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Есть деньги но не ремонтируется, чё не так можеть быть?

Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.

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  • 0

Логиии Карл, нам нужны логи, по кофейной гуще гадать мы не умеем

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  • 0

Возможно, но у тебя по другому называется "Валюта".
Cash?
Coins?
Head Shots?

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  • 0
3 часа назад, cjanton сказал:

Логиии Карл, нам нужны логи, по кофейной гуще гадать мы не умеем

Exe timestamp: 2017/01/18 20:24:41
Current time:  2017/03/08 22:39:38

Version 1.63.131129
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
Updating base class ReammoBox->Small_items, by corepatch\corepatch_additionalobjects\config.cpp/CfgVehicles/CardboardBox/
Updating base class CA_Magazine->4000Rnd_762x51_M134, by corepatch\corepatch_ccp_71142_cit_13602_25047\config.cpp/CfgMagazines/2000Rnd_762x51_M134/
22:39:48 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
22:39:49 Connected to Steam servers
22:40:34 Mission DayZ_Epoch_11.Chernarus: Number of roles (100) is different from 'description.ext::Header::maxPlayer' (40)
22:40:35 Server error: Player without identity Waldemar (id 389524387)
22:40:35 Server error: Player without identity Waldemar (id 389524387)
22:40:35 Server error: Player without identity Waldemar (id 389524387)
22:40:35 Server error: Player without identity Waldemar (id 389524387)
22:40:35 Server error: Player without identity Waldemar (id 389524387)
22:40:35 Server error: Player without identity Waldemar (id 389524387)
22:40:35 Server error: Player without identity Waldemar (id 389524387)
22:40:35 Server error: Player without identity Waldemar (id 389524387)
22:40:35 Server error: Player without identity Waldemar (id 389524387)
22:40:35 Server error: Player without identity Waldemar (id 389524387)
22:40:35 Server error: Player without identity Waldemar (id 389524387)
22:40:35 Server error: Player without identity Waldemar (id 389524387)
22:40:35 Server error: Player without identity Waldemar (id 389524387)
22:40:35 Server error: Player without identity Waldemar (id 389524387)
22:40:35 Server error: Player without identity Waldemar (id 389524387)
22:40:35 Server error: Player without identity Waldemar (id 389524387)
22:40:35 Server error: Player without identity Waldemar (id 389524387)
22:40:35 Server error: Player without identity Waldemar (id 389524387)
22:40:35 Server error: Player without identity Waldemar (id 389524387)
22:40:45 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
22:41:05 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
22:41:05 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
22:41:05 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
22:41:05 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
22:41:05 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
22:41:05 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
22:41:05 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
22:41:05 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
22:41:05 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
22:41:05 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
22:41:05 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
22:41:05 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
22:41:05 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
22:41:05 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
22:41:05 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
22:41:05 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
22:41:05 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
22:41:05 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
22:41:05 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
22:41:05 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
22:41:05 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
22:41:05 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
22:41:05 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
22:41:05 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
22:41:05 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
22:41:05 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
22:41:05 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
22:41:05 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
22:41:05 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
22:41:05 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
22:41:05 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
22:41:05 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
22:41:05 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
22:41:05 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
22:41:05 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
22:41:05 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
22:41:05 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
22:41:05 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
22:41:05 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
22:41:05 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
22:41:05 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
22:41:05 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
22:41:05 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
22:41:05 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
22:41:05 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
22:41:05 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
22:41:05 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
22:41:05 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
22:41:05 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
22:41:05 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
22:41:05 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
22:41:05 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
22:41:05 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
22:41:05 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
22:41:05 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
22:41:05 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
22:41:05 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
22:41:05 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
22:41:05 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
22:41:05 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
22:41:05 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
22:41:05 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
22:41:05 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
22:41:05 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
22:41:05 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
22:41:05 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
22:41:05 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
22:41:05 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
22:41:05 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
22:41:05 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
22:41:05 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
22:41:05 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
22:41:05 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
22:41:05 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
22:41:05 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
22:41:05 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
22:41:05 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
22:41:05 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
22:41:05 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
22:41:05 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
22:41:05 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
22:41:05 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
22:41:05 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
22:41:05 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
22:41:05 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
22:41:05 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
22:41:05 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
22:41:05 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
22:41:05 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
22:41:05 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
22:41:39 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
22:41:39 "DayZ Epoch: MPframework inited"
22:41:43 Error in expression <;
_recompile = (count _this) > 0;


if (BIS_fnc_init && !_recompile) exitwith {t>
22:41:43   Error position: <BIS_fnc_init && !_recompile) exitwith {t>
22:41:43   Error Undefined variable in expression: bis_fnc_init
22:41:44 File ca\Modules\Functions\init.sqf, line 28
22:41:44 "[АнтиХак] - [Модуль Запуска]: Ожидаю запуск BIS_fnc_init..."
22:42:02 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
22:42:02 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
22:42:02 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
22:42:02 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
22:42:02 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
22:42:02 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
22:42:02 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
22:42:02 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
22:42:02 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
22:42:02 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
22:42:02 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
22:42:02 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
22:42:02 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
22:42:02 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
22:42:02 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
22:42:02 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
22:42:02 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
22:42:02 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
22:42:02 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
22:42:02 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
22:42:02 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
22:42:02 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
22:42:02 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
22:42:02 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
22:42:02 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
22:42:02 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
22:42:02 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
22:42:02 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
22:42:02 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
22:42:02 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
22:42:02 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
22:42:02 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
22:42:02 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
22:42:02 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
22:42:02 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
22:42:02 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
22:42:02 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
22:42:02 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
22:42:02 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
22:42:02 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
22:42:56 "[АнтиХак] - [Модуль Запуска]: BIS_fnc_init загружен - АнтиХак ЗАПУСКАЕТСЯ...!"
22:42:56 "[АнтиХак] - [Версия]: Основано на оригинале: 24012015IAHAT342 | Beta Patch сервера: ["ArmA 2 OA","ArmA2OA",163,131129] | Карта: Chernarus | Инстанция: 11 | Миссия: DayZ_Epoch_11"
22:42:56 "[АнтиХак] - [Версия]: Разработчик: by TheFirstNoob | Дата выпуска: 08 марта 2015 | Версия: 3.1 FREE | Основано на базе: AHAT342"
22:42:56 "[АнтиХак] - [RandVar]: Выполняется генерация: {
_arr = ["o","a","f","I","9","f","U","z","o","R","N","P","v","Q","Y","d","E","R","9","W","4","q","7","e","6","F","V","2","4","g"];
_gen = "p";
for "_i" from 1 to 7 do {_gen = _gen + (_arr select (random ((count _arr)-1)));};
_num = str(round(random 999998));
_gen = _gen + '_' + _num;
_gen
}..."
22:42:56 "[АнтиХак] - [RandVar]: _randvar1: pov97ddE_463680"
22:42:56 "[АнтиХак] - [RandVar]: _randvar2: pPWa742R_673962"
22:42:56 "[АнтиХак] - [RandVar]: _randvar3: pfIWN6zo_31380"
22:42:56 "[АнтиХак] - [RandVar]: _randvar4: pU9P7a4q_266243"
22:42:56 "[АнтиХак] - [RandVar]: _randvar5: pvUEF4Yg_300150"
22:42:56 "[АнтиХак] - [RandVar]: _randvar6: pzUP7YgE_398325"
22:42:56 "[АнтиХак] - [RandVar]: _randvar8: pfINQI44_196964"
22:42:56 "[АнтиХак] - [RandVar]: _randvar11: pNWfUeRf_605578"
22:42:56 "[АнтиХак] - [RandVar]: _randvar12: pevUIV4Q_584340"
22:42:56 "[АнтиХак] - [RandVar]: _randvar13: poYI4E4N_796421"
22:42:56 "[АнтиХак] - [RandVar]: _randvar19: pe264We4_135344"
22:42:56 "[АнтиХак] - [RandVar]: _randvar20: p9zo97za_127317"
22:42:56 "[АнтиХак] - [RandVar]: _randvar21: pYdFVFFF_208586"
22:42:56 "[АнтиХак] - [RandVar]: _randvar27: p6EVffo4_877774"
22:42:56 "[АнтиХак] - [RandVar]: _randvar26: pd29FdoE_723226"
22:42:56 "[АнтиХак] - [RandVar]: _randvar25: po6WaFfz_325353"
22:42:56 "[АнтиХак] - [RandVar]: _randvar28: pQ7foY9g_33972"
22:42:56 "[АнтиХак] - [RandVar]: _randvar29: pVz4oNUz_620655"
22:42:56 "[АнтиХак] - [RandVar]: _randvar30: p4UEIFg4_806072"
22:42:56 "[АнтиХак] - [RandVar]: _randvar31: poEd6f9o_662333"
22:42:56 "[АнтиХак] - [RandVar]: _randvar32: poIfRQId_890329"
22:42:56 "[АнтиХак] - [RandVar]: _randvar33: pIoWRfUQ_972084"
22:42:56 "[АнтиХак] - [RandVar]: _randvar34: pdRqfo9z_198091"
22:42:56 "[АнтиХак] - [RandVar]: _randvar35: pzzRVFQd_569655"
22:42:56 "[АнтиХак] - [RandVar]: _randvar36: pfU96WUF_576246"
22:42:56 "[АнтиХак] - [Remark]: pEI6zFfR_847835"
22:42:56 "[АнтиХак] - [AHpos]: pfR42o4R_682238"
22:42:56 "[АнтиХак] - [LoadedCheckPos]: pQdq9UWU_447464"
22:42:56 "[АнтиХак] - [LoadedCheckTime]: p9Q7o2fN_859053"
22:42:56 "[АнтиХак] - [MenuChecksRunning]: pfY947zF_132428"
22:42:56 "[АнтиХак] - [oneachframe]: pzQeo9R6_10228"
22:42:56 "[АнтиХак] - [bigpubvar]: pWqRVEQP_664657"
22:42:56 "[АнтиХак] - [RandVar]: _randvar10: PVAHR_0_gybuiwd_474837"
22:42:57 "[АнтиХак] - [Модуль Запуска]: АнтиХак ЗАГРУЖЕН!"
22:42:57 "[АнтиХак] - [Модуль Запуска]: СОЗДАЕМ Админ Меню"
22:42:57 "[АнтиХак] - [Модуль Запуска]: ДОБАВЛЯЕМ Public Variable Event Handlers"
22:42:57 "[АнтиХак] - [Модуль Запуска]: АнтиХак ПОЛНОСТЬЮ ЗАГРУЖЕН И ФУНКЦИОНИРУЕТ!"
22:42:57 NetServer::SendMsg: cannot find channel #1292671307, users.card=1
22:42:57 NetServer: users.get failed when sending to 1292671307
22:42:57 Message not sent - error 0, message ID = ffffffff, to 1292671307 (PLAYER 1)
22:42:57 NetServer::SendMsg: cannot find channel #1292671307, users.card=1
22:42:57 NetServer: users.get failed when sending to 1292671307
22:42:57 Message not sent - error 0, message ID = ffffffff, to 1292671307 (PLAYER 1)
22:42:57 NetServer::SendMsg: cannot find channel #1292671307, users.card=1
22:42:57 NetServer: users.get failed when sending to 1292671307
22:42:57 Message not sent - error 0, message ID = ffffffff, to 1292671307 (PLAYER 1)
22:42:57 NetServer::SendMsg: cannot find channel #1292671307, users.card=1
22:42:57 NetServer: users.get failed when sending to 1292671307
22:42:57 Message not sent - error 0, message ID = ffffffff, to 1292671307 (PLAYER 1)
22:42:57 NetServer::SendMsg: cannot find channel #1292671307, users.card=1
22:42:57 NetServer: users.get failed when sending to 1292671307
22:42:57 Message not sent - error 0, message ID = ffffffff, to 1292671307 (PLAYER 1)
22:42:57 NetServer::SendMsg: cannot find channel #1292671307, users.card=1
22:42:57 NetServer: users.get failed when sending to 1292671307
22:42:57 Message not sent - error 0, message ID = ffffffff, to 1292671307 (PLAYER 1)
22:42:57 NetServer::SendMsg: cannot find channel #1292671307, users.card=1
22:42:57 NetServer: users.get failed when sending to 1292671307
22:42:57 Message not sent - error 0, message ID = ffffffff, to 1292671307 (PLAYER 1)
22:42:57 NetServer::SendMsg: cannot find channel #1292671307, users.card=1
22:42:57 NetServer: users.get failed when sending to 1292671307
22:42:57 Message not sent - error 0, message ID = ffffffff, to 1292671307 (PLAYER 1)
22:42:57 "Res3tting B!S effects..."
22:42:58 "HIVE: Starting"
22:42:58 "HIVE: trying to get objects"
22:42:58 "Starting Trader City Safezone Commander!"
22:42:58 "Error: Attempting to start AGN products on a server where it should not be!"
22:42:59 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
22:42:59 "HIVE: found 84 objects"
22:42:59 "HIVE: Commence Object Streaming..."
22:43:00 "HIVE: got 0 Epoch Objects and 84 Vehicles"
22:43:12 "[АнтиХак] - [ЛОГ ИГРОКА]: Waldemar(76561198125899029) - 0ч 00мин | ******АДМИНИСТРАЦИЯ******"
22:43:28 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
22:43:28 UH1Y_DZE: ObsGun - unknown animation source ObsGun
22:43:31 "HIVE: Spawning # of Vehicles: 1"
22:43:31 "HIVE: Spawning # of Debris: 0"
22:43:31 "HIVE: Spawning # of Ammo Boxes: 3"
22:43:31 "HIVE: Spawning # of Veins: 50"
22:43:31 "EPOCH EVENTS INIT"
22:43:32 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
22:43:32 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
22:43:32 "Total Number of spawn locations 5"
22:43:32 "[DZAI] Initializing DZAI version 2.2.1 Release Build 20141208 using base path z\addons\dayz_server\DZAI."
22:43:32 "[DZAI] Reading DZAI configuration file."
22:43:32 "[DZAI] DZAI configuration file loaded."
22:43:32 "[DZAI] Compiling DZAI functions."
22:43:32 "PUBLISH: Attempt 30100100# 1056609: ah6x.p3d"
22:43:32 "HIVE: WRITE: "CHILD:308:11:AH6X_DZ:0:0:[119,[9896.45,8275.54,0.0720215]]:[]:[["glass1",0.654062],["glass2",0.703213],["glass3",0.718316],["glass4",0.718095],["glass5",0.931533],["NEtrup",0.941075],["motor",0.701138],["elektronika",0.841722],["mala vrtule",0.942548],["velka vrtule",0.899527],["munice",0.991873],["sklo predni P",0.847144],["sklo predni L",0.881776],["glass6",0.913682]]:0.315013:98965827551119:""
22:43:32 "[DZAI] DZAI functions compiled."
22:43:32 "[DZAI] Epoch classnames loaded."
22:43:32 "[DZAI] DZAI settings: Debug Level: 0. DebugMarkers: false. WorldName: chernarus. ModName: epoch (Ver: 1.0.5.1). DZAI_dynamicWeaponList: false. VerifyTables: true."
22:43:32 "[DZAI] AI spawn settings: Static: true. Dynamic: false. Random: false. Air: true. Land: true."
22:43:32 "[DZAI] AI settings: DZAI_findKiller: true. DZAI_useHealthSystem: true. DZAI_weaponNoise: false. DZAI_zombieEnemy: true."
22:43:32 "[DZAI] DZAI loading completed in 0.289001 seconds."
22:43:33 Warning Message: Script z\addons\dayz_server\WAI\customsettings.sqf not found
22:43:33 "WAI: AI Config File Loaded"
22:43:33 "WAI: AI Monitor Started"
22:43:33 "WAI: Initialising missions"
22:43:33 "[DZAI] Verified 164 unique classnames in 0.263977 seconds."
22:43:33 "Chernarus spawn areas loaded."
22:43:33 "Chernarus static spawn configuration loaded."
22:43:33 "HIVE: WRITE: "CHILD:388:98965827551119:""
22:43:33 "CUSTOM: Selected "90""
22:43:33 "PUBLISH: Created AH6X_DZ with ID "98965827551119""
22:43:44 No owner
22:43:44 No owner
22:43:45 No owner
22:43:46 No owner
22:43:47 "TIME SYNC: Local Time set to [2013,8,3,22,43]"
22:44:04 "[АнтиХак] - [Первый запрос Администрации]: [1234,B 1-1-B:1 (Waldemar) REMOTE,"76561198125899029"]"
22:44:04 "[АнтиХак] - [Администрация]: ******АДМИНИСТРАЦИЯ-ВХОД******: Waldemar(76561198125899029): Waldemar(76561198125899029)"
22:44:04 "[АнтиХак] - [fnc_AdminReqProceed Обращение]: [1234,B 1-1-B:1 (Waldemar) REMOTE,"76561198125899029"]"
22:44:05 No owner
22:44:05 No owner
22:44:06 "[АнтиХак] - [SafeZone]: Waldemar(76561198125899029) -    Покинул торговую зону @107045"
22:44:16 "[АнтиХак] - [Первый запрос Администрации]: [20,B 1-1-B:1 (Waldemar) REMOTE,12]"
22:44:16 "[АнтиХак] - [fnc_AdminReqProceed Обращение]: [20,B 1-1-B:1 (Waldemar) REMOTE,12]"
22:44:16 "[АнтиХак] - [PVAH_WriteLog Регистрация Логов DLL]: B 1-1-B:1 (Waldemar) REMOTE   Игрок Waldemar изменил время сервера на [2012,1,1,12,0]"
22:44:45 No owner
22:45:00 No owner
22:45:00 No owner
22:45:10 "[АнтиХак] - [Выход с сервера]: _uid: 76561198125899029 | _name: Waldemar"
22:45:10 "get: STRING (76561198125899029), sent: STRING (76561198125899029)"
22:45:10 "DISCONNECT: Waldemar (76561198125899029) Object: B 1-1-B:1 (Waldemar) REMOTE, _characterID: 11 at loc [10716.9,10789.7,0.00137329]"
22:45:10 Client: Remote object 3:5 not found
22:45:11 Warning: Cleanup player - person 3:4 not found

Вроде  везде сделал валюту Coins

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1. Логи нужны клиентские, а не с сервера.

2. Ищи блокнотом текст - "Вам нужны". В общем - скрипт этот ищи и сюда его.

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3 часа назад, NoNameUltima сказал:

1. Логи нужны клиентские, а не с сервера.

2. Ищи блокнотом текст - "Вам нужны". В общем - скрипт этот ищи и сюда его.

1 Простите за глупый вопрос, а где они?

// Vehicle Service Point (Refuel) by Axe Cop

private ["_vehicle","_args","_servicePoint","_costs","_updateInterval","_amount","_type","_name"];

_vehicle = _this select 0;
if (!local _vehicle) exitWith { diag_log format["Error: called service_point_refuel.sqf with non-local vehicle: %1", _vehicle] };

_args = _this select 3;
_servicePoint = _args select 0;
_costs = _args select 1;
_updateInterval = _args select 2;
_amount = _args select 3;

//if !([_costs] call AC_fnc_checkAndRemoveRequirements) exitWith {};
if !([ player,_costs select 1] call SC_fnc_removeCoins) then {
	        _repair_cost = _costs select 1;     
	        cutText [format["Вам нужно %1 Coins.",_repair_cost] , "PLAIN DOWN"];
	} else {
_type = typeOf _vehicle;
_name = getText(configFile >> "cfgVehicles" >> _type >> "displayName");

if (isNil "SP_refueling") then {
	SP_refueling = true;
	
	_vehicle engineOn false;
	titleText [format["Заправка %1 ...", _name], "PLAIN DOWN"];
	[_vehicle,"refuel",0,false] call dayz_zombieSpeak;
	
	while {(vehicle player == _vehicle) && (local _vehicle)} do {
		private "_fuel";
		if ([0,0,0] distance (velocity _vehicle) > 1) exitWith {
			titleText [format["Заправка %1 прервана", _name], "PLAIN DOWN"];
		};
		_fuel = (fuel _vehicle) + _amount;
		if (_fuel > 0.99) exitWith {
			_vehicle setFuel 1;
			titleText [format["%1 заправлен", _name], "PLAIN DOWN"];
		};
		_vehicle setFuel _fuel;
		sleep _updateInterval;
	};
	
	SP_refueling = nil;
 };
};

 

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2 минуты назад, guyfromgarlem сказал:

addcoins removecoins нет скорей всего

С трейдером все нормально да и банк работает

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с трейдом не так происходит

https://epochmod.com/forum/topic/15463-devs-universal-removeadd-coins-function/#comment-115501  

проверь есть ли

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33 минуты назад, guyfromgarlem сказал:

с трейдом не так происходит

https://epochmod.com/forum/topic/15463-devs-universal-removeadd-coins-function/#comment-115501  

проверь есть ли

Да у меня нет файла "SC_fnc_removeCoins" Если просо создать нужный файл будет работать?

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не создать а вписать в compiles.sqf в самый верх

SC_fnc_removeCoins=
    {
                private ["_player","_amount","_wealth","_newwealth", "_result"];
                _player = _this select 0;
                _amount = _this select 1;
                _result = false;
                _wealth = _player getVariable["cashMoney",0];  
                if(_amount > 0)then{
                if (_wealth < _amount) then {
                    _result = false;
                } else {                         
                _newwealth = _wealth - _amount;
                _player setVariable["cashMoney",_newwealth, true];
                _player setVariable ["moneychanged",1,true];    
                _result = true;
                PVDZE_plr_Save = [_player,(magazines _player),true,true] ;
                publicVariableServer "PVDZE_plr_Save";            
                };
                }else{
                _result = true;
                };
                _result
    };

// usage
// _added = [player, 5000] call SC_fnc_addCoins;
// if(_added = true)then{ GREAT SUCCES }else{ IT FAILED, Something went wrong};
	
SC_fnc_addCoins = 
{
	private ["_player","_amount","_wealth","_newwealth", "_result"];			
			_player =  _this select  0;
			_amount =  _this select  1;
			_result = false;	
			_wealth = _player getVariable["cashMoney",0];
			_player setVariable["cashMoney",_wealth + _amount, true];
			PVDZE_plr_Save = [_player,(magazines _player),true,true] ;
			publicVariableServer "PVDZE_plr_Save";
			_player setVariable ["moneychanged",1,true];					
			_newwealth = _player getVariable["cashMoney",0];		
			if (_newwealth >= _wealth) then { _result = true; };			
			_result
};	

 

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44 минуты назад, guyfromgarlem сказал:

не создать а вписать в compiles.sqf в самый верх


SC_fnc_removeCoins=
    {
                private ["_player","_amount","_wealth","_newwealth", "_result"];
                _player = _this select 0;
                _amount = _this select 1;
                _result = false;
                _wealth = _player getVariable["cashMoney",0];  
                if(_amount > 0)then{
                if (_wealth < _amount) then {
                    _result = false;
                } else {                         
                _newwealth = _wealth - _amount;
                _player setVariable["cashMoney",_newwealth, true];
                _player setVariable ["moneychanged",1,true];    
                _result = true;
                PVDZE_plr_Save = [_player,(magazines _player),true,true] ;
                publicVariableServer "PVDZE_plr_Save";            
                };
                }else{
                _result = true;
                };
                _result
    };

// usage
// _added = [player, 5000] call SC_fnc_addCoins;
// if(_added = true)then{ GREAT SUCCES }else{ IT FAILED, Something went wrong};
	
SC_fnc_addCoins = 
{
	private ["_player","_amount","_wealth","_newwealth", "_result"];			
			_player =  _this select  0;
			_amount =  _this select  1;
			_result = false;	
			_wealth = _player getVariable["cashMoney",0];
			_player setVariable["cashMoney",_wealth + _amount, true];
			PVDZE_plr_Save = [_player,(magazines _player),true,true] ;
			publicVariableServer "PVDZE_plr_Save";
			_player setVariable ["moneychanged",1,true];					
			_newwealth = _player getVariable["cashMoney",0];		
			if (_newwealth >= _wealth) then { _result = true; };			
			_result
};	

 

к сожалению эфекта нет

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в юзер логах чисто?

логи в студию

C:\Users\имяпользователя\AppData\Local\ArmA 2 OA\ArmA2OA.rpt

Изменено пользователем guyfromgarlem (история изменений)

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23 минуты назад, guyfromgarlem сказал:

в юзер логах чисто?

логи в студию

C:\Users\имяпользователя\AppData\Local\ArmA 2 OA\ArmA2OA.rpt

Цитата

Error Undefined variable in expression: _wealth
File mpmissions\__CUR_MP.Chernarus\Scripts\service_point\ac_functions.sqf, line 36
Error in expression <sult = false;
_wealth =  [_player] call plrR;
if(_amount > 0)then{
if (_wealth <>
  Error position: <plrR;
if(_amount > 0)then{
if (_wealth <>
  Error Undefined variable in expression: plrr
File mpmissions\__CUR_MP.Chernarus\Scripts\service_point\ac_functions.sqf, line 34

вот походу оно

Изменено пользователем Wald (история изменений)

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вот и ошибко

скорей всего ты накосячил где то еще

почисти логи сделай рестарт и смотри весь лог с момента подключения к серверу

если не сможешь найти причину пиши мне помогу)

Изменено пользователем guyfromgarlem (история изменений)

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3 часа назад, guyfromgarlem сказал:

вот и ошибко

скорей всего ты накосячил где то еще

почисти логи сделай рестарт и смотри весь лог с момента подключения к серверу

если не сможешь найти причину пиши мне помогу)

Огромное спасибо что помог!)   кому интересно  в файле "ac_functions.sqf" массив удаления монет был не тот

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НЗ, если что обрайся

у остальных все норм это у тебя только и еще у кого такая сборка УВЫ (в новой версии ваще этого файла нет. удаление монет идет по вышеуказанному методу)

Изменено пользователем guyfromgarlem (история изменений)

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      Доброго времени суток, товарищи! Возник вопрос повысить управляемость некоторых авто на сервере, и сократить время длину тормозного пути а также по сути добиться того, чтобы при торможении авто не "скользило" и проще входило в повороты без заноса. Какие параметры необходимо при этом смотреть конкретно, (я так понимаю что-то связанное с тормозами или типо того), и в каких пределах увеличивать/уменьшать, чтобы добиться нужного решения? По факту, необходимо сохранить управляемость, увеличив фактический зацеп авто с дорогой. Пробовал искать, не получилось найти/понять инфу по данному вопросу.
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