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Sayrex

Ошибка в RPT после добавления объектов через редактор

Всем привет! Срочно нужна ваша помощь! Суть проблемы такова: добавил объекты через редактор, прописал их, запустил сервер - всё козалось бы норм, объекты все стоят на месте, но RPT заспамило такими ошибками:

15:37:55 House not found in the list
15:37:55 House 40c4e400# 4079556: a_buildingwip.p3d (from) not found in the operative map
15:37:56 House not found in the list
15:37:56 House 40c4e400# 4079556: a_buildingwip.p3d (from) not found in the operative map
15:38:13 House not found in the list
15:38:13 House 40c4e400# 4079556: a_buildingwip.p3d (from) not found in the operative map
15:38:13 House not found in the list
15:38:13 House 40ea3200# 4079422: mbg_shoothouse_1.p3d (to) not found in the operative map
15:38:19 House not found in the list
15:38:19 House 40c4e400# 4079556: a_buildingwip.p3d (from) not found in the operative map
15:38:19 House not found in the list
15:38:19 House 40ea3200# 4079422: mbg_shoothouse_1.p3d (to) not found in the operative map
15:38:26 House not found in the list
15:38:26 House 40c4e400# 4079556: a_buildingwip.p3d (from) not found in the operative map
15:38:26 House not found in the list
15:38:26 House 40ea3200# 4079422: mbg_shoothouse_1.p3d (to) not found in the operative map
15:38:41 House not found in the list
15:38:41 House 40c4e400# 4079556: a_buildingwip.p3d (from) not found in the operative map
15:38:41 House not found in the list
15:38:41 House 40ea5600# 4079417: nav_pier_c2.p3d (to) not found in the operative map
15:38:47 House not found in the list
15:38:47 House 40c4e400# 4079556: a_buildingwip.p3d (from) not found in the operative map
15:38:47 House not found in the list
15:38:47 House 40ea5600# 4079417: nav_pier_c2.p3d (to) not found in the operative map
15:38:53 House not found in the list
15:38:53 House 40c4e400# 4079556: a_buildingwip.p3d (from) not found in the operative map
15:38:53 House not found in the list
15:38:53 House 40ea5600# 4079417: nav_pier_c2.p3d (to) not found in the operative map

Как исправить? Помогите пожалуйста!

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Так тебе же в ошибке написало, не найдено текстур , видимо ты мод какой то поставил и не подключил, или текстуры из какого то мода поставил но не добавил сам мод

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Так тебе же в ошибке написало, не найдено текстур , видимо ты мод какой то поставил и не подключил, или текстуры из какого то мода поставил но не добавил сам мод

Установлены моды Overwacth и Epoch..... Я думаю, в таком бы случае объекты бы не появились на карте(поправь если не прав), - а так все объекты на месте

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в шапке mission.sqf (то что выдаёт редактор) есть что то подобное:

activateAddons [ 
  "map_eu"
];

всё это нужно добавить в mission.sqm в миссии

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в шапке mission.sqf (то что выдаёт редактор) есть что то подобное:

activateAddons [ 
  "map_eu"
];

всё это нужно добавить в mission.sqm в миссии

есть вот что: сейчас попробую

activateAddons [ 
  "aif_arma1buildings",
  "buildings3",
  "kpfswaysigns",
  "map_eu",
  "oz_is_objects",
  "mbg_killhouses",
  "mbg_buildings_3",
  "mbg_african_buildings",
  "jetskiyanahuiaddon",
  "microairvehicles",
  "bb_mercenary",
  "vilas_wwp_co",
  "csj_gyroac"
];

 

в шапке mission.sqf (то что выдаёт редактор) есть что то подобное:

activateAddons [ 
  "map_eu"
];

всё это нужно добавить в mission.sqm в миссии

Там это всё уже прописано

        addOns[]=
	{
		"sauerland",
		"ca_modules_animals",
		"dayz_anim",
		"dayz_code",
		"dayz_communityassets",
		"dayz_weapons",
		"dayz_equip",
		"dayz_epoch",
		"dayz_vehicles",
		"cacharacters_pmc",
		"ca_modules_functions",
		"warfarebuildings",
		"glt_m300t",
		"pook_h13",
		"csj_gyroac",
		"map_eu",
		"jetskiyanahuiaddon",
		"warehouse",
		"mbg_buildings_3",
		"mbg_killhouses",
		"aif_arma1buildings",
		"mbg_african_buildings",
		"gms_k98",
		"RH_m14",
		"FHQ_Remington",
		"FHQ_Remington_ammo",
		"FHQ_Remington_msr",
		"FHQ_Remington_xm2010",
		"FHQ_Remington_acr",
		"FHQ_Remington_rsass",
		"VILAS_WWP",
		"VILAS_RW_Forces",
		"VILAS_WWP_CO",
		"VILAS_RW_Forces_CO",
		"ddopp_taserpack",
		"smk_anims_lite",
		"MicroAirVehicles",
		"oz_is_objects",
		"monaro",
		"gsc_units_stalker_patch",
		"american_law_enforcement",
		"CYBP_Camels_Config",
		"nissan_350z",
		"ussr_cheytac",
		"bb_mercenary",
		"goosuksf",
		"frb",
		"sbh_paranoia",
		"kpfswaysigns",
		"buildings3",
		"map_eu",
		"arma1_sf_port_patch"
	};
	addOnsAuto[]=
	{
		"dayz_weapons",
		"ca_modules_functions",
		"sauerland"
	};
Edited by Sayrex (see edit history)

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покажи файл который подключаешь

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в шапке mission.sqf (то что выдаёт редактор) есть что то подобное:

activateAddons [ 
  "map_eu"
];

всё это нужно добавить в mission.sqm в миссии

это вообще нужно удалять из mission.sqf

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покажи файл который подключаешь

 

 

activateAddons [
"aif_arma1buildings",
"buildings3",
"kpfswaysigns",
"map_eu",
"oz_is_objects",
"mbg_killhouses",
"mbg_buildings_3",
"mbg_african_buildings",
"jetskiyanahuiaddon",
"microairvehicles",
"bb_mercenary",
"vilas_wwp_co",
"csj_gyroac"
];

activateAddons ["aif_arma1buildings", "buildings3", "kpfswaysigns", "map_eu", "oz_is_objects", "mbg_killhouses", "mbg_buildings_3", "mbg_african_buildings", "jetskiyanahuiaddon", "microairvehicles", "bb_mercenary", "vilas_wwp_co", "csj_gyroac"];
initAmbientLife;

_this = createCenter west;
_center_0 = _this;

_group_0 = createGroup _center_0;

_unit_0 = objNull;
if (true) then
{
_this = _group_0 createUnit ["BAF_Soldier_FAC_MTP", [-], [], 0, "CAN_COLLIDE"];
_unit_0 = _this;
_this setDir -21.233826;
_this setUnitRank "COLONEL";
_this setUnitAbility 1;
if (true) then {_group_0 selectLeader _this;};
if (true) then {selectPlayer _this;};
};

_vehicle_680 = objNull;
if (true) then
{
_this = createVehicle ["MAP_nav_pier_c2", [-], [], 0, "CAN_COLLIDE"];
_vehicle_680 = _this;
_this setDir -269.47916;
_this setPos [-];
};

_vehicle_686 = objNull;
if (true) then
{
_this = createVehicle ["MAP_nav_pier_c2", [-], [], 0, "CAN_COLLIDE"];
_vehicle_686 = _this;
_this setDir -271.30814;
_this setPos [-];
};

_vehicle_747 = objNull;
if (true) then
{
_this = createVehicle ["MAP_nav_pier_c2", [-], [], 0, "CAN_COLLIDE"];
_vehicle_747 = _this;
_this setDir -359.61685;
_this setPos [-];
};

_vehicle_756 = objNull;
if (true) then
{
_this = createVehicle ["MAP_nav_pier_c2", [-], [], 0, "CAN_COLLIDE"];
_vehicle_756 = _this;
_this setDir -269.7876;
_this setPos [-];
};

_vehicle_757 = objNull;
if (true) then
{
_this = createVehicle ["MAP_nav_pier_c2", [-], [], 0, "CAN_COLLIDE"];
_vehicle_757 = _this;
_this setDir -90.01178;
_this setPos [-];
};

_vehicle_758 = objNull;
if (true) then
{
_this = createVehicle ["MAP_nav_pier_c2", [-], [], 0, "CAN_COLLIDE"];
_vehicle_758 = _this;
_this setDir -270.58035;
_this setPos [-];
};

_vehicle_1369 = objNull;
if (true) then
{
_this = createVehicle ["MAP_Mil_Mil_Guardhouse", [-], [], 0, "CAN_COLLIDE"];
_vehicle_1369 = _this;
_this setDir 90.250404;
_this setPos [-];
};

_vehicle_1943 = objNull;
if (true) then
{
_this = createVehicle ["Land_MBG_Shoothouse_1", [-], [], 0, "CAN_COLLIDE"];
_vehicle_1943 = _this;
_this setDir 0.37429366;
_this setPos [-];
};

_vehicle_2011 = objNull;
if (true) then
{
_this = createVehicle ["MAP_Stan_east", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2011 = _this;
_this setDir 0.70895368;
_this setPos [-];
};

_vehicle_2129 = objNull;
if (true) then
{
_this = createVehicle ["Mass_grave", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2129 = _this;
_this setDir -268.70639;
_this setPos [-];
};

_vehicle_2162 = objNull;
if (true) then
{
_this = createVehicle ["Land_Misc_GContainer_Big", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2162 = _this;
_this setDir -88.912743;
_this setPos [-];
};

_vehicle_2246 = objNull;
if (true) then
{
_this = createVehicle ["Body", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2246 = _this;
_this setDir 89.248337;
_this setPos [-];
};

_vehicle_2255 = objNull;
if (true) then
{
_this = createVehicle ["Body", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2255 = _this;
_this setDir 88.477287;
_this setPos [-];
};

_vehicle_2285 = objNull;
if (true) then
{
_this = createVehicle ["Land_Barrack2_EP1", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2285 = _this;
_this setDir -91.167137;
_this setPos [-];
};

_vehicle_2358 = objNull;
if (true) then
{
_this = createVehicle ["WaterBasin_conc_EP1", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2358 = _this;
_this setDir -89.515503;
_this setPos [-];
};

_vehicle_2421 = objNull;
if (true) then
{
_this = createVehicle ["Land_HBarrier5_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2421 = _this;
_this setDir 0.31305516;
_this setPos [-];
};

_vehicle_2438 = objNull;
if (true) then
{
_this = createVehicle ["MAP_nav_pier_c2", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2438 = _this;
_this setDir -360.6575;
_this setPos [-];
};

_vehicle_2440 = objNull;
if (true) then
{
_this = createVehicle ["MAP_nav_pier_c2", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2440 = _this;
_this setDir -359.80585;
_this setPos [-];
};

_vehicle_2444 = objNull;
if (true) then
{
_this = createVehicle ["Land_HBarrier5_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2444 = _this;
_this setDir 0.94421351;
_this setPos [-];
};

_vehicle_2448 = objNull;
if (true) then
{
_this = createVehicle ["Land_HBarrier5_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2448 = _this;
_this setDir 92.074905;
_this setPos [-];
};

_vehicle_2547 = objNull;
if (true) then
{
_this = createVehicle ["MAP_A_BuildingWIP", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2547 = _this;
_this setDir 0.11239403;
_this setPos [-];
};

_vehicle_2549 = objNull;
if (true) then
{
_this = createVehicle ["MAP_nav_pier_c2", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2549 = _this;
_this setDir -271.37466;
_this setPos [-];
};

_vehicle_2552 = objNull;
if (true) then
{
_this = createVehicle ["MAP_nav_pier_c2", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2552 = _this;
_this setDir -359.53882;
_this setPos [-];
};

_vehicle_2565 = objNull;
if (true) then
{
_this = createVehicle ["WaterBasin_conc_EP1", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2565 = _this;
_this setDir -179.22173;
_this setPos [-];
};

_vehicle_2659 = objNull;
if (true) then
{
_this = createVehicle ["mbg_apartments_big_04_EO", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2659 = _this;
_this setDir 270.70993;
_this setPos [-];
};

_vehicle_2666 = objNull;
if (true) then
{
_this = createVehicle ["Land_HBarrier5_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2666 = _this;
_this setDir 91.946709;
_this setPos [-];
};

_vehicle_2717 = objNull;
if (true) then
{
_this = createVehicle ["USMC_WarfareBFieldhHospital", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2717 = _this;
_this setDir -89.665817;
_this setPos [-];
};

_vehicle_2723 = objNull;
if (true) then
{
_this = createVehicle ["USMC_WarfareBFieldhHospital", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2723 = _this;
_this setDir 90.166977;
_this setPos [-];
};

_vehicle_2726 = objNull;
if (true) then
{
_this = createVehicle ["Land_Barrack2_EP1", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2726 = _this;
_this setDir -90.561775;
_this setPos [-];
};

_vehicle_2729 = objNull;
if (true) then
{
_this = createVehicle ["WaterBasin_conc_EP1", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2729 = _this;
_this setDir -89.81881;
_this setPos [-];
};

_vehicle_2731 = objNull;
if (true) then
{
_this = createVehicle ["WaterBasin_conc_EP1", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2731 = _this;
_this setDir -89.490891;
_this setPos [-];
};

_vehicle_2733 = objNull;
if (true) then
{
_this = createVehicle ["WaterBasin_conc_EP1", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2733 = _this;
_this setDir -89.50296;
_this setPos [-];
};

_vehicle_2736 = objNull;
if (true) then
{
_this = createVehicle ["WaterBasin_conc_EP1", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2736 = _this;
_this setDir -89.315956;
_this setPos [-];
};

_vehicle_2738 = objNull;
if (true) then
{
_this = createVehicle ["WaterBasin_conc_EP1", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2738 = _this;
_this setDir -89.390144;
_this setPos [-];
};

_vehicle_2740 = objNull;
if (true) then
{
_this = createVehicle ["WaterBasin_conc_EP1", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2740 = _this;
_this setDir -89.162201;
_this setPos [-];
};

_vehicle_2742 = objNull;
if (true) then
{
_this = createVehicle ["WaterBasin_conc_EP1", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2742 = _this;
_this setDir -89.365677;
_this setPos [-];
};

_vehicle_2744 = objNull;
if (true) then
{
_this = createVehicle ["WaterBasin_conc_EP1", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2744 = _this;
_this setDir -89.50296;
_this setPos [-];
};

_vehicle_2746 = objNull;
if (true) then
{
_this = createVehicle ["WaterBasin_conc_EP1", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2746 = _this;
_this setDir -89.930565;
_this setPos [-];
};

_vehicle_2748 = objNull;
if (true) then
{
_this = createVehicle ["WaterBasin_conc_EP1", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2748 = _this;
_this setDir -89.50296;
_this setPos [-];
};

_vehicle_2855 = objNull;
if (true) then
{
_this = createVehicle ["MAP_fortified_nest_small", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2855 = _this;
_this setDir 180.05553;
_this setPos [-];
};

_vehicle_3243 = objNull;
if (true) then
{
_this = createVehicle ["MAP_IndPipe1_45degL", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3243 = _this;
_this setDir 43.601326;
_this setPos [-];
};

_vehicle_3246 = objNull;
if (true) then
{
_this = createVehicle ["MAP_IndPipe1_90degL", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3246 = _this;
_this setDir -90.034752;
_this setPos [-];
};

_vehicle_3250 = objNull;
if (true) then
{
_this = createVehicle ["MAP_IndPipe1_ground2", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3250 = _this;
_this setDir 45.247936;
_this setPos [-];
};

_vehicle_3253 = objNull;
if (true) then
{
_this = createVehicle ["MAP_IndPipe1_20m", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3253 = _this;
_this setDir -89.190437;
_this setPos [-];
};

_vehicle_3264 = objNull;
if (true) then
{
_this = createVehicle ["MAP_IndPipe1_Uup", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3264 = _this;
_this setDir -0.72259736;
_this setPos [-];
};

_vehicle_3278 = objNull;
if (true) then
{
_this = createVehicle ["CinderWall_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3278 = _this;
_this setDir 0.74047375;
_this setPos [-];
};

_vehicle_3280 = objNull;
if (true) then
{
_this = createVehicle ["CinderWall_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3280 = _this;
_this setDir 0.4166311;
_this setPos [-];
};

_vehicle_3329 = objNull;
if (true) then
{
_this = createVehicle ["FAL_marktplatz", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3329 = _this;
_this setPos [-];
};

_vehicle_3330 = objNull;
if (true) then
{
_this = createVehicle ["FAL_marktplatz", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3330 = _this;
_this setPos [-];
};

_vehicle_3331 = objNull;
if (true) then
{
_this = createVehicle ["FAL_marktplatz", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3331 = _this;
_this setPos [-];
};

_vehicle_3332 = objNull;
if (true) then
{
_this = createVehicle ["FAL_marktplatz", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3332 = _this;
_this setPos [-];
};

_vehicle_3386 = objNull;
if (true) then
{
_this = createVehicle ["Land_Fire_barrel_burning", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3386 = _this;
_this setDir -193.09538;
_this setPos [-];
};

_vehicle_3431 = objNull;
if (true) then
{
_this = createVehicle ["MAP_Misc_Cargo1Bo", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3431 = _this;
_this setDir 0.36345217;
_this setPos [-];
};

_vehicle_3444 = objNull;
if (true) then
{
_this = createVehicle ["MAP_Misc_Cargo1Bo", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3444 = _this;
_this setDir 0.36345217;
_this setPos [-];
};

_vehicle_3449 = objNull;
if (true) then
{
_this = createVehicle ["Body", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3449 = _this;
_this setDir 88.690941;
_this setPos [-];
};

_vehicle_3454 = objNull;
if (true) then
{
_this = createVehicle ["CinderWall_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3454 = _this;
_this setDir 0.36560485;
_this setPos [-];
};

_vehicle_3462 = objNull;
if (true) then
{
_this = createVehicle ["CinderWall_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3462 = _this;
_this setDir 90.667946;
_this setPos [-];
};

_vehicle_3545 = objNull;
if (true) then
{
_this = createVehicle ["MAP_trafostanica_mala", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3545 = _this;
_this setDir -179.86191;
_this setPos [-];
};

_vehicle_3569 = objNull;
if (true) then
{
_this = createVehicle ["MetalFloor_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3569 = _this;
_this setDir 0.34689355;
_this setPos [-];
};

_vehicle_3572 = objNull;
if (true) then
{
_this = createVehicle ["MetalFloor_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3572 = _this;
_this setDir 0.53815091;
_this setPos [-];
};

_vehicle_3650 = objNull;
if (true) then
{
_this = createVehicle ["Land_radar_EP1", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3650 = _this;
_this setDir -126.92953;
_this setPos [-];
};

_vehicle_3738 = objNull;
if (true) then
{
_this = createVehicle ["Land_ladder_half_EP1", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3738 = _this;
_this setDir 179.97185;
_this setPos [-];
};

_vehicle_3740 = objNull;
if (true) then
{
_this = createVehicle ["RampConcrete", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3740 = _this;
_this setDir -180.70102;
_this setPos [-];
};

_vehicle_3744 = objNull;
if (true) then
{
_this = createVehicle ["CinderWall_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3744 = _this;
_this setPos [-];
};

_vehicle_3745 = objNull;
if (true) then
{
_this = createVehicle ["CinderWall_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3745 = _this;
_this setDir 90.814247;
_this setPos [-];
};

_vehicle_3748 = objNull;
if (true) then
{
_this = createVehicle ["CinderWall_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3748 = _this;
_this setPos [-];
};

_vehicle_3751 = objNull;
if (true) then
{
_this = createVehicle ["CinderWall_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3751 = _this;
_this setDir -88.854378;
_this setPos [-];
};

_vehicle_3752 = objNull;
if (true) then
{
_this = createVehicle ["Land_ladder_half_EP1", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3752 = _this;
_this setDir 91.001755;
_this setPos [-];
};

_vehicle_3755 = objNull;
if (true) then
{
_this = createVehicle ["WaterBasin_conc_EP1", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3755 = _this;
_this setDir -89.090553;
_this setPos [-];
};

_vehicle_3757 = objNull;
if (true) then
{
_this = createVehicle ["WaterBasin_conc_EP1", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3757 = _this;
_this setDir -89.555237;
_this setPos [-];
};

_vehicle_3765 = objNull;
if (true) then
{
_this = createVehicle ["MAP_nav_pier_c2", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3765 = _this;
_this setDir -270.04865;
_this setPos [-];
};

_vehicle_3767 = objNull;
if (true) then
{
_this = createVehicle ["MetalFloor_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3767 = _this;
_this setDir 0.87194139;
_this setPos [-];
};

_vehicle_3960 = objNull;
if (true) then
{
_this = createVehicle ["WarfareBAirport", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3960 = _this;
_this setDir -89.419502;
_this setPos [-];
};

_vehicle_3961 = objNull;
if (true) then
{
_this = createVehicle ["WarfareBAirport", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3961 = _this;
_this setDir 90.030235;
_this setPos [-];
};

_vehicle_3964 = objNull;
if (true) then
{
_this = createVehicle ["MetalFloor_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3964 = _this;
_this setDir 1.3820565;
_this setPos [-];
};

_vehicle_3965 = objNull;
if (true) then
{
_this = createVehicle ["MetalFloor_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3965 = _this;
_this setDir -0.19638771;
_this setPos [-];
};

_vehicle_3998 = objNull;
if (true) then
{
_this = createVehicle ["MAP_HouseV2_02", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3998 = _this;
_this setDir 93.201088;
_this setPos [-];
};

_vehicle_4024 = objNull;
if (true) then
{
_this = createVehicle ["CinderWall_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_4024 = _this;
_this setDir 0.19591242;
_this setPos [-];
};

_vehicle_4026 = objNull;
if (true) then
{
_this = createVehicle ["CinderWall_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_4026 = _this;
_this setDir 0.19591242;
_this setPos [-];
};

_vehicle_4028 = objNull;
if (true) then
{
_this = createVehicle ["CinderWall_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_4028 = _this;
_this setDir -89.881325;
_this setPos [-];
};

_vehicle_4030 = objNull;
if (true) then
{
_this = createVehicle ["CinderWall_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_4030 = _this;
_this setDir -89.461617;
_this setPos [-];
};

_vehicle_4069 = objNull;
if (true) then
{
_this = createVehicle ["MetalFloor_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_4069 = _this;
_this setDir 0.31293762;
_this setPos [-];
};

_vehicle_4071 = objNull;
if (true) then
{
_this = createVehicle ["MetalFloor_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_4071 = _this;
_this setDir 0.53815091;
_this setPos [-];
};

_vehicle_4527 = objNull;
if (true) then
{
_this = createVehicle ["Land_ladderEP1", [-], [], 0, "CAN_COLLIDE"];
_vehicle_4527 = _this;
_this setDir 180.35945;
_this setPos [-];
};

_vehicle_4528 = objNull;
if (true) then
{
_this = createVehicle ["Land_ladderEP1", [-], [], 0, "CAN_COLLIDE"];
_vehicle_4528 = _this;
_this setDir 180.35945;
_this setPos [-];
};

_vehicle_4529 = objNull;
if (true) then
{
_this = createVehicle ["Land_ladderEP1", [-], [], 0, "CAN_COLLIDE"];
_vehicle_4529 = _this;
_this setDir -180.52412;
_this setPos [-];
};

_vehicle_4535 = objNull;
if (true) then
{
_this = createVehicle ["WoodFloorHalf_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_4535 = _this;
_this setDir 90.411995;
_this setPos [-];
};

_vehicle_4536 = objNull;
if (true) then
{
_this = createVehicle ["WoodFloorHalf_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_4536 = _this;
_this setDir -89.215683;
_this setPos [-];
};

_vehicle_4538 = objNull;
if (true) then
{
_this = createVehicle ["CinderWall_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_4538 = _this;
_this setDir 91.376045;
_this setPos [-];
};

_vehicle_4543 = objNull;
if (true) then
{
_this = createVehicle ["WoodFloor_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_4543 = _this;
_this setDir 0.6913529;
_this setPos [-];
};

_vehicle_4545 = objNull;
if (true) then
{
_this = createVehicle ["WoodFloor_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_4545 = _this;
_this setDir 0.68238544;
_this setPos [-];
};

_vehicle_4547 = objNull;
if (true) then
{
_this = createVehicle ["WoodFloor_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_4547 = _this;
_this setDir 1.3698806;
_this setPos [-];
};

_vehicle_4553 = objNull;
if (true) then
{
_this = createVehicle ["Land_fortified_nest_big_EP1", [-], [], 0, "CAN_COLLIDE"];
_vehicle_4553 = _this;
_this setDir 88.541718;
_this setPos [-];
};

_vehicle_4556 = objNull;
if (true) then
{
_this = createVehicle ["MetalFloor_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_4556 = _this;
_this setDir 0.50452828;
_this setPos [-];
};

processInitCommands;
runInitScript;
finishMissionInit;

 

 

 

 

Координаты скрыл, по некоторым соображениям

 

это вообще нужно удалять из mission.sqf

Удалить?  :unsure:

Edited by Sayrex (see edit history)

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activateAddons [
"aif_arma1buildings",
"buildings3",
"kpfswaysigns",
"map_eu",
"oz_is_objects",
"mbg_killhouses",
"mbg_buildings_3",
"mbg_african_buildings",
"jetskiyanahuiaddon",
"microairvehicles",
"bb_mercenary",
"vilas_wwp_co",
"csj_gyroac"
];

activateAddons ["aif_arma1buildings", "buildings3", "kpfswaysigns", "map_eu", "oz_is_objects", "mbg_killhouses", "mbg_buildings_3", "mbg_african_buildings", "jetskiyanahuiaddon", "microairvehicles", "bb_mercenary", "vilas_wwp_co", "csj_gyroac"];
initAmbientLife;

_this = createCenter west;
_center_0 = _this;

_group_0 = createGroup _center_0;

_unit_0 = objNull;
if (true) then
{
_this = _group_0 createUnit ["BAF_Soldier_FAC_MTP", [-], [], 0, "CAN_COLLIDE"];
_unit_0 = _this;
_this setDir -21.233826;
_this setUnitRank "COLONEL";
_this setUnitAbility 1;
if (true) then {_group_0 selectLeader _this;};
if (true) then {selectPlayer _this;};
};

_vehicle_680 = objNull;
if (true) then
{
_this = createVehicle ["MAP_nav_pier_c2", [-], [], 0, "CAN_COLLIDE"];
_vehicle_680 = _this;
_this setDir -269.47916;
_this setPos [-];
};

_vehicle_686 = objNull;
if (true) then
{
_this = createVehicle ["MAP_nav_pier_c2", [-], [], 0, "CAN_COLLIDE"];
_vehicle_686 = _this;
_this setDir -271.30814;
_this setPos [-];
};

_vehicle_747 = objNull;
if (true) then
{
_this = createVehicle ["MAP_nav_pier_c2", [-], [], 0, "CAN_COLLIDE"];
_vehicle_747 = _this;
_this setDir -359.61685;
_this setPos [-];
};

_vehicle_756 = objNull;
if (true) then
{
_this = createVehicle ["MAP_nav_pier_c2", [-], [], 0, "CAN_COLLIDE"];
_vehicle_756 = _this;
_this setDir -269.7876;
_this setPos [-];
};

_vehicle_757 = objNull;
if (true) then
{
_this = createVehicle ["MAP_nav_pier_c2", [-], [], 0, "CAN_COLLIDE"];
_vehicle_757 = _this;
_this setDir -90.01178;
_this setPos [-];
};

_vehicle_758 = objNull;
if (true) then
{
_this = createVehicle ["MAP_nav_pier_c2", [-], [], 0, "CAN_COLLIDE"];
_vehicle_758 = _this;
_this setDir -270.58035;
_this setPos [-];
};

_vehicle_1369 = objNull;
if (true) then
{
_this = createVehicle ["MAP_Mil_Mil_Guardhouse", [-], [], 0, "CAN_COLLIDE"];
_vehicle_1369 = _this;
_this setDir 90.250404;
_this setPos [-];
};

_vehicle_1943 = objNull;
if (true) then
{
_this = createVehicle ["Land_MBG_Shoothouse_1", [-], [], 0, "CAN_COLLIDE"];
_vehicle_1943 = _this;
_this setDir 0.37429366;
_this setPos [-];
};

_vehicle_2011 = objNull;
if (true) then
{
_this = createVehicle ["MAP_Stan_east", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2011 = _this;
_this setDir 0.70895368;
_this setPos [-];
};

_vehicle_2129 = objNull;
if (true) then
{
_this = createVehicle ["Mass_grave", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2129 = _this;
_this setDir -268.70639;
_this setPos [-];
};

_vehicle_2162 = objNull;
if (true) then
{
_this = createVehicle ["Land_Misc_GContainer_Big", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2162 = _this;
_this setDir -88.912743;
_this setPos [-];
};

_vehicle_2246 = objNull;
if (true) then
{
_this = createVehicle ["Body", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2246 = _this;
_this setDir 89.248337;
_this setPos [-];
};

_vehicle_2255 = objNull;
if (true) then
{
_this = createVehicle ["Body", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2255 = _this;
_this setDir 88.477287;
_this setPos [-];
};

_vehicle_2285 = objNull;
if (true) then
{
_this = createVehicle ["Land_Barrack2_EP1", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2285 = _this;
_this setDir -91.167137;
_this setPos [-];
};

_vehicle_2358 = objNull;
if (true) then
{
_this = createVehicle ["WaterBasin_conc_EP1", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2358 = _this;
_this setDir -89.515503;
_this setPos [-];
};

_vehicle_2421 = objNull;
if (true) then
{
_this = createVehicle ["Land_HBarrier5_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2421 = _this;
_this setDir 0.31305516;
_this setPos [-];
};

_vehicle_2438 = objNull;
if (true) then
{
_this = createVehicle ["MAP_nav_pier_c2", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2438 = _this;
_this setDir -360.6575;
_this setPos [-];
};

_vehicle_2440 = objNull;
if (true) then
{
_this = createVehicle ["MAP_nav_pier_c2", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2440 = _this;
_this setDir -359.80585;
_this setPos [-];
};

_vehicle_2444 = objNull;
if (true) then
{
_this = createVehicle ["Land_HBarrier5_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2444 = _this;
_this setDir 0.94421351;
_this setPos [-];
};

_vehicle_2448 = objNull;
if (true) then
{
_this = createVehicle ["Land_HBarrier5_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2448 = _this;
_this setDir 92.074905;
_this setPos [-];
};

_vehicle_2547 = objNull;
if (true) then
{
_this = createVehicle ["MAP_A_BuildingWIP", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2547 = _this;
_this setDir 0.11239403;
_this setPos [-];
};

_vehicle_2549 = objNull;
if (true) then
{
_this = createVehicle ["MAP_nav_pier_c2", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2549 = _this;
_this setDir -271.37466;
_this setPos [-];
};

_vehicle_2552 = objNull;
if (true) then
{
_this = createVehicle ["MAP_nav_pier_c2", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2552 = _this;
_this setDir -359.53882;
_this setPos [-];
};

_vehicle_2565 = objNull;
if (true) then
{
_this = createVehicle ["WaterBasin_conc_EP1", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2565 = _this;
_this setDir -179.22173;
_this setPos [-];
};

_vehicle_2659 = objNull;
if (true) then
{
_this = createVehicle ["mbg_apartments_big_04_EO", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2659 = _this;
_this setDir 270.70993;
_this setPos [-];
};

_vehicle_2666 = objNull;
if (true) then
{
_this = createVehicle ["Land_HBarrier5_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2666 = _this;
_this setDir 91.946709;
_this setPos [-];
};

_vehicle_2717 = objNull;
if (true) then
{
_this = createVehicle ["USMC_WarfareBFieldhHospital", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2717 = _this;
_this setDir -89.665817;
_this setPos [-];
};

_vehicle_2723 = objNull;
if (true) then
{
_this = createVehicle ["USMC_WarfareBFieldhHospital", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2723 = _this;
_this setDir 90.166977;
_this setPos [-];
};

_vehicle_2726 = objNull;
if (true) then
{
_this = createVehicle ["Land_Barrack2_EP1", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2726 = _this;
_this setDir -90.561775;
_this setPos [-];
};

_vehicle_2729 = objNull;
if (true) then
{
_this = createVehicle ["WaterBasin_conc_EP1", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2729 = _this;
_this setDir -89.81881;
_this setPos [-];
};

_vehicle_2731 = objNull;
if (true) then
{
_this = createVehicle ["WaterBasin_conc_EP1", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2731 = _this;
_this setDir -89.490891;
_this setPos [-];
};

_vehicle_2733 = objNull;
if (true) then
{
_this = createVehicle ["WaterBasin_conc_EP1", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2733 = _this;
_this setDir -89.50296;
_this setPos [-];
};

_vehicle_2736 = objNull;
if (true) then
{
_this = createVehicle ["WaterBasin_conc_EP1", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2736 = _this;
_this setDir -89.315956;
_this setPos [-];
};

_vehicle_2738 = objNull;
if (true) then
{
_this = createVehicle ["WaterBasin_conc_EP1", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2738 = _this;
_this setDir -89.390144;
_this setPos [-];
};

_vehicle_2740 = objNull;
if (true) then
{
_this = createVehicle ["WaterBasin_conc_EP1", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2740 = _this;
_this setDir -89.162201;
_this setPos [-];
};

_vehicle_2742 = objNull;
if (true) then
{
_this = createVehicle ["WaterBasin_conc_EP1", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2742 = _this;
_this setDir -89.365677;
_this setPos [-];
};

_vehicle_2744 = objNull;
if (true) then
{
_this = createVehicle ["WaterBasin_conc_EP1", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2744 = _this;
_this setDir -89.50296;
_this setPos [-];
};

_vehicle_2746 = objNull;
if (true) then
{
_this = createVehicle ["WaterBasin_conc_EP1", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2746 = _this;
_this setDir -89.930565;
_this setPos [-];
};

_vehicle_2748 = objNull;
if (true) then
{
_this = createVehicle ["WaterBasin_conc_EP1", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2748 = _this;
_this setDir -89.50296;
_this setPos [-];
};

_vehicle_2855 = objNull;
if (true) then
{
_this = createVehicle ["MAP_fortified_nest_small", [-], [], 0, "CAN_COLLIDE"];
_vehicle_2855 = _this;
_this setDir 180.05553;
_this setPos [-];
};

_vehicle_3243 = objNull;
if (true) then
{
_this = createVehicle ["MAP_IndPipe1_45degL", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3243 = _this;
_this setDir 43.601326;
_this setPos [-];
};

_vehicle_3246 = objNull;
if (true) then
{
_this = createVehicle ["MAP_IndPipe1_90degL", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3246 = _this;
_this setDir -90.034752;
_this setPos [-];
};

_vehicle_3250 = objNull;
if (true) then
{
_this = createVehicle ["MAP_IndPipe1_ground2", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3250 = _this;
_this setDir 45.247936;
_this setPos [-];
};

_vehicle_3253 = objNull;
if (true) then
{
_this = createVehicle ["MAP_IndPipe1_20m", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3253 = _this;
_this setDir -89.190437;
_this setPos [-];
};

_vehicle_3264 = objNull;
if (true) then
{
_this = createVehicle ["MAP_IndPipe1_Uup", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3264 = _this;
_this setDir -0.72259736;
_this setPos [-];
};

_vehicle_3278 = objNull;
if (true) then
{
_this = createVehicle ["CinderWall_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3278 = _this;
_this setDir 0.74047375;
_this setPos [-];
};

_vehicle_3280 = objNull;
if (true) then
{
_this = createVehicle ["CinderWall_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3280 = _this;
_this setDir 0.4166311;
_this setPos [-];
};

_vehicle_3329 = objNull;
if (true) then
{
_this = createVehicle ["FAL_marktplatz", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3329 = _this;
_this setPos [-];
};

_vehicle_3330 = objNull;
if (true) then
{
_this = createVehicle ["FAL_marktplatz", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3330 = _this;
_this setPos [-];
};

_vehicle_3331 = objNull;
if (true) then
{
_this = createVehicle ["FAL_marktplatz", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3331 = _this;
_this setPos [-];
};

_vehicle_3332 = objNull;
if (true) then
{
_this = createVehicle ["FAL_marktplatz", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3332 = _this;
_this setPos [-];
};

_vehicle_3386 = objNull;
if (true) then
{
_this = createVehicle ["Land_Fire_barrel_burning", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3386 = _this;
_this setDir -193.09538;
_this setPos [-];
};

_vehicle_3431 = objNull;
if (true) then
{
_this = createVehicle ["MAP_Misc_Cargo1Bo", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3431 = _this;
_this setDir 0.36345217;
_this setPos [-];
};

_vehicle_3444 = objNull;
if (true) then
{
_this = createVehicle ["MAP_Misc_Cargo1Bo", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3444 = _this;
_this setDir 0.36345217;
_this setPos [-];
};

_vehicle_3449 = objNull;
if (true) then
{
_this = createVehicle ["Body", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3449 = _this;
_this setDir 88.690941;
_this setPos [-];
};

_vehicle_3454 = objNull;
if (true) then
{
_this = createVehicle ["CinderWall_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3454 = _this;
_this setDir 0.36560485;
_this setPos [-];
};

_vehicle_3462 = objNull;
if (true) then
{
_this = createVehicle ["CinderWall_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3462 = _this;
_this setDir 90.667946;
_this setPos [-];
};

_vehicle_3545 = objNull;
if (true) then
{
_this = createVehicle ["MAP_trafostanica_mala", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3545 = _this;
_this setDir -179.86191;
_this setPos [-];
};

_vehicle_3569 = objNull;
if (true) then
{
_this = createVehicle ["MetalFloor_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3569 = _this;
_this setDir 0.34689355;
_this setPos [-];
};

_vehicle_3572 = objNull;
if (true) then
{
_this = createVehicle ["MetalFloor_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3572 = _this;
_this setDir 0.53815091;
_this setPos [-];
};

_vehicle_3650 = objNull;
if (true) then
{
_this = createVehicle ["Land_radar_EP1", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3650 = _this;
_this setDir -126.92953;
_this setPos [-];
};

_vehicle_3738 = objNull;
if (true) then
{
_this = createVehicle ["Land_ladder_half_EP1", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3738 = _this;
_this setDir 179.97185;
_this setPos [-];
};

_vehicle_3740 = objNull;
if (true) then
{
_this = createVehicle ["RampConcrete", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3740 = _this;
_this setDir -180.70102;
_this setPos [-];
};

_vehicle_3744 = objNull;
if (true) then
{
_this = createVehicle ["CinderWall_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3744 = _this;
_this setPos [-];
};

_vehicle_3745 = objNull;
if (true) then
{
_this = createVehicle ["CinderWall_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3745 = _this;
_this setDir 90.814247;
_this setPos [-];
};

_vehicle_3748 = objNull;
if (true) then
{
_this = createVehicle ["CinderWall_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3748 = _this;
_this setPos [-];
};

_vehicle_3751 = objNull;
if (true) then
{
_this = createVehicle ["CinderWall_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3751 = _this;
_this setDir -88.854378;
_this setPos [-];
};

_vehicle_3752 = objNull;
if (true) then
{
_this = createVehicle ["Land_ladder_half_EP1", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3752 = _this;
_this setDir 91.001755;
_this setPos [-];
};

_vehicle_3755 = objNull;
if (true) then
{
_this = createVehicle ["WaterBasin_conc_EP1", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3755 = _this;
_this setDir -89.090553;
_this setPos [-];
};

_vehicle_3757 = objNull;
if (true) then
{
_this = createVehicle ["WaterBasin_conc_EP1", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3757 = _this;
_this setDir -89.555237;
_this setPos [-];
};

_vehicle_3765 = objNull;
if (true) then
{
_this = createVehicle ["MAP_nav_pier_c2", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3765 = _this;
_this setDir -270.04865;
_this setPos [-];
};

_vehicle_3767 = objNull;
if (true) then
{
_this = createVehicle ["MetalFloor_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3767 = _this;
_this setDir 0.87194139;
_this setPos [-];
};

_vehicle_3960 = objNull;
if (true) then
{
_this = createVehicle ["WarfareBAirport", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3960 = _this;
_this setDir -89.419502;
_this setPos [-];
};

_vehicle_3961 = objNull;
if (true) then
{
_this = createVehicle ["WarfareBAirport", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3961 = _this;
_this setDir 90.030235;
_this setPos [-];
};

_vehicle_3964 = objNull;
if (true) then
{
_this = createVehicle ["MetalFloor_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3964 = _this;
_this setDir 1.3820565;
_this setPos [-];
};

_vehicle_3965 = objNull;
if (true) then
{
_this = createVehicle ["MetalFloor_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3965 = _this;
_this setDir -0.19638771;
_this setPos [-];
};

_vehicle_3998 = objNull;
if (true) then
{
_this = createVehicle ["MAP_HouseV2_02", [-], [], 0, "CAN_COLLIDE"];
_vehicle_3998 = _this;
_this setDir 93.201088;
_this setPos [-];
};

_vehicle_4024 = objNull;
if (true) then
{
_this = createVehicle ["CinderWall_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_4024 = _this;
_this setDir 0.19591242;
_this setPos [-];
};

_vehicle_4026 = objNull;
if (true) then
{
_this = createVehicle ["CinderWall_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_4026 = _this;
_this setDir 0.19591242;
_this setPos [-];
};

_vehicle_4028 = objNull;
if (true) then
{
_this = createVehicle ["CinderWall_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_4028 = _this;
_this setDir -89.881325;
_this setPos [-];
};

_vehicle_4030 = objNull;
if (true) then
{
_this = createVehicle ["CinderWall_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_4030 = _this;
_this setDir -89.461617;
_this setPos [-];
};

_vehicle_4069 = objNull;
if (true) then
{
_this = createVehicle ["MetalFloor_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_4069 = _this;
_this setDir 0.31293762;
_this setPos [-];
};

_vehicle_4071 = objNull;
if (true) then
{
_this = createVehicle ["MetalFloor_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_4071 = _this;
_this setDir 0.53815091;
_this setPos [-];
};

_vehicle_4527 = objNull;
if (true) then
{
_this = createVehicle ["Land_ladderEP1", [-], [], 0, "CAN_COLLIDE"];
_vehicle_4527 = _this;
_this setDir 180.35945;
_this setPos [-];
};

_vehicle_4528 = objNull;
if (true) then
{
_this = createVehicle ["Land_ladderEP1", [-], [], 0, "CAN_COLLIDE"];
_vehicle_4528 = _this;
_this setDir 180.35945;
_this setPos [-];
};

_vehicle_4529 = objNull;
if (true) then
{
_this = createVehicle ["Land_ladderEP1", [-], [], 0, "CAN_COLLIDE"];
_vehicle_4529 = _this;
_this setDir -180.52412;
_this setPos [-];
};

_vehicle_4535 = objNull;
if (true) then
{
_this = createVehicle ["WoodFloorHalf_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_4535 = _this;
_this setDir 90.411995;
_this setPos [-];
};

_vehicle_4536 = objNull;
if (true) then
{
_this = createVehicle ["WoodFloorHalf_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_4536 = _this;
_this setDir -89.215683;
_this setPos [-];
};

_vehicle_4538 = objNull;
if (true) then
{
_this = createVehicle ["CinderWall_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_4538 = _this;
_this setDir 91.376045;
_this setPos [-];
};

_vehicle_4543 = objNull;
if (true) then
{
_this = createVehicle ["WoodFloor_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_4543 = _this;
_this setDir 0.6913529;
_this setPos [-];
};

_vehicle_4545 = objNull;
if (true) then
{
_this = createVehicle ["WoodFloor_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_4545 = _this;
_this setDir 0.68238544;
_this setPos [-];
};

_vehicle_4547 = objNull;
if (true) then
{
_this = createVehicle ["WoodFloor_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_4547 = _this;
_this setDir 1.3698806;
_this setPos [-];
};

_vehicle_4553 = objNull;
if (true) then
{
_this = createVehicle ["Land_fortified_nest_big_EP1", [-], [], 0, "CAN_COLLIDE"];
_vehicle_4553 = _this;
_this setDir 88.541718;
_this setPos [-];
};

_vehicle_4556 = objNull;
if (true) then
{
_this = createVehicle ["MetalFloor_DZ", [-], [], 0, "CAN_COLLIDE"];
_vehicle_4556 = _this;
_this setDir 0.50452828;
_this setPos [-];
};

processInitCommands;
runInitScript;
finishMissionInit;

 

 

 

 

Координаты скрыл, по некоторым соображениям

Удалить?  :unsure:

удаляй всё, кроме блоков начинающихся с _vehicle_xxx

в самом начала добавляй if (isServer) then { и в конце };

это чтобы объекты не дублировались

Share this post


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Share on other sites
  • 0

Спамит RPT по страшному(((

 

удаляй всё, кроме блоков начинающихся с _vehicle_xxx

в самом начала добавляй if (isServer) then { и в конце };

это чтобы объекты не дублировались

 

 

 

18:00:32 House not found in the list
18:00:32 House 402d7900# 4079621: a_buildingwip.p3d (from) not found in the operative map
18:00:32 House not found in the list
18:00:32 House 402d7900# 4079621: a_buildingwip.p3d (to) not found in the operative map
18:00:40 House not found in the list
18:00:40 House 402d7900# 4079621: a_buildingwip.p3d (from) not found in the operative map
18:00:40 House not found in the list
18:00:40 House 402d7900# 4079621: a_buildingwip.p3d (to) not found in the operative map
18:00:48 House not found in the list
18:00:48 House 402d7900# 4079621: a_buildingwip.p3d (from) not found in the operative map
18:00:48 House not found in the list
18:00:48 House 402d7900# 4079621: a_buildingwip.p3d (to) not found in the operative map
18:00:56 House not found in the list
18:00:56 House 402d7900# 4079621: a_buildingwip.p3d (from) not found in the operative map
18:00:56 House not found in the list
18:00:56 House 402d7900# 4079621: a_buildingwip.p3d (to) not found in the operative map
18:01:40 House not found in the list
18:01:40 House 402d7900# 4079621: a_buildingwip.p3d (from) not found in the operative map
18:01:40 House not found in the list
18:01:40 House 402d7900# 4079621: a_buildingwip.p3d (to) not found in the operative map
18:01:48 House not found in the list
18:01:48 House 402d7900# 4079621: a_buildingwip.p3d (from) not found in the operative map
18:01:48 House not found in the list
18:01:48 House 402d7900# 4079621: a_buildingwip.p3d (to) not found in the operative map
18:01:48 House not found in the list
18:01:48 House 402d7900# 4079621: a_buildingwip.p3d (from) not found in the operative map
18:01:48 House not found in the list
18:01:48 House 402d7900# 4079621: a_buildingwip.p3d (to) not found in the operative map
18:01:56 House not found in the list
18:01:56 House 402d7900# 4079621: a_buildingwip.p3d (from) not found in the operative map
18:01:56 House not found in the list
18:01:56 House 402d7900# 4079621: a_buildingwip.p3d (to) not found in the operative map
18:02:03 House not found in the list
18:02:03 House 402d7900# 4079621: a_buildingwip.p3d (from) not found in the operative map
18:02:03 House not found in the list
18:02:03 House 402d7900# 4079621: a_buildingwip.p3d (to) not found in the operative map
18:02:06 "CLEANUP: Deleted 1 Animals out of 1"
18:02:09 "TIME SYNC: Local Time set to [2013,8,3,18,2]"
18:02:10 House not found in the list
18:02:10 House 402d7900# 4079621: a_buildingwip.p3d (from) not found in the operative map
18:02:10 House not found in the list
18:02:10 House 402d7900# 4079621: a_buildingwip.p3d (to) not found in the operative map
18:02:18 House not found in the list
18:02:18 House 402d7900# 4079621: a_buildingwip.p3d (from) not found in the operative map
18:02:18 House not found in the list
18:02:18 House 402d7900# 4079621: a_buildingwip.p3d (to) not found in the operative map
18:02:25 House not found in the list
18:02:25 House 402d7900# 4079621: a_buildingwip.p3d (from) not found in the operative map
18:02:25 House not found in the list
18:02:25 House 402d7900# 4079621: a_buildingwip.p3d (to) not found in the operative map
18:02:33 House not found in the list
18:02:33 House 402d7900# 4079621: a_buildingwip.p3d (from) not found in the operative map
18:02:33 House not found in the list
18:02:33 House 402d7900# 4079621: a_buildingwip.p3d (to) not found in the operative map
18:02:40 House not found in the list
18:02:40 House 402d7900# 4079621: a_buildingwip.p3d (from) not found in the operative map
18:02:40 House not found in the list
18:02:40 House 402d7900# 4079621: a_buildingwip.p3d (to) not found in the operative map
18:02:48 House not found in the list
18:02:48 House 402d7900# 4079621: a_buildingwip.p3d (from) not found in the operative map
18:02:48 House not found in the list
18:02:48 House 402d7900# 4079621: a_buildingwip.p3d (to) not found in the operative map
18:02:55 House not found in the list
18:02:55 House 402d7900# 4079621: a_buildingwip.p3d (from) not found in the operative map
18:02:55 House not found in the list
18:02:55 House 402d7900# 4079621: a_buildingwip.p3d (to) not found in the operative map
18:03:02 House not found in the list
18:03:02 House 402d7900# 4079621: a_buildingwip.p3d (from) not found in the operative map
18:03:02 House not found in the list
18:03:02 House 402d7900# 4079621: a_buildingwip.p3d (to) not found in the operative map
18:03:10 House not found in the list
18:03:10 House 402d7900# 4079621: a_buildingwip.p3d (from) not found in the operative map
18:03:10 House not found in the list
18:03:10 House 402d7900# 4079621: a_buildingwip.p3d (to) not found in the operative map
18:03:17 House not found in the list
18:03:17 House 402d7900# 4079621: a_buildingwip.p3d (from) not found in the operative map
18:03:17 House not found in the list
18:03:17 House 402d7900# 4079621: a_buildingwip.p3d (to) not found in the operative map
18:03:24 House not found in the list
18:03:24 House 402d7900# 4079621: a_buildingwip.p3d (from) not found in the operative map
18:03:24 House not found in the list
18:03:24 House 402d7900# 4079621: a_buildingwip.p3d (to) not found in the operative map
18:03:31 House not found in the list
18:03:31 House 402d7900# 4079621: a_buildingwip.p3d (from) not found in the operative map
18:03:31 House not found in the list
18:03:31 House 402d7900# 4079621: a_buildingwip.p3d (to) not found in the operative map
18:03:38 "WAI: [Mission:[Hero] Captured MV22]: Ended at [20577.1,18787.1,0]"
18:03:38 House not found in the list
18:03:38 House 402d7900# 4079621: a_buildingwip.p3d (from) not found in the operative map
18:03:38 House not found in the list
18:03:38 House 402d7900# 4079621: a_buildingwip.p3d (to) not found in the operative map
18:03:45 House not found in the list
18:03:45 House 402d7900# 4079621: a_buildingwip.p3d (from) not found in the operative map
18:03:45 House not found in the list
18:03:45 House 402d7900# 4079621: a_buildingwip.p3d (to) not found in the operative map
18:03:52 House not found in the list
18:03:52 House 402d7900# 4079621: a_buildingwip.p3d (from) not found in the operative map
18:03:52 House not found in the list
18:03:52 House 402d7900# 4079621: a_buildingwip.p3d (to) not found in the operative map
18:03:59 House not found in the list
18:03:59 House 402d7900# 4079621: a_buildingwip.p3d (from) not found in the operative map
18:03:59 House not found in the list
18:03:59 House 402d7900# 4079621: a_buildingwip.p3d (to) not found in the operative map
18:04:07 House not found in the list
18:04:07 House 402d7900# 4079621: a_buildingwip.p3d (from) not found in the operative map
18:04:07 House not found in the list
18:04:07 House 402d7900# 4079621: a_buildingwip.p3d (to) not found in the operative map
18:04:13 House not found in the list
18:04:13 House 402d7900# 4079621: a_buildingwip.p3d (from) not found in the operative map
18:04:13 House not found in the list
18:04:13 House 402d7900# 4079621: a_buildingwip.p3d (to) not found in the operative map 

 

 

 



удаляй всё, кроме блоков начинающихся с _vehicle_xxx

в самом начала добавляй if (isServer) then { и в конце };

это чтобы объекты не дублировались

У меня так и сделано. Здесь я скинул код из mission.sqf(тот что редактор выдаёт).

Edited by Sayrex (see edit history)

Share this post


Link to post
Share on other sites
  • 0

Спамит RPT по страшному(((

 

удаляй всё, кроме блоков начинающихся с _vehicle_xxx

в самом начала добавляй if (isServer) then { и в конце };

это чтобы объекты не дублировались

 

 

 

18:00:32 House not found in the list
18:00:32 House 402d7900# 4079621: a_buildingwip.p3d (from) not found in the operative map
18:00:32 House not found in the list
18:00:32 House 402d7900# 4079621: a_buildingwip.p3d (to) not found in the operative map
18:00:40 House not found in the list
18:00:40 House 402d7900# 4079621: a_buildingwip.p3d (from) not found in the operative map
18:00:40 House not found in the list
18:00:40 House 402d7900# 4079621: a_buildingwip.p3d (to) not found in the operative map
18:00:48 House not found in the list
18:00:48 House 402d7900# 4079621: a_buildingwip.p3d (from) not found in the operative map
18:00:48 House not found in the list
18:00:48 House 402d7900# 4079621: a_buildingwip.p3d (to) not found in the operative map
18:00:56 House not found in the list
18:00:56 House 402d7900# 4079621: a_buildingwip.p3d (from) not found in the operative map
18:00:56 House not found in the list
18:00:56 House 402d7900# 4079621: a_buildingwip.p3d (to) not found in the operative map
18:01:40 House not found in the list
18:01:40 House 402d7900# 4079621: a_buildingwip.p3d (from) not found in the operative map
18:01:40 House not found in the list
18:01:40 House 402d7900# 4079621: a_buildingwip.p3d (to) not found in the operative map
18:01:48 House not found in the list
18:01:48 House 402d7900# 4079621: a_buildingwip.p3d (from) not found in the operative map
18:01:48 House not found in the list
18:01:48 House 402d7900# 4079621: a_buildingwip.p3d (to) not found in the operative map
18:01:48 House not found in the list
18:01:48 House 402d7900# 4079621: a_buildingwip.p3d (from) not found in the operative map
18:01:48 House not found in the list
18:01:48 House 402d7900# 4079621: a_buildingwip.p3d (to) not found in the operative map
18:01:56 House not found in the list
18:01:56 House 402d7900# 4079621: a_buildingwip.p3d (from) not found in the operative map
18:01:56 House not found in the list
18:01:56 House 402d7900# 4079621: a_buildingwip.p3d (to) not found in the operative map
18:02:03 House not found in the list
18:02:03 House 402d7900# 4079621: a_buildingwip.p3d (from) not found in the operative map
18:02:03 House not found in the list
18:02:03 House 402d7900# 4079621: a_buildingwip.p3d (to) not found in the operative map
18:02:06 "CLEANUP: Deleted 1 Animals out of 1"
18:02:09 "TIME SYNC: Local Time set to [2013,8,3,18,2]"
18:02:10 House not found in the list
18:02:10 House 402d7900# 4079621: a_buildingwip.p3d (from) not found in the operative map
18:02:10 House not found in the list
18:02:10 House 402d7900# 4079621: a_buildingwip.p3d (to) not found in the operative map
18:02:18 House not found in the list
18:02:18 House 402d7900# 4079621: a_buildingwip.p3d (from) not found in the operative map
18:02:18 House not found in the list
18:02:18 House 402d7900# 4079621: a_buildingwip.p3d (to) not found in the operative map
18:02:25 House not found in the list
18:02:25 House 402d7900# 4079621: a_buildingwip.p3d (from) not found in the operative map
18:02:25 House not found in the list
18:02:25 House 402d7900# 4079621: a_buildingwip.p3d (to) not found in the operative map
18:02:33 House not found in the list
18:02:33 House 402d7900# 4079621: a_buildingwip.p3d (from) not found in the operative map
18:02:33 House not found in the list
18:02:33 House 402d7900# 4079621: a_buildingwip.p3d (to) not found in the operative map
18:02:40 House not found in the list
18:02:40 House 402d7900# 4079621: a_buildingwip.p3d (from) not found in the operative map
18:02:40 House not found in the list
18:02:40 House 402d7900# 4079621: a_buildingwip.p3d (to) not found in the operative map
18:02:48 House not found in the list
18:02:48 House 402d7900# 4079621: a_buildingwip.p3d (from) not found in the operative map
18:02:48 House not found in the list
18:02:48 House 402d7900# 4079621: a_buildingwip.p3d (to) not found in the operative map
18:02:55 House not found in the list
18:02:55 House 402d7900# 4079621: a_buildingwip.p3d (from) not found in the operative map
18:02:55 House not found in the list
18:02:55 House 402d7900# 4079621: a_buildingwip.p3d (to) not found in the operative map
18:03:02 House not found in the list
18:03:02 House 402d7900# 4079621: a_buildingwip.p3d (from) not found in the operative map
18:03:02 House not found in the list
18:03:02 House 402d7900# 4079621: a_buildingwip.p3d (to) not found in the operative map
18:03:10 House not found in the list
18:03:10 House 402d7900# 4079621: a_buildingwip.p3d (from) not found in the operative map
18:03:10 House not found in the list
18:03:10 House 402d7900# 4079621: a_buildingwip.p3d (to) not found in the operative map
18:03:17 House not found in the list
18:03:17 House 402d7900# 4079621: a_buildingwip.p3d (from) not found in the operative map
18:03:17 House not found in the list
18:03:17 House 402d7900# 4079621: a_buildingwip.p3d (to) not found in the operative map
18:03:24 House not found in the list
18:03:24 House 402d7900# 4079621: a_buildingwip.p3d (from) not found in the operative map
18:03:24 House not found in the list
18:03:24 House 402d7900# 4079621: a_buildingwip.p3d (to) not found in the operative map
18:03:31 House not found in the list
18:03:31 House 402d7900# 4079621: a_buildingwip.p3d (from) not found in the operative map
18:03:31 House not found in the list
18:03:31 House 402d7900# 4079621: a_buildingwip.p3d (to) not found in the operative map
18:03:38 "WAI: [Mission:[Hero] Captured MV22]: Ended at [20577.1,18787.1,0]"
18:03:38 House not found in the list
18:03:38 House 402d7900# 4079621: a_buildingwip.p3d (from) not found in the operative map
18:03:38 House not found in the list
18:03:38 House 402d7900# 4079621: a_buildingwip.p3d (to) not found in the operative map
18:03:45 House not found in the list
18:03:45 House 402d7900# 4079621: a_buildingwip.p3d (from) not found in the operative map
18:03:45 House not found in the list
18:03:45 House 402d7900# 4079621: a_buildingwip.p3d (to) not found in the operative map
18:03:52 House not found in the list
18:03:52 House 402d7900# 4079621: a_buildingwip.p3d (from) not found in the operative map
18:03:52 House not found in the list
18:03:52 House 402d7900# 4079621: a_buildingwip.p3d (to) not found in the operative map
18:03:59 House not found in the list
18:03:59 House 402d7900# 4079621: a_buildingwip.p3d (from) not found in the operative map
18:03:59 House not found in the list
18:03:59 House 402d7900# 4079621: a_buildingwip.p3d (to) not found in the operative map
18:04:07 House not found in the list
18:04:07 House 402d7900# 4079621: a_buildingwip.p3d (from) not found in the operative map
18:04:07 House not found in the list
18:04:07 House 402d7900# 4079621: a_buildingwip.p3d (to) not found in the operative map
18:04:13 House not found in the list
18:04:13 House 402d7900# 4079621: a_buildingwip.p3d (from) not found in the operative map
18:04:13 House not found in the list
18:04:13 House 402d7900# 4079621: a_buildingwip.p3d (to) not found in the operative map 

 

 

 

У меня так и сделано. Здесь я скинул код из mission.sqf(тот что редактор выдаёт).

так скинь то что подключаешь. я же об этом говорил. нафига мне редакторный?

Edited by dimquea (see edit history)

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так скинь то что подключаешь. я же об этом говорил. нафига мне редакторный?

Всё тоже самое, лишь удалено следующее:

В самом верху:

activateAddons [ 
  "mbg_buildings_3",
  "mbg_african_buildings",
  "map_eu",
  "buildings3",
  "nissan_350z",
  "mbg_killhouses",
  "bb_mercenary",
  "monaro",
  "american_law_enforcement",
  "oz_is_objects",
  "microairvehicles",
  "aif_arma1buildings",
  "csj_gyroac",
  "kpfswaysigns"
];

activateAddons ["mbg_buildings_3", "mbg_african_buildings", "map_eu", "buildings3", "nissan_350z", "mbg_killhouses", "bb_mercenary", "monaro", "american_law_enforcement", "oz_is_objects", "microairvehicles", "aif_arma1buildings", "csj_gyroac", "kpfswaysigns"];
initAmbientLife;

_this = createCenter west;
_center_0 = _this;

_group_0 = createGroup _center_0;

_unit_0 = objNull;
if (true) then
{
  _this = _group_0 createUnit ["BAF_Soldier_FAC_MTP", [19720.385, 10774.017], [], 0, "CAN_COLLIDE"];
  _unit_0 = _this;
  _this setDir 2.410059;
  _this setUnitAbility 0.60000002;
  if (true) then {_group_0 selectLeader _this;};
  if (true) then {selectPlayer _this;};
};

И в самом низу:


processInitCommands;
runInitScript;
finishMissionInit;

Добавил сверху:

if (isServer) then {

И в самом конце докумкета:

};

Подключен то он точно нормально.....

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Подключен то он точно нормально.....

а как подключен?

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а как подключен?

вот так:

execVM "\z\addons\dayz_server\Labaratory\labaratory.sqf";

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а спамит постоянно, или только вначале?

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а спамит постоянно, или только вначале?

постоянно.

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Нашел решение?

нет, к сожалению так и не нашёл(

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нет, к сожалению так и не нашёл(

попробуйте поставить к примеру другие постройки, с других сборок, будут ли они работать, и попробуйте сделать так:

В сервере подключить вот так:

execVM "\z\addons\dayz_server\buildings\init.sqf"; 

 

В самом низу файла server_functions.sqf, 

затем в сервере создаете папку buildings, и в ней файл init.sqf

В файле init.sqf пишете текст:

call compile preprocessFileLineNumbers "\z\addons\dayz_server\buildings\1.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\buildings\2.sqf";

Вместо 1 и 2 - файлы ваших строений

Теперь скопируйте файл с постройками в папку buildings и всё будет работать.

Edited by Linux (see edit history)

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