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Здравствуйте, помогите пожалуйста, запустил свой сервер DayZ Epoch NoCd, у себя на машине, когда пытаюсь подключиться идет загрузка а потом выкидывает в лобби. 

1.jpg

Exe timestamp: 2016/06/12 01:40:04
Current time:  2016/06/12 13:17:49

Version 1.63.112555
Unsupported language Russian in stringtable
Unsupported language Russian in stringtable
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Unsupported language Russian in stringtable
Unsupported language Russian in stringtable
Item STR_CFG_PAPABEAR listed twice
Item STR_CFG_FIREFLYBASE listed twice
Unsupported language Russian in stringtable
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
		<English>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
		<Italian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
		<Spanish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
		<French>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
		<Czech>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
		<Russian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
		<Polish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
		<Hungarian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
    </Key>
    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
      <German>Compact assault rifle with silenced grenade launcher&lt'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class SportCarHorn->CarHorn, by veh2\bmw_m5\config.cpp/cfgweapons/bmw_Horn/
Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->CarHorn, by ca\weapons\config.bin/cfgWeapons/SportCarHorn/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class ->SoldierWB, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Base/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->SoldierEB, by ca\characters2\config.bin/CfgVehicles/RU_Soldier_Base/
Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
Updating base class ->SoldierEB, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier_Base/
Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->Ural_Base_withTurret, by ca\wheeled\config.bin/CfgVehicles/Ural_Base/
Updating base class ->Ural_Base, by ca\wheeled\config.bin/CfgVehicles/UralOpen_Base/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class Car->SUV_Base_EP1, by ca\wheeled_e\suv\config.bin/CfgVehicles/SUV_UN_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class AH64_base_EP1->Mi24_Base_RU, by x\CMA\Mi28\addons\S_Mi28_RUS_Sounds\config.bin/CfgVehicles/CMA_Mi28_RUS/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class EventHandlers->EventHandlers, by extended_eventhandlers\config.bin/CfgVehicles/FR_Miles/EventHandlers/
Updating base class EventHandlers->EventHandlers, by extended_eventhandlers\config.bin/CfgVehicles/FR_Cooper/EventHandlers/
Updating base class EventHandlers->EventHandlers, by extended_eventhandlers\config.bin/CfgVehicles/FR_Sykes/EventHandlers/
Updating base class EventHandlers->EventHandlers, by extended_eventhandlers\config.bin/CfgVehicles/FR_OHara/EventHandlers/
Updating base class EventHandlers->EventHandlers, by extended_eventhandlers\config.bin/CfgVehicles/FR_Rodriguez/EventHandlers/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
Updating base class RscPictureKeepAspect->RscPicture, by rhs\addons\rhs_ui\config.cpp/RscDisplayLoading/Variants/LoadingOne/controls/LoadingPic/
Updating base class RscPictureKeepAspect->RscPicture, by rhs\addons\rhs_ui\config.cpp/RscDisplayLoadMission/controlsBackground/LoadingPic/
Updating base class ->RscStandardDisplay, by rhs\addons\rhs_ui\config.cpp/RscDisplayStart/
Updating base class RscPictureKeepAspect->RscPicture, by rhs\addons\rhs_ui\config.cpp/RscDisplayStart/controls/LoadingPic/
Updating base class RscShortcutButtonMain->RscShortcutButtonMainRHS, by rhs\addons\rhs_ui\config.cpp/RscDisplayMain/controls/CA_MP/
Updating base class RscShortcutButtonMain->RscShortcutButtonMainRHS, by rhs\addons\rhs_ui\config.cpp/RscDisplayMain/controls/CA_Options/
Updating base class RscShortcutButtonMain->RscShortcutButtonMainRHS, by rhs\addons\rhs_ui\config.cpp/RscDisplayMain/controls/CA_PlayerProfile/
Updating base class RscShortcutButtonMain->RscShortcutButtonMainRHS, by rhs\addons\rhs_ui\config.cpp/RscDisplayMain/controls/CA_Expansions/
Updating base class RscShortcutButtonMain->RscShortcutButtonMainRHS, by rhs\addons\rhs_ui\config.cpp/RscDisplayMain/controls/CA_Exit/
Updating base class RscShortcutButtonMain->RscShortcutButtonMainRHS, by rhs\addons\rhs_ui\config.cpp/RscDisplayMain/controls/CA_Achievements/
Updating base class RscShortcutButton->RscShortcutButtonMainRHS, by rhs\addons\rhs_ui\config.cpp/RscDisplaySingleplayer/controls/ButtonCancel/
Updating base class CA_Campaign->RscShortcutButtonMainRHS, by rhs\addons\rhs_ui\config.cpp/RscDisplaySingleplayer/controls/CA_Editor/
Updating base class CA_Campaign->RscShortcutButtonMainRHS, by rhs\addons\rhs_ui\config.cpp/RscDisplaySingleplayer/controls/CA_Library/
Updating base class CA_Campaign->RscShortcutButtonMainRHS, by rhs\addons\rhs_ui\config.cpp/RscDisplaySingleplayer/controls/CA_Training/
Updating base class CA_Campaign->RscShortcutButtonMainRHS, by rhs\addons\rhs_ui\config.cpp/RscDisplaySingleplayer/controls/CA_Missions/
Updating base class RscShortcutButtonMain->RscShortcutButtonMainRHS, by rhs\addons\rhs_ui\config.cpp/RscDisplaySingleplayer/controls/CA_Campaign/
Updating base class RscShortcutButton->RscShortcutButtonMainRHS, by rhs\addons\rhs_ui\config.cpp/RscDisplayOptions/controls/ButtonCancel/
Updating base class BVideo->RscShortcutButtonMainRHS, by rhs\addons\rhs_ui\config.cpp/RscDisplayOptions/controls/BCredits/
Updating base class BVideo->RscShortcutButtonMainRHS, by rhs\addons\rhs_ui\config.cpp/RscDisplayOptions/controls/BGameOptions/
Updating base class BVideo->RscShortcutButtonMainRHS, by rhs\addons\rhs_ui\config.cpp/RscDisplayOptions/controls/BConfigure/
Updating base class BVideo->RscShortcutButtonMainRHS, by rhs\addons\rhs_ui\config.cpp/RscDisplayOptions/controls/BAudio/
Updating base class RscShortcutButtonMain->RscShortcutButtonMainRHS, by rhs\addons\rhs_ui\config.cpp/RscDisplayOptions/controls/BVideo/
Obsolete class Animations defined in bin\config.bin/RscCompass/
Obsolete class Animations defined in bin\config.bin/RscWatch/
13:18:13 Server error: Player without identity Frenky (id 1837188251)
13:18:17 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
13:18:24 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
13:18:31 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
13:18:31 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
13:18:33 "[#Ultima]: [Глобальные переменные]: Рнициализация..."
13:18:33 "[#Ultima]: [Глобальные переменные]: Рнициализация завершена."
13:18:33 "[#Ultima]: [Глобальные переменные]: Путь к собственным скриптам: \z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\custom\."
13:18:33 "[#Ultima]: [Глобальные переменные]: Путь к ini файлам: D:\Arma2dayzover."
13:18:33 "infiSTAR.de - Waiting for BIS_fnc_init..."
13:18:34 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:46 Warning Message: No challenge value was received from the master server.
13:18:46 GameSpy QR2 error: 5, No challenge value was received from the master server.
13:18:46 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
13:18:46 Warning Message: Script low_admins.sqf not found
13:18:46 Warning Message: Script normal_admins.sqf not found
13:18:46 Warning Message: Script super_admins.sqf not found
13:18:46 Warning Message: Script blacklist.sqf not found
13:18:46 "infiSTAR.de - iproductVersion: 22112015-v1429 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,112555] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"
13:18:46 "infiSTAR.de - _fnc_RandomGen: {
_abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
_gen = _abc select (random ((count _abc)-1));
_arr = ['y','a','V','g','y','y','G','9','U','G','r','d','3','9','n','o','S','d','0','7','H','S','j','e','G','e','6','9','V','p'];
for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
_gen
}"
13:18:46 "infiSTAR.de - _simple: d1H4g2g4H3d838y1S1e7S"
13:18:46 "infiSTAR.de - _dialogIds: m403V5o2o796G8G4U4e8n2n"
13:18:46 "infiSTAR.de - _badtxts: u7S2y5y136d161y171V"
13:18:46 "infiSTAR.de - _randvar1: t2y4d7e0U694j2e1U5y"
13:18:46 "infiSTAR.de - _randvar2: n2n5V8e1p5S8r5j6r7n8S86"
13:18:46 "infiSTAR.de - _randvar0: c4V1y569y7H3U79938j97"
13:18:46 "infiSTAR.de - _randvar3: m1r57996r0979766n769G8o"
13:18:46 "infiSTAR.de - _randvar4: n6G4V106o0V2S4r0y165G8d"
13:18:46 "infiSTAR.de - _randvar5: y0H0o8j438S1n767n6S2G6639"
13:18:46 "infiSTAR.de - _randvar6: q4S2n2j8G8969805976"
13:18:46 "infiSTAR.de - _randvar8: j0G29997y1G1g3V668G5r"
13:18:46 "infiSTAR.de - _randvar11: t9g4y3y9g876S5V3n1U0S"
13:18:46 "infiSTAR.de - _randvar12: k4j6U8o1H4G9S968y7G"
13:18:46 "infiSTAR.de - _randvar13: w1S1V3y6j0V9o7S1y4V"
13:18:46 "infiSTAR.de - _randvar19: l7d2n539H2y6d3S5e1n7y2a4S"
13:18:46 "infiSTAR.de - _randvar20: u4g7H9y8r993G2j7S960g"
13:18:46 "infiSTAR.de - _randvar27: u1G3d1y13263e4r3a3V600d"
13:18:46 "infiSTAR.de - _randvar26: u0S265d892V6y272V8d3G3e6V"
13:18:46 "infiSTAR.de - _randvar25: n5U1S598r871r6909594S5d"
13:18:46 "infiSTAR.de - _randvar29: o1a468U331S678p2G104d33"
13:18:46 "infiSTAR.de - _randvar30: d2U6j4G3H8r8V8g561e7y"
13:18:46 "infiSTAR.de - _randvar31: l5p2r378G89402g608S49194y"
13:18:46 "infiSTAR.de - _randvar32: n3n7a2r1p3n8V1g7e3o"
13:18:46 "infiSTAR.de - _randvar33: j3d4p0G7S504y5e2S27"
13:18:46 "infiSTAR.de - _randvar34: g7H398e0e7y534e5G297G"
13:18:46 "infiSTAR.de - _randvar35: y2e2g0H1a395G0y0G9G6d"
13:18:46 "infiSTAR.de - _randvar36: f798d13205g3p1n1g2U0o"
13:18:46 "infiSTAR.de - _randvar191337: d7o2V5g796d3G6e4y3G002y"
13:18:46 "infiSTAR.de - _randvar38: g8a8H1y6d57393p1a307e"
13:18:46 "infiSTAR.de - _randvar39: g1r7H978o7y595y3n2r4d"
13:18:46 "infiSTAR.de - _clickOnMapTimer: c6H2y5y2d0j7o232n8o5d8V"
13:18:46 "infiSTAR.de - _clickOnMapCaught: o393y6o7g8d1p8e2r7043"
13:18:46 "infiSTAR.de - _fnc_handlerandvar10: k369r7S8n7g29230e495d3y"
13:18:46 "infiSTAR.de - _remark: l5S20461H1d1H795y9d"
13:18:46 "infiSTAR.de - _AHpos: w592S664y7d6S1S0e962989"
13:18:46 "infiSTAR.de - _loadedcheckpos: t1j2313695S2S8U5980694d"
13:18:46 "infiSTAR.de - _loadedchecktime: c23594G9d9y5r3g2d8G296a"
13:18:46 "infiSTAR.de - _MenuChecksRunningx: x4j2G3G1H2d7U236e9y29"
13:18:46 "infiSTAR.de - _oneachframe: b1V537n5H6H09232V6U1S1e7r"
13:18:46 "infiSTAR.de - _anotherloop: n2e1V99093G5U1G5g297d8g2j"
13:18:46 "infiSTAR.de - _clientoncetwo: b7r430y336y4G6e1V3y701r"
13:18:46 "infiSTAR.de - _lastUnlock: m1U7G298r3G807y2y1V59104V"
13:18:46 "infiSTAR.de - _AdminReqCheck: q791U53895e867a4d3S1y"
13:18:46 "infiSTAR.de - _antidupeCheckVar: m292a6736777g1G5y8e7G"
13:18:46 "infiSTAR.de - _antidupePVCheckVar: PVAHR_0_b6G9e238n1G7p478y3y"
13:18:46 "infiSTAR.de - _antidupePVResVar: PVAHR_0_q973S3G8y6e2o462V8V69"
13:18:46 "infiSTAR.de - _randvar191310: PVAHR_0_p8G3G2n2o6G708j992e8o7y"
13:18:47 "infiSTAR.de - AntiHack LOADED!"
13:18:47 "infiSTAR.de - CREATING AdminMenu"
13:18:47 "infiSTAR.de - AdminMenu LOADED!"
13:18:47 "infiSTAR.de - ADDING PublicVariableEventHandlers"
13:18:47 "infiSTAR.de - AntiHack FULLY LOADED"
13:18:47 "Res3tting B!S effects..."
13:18:49 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\custom\maps\Military.sqf not found
13:18:49 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\custom\maps\Balota.sqf not found
13:18:49 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\custom\maps\Military_Skalistiy_200416.sqf not found
13:18:49 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\custom\maps\Mission_GreenMount_110416.sqf not found
13:18:49 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\custom\maps\Port.sqf not found
13:18:49 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\custom\maps\Base_Piramida_Narko_Part1.sqf not found
13:18:49 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\custom\maps\Base_Piramida_Narko_Part2.sqf not found
13:18:49 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\custom\maps\Papandosina.sqf not found
13:18:49 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\custom\maps\Base_DimaGramm_270316_Part1.sqf not found
13:18:49 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\custom\maps\Base_DimaGramm_270316_Part2.sqf not found
13:18:49 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
13:18:50 "[#Ultima]: [Терминал]: Компиляция функций."
13:18:50 "[#Ultima]: [Терминал]: Регистрация публичного события."
13:18:50 "[#Ultima]: [Терминал]: Зарегистрировано публичное событие Terminal_Server!"
13:18:50 "HIVE: Starting"
13:18:50 "HIVE: trying to get objects"
13:18:50 "HIVE: found 30 objects"
13:18:50 "HIVE: Commence Object Streaming..."
13:18:50 "HIVE: got 0 Epoch Objects and 30 Vehicles"
13:18:50 Extra data in fmt chunk (PCM wave)
13:18:50 car_Zaz_968m: Invalid parent bone 'osa_door_r1' for 'door_r1'
13:18:50 car_Zaz_968m: Invalid parent bone 'osa_door_l1' for 'door_l1'
13:18:50 car_Zaz_968m: Invalid parent bone 'osa_door_r2' for 'door_r2'
13:18:50 car_Zaz_968m: Invalid parent bone 'osa_door_l2' for 'door_l2'
13:18:50 Array mat in bin\config.bin/CfgVehicles/Zaz_968m/Damage/ not multiply of 3
13:18:50 Zaz_968m: ABSwitch - unknown animation source ABSwitch
13:18:50 veh2\zaz_968m\proxy_un.p3d: vehicle, config class missing
13:18:50 veh2\zaz_968m\proxy_un.p3d: vehicle, config class missing
13:18:50 Ref to nonnetwork object 1c6090c0# 1055169: zaz_968m.p3d
13:18:50 Ref to nonnetwork object 1c6090c0# 1055169: zaz_968m.p3d
13:18:50 "Скрипт удаления велосипедов запущен.."
13:18:50 String STR_FAL_Street_Sign not found
13:18:50 String STR_FAL_Street_Sign not found
13:18:51 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:51   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:51   Error Undefined variable in expression: dze_garage
13:18:51 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:51 Extra data in fmt chunk (PCM wave)
13:18:51 car_Vaz_2101: Invalid parent bone 'osa_door_r1' for 'door_r1'
13:18:51 car_Vaz_2101: Invalid parent bone 'osa_door_l1' for 'door_l1'
13:18:51 car_Vaz_2101: Invalid parent bone 'osa_door_r2' for 'door_r2'
13:18:51 car_Vaz_2101: Invalid parent bone 'osa_door_l2' for 'door_l2'
13:18:51 Array mat in bin\config.bin/CfgVehicles/Vaz_2101/Damage/ not multiply of 3
13:18:51 Vaz_2101: ABSwitch - unknown animation source ABSwitch
13:18:51 veh2\vaz_2101\proxy_un.p3d: vehicle, config class missing
13:18:51 veh2\vaz_2101\proxy_un.p3d: vehicle, config class missing
13:18:51 Ref to nonnetwork object 26b1a080# 1055536: vaz_2101.p3d
13:18:51 Ref to nonnetwork object 26b1a080# 1055536: vaz_2101.p3d
13:18:51 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:51   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:51   Error Undefined variable in expression: dze_garage
13:18:51 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:51 Extra data in fmt chunk (PCM wave)
13:18:51 car_Vaz_2107: Invalid parent bone 'osa_door_r1' for 'door_r1'
13:18:51 car_Vaz_2107: Invalid parent bone 'osa_door_l1' for 'door_l1'
13:18:51 car_Vaz_2107: Invalid parent bone 'osa_door_r2' for 'door_r2'
13:18:51 car_Vaz_2107: Invalid parent bone 'osa_door_l2' for 'door_l2'
13:18:51 Array mat in bin\config.bin/CfgVehicles/Vaz_2107/Damage/ not multiply of 3
13:18:51 Vaz_2107_blue: ABSwitch - unknown animation source ABSwitch
13:18:51 veh2\vaz_2107\proxy_u.p3d: vehicle, config class missing
13:18:51 veh2\vaz_2107\proxy_u.p3d: vehicle, config class missing
13:18:51 Ref to nonnetwork object 26b37040# 1055537: vaz_2107.p3d
13:18:51 Ref to nonnetwork object 26b37040# 1055537: vaz_2107.p3d
13:18:51 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:51   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:51   Error Undefined variable in expression: dze_garage
13:18:51 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:51 Ref to nonnetwork object 26783040# 1055982: vaz_2107.p3d
13:18:51 Ref to nonnetwork object 26783040# 1055982: vaz_2107.p3d
13:18:51 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:51   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:51   Error Undefined variable in expression: dze_garage
13:18:51 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:52 Cannot create entity with abstract type Body1 (scope = private?)
13:18:52 Cannot create non-ai vehicle Body1,
13:18:52 Cannot create entity with abstract type Body2 (scope = private?)
13:18:52 Cannot create non-ai vehicle Body2,
13:18:52 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:52   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:52   Error Undefined variable in expression: dze_garage
13:18:52 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:52 Cannot create entity with abstract type Body1 (scope = private?)
13:18:52 Cannot create non-ai vehicle Body1,
13:18:52 Cannot create entity with abstract type Body2 (scope = private?)
13:18:52 Cannot create non-ai vehicle Body2,
13:18:52 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:52   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:52   Error Undefined variable in expression: dze_garage
13:18:52 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:53 car_BMW_750i_E38: Invalid parent bone 'osa_door_r1' for 'door_r1'
13:18:53 car_BMW_750i_E38: Invalid parent bone 'osa_door_l1' for 'door_l1'
13:18:53 car_BMW_750i_E38: Invalid parent bone 'osa_door_r2' for 'door_r2'
13:18:53 car_BMW_750i_E38: Invalid parent bone 'osa_door_l2' for 'door_l2'
13:18:53 Array mat in bin\config.bin/CfgVehicles/BMW_750i_E38/Damage/ not multiply of 3
13:18:53 BMW_750i_E38: ABSwitch - unknown animation source ABSwitch
13:18:53 veh2\bmw_750i_e38\proxy_un.p3d: vehicle, config class missing
13:18:53 veh2\bmw_750i_e38\proxy_deux.p3d: vehicle, config class missing
13:18:53 veh2\bmw_750i_e38\proxy_un.p3d: vehicle, config class missing
13:18:53 veh2\bmw_750i_e38\proxy_deux.p3d: vehicle, config class missing
13:18:53 Ref to nonnetwork object 1b7b6080# 1056662: bmw_750i_e38.p3d
13:18:53 Ref to nonnetwork object 1b7b6080# 1056662: bmw_750i_e38.p3d
13:18:53 String STR_FAL_Street_Sign not found
13:18:53 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:53   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:53   Error Undefined variable in expression: dze_garage
13:18:53 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:53 Old style material 50 used in ReportStack not available
13:18:53 Strange convex component12 in tigr\tigr.p3d:geometryFire
13:18:53 Strange convex component13 in tigr\tigr.p3d:geometryFire
13:18:53 Strange convex component14 in tigr\tigr.p3d:geometryFire
13:18:53 Strange convex component15 in tigr\tigr.p3d:geometryFire
13:18:53 Strange convex component16 in tigr\tigr.p3d:geometryFire
13:18:53 Strange convex component17 in tigr\tigr.p3d:geometryFire
13:18:53 Strange convex component18 in tigr\tigr.p3d:geometryFire
13:18:53 Strange convex component19 in tigr\tigr.p3d:geometryFire
13:18:53 Strange convex component20 in tigr\tigr.p3d:geometryFire
13:18:53 Strange convex component21 in tigr\tigr.p3d:geometryFire
13:18:53 In Vehicle: tigr\tigr.p3d missing cargo get in direction point
13:18:53 In Vehicle: tigr\tigr.p3d missing cargo get in direction point
13:18:53 "[denmark Pack] Skalisty Island loaded"
13:18:53 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:53   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:53   Error Undefined variable in expression: dze_garage
13:18:53 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:54 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:54   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:54   Error Undefined variable in expression: dze_garage
13:18:54 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:54 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:54   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:54   Error Undefined variable in expression: dze_garage
13:18:54 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:54 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:54   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:54   Error Undefined variable in expression: dze_garage
13:18:54 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:54 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:54   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:54   Error Undefined variable in expression: dze_garage
13:18:54 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:55 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:55   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:55   Error Undefined variable in expression: dze_garage
13:18:55 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:55 Ref to nonnetwork object 275e7040# 1057137: bmw_750i_e38.p3d
13:18:55 Ref to nonnetwork object 275e7040# 1057137: bmw_750i_e38.p3d
13:18:55 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:55   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:55   Error Undefined variable in expression: dze_garage
13:18:55 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:55 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:55   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:55   Error Undefined variable in expression: dze_garage
13:18:55 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:55 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:55   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:55   Error Undefined variable in expression: dze_garage
13:18:55 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:55 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:55   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:55   Error Undefined variable in expression: dze_garage
13:18:55 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:55 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:55   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:55   Error Undefined variable in expression: dze_garage
13:18:55 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:55 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:55   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:55   Error Undefined variable in expression: dze_garage
13:18:55 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:55 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:55   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:55   Error Undefined variable in expression: dze_garage
13:18:55 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:56 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:56   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:56   Error Undefined variable in expression: dze_garage
13:18:56 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:56 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:56   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:56   Error Undefined variable in expression: dze_garage
13:18:56 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:56 car_American_Law_Enforcement: Invalid parent bone 'osa_door_r1' for 'door_r1'
13:18:56 car_American_Law_Enforcement: Invalid parent bone 'osa_door_r2' for 'door_r2'
13:18:56 car_American_Law_Enforcement: Invalid parent bone 'osa_door_l1' for 'door_l1'
13:18:56 car_American_Law_Enforcement: Invalid parent bone 'osa_door_l2' for 'door_l2'
13:18:56 car_American_Law_Enforcement: Invalid parent bone 'osa_kapota' for 'kapota'
13:18:56 car_American_Law_Enforcement: Invalid parent bone 'osa_kufr' for 'kufr'
13:18:56 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:56   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:56   Error Undefined variable in expression: dze_garage
13:18:56 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:56 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:56   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:56   Error Undefined variable in expression: dze_garage
13:18:56 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:56 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:56   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:56   Error Undefined variable in expression: dze_garage
13:18:56 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:56 Ref to nonnetwork object 2a1ed0c0# 1057189: zaz_968m.p3d
13:18:56 Ref to nonnetwork object 2a1ed0c0# 1057189: zaz_968m.p3d
13:18:56 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:56   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:56   Error Undefined variable in expression: dze_garage
13:18:56 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:56 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:56   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:56   Error Undefined variable in expression: dze_garage
13:18:56 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:56 : Invalid parent bone 'osa_door_r1' for 'door_r1'
13:18:56 : Invalid parent bone 'osa_door_r2' for 'door_r2'
13:18:56 : Invalid parent bone 'osa_door_l1' for 'door_l1'
13:18:56 : Invalid parent bone 'osa_door_l2' for 'door_l2'
13:18:56 : Invalid parent bone 'osa_kapota' for 'kapota'
13:18:56 : Invalid parent bone 'osa_kufr' for 'kufr'
13:18:56 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:56   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:56   Error Undefined variable in expression: dze_garage
13:18:56 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:56 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:56   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:56   Error Undefined variable in expression: dze_garage
13:18:56 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:56 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:56   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:56   Error Undefined variable in expression: dze_garage
13:18:56 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:56 "HIVE: Vehicle Spawn limit reached!"
13:18:56 "HIVE: Spawning # of Debris: 0"
13:18:56 "HIVE: Spawning # of Ammo Boxes: 2"
13:18:56 "HIVE: Spawning # of Veins: 5"
13:18:56 "Total Number of spawn locations 5"
13:18:56 "EPOCH EVENTS INIT"
13:19:04 "infiSTAR.de - Player-Log: Frenky(10047369) - 0h 00min"
13:19:13 "TIME SYNC: Local Time set to [2013,8,3,13,19]"
13:19:15 "infiSTAR.de PlayerDisconnected: _uid: 10047369   _name: Frenky"
13:19:15 "[Сервер]: Получено: STRING (10047369), Отправлено: STRING (10047369)"
13:19:15 "[Сервер]: Отсоединение: Frenky (10047369) объект: B 1-1-C:1 (Frenky) REMOTE, _characterID: 159963 на позиции: [7099.99,7750.31,0.00143433]"
13:19:15 "infiSTAR.de Log: Frenky (10047369) | BadVersion: 112555 (has to be a newer arma2oa beta - disconnected)"
13:19:15 "["PVAHR_0_p8G3G2n2o6G708j992e8o7y",["Frenky","10047369","SLOG",[66,97,100,86,101,114,115,105,111,110,58,32,49,49,50,53,53,53,32,40,104,97,115,32,116,111,32,98,101,32,97,32,110,101,119,101,114,32,97,114,109,97,50,111,97,32,98,101,116,97,32,45,32,100,105,115,99,111,110,110,101,99,116,101,100,41]]]"
13:19:15 Client: Remote object 3:5 not found
13:19:15 Client: Remote object 3:6 not found
13:19:15 Client: Remote object 3:7 not found

Изменено пользователем Frenky12333 (история изменений)

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Рекомендованные сообщения

  • 0

Ищите по 103718, а не полноценное выражение + не забываем перепаковать ПБО.

Спасибо, нашел , исправил!
теперь другая ошибка, захожу на сервер буквально 2-3 минуты и прикращения работы арма

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  • 0

В инфистаре переставьте бетапатч на нужный вам.

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  • 0

В инфистаре переставьте бетапатч на нужный вам.

Здесь?

341.png

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  • 0

Да + там еще будет одна.

Нашел только одну такую строчку которую указал на скрине, поменял значение на 112555 , все ровно выкидывает в лобби с тем же сообщением по среди экрана

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  • 0

Ищите по 103718, а не полноценное выражение + не забываем перепаковать ПБО.

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