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  • 0

Помогите пожалуйста настроить сервер чтобы он был NO CD.

Игру в стиме не покупал. Вот файлы которые скачались чере стим https://yadi.sk/d/dSTmVq6Uieqke.

Установил все по этому гайду: 

http://s-platoon.ru/index.php?/topic/2139-ustanovka-servera-arma3-epoch-s-liubymi-kartami-i-td/

Вот rtp логи:

 

=====================================================================
== C:\Arma3\arma3server.exe
== arma3server.exe -mod="@Epoch;@EpochHive;" -config=instance_epoch.Altis\config.cfg -port=2302 -profiles=instance_epoch.Altis -cfg=instance_epoch.Altis\basic.cfg -name=instance_epoch.Altis

Original output filename: Arma3Retail_Server
Exe timestamp: 2015/07/27 15:49:07
Current time: 2015/08/26 12:36:31

Type: Public
Branch: Stable
Version: 1.48.131645

Allocator: C:\Arma3\dll\tbb4malloc_bi.dll
=====================================================================

12:36:31 ManagerConfig()
12:36:32 Error when creating WIC imaging factory:
Error: 0x80040154
12:36:32 Splash window: Empty image - unable to draw the splash window
12:36:32 Splash window: Empty image - unable to draw the splash window
12:36:33 Splash window: Empty image - unable to draw the splash window
12:36:33 Splash window: Empty image - unable to draw the splash window
12:36:33 Cannot register unknown string STR_USRACT_SWITCH_GUNS
12:36:33 Cannot register unknown string STR_USRACT_SWITCH_ROCKETS
12:36:33 Cannot register unknown string STR_USRACT_SWITCH_MISSILES
12:36:33 Cannot register unknown string STR_USRACT_SWITCH_BOMBS
12:36:33 Cannot register unknown string STR_CONTROLS_TOOLTIPS_SWITCH_GUNS
12:36:33 Cannot register unknown string STR_CONTROLS_TOOLTIPS_SWITCH_ROCKETS
12:36:33 Cannot register unknown string STR_CONTROLS_TOOLTIPS_SWITCH_MISSILES
12:36:33 Cannot register unknown string STR_CONTROLS_TOOLTIPS_SWITCH_BOMBS
12:36:33 Splash window: Empty image - unable to draw the splash window
12:36:33 Splash window: Empty image - unable to draw the splash window
12:36:33 Splash window: Empty image - unable to draw the splash window
12:36:42 Splash window: Empty image - unable to draw the splash window
12:36:44 Updating base class ->Base, by a3\dubbing_radio_f\config.bin/CfgHQIdentities/PAPA_BEAR/
12:36:44 Updating base class ->Base, by a3\dubbing_radio_f\config.bin/CfgHQIdentities/AirBase/
12:36:44 Updating base class ->HouseBase, by a3\data_f\config.bin/CfgVehicles/House/
12:36:44 Updating base class ->Thing, by a3\data_f\config.bin/CfgVehicles/ThingX/
12:36:44 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayEditObject/Controls/B_OK/
12:36:44 Updating base class RscSliderH->RscXSliderH, by a3\editor_f\config.bin/RscDisplayEditObject/Slider/
12:36:44 Updating base class RscText->RscPicture, by a3\editor_f\config.bin/RscDisplayEditObject/Preview/
12:36:44 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionLoad/Controls/B_OK/
12:36:44 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionSave/Controls/B_OK/
12:36:44 Updating base class ->House, by a3\structures_f\config.bin/CfgVehicles/House_F/
12:36:44 Updating base class ->House_F, by a3\structures_f\config.bin/CfgVehicles/House_Small_F/
12:36:44 Updating base class ->Default, by a3\anims_f\config\sdr\config.bin/CfgMovesBasic/DefaultDie/
12:36:44 Updating base class ->RifleBaseLowStandActions, by a3\anims_f\config\sdr\config.bin/CfgMovesBasic/Actions/RifleBaseStandActions/
12:36:44 Updating base class ->Default, by a3\anims_f\config\sdr\config.bin/CfgMovesMaleSdr/States/Crew/
12:36:44 Updating base class ->StandBase, by a3\anims_f\config\sdr\config.bin/CfgMovesMaleSdr/States/AmovPercMstpSnonWnonDnon/
12:36:44 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoScrollbars/
12:36:44 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoHScrollbars/
12:36:44 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoVScrollbars/
12:36:44 Updating base class ->RscText, by a3\ui_f\config.bin/RscLine/
12:36:44 Updating base class ->RscActiveText, by a3\ui_f\config.bin/RscActivePicture/
12:36:44 Updating base class ->RscButton, by a3\ui_f\config.bin/RscButtonTextOnly/
12:36:44 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscShortcutButtonMain/
12:36:44 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonEditor/
12:36:44 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscIGUIShortcutButton/
12:36:44 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscGearShortcutButton/
12:36:44 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonMenu/
12:36:44 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuOK/
12:36:44 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuCancel/
12:36:44 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuSteam/
12:36:44 Updating base class ->RscText, by a3\ui_f\config.bin/RscLoadingText/
12:36:44 Updating base class ->RscListBox, by a3\ui_f\config.bin/RscIGUIListBox/
12:36:44 Updating base class ->RscListNBox, by a3\ui_f\config.bin/RscIGUIListNBox/
12:36:44 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackground/
12:36:44 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUI/
12:36:44 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUILeft/
12:36:44 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIRight/
12:36:44 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIBottom/
12:36:44 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUITop/
12:36:44 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUIDark/
12:36:44 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/RscBackgroundLogo/
12:36:44 Updating base class ->RscMapControl, by a3\ui_f\config.bin/RscMapControlEmpty/
12:36:44 Updating base class ->RscPicture, by a3\ui_f\config.bin/CA_Mainback/
12:36:44 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Back/
12:36:44 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Title_Back/
12:36:44 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Black_Back/
12:36:44 Updating base class ->RscTitle, by a3\ui_f\config.bin/CA_Title/
12:36:44 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/CA_Logo/
12:36:44 Updating base class ->CA_Logo, by a3\ui_f\config.bin/CA_Logo_Small/
12:36:44 Updating base class ->RscButton, by a3\ui_f\config.bin/CA_RscButton/
12:36:44 Updating base class ->CA_RscButton, by a3\ui_f\config.bin/CA_RscButton_dialog/
12:36:44 Updating base class ->RscActiveText, by a3\ui_f\config.bin/CA_Ok/
12:36:44 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image/
12:36:44 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image2/
12:36:44 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_text/
12:36:44 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscVignette/
12:36:44 Updating base class ->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscMapControlTooltip/
12:36:44 Updating base class RscUnitInfo->RscUnitInfoAirNoWeapon, by a3\ui_f\config.bin/RscInGameUI/RscUnitInfoAir/
12:36:44 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_OK/
12:36:44 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Cancel/
12:36:44 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Clear/
12:36:44 Updating base class ->RscText, by a3\ui_f\config.bin/RscDisplayCapture/controls/TimeLines/
12:36:44 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonAverages/
12:36:44 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonSavePreviousData/
12:36:44 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonPreviousData/
12:36:44 Updating base class RscControlsGroup->RscControlsGroupNoHScrollbars, by a3\ui_f\config.bin/RscDisplayMain/controls/ModIcons/
12:36:44 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/IconPicture/
12:36:44 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcOwnedIconPicture/
12:36:44 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcIconPicture/
12:36:44 Updating base class RscListBox->RscCombo, by a3\ui_f\config.bin/RscDisplayCustomizeController/Steepness/
12:36:44 Updating base class ->RscStandardDisplay, by a3\ui_f\config.bin/RscDisplayControlSchemes/
12:36:44 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonCancel/
12:36:44 Updating base class RscButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonOK/
12:36:44 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayFileSelectImage/controls/OverviewPicture/
12:36:44 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayFieldManual/controls/ButtonCancel/
12:36:44 Cannot delete class B_KickOff, it is referenced somewhere (used as a base class probably).
12:36:44 Updating base class RscButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMission/controls/ButtonCancel/
12:36:44 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonOK/
12:36:44 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonCancel/
12:36:44 Updating base class ->RscSubmenu, by a3\ui_f\config.bin/RscMainMenu/
12:36:44 Cannot update non class from class a3\ui_f\config.bin/RscCallSupport/Items/
12:36:44 Cannot update non class from class a3\ui_f\config.bin/RscRadio/Items/
12:36:44 Updating base class RscStandardDisplay->, by a3\ui_f_mp_mark\config.bin/RscDisplayRespawn/
12:36:44 Updating base class ->BulletCore, by a3\weapons_f\config.bin/CfgAmmo/BulletBase/
12:36:44 Updating base class ->Default, by a3\weapons_f\config.bin/CfgMagazines/CA_Magazine/
12:36:44 Updating base class ->ReammoBox, by a3\weapons_f\config.bin/cfgVehicles/WeaponHolder/
12:36:44 Updating base class ->SlotInfo, by a3\weapons_f\config.bin/CowsSlot/
12:36:44 Updating base class ->SlotInfo, by a3\weapons_f\config.bin/PointerSlot/
12:36:44 Updating base class ->PistolCore, by a3\weapons_f\config.bin/cfgWeapons/Pistol/
12:36:44 Updating base class ->WeaponSlotsInfo, by a3\weapons_f\config.bin/cfgWeapons/Pistol_Base_F/WeaponSlotsInfo/
12:36:44 Updating base class ->Default, by a3\weapons_f\config.bin/cfgWeapons/ItemCore/
12:36:44 Updating base class ->ReammoBox, by a3\weapons_f\ammoboxes\config.bin/CfgVehicles/Bag_Base/
12:36:44 Updating base class ->ThingX, by a3\weapons_f\ammoboxes\config.bin/CfgVehicles/WeaponHolderSimulated/
12:36:45 Updating base class ->Ship, by a3\boat_f\config.bin/CfgVehicles/Ship_F/
12:36:45 Updating base class ->SlotInfo, by a3\weapons_f_mark\config.bin/UnderBarrelSlot/
12:36:45 Updating base class RscText->RscIGUIValue, by x\addons\a3_epoch_code\config.bin/RscInGameUI/RscUnitInfo/CA_Speed_Freefall/
12:36:45 Updating base class RscText->RscIGUIValue, by x\addons\a3_epoch_code\config.bin/RscInGameUI/RscUnitInfo/CA_Alt_Freefall/
12:36:45 Updating base class RscUnitInfoAirNoWeapon->RscUnitInfo, by x\addons\a3_epoch_code\config.bin/RscInGameUI/RscUnitInfoAir/
12:36:45 Updating base class RscText->RscOpticsValue, by x\addons\a3_epoch_code\config.bin/RscInGameUI/RscWeaponRangeFinder/CA_Distance/
12:36:45 Updating base class RscOptics_AV_driverNoWeapon->RscUnitInfo, by x\addons\a3_epoch_code\config.bin/RscInGameUI/RscOptics_AV_driver/
12:36:45 Updating base class RscUnitInfoAirRTDFullNoWeapon->RscUnitInfoAir, by x\addons\a3_epoch_code\config.bin/RscInGameUI/RscUnitInfoAirRTDFull/
12:36:45 Splash window: Empty image - unable to draw the splash window
12:36:45 Splash window: Empty image - unable to draw the splash window
12:36:45 ragdollHitDmgLimit (0.000000) is lower than minimum (0.010000) and it was set to min.
12:36:45 Initializing Steam Manager
12:36:45 ManagerConfig()
12:36:45 Steam Manager initialized.
12:36:45
12:36:45 ==== Loaded addons ====
12:36:45
12:36:45 dta\bin.pbo - unknown
12:36:45 dta\core.pbo - 84186
12:36:45 dta\languagecore_f.pbo - 85141
12:36:45 C:\Arma3\@EpochHive\addons\a3_epoch_server.pbo - unknown
12:36:45 C:\Arma3\@EpochHive\addons\a3_epoch_server_settings.pbo - unknown
12:36:45 C:\Arma3\@Epoch\addons\a2_epoch_weapons.pbo - unknown
12:36:45 C:\Arma3\@Epoch\addons\a3_epoch_assets.pbo - unknown
12:36:45 C:\Arma3\@Epoch\addons\a3_epoch_assets_1.pbo - unknown
12:36:45 C:\Arma3\@Epoch\addons\a3_epoch_assets_2.pbo - unknown
12:36:45 C:\Arma3\@Epoch\addons\a3_epoch_assets_3.pbo - unknown
12:36:45 C:\Arma3\@Epoch\addons\a3_epoch_code.pbo - unknown
12:36:45 C:\Arma3\@Epoch\addons\a3_epoch_config.pbo - unknown
12:36:45 C:\Arma3\@Epoch\addons\a3_epoch_functions.pbo - unknown
12:36:45 C:\Arma3\@Epoch\addons\a3_epoch_language.pbo - unknown
12:36:45 C:\Arma3\@Epoch\addons\a3_epoch_structures.pbo - unknown
12:36:45 C:\Arma3\@Epoch\addons\a3_epoch_underground.pbo - unknown
12:36:45 C:\Arma3\@Epoch\addons\a3_epoch_vehicles.pbo - unknown
12:36:45 C:\Arma3\@Epoch\addons\a3_epoch_vehicles_1.pbo - unknown
12:36:45 C:\Arma3\@Epoch\addons\a3_epoch_weapons.pbo - unknown
12:36:45 C:\Arma3\mark\addons\anims_f_mark.ebo - 83739
12:36:45 C:\Arma3\mark\addons\characters_f_mark.ebo - 84074
12:36:45 C:\Arma3\mark\addons\data_f_mark.ebo - 82269
12:36:45 C:\Arma3\mark\addons\dubbing_f_mark.ebo - 81923
12:36:45 C:\Arma3\mark\addons\dubbing_f_mp_mark.ebo - 81923
12:36:45 C:\Arma3\mark\addons\functions_f_mark.ebo - 84594
12:36:45 C:\Arma3\mark\addons\functions_f_mp_mark.ebo - 84647
12:36:45 C:\Arma3\mark\addons\languagemissions_f_mark.ebo - 84742
12:36:45 C:\Arma3\mark\addons\languagemissions_f_mp_mark.ebo - 84743
12:36:45 C:\Arma3\mark\addons\language_f_mark.ebo - 84742
12:36:45 C:\Arma3\mark\addons\language_f_mp_mark.ebo - 84742
12:36:45 C:\Arma3\mark\addons\missions_f_mark.ebo - 84276
12:36:45 C:\Arma3\mark\addons\missions_f_mark_data.ebo - 83115
12:36:45 C:\Arma3\mark\addons\missions_f_mark_video.ebo - 81429
12:36:45 C:\Arma3\mark\addons\missions_f_mp_mark.ebo - 84314
12:36:45 C:\Arma3\mark\addons\missions_f_mp_mark_data.ebo - 81558
12:36:45 C:\Arma3\mark\addons\modules_f_mark.ebo - 81710
12:36:45 C:\Arma3\mark\addons\modules_f_mp_mark.ebo - 84659
12:36:45 C:\Arma3\mark\addons\music_f_mark.ebo - 81958
12:36:45 C:\Arma3\mark\addons\music_f_mark_music.ebo - 81930
12:36:45 C:\Arma3\mark\addons\sounds_f_mark.ebo - 83408
12:36:45 C:\Arma3\mark\addons\static_f_mark.ebo - 84104
12:36:45 C:\Arma3\mark\addons\structures_f_mark.ebo - 85075
12:36:45 C:\Arma3\mark\addons\supplies_f_mark.ebo - 79552
12:36:45 C:\Arma3\mark\addons\ui_f_mark.ebo - 84397
12:36:45 C:\Arma3\mark\addons\ui_f_mp_mark.ebo - 84645
12:36:45 C:\Arma3\mark\addons\weapons_f_mark.ebo - 84181
12:36:45 C:\Arma3\heli\addons\air_f_heli.pbo - 84736
12:36:45 C:\Arma3\heli\addons\anims_f_heli.pbo - 80475
12:36:45 C:\Arma3\heli\addons\boat_f_heli.pbo - 82564
12:36:45 C:\Arma3\heli\addons\cargoposes_f_heli.pbo - 83497
12:36:45 C:\Arma3\heli\addons\data_f_heli.pbo - 80757
12:36:45 C:\Arma3\heli\addons\dubbing_f_heli.pbo - 75138
12:36:45 C:\Arma3\heli\addons\functions_f_heli.pbo - 84398
12:36:45 C:\Arma3\heli\addons\languagemissions_f_heli.pbo - 84742
12:36:45 C:\Arma3\heli\addons\language_f_heli.pbo - 84742
12:36:45 C:\Arma3\heli\addons\missions_f_heli.pbo - 84471
12:36:45 C:\Arma3\heli\addons\missions_f_heli_data.pbo - 75977
12:36:45 C:\Arma3\heli\addons\missions_f_heli_video.pbo - 75065
12:36:45 C:\Arma3\heli\addons\modules_f_heli.pbo - 84211
12:36:45 C:\Arma3\heli\addons\music_f_heli.pbo - 76012
12:36:45 C:\Arma3\heli\addons\music_f_heli_music.pbo - 76012
12:36:45 C:\Arma3\heli\addons\soft_f_heli.pbo - 82564
12:36:45 C:\Arma3\heli\addons\sounds_f_heli.pbo - 79398
12:36:45 C:\Arma3\heli\addons\structures_f_heli.pbo - 85075
12:36:45 C:\Arma3\heli\addons\supplies_f_heli.pbo - 84559
12:36:45 C:\Arma3\heli\addons\ui_f_heli.pbo - 76986
12:36:45 C:\Arma3\kart\addons\anims_f_kart.pbo - 80475
12:36:45 C:\Arma3\kart\addons\characters_f_kart.pbo - 84253
12:36:45 C:\Arma3\kart\addons\data_f_kart.pbo - 80888
12:36:45 C:\Arma3\kart\addons\languagemissions_f_kart.pbo - 84742
12:36:45 C:\Arma3\kart\addons\language_f_kart.pbo - 84742
12:36:45 C:\Arma3\kart\addons\missions_f_kart.pbo - 84471
12:36:45 C:\Arma3\kart\addons\missions_f_kart_data.pbo - 75687
12:36:45 C:\Arma3\kart\addons\modules_f_kart.pbo - 84685
12:36:45 C:\Arma3\kart\addons\modules_f_kart_data.pbo - 74588
12:36:45 C:\Arma3\kart\addons\soft_f_kart.pbo - 84134
12:36:45 C:\Arma3\kart\addons\sounds_f_kart.pbo - 79398
12:36:45 C:\Arma3\kart\addons\structures_f_kart.pbo - 85075
12:36:45 C:\Arma3\kart\addons\ui_f_kart.pbo - 73106
12:36:45 C:\Arma3\kart\addons\weapons_f_kart.pbo - 83573
12:36:45 C:\Arma3\curator\addons\data_f_curator.pbo - 82282
12:36:45 C:\Arma3\curator\addons\functions_f_curator.pbo - 84402
12:36:45 C:\Arma3\curator\addons\language_f_curator.pbo - 84742
12:36:45 C:\Arma3\curator\addons\missions_f_curator.pbo - 80344
12:36:45 C:\Arma3\curator\addons\modules_f_curator.pbo - 84402
12:36:45 C:\Arma3\curator\addons\ui_f_curator.pbo - 84727
12:36:45 addons\a3.pbo - unknown
12:36:45 addons\air_f.pbo - 83804
12:36:45 addons\air_f_beta.pbo - 84735
12:36:45 addons\air_f_epb.pbo - 84716
12:36:45 addons\air_f_epc.pbo - 82564
12:36:45 addons\air_f_gamma.pbo - 82564
12:36:45 addons\animals_f.pbo - 79398
12:36:45 addons\animals_f_beta.pbo - 84742
12:36:45 addons\anims_f.pbo - 84656
12:36:45 addons\anims_f_bootcamp.pbo - 72362
12:36:45 addons\anims_f_data.pbo - 84487
12:36:45 addons\anims_f_epa.pbo - 78608
12:36:45 addons\anims_f_epc.pbo - 72362
12:36:45 addons\armor_f.pbo - 82564
12:36:45 addons\armor_f_beta.pbo - 84513
12:36:45 addons\armor_f_epb.pbo - 83969
12:36:45 addons\armor_f_epc.pbo - 84514
12:36:45 addons\armor_f_gamma.pbo - 84514
12:36:45 addons\baseconfig_f.pbo - 73106
12:36:45 addons\boat_f.pbo - 84149
12:36:45 addons\boat_f_beta.pbo - 83805
12:36:45 addons\boat_f_epc.pbo - 82564
12:36:45 addons\boat_f_gamma.pbo - 83643
12:36:45 addons\cargoposes_f.pbo - 83460
12:36:45 addons\characters_f.pbo - 84431
12:36:45 addons\characters_f_beta.pbo - 83936
12:36:45 addons\characters_f_bootcamp.pbo - 83941
12:36:45 addons\characters_f_epa.pbo - 83523
12:36:45 addons\characters_f_epb.pbo - 84064
12:36:45 addons\characters_f_epc.pbo - 84064
12:36:45 addons\characters_f_gamma.pbo - 83950
12:36:45 addons\data_f.pbo - 84811
12:36:45 addons\data_f_bootcamp.pbo - 76960
12:36:45 addons\drones_f.pbo - 83805
12:36:45 addons\dubbing_f.pbo - 73106
12:36:45 addons\dubbing_f_beta.pbo - 73106
12:36:45 addons\dubbing_f_bootcamp.pbo - 73106
12:36:45 addons\dubbing_f_epa.pbo - 73106
12:36:45 addons\dubbing_f_epb.pbo - 76110
12:36:45 addons\dubbing_f_epc.pbo - 73106
12:36:45 addons\dubbing_f_gamma.pbo - 73106
12:36:45 addons\dubbing_radio_f.pbo - 78704
12:36:45 addons\dubbing_radio_f_data.pbo - 78762
12:36:45 addons\editor_f.pbo - 82563
12:36:45 addons\functions_f.pbo - 84895
12:36:45 addons\functions_f_bootcamp.pbo - 84402
12:36:45 addons\functions_f_epa.pbo - 84402
12:36:45 addons\functions_f_epc.pbo - 84400
12:36:45 addons\languagemissions_f.pbo - 84742
12:36:45 addons\languagemissions_f_beta.pbo - 84742
12:36:45 addons\languagemissions_f_bootcamp.pbo - 84742
12:36:45 addons\languagemissions_f_epa.pbo - 84742
12:36:45 addons\languagemissions_f_epb.pbo - 84742
12:36:45 addons\languagemissions_f_epc.pbo - 84742
12:36:45 addons\languagemissions_f_gamma.pbo - 84742
12:36:45 addons\language_f.pbo - 84742
12:36:45 addons\language_f_beta.pbo - 84742
12:36:45 addons\language_f_bootcamp.pbo - 84742
12:36:45 addons\language_f_epa.pbo - 84742
12:36:45 addons\language_f_epb.pbo - 84742
12:36:45 addons\language_f_epc.pbo - 84742
12:36:45 addons\language_f_gamma.pbo - 84742
12:36:45 addons\map_altis.pbo - 83614
12:36:45 addons\map_altis_data.pbo - 80737
12:36:45 addons\map_altis_data_layers.pbo - 79087
12:36:45 addons\map_altis_data_layers_00_00.pbo - 79087
12:36:45 addons\map_altis_data_layers_00_01.pbo - 79087
12:36:45 addons\map_altis_data_layers_01_00.pbo - 79087
12:36:45 addons\map_altis_data_layers_01_01.pbo - 79087
12:36:45 addons\map_altis_scenes_f.pbo - 73106
12:36:45 addons\map_data.pbo - 81846
12:36:45 addons\map_stratis.pbo - 84211
12:36:45 addons\map_stratis_data.pbo - 80737
12:36:45 addons\map_stratis_data_layers.pbo - 79082
12:36:45 addons\map_stratis_scenes_f.pbo - 73106
12:36:45 addons\map_vr.pbo - 82252
12:36:45 addons\map_vr_scenes_f.pbo - 82252
12:36:45 addons\misc_f.pbo - 82966
12:36:45 addons\missions_f.pbo - 78843
12:36:45 addons\missions_f_beta.pbo - 84367
12:36:45 addons\missions_f_beta_data.pbo - 83118
12:36:45 addons\missions_f_beta_video.pbo - 73106
12:36:45 addons\missions_f_bootcamp.pbo - 84687
12:36:45 addons\missions_f_bootcamp_data.pbo - 72362
12:36:45 addons\missions_f_bootcamp_video.pbo - 75065
12:36:45 addons\missions_f_data.pbo - 73106
12:36:45 addons\missions_f_epa.pbo - 84211
12:36:45 addons\missions_f_epa_data.pbo - 73106
12:36:45 addons\missions_f_epa_video.pbo - 73106
12:36:45 addons\missions_f_epb.pbo - 84766
12:36:46 addons\missions_f_epb_data.pbo - 73106
12:36:46 addons\missions_f_epb_video.pbo - 73106
12:36:46 addons\missions_f_epc.pbo - 84835
12:36:46 addons\missions_f_epc_data.pbo - 84724
12:36:46 addons\missions_f_epc_video.pbo - 84725
12:36:46 addons\missions_f_gamma.pbo - 84230
12:36:46 addons\missions_f_gamma_data.pbo - 76877
12:36:46 addons\missions_f_gamma_video.pbo - 73106
12:36:46 addons\missions_f_video.pbo - 73106
12:36:46 addons\modules_f.pbo - 84402
12:36:46 addons\modules_f_beta.pbo - 84471
12:36:46 addons\modules_f_beta_data.pbo - 80976
12:36:46 addons\modules_f_bootcamp.pbo - 79398
12:36:46 addons\modules_f_data.pbo - 73106
12:36:46 addons\modules_f_epb.pbo - 79398
12:36:46 addons\music_f.pbo - 73106
12:36:46 addons\music_f_bootcamp.pbo - 73106
12:36:46 addons\music_f_bootcamp_music.pbo - 73106
12:36:46 addons\music_f_epa.pbo - 73106
12:36:46 addons\music_f_epa_music.pbo - 73106
12:36:46 addons\music_f_epb.pbo - 73106
12:36:46 addons\music_f_epb_music.pbo - 73106
12:36:46 addons\music_f_epc.pbo - 84723
12:36:46 addons\music_f_epc_music.pbo - 73106
12:36:46 addons\music_f_music.pbo - 73106
12:36:46 addons\plants_f.pbo - 80365
12:36:46 addons\roads_f.pbo - 82537
12:36:46 addons\rocks_f.pbo - 84519
12:36:46 addons\signs_f.pbo - 82967
12:36:46 addons\soft_f.pbo - 84677
12:36:46 addons\soft_f_beta.pbo - 84709
12:36:46 addons\soft_f_bootcamp.pbo - 83358
12:36:46 addons\soft_f_epc.pbo - 83977
12:36:46 addons\soft_f_gamma.pbo - 83775
12:36:46 addons\sounds_f.pbo - 84675
12:36:46 addons\sounds_f_bootcamp.pbo - 82576
12:36:46 addons\sounds_f_epb.pbo - 79398
12:36:46 addons\sounds_f_epc.pbo - 79398
12:36:46 addons\sounds_f_vehicles.pbo - 84683
12:36:46 addons\sounds_f_weapons.pbo - 82110
12:36:46 addons\static_f.pbo - 84035
12:36:46 addons\static_f_beta.pbo - 79398
12:36:46 addons\static_f_gamma.pbo - 82090
12:36:46 addons\structures_f.pbo - 85075
12:36:46 addons\structures_f_bootcamp.pbo - 85075
12:36:46 addons\structures_f_data.pbo - 85075
12:36:46 addons\structures_f_epa.pbo - 85075
12:36:46 addons\structures_f_epb.pbo - 85075
12:36:46 addons\structures_f_epc.pbo - 85075
12:36:46 addons\structures_f_households.pbo - 85075
12:36:46 addons\structures_f_ind.pbo - 85075
12:36:46 addons\structures_f_mil.pbo - 85075
12:36:46 addons\structures_f_wrecks.pbo - 85075
12:36:46 addons\uifonts_f.pbo - 73106
12:36:46 addons\uifonts_f_data.pbo - 73106
12:36:46 addons\ui_f.pbo - 84751
12:36:46 addons\ui_f_bootcamp.pbo - 76325
12:36:46 addons\ui_f_data.pbo - 84751
12:36:46 addons\weapons_f.pbo - 84889
12:36:46 addons\weapons_f_beta.pbo - 83667
12:36:46 addons\weapons_f_bootcamp.pbo - 81923
12:36:46 addons\weapons_f_epa.pbo - 83667
12:36:46 addons\weapons_f_epb.pbo - 80958
12:36:46 addons\weapons_f_epc.pbo - 80374
12:36:46 addons\weapons_f_gamma.pbo - 83947
12:36:46
12:36:46 =======================
12:36:46
12:36:46 Splash window: Empty image - unable to draw the splash window
12:36:46 ============================================================================================= List of mods ===============================================================================================
12:36:46 modsReadOnly = true
12:36:46 safeModsActivated = false
12:36:46 customMods = true
12:36:46 hash = 'CC1895FA2D44407B8343067F1A97D93E1A056FCF'
12:36:46 hashShort = '723e3f9b'
12:36:46 name | modDir | default | origin | hash | hashShort | fullPath
12:36:46 ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
12:36:46 @EpochHive | @EpochHive | false | GAME DIR | b04f0de0b531beca2fb9714c275f58868f2d4e6b | 6625c0c9 | C:\Arma3\@EpochHive
12:36:46 Epoch Mod 0.3.2.0 | @Epoch | false | GAME DIR | 7dc779dd3bcf3a510dd4b65adabe8a3468ec96dd | 1466bc2 | C:\Arma3\@Epoch
12:36:46 Arma 3 DLC Bundle | dlcbundle | true | NOT FOUND | | |
12:36:46 Arma 3 Marksmen | mark | true | GAME DIR | 9e734a3b26d86cbc2e7c9ffefdcf8442ecb3865a | 4a7afa01 | C:\Arma3\mark
12:36:46 Arma 3 Helicopters | heli | true | GAME DIR | a69c908a30987445b586fce83bd8b867ea6f1d9b | 3e84af3c | C:\Arma3\heli
12:36:46 Arma 3 Karts | kart | true | GAME DIR | bf806bc6b2859f18fea37b53744f0378714800af | f204edec | C:\Arma3\kart
12:36:46 Arma 3 Zeus | curator | true | GAME DIR | 9c8bedb60d4fce8be8e5c0349246b92db84c6429 | 6a62f278 | C:\Arma3\curator
12:36:46 Arma 3 | A3 | true | NOT FOUND | | |
12:36:46 ==========================================================================================================================================================================================================
12:36:46 Splash window: Empty image - unable to draw the splash window
12:36:46 InitSound ...
12:36:46 InitSound - complete
12:36:46 PhysX3 SDK Init started ...
12:36:46 PhysX3 SDK Init ended.
12:36:48 Attempt to override final function - rscminimap_script
12:36:48 Attempt to override final function - rscdisplayloading_script
12:36:48 Attempt to override final function - rscdisplayloading_script
12:36:48 Attempt to override final function - rscdisplayloading_script
12:36:48 Attempt to override final function - rscdiary_script
12:36:48 Attempt to override final function - rscdisplaysinglemission_script
12:36:48 Attempt to override final function - rscdiary_script
12:36:48 Attempt to override final function - rscdisplayremotemissions_script
12:36:48 Attempt to override final function - rscdisplayloading_script
12:36:48 Attempt to override final function - rscdiary_script
12:36:48 Attempt to override final function - rscdiary_script
12:36:48 Attempt to override final function - rscdisplaystrategicmap_script
12:36:48 Attempt to override final function - rscdisplaycommon_script
12:36:48 Attempt to override final function - rscdisplayloading_script
12:36:48 Attempt to override final function - rscdisplaycurator_script
12:36:48 Attempt to override final function - rscdisplayattributes_script
12:36:48 Attempt to override final function - rscdisplayattributes_script
12:36:48 Attempt to override final function - rscdisplayattributes_script
12:36:48 Attempt to override final function - rscdisplaywelcome_script
12:36:48 Attempt to override final function - rscdisplaywelcome_script
12:36:48 Attempt to override final function - rscdisplaywelcome_script
12:36:48 Attempt to override final function - rscdisplaycommon_script
12:36:48 Attempt to override final function - rscdisplaydebriefing_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:48 Attempt to override final function - rscunitinfo_script
12:36:49 Attempt to override final function - rscunitinfo_script
12:36:49 Attempt to override final function - rscunitinfo_script
12:36:49 Attempt to override final function - rscunitinfo_script
12:36:49 Attempt to override final function - rscunitinfo_script
12:36:49 Attempt to override final function - rscunitinfo_script
12:36:49 Attempt to override final function - rscunitinfo_script
12:36:49 Attempt to override final function - rscunitinfo_script
12:36:49 Attempt to override final function - rscunitinfo_script
12:36:49 Attempt to override final function - rscunitinfo_script
12:36:49 Attempt to override final function - rscunitinfo_script
12:36:49 Attempt to override final function - rscunitinfo_script
12:36:49 Attempt to override final function - rscunitinfo_script
12:36:49 Attempt to override final function - rscunitinfo_script
12:36:49 Attempt to override final function - rscunitinfo_script
12:36:49 Attempt to override final function - rscunitinfo_script
12:36:49 Attempt to override final function - rscunitinfo_script
12:36:49 Attempt to override final function - rscunitinfo_script
12:36:49 Attempt to override final function - rscunitinfo_script
12:36:49 Attempt to override final function - rscunitinfo_script
12:36:49 Attempt to override final function - rscunitinfo_script
12:36:49 Attempt to override final function - bis_fnc_init
12:36:49 VoteThreshold must be in 0..1 range. Defaulting to 0.5
12:36:50 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
12:36:51 Connected to Steam servers
12:39:25 Server error: Player without identity Meat (id 849590876)
12:40:00 c:\w\stable\futura\lib\network\networkserver.cpp ClearNetServer:NOT IMPLEMENTED - briefing!
12:40:01 Extensions:

 

вот log

 

12:36:49 Host identity created.

12:36:50 Game Port: 2302, Steam Query Port: 2303
12:38:58 Meat uses modified data file
12:38:58 Player Meat connecting.
12:38:58 Mission Epoch Mod read from bank.
12:39:25 Player Meat connected (id=76561199214203508).
12:39:25 Player Meat disconnected.

12:39:25 All users disconnected, waiting for users.

 

 

Когда захожу на сервер сразу выкидывает.

Какаие порты надо блокировать? Как сделать сервер NOCD? Пробывал блокировать все порты и ip что и для армы 2 не помагло. Смотрел в других темах и не понял что надо делать

 

 

 

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  • 0

Кто ставил d4fc0dba51e74d5106f47ba19b0ece98.png

Арма Server Monitor помагите настроить

качал от сюда https://github.com/fred41/ASM

Изменено пользователем saiga3000 (история изменений)

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  • 0

Заменил файлы dll  из сборки нот сд. Стал попадать в лобби но сервер при запуске закрывается вот логи

 

=====================================================================
== C:\Arma3\arma3server.exe
== arma3server.exe -mod="@Epoch;@EpochHive;" -config=instance_epoch.Altis\config.cfg -port=2302 -profiles=instance_epoch.Altis -cfg=instance_epoch.Altis\basic.cfg -name=instance_epoch.Altis

Original output filename: Arma3Retail_Server
Exe timestamp: 2015/07/27 15:49:07
Current time: 2015/08/26 14:51:20

Type: Public
Branch: Stable
Version: 1.48.131645

Allocator: C:\Arma3\dll\tbb4malloc_bi.dll
=====================================================================

14:51:20 ManagerConfig()
14:51:30 Error when creating WIC imaging factory:
Error: 0x80040154
14:51:30 Splash window: Empty image - unable to draw the splash window
14:51:30 Splash window: Empty image - unable to draw the splash window
14:51:30 Splash window: Empty image - unable to draw the splash window
14:51:31 Splash window: Empty image - unable to draw the splash window
14:51:31 Cannot register unknown string STR_USRACT_SWITCH_GUNS
14:51:31 Cannot register unknown string STR_USRACT_SWITCH_ROCKETS
14:51:31 Cannot register unknown string STR_USRACT_SWITCH_MISSILES
14:51:31 Cannot register unknown string STR_USRACT_SWITCH_BOMBS
14:51:31 Cannot register unknown string STR_CONTROLS_TOOLTIPS_SWITCH_GUNS
14:51:31 Cannot register unknown string STR_CONTROLS_TOOLTIPS_SWITCH_ROCKETS
14:51:31 Cannot register unknown string STR_CONTROLS_TOOLTIPS_SWITCH_MISSILES
14:51:31 Cannot register unknown string STR_CONTROLS_TOOLTIPS_SWITCH_BOMBS
14:51:31 Splash window: Empty image - unable to draw the splash window
14:51:31 Splash window: Empty image - unable to draw the splash window
14:51:31 Splash window: Empty image - unable to draw the splash window
14:51:40 Splash window: Empty image - unable to draw the splash window
14:51:42 Updating base class ->Base, by a3\dubbing_radio_f\config.bin/CfgHQIdentities/PAPA_BEAR/
14:51:42 Updating base class ->Base, by a3\dubbing_radio_f\config.bin/CfgHQIdentities/AirBase/
14:51:42 Updating base class ->HouseBase, by a3\data_f\config.bin/CfgVehicles/House/
14:51:42 Updating base class ->Thing, by a3\data_f\config.bin/CfgVehicles/ThingX/
14:51:42 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayEditObject/Controls/B_OK/
14:51:42 Updating base class RscSliderH->RscXSliderH, by a3\editor_f\config.bin/RscDisplayEditObject/Slider/
14:51:42 Updating base class RscText->RscPicture, by a3\editor_f\config.bin/RscDisplayEditObject/Preview/
14:51:42 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionLoad/Controls/B_OK/
14:51:42 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionSave/Controls/B_OK/
14:51:42 Updating base class ->House, by a3\structures_f\config.bin/CfgVehicles/House_F/
14:51:42 Updating base class ->House_F, by a3\structures_f\config.bin/CfgVehicles/House_Small_F/
14:51:42 Updating base class ->Default, by a3\anims_f\config\sdr\config.bin/CfgMovesBasic/DefaultDie/
14:51:42 Updating base class ->RifleBaseLowStandActions, by a3\anims_f\config\sdr\config.bin/CfgMovesBasic/Actions/RifleBaseStandActions/
14:51:42 Updating base class ->Default, by a3\anims_f\config\sdr\config.bin/CfgMovesMaleSdr/States/Crew/
14:51:42 Updating base class ->StandBase, by a3\anims_f\config\sdr\config.bin/CfgMovesMaleSdr/States/AmovPercMstpSnonWnonDnon/
14:51:42 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoScrollbars/
14:51:42 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoHScrollbars/
14:51:42 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoVScrollbars/
14:51:42 Updating base class ->RscText, by a3\ui_f\config.bin/RscLine/
14:51:42 Updating base class ->RscActiveText, by a3\ui_f\config.bin/RscActivePicture/
14:51:42 Updating base class ->RscButton, by a3\ui_f\config.bin/RscButtonTextOnly/
14:51:42 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscShortcutButtonMain/
14:51:42 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonEditor/
14:51:42 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscIGUIShortcutButton/
14:51:42 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscGearShortcutButton/
14:51:42 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonMenu/
14:51:42 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuOK/
14:51:42 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuCancel/
14:51:42 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuSteam/
14:51:42 Updating base class ->RscText, by a3\ui_f\config.bin/RscLoadingText/
14:51:42 Updating base class ->RscListBox, by a3\ui_f\config.bin/RscIGUIListBox/
14:51:42 Updating base class ->RscListNBox, by a3\ui_f\config.bin/RscIGUIListNBox/
14:51:42 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackground/
14:51:42 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUI/
14:51:42 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUILeft/
14:51:42 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIRight/
14:51:42 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIBottom/
14:51:42 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUITop/
14:51:42 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUIDark/
14:51:42 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/RscBackgroundLogo/
14:51:42 Updating base class ->RscMapControl, by a3\ui_f\config.bin/RscMapControlEmpty/
14:51:42 Updating base class ->RscPicture, by a3\ui_f\config.bin/CA_Mainback/
14:51:42 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Back/
14:51:42 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Title_Back/
14:51:42 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Black_Back/
14:51:42 Updating base class ->RscTitle, by a3\ui_f\config.bin/CA_Title/
14:51:42 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/CA_Logo/
14:51:42 Updating base class ->CA_Logo, by a3\ui_f\config.bin/CA_Logo_Small/
14:51:42 Updating base class ->RscButton, by a3\ui_f\config.bin/CA_RscButton/
14:51:42 Updating base class ->CA_RscButton, by a3\ui_f\config.bin/CA_RscButton_dialog/
14:51:42 Updating base class ->RscActiveText, by a3\ui_f\config.bin/CA_Ok/
14:51:42 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image/
14:51:42 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image2/
14:51:42 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_text/
14:51:42 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscVignette/
14:51:42 Updating base class ->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscMapControlTooltip/
14:51:42 Updating base class RscUnitInfo->RscUnitInfoAirNoWeapon, by a3\ui_f\config.bin/RscInGameUI/RscUnitInfoAir/
14:51:42 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_OK/
14:51:42 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Cancel/
14:51:42 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Clear/
14:51:42 Updating base class ->RscText, by a3\ui_f\config.bin/RscDisplayCapture/controls/TimeLines/
14:51:42 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonAverages/
14:51:42 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonSavePreviousData/
14:51:42 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonPreviousData/
14:51:42 Updating base class RscControlsGroup->RscControlsGroupNoHScrollbars, by a3\ui_f\config.bin/RscDisplayMain/controls/ModIcons/
14:51:42 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/IconPicture/
14:51:42 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcOwnedIconPicture/
14:51:42 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcIconPicture/
14:51:42 Updating base class RscListBox->RscCombo, by a3\ui_f\config.bin/RscDisplayCustomizeController/Steepness/
14:51:42 Updating base class ->RscStandardDisplay, by a3\ui_f\config.bin/RscDisplayControlSchemes/
14:51:42 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonCancel/
14:51:42 Updating base class RscButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonOK/
14:51:42 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayFileSelectImage/controls/OverviewPicture/
14:51:42 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayFieldManual/controls/ButtonCancel/
14:51:42 Cannot delete class B_KickOff, it is referenced somewhere (used as a base class probably).
14:51:42 Updating base class RscButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMission/controls/ButtonCancel/
14:51:42 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonOK/
14:51:42 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonCancel/
14:51:42 Updating base class ->RscSubmenu, by a3\ui_f\config.bin/RscMainMenu/
14:51:42 Cannot update non class from class a3\ui_f\config.bin/RscCallSupport/Items/
14:51:42 Cannot update non class from class a3\ui_f\config.bin/RscRadio/Items/
14:51:42 Updating base class RscStandardDisplay->, by a3\ui_f_mp_mark\config.bin/RscDisplayRespawn/
14:51:42 Updating base class ->BulletCore, by a3\weapons_f\config.bin/CfgAmmo/BulletBase/
14:51:42 Updating base class ->Default, by a3\weapons_f\config.bin/CfgMagazines/CA_Magazine/
14:51:42 Updating base class ->ReammoBox, by a3\weapons_f\config.bin/cfgVehicles/WeaponHolder/
14:51:42 Updating base class ->SlotInfo, by a3\weapons_f\config.bin/CowsSlot/
14:51:42 Updating base class ->SlotInfo, by a3\weapons_f\config.bin/PointerSlot/
14:51:42 Updating base class ->PistolCore, by a3\weapons_f\config.bin/cfgWeapons/Pistol/
14:51:42 Updating base class ->WeaponSlotsInfo, by a3\weapons_f\config.bin/cfgWeapons/Pistol_Base_F/WeaponSlotsInfo/
14:51:42 Updating base class ->Default, by a3\weapons_f\config.bin/cfgWeapons/ItemCore/
14:51:42 Updating base class ->ReammoBox, by a3\weapons_f\ammoboxes\config.bin/CfgVehicles/Bag_Base/
14:51:42 Updating base class ->ThingX, by a3\weapons_f\ammoboxes\config.bin/CfgVehicles/WeaponHolderSimulated/
14:51:42 Updating base class ->Ship, by a3\boat_f\config.bin/CfgVehicles/Ship_F/
14:51:43 Updating base class ->SlotInfo, by a3\weapons_f_mark\config.bin/UnderBarrelSlot/
14:51:43 Updating base class RscText->RscIGUIValue, by x\addons\a3_epoch_code\config.bin/RscInGameUI/RscUnitInfo/CA_Speed_Freefall/
14:51:43 Updating base class RscText->RscIGUIValue, by x\addons\a3_epoch_code\config.bin/RscInGameUI/RscUnitInfo/CA_Alt_Freefall/
14:51:43 Updating base class RscUnitInfoAirNoWeapon->RscUnitInfo, by x\addons\a3_epoch_code\config.bin/RscInGameUI/RscUnitInfoAir/
14:51:43 Updating base class RscText->RscOpticsValue, by x\addons\a3_epoch_code\config.bin/RscInGameUI/RscWeaponRangeFinder/CA_Distance/
14:51:43 Updating base class RscOptics_AV_driverNoWeapon->RscUnitInfo, by x\addons\a3_epoch_code\config.bin/RscInGameUI/RscOptics_AV_driver/
14:51:43 Updating base class RscUnitInfoAirRTDFullNoWeapon->RscUnitInfoAir, by x\addons\a3_epoch_code\config.bin/RscInGameUI/RscUnitInfoAirRTDFull/
14:51:43 Splash window: Empty image - unable to draw the splash window
14:51:43 Splash window: Empty image - unable to draw the splash window
14:51:43 ragdollHitDmgLimit (0.000000) is lower than minimum (0.010000) and it was set to min.
14:51:43 Initializing Steam Manager
14:51:43 ManagerConfig()
14:51:43 Starting initial content check.
14:51:44 Steam Manager initialized.
14:51:44
14:51:44 ==== Loaded addons ====
14:51:44
14:51:44 dta\bin.pbo - unknown
14:51:44 dta\core.pbo - 84186
14:51:44 dta\languagecore_f.pbo - 85141
14:51:44 C:\Arma3\@EpochHive\addons\a3_epoch_server.pbo - unknown
14:51:44 C:\Arma3\@EpochHive\addons\a3_epoch_server_settings.pbo - unknown
14:51:44 C:\Arma3\@Epoch\addons\a2_epoch_weapons.pbo - unknown
14:51:44 C:\Arma3\@Epoch\addons\a3_epoch_assets.pbo - unknown
14:51:44 C:\Arma3\@Epoch\addons\a3_epoch_assets_1.pbo - unknown
14:51:44 C:\Arma3\@Epoch\addons\a3_epoch_assets_2.pbo - unknown
14:51:44 C:\Arma3\@Epoch\addons\a3_epoch_assets_3.pbo - unknown
14:51:44 C:\Arma3\@Epoch\addons\a3_epoch_code.pbo - unknown
14:51:44 C:\Arma3\@Epoch\addons\a3_epoch_config.pbo - unknown
14:51:44 C:\Arma3\@Epoch\addons\a3_epoch_functions.pbo - unknown
14:51:44 C:\Arma3\@Epoch\addons\a3_epoch_language.pbo - unknown
14:51:44 C:\Arma3\@Epoch\addons\a3_epoch_structures.pbo - unknown
14:51:44 C:\Arma3\@Epoch\addons\a3_epoch_underground.pbo - unknown
14:51:44 C:\Arma3\@Epoch\addons\a3_epoch_vehicles.pbo - unknown
14:51:44 C:\Arma3\@Epoch\addons\a3_epoch_vehicles_1.pbo - unknown
14:51:44 C:\Arma3\@Epoch\addons\a3_epoch_weapons.pbo - unknown
14:51:44 C:\Arma3\mark\addons\anims_f_mark.ebo - 83739
14:51:44 C:\Arma3\mark\addons\characters_f_mark.ebo - 84074
14:51:44 C:\Arma3\mark\addons\data_f_mark.ebo - 82269
14:51:44 C:\Arma3\mark\addons\dubbing_f_mark.ebo - 81923
14:51:44 C:\Arma3\mark\addons\dubbing_f_mp_mark.ebo - 81923
14:51:44 C:\Arma3\mark\addons\functions_f_mark.ebo - 84594
14:51:44 C:\Arma3\mark\addons\functions_f_mp_mark.ebo - 84647
14:51:44 C:\Arma3\mark\addons\languagemissions_f_mark.ebo - 84742
14:51:44 C:\Arma3\mark\addons\languagemissions_f_mp_mark.ebo - 84743
14:51:44 C:\Arma3\mark\addons\language_f_mark.ebo - 84742
14:51:44 C:\Arma3\mark\addons\language_f_mp_mark.ebo - 84742
14:51:44 C:\Arma3\mark\addons\missions_f_mark.ebo - 84276
14:51:44 C:\Arma3\mark\addons\missions_f_mark_data.ebo - 83115
14:51:44 C:\Arma3\mark\addons\missions_f_mark_video.ebo - 81429
14:51:44 C:\Arma3\mark\addons\missions_f_mp_mark.ebo - 84314
14:51:44 C:\Arma3\mark\addons\missions_f_mp_mark_data.ebo - 81558
14:51:44 C:\Arma3\mark\addons\modules_f_mark.ebo - 81710
14:51:44 C:\Arma3\mark\addons\modules_f_mp_mark.ebo - 84659
14:51:44 C:\Arma3\mark\addons\music_f_mark.ebo - 81958
14:51:44 C:\Arma3\mark\addons\music_f_mark_music.ebo - 81930
14:51:44 C:\Arma3\mark\addons\sounds_f_mark.ebo - 83408
14:51:44 C:\Arma3\mark\addons\static_f_mark.ebo - 84104
14:51:44 C:\Arma3\mark\addons\structures_f_mark.ebo - 85075
14:51:44 C:\Arma3\mark\addons\supplies_f_mark.ebo - 79552
14:51:44 C:\Arma3\mark\addons\ui_f_mark.ebo - 84397
14:51:44 C:\Arma3\mark\addons\ui_f_mp_mark.ebo - 84645
14:51:44 C:\Arma3\mark\addons\weapons_f_mark.ebo - 84181
14:51:44 C:\Arma3\heli\addons\air_f_heli.pbo - 84736
14:51:44 C:\Arma3\heli\addons\anims_f_heli.pbo - 80475
14:51:44 C:\Arma3\heli\addons\boat_f_heli.pbo - 82564
14:51:44 C:\Arma3\heli\addons\cargoposes_f_heli.pbo - 83497
14:51:44 C:\Arma3\heli\addons\data_f_heli.pbo - 80757
14:51:44 C:\Arma3\heli\addons\dubbing_f_heli.pbo - 75138
14:51:44 C:\Arma3\heli\addons\functions_f_heli.pbo - 84398
14:51:44 C:\Arma3\heli\addons\languagemissions_f_heli.pbo - 84742
14:51:44 C:\Arma3\heli\addons\language_f_heli.pbo - 84742
14:51:44 C:\Arma3\heli\addons\missions_f_heli.pbo - 84471
14:51:44 C:\Arma3\heli\addons\missions_f_heli_data.pbo - 75977
14:51:44 C:\Arma3\heli\addons\missions_f_heli_video.pbo - 75065
14:51:44 C:\Arma3\heli\addons\modules_f_heli.pbo - 84211
14:51:44 C:\Arma3\heli\addons\music_f_heli.pbo - 76012
14:51:44 C:\Arma3\heli\addons\music_f_heli_music.pbo - 76012
14:51:44 C:\Arma3\heli\addons\soft_f_heli.pbo - 82564
14:51:44 C:\Arma3\heli\addons\sounds_f_heli.pbo - 79398
14:51:44 C:\Arma3\heli\addons\structures_f_heli.pbo - 85075
14:51:44 C:\Arma3\heli\addons\supplies_f_heli.pbo - 84559
14:51:44 C:\Arma3\heli\addons\ui_f_heli.pbo - 76986
14:51:44 C:\Arma3\kart\addons\anims_f_kart.pbo - 80475
14:51:44 C:\Arma3\kart\addons\characters_f_kart.pbo - 84253
14:51:44 C:\Arma3\kart\addons\data_f_kart.pbo - 80888
14:51:44 C:\Arma3\kart\addons\languagemissions_f_kart.pbo - 84742
14:51:44 C:\Arma3\kart\addons\language_f_kart.pbo - 84742
14:51:44 C:\Arma3\kart\addons\missions_f_kart.pbo - 84471
14:51:44 C:\Arma3\kart\addons\missions_f_kart_data.pbo - 75687
14:51:44 C:\Arma3\kart\addons\modules_f_kart.pbo - 84685
14:51:44 C:\Arma3\kart\addons\modules_f_kart_data.pbo - 74588
14:51:44 C:\Arma3\kart\addons\soft_f_kart.pbo - 84134
14:51:44 C:\Arma3\kart\addons\sounds_f_kart.pbo - 79398
14:51:44 C:\Arma3\kart\addons\structures_f_kart.pbo - 85075
14:51:44 C:\Arma3\kart\addons\ui_f_kart.pbo - 73106
14:51:44 C:\Arma3\kart\addons\weapons_f_kart.pbo - 83573
14:51:44 C:\Arma3\curator\addons\data_f_curator.pbo - 82282
14:51:44 C:\Arma3\curator\addons\functions_f_curator.pbo - 84402
14:51:44 C:\Arma3\curator\addons\language_f_curator.pbo - 84742
14:51:44 C:\Arma3\curator\addons\missions_f_curator.pbo - 80344
14:51:44 C:\Arma3\curator\addons\modules_f_curator.pbo - 84402
14:51:44 C:\Arma3\curator\addons\ui_f_curator.pbo - 84727
14:51:44 addons\a3.pbo - unknown
14:51:44 addons\air_f.pbo - 83804
14:51:44 addons\air_f_beta.pbo - 84735
14:51:44 addons\air_f_epb.pbo - 84716
14:51:44 addons\air_f_epc.pbo - 82564
14:51:44 addons\air_f_gamma.pbo - 82564
14:51:44 addons\animals_f.pbo - 79398
14:51:44 addons\animals_f_beta.pbo - 84742
14:51:44 addons\anims_f.pbo - 84656
14:51:44 addons\anims_f_bootcamp.pbo - 72362
14:51:44 addons\anims_f_data.pbo - 84487
14:51:44 addons\anims_f_epa.pbo - 78608
14:51:44 addons\anims_f_epc.pbo - 72362
14:51:44 addons\armor_f.pbo - 82564
14:51:44 addons\armor_f_beta.pbo - 84513
14:51:44 addons\armor_f_epb.pbo - 83969
14:51:44 addons\armor_f_epc.pbo - 84514
14:51:44 addons\armor_f_gamma.pbo - 84514
14:51:44 addons\baseconfig_f.pbo - 73106
14:51:44 addons\boat_f.pbo - 84149
14:51:44 addons\boat_f_beta.pbo - 83805
14:51:44 addons\boat_f_epc.pbo - 82564
14:51:44 addons\boat_f_gamma.pbo - 83643
14:51:44 addons\cargoposes_f.pbo - 83460
14:51:44 addons\characters_f.pbo - 84431
14:51:44 addons\characters_f_beta.pbo - 83936
14:51:44 addons\characters_f_bootcamp.pbo - 83941
14:51:44 addons\characters_f_epa.pbo - 83523
14:51:44 addons\characters_f_epb.pbo - 84064
14:51:44 addons\characters_f_epc.pbo - 84064
14:51:44 addons\characters_f_gamma.pbo - 83950
14:51:44 addons\data_f.pbo - 84811
14:51:44 addons\data_f_bootcamp.pbo - 76960
14:51:44 addons\drones_f.pbo - 83805
14:51:44 addons\dubbing_f.pbo - 73106
14:51:44 addons\dubbing_f_beta.pbo - 73106
14:51:44 addons\dubbing_f_bootcamp.pbo - 73106
14:51:44 addons\dubbing_f_epa.pbo - 73106
14:51:44 addons\dubbing_f_epb.pbo - 76110
14:51:44 addons\dubbing_f_epc.pbo - 73106
14:51:44 addons\dubbing_f_gamma.pbo - 73106
14:51:44 addons\dubbing_radio_f.pbo - 78704
14:51:44 addons\dubbing_radio_f_data.pbo - 78762
14:51:44 addons\editor_f.pbo - 82563
14:51:44 addons\functions_f.pbo - 84895
14:51:44 addons\functions_f_bootcamp.pbo - 84402
14:51:44 addons\functions_f_epa.pbo - 84402
14:51:44 addons\functions_f_epc.pbo - 84400
14:51:44 addons\languagemissions_f.pbo - 84742
14:51:44 addons\languagemissions_f_beta.pbo - 84742
14:51:44 addons\languagemissions_f_bootcamp.pbo - 84742
14:51:44 addons\languagemissions_f_epa.pbo - 84742
14:51:44 addons\languagemissions_f_epb.pbo - 84742
14:51:44 addons\languagemissions_f_epc.pbo - 84742
14:51:44 addons\languagemissions_f_gamma.pbo - 84742
14:51:44 addons\language_f.pbo - 84742
14:51:44 addons\language_f_beta.pbo - 84742
14:51:44 addons\language_f_bootcamp.pbo - 84742
14:51:44 addons\language_f_epa.pbo - 84742
14:51:44 addons\language_f_epb.pbo - 84742
14:51:44 addons\language_f_epc.pbo - 84742
14:51:44 addons\language_f_gamma.pbo - 84742
14:51:44 addons\map_altis.pbo - 83614
14:51:44 addons\map_altis_data.pbo - 80737
14:51:44 addons\map_altis_data_layers.pbo - 79087
14:51:44 addons\map_altis_data_layers_00_00.pbo - 79087
14:51:44 addons\map_altis_data_layers_00_01.pbo - 79087
14:51:44 addons\map_altis_data_layers_01_00.pbo - 79087
14:51:44 addons\map_altis_data_layers_01_01.pbo - 79087
14:51:44 addons\map_altis_scenes_f.pbo - 73106
14:51:44 addons\map_data.pbo - 81846
14:51:44 addons\map_stratis.pbo - 84211
14:51:44 addons\map_stratis_data.pbo - 80737
14:51:44 addons\map_stratis_data_layers.pbo - 79082
14:51:44 addons\map_stratis_scenes_f.pbo - 73106
14:51:44 addons\map_vr.pbo - 82252
14:51:44 addons\map_vr_scenes_f.pbo - 82252
14:51:44 addons\misc_f.pbo - 82966
14:51:44 addons\missions_f.pbo - 78843
14:51:44 addons\missions_f_beta.pbo - 84367
14:51:44 addons\missions_f_beta_data.pbo - 83118
14:51:44 addons\missions_f_beta_video.pbo - 73106
14:51:44 addons\missions_f_bootcamp.pbo - 84687
14:51:44 addons\missions_f_bootcamp_data.pbo - 72362
14:51:44 addons\missions_f_bootcamp_video.pbo - 75065
14:51:44 addons\missions_f_data.pbo - 73106
14:51:44 addons\missions_f_epa.pbo - 84211
14:51:44 addons\missions_f_epa_data.pbo - 73106
14:51:44 addons\missions_f_epa_video.pbo - 73106
14:51:44 addons\missions_f_epb.pbo - 84766
14:51:44 addons\missions_f_epb_data.pbo - 73106
14:51:44 addons\missions_f_epb_video.pbo - 73106
14:51:44 addons\missions_f_epc.pbo - 84835
14:51:44 addons\missions_f_epc_data.pbo - 84724
14:51:44 addons\missions_f_epc_video.pbo - 84725
14:51:44 addons\missions_f_gamma.pbo - 84230
14:51:44 addons\missions_f_gamma_data.pbo - 76877
14:51:44 addons\missions_f_gamma_video.pbo - 73106
14:51:44 addons\missions_f_video.pbo - 73106
14:51:44 addons\modules_f.pbo - 84402
14:51:44 addons\modules_f_beta.pbo - 84471
14:51:44 addons\modules_f_beta_data.pbo - 80976
14:51:44 addons\modules_f_bootcamp.pbo - 79398
14:51:44 addons\modules_f_data.pbo - 73106
14:51:44 addons\modules_f_epb.pbo - 79398
14:51:44 addons\music_f.pbo - 73106
14:51:44 addons\music_f_bootcamp.pbo - 73106
14:51:44 addons\music_f_bootcamp_music.pbo - 73106
14:51:44 addons\music_f_epa.pbo - 73106
14:51:44 addons\music_f_epa_music.pbo - 73106
14:51:44 addons\music_f_epb.pbo - 73106
14:51:44 addons\music_f_epb_music.pbo - 73106
14:51:44 addons\music_f_epc.pbo - 84723
14:51:44 addons\music_f_epc_music.pbo - 73106
14:51:44 addons\music_f_music.pbo - 73106
14:51:44 addons\plants_f.pbo - 80365
14:51:44 addons\roads_f.pbo - 82537
14:51:44 addons\rocks_f.pbo - 84519
14:51:44 addons\signs_f.pbo - 82967
14:51:44 addons\soft_f.pbo - 84677
14:51:44 addons\soft_f_beta.pbo - 84709
14:51:44 addons\soft_f_bootcamp.pbo - 83358
14:51:44 addons\soft_f_epc.pbo - 83977
14:51:44 addons\soft_f_gamma.pbo - 83775
14:51:44 addons\sounds_f.pbo - 84675
14:51:44 addons\sounds_f_bootcamp.pbo - 82576
14:51:44 addons\sounds_f_epb.pbo - 79398
14:51:44 addons\sounds_f_epc.pbo - 79398
14:51:44 addons\sounds_f_vehicles.pbo - 84683
14:51:44 addons\sounds_f_weapons.pbo - 82110
14:51:44 addons\static_f.pbo - 84035
14:51:44 addons\static_f_beta.pbo - 79398
14:51:44 addons\static_f_gamma.pbo - 82090
14:51:44 addons\structures_f.pbo - 85075
14:51:44 addons\structures_f_bootcamp.pbo - 85075
14:51:44 addons\structures_f_data.pbo - 85075
14:51:44 addons\structures_f_epa.pbo - 85075
14:51:44 addons\structures_f_epb.pbo - 85075
14:51:44 addons\structures_f_epc.pbo - 85075
14:51:44 addons\structures_f_households.pbo - 85075
14:51:44 addons\structures_f_ind.pbo - 85075
14:51:44 addons\structures_f_mil.pbo - 85075
14:51:44 addons\structures_f_wrecks.pbo - 85075
14:51:44 addons\uifonts_f.pbo - 73106
14:51:44 addons\uifonts_f_data.pbo - 73106
14:51:44 addons\ui_f.pbo - 84751
14:51:44 addons\ui_f_bootcamp.pbo - 76325
14:51:44 addons\ui_f_data.pbo - 84751
14:51:44 addons\weapons_f.pbo - 84889
14:51:44 addons\weapons_f_beta.pbo - 83667
14:51:44 addons\weapons_f_bootcamp.pbo - 81923
14:51:44 addons\weapons_f_epa.pbo - 83667
14:51:44 addons\weapons_f_epb.pbo - 80958
14:51:44 addons\weapons_f_epc.pbo - 80374
14:51:44 addons\weapons_f_gamma.pbo - 83947
14:51:44
14:51:44 =======================
14:51:44
14:51:44 Splash window: Empty image - unable to draw the splash window
14:51:44 ============================================================================================= List of mods ===============================================================================================
14:51:44 modsReadOnly = true
14:51:44 safeModsActivated = false
14:51:44 customMods = true
14:51:44 hash = 'CC1895FA2D44407B8343067F1A97D93E1A056FCF'
14:51:44 hashShort = '723e3f9b'
14:51:44 name | modDir | default | origin | hash | hashShort | fullPath
14:51:44 ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
14:51:44 @EpochHive | @EpochHive | false | GAME DIR | b04f0de0b531beca2fb9714c275f58868f2d4e6b | 6625c0c9 | C:\Arma3\@EpochHive
14:51:44 Epoch Mod 0.3.2.0 | @Epoch | false | GAME DIR | 7dc779dd3bcf3a510dd4b65adabe8a3468ec96dd | 1466bc2 | C:\Arma3\@Epoch
14:51:44 Arma 3 DLC Bundle | dlcbundle | true | NOT FOUND | | |
14:51:44 Arma 3 Marksmen | mark | true | GAME DIR | 9e734a3b26d86cbc2e7c9ffefdcf8442ecb3865a | 4a7afa01 | C:\Arma3\mark
14:51:44 Arma 3 Helicopters | heli | true | GAME DIR | a69c908a30987445b586fce83bd8b867ea6f1d9b | 3e84af3c | C:\Arma3\heli
14:51:44 Arma 3 Karts | kart | true | GAME DIR | bf806bc6b2859f18fea37b53744f0378714800af | f204edec | C:\Arma3\kart
14:51:44 Arma 3 Zeus | curator | true | GAME DIR | 9c8bedb60d4fce8be8e5c0349246b92db84c6429 | 6a62f278 | C:\Arma3\curator
14:51:44 Arma 3 | A3 | true | NOT FOUND | | |
14:51:44 ==========================================================================================================================================================================================================
14:51:44 Splash window: Empty image - unable to draw the splash window
14:51:44 InitSound ...
14:51:44 InitSound - complete
14:51:45 PhysX3 SDK Init started ...
14:51:45 PhysX3 SDK Init ended.
14:51:47 Attempt to override final function - rscminimap_script
14:51:47 Attempt to override final function - rscdisplayloading_script
14:51:47 Attempt to override final function - rscdisplayloading_script
14:51:47 Attempt to override final function - rscdisplayloading_script
14:51:47 Attempt to override final function - rscdiary_script
14:51:47 Attempt to override final function - rscdisplaysinglemission_script
14:51:47 Attempt to override final function - rscdiary_script
14:51:47 Attempt to override final function - rscdisplayremotemissions_script
14:51:47 Attempt to override final function - rscdisplayloading_script
14:51:47 Attempt to override final function - rscdiary_script
14:51:47 Attempt to override final function - rscdiary_script
14:51:47 Attempt to override final function - rscdisplaystrategicmap_script
14:51:47 Attempt to override final function - rscdisplaycommon_script
14:51:47 Attempt to override final function - rscdisplayloading_script
14:51:47 Attempt to override final function - rscdisplaycurator_script
14:51:47 Attempt to override final function - rscdisplayattributes_script
14:51:47 Attempt to override final function - rscdisplayattributes_script
14:51:47 Attempt to override final function - rscdisplayattributes_script
14:51:47 Attempt to override final function - rscdisplaywelcome_script
14:51:47 Attempt to override final function - rscdisplaywelcome_script
14:51:47 Attempt to override final function - rscdisplaywelcome_script
14:51:47 Attempt to override final function - rscdisplaycommon_script
14:51:47 Attempt to override final function - rscdisplaydebriefing_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - rscunitinfo_script
14:51:48 Attempt to override final function - bis_fnc_init
14:51:49 VoteThreshold must be in 0..1 range. Defaulting to 0.5
14:51:50 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
14:51:51 Unable to retrieve steam ugc detail
14:51:52 Unable to retrieve steam ugc detail
14:51:52 Unable to retrieve steam ugc detail
14:51:53 Unable to retrieve steam ugc detail
14:51:56 Connected to Steam servers
14:53:31 Server error: Player without identity Meat (id 329812170)
14:53:32 Server error: Player without identity Meat (id 329812170)
14:54:00 Starting mission:
14:54:00 Mission file: epoch (__cur_mp)
14:54:00 Mission world: Altis
14:54:00 Mission directory: mpmissions\__cur_mp.Altis\
14:54:08 Strange convex component145 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView
14:54:08 Strange convex component149 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView
14:54:19 Attempt to override final function - bis_functions_list
14:54:19 Attempt to override final function - bis_functions_listpreinit
14:54:19 Attempt to override final function - bis_functions_listpostinit
14:54:19 Attempt to override final function - bis_functions_listrecompile
14:54:19 Attempt to override final function - bis_fnc_missiontaskslocal
14:54:19 Attempt to override final function - bis_fnc_missionconversationslocal
14:54:19 Attempt to override final function - bis_fnc_missionflow
14:54:19 "Epoch: Init Compiles"
14:54:19 Warning: rightHandIKCurve, wrong size (size<2||size>=4) in \x\addons\a3_epoch_weapons\data\handanims\sr25_reload.rtm
14:54:19 Warning: rightHandIKCurve, wrong size (size<2||size>=4) in \x\addons\a3_epoch_weapons\data\handanims\sr25_reload_prone.rtm
14:54:19 Warning: rightHandIKCurve, wrong size (size<2||size>=4) in \x\addons\a3_epoch_weapons\data\handanims\L85A2_Reload_anim.rtm
14:54:19 Warning: rightHandIKCurve, wrong size (size<2||size>=4) in \x\addons\a3_epoch_weapons\data\handanims\L85A2_RIS_Reload_anim.rtm
14:54:19 Warning: rightHandIKCurve, wrong size (size<2||size>=4) in \x\addons\a3_epoch_weapons\data\handanims\L85A2_RIS_Reload_anim_prone.rtm
14:54:19 Warning: rightHandIKCurve, wrong size (size<2||size>=4) in \x\addons\a3_epoch_weapons\data\handanims\L85A2_UGL_Reload_anim.rtm
14:54:19 Warning: rightHandIKCurve, wrong size (size<2||size>=4) in \x\addons\a3_epoch_weapons\data\handanims\L85A2_RIS_Reload_anim_prone.rtm
14:54:19 Warning: rightHandIKCurve, wrong size (size<2||size>=4) in \x\addons\a3_epoch_weapons\data\handanims\L85A2_RIS_Reload_anim_prone.rtm
14:54:25 Attempt to override final function - bis_fnc_init
14:54:25 c:\w\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing!
14:54:25 "Epoch: Starting ArmA3 Epoch Server, Version 0.3.2.0"
14:54:25 Unable to get file version size: C:\Arma3\@EpochHive\epochserver.dll

 

 

 

 

И в том гайде небыло пункта по настройке БД, арма 3 разве не использыет БД как арма2? Xammp можно удалить?

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  • 0

Запустил сервер, надо было всего запустить БД папка BD файл start-redis.cmd

Всем спасибо за помощь

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Теперь проблема такая: Включил батлай и при попытки подключится к серверу получаю "функция battleye не включена...". Какую версию батлая надо использывать? может старый поставить

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Еще проблемка. Хочу сделать спавн бешаных зомби в пару местах. Взял это мод. http://steamcommunity.com/sharedfiles/filedetails/?id=501966277

Использывал тригер

 

class Item3
{
position[]={15021.859,17.91,16993.316};
a=500;
b=600;
activationBy="ANY";
interruptable=1;
age="UNKNOWN";
name="Spawn";
expActiv="Nul = execVM ""DynamicZombi.sqf"";";
class Effects
{
sound="ryanzombiesaggressive20";
};
};

 

который запускал бы этот скрипт (нашел в интернете он спавнит ботов в определеном радиусе)

 



private ["_min_groups", "_max_groups", "min_group_size", "_max_group_size", "_number_groups", "_man_type"];

private ["_this_speed","_speed","_this_formation","_formation","_formation_count","_this_group","_this_man_odds","skill_odds","_skill_index"];




_group0 = Creategroup EAST;
_group1 = Creategroup EAST;
_group2 = Creategroup EAST;
_group3 = Creategroup EAST;
_group4 = Creategroup EAST;
_group5 = Creategroup EAST;
_group6 = Creategroup EAST;
_group7 = Creategroup EAST;

// ******************************************************************************************************************************************************************************

// SET UP STUFF IN HERE!!!!

_min_groups = 8; // The mimimum number of groups that will be created
_max_groups = 60; // The maximum number of groups that will be created. This number CANNOT exceed 8

_min_group_size = 3; // The minimum number of people a group can contain
_max_group_size = 17; // The maximum number of people a group can contain.

_start_distance = 150; // This is the minimum spawn distance for a group from the trigger point
_max_distance = 250; // This is the maximum spawn distance for a group from the trigger point

_max_enemy_distance = 170; // This is the maximum distance a group can be from the player as the group follows the player around


// ******************************************************************************************************************************************************************************
//
// This array contains the type of enemy soldiers that a group can contain.

_man_type=["RyanZombieC_man_1","RyanZombieC_man_polo_1_F","RyanZombieC_man_polo_2_F","RyanZombieC_man_polo_4_F","RyanZombieC_man_polo_5_F","RyanZombieC_man_polo_6_F","RyanZombieC_man_p_fugitive_F","RyanZombieC_man_w_worker_F","RyanZombieC_scientist_F","RyanZombieC_man_hunter_1_F","RyanZombieC_man_pilot_F","RyanZombieC_journalist_F","RyanZombieC_Orestes","RyanZombieC_Nikos","RyanZombieC_man_1medium","RyanZombieC_man_polo_1_Fmedium","RyanZombieC_man_polo_2_Fmedium","RyanZombieC_man_polo_4_Fmedium","RyanZombieC_man_polo_5_Fmedium","RyanZombieC_man_polo_6_Fmedium","RyanZombieC_man_p_fugitive_Fmedium","RyanZombieC_man_w_worker_Fmedium","RyanZombieC_scientist_Fmedium","RyanZombieC_man_hunter_1_Fmedium","RyanZombieC_man_pilot_Fmedium","RyanZombieC_journalist_Fmedium","RyanZombieC_Orestesmedium","RyanZombieC_Nikosmedium","RyanZombieC_man_1slow","RyanZombieC_man_polo_1_Fslow","RyanZombieC_man_polo_2_Fslow","RyanZombieC_man_polo_4_Fslow","RyanZombieC_man_polo_5_Fslow","RyanZombieC_man_polo_6_Fslow","RyanZombieC_man_p_fugitive_Fslow","RyanZombieC_man_w_worker_Fslow","RyanZombieC_scientist_Fslow","RyanZombieC_man_hunter_1_Fslow","RyanZombieC_man_pilot_Fslow","RyanZombieC_journalist_Fslow","RyanZombieC_Orestesslow","RyanZombieC_Nikosslow","RyanZombieB_Soldier_02_f","RyanZombieB_Soldier_02_f_1","RyanZombieB_Soldier_02_f_1_1","RyanZombieB_Soldier_03_f","RyanZombieB_Soldier_03_f_1","RyanZombieB_Soldier_03_f_1_1","RyanZombieB_Soldier_04_f","RyanZombieB_Soldier_04_f_1","RyanZombieB_Soldier_04_f_1_1","RyanZombieB_Soldier_lite_F","RyanZombieB_Soldier_lite_F_1","RyanZombieB_Soldier_02_fmedium","RyanZombieB_Soldier_02_f_1medium","RyanZombieB_Soldier_02_f_1_1medium","RyanZombieB_Soldier_03_fmedium","RyanZombieB_Soldier_03_f_1medium","RyanZombieB_Soldier_03_f_1_1medium","RyanZombieB_Soldier_04_fmedium","RyanZombieB_Soldier_04_f_1medium","RyanZombieB_Soldier_04_f_1_1medium","RyanZombieB_Soldier_lite_Fmedium","RyanZombieB_Soldier_lite_F_1medium","RyanZombieB_Soldier_02_fslow","RyanZombieB_Soldier_02_f_1slow","RyanZombieB_Soldier_02_f_1_1slow","RyanZombieB_Soldier_03_fslow","RyanZombieB_Soldier_03_f_1slow","RyanZombieB_Soldier_03_f_1_1slow","RyanZombieB_Soldier_04_fslow","RyanZombieB_Soldier_04_f_1slow","RyanZombieB_Soldier_04_f_1_1slow","RyanZombieB_Soldier_lite_Fslow","RyanZombieB_Soldier_lite_F_1slow","RyanZombieboss1","RyanZombieboss2","RyanZombieboss3","RyanZombieboss4","RyanZombieboss5","RyanZombieboss6","RyanZombieboss7","RyanZombieboss8","RyanZombieboss9","RyanZombieboss10","RyanZombieboss11","RyanZombieboss12","RyanZombieboss13","RyanZombieboss14","RyanZombieB_RangeMaster_F","RyanZombieB_Soldier_05_f","RyanZombieB_RangeMaster_Fmedium","RyanZombieB_Soldier_05_fmedium","RyanZombieB_RangeMaster_Fslow","RyanZombieB_Soldier_05_fslow","RyanZombieC_man_1Opfor","RyanZombieC_man_polo_1_FOpfor","RyanZombieC_man_polo_2_FOpfor","RyanZombieC_man_polo_4_FOpfor","RyanZombieC_man_polo_5_FOpfor","RyanZombieC_man_polo_6_FOpfor","RyanZombieC_man_p_fugitive_FOpfor","RyanZombieC_man_w_worker_FOpfor","RyanZombieC_scientist_FOpfor","RyanZombieC_man_hunter_1_FOpfor","RyanZombieC_man_pilot_FOpfor","RyanZombieC_journalist_FOpfor","RyanZombieC_OrestesOpfor","RyanZombieC_NikosOpfor","RyanZombieC_man_1mediumOpfor","RyanZombieC_man_polo_1_FmediumOpfor","RyanZombieC_man_polo_2_FmediumOpfor","RyanZombieC_man_polo_4_FmediumOpfor","RyanZombieC_man_polo_5_FmediumOpfor","RyanZombieC_man_polo_6_FmediumOpfor","RyanZombieC_man_p_fugitive_FmediumOpfor","RyanZombieC_man_w_worker_FmediumOpfor","RyanZombieC_scientist_FmediumOpfor","RyanZombieC_man_hunter_1_FmediumOpfor","RyanZombieC_man_pilot_FmediumOpfor","RyanZombieC_journalist_FmediumOpfor","RyanZombieC_OrestesmediumOpfor","RyanZombieC_NikosmediumOpfor","RyanZombieC_man_1slowOpfor","RyanZombieC_man_polo_1_FslowOpfor","RyanZombieC_man_polo_2_FslowOpfor","RyanZombieC_man_polo_4_FslowOpfor","RyanZombieC_man_polo_5_FslowOpfor","RyanZombieC_man_polo_6_FslowOpfor","RyanZombieC_man_p_fugitive_FslowOpfor","RyanZombieC_man_w_worker_FslowOpfor","RyanZombieC_scientist_FslowOpfor","RyanZombieC_man_hunter_1_FslowOpfor","RyanZombieC_man_pilot_FslowOpfor","RyanZombieC_journalist_FslowOpfor","RyanZombieC_OrestesslowOpfor","RyanZombieC_NikosslowOpfor","RyanZombieB_Soldier_02_fOpfor","RyanZombieB_Soldier_02_f_1Opfor","RyanZombieB_Soldier_02_f_1_1Opfor","RyanZombieB_Soldier_03_fOpfor","RyanZombieB_Soldier_03_f_1Opfor","RyanZombieB_Soldier_03_f_1_1Opfor","RyanZombieB_Soldier_04_fOpfor","RyanZombieB_Soldier_04_f_1Opfor","RyanZombieB_Soldier_04_f_1_1Opfor","RyanZombieB_Soldier_lite_FOpfor","RyanZombieB_Soldier_lite_F_1Opfor","RyanZombieB_Soldier_02_fmediumOpfor","RyanZombieB_Soldier_02_f_1mediumOpfor","RyanZombieB_Soldier_02_f_1_1mediumOpfor","RyanZombieB_Soldier_03_fmediumOpfor","RyanZombieB_Soldier_03_f_1mediumOpfor","RyanZombieB_Soldier_03_f_1_1mediumOpfor","RyanZombieB_Soldier_04_fmediumOpfor","RyanZombieB_Soldier_04_f_1mediumOpfor","RyanZombieB_Soldier_04_f_1_1mediumOpfor","RyanZombieB_Soldier_lite_FmediumOpfor","RyanZombieB_Soldier_lite_F_1mediumOpfor","RyanZombieB_Soldier_02_fslowOpfor","RyanZombieB_Soldier_02_f_1slowOpfor","RyanZombieB_Soldier_02_f_1_1slowOpfor","RyanZombieB_Soldier_03_fslowOpfor","RyanZombieB_Soldier_03_f_1slowOpfor","RyanZombieB_Soldier_03_f_1_1slowOpfor","RyanZombieB_Soldier_04_fslowOpfor","RyanZombieB_Soldier_04_f_1slowOpfor","RyanZombieB_Soldier_04_f_1_1slowOpfor","RyanZombieB_Soldier_lite_FslowOpfor","RyanZombieB_Soldier_lite_F_1slowOpfor","RyanZombieboss1Opfor","RyanZombieboss2Opfor","RyanZombieboss3Opfor","RyanZombieboss4Opfor","RyanZombieboss5Opfor","RyanZombieboss6Opfor","RyanZombieboss7Opfor","RyanZombieboss8Opfor","RyanZombieboss9Opfor","RyanZombieboss10Opfor","RyanZombieboss11Opfor","RyanZombieboss12Opfor","RyanZombieboss13Opfor","RyanZombieboss14Opfor","RyanZombieB_RangeMaster_FOpfor","RyanZombieB_Soldier_05_fOpfor","RyanZombieB_RangeMaster_FmediumOpfor","RyanZombieB_Soldier_05_fmediumOpfor","RyanZombieB_RangeMaster_FslowOpfor","RyanZombieB_Soldier_05_fslowOpfor","RyanZombieSpider1","RyanZombieSpider2","RyanZombieSpider3","RyanZombieSpider4","RyanZombieSpider5","RyanZombieSpider6","RyanZombieSpider7","RyanZombieSpider8","RyanZombieSpider9","RyanZombieSpider10","RyanZombieSpider11","RyanZombieSpider12","RyanZombieSpider13","RyanZombieSpider14","RyanZombieSpider1Opfor","RyanZombieSpider2Opfor","RyanZombieSpider3Opfor","RyanZombieSpider4Opfor","RyanZombieSpider5Opfor","RyanZombieSpider6Opfor","RyanZombieSpider7Opfor","RyanZombieSpider8Opfor","RyanZombieSpider9Opfor","RyanZombieSpider10Opfor","RyanZombieSpider11Opfor","RyanZombieSpider12Opfor","RyanZombieSpider13Opfor","RyanZombieSpider14Opfor"];
_man_odds_group0=[100,90,60,20,10];
_man_odds_group1=[100,70,60,10,5];
_man_odds_group2=[100,50,40,10,5];
_man_odds_group3=[100,95,40,30,25];
_man_odds_group4=[100,80,20,15,5];
_man_odds_group5=[100,50,40,10,5];
_man_odds_group6=[100,50,40,10,5];
_man_odds_group7=[100,50,40,10,5];


// ******************************************************************************************************************************************************************************
//
// These numbers represent the time BEFORE each group will be spawned in. Times are in seconds.
//
// _group_spawn_delay_min=[30,45,30,60,60,30];
// _group_spawn_delay_max=[40,60,60,80,65,40];
//
// The initial delay before any groups are spawned will be 30 seconds + random time of (40 - 30), so 30 seconds + random of 10 seconds.
// The next group will spawn at 45 seconds + random time of (60 - 45), so 45 seconds + random of 15 seconds, and so on.

_group_spawn_delay_min=[60,60,60,60,60,120,120,120,120];
_group_spawn_delay_max=[80,120,120,80,240,240,240,240,240];
_sleep_delay = 20; // This MUST be at lEAST two times less than any of the _group_spawn_delay numbers

// ******************************************************************************************************************************************************************************
//
// The _speed_type array contains the various types of speed the group can operate at.

_speed_type=["LIMITED","NORMAL","FULL"];

// The _speed_odds array uses the same chance principles as the man odds.
// For example, _speed_odds = [100,60,30]; will give 100 - 60, which is 40% chance that the group will have LIMITED speed, and so on.

_speed_odds = [100,60,30];

// The _formation_type array contains all the types of formations that each group can move to a waypoint with.

_formation_type=["NO CHANGE","COLUMN","STAG COLUMN","WEDGE","ECH LEFT","ECH RIGHT","VEE","LINE","FILE","DIAMOND"];

// The _formation_odds array uses the same chance principles as the man odds.

_formation_odds = [100,90,80,70,60,50,40,30,20,10];



// ******************************************************************************************************************************************************************************

_group_skill=[0.2, 0.3, 0.4 ,0.5, 0.6, 0.7, 0.8, 0.9];
_group_skill_level=["Novice","Rookie","Rookie","Recruit","Recruit","Veteran","Veteran","Expert"];

_skill_odds=[100, 95, 85, 70, 50, 30, 15, 5]; // Must contain the same number of entries as _group_skill

// ******************************************************************************************************************************************************************************

_all_groups = [_group0, _group1, _group2, _group3, _group4, _group5, _group6, _group7];
_all_man_odds = [_man_odds_group0, _man_odds_group1, _man_odds_group2, _man_odds_group3, _man_odds_group4, _man_odds_group5];


_number_groups = floor(random (_max_groups - _min_groups)) + _min_groups;

//hint format ["Groups %1", _number_groups];



_man_number = count _man_type;



_formation_count = count _formation_type;



private ["_i", "_j", "_k", "_odds", "_table_odds", "_this_man", "_skill_level"];

//hint format ["Position %1, %2",_spawn_position, _number_groups];

_skill_count = (count _group_skill) - 1;



// ******************************************************************************************************************************************************************************



_group_counter = 0;

_wait_time = 0;

_delay_min = _group_spawn_delay_min select _group_counter;
_delay_max = _group_spawn_delay_max select _group_counter;

_delay_time = (random (_delay_max - _delay_min)) + _delay_min;

_wait_time = _wait_time + _delay_time;

_skill_index = 0;

// hint format ["Initial Delay: %1", _delay_time];

while {alive player} do
{


if ( time > _wait_time) then
{


if ( _group_counter < _number_groups) then
{

_this_group = _all_groups select _group_counter;
_this_man_odds = _all_man_odds select _group_counter;

_group_size = floor(random (_max_group_size - _min_group_size)) + _min_group_size;

_spawn_position = position player;

_xpos = _spawn_position select 0;
_ypos = _spawn_position select 1;
_zpos = _spawn_position select 2;

_distance = _start_distance + random (_max_distance - _start_distance);
_angle = random 360;

_xxpos = (_distance * cos _angle);
_yypos = (_distance * sin _angle);

_xpos = _xpos + _xxpos;
_ypos = _ypos + _yypos;

_spawn_position set [0, _xpos];
_spawn_position set [1, _ypos];
_spawn_position set [2, _zpos];

_odds = random (100);

for "_i" from 0 to _skill_count do
{

_table_odds = _skill_odds select _i;

if (_odds < _table_odds) then
{
_skill_index = _i;

};


};


// hint format ["_skill_index %1, _skill_count %2", _skill_index, _skill_count];



_skill_level = _group_skill select _skill_index;
_skill_level_name = _group_skill_level select _skill_index;

for "_i" from 0 to (_group_size - 1) do
{

_odds = random (100);

for "_j" from 0 to (_man_number - 1) do
{

_table_odds = _this_man_odds select _j;


if (_odds < _table_odds) then
{

_this_man = _j;
};

};

_man = _man_type select _this_man;
_man createUnit [_spawn_position, _this_group,"this allowFleeing 0", _skill_level, "Private"];


};


// hint format ["ENEMY SPAWNED: Group size %1, Skill: %2", _group_size,_skill_level_name];




_formation = _formation_type select floor random count _formation_type;

_wp1 = _this_group addWaypoint [position player, _max_enemy_distance];
_wp2 = _this_group addWaypoint [position player, _max_enemy_distance];
_wp3 = _this_group addWaypoint [position player, _max_enemy_distance];

_wp1 setWaypointBehaviour "AWARE";
_wp1 setwaypointtype "MOVE";
_wp1 setWaypointFormation _formation;
_wp1 setWaypointSpeed "Normal";
_wp1 setwaypointstatements ["True", ""];


_wp2 setwaypointtype "MOVE";

_wp3 setWaypointType "Cycle";

_group_counter = _group_counter + 1;

_delay_min = _group_spawn_delay_min select _group_counter;
_delay_max = _group_spawn_delay_max select _group_counter;

_delay_time = (random (_delay_max - _delay_min)) + _delay_min;

_wait_time = _wait_time + _delay_time;

// hint format ["Initial Delay: %1", _delay_time];

};


};





for "_i" from 0 to (_group_counter - 1) do
{

_this_group = _all_groups select _i;

_odds = random (100);

for "_j" from 0 to ((count _speed_odds) - 1) do
{

_table_odds = _speed_odds select _j;

if (_odds < _table_odds) then
{
_this_speed = _j;
};

};

_odds = random (100);

for [ {_j=0}, { _j < _formation_count}, { _j =_j+1 } ] do
{

_table_odds = _formation_odds select _j;

if (_odds < _table_odds) then
{
_this_formation = _j;
};

};

_speed = _speed_type select _this_speed;
_formation = _formation_type select _this_formation;

// hint format ["Speed: %1, Formation: %2", _speed, _formation];


[_this_group, 1] setWaypointSpeed _speed;
[_this_group, 1] setWaypointFormation _formation;


[_this_group, 1] setWaypointPosition [ getPosATL player, random (_max_enemy_distance) ];
[_this_group, 2] setWaypointPosition [ getPosATL player, random (_max_enemy_distance) ];


};


sleep _sleep_delay;


};


 

 

Тригер срабатывает, зомби спавнятся но они тупо ходят за игроком и не кусаются. Когда начинаешь по ним стрелять после смерти 5 и более начинают нападать. Пробывал менять франции тут _group7 = Creategroup EAST; (все) но не помагло.

Изменено пользователем saiga3000 (история изменений)

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использывал этот скрипт для спавна зомби https://github.com/code34/dynamic_civilian_life.Altis все работает. Но с батлаем пока не разобрался. Может кто знает как его запустить на нот сд сервере. И не запускает инфистар. Инфистар может работать без батлая?

Изменено пользователем saiga3000 (история изменений)

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Кто ставил d4fc0dba51e74d5106f47ba19b0ece98.png

Арма Server Monitor помагите настроить

качал от сюда https://github.com/fred41/ASM

Разобрался, надо было стартовать программу батником

timeout /t 10
cd C:\arma3\
"C:\arma3\ArmaServerMonitor.exe" server -n1 -h127.0.0.1 -p2302
exit

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Помогите пожалуйста настроить сервер чтобы он был NO CD.


Игру в стиме не покупал. Вот файлы которые скачались чере стим https://yadi.sk/d/dSTmVq6Uieqke.


https://yadi.sk/d/dSTmVq6Uieqke не работает пожалуйста перезалей и пожалуйста скинь arma3server.exe пипец как нужна для версии 1.54


Скинь пожалуйста


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  • 0

 

Помогите пожалуйста настроить сервер чтобы он был NO CD.

Игру в стиме не покупал. Вот файлы которые скачались чере стим https://yadi.sk/d/dSTmVq6Uieqke.

https://yadi.sk/d/dSTmVq6Uieqke не работает пожалуйста перезалей и пожалуйста скинь arma3server.exe пипец как нужна для версии 1.54

Скинь пожалуйста

Вот, с лицушки: http://rghost.ru/86KsYL8wB

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Куча оффтопа, и ни одного ответа, как сделать сервер армы 3 пиратским. Столкнулся с этой же бедой, найти нигде не могу решение. Вопрос актуален. Помогите.

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Куча оффтопа, и ни одного ответа, как сделать сервер армы 3 пиратским. Столкнулся с этой же бедой, найти нигде не могу решение. Вопрос актуален. Помогите.

Ставишь арму 3 со стима, накатываешь crack (называется lumaemu) от любой пиратки и у тебя готова пиратка. Все, пользуйся и наслаждайся)

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      Проверяем кодировку, проверяем валидатором, (добавление-лично я проверяю окончания строчек что бы они совпадали с ванильным файлом).
      Основной файл для спавна создан. Теперь создаём файл событий.
      Создаём в папке mod файл Aevents.xml . Отрываем его, вставляем
      <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <events> </events> Верхней строчкой файл ивент начинается, нижней заканчивается.
      У нас два вида животных-медведь и волк, в каждом из которых три класса. Тут важно сразу решить, какие у нас будут "ивенты". Один для одного вида или несколько для одного вида и каждого класса. Для примера делаем по событию для каждого вида. Открываем ванильный events.xml и копируем в созданный файл два ивента - медведя и волка.
       
      <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <events> <event name="AnimalBear"> <nominal>0</nominal> <min>2</min> <max>2</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>200</saferadius> <distanceradius>0</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>custom</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="1" min="1" type="Animal_UrsusArctos"/> </children> </event> <event name="AnimalWolf"> <nominal>8</nominal> <min>4</min> <max>6</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>200</saferadius> <distanceradius>0</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>child</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="6" min="2" type="Animal_CanisLupus_Grey"/> <child lootmax="0" lootmin="0" max="4" min="0" type="Animal_CanisLupus_White"/> </children> </event> </events> Теперь меняем event name. Для животных он всегда должно начинаться с "Animal" . Называем соответственно (пример) AnimalBearA и AnimalWolfA .
      Далее количество событий <nominal> котрое вам требуется.
      Количество особей в "отряде". <min>  <max>.
      Дистанции - расстояние до игрока, расстояние до другого "события", расстояние "уборки" события от игрока (начало отсчёта времени жизни или начало уборки трупов животных).
      Позиция. Оставляем , если хотим что бы событие спавнилось вне зависимости есть ли игрок рядом. Или делаем <position>player как у зомби, тогда спавн будет при приблежениии игрока.
      Лимит....Приведу просто выдержку из одного описания
      custom-limit refer to an external file like for animals territories.
      child-limit refer to the min and max attributes of the each child.
      parent-limit refer to the min and max attributes of the event itself.
      mixed-limit is a mix of both child et parent.
      То есть если берём что нужно (проще-для медведя что в ванили,для стайных-как у волков)
      Актив-1 конечно...
      Переделываем под модовые и получаем,
      <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <events> <event name="AnimalBearA"> <nominal>5</nominal> <min>1</min> <max>3</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>200</saferadius> <distanceradius>10</distanceradius> <cleanupradius>300</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>custom</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="1" min="1" type="Radioactive_Bear_juggernaut"/> <child lootmax="0" lootmin="0" max="1" min="1" type="Radioactive_Bear_Beast"/> <child lootmax="0" lootmin="0" max="1" min="1" type="Radioactive_Bear_Tough"/> </children> </event> <event name="AnimalWolfA"> <nominal>8</nominal> <min>4</min> <max>6</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>200</saferadius> <distanceradius>0</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>child</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="6" min="2" type="Radioactive_Wolf_juggernaut"/> <child lootmax="0" lootmin="0" max="4" min="0" type="Radioactive_Wolf_Beast"/> <child lootmax="0" lootmin="0" max="4" min="0" type="Radioactive_Wolf_Tough"/> </children> </event> </events> Опять таки проверяем кодировку,валидатором и на соответствие с ванильным файлом. Даже если есть предоставленный автором мода готовый- просмотрите, поправите, исправите.
      Теперь подключаем созданные файлы.
      Открываем ванильный файл cfgeconomycore.xml
      И вписываем между </defaults> и </economycore>
      <ce folder="mod"> <file name="Atypes.xml" type="types" /> <file name="Aevents.xml" type="events" /> </ce> Мы создали два подключаемых файла с тайпс и событиями и подключили их.
      Открываем папку env и создаём два файла bearA_territories.xml и wolfA_territories.xml 
      Это файлы территорий спавна. Один из способов их заполнить-работа через СE Editor. (здесь нет описания) Другой-вручную спавнится к каждой точке спавна и снимать координаты, в не зависимости как вы поступаете нужно сделать следующее.
      ОТкрываем файл , к примеру , bearA_territories.xml
      Заполняем его следующем образом.
      <?xml version="1.0" encoding="UTF-8"?> <territory-type> </territory-type> Так начинается и заканчивается этот файл, между ними вбиваем точки спавна. Для примера приведу ДВЕ точки спавна для ДВУХ событий.
      <?xml version="1.0" encoding="UTF-8"?> <territory-type> <territory color="4291611852"> <zone name="Water" smin="0" smax="0" dmin="0" dmax="0" x="4822.5" z="13657.5" r="60"/> <zone name="Water" smin="0" smax="0" dmin="0" dmax="0" x="4897.5" z="13815" r="60"/> <zone name="Rest" smin="0" smax="0" dmin="0" dmax="0" x="4997.5" z="13127.5" r="232.5"/> <zone name="HuntingGround" smin="0" smax="0" dmin="0" dmax="0" x="4960" z="13105" r="292.5"/> </territory> <territory color="4291611852"> <zone name="Water" smin="0" smax="0" dmin="0" dmax="0" x="6030" z="11485" r="45"/> <zone name="Rest" smin="0" smax="0" dmin="0" dmax="0" x="7477.5" z="11970" r="180"/> <zone name="HuntingGround" smin="0" smax="0" dmin="0" dmax="0" x="7462.5" z="11970" r="217.5"/> <zone name="HuntingGround" smin="0" smax="0" dmin="0" dmax="0" x="6457.5" z="12210" r="210"/> </territory> </territory-type> territory color="4291611852" - цветовой код для СЕ. Совет делать его не разным для всего события и уникальным.
      zone name="Water" - название зоны спавна (разные названия влияют на поведение животных после спавна, "Water","Rest","HuntingGround",Graze". использование зон куриц и кроликов и их действие на животных-непроверено)
      далее идёт количество статических и динамических обьектов при спавне (если в ивенте "лимит" ссылается на эти значения -сделать отличными от нуля)
      Далее координаты точки и радиус в котором произойдёт спавн.
      Ещё для примера wolfA_territories.xml
      <?xml version="1.0" encoding="UTF-8"?> <territory-type> <territory color="4290666866"> <zone name="Water" smin="0" smax="0" dmin="3" dmax="4" x="4822.5" z="13657.5" r="100"/> <zone name="Rest" smin="0" smax="0" dmin="3" dmax="4" x="4997.5" z="12927.5" r="200"/> <zone name="HuntingGround" smin="0" smax="0" dmin="3" dmax="4" x="5060" z="12805" r="292.5"/> </territory> <territory color="4290666866"> <zone name="Water" smin="0" smax="0" dmin="3" dmax="4" x="7897.5" z="7515" r="100"/> <zone name="Rest" smin="0" smax="0" dmin="3" dmax="4" x="7477.5" z="7070" r="150"/> <zone name="HuntingGround" smin="0" smax="0" dmin="3" dmax="4" x="7560" z="7105" r="250.5"/> </territory> </territory-type> Опять всё проверяем,кодировка, проверка, схожесть, проверяем, сохраняем
      (не делайте ошибки по типу 
      <?xml version="1.0" encoding="UTF-8"?> <territory-type> <territory color="4291611852"> <zone name="Water" smin="0" smax="0" dmin="3" dmax="4" x="4822.5" z="13657.5" r="60"/> <zone name="Water" smin="0" smax="0" dmin="3" dmax="4" x="4897.5" z="13815" r="60"/> <zone name="Water" smin="0" smax="0" dmin="3" dmax="4" x="6030" z="13485" r="45"/> <zone name="Rest" smin="0" smax="0" dmin="3" dmax="4" x="6997.5" z="12127.5" r="232.5"/> <zone name="Rest" smin="0" smax="0" dmin="3" dmax="4" x="7477.5" z="11970" r="180"/> <zone name="HuntingGround" smin="0" smax="0" dmin="3" dmax="4" x="6960" z="12105" r="292.5"/> <zone name="HuntingGround" smin="0" smax="0" dmin="3" dmax="4" x="7462.5" z="11970" r="217.5"/> <zone name="HuntingGround" smin="0" smax="0" dmin="3" dmax="4" x="6457.5" z="12210" r="210"/> </territory> </territory-type> в таком виде это блок точек для ОДНОГО события. Но если у вас в планах именно так, то....почему и нет?)))
      Теперь подключаем наши события из файла инит
      Открываем ванильный файл cfgeventspawns.xml
      И между <event name="AnimalRoeDeer" /> и <event name="AnimalWolf" /> вписываем
          <event name="AnimalBearA" />
          <event name="AnimalWolfA" />
      Названия для ивента взяты из созданного нами файла Aevents.xml
      (кодировка, проверка, схожесть, проверяем, сохраняем)
      Открываем ванильный файл cfgenvironment.xml
      В блок file path
      <file path="env/wolfA_territories.xml" /> <file path="env/bearA_territories.xml" /> Мы указали на путь к файлам с точками спавна.
      В блок с territory type вписываем
      <territory type="Herd" name="WolfA" behavior="DZWolfGroupBeh"> <file usable="wolfA_territories" /> </territory> <territory type="Herd" name="BearA" behavior="BlissBearGroupBeh"> <file usable="bearA_territories"/> </territory> Где
      name= - общее имя для территорий животного (использую всегда окончание названия ивента -подобие ваниле ибо там так)
      behavior="DZWolfGroupBeh" - подключение поведения. должен совпадать с установками в самом моде. Да, можно попробовать волкам прописать модель поведения коровы.Не проверял.
      file usable="bearA_territories подключение файла территории.
      Проверяем, сохраняем, вайпаем сервер.
       Далее.....Всё. Быстрее сделать чем рассказать.

      Почему файлы тайпс и ивент создаём сами и подключаем отдельно.
      Одна цитата от "богемии"
      because of a limit on xml file-size
      Да и проще работать когда всё разложено по полкам.
      Кому не удобно и просто лень-мешайте в одну кучу.


      Все права принадлежат на публикацию данного материала принадлежат и автору  ©





       
    • Автор: alexe1ch
      Вообщем проблема такая, перешел с панельки на выделенный сервер, все настроил, но появлиась проблема. Часто показывает красную цепь у игроков. Пинг скачет и аномально как то высок. Связывался с хостом, обновлял дрова на сервере, но все мимо. Кто нибудь сталкивался и знает как фиксить?
    • Автор: fedotovyasha
      Есть ли возможность сгенерировать и отобразить в ui qr код? Если да, то как?
    • Автор: paranoyk
      Как, создать ивент по типу StaticPoliceSituation, StaticTrain леГко как сделать если есть две штуки-желание и хотение. (мозги-опционально).
      А)....Создаём ивент в events.xml (далее все примеры это примеры из примеров примерно от багемии)
      <event name="StaticBoy"> <nominal>3</nominal> <min>1</min> <max>0</max> <lifetime>5400</lifetime> <restock>0</restock> <saferadius>500</saferadius> <distanceradius>1000</distanceradius> <cleanupradius>1000</cleanupradius> <secondary>InfectedIndustrial</secondary> <flags deletable="1" init_random="0" remove_damaged="0"/> <position>fixed</position> <limit>child</limit> <active>1</active> <children/> </event> -создано динамическое событие без объектов (спавн зомби вынесем за скобки пока)
      Б) в файле cfgeventspawns.xml задаём что это ивент -"группа объектов" и точки спавна ивента. Так как это "группа обьектов"- точки спавна это ТОЧКИ ОТСЧЕТА ДЛЯ ВСЕЙ ГРУППЫ.
      <event name="StaticBoy"> <zone smin="0" smax="0" dmin="1" dmax="2" r="20" /> <pos x="5587.466" z="2063.353" a="0" y="7.75" group="Boy_1"/> <pos x="3678.228" z="2328.108" a="0" y="6.7" group="Boy_2"/> <pos x="11254.230" z="3290.319" a="0" y="6.65" group="Boy_3"/> бла-бла и так далее.... </event> Координаты X и Z грубо говоря это координаты точки отсчёта ивента. Просто координаты реперной точки, почему?
      Да потому что "а"....поворот её относительно оси координат карты. Советую никогда его не менять, не ломайте себе мозог почему. У -высота этой реперной точки.
      То что это группа - спавнер видит из-за наличия названия.
      (координаты вы берёте при создании события или из админки или из богопротивного дэйзэдитора или из оффлайн режима...вообщем "где у вас будет центр данной го ивента для группы")
      <zone smin="0" smax="0" dmin="1" dmax="2" r="20" /> ИМХО, количество зомби если есть строчка <secondary>I и радиус их спавна
      Вэ) Перемещаемся в файл cfgeventgroups.xml и для каждой группы начинаются страдания.
      Спавнеру теперь не нужно общее название события, только группы....
      <!--pos x="5587.466" z="2063.353" a="0" y="7.591" group="Boy_1"/--> <group name="Boy_1"> <child type="StaticObj_Wreck_Train_742_Red_DE" deloot="0" lootmax="3" lootmin="1" x="0" z="0" a="78.123" y="1.9"/> <child type="StaticObj_Wreck_Train_Wagon_Tanker_DE" deloot="0" lootmax="3" lootmin="1" x="12.085" z="2.740" a="256.739" y="1.789"/> <child type="StaticObj_Wreck_Train_Wagon_Tanker_DE" deloot="0" lootmax="3" lootmin="1" x="23.106" z="5.477" a="255.579" y="1.781"/> <child type="Land_Train_Wagon_Box_DE" deloot="0" lootmax="3" lootmin="2" x="34.546" z="8.424" a="255.837" y="1.32"/> <child type="Land_Train_Wagon_Box_DE" deloot="0" lootmax="3" lootmin="2" x="46.285" z="11.341" a="255.321" y="1.398"/> <child type="Land_Train_Wagon_Box_DE" deloot="0" lootmax="3" lootmin="2" x="69.472" z="18.594" a="250.938" y="1.450"/> <child type="Land_Train_Wagon_Box_DE" deloot="0" lootmax="3" lootmin="2" x="57.966" z="14.737" a="252.227" y="1.411"/> </group> Группа....Boy_1.
      Вы решили что у вас Первый объект у вас StaticObj_Wreck_Train_742_Red_DE . И стоит он на реперной точке (а может и НЕ стоять)...ну раз захотелось так, делаем так.
      X и Z  .....ноль. Потому что расположен в координатах самой точки, без смещения X и Z...значит его координаты ноль. "а" - поворот ОТНОСИТЕЛЬНО ОСИ ПОВОРОТА РЕПЕРНОЙ ТОЧКИ. (помните говорил вам не менять её?), а так её угол поворота совпадает с углом поворота относительно карты (в прошлом файле мы же записали "а"=0), то тут используем угол поворота относительно карты. И как уже понятно, У - это высота объекта ОТНОСИТЕЛЬНО реперной точки. (мы задали в прошлом файле Y=7.75, значит тут высота обьекта в эдиторе будет 7,75+1,9). Записано 1,9
      Ставите ВТОРОЙ ОБЪЕКТ StaticObj_Wreck_Train_Wagon_Tanker_DE .....Его координаты нужно вписать ОТНОСИТЕЛЬНО реперной точки, они вычисляются.
      Поставили объект, смотрите "Х координата обьекта минус координата рэперной точки"  -вписали, "Z координата обьекта минус координата реперной точки".-вписали..."а"-как и в эдиторе.Тут думать не надо.
      У-координата обьекта минус координата реперной точки....вписали. И так для каждого обьекта в группе.
      Сделали одну группу-переходим к другой. И так пока не сделаете необходимое вам число групп.
      Метод дедовский, поэтому если есть более лучший-внимательно слушаю.
       
      Да, есть метод грубо говоря это автоматизирующий на определённом этапе. Видео с описанием. (на буржуйском). Кабан, спасибо за на водку.
      (права у s-platoon.ru. а автора:))
       
    • Автор: daxters
      22:17:41 Error in expression <
      };
      };

      _blActivate = _this select 0;
      [_blActivate]spawn{
      VibrosStart = 1;
      _blA>
      22:17:41   Error position: <_blActivate]spawn{
      VibrosStart = 1;
      _blA>
      22:17:41   Error Undefined variable in expression: _blactivate
      22:17:41 File mpmissions\__cur_mp.chernarusredux\addons\blowout\module\blowout_client.sqf..., line 147
       
       
       
      22:17:47 Error in expression <t = 1;
      _blActivate = _this select 0;
      if(_blActivate == 0)then{
      [] spawn bl_detec>
      22:17:47   Error position: <_blActivate == 0)then{
      [] spawn bl_detec>
      22:17:47   Error Undefined variable in expression: _blactivate
      22:17:47 File mpmissions\__cur_mp.chernarusredux\addons\blowout\module\blowout_client.sqf..., line 150
       
       
      Как решить эти ошибки?
       

      Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.
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