Перейти к публикации
Поиск в
  • Дополнительно...
Искать результаты, содержащие...
Искать результаты в...
  • Нужна помощь?

    Создайте тему в соответствующем разделе
    Не нужно писать всё в чат!
  • Загляните на торговую площадку

    Там вы можете купить
    всё что касается игровых серверов
  • Не хотите бан?

    Пожалуйста, ознакомьтесь с нашими правилами
    Не нарушайте порядок!
  • Продаёте или покупаете?

    Пользуйтесь услугами гаранта
    Мы сделаем вашу сделку безопасной

В общем проблема такова. Решил перебрать свой сервер, по новой поставил нужные скрипты, в последнюю очередь поставил миссии но только вот загвоздка миссии не работают (сервер как я понял не грузит инит ботов ибо в рпт нету записи старта ботов).

p.s. ставил DZMS и WAI (по очереди, не оба сразу).

 

init.sqf

 

startLoadingScreen ["","RscDisplayLoadCustom"];
cutText ["","BLACK OUT"];
enableSaving [false, false];

dayZ_instance = 11;
dayzHiveRequest = [];
initialized = false;
dayz_previousID = 0;


player setVariable ["BIS_noCoreConversations", true];
enableRadio false;
enableSentences false;

// DayZ Epoch config
spawnShoremode = 1; // Default = 1 (on shore)
spawnArea= 1500; // Default = 1500

MaxVehicleLimit = 150; // Default = 50
MaxDynamicDebris = 500; // Default = 100
dayz_MapArea = 14000; // Default = 10000
dayz_maxLocalZombies = 30; // Default = 30

dayz_paraSpawn = false;

dayz_minpos = -1;
dayz_maxpos = 16000;

dayz_sellDistance_vehicle = 20;
dayz_sellDistance_boat = 30;
dayz_sellDistance_air = 40;

dayz_maxAnimals = 5; // Default: 8
dayz_tameDogs = true;
DynamicVehicleDamageLow = 0; // Default: 0
DynamicVehicleDamageHigh = 100; // Default: 100

DZE_BuildOnRoads = false; // Default: False
DZE_noRotate = []; //Объекты которые запретим вращать. Пр: DZE_noRotate = ["VaultStorageLocked"]
DZE_curPitch = 45; //Starting rotation angle. Only 1, 5, 45, or 90.

/*ZSC*/
DZE_ConfigTrader = true;
/*ZSC*/

EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
dayz_fullMoonNights = true;

//Load in compiled functions
//call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
call compile preprocessFileLineNumbers "custom\variables.sqf";
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
call compile preprocessFileLineNumbers "custom\compiles.sqf";
call compile preprocessFileLineNumbers "addons\Recover_Skin\compiles.sqf";
call compile preprocessFileLineNumbers "custom\snap_pro\compiles.sqf";
/*ZSC*/
call compile preprocessFileLineNumbers "ZSC\gold\ZSCinit.sqf";
/*ZSC*/
progressLoadingScreen 0.5;
call compile preprocessFileLineNumbers "server_traders_cherno_11.sqf"; //Compile trader configs
progressLoadingScreen 1.0;

"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";

if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
/*ZSC*/
_serverMonitor = [] execVM "\z\addons\dayz_server\system\server_monitor.sqf";
/*ZSC*/
};

if (!isDedicated) then {
//Conduct map operations
0 fadeSound 0;
waitUntil {!isNil "dayz_loadScreenMsg"};
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");

[] ExecVM "addons\loadout.sqf";
["elevator"] execVM "addons\elevator\elevator_init.sqf";

//Run the player monitor
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";

//Lights
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
execVM "ZSC\compiles\playerHud.sqf";
};

//#include "\z\addons\dayz_code\system\REsec.sqf"
//Start Dynamic Weather
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";


#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"

//Custom Scripts
[] execVM "addons\lootplus\init.sqf";
[] execVM "addons\ActionMenu\actionmenu_activate.sqf";
[] execVM "addons\bloodbag\init.sqf";
[] execVM "addons\suicide\init.sqf";
[] execVM "addons\nosidechat.sqf";
[] execVM "addons\forcetags.sqf";
[] execVM "addons\infistar_safezone.sqf";

 

 

 

server_monitor.sqf

 

private ["_nul","_result","_pos","_wsDone","_dir","_isOK","_countr","_objWpnTypes","_objWpnQty","_dam","_selection","_totalvehicles","_object","_idKey","_type","_ownerID","_worldspace","_intentory","_hitPoints","_fuel","_damage","_key","_vehLimit","_hiveResponse","_objectCount","_codeCount","_data","_status","_val","_traderid","_retrader","_traderData","_id","_lockable","_debugMarkerPosition","_vehicle_0","_bQty","_vQty","_BuildingQueue","_objectQueue","_superkey","_shutdown","_res","_hiveLoaded"];

dayz_versionNo = getText(configFile >> "CfgMods" >> "DayZ" >> "version");
dayz_hiveVersionNo = getNumber(configFile >> "CfgMods" >> "DayZ" >> "hiveVersion");

_hiveLoaded = false;

waitUntil{initialized}; //means all the functions are now defined

diag_log "HIVE: Starting";

waituntil{isNil "sm_done"}; // prevent server_monitor be called twice (bug during login of the first player)

// Custom Configs
if(isnil "MaxVehicleLimit") then {
MaxVehicleLimit = 50;
};

if(isnil "MaxDynamicDebris") then {
MaxDynamicDebris = 100;
};
if(isnil "MaxAmmoBoxes") then {
MaxAmmoBoxes = 3;
};
if(isnil "MaxMineVeins") then {
MaxMineVeins = 50;
};
// Custon Configs End

if (isServer && isNil "sm_done") then {

serverVehicleCounter = [];
_hiveResponse = [];

for "_i" from 1 to 5 do {
diag_log "HIVE: trying to get objects";
_key = format["CHILD:302:%1:", dayZ_instance];
_hiveResponse = _key call server_hiveReadWrite;
if ((((isnil "_hiveResponse") || {(typeName _hiveResponse != "ARRAY")}) || {((typeName (_hiveResponse select 1)) != "SCALAR")})) then {
if ((_hiveResponse select 1) == "Instance already initialized") then {
_superkey = profileNamespace getVariable "SUPERKEY";
_shutdown = format["CHILD:400:%1:", _superkey];
_res = _shutdown call server_hiveReadWrite;
diag_log ("HIVE: attempt to kill.. HiveExt response:"+str(_res));
} else {
diag_log ("HIVE: connection problem... HiveExt response:"+str(_hiveResponse));

};
_hiveResponse = ["",0];
}
else {
diag_log ("HIVE: found "+str(_hiveResponse select 1)+" objects" );
_i = 99; // break
};
};

_BuildingQueue = [];
_objectQueue = [];

if ((_hiveResponse select 0) == "ObjectStreamStart") then {

// save superkey
profileNamespace setVariable ["SUPERKEY",(_hiveResponse select 2)];

_hiveLoaded = true;

diag_log ("HIVE: Commence Object Streaming...");
_key = format["CHILD:302:%1:", dayZ_instance];
_objectCount = _hiveResponse select 1;
_bQty = 0;
_vQty = 0;
for "_i" from 1 to _objectCount do {
_hiveResponse = _key call server_hiveReadWriteLarge;
//diag_log (format["HIVE dbg %1 %2", typeName _hiveResponse, _hiveResponse]);
if ((_hiveResponse select 2) isKindOf "ModularItems") then {
_BuildingQueue set [_bQty,_hiveResponse];
_bQty = _bQty + 1;
} else {
_objectQueue set [_vQty,_hiveResponse];
_vQty = _vQty + 1;
};
};
diag_log ("HIVE: got " + str(_bQty) + " Epoch Objects and " + str(_vQty) + " Vehicles");
};

// # NOW SPAWN OBJECTS #
_totalvehicles = 0;
{
_idKey = _x select 1;
_type = _x select 2;
_ownerID = _x select 3;

_worldspace = _x select 4;
_intentory = _x select 5;
_hitPoints = _x select 6;
_fuel = _x select 7;
_damage = _x select 8;

_dir = 0;


_pos = [0,0,0];
_wsDone = false;
if (count _worldspace >= 2) then
{
if ((typeName (_worldspace select 0)) == "STRING") then {
_worldspace set [0, call compile (_worldspace select 0)];
_worldspace set [1, call compile (_worldspace select 1)];
};
_dir = _worldspace select 0;
if (count (_worldspace select 1) == 3) then {
_pos = _worldspace select 1;
_wsDone = true;
}
};

if (!_wsDone) then {
if (count _worldspace >= 1) then { _dir = _worldspace select 0; };
_pos = [getMarkerPos "center",0,4000,10,0,2000,0] call BIS_fnc_findSafePos;
if (count _pos < 3) then { _pos = [_pos select 0,_pos select 1,0]; };
diag_log ("MOVED OBJ: " + str(_idKey) + " of class " + _type + " to pos: " + str(_pos));
};

_vector = [[0,0,0],[0,0,0]];
_vecExists = false;
_ownerPUID = "0";
if (count _worldspace >= 3) then{
if(count _worldspace == 3) then{
if(typename (_worldspace select 2) == "STRING")then{
_ownerPUID = _worldspace select 2;
}else{
if(typename (_worldspace select 2) == "ARRAY")then{
_vector = _worldspace select 2;
if(count _vector == 2)then{
if(((count (_vector select 0)) == 3) && ((count (_vector select 1)) == 3))then{
_vecExists = true;
};
};
};
};

}else{
//Was not 3 elements, so check if 4 or more
if(count _worldspace == 4) then{
if(typename (_worldspace select 3) == "STRING")then{
_ownerPUID = _worldspace select 3;
}else{
if(typename (_worldspace select 2) == "STRING")then{
_ownerPUID = _worldspace select 2;
};
};


if(typename (_worldspace select 2) == "ARRAY")then{
_vector = _worldspace select 2;
if(count _vector == 2)then{
if(((count (_vector select 0)) == 3) && ((count (_vector select 1)) == 3))then{
_vecExists = true;
};
};
}else{
if(typename (_worldspace select 3) == "ARRAY")then{
_vector = _worldspace select 3;
if(count _vector == 2)then{
if(((count (_vector select 0)) == 3) && ((count (_vector select 1)) == 3))then{
_vecExists = true;
};
};
};
};

}else{
//More than 3 or 4 elements found
//Might add a search for the vector, ownerPUID will equal 0
};
};
};

// diag_log format["Server_monitor: [ObjectID = %1] [ClassID = %2] [_ownerPUID = %3]", _idKey, _type, _ownerPUID];

if (_damage < 1) then {
//diag_log format["OBJ: %1 - %2", _idKey,_type];

//Create it
_object = createVehicle [_type, _pos, [], 0, "CAN_COLLIDE"];
_object setVariable ["lastUpdate",time];
_object setVariable ["ObjectID", _idKey, true];
_object setVariable ["OwnerPUID", _ownerPUID, true];

if (typeOf (_object) in DZE_DoorsLocked) then {
_object setVariable ["doorfriends", _intentory, true];
};

_lockable = 0;
if(isNumber (configFile >> "CfgVehicles" >> _type >> "lockable")) then {
_lockable = getNumber(configFile >> "CfgVehicles" >> _type >> "lockable");
};

// fix for leading zero issues on safe codes after restart
if (_lockable == 4) then {
_codeCount = (count (toArray _ownerID));
if(_codeCount == 3) then {
_ownerID = format["0%1", _ownerID];
};
if(_codeCount == 2) then {
_ownerID = format["00%1", _ownerID];
};
if(_codeCount == 1) then {
_ownerID = format["000%1", _ownerID];
};
};

if (_lockable == 3) then {
_codeCount = (count (toArray _ownerID));
if(_codeCount == 2) then {
_ownerID = format["0%1", _ownerID];
};
if(_codeCount == 1) then {
_ownerID = format["00%1", _ownerID];
};
};

_object setVariable ["CharacterID", _ownerID, true];

clearWeaponCargoGlobal _object;
clearMagazineCargoGlobal _object;
// _object setVehicleAmmo DZE_vehicleAmmo;

_object setdir _dir;

if(_vecExists)then{
_object setVectorDirAndUp _vector;
};

_object setposATL _pos;
_object setDamage _damage;

if ((typeOf _object) in dayz_allowedObjects) then {
if (DZE_GodModeBase) then {
_object addEventHandler ["HandleDamage", {false}];
} else {
_object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}];
};
// Test disabling simulation server side on buildables only.
_object enableSimulation false;
// used for inplace upgrades && lock/unlock of safe
_object setVariable ["OEMPos", _pos, true];

};

if ((count _intentory > 0) && !(typeOf( _object) in DZE_DoorsLocked)) then {

/*ZSC*/
if( count (_intentory) > 3)then{
_object setVariable ["bankMoney", _intentory select 3, true];
}else{
_object setVariable ["bankMoney", 0, true];
};
/*ZSC*/

if (_type in DZE_LockedStorage) then {
// Fill variables with loot
_object setVariable ["WeaponCargo", (_intentory select 0),true];
_object setVariable ["MagazineCargo", (_intentory select 1),true];
_object setVariable ["BackpackCargo", (_intentory select 2),true];
} else {

//Add weapons
_objWpnTypes = (_intentory select 0) select 0;
_objWpnQty = (_intentory select 0) select 1;
_countr = 0;
{
if(_x in (DZE_REPLACE_WEAPONS select 0)) then {
_x = (DZE_REPLACE_WEAPONS select 1) select ((DZE_REPLACE_WEAPONS select 0) find _x);
};
_isOK = isClass(configFile >> "CfgWeapons" >> _x);
if (_isOK) then {
_object addWeaponCargoGlobal [_x,(_objWpnQty select _countr)];
};
_countr = _countr + 1;
} count _objWpnTypes;

//Add Magazines
_objWpnTypes = (_intentory select 1) select 0;
_objWpnQty = (_intentory select 1) select 1;
_countr = 0;
{
if (_x == "BoltSteel") then { _x = "WoodenArrow" }; // Convert BoltSteel to WoodenArrow
if (_x == "ItemTent") then { _x = "ItemTentOld" };
_isOK = isClass(configFile >> "CfgMagazines" >> _x);
if (_isOK) then {
_object addMagazineCargoGlobal [_x,(_objWpnQty select _countr)];
};
_countr = _countr + 1;
} count _objWpnTypes;

//Add Backpacks
_objWpnTypes = (_intentory select 2) select 0;
_objWpnQty = (_intentory select 2) select 1;
_countr = 0;
{
_isOK = isClass(configFile >> "CfgVehicles" >> _x);
if (_isOK) then {
_object addBackpackCargoGlobal [_x,(_objWpnQty select _countr)];
};
_countr = _countr + 1;
} count _objWpnTypes;
};
};

if (_object isKindOf "AllVehicles") then {
{
_selection = _x select 0;
_dam = _x select 1;
if (_selection in dayZ_explosiveParts && _dam > 0.8) then {_dam = 0.8};
[_object,_selection,_dam] call object_setFixServer;
} count _hitpoints;

_object setFuel _fuel;

if (!((typeOf _object) in dayz_allowedObjects)) then {

//_object setvelocity [0,0,1];
_object call fnc_veh_ResetEH;

if(_ownerID != "0" && !(_object isKindOf "Bicycle")) then {
_object setvehiclelock "locked";
};

_totalvehicles = _totalvehicles + 1;

// total each vehicle
serverVehicleCounter set [count serverVehicleCounter,_type];
};
};

//Monitor the object
PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_object];
};
} count (_BuildingQueue + _objectQueue);
// # END SPAWN OBJECTS #

// preload server traders menu data into cache
if !(DZE_ConfigTrader) then {
{
// get tids
_traderData = call compile format["menu_%1;",_x];
if(!isNil "_traderData") then {
{
_traderid = _x select 1;

_retrader = [];

_key = format["CHILD:399:%1:",_traderid];
_data = "HiveEXT" callExtension _key;

//diag_log "HIVE: Request sent";

//Process result
_result = call compile format ["%1",_data];
_status = _result select 0;

if (_status == "ObjectStreamStart") then {
_val = _result select 1;
//Stream Objects
//diag_log ("HIVE: Commence Menu Streaming...");
call compile format["ServerTcache_%1 = [];",_traderid];
for "_i" from 1 to _val do {
_data = "HiveEXT" callExtension _key;
_result = call compile format ["%1",_data];
call compile format["ServerTcache_%1 set [count ServerTcache_%1,%2]",_traderid,_result];
_retrader set [count _retrader,_result];
};
//diag_log ("HIVE: Streamed " + str(_val) + " objects");
};

} forEach (_traderData select 0);
};
} forEach serverTraders;
};

if (_hiveLoaded) then {
// spawn_vehicles
_vehLimit = MaxVehicleLimit - _totalvehicles;
if(_vehLimit > 0) then {
diag_log ("HIVE: Spawning # of Vehicles: " + str(_vehLimit));
for "_x" from 1 to _vehLimit do {
[] spawn spawn_vehicles;
};
} else {
diag_log "HIVE: Vehicle Spawn limit reached!";
};
};

// spawn_roadblocks
diag_log ("HIVE: Spawning # of Debris: " + str(MaxDynamicDebris));
for "_x" from 1 to MaxDynamicDebris do {
[] spawn spawn_roadblocks;
};
// spawn_ammosupply at server start 1% of roadblocks
diag_log ("HIVE: Spawning # of Ammo Boxes: " + str(MaxAmmoBoxes));
for "_x" from 1 to MaxAmmoBoxes do {
[] spawn spawn_ammosupply;
};
// call spawning mining veins
diag_log ("HIVE: Spawning # of Veins: " + str(MaxMineVeins));
for "_x" from 1 to MaxMineVeins do {
[] spawn spawn_mineveins;
};

if(isnil "dayz_MapArea") then {
dayz_MapArea = 10000;
};
if(isnil "HeliCrashArea") then {
HeliCrashArea = dayz_MapArea / 2;
};
if(isnil "OldHeliCrash") then {
OldHeliCrash = false;
};

// [_guaranteedLoot, _randomizedLoot, _frequency, _variance, _spawnChance, _spawnMarker, _spawnRadius, _spawnFire, _fadeFire]
if(OldHeliCrash) then {
_nul = [3, 4, (50 * 60), (15 * 60), 0.75, 'center', HeliCrashArea, true, false] spawn server_spawnCrashSite;
};
if (isDedicated) then {
// Epoch Events
_id = [] spawn server_spawnEvents;
// server cleanup
[] spawn {
private ["_id"];
sleep 200; //Sleep Lootcleanup, don't need directly cleanup on startup + fix some performance issues on serverstart
waitUntil {!isNil "server_spawnCleanAnimals"};
_id = [] execFSM "\z\addons\dayz_server\system\server_cleanup.fsm";
};

// spawn debug box
_debugMarkerPosition = getMarkerPos "respawn_west";
_debugMarkerPosition = [(_debugMarkerPosition select 0),(_debugMarkerPosition select 1),1];
_vehicle_0 = createVehicle ["DebugBox_DZ", _debugMarkerPosition, [], 0, "CAN_COLLIDE"];
_vehicle_0 setPos _debugMarkerPosition;
_vehicle_0 setVariable ["ObjectID","1",true];

// max number of spawn markers
if(isnil "spawnMarkerCount") then {
spawnMarkerCount = 10;
};
actualSpawnMarkerCount = 0;
// count valid spawn marker positions
for "_i" from 0 to spawnMarkerCount do {
if (!([(getMarkerPos format["spawn%1", _i]), [0,0,0]] call BIS_fnc_areEqual)) then {
actualSpawnMarkerCount = actualSpawnMarkerCount + 1;
} else {
// exit since we did not find any further markers
_i = spawnMarkerCount + 99;
};

};
diag_log format["Total Number of spawn locations %1", actualSpawnMarkerCount];

endLoadingScreen;
};

[] ExecVM "\z\addons\dayz_server\DZMS\DZMSInit.sqf";

allowConnection = true;
sm_done = true;
publicVariable "sm_done";
};

 

 

РПТ

 

=====================================================================
== H:\Games\Dayz\Expansion\beta\arma2oaserver.exe
== Expansion\beta\arma2oaserver.exe -beta=Expansion\beta;Expansion\beta\Expansion -mod=@DayZ_Epoch;@DayZ_Epoch_Server -name=Server -config=instance_11_Chernarus\config.cfg -cfg=instance_11_Chernarus\basic.cfg -profiles=instance_11_Chernarus -port=2306 -cpuCount=3 -maxMem=2048 -exThreads=3 -noPause -noSound
=====================================================================
Exe timestamp: 2013/07/23 13:11:04
Current time: 2015/02/04 05:51:03

Version 1.62.108074
Unsupported language Russian in stringtable
Unsupported language Russian in stringtable
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Unsupported language Russian in stringtable
Unsupported language Russian in stringtable
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
5:51:45 Warning Message: No challenge value was received from the master server.
5:51:45 GameSpy QR2 error: 5, No challenge value was received from the master server.
5:52:24 Server error: Player without identity GranD (id 362298787)
5:52:30 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
5:52:33 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
5:52:40 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
5:52:40 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
5:52:42 "DayZ Epoch: PRELOAD Functions\init [[:0 (FunctionsManager)],any]"
5:52:42 "DayZ Epoch: MPframework inited"
5:52:42 "infiSTAR.de - Waiting for BIS_fnc_init..."
5:52:46 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:46 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:46 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:46 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:46 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:46 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:46 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:46 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:46 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:46 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:46 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:46 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:46 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:46 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:46 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:46 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:46 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:47 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:47 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:47 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:47 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:47 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:47 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:47 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:47 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:47 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:47 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:47 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:47 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:47 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:47 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:47 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:47 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:47 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:47 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:47 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:47 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:47 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:47 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:47 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
5:53:03 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
5:53:03 Warning Message: Script low_admins.sqf not found
5:53:03 Warning Message: Script normal_admins.sqf not found
5:53:03 Warning Message: Script super_admins.sqf not found
5:53:03 Warning Message: Script blacklist.sqf not found
5:53:03 "infiSTAR.de - iproductVersion: 30012015IAHAT343C | Server productVersion: ["ArmA 2 OA","ArmA2OA",162,108074] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"
5:53:03 "infiSTAR.de - _fnc_RandomGen: {
_arr = ["7","N","U","I","2","S","m","Q","b","f","D","e","V","p","M","F","n","y","r","N","H","n","S","m","x","K","g","3","D","i"];
_gen = "p";
for "_i" from 1 to 7 do {_gen = _gen + (_arr select (random ((count _arr)-1)));};
_num = str(round(random 999998));
_gen = _gen + '_' + _num;
_gen
}"
5:53:03 "infiSTAR.de - _randvar1: pKieryNF_429143"
5:53:03 "infiSTAR.de - _randvar2: pDn2N2mp_966977"
5:53:03 "infiSTAR.de - _randvar3: pfInQQ3e_1095"
5:53:03 "infiSTAR.de - _randvar4: pmfNNIDQ_533487"
5:53:03 "infiSTAR.de - _randvar5: pNrrrDxQ_275501"
5:53:03 "infiSTAR.de - _randvar6: pmeF7Nnb_753301"
5:53:03 "infiSTAR.de - _randvar8: piKi3SpS_788342"
5:53:03 "infiSTAR.de - _randvar11: pNmDDn3S_352833"
5:53:03 "infiSTAR.de - _randvar12: pMImr2fe_800208"
5:53:03 "infiSTAR.de - _randvar13: pSfQffbD_470600"
5:53:03 "infiSTAR.de - _randvar19: p2KSnDDN_671299"
5:53:03 "infiSTAR.de - _randvar20: pNbIKNKQ_32232"
5:53:03 "infiSTAR.de - _randvar21: pxDIFbFI_236422"
5:53:03 "infiSTAR.de - _randvar27: pmKnSmDS_125465"
5:53:03 "infiSTAR.de - _randvar26: pNnfnygf_179994"
5:53:03 "infiSTAR.de - _randvar25: pMDnNnnV_375148"
5:53:03 "infiSTAR.de - _randvar28: pKymbQDM_411043"
5:53:03 "infiSTAR.de - _randvar29: pDnK7Urm_318238"
5:53:03 "infiSTAR.de - _randvar30: pmbyV2yr_438206"
5:53:03 "infiSTAR.de - _randvar31: pyxfnNyD_778800"
5:53:03 "infiSTAR.de - _randvar32: pyebDSMn_744728"
5:53:03 "infiSTAR.de - _randvar33: pM3UbQNf_243012"
5:53:03 "infiSTAR.de - _randvar34: pSKgS3Si_163466"
5:53:03 "infiSTAR.de - _randvar35: pKDFrSFF_234157"
5:53:03 "infiSTAR.de - _randvar36: pnNgnSnf_251881"
5:53:03 "infiSTAR.de - _remark: pD3mMSKe_687628"
5:53:03 "infiSTAR.de - _AHpos: pN7SbFrp_667050"
5:53:03 "infiSTAR.de - _loadedcheckpos: pKfngMrn_325931"
5:53:03 "infiSTAR.de - _loadedchecktime: pSnSmpgS_540655"
5:53:03 "infiSTAR.de - _MenuChecksRunningx: pDeyeSpS_33679"
5:53:03 "infiSTAR.de - _oneachframe: pMHHxnnD_853990"
5:53:03 "infiSTAR.de - _bigpubvar: pmnNDKU2_232592"
5:53:03 "infiSTAR.de - _anotherloop: pFSHnQmg_812956"
5:53:03 "infiSTAR.de - _anotherlooptest: pmV7rfnH_256504"
5:53:03 "infiSTAR.de - _clientoncetwo: prmQQFQM_223066"
5:53:03 "infiSTAR.de - _randvar10: PVAHR_0_snyrvwj_726355"
5:53:04 "infiSTAR.de - AntiHack LOADED!"
5:53:04 "infiSTAR.de - CREATING AdminMenu"
5:53:04 "infiSTAR.de - ADDING PublicVariableEventHandlers"
5:53:04 "infiSTAR.de - AntiHack FULLY LOADED"
5:53:04 "Res3tting B!S effects..."
5:53:04 "infiSTAR.de - infiSTAR_LoadStatus1: infiSTAR is already loaded!"
5:53:04 "HIVE: Starting"
5:53:04 "HIVE: trying to get objects"
5:53:06 "HIVE: found 290 objects"
5:53:06 "HIVE: Commence Object Streaming..."
5:53:06 "HIVE: got 19 Epoch Objects and 271 Vehicles"
5:53:11 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
5:53:12 "infiSTAR.de - remExServer modified: {}"
5:53:22 "infiSTAR.de - Player-Log: GranD(1318276) - 4h 54min | ******ADMIN******"
5:53:43 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
5:53:43 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
5:53:44 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
5:53:44 UH1Y_DZE: ObsGun - unknown animation source ObsGun
5:53:47 "HIVE: Vehicle Spawn limit reached!"
5:53:47 "HIVE: Spawning # of Debris: 500"
5:53:47 "HIVE: Spawning # of Ammo Boxes: 3"
5:53:47 "HIVE: Spawning # of Veins: 50"
5:53:47 "Total Number of spawn locations 5"
5:54:00 "infiSTAR.de PlayerConnected: ["1318276","GranD"]"
5:54:01 "infiSTAR.de PlayerConnected: ["","__SERVER__"]"
5:54:01 "EPOCH EVENTS INIT"
5:54:03 "DEBUG: Too many at [11090.2,5249.93]"
5:54:05 "DEBUG VEIN: Too many objects at [10902.2,7588.22]"
5:54:09 "TIME SYNC: Local Time set to [2013,8,3,5,54]"
5:54:28 LOOTPLUS: loading...
5:54:30 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-C:1 (GranD) REMOTE,"1318276"]"
5:54:30 "infiSTAR.de ******ADMIN-LOGIN******: GranD(1318276)"
5:54:30 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-C:1 (GranD) REMOTE,"1318276"]"
5:54:30 "infiSTAR.de Log: GranD(1318276) - Left SafeZone @064073"
5:54:55 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (GranD) REMOTE GranD G_o_d ON"
5:57:22 "CLEANUP: INITIALIZING CLEANUP SCRIPT"

 

 

Сервер как будто просто игнорирует запуск инита миссий :(

В чем косяк не пойму(

Поделиться сообщением


Ссылка на сообщение
Поделиться на других сайтах

Рекомендованные сообщения

  • 0

Как миссии подключали?

Прямо в PBO все пихали или же распаковывали, делали изменения и потом обратно запаковывали?

 

Лучше сделать второй вариант.

И еще, какой программой паковали? Возможно программа тупит.

Незнаю как но вопрос решился сам собой, ничего не делал теперь  всё отлично работает оО Всем спасибо.

Поделиться сообщением


Ссылка на сообщение
Поделиться на других сайтах





  • 0

 

Сервер как будто просто игнорирует запуск инита миссий

 

в dayz_server.pbo хоть положил миссии?

Поделиться сообщением


Ссылка на сообщение
Поделиться на других сайтах
  • 0

 

в dayz_server.pbo хоть положил миссии?

Ну естественно положил.

Поделиться сообщением


Ссылка на сообщение
Поделиться на других сайтах
  • 0

Как миссии подключали?
Прямо в PBO все пихали или же распаковывали, делали изменения и потом обратно запаковывали?

Лучше сделать второй вариант.
И еще, какой программой паковали? Возможно программа тупит.

Поделиться сообщением


Ссылка на сообщение
Поделиться на других сайтах

Создайте аккаунт или войдите в него для комментирования

Вы должны быть пользователем, чтобы оставить комментарий

Создать аккаунт

Зарегистрируйтесь для получения аккаунта. Это просто!

Зарегистрировать аккаунт

Войти

Уже зарегистрированы? Войдите здесь.

Войти сейчас

  • Похожие публикации

    • Автор: ZigoFrend
      Что делать если машины с миссий не хотят продаваться ??


    • Автор: Alex39
      [EXO] Mod

       
      Этот [EXO] Mod Pack позволяет нам предоставлять игрокам на  серверах возможность загружать только меньший файл миссии и при этом иметь много дополнительных на наших серверах, таких как: высококачественные текстуры для нашего сценария Base Painting, Awesome скины транспортных средств, Custom Audio файлы и так далее ... В будущем мы будем добавлять все больше и больше в этот пакет дополнений! 
       
      Всего 412 текстур в 2048x2048 для BasePainting, множество высококачественных скинов для Strider (HMG), Ifrit (HMG), Hunter (HMG), SUV, Offroad (Armed), 4WD (Open & Closed)
       
      https://steamcommunity.com/sharedfiles/filedetails/?id=778466491&searchtext=
       

    • Автор: Jdinovich
      Добрый день,захотел поставить станок стингера на миссии,ввел в каждую миссию в Static guns,но почему-то они не появились вот как я писал
       
      //Static Guns [[ [(_position select 0) + 10, (_position select 1) + 10, 0], [(_position select 0) + 10, (_position select 1) - 10, 0] ],"M2StaticMG","Hard","Bandit","Bandit",0,2,"Random","Random",_mission] call spawn_static; [[[(_position select 0) - 10, (_position select 1) - 10, 0]],"Stinger_Pod","hard","Bandit","Bandit",0,2,"Random","Random",_mission] call spawn_static; //Static Guns [[[(_position select 0) - 10, (_position select 1) + 10, 0]],"M2StaticMG","hard","Bandit","Bandit",0,2,"Random","Random",_mission] call spawn_static; [[[(_position select 0) + 10, (_position select 1) - 10, 0]],"M2StaticMG","hard","Bandit","Bandit",0,2,"Random","Random",_mission] call spawn_static; [[[(_position select 0) + 10, (_position select 1) + 10, 0]],"M2StaticMG","hard","Bandit","Bandit",0,2,"Random","Random",_mission] call spawn_static; [[[(_position select 0) - 10, (_position select 1) - 10, 0]],"M2StaticMG","hard","Bandit","Bandit",0,2,"Random","Random",_mission] call spawn_static; [[[(_position select 0) - 10, (_position select 1) - 10, 0]],"Stinger_Pod","hard","Bandit","Bandit",0,2,"Random","Random",_mission] call spawn_static; это две разные коды разных миссиий
    • Автор: sanek327
      Помогите пожалуйста решить проблему,есть миссии Wicked AI 2.2.3, в них есть миссии на которых есть патруль,хаммер или уазик или оффроад не важно,техника которая ездит и патрулирует эту миссию в месте с ботами. И вот вопрос,когда сбиваешь колесо у этой техники или убиваешь водителя,причем с одного выстрела,техника начинает гореть или взрывается,смотрел в рпт,ничего,шарил по всей миссии ничего не нашел,пытался заменить технику,думал проблема в ней,но нет,ставил даже БРДМ,ничего не выходит,куда копать ,что делать?  Помогите,спасибо.
       
      Логи на всякий случай,в этом логе в миссии "ARMY Base" я взорвал хаммер  с одного выстрела в колесо.

      Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.
  • Наш выбор

×
×
  • Создать...

Важная информация

Используя этот сайт, вы автоматически обязуетесь соблюдать наши Правила и Политика конфиденциальности.
Чтобы сделать этот веб-сайт лучше, мы разместили cookies на вашем устройстве. Вы можете изменить свои настройки cookies, в противном случае мы будем считать, что вы согласны с этим.