickup_PK_GUE with 4 crew units."
13:37:43 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-B:1 (Virus) REMOTE,"76561198051815920"]"
13:37:43 "infiSTAR.de ******ADMIN-LOGIN******: Virus(76561198051815920)"
13:37:43 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-B:1 (Virus) REMOTE,"76561198051815920"]"
13:37:43 "INFO - Player: Virus(UID:76561198051815920/CID:168) Status: CLIENT LOADED & PLAYING"
13:37:46 "B 1-1-B:1 (Virus) REMOTE, SafeZoneState, [0], 3"
13:37:46 "<infiSTAR.de> SAFEZONELOG: Virus(76561198051815920) -    Left SafeZone @070076"
13:37:46 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end
13:38:05 [DZMS]: Запуск системы Mission DayZ.
13:38:05 [DZMS]: DZAI Найдено! Используя отношения DZAI!
13:38:05 [DZMS]: WickedAI найдено! Используя отношения WickedAI!
13:38:05 [DZMS]: Обнаружено несколько отношений! Может возникнуть нежелательное поведение AI!
13:38:05 [DZMS]: Если возникают проблемы, выберите единую систему AI! (DayZAI, SargeAI, or WickedAI)
13:38:05 [DZMS]: текущая версия: 1.1FIN
13:38:05 [DZMS]: Миссия и расширенная конфигурация загружены!
13:38:05 [DZMS]: chernarus Обнаружен. Уточненные настройки карты!
13:38:05 [DZMS]: Обнаружена функция DayZ Epoch! Некоторые скрипты скорректированы!
13:38:05 [DZMS]: Загрузка функций ExecVM.
13:38:05 [DZMS]: Loading Compiled Functions.
13:38:05 [DZMS]: Загрузка всех других функций.
13:38:05 [DZMS]: Выполнение сценариев функций!
13:38:05 [DZMS]: Запуск основных миссий!
13:38:05 [DZMS]: Незначительные часы миссий начинаются!
13:38:05 [DZMS]: Маркеры миссий для запуска JIP!
13:38:07 "<infiSTAR.de> CONNECTLOG: DISCONNECT - Virus(76561198051815920)"
13:38:07 "INFO - Player: Virus(UID:76561198051815920/CID:168) Status: LOGGED OUT, Location Novy Sobor [070076]"
13:38:07 Client: Remote object 3:11 not found
13:38:08 Warning: Cleanup player - person 3:10 not found

 


 

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Подскажите сейчас такая вот ошибка из за чего?: 

 

Скрытый текст

ErrorMessage: File mpmissions\DayZ_Epoch_11.Chernarus\rlnt\dialogs\rlnt_weaponhud.hpp, line 8: /RscTitles/rlnt_weaponhud_2_bg/controls.text_rifle_1: Undefined base class "RLNT_RscText"

 

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1 минуту назад, virus160381 сказал:

Подскажите сейчас такая вот ошибка из за чего?: 

 

  Скрыть содержимое

ErrorMessage: File mpmissions\DayZ_Epoch_11.Chernarus\rlnt\dialogs\rlnt_weaponhud.hpp, line 8: /RscTitles/rlnt_weaponhud_2_bg/controls.text_rifle_1: Undefined base class "RLNT_RscText"

 

Там же написано Неопределенный базовый класс "RLNT_RscText" 

Не все файлы hpp подключил или неправильно подключил.

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Урааааа...... сделал я всё

Дело было в файле description.ext!!!!!!!!          

Скрытый текст

 

 colorBackground[] = { 1, 0.3, 0, 0 };
                font = "EtelkaNarrowMediumPro";
                size = 0.06*safeZoneH;
                type = 13;
                style = 0;
                text="";
            };
        };
    };

 }; <--- Удалить это

 

 

Изменено пользователем virus160381 (история изменений)

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    • Автор: MrMiBl
      Всем привет! С наступающим!  
      Проблема такая: безсознанка очень долгая (от двух минут и больше от рандомной пульки...)
      Собственно вопрос: как её отключить либо сократить время?  
      покопавшись в файлах нашел такую тему: fn_unconscious.sqf
      // (c) facoptere@gmail.com, licensed to DayZMod for the community private ["_count","_anim","_weapon","_sprint","_stance","_transmove","_start","_timeout","_short","_sandLevel","_speed"]; if (r_player_unconsciousInProgress) exitWith {}; r_player_unconsciousInProgress = true; r_player_unconsciousInputDisabled = true; //this is like this in order to release the current user input disableUserInput true; disableUserInput true; disableUserInput false; disableUserInput false; disableUserInput true; disableUserInput true; _start = diag_tickTime; _timeout = abs r_player_timeout; _short = _timeout < 4; if (!_short) then { 4 cutRsc ["playerStatusWaiting", "PLAIN",1]; playSound "heartbeat_1"; }; _count = 0; // can be set to false by medEPI.sqf, during the 'while' loop r_player_unconscious = true; player setVariable ["NORRN_unconscious", r_player_unconscious, true]; _sandLevel = ctrlPosition ((uiNamespace getVariable 'DAYZ_GUI_waiting') displayCtrl 1400); //diag_log [(diag_tickTime - _start) < _timeout , !r_player_unconscious , alive player ]; dayz_autoRun = false; if (player == vehicle player) then { player playAction "CanNotMove"; }; "dynamicBlur" ppEffectEnable true;"dynamicBlur" ppEffectAdjust [2]; "dynamicBlur" ppEffectCommit 0; "colorCorrections" ppEffectEnable true;"colorCorrections" ppEffectEnable true;"colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 0.1], [1, 1, 1, 0.0]];"colorCorrections" ppEffectCommit 0; if (dayz_soundMuted) then {call player_toggleSoundMute;}; // hide icon before fadeSound 0 fadeSound 0.05; while { (diag_tickTime - _start) < _timeout and r_player_unconscious and alive player } do { player setVariable ["unconsciousTime", _timeout - diag_tickTime + _start, (_count % 10) == 0]; if (!_short) then { _sandLevel set [ 3, 0.136829 * safezoneH * (diag_tickTime - _start) / _timeout ]; ((uiNamespace getVariable 'DAYZ_GUI_waiting') displayCtrl 1400) ctrlSetPosition _sandLevel; ((uiNamespace getVariable 'DAYZ_GUI_waiting') displayCtrl 1400) ctrlCommit 0.05; }; /*_veh = vehicle player; if ((player != _veh) and {(_veh iskindOf "LandVehicle")}) then { _speed = [0,0,0] distance velocity _veh; if (_speed > 10) then { _veh engineOn false; } else { player action ["eject", _veh]; player leaveVehicle _veh; [] spawn { uiSleep 0.1; player playMoveNow "amovppnemstpsnonwnondnon"; }; // instant prone }; }; if (player == _veh) then { player setVelocity [0,0,0]; }; */ uiSleep 0.1; _count = _count + 1; }; if (!_short) then{ 4 cutRsc ["default", "PLAIN",0]; }; r_player_unconscious = false; player setVariable ["NORRN_unconscious", r_player_unconscious, true]; r_player_timeout = 0; player setVariable ["unconsciousTime", r_player_timeout, true]; r_player_cardiac = false; player setVariable ["USEC_isCardiac",r_player_cardiac, true]; r_player_unconsciousInProgress = false; 4 cutRsc ["default", "PLAIN",1]; if (player == vehicle player) then { // "AinjPpneMstpSnonWnonDnon" rolls from back first (jarring transition if player was knocked out prone or fell to stomach) [nil, player, rSWITCHMOVE, "AmovPpneMstpSnonWnonDnon_healed"] call RE; player SWITCHMOVE "AmovPpneMstpSnonWnonDnon_healed"; PVDZ_plr_SwitchMove = [player,"AmovPpneMstpSnonWnonDnon_healed"]; publicVariableServer "PVDZ_plr_SwitchMove"; //Needed to execute switchMove on server machine. rSwitchMove only executes on other clients player playMoveNow "AmovPpneMstpSnonWnonDnon_healed"; }; 10 fadeSound 1; "dynamicBlur" ppEffectAdjust [0]; "dynamicBlur" ppEffectCommit 5; "colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 1], [1, 1, 1, 1]];"colorCorrections" ppEffectCommit 5; if ({getNumber (configFile >> "CfgWeapons" >> _x >> "type") in [1,2]} count (weapons player) > 0) then { //Prevent firing while weapon is still shown on back or holstered. AmovPpneMstpSnonWnonDnon_healed has disableWeapons=0 in config (should be 1) waitUntil {uiSleep 1; !(animationState player in ["ainjppnemstpsnonwnondnon_rolltofront","amovppnemstpsnonwnondnon_healed","amovppnemstpsnonwnondnon"])}; }; //once more to be safe disableUserInput false; disableUserInput false; disableUserInput true; disableUserInput true; disableUserInput false; disableUserInput false; r_player_unconsciousInputDisabled = false; //diag_log [ __FILE__, diag_tickTime, "done" ]; Копать тут или где-то в другом месте?
    • Автор: Mozart
      Доброго времени суток , пытаюсь сделать  простенький HUD для вывода параметров жизнедеятельности  еда вода здоровье и тд . Собственно в чем вопрос, как его обернуть в графическую оболочку? например покрасить каждый параметр в свой собственный цвет, задать обводку, или  сгруппировать их друг под друга?  может сталкивался кто с таким вопросом? буду благодарен за любую наводку!

      Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.
    • Автор: Anton81
      ...
    • Автор: DrTauren
      DZAI создана простой, легко настраиваемой, лёгкой в установке системой. Она создана для работы с любыми DayZ-модами и картами.

      Особенности системы:
      Статичный спавн ботов - в городах, деревнях, на военных базах Динамический спавн ботов - спавнятся рандомно по всей карте. Могут появиться где угодно и когда угодно Патрули на воздушной технике - патрули также появляются рандомно. Пешие игроки имеют маленький шанс быть обнаруженными, но игрокам на какой-либо технике повезло гораздо меньше  Сухопутные патрули на технике - появляются так же рандомно, курсируют по дорогам между городами и деревнями Собственноручно настраиваемые патрули - спавните ботов и различные патрули в нужных вам местах. Например на ваших кастомных военных базах Боты используют только лутабельное оружие - вы можете подобрать любое оружие с убитого бота без каких-либо проблем, т.к. их лут генерируется с учётоб таблиц лута вашего мода. Чем реже лут у бота, тем он опасней (автор имеет ввиду скилл бота) Система жизней - боты имеют столько же жизней, как игрок. Точно так же могут упасть без сознания. Так что лучше стрелять по головам  
       
      Установка:
      1) Качаем архив: 
      Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.
      2) Распаковываем наш dayz_server.pbo, затем открываем файл server_monitor.sqf
      3) Находим строку:
      allowConnection = true; и добавляем над ней эту:
      [] call compile preprocessFileLineNumbers "\z\addons\dayz_server\DZAI\init\dzai_initserver.sqf"; 4) Копируем папку DZAI из скаченного архива в корень нашего dayz_server
      5) Настроить работу системы под себя вы можете в этом файле: DZAI\init\dzai_config.sqf
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