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  • 0
Fordio

Не работают торговцы после смерти персонажа

Перестают работать торговцы после смерти, так же у новых игроков. После релога персонажа или рестарта сервера все сразу начинает нормально работать.
Установлены на сервер SC 3.0, аукцион... Валюта настроена, все покупается и продается без проблем, аук работает отлично.

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  • 0

Изначально такое было, или после внесения каких-то изменений, да и RPT под спойлер не плохо было-бы

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  • 0

Изначально такое было, или после внесения каких-то изменений, да и RPT под спойлер не плохо было-бы

Изначально так... 

RPT: зашел (торг работает), умер, стартлут-выбор точки спавна, тп к торговцу (торговец уже не работает)

 

=====================================================================

== C:\Program Files (x86)\Steam\steamapps\common\Arma 2 Operation Arrowhead\arma2oaserver.exe

== "arma2oaserver.exe" -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" "-name=instance_11_Chernarus" "-mod=@DayZ_Epoch;@DayZ_Epoch_Server"

=====================================================================

Exe timestamp: 2016/02/12 18:44:28

Current time: 2016/02/15 14:11:21

 

Version 1.63.131129

Unsupported language Russian in stringtable

Unsupported language Russian in stringtable

Item STR_EQUIP_NAME_41 listed twice

Item STR_EQUIP_DESC_41 listed twice

Unsupported language Russian in stringtable

Unsupported language Russian in stringtable

Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/

Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/

Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/

Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/

Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/

Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/

Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/

Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/

Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/

Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/

Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/

Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/

Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/

Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/

Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/

Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/

Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/

Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/

Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/

Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/

Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/

Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/

Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/

Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/

Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/

Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/

Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/

Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/

Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/

Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/

Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/

Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/

Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/

Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/

Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/

Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/

Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/

Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/

Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/

Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/

Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/

Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/

Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/

Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/

Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/

Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/

Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/

Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/

Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/

Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/

Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/

Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/

Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/

Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/

Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/

Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/

Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/

Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/

Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/

Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/

Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/

Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/

Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/

Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/

Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/

Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/

Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/

Updating base class ReammoBox->Small_items, by corepatch\corepatch_additionalobjects\config.cpp/CfgVehicles/CardboardBox/

Updating base class CA_Magazine->4000Rnd_762x51_M134, by corepatch\corepatch_ccp_71142_cit_13602_25047\config.cpp/CfgMagazines/2000Rnd_762x51_M134/

14:11:32 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303

14:11:34 Connected to Steam servers

14:12:38 Server error: Player without identity KoT (id 1565569241)

14:12:38 Server error: Player without identity KoT (id 1565569241)

14:12:38 Server error: Player without identity KoT (id 1565569241)

14:12:38 Server error: Player without identity KoT (id 1565569241)

14:12:38 Server error: Player without identity KoT (id 1565569241)

14:12:38 Server error: Player without identity KoT (id 1565569241)

14:12:38 Server error: Player without identity KoT (id 1565569241)

14:12:38 Server error: Player without identity KoT (id 1565569241)

14:12:38 Server error: Player without identity KoT (id 1565569241)

14:12:38 Server error: Player without identity KoT (id 1565569241)

14:12:38 Server error: Player without identity KoT (id 1565569241)

14:12:38 Server error: Player without identity KoT (id 1565569241)

14:12:38 Server error: Player without identity KoT (id 1565569241)

14:12:38 Server error: Player without identity KoT (id 1565569241)

14:12:38 Server error: Player without identity KoT (id 1565569241)

14:12:38 Server error: Player without identity KoT (id 1565569241)

14:12:38 Server error: Player without identity KoT (id 1565569241)

14:12:38 Server error: Player without identity KoT (id 1565569241)

14:12:38 Server error: Player without identity KoT (id 1565569241)

14:12:38 Server error: Player without identity KoT (id 1565569241)

14:12:38 Server error: Player without identity KoT (id 1565569241)

14:12:50 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire

14:12:53 Strange convex component288 in warehouse\models\warehouse.p3d:geometry

14:12:53 Strange convex component289 in warehouse\models\warehouse.p3d:geometry

14:12:53 Strange convex component290 in warehouse\models\warehouse.p3d:geometry

14:12:53 Strange convex component291 in warehouse\models\warehouse.p3d:geometry

14:12:53 Strange convex component292 in warehouse\models\warehouse.p3d:geometry

14:12:53 Strange convex component293 in warehouse\models\warehouse.p3d:geometry

14:12:53 Strange convex component294 in warehouse\models\warehouse.p3d:geometry

14:12:53 Strange convex component295 in warehouse\models\warehouse.p3d:geometry

14:12:53 Strange convex component296 in warehouse\models\warehouse.p3d:geometry

14:12:53 Strange convex component297 in warehouse\models\warehouse.p3d:geometry

14:12:53 Strange convex component298 in warehouse\models\warehouse.p3d:geometry

14:12:53 Strange convex component299 in warehouse\models\warehouse.p3d:geometry

14:12:53 Strange convex component300 in warehouse\models\warehouse.p3d:geometry

14:12:53 Strange convex component301 in warehouse\models\warehouse.p3d:geometry

14:12:53 Strange convex component302 in warehouse\models\warehouse.p3d:geometry

14:12:53 Strange convex component303 in warehouse\models\warehouse.p3d:geometry

14:12:53 Strange convex component304 in warehouse\models\warehouse.p3d:geometry

14:12:53 Strange convex component305 in warehouse\models\warehouse.p3d:geometry

14:12:53 Strange convex component306 in warehouse\models\warehouse.p3d:geometry

14:12:53 Strange convex component307 in warehouse\models\warehouse.p3d:geometry

14:12:53 Strange convex component308 in warehouse\models\warehouse.p3d:geometry

14:12:53 Strange convex component309 in warehouse\models\warehouse.p3d:geometry

14:12:53 Strange convex component310 in warehouse\models\warehouse.p3d:geometry

14:12:53 Strange convex component311 in warehouse\models\warehouse.p3d:geometry

14:12:53 Strange convex component312 in warehouse\models\warehouse.p3d:geometry

14:12:53 Strange convex component313 in warehouse\models\warehouse.p3d:geometry

14:12:53 Strange convex component314 in warehouse\models\warehouse.p3d:geometry

14:12:53 Strange convex component315 in warehouse\models\warehouse.p3d:geometry

14:12:53 Strange convex component316 in warehouse\models\warehouse.p3d:geometry

14:12:53 Strange convex component317 in warehouse\models\warehouse.p3d:geometry

14:12:53 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire

14:12:53 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire

14:12:53 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire

14:12:53 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire

14:12:53 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire

14:12:53 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire

14:12:53 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire

14:12:53 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire

14:12:53 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire

14:12:53 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire

14:12:53 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire

14:12:53 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire

14:12:53 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire

14:12:53 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire

14:12:53 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire

14:12:53 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire

14:12:53 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire

14:12:53 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire

14:12:53 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire

14:12:53 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire

14:12:53 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire

14:12:53 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire

14:12:53 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire

14:12:53 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire

14:12:53 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire

14:12:53 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire

14:12:53 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire

14:12:53 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire

14:12:53 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire

14:12:53 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire

14:12:53 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView

14:12:53 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView

14:12:53 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView

14:12:53 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView

14:12:53 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView

14:12:53 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView

14:12:53 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView

14:12:53 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView

14:12:53 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView

14:12:53 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView

14:12:53 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView

14:12:53 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView

14:12:53 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView

14:12:53 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView

14:12:53 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView

14:12:53 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView

14:12:53 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView

14:12:53 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView

14:12:53 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView

14:12:53 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView

14:12:53 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView

14:12:53 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView

14:12:53 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView

14:12:53 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView

14:12:53 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView

14:12:53 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView

14:12:53 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView

14:12:53 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView

14:12:53 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView

14:12:53 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView

14:12:58 "DayZ Epoch: PRELOAD Functions\init [[:0 (FunctionsManager)],any]"

14:12:58 "DayZ Epoch: MPframework inited"

14:12:58 Error in expression <((vehicle player) in thislist;>

14:12:58 Error position: <;>

14:12:58 Error Missing )

14:12:59 "[#TLG]: DLL Старт передачи данных!"

14:12:59 "[#TLG]: Передано записей: 0"

14:12:59 "[""]"

14:12:59 "[#TLG]: Регистрация публичного события."

14:12:59 "[#TLG]: Зарегистрировано публичное событие Present_Server!"

14:12:59 "infiSTAR.de - Waiting for BIS_fnc_init..."

14:13:01 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView

14:13:01 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView

14:13:01 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView

14:13:01 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView

14:13:01 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView

14:13:01 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView

14:13:01 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView

14:13:01 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView

14:13:01 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView

14:13:01 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView

14:13:01 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView

14:13:01 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView

14:13:01 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView

14:13:01 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView

14:13:01 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView

14:13:01 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView

14:13:01 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView

14:13:01 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView

14:13:01 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView

14:13:01 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView

14:13:01 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView

14:13:01 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView

14:13:01 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView

14:13:01 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView

14:13:01 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView

14:13:01 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView

14:13:01 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView

14:13:01 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView

14:13:01 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView

14:13:01 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView

14:13:01 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView

14:13:01 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView

14:13:01 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView

14:13:01 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView

14:13:01 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView

14:13:01 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView

14:13:01 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView

14:13:01 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView

14:13:01 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView

14:13:01 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView

14:13:21 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"

14:13:21 "infiSTAR.de - iproductVersion: 09-06-2015-v1411 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"

14:13:21 "infiSTAR.de - _fnc_RandomGen: {

_abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];

_gen = _abc select (random ((count _abc)-1));

_arr = ['L','Z','1','7','m','A','F','r','j','7','E','8','o','b','Q','P','g','m','t','T','a','u','o','2','D','3','9','g','6','5'];

for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};

_gen

}"

14:13:21 "infiSTAR.de - _simple: b332345397L7o6o732Z5F"

14:13:21 "infiSTAR.de - _dialogIds: d277g9r7o2m2D824Z193o"

14:13:21 "infiSTAR.de - _badtxts: x6Z0j254D6Z7Z3b8A8r8E"

14:13:21 "infiSTAR.de - _randvar1: w6T1b5j136o8t2m638b88"

14:13:21 "infiSTAR.de - _randvar2: r61755t9m066F2T07311m"

14:13:21 "infiSTAR.de - _randvar0: y678g0P4D1o2j2m772P5T"

14:13:21 "infiSTAR.de - _randvar3: v67678o6r43611A33212r48"

14:13:21 "infiSTAR.de - _randvar4: f6g2Z9T8E5T59276o9r17"

14:13:21 "infiSTAR.de - _randvar5: n7926576878415F0Z8T8r"

14:13:21 "infiSTAR.de - _randvar6: r4g972r1m3T5b7m7r8L4T43"

14:13:21 "infiSTAR.de - _randvar8: o1P6Z917u2P6g123j3b3o"

14:13:21 "infiSTAR.de - _randvar11: a5t4a6m1Q173t8P9m3g8m"

14:13:21 "infiSTAR.de - _randvar12: x56396Q7t2m3L4m6g7m"

14:13:21 "infiSTAR.de - _randvar13: k2g5T4o4o2D16615o3E"

14:13:21 "infiSTAR.de - _randvar19: o9j335g690A7F8r3E6b27"

14:13:21 "infiSTAR.de - _randvar20: g0D4u3j8E7o6r7a1F7A68"

14:13:21 "infiSTAR.de - _randvar21: s2E7Z3o755Z1T2m7o2b"

14:13:21 "infiSTAR.de - _randvar27: g0o4g83964P625r1T0t8L"

14:13:21 "infiSTAR.de - _randvar26: v332u8Q1b676A2Z2P79"

14:13:21 "infiSTAR.de - _randvar25: v43868g6m318t77873o7a"

14:13:21 "infiSTAR.de - _randvar28: u4A87361L7E6b686m8E7L66"

14:13:21 "infiSTAR.de - _randvar29: z7u921b2j3g6A8T0g3D52"

14:13:21 "infiSTAR.de - _randvar30: u818g4a7g8u4T225P222o268o"

14:13:21 "infiSTAR.de - _randvar31: t0601158o5b7g2b6o5g3g1P"

14:13:21 "infiSTAR.de - _randvar32: h2L493A4o1F7b884g9E7b7o"

14:13:21 "infiSTAR.de - _randvar33: e8T685D7E494j5m1m7r4Z"

14:13:21 "infiSTAR.de - _randvar34: r874A41493A411F9o733u2E5j"

14:13:21 "infiSTAR.de - _randvar35: l654g0D6L3D5b2m3Q9u5P"

14:13:21 "infiSTAR.de - _randvar36: t4j2P3j977Z1g1r1E7o"

14:13:21 "infiSTAR.de - _randvar37: y6j4Z4A777E7r764E4r9P"

14:13:21 "infiSTAR.de - _randvar38: w7r6g272T063F0F697D3u6A12"

14:13:21 "infiSTAR.de - _randvar39: k8E481m3T817r6j9A83611o"

14:13:21 "infiSTAR.de - _randvar40: n6T4u214Z8o516P6m8g5o"

14:13:21 "infiSTAR.de _t1: w4u4D4a5j0Q9Z2m2m675P4m"

14:13:21 "infiSTAR.de _t2: y651o2D6Q3Q0a2D9Q9m33"

14:13:21 "infiSTAR.de _t3: a5t0b8T7g9t271Q6F9g"

14:13:21 "infiSTAR.de _t4: l5g2Z437m660r8g5o5A4E3o"

14:13:21 "infiSTAR.de - _fnc_handlerandvar10: l3T768b0g5Z6P882g7r39"

14:13:21 "infiSTAR.de - _remark: p3u2131516E827r8Z727P7r"

14:13:21 "infiSTAR.de - _AHpos: x7a4P4m4g3L3j8g2r0Z8a"

14:13:21 "infiSTAR.de - _loadedcheckpos: o3o1A4o934Z4Q8g6Q9a7P2u9j"

14:13:21 "infiSTAR.de - _loadedchecktime: s7Q2m3m4P2T8F826o1a5A"

14:13:21 "infiSTAR.de - _MenuChecksRunningx: k9T1o971P2L56594P3m3g1A"

14:13:21 "infiSTAR.de - _oneachframe: f7b6A516o9t55634r57"

14:13:21 "infiSTAR.de - _anotherloop: d5a5o7D17117o1b3186"

14:13:21 "infiSTAR.de - _clientoncetwo: e8Z731A6m5o3b6F716P9g4m"

14:13:21 "infiSTAR.de - _lastUnlock: u3A2o5g667622971t3o"

14:13:21 "infiSTAR.de - _AdminReqCheck: k9109485r0T2g597D0b"

14:13:21 "infiSTAR.de - _antidupeCheckVar: t137278728a677g686t6b09"

14:13:21 "infiSTAR.de - _antidupePVCheckVar: PVAHR_0_j1j1Z8r3o8u878u0P1g"

14:13:21 "infiSTAR.de - _antidupePVResVar: PVAHR_0_r9o8Q560Q876F8g886m2g"

14:13:21 "infiSTAR.de - _randvar258910: PVAHR_0_u7753183o693Z123g66682m77"

14:13:21 Error in expression < else

{

_toRemove = ["stinger","nvgoggles","m136","rpg18","jav>

14:13:21 Error position:

14:13:21 Error Missing ;

14:13:21 Error in expression < else

{

_toRemove = ["stinger","nvgoggles","m136","rpg18","jav>

14:13:21 Error position:

14:13:21 Error Missing ;

14:13:21 "infiSTAR.de - AntiHack LOADED!"

14:13:21 "infiSTAR.de - CREATING AdminMenu"

14:13:21 "infiSTAR.de - ADDING PublicVariableEventHandlers"

14:13:21 "infiSTAR.de - AntiHack FULLY LOADED"

14:13:22 "HIVE: Starting"

14:13:22 "HIVE: trying to get objects"

14:13:22 "[Random_Weed_Farm]: Function loaded ... Server Building 2 Weed Farm(s)"

14:13:22 "[WEED_FARMS]: Found Location for a farm (145002) [14515.1,15100.9] with 2 plants"

14:13:22 "[WEED_FARMS]: Found Location for a farm (101009) [10109,14399.6] with 3 plants"

14:13:22 "[WEED_FARMS]: Weed Farm(s) Done ... Broadcasting locations for clients"

14:13:22 "HIVE: found 208 objects"

14:13:22 "HIVE: Commence Object Streaming..."

14:13:22 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852

14:13:24 "HIVE: got 0 Epoch Objects and 208 Vehicles"

14:13:24 "[VEHICLE CLEANUP ZONE]: selecting world to cleanup ..."

14:13:27 "Player-Log: KoT(76561198157579531) - 0ч 00мин | ******ADMIN******"

14:13:32 "HIVE: Vehicle Spawn limit reached!"

14:13:32 "HIVE: Spawning # of Debris: 20"

14:13:32 "HIVE: Spawning # of Ammo Boxes: 3"

14:13:32 "HIVE: Spawning # of Veins: 5"

14:13:32 "Total Number of spawn locations 5"

14:13:32 "EPOCH EVENTS INIT"

14:13:32 "DEBUG: Too many at [8897.83,6372.34]"

14:13:33 "WAI: AI Config File Loaded"

14:13:34 "WAI: Initialising missions"

14:13:34 "WAI: AI Monitor Started"

14:13:40 "TIME SYNC: Local Time set to [2013,8,3,14,13]"

14:13:55 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end

14:13:55 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-B:1 (KoT) REMOTE,"76561198157579531"]"

14:13:55 "******ADMIN-LOGIN******: KoT(76561198157579531)"

14:13:55 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-B:1 (KoT) REMOTE,"76561198157579531"]"

14:13:56 "Res3tting B!S effects..."

14:13:59 Warning: z\addons\dayz_communityassets\models\razor.p3d:0 Error while trying to generate ST for points: 214, 349, 208

14:14:30 "infiSTAR.de Log: KoT (76561198157579531) | Диалог открыт. ID диалога: [-1,0,8,12,18,24,46,53,55,63,70,106,129,49,3030]"

14:14:30 "["PVAHR_0_u7753183o693Z123g66682m77",["KoT","76561198157579531","SLOG_EC",[1044,1080,1072,1083,1086,1075,32,1086,1090,1082,1088,1099,1090,46,32,73,68,32,1076,1080,1072,1083,1086,1075,1072,58,32,91,45,49,44,48,44,56,44,49,50,44,49,56,44,50,52,44,52,54,44,53,51,44,53,53,44,54,51,44,55,48,44,49,48,54,44,49,50,57,44,52,57,44,51,48,51,48,93]]]"

14:14:36 "infiSTAR.de fnc_AdminFirstReq: [4,B 1-1-B:1 (KoT) REMOTE,B 1-1-B:1 (KoT) REMOTE]"

14:14:36 "infiSTAR.de fnc_AdminReqProceed: [4,B 1-1-B:1 (KoT) REMOTE,B 1-1-B:1 (KoT) REMOTE]"

14:14:36 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (KoT) REMOTE KoT Adminkilled KoT"

14:14:39 "PDEATH: Player Died 76561198157579531"

14:14:56 "infiSTAR.de PlayerDisconnected: _uid: 76561198157579531 _name: KoT"

14:14:56 "[TLG-SERVER]: Получено: STRING (76561198157579531), Отправлено: STRING (76561198157579531)"

14:14:56 "[TLG-SERVER]: Disconnect: KoT (76561198157579531) Object: B 1-1-B:1 (KoT) REMOTE, _characterID: 35 Position: [-7240.13,19539,0.315033]"

14:15:05 "RUNNING EVENT: supply_drop on [2016,2,15,14,15]"

14:15:13 "infiSTAR.de PlayerConnected: ["76561198157579531","KoT"]"

14:15:27 "WAI: [Mission:[bandit] Slaughter House]: Starting... [13126.9,11242.3,0]"

14:15:27 No owner

14:15:27 No owner

14:15:28 No owner

14:15:28 No owner

14:15:28 No owner

14:15:28 No owner

14:15:28 No owner

14:15:28 No owner

14:15:28 No owner

14:15:28 No owner

14:15:28 "WAI: Spawned a group of 4 AI (Hero) at [13135.9,11229.3,0]"

14:15:28 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

14:15:28 Error position:

if(_aitype == "Hero") then>

14:15:28 Error Undefined variable in expression: cache_units

14:15:28 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

14:15:29 No owner

14:15:29 "WAI: Spawned a group of 4 AI (Hero) at [13139.9,11257.3,0]"

14:15:29 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

14:15:29 Error position:

if(_aitype == "Hero") then>

14:15:29 Error Undefined variable in expression: cache_units

14:15:29 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

14:15:29 "WAI: Spawned a group of 4 AI (Hero) at [13103.9,11217.3,0]"

14:15:29 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

14:15:29 Error position:

if(_aitype == "Hero") then>

14:15:29 Error Undefined variable in expression: cache_units

14:15:29 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

14:15:30 No owner

14:15:30 No owner

14:15:30 No owner

14:15:30 No owner

14:15:30 "WAI: Spawned a group of 4 AI (Hero) at [13113.9,11257.3,0]"

14:15:30 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

14:15:30 Error position:

if(_aitype == "Hero") then>

14:15:30 Error Undefined variable in expression: cache_units

14:15:30 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

14:15:33 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-B:1 (KoT) REMOTE,"76561198157579531"]"

14:15:33 "******ADMIN-LOGIN******: KoT(76561198157579531)"

14:15:33 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-B:1 (KoT) REMOTE,"76561198157579531"]"

14:15:46 "WAI: [Mission:[Hero] Weapon Cache]: Starting... [5607.46,11216.4,0]"

14:15:46 No owner

14:15:46 No owner

14:15:46 No owner

14:15:46 No owner

14:15:46 No owner

14:15:46 No owner

14:15:47 "WAI: Spawned a group of 4 AI (Bandit) at [5607.46,11216.4,0]"

14:15:47 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

14:15:47 Error position:

if(_aitype == "Hero") then>

14:15:47 Error Undefined variable in expression: cache_units

14:15:47 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

14:15:47 "WAI: Spawned a group of 4 AI (Bandit) at [5607.46,11216.4,0]"

14:15:47 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

14:15:47 Error position:

if(_aitype == "Hero") then>

14:15:47 Error Undefined variable in expression: cache_units

14:15:47 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

14:15:48 "WAI: Spawned a group of 4 AI (Bandit) at [5607.46,11216.4,0]"

14:15:48 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

14:15:48 Error position:

if(_aitype == "Hero") then>

14:15:48 Error Undefined variable in expression: cache_units

14:15:48 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

14:15:48 No owner

14:15:48 No owner

14:15:48 No owner

14:15:49 "WAI: Spawned a group of 4 AI (Bandit) at [5607.46,11216.4,0]"

14:15:49 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

14:15:49 Error position:

if(_aitype == "Hero") then>

14:15:49 Error Undefined variable in expression: cache_units

14:15:49 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

14:15:50 "WAI: Spawned a group of 4 AI (Bandit) at [5607.46,11216.4,0]"

14:15:50 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

14:15:50 Error position:

if(_aitype == "Hero") then>

14:15:50 Error Undefined variable in expression: cache_units

14:15:50 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

14:15:51 "WAI: Spawned in 2 M2StaticMG"

14:15:59 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-C:1 (KoT) REMOTE,B 1-1-C:1 (KoT) REMOTE,[6279.67,7821.19,0]]"

14:15:59 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-C:1 (KoT) REMOTE,B 1-1-C:1 (KoT) REMOTE,[6279.67,7821.19,0]]"

14:15:59 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (KoT) REMOTE Admin KoT(76561198157579531) teleported to GPS: 062075 WorldSpace: [6279.67,7821.19,0]"

14:16:57 "CLEANUP: INITIALIZING CLEANUP SCRIPT"

14:16:58 "infiSTAR.de PlayerDisconnected: _uid: 76561198157579531 _name: KoT"

14:16:58 "[TLG-SERVER]: Получено: STRING (76561198157579531), Отправлено: STRING (76561198157579531)"

14:16:58 "[TLG-SERVER]: Disconnect: KoT (76561198157579531) Object: B 1-1-C:1 (KoT) REMOTE, _characterID: 36 Position: [6308.58,7794.52,0.00143433]"

14:16:58 Client: Remote object 3:75 not found

 

 

Изменено пользователем Fordio (история изменений)

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    • Автор: 123new
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      Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.
      Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.
       
      Особенности:
      Хорошо и качественно реализованная безопасная зона игроков (Safe-зона) с наличием на ней защиты от убийств, доп. объектами, костром и водяной колонкой. Наличие ботов-торговцев, продающих вещи по определенному ассортименту торговца. Хороший и большой ассортимент торговли, Умеренный балланс цен торговца Возможность продавать и покупать какие-либо игровые предметы за игровые деньги. Возможность добавить деньги в спавн лута на сервере Возможность админу сервера редактировать месторасположения торговых городков и безопасных зон, самих торговцев, их ассортимент и цены Наличие в торговых городках колонок и бочек с огнем  
      Инструкция по установке
      1) Подписываемся на мод в мастерской(ссылка на мастерскую внизу статьи)
      2) Создаем папку @Trader
      3) Открываем папку
      {ваша папка со steam или папка библиотеки steam с установленной игрой}\steamapps\workshop\content\221100\1590841260 Где 221100 - это id в steamdb самой игры, а 1590841260 - это id мода в workshop, он есть в ссылке на мод.
      4) Копируем содержимое открывшейся папки в нашу папку @Trader
      5) Файл dayztrader.bikey из папки keys (@Trader\Keys) копируете в папку Keys в корневой папке сервера игры
      6) В параметры запуска добавляете сам мод: @Trader например, так:
      -mod=@Trader; 7) Содержимое папки ServerProfileFolder  копируем в вашу директорию серверного Profile. Она обычно устанавливается параметрами запуска сервера. Например такими:
      -profile=Instance_Config где Instance_Config - папка в корне папки сервера.Должно получиться примерно так:

      8) Добавляем новые предметы в спавн на сервере:
      Открываем папку db ({папка вашего сервера}\mpmissions\dayzOffline.chernarusplus\db)
      Имя папки dayzOffline.chernarusplus может отличаться, в зависимости от того как называется имя активной миссии сервера в папке Mpmissions
      Открываем файл types.xml
      Листаем в самый низ документа и перед последней строкой (</types>) вставляем следующее:
      <type name="MoneyRuble1"> <nominal>150</nominal> <lifetime>7200</lifetime> <restock>0</restock> <min>100</min> <quantmin>5</quantmin> <quantmax>100</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="tools"/> <tag name="shelves"/> <usage name="Town"/> <usage name="Village"/> <usage name="Hunting"/> </type> Если хотите отключить спавн денег на игровой карте, выставьте сразу значения nominal и min как 0. Lifetime предусматривает время жизни предмета в секундах после скидывания на землю.
      9) Копируем папку
      10) Подключаем мод на клиенте игры любым из способов:
       в лаунчере игры путем выбора мода из тех. на которые мы подписались  параметром запуска игры -mod=@Trader . Для этого также необходимо папку @Trader с сервера скопировать в папку клиента игры! 11) Готово. можете играть. Если что-то неверно настроили, в чате игры при входе получите ошибку о том, что настройки Trader мода не верны, и самих трейдеров не будет!
       
      Дополнительно после установки мода:
      Фикс пропадания техники (от автора модификации): 
       
      Настройка мода:
      Настройка мода выполняется в директории Trader в серверной директории Profile. В наличии имеем 3 файла:
      TraderConfig.txt - ассортимент торговли и цены
      TraderObjects.txt - Размещение самих ботов в торговой зоне и безопасная зона от них в радиусе
      TraderVehicleParts.txt - список деталей, которые будут установлены на машину при ее покупке
      Все эти 3 файла можно править на свой вкус и цвет, но при соблюдении авторской разметки файла, иначе вы рискуете сломать мод.
      Пояснения по настройке мода расшифровал и разжевал для вас вот тут:
       
      Ссылка на модификацию:
      https://steamcommunity.com/sharedfiles/filedetails/?id=1590841260  
    • Автор: SpiritWolf
      Подскажите, может, кто сталкивался с проблемой, когда используешь суицид, персонаж ресается в том же месте, с тем же лутом.
      При этом после нажатия суицида, персонаж перемещается за карту, а после релога дюпается в месте смерти.
       
      P.S Вот такую ошибочку после суицида в логе сервера выдает:
       
      20:17:58 Error in expression <died set [count dayz_died, _playerID];
      _newObject setVariable ["bodyName",_play>
      20:17:58   Error position: <_newObject setVariable ["bodyName",_play>
      20:17:58   Error Undefined variable in expression: _newobject
      20:17:58 File z\addons\dayz_server\compile\server_playerDied.sqf, line 29
    • Автор: NoNameUltima
      После обновлений, публикуйте в данной теме, проблемы.
       
      P.S. Надо бы данную тему закрепить, ибо чую часто будет нужна.
       
      В текущей обнове не работает FileMode.WRITE, что собсно ломает множество скриптов, которым требуется запись\перезапись в файлы.
      т.е. запись не работает, т.к. при открытии файла, функция OpenFile, с режимов WRITE(открыть на перезапись) всегда возвращает 0.
    • Автор: pekar0201
      Приветствую всех!
      Каким образом можно реализовать тайм-аут после выбора вип-набора в ESS V2 ???
      Т.е., после выбора определённого набора игрок не сможет выбрать его повторно определённое количество времени.

      За адекватные ответы ставлю плюсы.
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