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Сервер вполне нормально работал на версии Epoch 1.0.5.1 и Origins Mod 1.7.9.5, но стоило только попробовать перейти на Origins Mod 1.8, то сервер не запустился, у клиентов черный экран, на самом сервере:

 

Exe timestamp: 2015/09/25 09:17:08
Current time: 2015/10/24 20:45:37

Version 1.63.125548
Unsupported language Russian in stringtable
Unsupported language Russian in stringtable
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Unsupported language Russian in stringtable
Unsupported language Russian in stringtable
Item STR_EQUIP_NAME_39 listed twice
Item STR_EQUIP_DESC_39 listed twice
Item STR_EQUIP_NAME_40 listed twice
Item STR_EQUIP_DESC_40 listed twice
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Item STR_EQUIP_NAME_42 listed twice
Item STR_EQUIP_DESC_42 listed twice
Item STR_EQUIP_NAME_43 listed twice
Item STR_EQUIP_DESC_43 listed twice
Item STR_EQUIP_NAME_44 listed twice
Item STR_EQUIP_DESC_44 listed twice
Item STR_EQUIP_NAME_45 listed twice
Item STR_EQUIP_DESC_45 listed twice
Item STR_EQUIP_NAME_46 listed twice
Item STR_EQUIP_DESC_46 listed twice
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class CA_Magazine->FoodEdible, by ori\items\config.bin/CfgMagazines/FoodSteakRaw/
Updating base class ItemSodaCoke->FoodDrink, by ori\items\config.bin/CfgMagazines/ItemSodaMdew/
Updating base class ItemSodaCoke->FoodDrink, by ori\items\config.bin/CfgMagazines/ItemSodaPepsi/
Updating base class CA_Magazine->PartWheel0, by ori\items\config.bin/CfgMagazines/PartWheel/
Updating base class CA_Magazine->PartEngine0, by ori\items\config.bin/CfgMagazines/PartEngine/
Updating base class CA_Magazine->PartFueltank0, by ori\items\config.bin/CfgMagazines/PartFueltank/
Updating base class CA_Magazine->PartVRotor0, by ori\items\config.bin/CfgMagazines/PartVRotor/
Updating base class 30Rnd_556x45_Stanag->CA_Magazine, by ori\weapons\config.bin/cfgMagazines/30Rnd_556x45_G36/
Updating base class ->SoldierWB, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Base/
Updating base class ->SoldierEB, by ca\characters2\config.bin/CfgVehicles/RU_Soldier_Base/
Updating base class ->SoldierEB, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier_Base/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class PartFueltank0->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/PartFueltank/
Updating base class PartWheel0->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/PartWheel/
Updating base class PartEngine0->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/PartEngine/
Updating base class PartVRotor0->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/PartVRotor/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->WarfareBBaseStructure, by ca\misc3\wf\config.bin/CfgVehicles/Base_WarfareBVehicleServicePoint/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/L85A2_base_BAF/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class SVD_Normal->, by ca\weapons_e\config.bin/cfgWeapons/SVD_NSPU_EP1/OpticsModes/NSPU/
Updating base class ->M16A2, by ca\weapons_e\fnfal\config.bin/CfgWeapons/FN_FAL/
Updating base class ->MG36, by ca\weapons_e\g36\config.bin/CfgWeapons/MG36_camo/
Updating base class ->Rifle, by ca\weapons_e\leeenfield\config.bin/CfgWeapons/LeeEnfield/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
Updating base class CA_Magazine->30Rnd_556x45_Stanag, by ca\communityconfigurationproject_e\gameplay_actualmodelsofweaponmagazinesvisibleontheground\config.bin/CfgMagazines/30Rnd_556x45_G36/
20:47:15 NetServer::finishDestroyPlayer(2095036105): DESTROY immediately after CREATE, both cancelled
20:47:46 NetServer::finishDestroyPlayer(1774158): DESTROY immediately after CREATE, both cancelled

 

Поскольку bikey от Origins Mod 1.8 не нашел, то в config.cfg проверка сигнатур стоит на 0, больше ничего не трогал.

Как запустить? Все пути к модам проверял, базу создавал новую.

Изменено пользователем sanek327
Пользуйся спойлером! (история изменений)

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  • 0

Сервер вполне нормально работал на версии Epoch 1.0.5.1 и Origins Mod 1.7.9.5, но стоило только попробовать перейти на Origins Mod 1.8, то сервер не запустился, у клиентов черный экран, на самом сервере:

 

Exe timestamp: 2015/09/25 09:17:08

Current time: 2015/10/24 20:45:37

 

Version 1.63.125548

Unsupported language Russian in stringtable

Unsupported language Russian in stringtable

Item STR_EQUIP_NAME_41 listed twice

Item STR_EQUIP_DESC_41 listed twice

Unsupported language Russian in stringtable

Unsupported language Russian in stringtable

Item STR_EQUIP_NAME_39 listed twice

Item STR_EQUIP_DESC_39 listed twice

Item STR_EQUIP_NAME_40 listed twice

Item STR_EQUIP_DESC_40 listed twice

Item STR_EQUIP_NAME_41 listed twice

Item STR_EQUIP_DESC_41 listed twice

Item STR_EQUIP_NAME_42 listed twice

Item STR_EQUIP_DESC_42 listed twice

Item STR_EQUIP_NAME_43 listed twice

Item STR_EQUIP_DESC_43 listed twice

Item STR_EQUIP_NAME_44 listed twice

Item STR_EQUIP_DESC_44 listed twice

Item STR_EQUIP_NAME_45 listed twice

Item STR_EQUIP_DESC_45 listed twice

Item STR_EQUIP_NAME_46 listed twice

Item STR_EQUIP_DESC_46 listed twice

Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/

Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/

Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/

Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/

Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/

Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/

Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/

Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/

Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/

Updating base class CA_Magazine->FoodEdible, by ori\items\config.bin/CfgMagazines/FoodSteakRaw/

Updating base class ItemSodaCoke->FoodDrink, by ori\items\config.bin/CfgMagazines/ItemSodaMdew/

Updating base class ItemSodaCoke->FoodDrink, by ori\items\config.bin/CfgMagazines/ItemSodaPepsi/

Updating base class CA_Magazine->PartWheel0, by ori\items\config.bin/CfgMagazines/PartWheel/

Updating base class CA_Magazine->PartEngine0, by ori\items\config.bin/CfgMagazines/PartEngine/

Updating base class CA_Magazine->PartFueltank0, by ori\items\config.bin/CfgMagazines/PartFueltank/

Updating base class CA_Magazine->PartVRotor0, by ori\items\config.bin/CfgMagazines/PartVRotor/

Updating base class 30Rnd_556x45_Stanag->CA_Magazine, by ori\weapons\config.bin/cfgMagazines/30Rnd_556x45_G36/

Updating base class ->SoldierWB, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Base/

Updating base class ->SoldierEB, by ca\characters2\config.bin/CfgVehicles/RU_Soldier_Base/

Updating base class ->SoldierEB, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier_Base/

Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/

Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/

Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/

Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/

Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/

Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/

Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/

Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/

Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/

Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/

Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/

Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/

Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/

Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/

Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/

Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/

Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/

Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/

Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/

Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/

Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/

Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/

Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/

Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/

Updating base class PartFueltank0->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/PartFueltank/

Updating base class PartWheel0->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/PartWheel/

Updating base class PartEngine0->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/PartEngine/

Updating base class PartVRotor0->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/PartVRotor/

Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/

Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/

Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/

Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/

Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/

Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/

Updating base class ->WarfareBBaseStructure, by ca\misc3\wf\config.bin/CfgVehicles/Base_WarfareBVehicleServicePoint/

Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/

Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/

Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/

Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/

Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/

Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/

Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/L85A2_base_BAF/

Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/

Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/

Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/

Updating base class SVD_Normal->, by ca\weapons_e\config.bin/cfgWeapons/SVD_NSPU_EP1/OpticsModes/NSPU/

Updating base class ->M16A2, by ca\weapons_e\fnfal\config.bin/CfgWeapons/FN_FAL/

Updating base class ->MG36, by ca\weapons_e\g36\config.bin/CfgWeapons/MG36_camo/

Updating base class ->Rifle, by ca\weapons_e\leeenfield\config.bin/CfgWeapons/LeeEnfield/

Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/

Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/

Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/

Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/

Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/

Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/

Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/

Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/

Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/

Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/

Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/

Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/

Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/

Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/

Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/

Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/

Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/

Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/

Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/

Updating base class CA_Magazine->30Rnd_556x45_Stanag, by ca\communityconfigurationproject_e\gameplay_actualmodelsofweaponmagazinesvisibleontheground\config.bin/CfgMagazines/30Rnd_556x45_G36/

20:47:15 NetServer::finishDestroyPlayer(2095036105): DESTROY immediately after CREATE, both cancelled

20:47:46 NetServer::finishDestroyPlayer(1774158): DESTROY immediately after CREATE, both cancelled

 

 

Поскольку bikey от Origins Mod 1.8 не нашел, то в config.cfg проверка сигнатур стоит на 0, больше ничего не трогал.

Как запустить? Все пути к модам проверял, базу создавал новую.

Тебе нужно переименовать папку в DayZ_Epoch_13.taviana а в файле mission.sqm в модах убрать tavi и вставить ori_taviana, но это пока пустая затея они запустили мод с защитой какой то, не понятные белые кубы, я думал что это у меня только ан нет у людей кто ставил новый мод тож такое))

Изменено пользователем sanek327 (история изменений)

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Тебе нужно переименовать папку в DayZ_Epoch_13.taviana а в файле mission.sqm в модах убрать tavi и вставить ori_taviana, но это пока пустая затея они запустили мод с защитой какой то, не понятные белые кубы, я думал что это у меня только ан нет у людей кто ставил новый мод тож такое))

Все, прорвали уже защиту)

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http://s-platoon.ru/index.php?/topic/4165-ne-znaet-li-kto-kak-pofiksit-zaschitu-ostrova-ta/

 

 

Все, прорвали уже защиту)

 

...одна болтовня, а где результат ?

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осталось решить проблему с техникой. ну ее защитой.


 

участвуйте в дискуссии тут

http://epochmod.com/forum/index.php?/topic/37901-who-know-how-to-fix-taviana-origins-map-18-white-artifacts/

Изменено пользователем RedLink (история изменений)

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http://s-platoon.ru/index.php?/topic/4165-ne-znaet-li-kto-kak-pofiksit-zaschitu-ostrova-ta/

 

 

...одна болтовня, а где результат ?

 

Результат - появляющиеся сервера епоч+ори на 1.8

Изменено пользователем Alexis (история изменений)

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В том трейде я описал как фиксить технику и карту, читали бы хоть...

Изменено пользователем hekut144 (история изменений)

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В том трейде я описал как фиксить технику и карту, читали бы хоть...

 

С картой все ок, а вот про технику так и не понял. Разжуй плиз.

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анимация + массив, анимации я описал (для карты и для техники)

Изменено пользователем hekut144 (история изменений)

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вот я в трех файлах это

_object animate ["tropa",1];
if (typeOF _object == "ori_ScrapRaft") then {_object animate ["OriModOhrana",1];};

заменил на это

_object animate ["hopa",1];
if (typeOF _object == "ori_ScrapRaft") then {_object animate ["doska",1];};

Толку ноль. Хотя некоторый транспорт из ори работал изначально (и работает сейчас).

И лого это висит даже на той технике, которая работает (оригинская).

 

Где или в чем косяк?

Изменено пользователем RedLink (история изменений)

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А теперь подумай что ты сделал своими изменениями..

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Послушай. Я понимаю что у тебя знаний поболя. Зачем юлить? Напиши как нужно сделать. Гайд создай, в конце концов. От тебя не убудет, а другим польза будет, да и радость. А гадать что и как, сам понимаешь, не есть хорошо.

Я вот например, самоучка во всей хрени. Что-то понимаю, что-то нет. Какие-то подсказки понимаю, какие-то нет.

Сложно подсказать, или что?

Я мониторю несколько форумов. В 2-х из них твои вопросы были идентичными. Рад что ты справился с проблемой. Так расскажи другим.

А вот эта полемика ни к чему.

Если не хочешь, так прямо и напиши.

Мне тогда проще будет сделать откат, чтоб народ не страдал.

(когда оптику на Камчатку проведут, тогда и нафиг не надо будет держать свой сервер).

Изменено пользователем RedLink (история изменений)

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Послушай. Я понимаю что у тебя знаний поболя. Зачем юлить? Напиши как нужно сделать. Гайд создай, в конце концов. От тебя не убудет, а другим польза будет, да и радость. А гадать что и как, сам понимаешь, не есть хорошо.

Я вот например, самоучка во всей хрени. Что-то понимаю, что-то нет. Какие-то подсказки понимаю, какие-то нет.

Сложно подсказать, или что?

Я мониторю несколько форумов. В 2-х из них твои вопросы были идентичными. Рад что ты справился с проблемой. Так расскажи другим.

А вот эта полемика ни к чему.

Если не хочешь, так прямо и напиши.

Мне тогда проще будет сделать откат, чтоб народ не страдал.

(когда оптику на Камчатку проведут, тогда и нафиг не надо будет держать свой сервер).

Дело говоришь!!!

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Результат - появляющиеся сервера епоч+ори на 1.8

 

результат : это конкретная помощ по заданному вопросу (в теме) , а не рассуждения типа :что где то чё то ктото там....

а вату покатать вроде есть другие разделы.

REDLINK 100% прав ,

участвуйте в дискуссии тут

,  но с инязом у меня проблемы, да и здесь может кто из знатоков реально поможет.

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Один такой момент, что на этом, что на другом форуме помощи/ответа на вопрос не дождешься, лучше пытаться и методом тыка все познавать, именно на этом форуме ты место помощи/ответа на вопрос увидишь скриншот, смотри, у меня работает, а у тебя нет, ну я собсно играю по правилам форума, ничем не отличаюсь,

Изменено пользователем hekut144 (история изменений)

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Ну, как я понял, реальной помощи от тебя не ждать. Чтож, хоть честно ответил.

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както мёртво))

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Спасибо большое парни за ответы, переименовал папку в DayZ_Epoch_13.taviana а в файле mission.sqm в модах убрал tavi и вставил ori_taviana и не помогло...

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в серверной части в папке missions папку DayZ_Epoch_13.Tavi в DayZ_Epoch_13.Taviana

в нейже в файле mission аналогично все пути поправь.

дальше.

instance_13_tavi переименовать в instance_13_taviana

 

запуск сервера батник - соответственно измени все названия на новые.

в файле init.sqf 

строки

call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_13.Tavi\dynamic_vehicle.sqf";

_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_13.Tavi\mission.sqf";

на

call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_13.Taviana\dynamic_vehicle.sqf";

_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_13.Taviana\mission.sqf";

 

в папке instance_13_taviana в config.cfg

template = "DayZ_Epoch_13.Tavi";

на

template = "DayZ_Epoch_13.Taviana";

 

Если это все не поможет, то скидывай под спойлер лог сервера. посмотрим.

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Спасибо большое парни за ответы, переименовал папку в DayZ_Epoch_13.taviana а в файле mission.sqm в модах убрал tavi и вставил ori_taviana и не помогло...

Да совсем забыл в файле mission.sqm удали или закоментируй строки в аддонах ori_vil_pack,  vil_ori_autogyro, ori_vil_pack и должно все заработать

Изменено пользователем BIG_MONSTR (история изменений)

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а остров играбельный станет или нет я про морского торговца?

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а остров играбельный станет или нет я про морского торговца?

В папке миссии в файл init.sqf в самый низ вставь 

{
_x animate ["ani_door1",1];
} forEach (nearestObjects [[0,0,0], ["Land_tav_HouseBlock_D1_ex2"], 50000]);

и можно лазить, тока с транспортом не решилось((

Изменено пользователем BIG_MONSTR (история изменений)

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всё тема утихла чтоле?

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Не получается в общем, еще заметил странность в том,что после того как сервер не запустился, приходится снимать его из диспетчера задач.

 

rpt.log:

 

 



=====================================================================
== C:\Program Files (x86)\Steam\SteamApps\common\Arma 2 Operation Arrowhead\arma2oaserver.exe
== arma2oaserver.exe "-config=instance_13_Taviana\config.cfg" "-cfg=instance_13_Taviana\basic.cfg" "-profiles=instance_13_Taviana" -name=instance_13_Taviana "-mod=@OriginsMod;@Epoch;@DayZ_Epoch_Server_13;"
=====================================================================
Exe timestamp: 2015/09/25 09:17:08
Current time: 2015/10/28 07:56:27

Version 1.63.125548
Unsupported language Russian in stringtable
Unsupported language Russian in stringtable
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Unsupported language Russian in stringtable
Unsupported language Russian in stringtable
Item STR_EQUIP_NAME_39 listed twice
Item STR_EQUIP_DESC_39 listed twice
Item STR_EQUIP_NAME_40 listed twice
Item STR_EQUIP_DESC_40 listed twice
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Item STR_EQUIP_NAME_42 listed twice
Item STR_EQUIP_DESC_42 listed twice
Item STR_EQUIP_NAME_43 listed twice
Item STR_EQUIP_DESC_43 listed twice
Item STR_EQUIP_NAME_44 listed twice
Item STR_EQUIP_DESC_44 listed twice
Item STR_EQUIP_NAME_45 listed twice
Item STR_EQUIP_DESC_45 listed twice
Item STR_EQUIP_NAME_46 listed twice
Item STR_EQUIP_DESC_46 listed twice
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class CA_Magazine->FoodEdible, by ori\items\config.bin/CfgMagazines/FoodSteakRaw/
Updating base class ItemSodaCoke->FoodDrink, by ori\items\config.bin/CfgMagazines/ItemSodaMdew/
Updating base class ItemSodaCoke->FoodDrink, by ori\items\config.bin/CfgMagazines/ItemSodaPepsi/
Updating base class CA_Magazine->PartWheel0, by ori\items\config.bin/CfgMagazines/PartWheel/
Updating base class CA_Magazine->PartEngine0, by ori\items\config.bin/CfgMagazines/PartEngine/
Updating base class CA_Magazine->PartFueltank0, by ori\items\config.bin/CfgMagazines/PartFueltank/
Updating base class CA_Magazine->PartVRotor0, by ori\items\config.bin/CfgMagazines/PartVRotor/
Updating base class 30Rnd_556x45_Stanag->CA_Magazine, by ori\weapons\config.bin/cfgMagazines/30Rnd_556x45_G36/
Updating base class ->SoldierWB, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Base/
Updating base class ->SoldierEB, by ca\characters2\config.bin/CfgVehicles/RU_Soldier_Base/
Updating base class ->SoldierEB, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier_Base/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class PartFueltank0->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/PartFueltank/
Updating base class PartWheel0->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/PartWheel/
Updating base class PartEngine0->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/PartEngine/
Updating base class PartVRotor0->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/PartVRotor/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->WarfareBBaseStructure, by ca\misc3\wf\config.bin/CfgVehicles/Base_WarfareBVehicleServicePoint/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/L85A2_base_BAF/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class SVD_Normal->, by ca\weapons_e\config.bin/cfgWeapons/SVD_NSPU_EP1/OpticsModes/NSPU/
Updating base class ->M16A2, by ca\weapons_e\fnfal\config.bin/CfgWeapons/FN_FAL/
Updating base class ->MG36, by ca\weapons_e\g36\config.bin/CfgWeapons/MG36_camo/
Updating base class ->Rifle, by ca\weapons_e\leeenfield\config.bin/CfgWeapons/LeeEnfield/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
Updating base class CA_Magazine->30Rnd_556x45_Stanag, by ca\communityconfigurationproject_e\gameplay_actualmodelsofweaponmagazinesvisibleontheground\config.bin/CfgMagazines/30Rnd_556x45_G36/
8:38:47 NetServer::finishDestroyPlayer(883925555): DESTROY immediately after CREATE, both cancelled
8:38:54 NetServer::finishDestroyPlayer(1251449049): DESTROY immediately after CREATE, both cancelled

 

 

mission.sqm:

 

 

version=11;
class Mission
{
addOns[]=
{
"ori_submarine",
"ori_flying_fortress",
"ori_pragacopter",
"origins_pack_cars",
"ori_scraptank",
"ori_bigraft",
"ori_smallraft",
"ori_titanic",
"ori_scrapbuggy",
"ori_dc3",
"ori_taviana",
"ca_modules_animals",
"dayz_anim",
"dayz_code",
"dayz_communityassets",
"dayz_weapons",
"dayz_equip",
"dayz_epoch",
"dayz_vehicles",
"cacharacters_pmc",
"ca_modules_functions",
"glt_m300t",
"pook_h13",
"csj_gyroac",
"map_eu",
"base_buildings",
"jetskiyanahuiaddon",
"aif_arma1buildings"
};
addOnsAuto[]=
{
"dayz_weapons",
"origins_pack_cars",
"ca_modules_functions",
"warfarebuildings",
"ori_taviana"
};
randomSeed=11171215;
class Intel
{
briefingName="DayZ Epoch Origins";
briefingDescription="DayZ Epoch Origins";
resistanceEast=1;
startWeather=0.067362607;
forecastWeather=0.52341133;
year=2008;
month=6;
day=1;
hour=12;
};
class Groups
{
items=18;
class Item0
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={23069.475,16.271852,19177.129};
azimut=140;
special="NONE";
id=11;
side="EAST";
vehicle="US_Soldier_SniperH_EP1";
leader=1;
lock="UNLOCKED";
rank="COLONEL";
skill=1;init="this disableAI 'MOVE';";
description="na zadore";
};
};
class Waypoints
{
items=1;
class Item0
{
position[]={23068.881,16.271852,19175.895};
type="CYCLE";
combatMode="RED";
combat="AWARE";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item1
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={23138.191,16.256777,19393.635};
azimut=90;
special="NONE";
id=12;
side="EAST";
vehicle="TK_Soldier_Spotter_EP1";
leader=1;
lock="UNLOCKED";
rank="COLONEL";
skill=1;init="this disableAI 'MOVE';";
description="na zadore";
};
};
class Waypoints
{
items=1;
class Item0
{
position[]={23138.201,16.256777,19391.447};
type="CYCLE";
combatMode="RED";
combat="AWARE";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item2
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={22816.883,16.207289,20193.377};
azimut=15;
special="NONE";
id=13;
side="EAST";
vehicle="BAF_Soldier_SniperH_W";
leader=1;
lock="UNLOCKED";
rank="COLONEL";
skill=1;init="this disableAI 'MOVE';";
description="na zadore";
};
};
class Waypoints
{
items=1;
class Item0
{
position[]={22817.34,16.207289,20193};
type="CYCLE";
combatMode="RED";
combat="AWARE";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item3
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={22424.869,16.264851,20250.041};
azimut=335;
special="NONE";
id=14;
side="EAST";
vehicle="TK_Soldier_Spotter_EP1";
leader=1;
lock="UNLOCKED";
rank="COLONEL";
skill=1;init="this disableAI 'MOVE';";
description="na zadore";
};
};
class Waypoints
{
items=1;
class Item0
{
position[]={22424.35,16.264851,20249.625};
type="CYCLE";
combatMode="RED";
combat="AWARE";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item4
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={22563.867,16.26581,20274.58};
special="NONE";
id=17;
side="EAST";
vehicle="BAF_Soldier_Sniper_W";
leader=1;
lock="UNLOCKED";
rank="COLONEL";
skill=1;init="this disableAI 'MOVE';";
description="na zadore";
};
};
class Waypoints
{
items=1;
class Item0
{
position[]={22564.457,16.26581,20274.631};
type="CYCLE";
combatMode="RED";
combat="AWARE";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item5
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={23027.262,16.261002,19953.234};
azimut=50;
special="NONE";
id=18;
side="EAST";
vehicle="TK_Soldier_EP1";
leader=1;
lock="UNLOCKED";
rank="COLONEL";
skill=1;init="this disableAI 'MOVE';";
description="na zadore";
};
};
class Waypoints
{
items=1;
class Item0
{
position[]={23027.537,16.261002,19952.688};
type="CYCLE";
combatMode="RED";
combat="AWARE";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item6
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={22711.25,16.284704,19038.221};
azimut=175;
special="NONE";
id=32;
side="EAST";
vehicle="TK_Soldier_Spotter_EP1";
leader=1;
lock="UNLOCKED";
rank="COLONEL";
skill=1;init="this disableAI 'MOVE';";
description="na zadore";
};
};
class Waypoints
{
items=1;
class Item0
{
position[]={22710.666,16.284704,19037.832};
type="CYCLE";
combatMode="RED";
combat="AWARE";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item7
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={22547.332,16.284716,19000.174};
azimut=185;
special="NONE";
id=33;
side="EAST";
vehicle="TK_Soldier_Spotter_EP1";
leader=1;
lock="UNLOCKED";
rank="COLONEL";
skill=1;init="this disableAI 'MOVE';";
description="na zadore";
};
};
class Waypoints
{
items=1;
class Item0
{
position[]={22546.654,16.284716,18999.928};
type="CYCLE";
combatMode="RED";
combat="AWARE";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item8
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={23125,19609.6,16};
placement=5;
azimut=93;
special="NONE";
id=47;
side="EAST";
vehicle="TK_INS_Soldier_Sniper_EP1";
leader=1;
lock="UNLOCKED";
rank="COLONEL";
skill=1;init="this disableAI 'MOVE';";
description="Snayper_1";
};
};
class Waypoints
{
items=1;
class Item0
{
position[]={23125,19609.6,16};
type="CYCLE";
combatMode="RED";
combat="STEALTH";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item9
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={22293.703,16.283468,20144.137};
azimut=335;
special="NONE";
id=97;
side="EAST";
vehicle="TK_INS_Soldier_EP1";
leader=1;
lock="UNLOCKED";
rank="COLONEL";
skill=1;init="this disableAI 'MOVE';";
description="na zadore";
};
};
class Waypoints
{
items=1;
class Item0
{
position[]={22293.086,16.263313,20143.771};
type="CYCLE";
combatMode="RED";
combat="AWARE";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item10
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={22147.068,16.272823,20006.666};
azimut=335;
special="NONE";
id=98;
side="EAST";
vehicle="TK_INS_Soldier_EP1";
leader=1;
lock="UNLOCKED";
rank="COLONEL";
skill=1;init="this disableAI 'MOVE';";
description="na zadore";
};
};
class Waypoints
{
items=1;
class Item0
{
position[]={22146.549,16.272823,20006.105};
type="CYCLE";
combatMode="RED";
combat="AWARE";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item11
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={21978.145,16.276573,19814.072};
azimut=310;
special="NONE";
id=99;
side="EAST";
vehicle="TK_INS_Soldier_EP1";
leader=1;
lock="UNLOCKED";
rank="COLONEL";
skill=1;init="this disableAI 'MOVE';";
description="na zadore";
};
};
class Waypoints
{
items=1;
class Item0
{
position[]={21977.77,16.276573,19813.268};
type="CYCLE";
combatMode="RED";
combat="AWARE";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item12
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={22010.949,16.284712,19559.936};
azimut=250;
special="NONE";
id=100;
side="EAST";
vehicle="TK_INS_Soldier_EP1";
leader=1;
lock="UNLOCKED";
rank="COLONEL";
skill=1;init="this disableAI 'MOVE';";
description="na zadore";
};
};
class Waypoints
{
items=1;
class Item0
{
position[]={22011.207,16.284712,19559.375};
type="CYCLE";
combatMode="RED";
combat="AWARE";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item13
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={22092.318,16.280338,19403.016};
azimut=215;
special="NONE";
id=101;
side="EAST";
vehicle="TK_INS_Soldier_EP1";
leader=1;
lock="UNLOCKED";
rank="COLONEL";
skill=1;init="this disableAI 'MOVE';";
description="na zadore";
};
};
class Waypoints
{
items=1;
class Item0
{
position[]={22092.621,16.280338,19402.309};
type="CYCLE";
combatMode="RED";
combat="AWARE";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item14
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={22309.865,16.284725,19133.34};
azimut=195;
special="NONE";
id=102;
side="EAST";
vehicle="TK_Soldier_Spotter_EP1";
leader=1;
lock="UNLOCKED";
rank="COLONEL";
skill=1;init="this disableAI 'MOVE';";
description="na zadore";
};
};
class Waypoints
{
items=1;
class Item0
{
position[]={22310.795,16.284725,19132.635};
type="CYCLE";
combatMode="RED";
combat="AWARE";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item15
{
side="WEST";
class Vehicles
{
items=1;
class Item0
{
position[]={10184.648,76.735474,18613.084};
azimut=250.019;
special="NONE";
id=105;
side="WEST";
vehicle="Survivor3_DZ";
player="PLAYER COMMANDER";
leader=1;
rank="COLONEL";
skill=1;init="this disableAI 'MOVE';";
};
};
};
class Item16
{
side="WEST";
class Vehicles
{
items=50;
class Item0
{
position[]={126.2492,0.69394171,157.38708};
azimut=-17.0839;
id=11;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item1
{
position[]={125.96489,0.69394171,158.18182};
azimut=-17.0839;
id=0;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAYER COMMANDER";
leader=1;
rank="SERGEANT";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item2
{
position[]={125.19946,0.69394171,157.7467};
azimut=-17.083944;
id=5;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item3
{
position[]={125.40584,0.69394171,159.02014};
azimut=-17.083944;
id=8;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item4
{
position[]={125.68189,0.69394171,158.16467};
azimut=-17.083944;
id=18;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item5
{
position[]={124.93312,0.69394171,157.35168};
azimut=-17.083944;
id=2;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item6
{
position[]={126.50222,0.69394171,157.78412};
azimut=-17.083937;
id=9;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item7
{
position[]={127.07344,0.69394171,158.64423};
azimut=-17.083944;
id=21;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item8
{
position[]={126.96429,0.69394171,157.22162};
azimut=-17.083944;
id=13;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item9
{
position[]={125.59901,0.69394171,157.57892};
azimut=-17.083944;
id=7;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item10
{
position[]={125.57819,0.69394171,158.80487};
azimut=-17.0839;
id=36;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item11
{
position[]={125.68203,0.69394171,157.75305};
azimut=-17.083944;
id=25;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item12
{
position[]={126.13457,0.69394171,157.20508};
azimut=-17.083944;
id=43;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item13
{
position[]={126.92294,0.69394171,157.58636};
azimut=-17.083944;
id=30;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item14
{
position[]={126.47661,0.69394171,159.03381};
azimut=-17.083944;
id=33;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item15
{
position[]={126.66208,0.69394171,158.41077};
azimut=-17.083944;
id=1;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item16
{
position[]={124.98711,0.69394171,158.37115};
azimut=-17.083944;
id=4;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item17
{
position[]={126.90768,0.69394171,158.84821};
azimut=-17.083944;
id=3;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item18
{
position[]={125.42049,0.69394171,158.17358};
azimut=-17.083944;
id=6;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item19
{
position[]={125.15991,0.69394171,158.16504};
azimut=-17.083944;
id=10;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item20
{
position[]={126.53394,0.69394171,157.39856};
azimut=-17.083944;
id=16;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item21
{
position[]={126.08256,0.69394171,158.8205};
azimut=-17.083944;
id=19;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item22
{
position[]={126.79144,0.69394171,158.6333};
azimut=-17.083944;
id=15;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item23
{
position[]={126.07879,0.69394171,157.56116};
azimut=-17.083944;
id=23;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item24
{
position[]={127.20182,0.69394171,158.40826};
azimut=-17.083944;
id=26;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item25
{
position[]={127.23447,0.69394171,157.59155};
azimut=-17.083944;
id=29;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item26
{
position[]={126.61225,0.69394171,157.58185};
azimut=-17.083944;
id=31;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item27
{
position[]={126.39537,0.69394171,158.40656};
azimut=-17.083944;
id=28;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item28
{
position[]={126.47921,0.69394171,158.18719};
azimut=-17.083944;
id=35;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item29
{
position[]={127.09355,0.69394171,157.40118};
azimut=-17.083944;
id=27;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item30
{
position[]={125.4594,0.69394171,157.37329};
azimut=-17.083937;
id=34;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item31
{
position[]={126.69575,0.69394171,157.20886};
azimut=-17.083944;
id=46;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item32
{
position[]={126.19179,0.69394171,159.03729};
azimut=-17.083944;
id=38;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item33
{
position[]={126.63866,0.69394171,158.84766};
azimut=-17.083944;
id=32;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item34
{
position[]={126.08863,0.69394171,158.39252};
azimut=-17.083944;
id=47;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item35
{
position[]={125.2139,0.69394171,157.35583};
azimut=-17.083944;
id=41;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item36
{
position[]={127.02809,0.69394171,159.04047};
azimut=-17.083944;
id=40;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item37
{
position[]={125.62182,0.69394171,157.18188};
azimut=-17.083944;
id=44;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item38
{
position[]={126.35212,0.69394171,158.83722};
azimut=-17.083944;
id=48;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item39
{
position[]={125.14499,0.69394171,159.01099};
azimut=-17.083944;
id=39;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item40
{
position[]={127.19611,0.69394171,158.83636};
azimut=-17.083944;
id=37;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item41
{
position[]={125.32362,0.69394171,157.56714};
azimut=-17.083944;
id=45;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item42
{
position[]={124.65946,0.69394171,158.13086};
azimut=-17.0839;
id=49;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item43
{
position[]={126.78382,0.69394171,157.39423};
azimut=-17.083944;
id=42;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item44
{
position[]={125.9855,0.69394171,157.38159};
azimut=-17.083944;
id=22;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item45
{
position[]={126.51171,0.69394171,158.63306};
azimut=-17.083944;
id=12;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item46
{
position[]={126.62286,0.69394171,157.96991};
azimut=-17.083944;
id=14;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item47
{
position[]={125.27383,0.69394171,158.37024};
azimut=-17.0839;
id=24;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item48
{
position[]={125.55512,0.69394171,158.38495};
azimut=-17.083944;
id=20;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item49
{
position[]={126.75509,0.69394171,158.18536};
azimut=-17.083944;
id=17;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
};
};
class Item17
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={-143.93861,0.52647489,2319.5012};
id=50;
side="LOGIC";
vehicle="FunctionsManager";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
};
};
};
};
class Markers
{
items=31;
class Item0
{
position[]={10732.087,193.02972,12687.841};
name="center";
type="Empty";
};
class Item1
{
position[]={125.80597,0.55931646,158.21259};
name="respawn_west";
type="Empty";
};
class Item2
{
position[]={17587.729,206.90927,4952.0513};
name="spawn0";
type="Empty";
};
class Item3
{
position[]={9093.4707,33.920578,2614.3794};
name="spawn1";
type="Empty";
};
class Item4
{
position[]={15954.211,19.612961,15847.49};
name="spawn2";
type="Empty";
};
class Item5
{
position[]={13560.766,32.488033,19300.455};
name="spawn3";
type="Empty";
};
class Item6
{
position[]={17743.729,255.98103,10299.182};
name="spawn4";
type="Empty";
};
class Item7
{
position[]={15245.996,56.273598,17424.979};
name="spawn5";
type="Empty";
};
class Item8
{
position[]={16674.049,52.588493,13930.056};
name="spawn6";
type="Empty";
};
class Item9
{
position[]={11361.38,24.342115,6684.8628};
name="spawn7";
type="Empty";
};
class Item10
{
position[]={12268.094,77.620689,9762.8389};
name="spawn8";
type="Empty";
};
class Item11
{
position[]={18292.107,70.055626,7537.231};
name="spawn9";
type="Empty";
};
class Item12
{
position[]={2820.71,0.000,17833.6};
name="spawn10";
type="Empty";
};
class Item13
{
position[]={11698.81,-114,15210.121};
name="TraderCityLyepestok";
text=" Trader City Lyepestok";
type="mil_circle";
colorName="ColorOrange";
};
class Item14
{
position[]={15309.663,-14.993002,9278.4912};
name="TraderCitySabina";
text=" Trader City Sabina";
type="mil_circle";
colorName="ColorOrange";
};
class Item15
{
position[]={5538.7354,-35.799999,8762.2695};
name="TraderCityBilgrad";
text=" Trader City Bilgrad";
type="mil_circle";
colorName="ColorOrange";
};
class Item16
{
position[]={7376.6084,-34.6604,4296.5879};
name="TraderCityBranibor";
text=" Trader City Branibor";
type="mil_circle";
colorName="ColorOrange";
};
class Item17
{
position[]={10948.426,-10.727827,654.90265};
name="BanditVendor";
text=" Bandit Vendor";
type="mil_circle";
colorName="ColorRed";
};
class Item18
{
position[]={15587.822,-35.599998,16394.049};
name="HeroVendor";
text=" Hero Vendor";
type="mil_circle";
colorName="ColorGreen";
};
class Item19
{
position[]={16555.732,-44.942032,10159.68};
name="AircraftDealer";
text=" Aircraft Dealer";
type="mil_dot";
colorName="ColorBlack";
};
class Item20
{
position[]={6815.0776,7.6293945e-006,8534.1504};
name="AircraftDealer";
text=" Aircraft Dealer";
type="mil_dot";
colorName="ColorBlack";
};
class Item21
{
position[]={4066.3528,-36.305538,7265.0024};
name="Misc.Vendor";
text=" Misc. Vendor";
type="mil_box";
colorName="ColorGreen";
};
class Item22
{
position[]={17497.631,-235.07928,7159.0879};
name="Misc.Vendor";
text=" Misc. Vendor";
type="mil_box";
colorName="ColorGreen";
};
class Item23
{
position[]={17332.115,5.3882599e-005,12930.239};
name="BoatDealer";
text=" Boat Dealer";
type="mil_dot";
colorName="ColorBlack";
};
class Item24
{
position[]={10570.494,-0.28882828,16772.477};
name="BoatDealer";
text=" Boat Dealer";
type="mil_dot";
colorName="ColorBlack";
};
class Item25
{
position[]={10698.463,-0.00011062622,5983.665};
name="BoatDealer";
text=" Boat Dealer";
type="mil_dot";
colorName="ColorBlack";
};
class Item26
{
position[]={5419.2437,-1.6689301e-006,9503.5479};
name="BoatDealer";
text=" Boat Dealer";
type="mil_dot";
colorName="ColorBlack";
};
class Item27
{
position[]={13342.758,-172.991,8611.9932};
name="Wholesaler";
text=" Wholesaler";
type="mil_box";
colorName="ColorBlack";
};
class Item28
{
position[]={9859.4209,-173.54755,7471.5684};
name="Wholesaler";
text=" Wholesaler";
type="mil_box";
colorName="ColorBlack";
};
class Item29
{
position[]={1013.0505,5.0996313,18247.072};
name="buildabletrader";
text=" Carls Buildables";
type="mil_circle";
colorName="ColorOrange";
};
class Item30
{
position[]={3097.4031,-0.2819894,2469.9319};
name="Kninmil";
text=" Knin military outpost";
type="mil_circle";
colorName="ColorRed";
};
};
class Sensors
{
items=40;
class Item0
{
position[]={8042.2275,0.12761667,6496.458};
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="zonenovy";
expCond="(player distance zonenovy) < 150;";
expActiv="TitleText["" "",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText["" "",""PLAIN DOWN""]; canbuild = true;";
class Effects
{
};
};
class Item1
{
position[]={3097.4031,-0.2819894,2469.9319};
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="zoneknin";
expCond="(player distance zoneknin) < 150;";
expActiv="TitleText["" "",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText["" "",""PLAIN DOWN""]; canbuild = true;";
class Effects
{
};
};
class Item2
{
position[]={15309.663,-14.993002,9278.4912};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="zonesabina";
expCond="(player distance zonesabina) < 50;";
expActiv="canbuild = false; clearzeds = [] execVM ""custom\clearzeds.sqf""; speedlimit = [] execVM ""custom\speedlimit.sqf""; titleText [""\n\nEntering the trader - god mode on"", ""PLAIN DOWN"", 1];";
expDesactiv="canbuild = true; terminate clearzeds; terminate speedlimit; titleText [""\n\nLeaving the trader - God mode deactivated."", ""PLAIN DOWN"", 1];";
class Effects
{
};
};
class Item3
{
position[]={15309.663,-14.993002,9278.4912};
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="zonesabina_safezone";
expCond="(player distance zonesabina_safezone) < 50;";
expActiv="inSafeZone = true;";
expDesactiv="inSafeZone = false;";
class Effects
{
};
};
class Item4
{
position[]={11698.81,-114,15210.121};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="zonelyep";
expCond="(player distance zonelyep) < 50;";
expActiv="canbuild = false; clearzeds = [] execVM ""custom\clearzeds.sqf""; speedlimit = [] execVM ""custom\speedlimit.sqf""; titleText [""\n\nEntering the trader - god mode on"", ""PLAIN DOWN"", 1];";
expDesactiv="canbuild = true; terminate clearzeds; terminate speedlimit; titleText [""\n\nLeaving the trader - God mode deactivated."", ""PLAIN DOWN"", 1];";
class Effects
{
};
};
class Item5
{
position[]={11698.81,-114,15210.121};
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="zonelyep_safezone";
expCond="(player distance zonelyep_safezone) < 50;";
expActiv="inSafeZone = true;";
expDesactiv="inSafeZone = false;";
class Effects
{
};
};
class Item6
{
position[]={5538.7354,-35.799999,8762.2695};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="zonebilgrad";
expCond="(player distance zonebilgrad) < 50;";
expActiv="canbuild = false; clearzeds = [] execVM ""custom\clearzeds.sqf""; speedlimit = [] execVM ""custom\speedlimit.sqf""; titleText [""\n\nEntering the trader - god mode on"", ""PLAIN DOWN"", 1];";
expDesactiv="canbuild = true; terminate clearzeds; terminate speedlimit; titleText [""\n\nLeaving the trader - God mode deactivated."", ""PLAIN DOWN"", 1];";
class Effects
{
};
};
class Item7
{
position[]={5538.7354,-35.799999,8762.2695};
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="zonebilgrad_safezone";
expCond="(player distance zonebilgrad_safezone) < 50;";
expActiv="inSafeZone = true;";
expDesactiv="inSafeZone = false;";
class Effects
{
};
};
class Item8
{
position[]={7376.6084,-34.6604,4296.5879};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="zonebranibor";
expCond="(player distance zonebranibor) < 50;";
expActiv="canbuild = false; clearzeds = [] execVM ""custom\clearzeds.sqf""; speedlimit = [] execVM ""custom\speedlimit.sqf""; titleText [""\n\nEntering the trader - god mode on"", ""PLAIN DOWN"", 1];";
expDesactiv="canbuild = true; terminate clearzeds; terminate speedlimit; titleText [""\n\nLeaving the trader - God mode deactivated."", ""PLAIN DOWN"", 1];";
class Effects
{
};
};
class Item9
{
position[]={7376.6084,-34.6604,4296.5879};
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="zonebranibor_safezone";
expCond="(player distance zonebranibor_safezone) < 50;";
expActiv="inSafeZone = true;";
expDesactiv="inSafeZone = false;";
class Effects
{
};
};
class Item10
{
position[]={10948.426,-10.727827,654.90265};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="BanditVendor";
expCond="(player distance BanditVendor) < 50;";
expActiv="canbuild = false; clearzeds = [] execVM ""custom\clearzeds.sqf""; speedlimit = [] execVM ""custom\speedlimit.sqf""; titleText [""\n\nEntering the trader - god mode on"", ""PLAIN DOWN"", 1];";
expDesactiv="canbuild = true; terminate clearzeds; terminate speedlimit; titleText [""\n\nLeaving the trader - God mode deactivated."", ""PLAIN DOWN"", 1];";
class Effects
{
};
};
class Item11
{
position[]={10948.426,-10.727827,654.90265};
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="BanditVendor_safezone";
expCond="(player distance BanditVendor_safezone) < 50;";
expActiv="inSafeZone = true;";
expDesactiv="inSafeZone = false;";
class Effects
{
};
};
class Item12
{
position[]={15587.822,-35.599998,16394.049};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="HeroVendor";
expCond="(player distance HeroVendor) < 50;";
expActiv="canbuild = false; clearzeds = [] execVM ""custom\clearzeds.sqf""; speedlimit = [] execVM ""custom\speedlimit.sqf""; titleText [""\n\nEntering the trader - god mode on"", ""PLAIN DOWN"", 1];";
expDesactiv="canbuild = true; terminate clearzeds; terminate speedlimit; titleText [""\n\nLeaving the trader - God mode deactivated."", ""PLAIN DOWN"", 1];";
class Effects
{
};
};
class Item13
{
position[]={15587.822,-35.599998,16394.049};
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="HeroVendor_safezone";
expCond="(player distance HeroVendor_safezone) < 50;";
expActiv="inSafeZone = true;";
expDesactiv="inSafeZone = false;";
class Effects
{
};
};
class Item14
{
position[]={16555.732,-44.942032,10159.68};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="AircraftDealer1";
expCond="(player distance AircraftDealer1) < 50;";
expActiv="canbuild = false; clearzeds = [] execVM ""custom\clearzeds.sqf""; speedlimit = [] execVM ""custom\speedlimit.sqf""; titleText [""\n\nEntering the trader - god mode on"", ""PLAIN DOWN"", 1];";
expDesactiv="canbuild = true; terminate clearzeds; terminate speedlimit; titleText [""\n\nLeaving the trader - God mode deactivated."", ""PLAIN DOWN"", 1];";
class Effects
{
};
};
class Item15
{
position[]={16555.732,-44.942032,10159.68};
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="AircraftDealer1_safezone";
expCond="(player distance AircraftDealer1_safezone) < 50;";
expActiv="inSafeZone = true;";
expDesactiv="inSafeZone = false;";
class Effects
{
};
};
class Item16
{
position[]={6815.0776,7.6293945e-006,8534.1504};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="AircraftDealer";
expCond="(player distance AircraftDealer) < 50;";
expActiv="canbuild = false; clearzeds = [] execVM ""custom\clearzeds.sqf""; speedlimit = [] execVM ""custom\speedlimit.sqf""; titleText [""\n\nEntering the trader - god mode on"", ""PLAIN DOWN"", 1];";
expDesactiv="canbuild = true; terminate clearzeds; terminate speedlimit; titleText [""\n\nLeaving the trader - God mode deactivated."", ""PLAIN DOWN"", 1];";
class Effects
{
};
};
class Item17
{
position[]={6815.0776,7.6293945e-006,8534.1504};
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="AircraftDealer_safezone";
expCond="(player distance AircraftDealer_safezone) < 50;";
expActiv="inSafeZone = true;";
expDesactiv="inSafeZone = false;";
class Effects
{
};
};
class Item18
{
position[]={4066.3528,-36.305538,7265.0024};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="MiscVendor";
expCond="(player distance MiscVendor) < 50;";
expActiv="canbuild = false; clearzeds = [] execVM ""custom\clearzeds.sqf""; speedlimit = [] execVM ""custom\speedlimit.sqf""; titleText [""\n\nEntering the trader - god mode on"", ""PLAIN DOWN"", 1];";
expDesactiv="canbuild = true; terminate clearzeds; terminate speedlimit; titleText [""\n\nLeaving the trader - God mode deactivated."", ""PLAIN DOWN"", 1];";
class Effects
{
};
};
class Item19
{
position[]={4066.3528,-36.305538,7265.0024};
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="MiscVendor_safezone";
expCond="(player distance MiscVendor_safezone) < 50;";
expActiv="inSafeZone = true;";
expDesactiv="inSafeZone = false;";
class Effects
{
};
};
class Item20
{
position[]={17497.631,-235.07928,7159.0879};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="MiscVendor1";
expCond="(player distance MiscVendor1) < 50;";
expActiv="canbuild = false; clearzeds = [] execVM ""custom\clearzeds.sqf""; speedlimit = [] execVM ""custom\speedlimit.sqf""; titleText [""\n\nEntering the trader - god mode on"", ""PLAIN DOWN"", 1];";
expDesactiv="canbuild = true; terminate clearzeds; terminate speedlimit; titleText [""\n\nLeaving the trader - God mode deactivated."", ""PLAIN DOWN"", 1];";
class Effects
{
};
};
class Item21
{
position[]={17497.631,-235.07928,7159.0879};
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="MiscVendor1_safezone";
expCond="(player distance MiscVendor1_safezone) < 50;";
expActiv="inSafeZone = true;";
expDesactiv="inSafeZone = false;";
class Effects
{
};
};
class Item22
{
position[]={17332.115,5.3882599e-005,12930.239};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="BoatDealer";
expCond="(player distance BoatDealer) < 50;";
expActiv="canbuild = false; clearzeds = [] execVM ""custom\clearzeds.sqf""; speedlimit = [] execVM ""custom\speedlimit.sqf""; titleText [""\n\nEntering the trader - god mode on"", ""PLAIN DOWN"", 1];";
expDesactiv="canbuild = true; terminate clearzeds; terminate speedlimit; titleText [""\n\nLeaving the trader - God mode deactivated."", ""PLAIN DOWN"", 1];";
class Effects
{
};
};
class Item23
{
position[]={17332.115,5.3882599e-005,12930.239};
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="BoatDealer_safezone";
expCond="(player distance BoatDealer_safezone) < 50;";
expActiv="inSafeZone = true;";
expDesactiv="inSafeZone = false;";
class Effects
{
};
};
class Item24
{
position[]={10570.494,-0.28882828,16772.477};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="BoatDealer1";
expCond="(player distance BoatDealer1) < 50;";
expActiv="canbuild = false; clearzeds = [] execVM ""custom\clearzeds.sqf""; speedlimit = [] execVM ""custom\speedlimit.sqf""; titleText [""\n\nEntering the trader - god mode on"", ""PLAIN DOWN"", 1];";
expDesactiv="canbuild = true; terminate clearzeds; terminate speedlimit; titleText [""\n\nLeaving the trader - God mode deactivated."", ""PLAIN DOWN"", 1];";
class Effects
{
};
};
class Item25
{
position[]={10570.494,-0.28882828,16772.477};
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="BoatDealer1_safezone";
expCond="(player distance BoatDealer1_safezone) < 50;";
expActiv="inSafeZone = true;";
expDesactiv="inSafeZone = false;";
class Effects
{
};
};
class Item26
{
position[]={10698.463,-0.00011062622,5983.665};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="BoatDealer2";
expCond="(player distance BoatDealer2) < 50;";
eexpActiv="canbuild = false; clearzeds = [] execVM ""custom\clearzeds.sqf""; speedlimit = [] execVM ""custom\speedlimit.sqf""; titleText [""\n\nEntering the trader - god mode on"", ""PLAIN DOWN"", 1];";
expDesactiv="canbuild = true; terminate clearzeds; terminate speedlimit; titleText [""\n\nLeaving the trader - God mode deactivated."", ""PLAIN DOWN"", 1];";
class Effects
{
};
};
class Item27
{
position[]={10698.463,-0.00011062622,5983.665};
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="BoatDealer2_safezone";
expCond="(player distance BoatDealer2_safezone) < 50;";
expActiv="inSafeZone = true;";
expDesactiv="inSafeZone = false;";
class Effects
{
};
};
class Item28
{
position[]={5419.2437,-1.6689301e-006,9503.5479};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="BoatDealer3";
expCond="(player distance BoatDealer3) < 50;";
expActiv="canbuild = false; clearzeds = [] execVM ""custom\clearzeds.sqf""; speedlimit = [] execVM ""custom\speedlimit.sqf""; titleText [""\n\nEntering the trader - god mode on"", ""PLAIN DOWN"", 1];";
expDesactiv="canbuild = true; terminate clearzeds; terminate speedlimit; titleText [""\n\nLeaving the trader - God mode deactivated."", ""PLAIN DOWN"", 1];";
class Effects
{
};
};
class Item29
{
position[]={5419.2437,-1.6689301e-006,9503.5479};
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="BoatDealer3_safezone";
expCond="(player distance BoatDealer3_safezone) < 50;";
expActiv="inSafeZone = true;";
expDesactiv="inSafeZone = false;";
class Effects
{
};
};
class Item30
{
position[]={13342.758,-172.991,8611.9932};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="Wholesaler";
expCond="(player distance Wholesaler) < 50;";
expActiv="canbuild = false; clearzeds = [] execVM ""custom\clearzeds.sqf""; speedlimit = [] execVM ""custom\speedlimit.sqf""; titleText [""\n\nEntering the trader - god mode on"", ""PLAIN DOWN"", 1];";
expDesactiv="canbuild = true; terminate clearzeds; terminate speedlimit; titleText [""\n\nLeaving the trader - God mode deactivated."", ""PLAIN DOWN"", 1];";
class Effects
{
};
};
class Item31
{
position[]={13342.758,-172.991,8611.9932};
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="Wholesaler_safezone";
expCond="(player distance Wholesaler_safezone) < 50;";
expActiv="inSafeZone = true;";
expDesactiv="inSafeZone = false;";
class Effects
{
};
};
class Item32
{
position[]={9859.4209,-173.54755,7471.5684};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="Wholesaler1";
expCond="(player distance Wholesaler1) < 50;";
expActiv="canbuild = false; clearzeds = [] execVM ""custom\clearzeds.sqf""; speedlimit = [] execVM ""custom\speedlimit.sqf""; titleText [""\n\nEntering the trader - god mode on"", ""PLAIN DOWN"", 1];";
expDesactiv="canbuild = true; terminate clearzeds; terminate speedlimit; titleText [""\n\nLeaving the trader - God mode deactivated."", ""PLAIN DOWN"", 1];";
class Effects
{
};
};
class Item33
{
position[]={9859.4209,-173.54755,7471.5684};
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="Wholesaler1_safezone";
expCond="(player distance Wholesaler1_safezone) < 50;";
expActiv="inSafeZone = true;";
expDesactiv="inSafeZone = false;";
class Effects
{
};
};
class Item34
{
position[]={1013.0505,5.0996313,18247.072};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="buildabletrader";
expCond="(player distance buildabletrader) < 100;";
expActiv="canbuild = false; clearzeds = [] execVM ""custom\clearzeds.sqf""; speedlimit = [] execVM ""custom\speedlimit.sqf""; titleText [""\n\nEntering the trader - god mode on"", ""PLAIN DOWN"", 1];";
expDesactiv="canbuild = true; terminate clearzeds; terminate speedlimit; titleText [""\n\nLeaving the trader - God mode deactivated."", ""PLAIN DOWN"", 1];";
class Effects
{
};
};
class Item35
{
position[]={1013.0505,5.0996313,18247.072};
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="buildabletrader_safezone";
expCond="(player distance buildabletrader_safezone) < 50;";
expActiv="inSafeZone = true;";
expDesactiv="inSafeZone = false;";
class Effects
{
};
};
class Item36
{
position[]={22614.5, 0, 19667.8};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="sectorb";
expCond="(player distance sectorb) < 2500;";
expActiv="canbuild = false; secb = true; clearzeds = [] execVM ""custom\clearzedsb.sqf"";";
expDesactiv="canbuild = true; secb = false; terminate clearzeds;";
class Effects
{
};
};
class Item37
{
position[]={24470.5, 0, 24624.5};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="refuel1";
expCond="(player distance refuel1) < 120;";
expActiv="canbuild = false;";
expDesactiv="canbuild = true;";
class Effects
{
};
};
class Item38
{
position[]={691.527, 0, 778.384};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="refuel2";
expCond="(player distance refuel2) < 120;";
expActiv="canbuild = false;";
expDesactiv="canbuild = true;";
class Effects
{
};
};
class Item39
{
position[]={951.492, 0, 25022.8};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="refuel3";
expCond="(player distance refuel3) < 120;";
expActiv="canbuild = false;";
expDesactiv="canbuild = true;";
class Effects
{
};
};
};
};
class Intro
{
addOns[]=
{
"taviana"
};
addOnsAuto[]=
{
"taviana"
};
randomSeed=6913869;
class Intel
{
startWeather=0.25;
forecastWeather=0.25;
year=2008;
month=10;
day=11;
hour=9;
minute=20;
};
};
class OutroWin
{
addOns[]=
{
"taviana"
};
addOnsAuto[]=
{
"taviana"
};
randomSeed=4081731;
class Intel
{
startWeather=0.25;
forecastWeather=0.25;
year=2008;
month=10;
day=11;
hour=9;
minute=20;
};
};
class OutroLoose
{
addOns[]=
{
"taviana"
};
addOnsAuto[]=
{
"taviana"
};
randomSeed=4975929;
class Intel
{
startWeather=0.25;
forecastWeather=0.25;
year=2008;
month=10;
day=11;
hour=9;
minute=20;
};
};

 

 

config.cfg:

 

hostName = "Epoch Taviana Server (1.0.5.1/1.63/125548)";
steamport =2300;
steamqueryport =2301;
password = "";
passwordAdmin = "";
maxPlayers = 50;
logFile = "server_log.txt";
voteThreshold = 2;
voteMissionPlayers = 3;
timeStampFormat = "short";
motd[] = {"Epoch Taviana","Have fun!"};
motdInterval = 0;
vonCodecQuality = 11;
disableVoN = 0;
kickduplicate = 1;
verifySignatures = 1;
persistent = 1;
BattlEye = 1;
doubleIdDetected = "";
onUserConnected = "";
onUserDisconnected = "";
onUnsignedData = "kick (_this select 0)";
onHackedData = "kick (_this select 0)";
onDifferentData = "";
regularCheck = "";
requiredBuild = 125548;
requiredSecureId = 2;


class Missions
{
class Mission1
{
template = "DayZ_Epoch_13.Taviana";
difficulty="veteran";
};

};

 

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  • 0

внизу файла mission.sqm

taviana заменить на ori_taviana во всех случаях.

их там три или 4.

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  • 0

Заменил на ori_taviana, но не помогло, идей больше нет, Origins 1.7.9.5 запускается без проблем.

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      Собственно вопрос: как её отключить либо сократить время?  
      покопавшись в файлах нашел такую тему: fn_unconscious.sqf
      // (c) facoptere@gmail.com, licensed to DayZMod for the community private ["_count","_anim","_weapon","_sprint","_stance","_transmove","_start","_timeout","_short","_sandLevel","_speed"]; if (r_player_unconsciousInProgress) exitWith {}; r_player_unconsciousInProgress = true; r_player_unconsciousInputDisabled = true; //this is like this in order to release the current user input disableUserInput true; disableUserInput true; disableUserInput false; disableUserInput false; disableUserInput true; disableUserInput true; _start = diag_tickTime; _timeout = abs r_player_timeout; _short = _timeout < 4; if (!_short) then { 4 cutRsc ["playerStatusWaiting", "PLAIN",1]; playSound "heartbeat_1"; }; _count = 0; // can be set to false by medEPI.sqf, during the 'while' loop r_player_unconscious = true; player setVariable ["NORRN_unconscious", r_player_unconscious, true]; _sandLevel = ctrlPosition ((uiNamespace getVariable 'DAYZ_GUI_waiting') displayCtrl 1400); //diag_log [(diag_tickTime - _start) < _timeout , !r_player_unconscious , alive player ]; dayz_autoRun = false; if (player == vehicle player) then { player playAction "CanNotMove"; }; "dynamicBlur" ppEffectEnable true;"dynamicBlur" ppEffectAdjust [2]; "dynamicBlur" ppEffectCommit 0; "colorCorrections" ppEffectEnable true;"colorCorrections" ppEffectEnable true;"colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 0.1], [1, 1, 1, 0.0]];"colorCorrections" ppEffectCommit 0; if (dayz_soundMuted) then {call player_toggleSoundMute;}; // hide icon before fadeSound 0 fadeSound 0.05; while { (diag_tickTime - _start) < _timeout and r_player_unconscious and alive player } do { player setVariable ["unconsciousTime", _timeout - diag_tickTime + _start, (_count % 10) == 0]; if (!_short) then { _sandLevel set [ 3, 0.136829 * safezoneH * (diag_tickTime - _start) / _timeout ]; ((uiNamespace getVariable 'DAYZ_GUI_waiting') displayCtrl 1400) ctrlSetPosition _sandLevel; ((uiNamespace getVariable 'DAYZ_GUI_waiting') displayCtrl 1400) ctrlCommit 0.05; }; /*_veh = vehicle player; if ((player != _veh) and {(_veh iskindOf "LandVehicle")}) then { _speed = [0,0,0] distance velocity _veh; if (_speed > 10) then { _veh engineOn false; } else { player action ["eject", _veh]; player leaveVehicle _veh; [] spawn { uiSleep 0.1; player playMoveNow "amovppnemstpsnonwnondnon"; }; // instant prone }; }; if (player == _veh) then { player setVelocity [0,0,0]; }; */ uiSleep 0.1; _count = _count + 1; }; if (!_short) then{ 4 cutRsc ["default", "PLAIN",0]; }; r_player_unconscious = false; player setVariable ["NORRN_unconscious", r_player_unconscious, true]; r_player_timeout = 0; player setVariable ["unconsciousTime", r_player_timeout, true]; r_player_cardiac = false; player setVariable ["USEC_isCardiac",r_player_cardiac, true]; r_player_unconsciousInProgress = false; 4 cutRsc ["default", "PLAIN",1]; if (player == vehicle player) then { // "AinjPpneMstpSnonWnonDnon" rolls from back first (jarring transition if player was knocked out prone or fell to stomach) [nil, player, rSWITCHMOVE, "AmovPpneMstpSnonWnonDnon_healed"] call RE; player SWITCHMOVE "AmovPpneMstpSnonWnonDnon_healed"; PVDZ_plr_SwitchMove = [player,"AmovPpneMstpSnonWnonDnon_healed"]; publicVariableServer "PVDZ_plr_SwitchMove"; //Needed to execute switchMove on server machine. rSwitchMove only executes on other clients player playMoveNow "AmovPpneMstpSnonWnonDnon_healed"; }; 10 fadeSound 1; "dynamicBlur" ppEffectAdjust [0]; "dynamicBlur" ppEffectCommit 5; "colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 1], [1, 1, 1, 1]];"colorCorrections" ppEffectCommit 5; if ({getNumber (configFile >> "CfgWeapons" >> _x >> "type") in [1,2]} count (weapons player) > 0) then { //Prevent firing while weapon is still shown on back or holstered. AmovPpneMstpSnonWnonDnon_healed has disableWeapons=0 in config (should be 1) waitUntil {uiSleep 1; !(animationState player in ["ainjppnemstpsnonwnondnon_rolltofront","amovppnemstpsnonwnondnon_healed","amovppnemstpsnonwnondnon"])}; }; //once more to be safe disableUserInput false; disableUserInput false; disableUserInput true; disableUserInput true; disableUserInput false; disableUserInput false; r_player_unconsciousInputDisabled = false; //diag_log [ __FILE__, diag_tickTime, "done" ]; Копать тут или где-то в другом месте?
    • Автор: Anton81
      ...
    • Автор: DrTauren
      DZAI создана простой, легко настраиваемой, лёгкой в установке системой. Она создана для работы с любыми DayZ-модами и картами.

      Особенности системы:
      Статичный спавн ботов - в городах, деревнях, на военных базах Динамический спавн ботов - спавнятся рандомно по всей карте. Могут появиться где угодно и когда угодно Патрули на воздушной технике - патрули также появляются рандомно. Пешие игроки имеют маленький шанс быть обнаруженными, но игрокам на какой-либо технике повезло гораздо меньше  Сухопутные патрули на технике - появляются так же рандомно, курсируют по дорогам между городами и деревнями Собственноручно настраиваемые патрули - спавните ботов и различные патрули в нужных вам местах. Например на ваших кастомных военных базах Боты используют только лутабельное оружие - вы можете подобрать любое оружие с убитого бота без каких-либо проблем, т.к. их лут генерируется с учётоб таблиц лута вашего мода. Чем реже лут у бота, тем он опасней (автор имеет ввиду скилл бота) Система жизней - боты имеют столько же жизней, как игрок. Точно так же могут упасть без сознания. Так что лучше стрелять по головам  
       
      Установка:
      1) Качаем архив: 
      Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.
      2) Распаковываем наш dayz_server.pbo, затем открываем файл server_monitor.sqf
      3) Находим строку:
      allowConnection = true; и добавляем над ней эту:
      [] call compile preprocessFileLineNumbers "\z\addons\dayz_server\DZAI\init\dzai_initserver.sqf"; 4) Копируем папку DZAI из скаченного архива в корень нашего dayz_server
      5) Настроить работу системы под себя вы можете в этом файле: DZAI\init\dzai_config.sqf
    • Автор: Miduznya
      Люди помогите кто знает, перепробовал множество вариантов
      ехе качал с сайта ragezone который типа переделан и в нем не работает БЕ
      но если зайти на сервер и выключить БЕ на клиенте через лаунчер, с сервера кикает, так что этот вариант не рабочий
      battleye = 0; тоже ничего не дает, кикает с сервера тоже.
      если не хотите тут можно и в лс , буду рад любой помощи.
    • Автор: fedotovyasha
      Пишу свой лаунчер на c#. Скачал клиент в котором был loader.exe. С ним работает норм, но я хочу без него запускать игру. Как это сделать? (Пиратка)
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