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возникла проблема при запуске сервера, установил антихак по гайду, только лицензионный и недавно купленный, сама проблема то что при заходе на сервер нет признаков его работы

вот rpt

 

=====================================================================
== F:\Steam\SteamApps\common\Arma 2 Operation Arrowhead\Expansion\beta\arma2oaserver.exe
== "Expansion\beta\arma2oaserver.exe" -port=2302 "-config=instance_24_Napf\config.cfg" "-cfg=instance_24_Napf\basic.cfg" "-profiles=instance_24_Napf" -name=instance_24_Napf "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"
=====================================================================
Exe timestamp: 2014/10/28 18:00:32
Current time: 2014/12/27 20:26:37

Version 1.63.125548
Unsupported language Russian in stringtable
Unsupported language Russian in stringtable
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Unsupported language Russian in stringtable
Unsupported language Russian in stringtable
Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
20:27:30 Server error: Player without identity Kilovat (id 220775036)
20:27:30 Server error: Player without identity Kilovat (id 220775036)
20:27:30 Server error: Player without identity Kilovat (id 220775036)
20:27:30 Server error: Player without identity Kilovat (id 220775036)
20:27:30 Server error: Player without identity Kilovat (id 220775036)
20:27:30 Server error: Player without identity Kilovat (id 220775036)
20:27:30 Server error: Player without identity Kilovat (id 220775036)
20:27:30 Server error: Player without identity Kilovat (id 220775036)
20:27:30 Server error: Player without identity Kilovat (id 220775036)
20:27:30 Server error: Player without identity Kilovat (id 220775036)
20:27:30 Server error: Player without identity Kilovat (id 220775036)
20:27:30 Server error: Player without identity Kilovat (id 220775036)
20:27:30 Server error: Player without identity Kilovat (id 220775036)
20:27:30 Server error: Player without identity Kilovat (id 220775036)
20:27:30 Server error: Player without identity Kilovat (id 220775036)
20:27:30 Server error: Player without identity Kilovat (id 220775036)
20:27:30 Server error: Player without identity Kilovat (id 220775036)
20:27:30 Server error: Player without identity Kilovat (id 220775036)
20:27:30 Server error: Player without identity Kilovat (id 220775036)
20:27:30 Server error: Player without identity Kilovat (id 220775036)
20:27:30 Server error: Player without identity Kilovat (id 220775036)
20:27:30 Server error: Player without identity Kilovat (id 220775036)
20:27:30 Server error: Player without identity Kilovat (id 220775036)
20:27:30 Server error: Player without identity Kilovat (id 220775036)
20:27:30 Server error: Player without identity Kilovat (id 220775036)
20:27:49 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
20:28:05 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
20:28:17 ca\misc\houpacka.p3d: house, config class missing
20:28:17 ca\misc\houpacka.p3d: house, config class missing
20:28:19 ca\misc\houpacka.p3d: house, config class missing
20:28:28 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
20:28:29 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
20:28:32 "DayZ Epoch: PRELOAD Functions\init [[:0 (FunctionsManager)],any]"
20:28:32 "DayZ Epoch: MPframework inited"
20:28:37 "infiSTAR.de - Waiting for BIS_fnc_init..."
20:28:37 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
20:28:37 "infiSTAR.de - iproductVersion: 23102014IAHAT336B | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: Napf | dayz_instance: 24 | missionName: DayZ_Epoch_24"
20:28:37 "infiSTAR.de - _fnc_RandomGen: {
_arr = ["E","I","d","C","L","f","V","7","e","x","6","E","W","u","O","8","j","h","r","i","f","S","2","8","x","J","b","8","n","G"];
_gen = "p";
for "_i" from 1 to 7 do {_gen = _gen + (_arr select (random ((count _arr)-1)));};
_num = str(round(random 999998));
_gen = _gen + '_' + _num;
_gen
}"
20:28:37 "infiSTAR.de - _randvar1: p8bdf686_824293"
20:28:37 "infiSTAR.de - _randvar2: p28f8GV6_641988"
20:28:37 "infiSTAR.de - _randvar3: pO8rWb2O_74695"
20:28:37 "infiSTAR.de - _randvar4: pOrIxxf8_704652"
20:28:37 "infiSTAR.de - _randvar5: pbuL6622_473356"
20:28:37 "infiSTAR.de - _randvar6: pr7x6Jx6_208897"
20:28:37 "infiSTAR.de - _randvar8: p2Lheu28_28307"
20:28:37 "infiSTAR.de - _randvar9: pESxjL8f_614897"
20:28:37 "infiSTAR.de - _randvar11: pnxj7V6S_370616"
20:28:37 "infiSTAR.de - _randvar12: p8S8rjji_443375"
20:28:37 "infiSTAR.de - _randvar13: pdOj2eiE_629406"
20:28:37 "infiSTAR.de - _randvar19: pV7jfb8b_150599"
20:28:37 "infiSTAR.de - _randvar20: pjjO8OxJ_306845"
20:28:37 "infiSTAR.de - _randvar26: phEr2S88_3384"
20:28:37 "infiSTAR.de - _randvar27: peWbrGe2_153144"
20:28:37 "infiSTAR.de - _randvar25: pE6288W8_954089"
20:28:37 "infiSTAR.de - _randvar28: pxGuhJff_41564"
20:28:37 "infiSTAR.de - _randvar29: p8eEexrC_515628"
20:28:37 "infiSTAR.de - _randvar30: pxCeCx2u_843412"
20:28:37 "infiSTAR.de - _randvar31: pjdE2eeE_636454"
20:28:37 "infiSTAR.de - _randvar32: pOVxOLir_303045"
20:28:37 "infiSTAR.de - _randvar33: pxxJdLG6_575571"
20:28:37 "infiSTAR.de - _randvar34: p2uSJdWS_912860"
20:28:37 "infiSTAR.de - _randvar35: pLLL88LI_777526"
20:28:37 "infiSTAR.de - _randvar36: pJu78ffx_788309"
20:28:37 "infiSTAR.de - _randvar10: PVAHR_0_wbmohsb_747419"
20:28:37 "infiSTAR.de - infiSTAR_DLL_PATH: "
20:28:37 Error in expression <'],25]));
};
};
};
if ("+str _ARV+") then
{
[_name,_puid] spawn >
20:28:37 Error position: <_ARV+") then
{
[_name,_puid] spawn >
20:28:37 Error Undefined variable in expression: _arv
20:28:37 File z\addons\dayz_server\init\AH.sqf, line 3386
20:28:37 "infiSTAR.de - AntiHack LOADED!"
20:28:37 "infiSTAR.de - CREATING AdminMenu"
20:28:37 "infiSTAR.de - ADDING PublicVariableEventHandlers"
20:28:37 "infiSTAR.de - AntiHack FULLY LOADED"
20:28:39 ca\misc\houpacka.p3d: house, config class missing
20:28:50 ca\misc\houpacka.p3d: house, config class missing
20:29:00 ca\misc\houpacka.p3d: house, config class missing
20:29:00 ca\misc\houpacka.p3d: house, config class missing
20:29:09 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
20:29:16 ca\misc3\wf\wf_depot.p3d: house, config class missing
20:29:18 ca\misc3\wf\wf_depot.p3d: house, config class missing
20:29:18 ca\misc3\wf\wf_depot.p3d: house, config class missing
20:29:33 ca\misc\houpacka.p3d: house, config class missing
20:29:33 ca\misc\houpacka.p3d: house, config class missing
20:29:40 ca\misc\houpacka.p3d: house, config class missing
20:29:40 ca\misc\houpacka.p3d: house, config class missing
20:29:42 ca\misc\houpacka.p3d: house, config class missing
20:29:42 ca\misc\houpacka.p3d: house, config class missing
20:29:54 ca\misc\houpacka.p3d: house, config class missing
20:30:01 ca\structures\house\housev\housev_2l_dam_ruins.p3d: house, config class missing
20:30:07 "infiSTAR.de PlayerConnected: ["76561198159059544","Kilovat"]"
20:30:07 "infiSTAR.de PlayerConnected: ["","__SERVER__"]"
20:30:08 "Res3tting B!S effects..."
20:30:09 "HIVE: Starting"
20:30:09 "HIVE: trying to get objects"
20:30:16 "HIVE: found 23 objects"
20:30:16 "HIVE: Commence Object Streaming..."
20:30:16 "HIVE: got 0 Epoch Objects and 23 Vehicles"
20:30:17 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
20:30:17 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
20:30:21 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
20:30:35 "HIVE: Vehicle Spawn limit reached!"
20:30:35 "HIVE: Spawning # of Debris: 0"
20:30:35 "HIVE: Spawning # of Ammo Boxes: 3"
20:30:35 "HIVE: Spawning # of Veins: 50"
20:30:35 "Total Number of spawn locations 11"
20:30:36 "EPOCH EVENTS INIT"
20:30:36 "RUNNING EVENT: crash_spawner on [2014,12,27,13,30]"
20:30:37 "DEBUG VEIN: Too many objects at [10982.2,9473.1]"
20:31:09 "TIME SYNC: Local Time set to [2013,8,3,13,31]"

 

Жду скорейшего ответа, зарание спасибо

Изменено пользователем JackKilovat (история изменений)

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  • 0

Проблема либо в конфиге антихака,либо в фильтрах

 

или возможно слишком много модов понаставил

 

p.s выложи под спойлером содержимое ahconfig.sqf 

 

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  • 0

Проблема либо в конфиге антихака,либо в фильтрах

 

или возможно слишком много модов понаставил

 

p.s выложи под спойлером содержимое ahconfig.sqf 

вот

 

 

/* ********************************************************************************* */
/* *******************Developer : infiSTAR (infiSTAR23@gmail.com)******************* */
/* ******************Copyright © 2014 infiSTAR all rights reserved****************** */
/* *********************************www.infiSTAR.de********************************* */
/* ********************************************************************************* */
/* infiSTAR.de .dll path */ infiSTAR_DLL_PATH = ""; /* "" == empty == arma2oa directory */
/* Key to open the menu */ _OpenMenuKey = 0x3C; /* google DIK_KeyCodes (0x3C is F2) */
/* LOW ADMIN HERE */ _LAdmins = ["0","0","0"]; //do not have a , at the end.
/* NORMAL ADMIN HERE */ _NAdmins = ["76561198147603025"]; //do not have a , at the end.
/* SUPER ADMIN HERE */ _SAdmins = ["76561198159059544","76561198090760957"]; //do not have a , at the end.
/* BANNED PLAYER HERE */ _BLOCKED = ["0","0","0"]; //do not have a , at the end.
/* ********************************************************************************* */
/* Top esc menu TXT */ _TopOfESC = "RDZ"; //do not use " in this text.
/* Bottom esc menu TXT */ _LowerTop = "vk.com/rdzepoch"; //do not use " in this text.
/* Bottom esc menu TXT2 */ _LowerBottom = "176.58.61.164:2302"; //do not use " in this text.
/* Color esc menu TXT */ _EscColor = [0.6,0,0,1];
/* DebugMonitor TXT */ _BottomDebug = "176.58.61.164:2302"; //do not use " in this text.
/* DebugMonitor Key */ _ODK = 0xCF; /* google DIK_KeyCodes (0xCF is END) */
/* Use DebugMonitor */ _DMS = true; /* true or false */ /* starts up with debugmonitor ON if true */
/* DebugMonitor Action */ _DMW = false; /* true or false */ /* "Debug" option on mousewheel */
/* Mod EPOCH ? */ _MEH = true; /* true or false */
/* ********************************************************************************* */
/* Forbid VON Sidechat */ _VON = true; /* true or false */ /* recommended: true */ /* talking on sidechat will put out a warning and kick if continue */

/* Break Functions ? */ _BHF = false; /* true or false */ /* recommended: true */ /* break some known functions used by hacks! */
/* Use vehicle check? */ _UVC = false; /* true or false */ /* recommended: false */ /* using _ALLOWED_Vehicles and _FORBIDDEN_Vehicles lists */
/* Use zombie check? */ _UZC = false; /* true or false */ /* recommended: true */ /* "Walk Amongst The Dead" or "ESS" needs this set to false */
/* Vehicle WHITELIST */ _UVW = false; /* true or false */ /* recommended: false */ /* if false - _ALLOWED_Vehicles won't not be used */
/* Vehicle Tradercheck */ _VTC = true; /* true or false */ /* recommended: true */ /* checks if a player is near a trader when 'purchasing' a vehicle */

/* Cheatengine Checks ? */ _UCC = true; /* true or false */ /* recommended: true */ /* certain strings have been changed */
/* Use FileScan ? */ _UFS = true; /* true or false */ /* recommended: true */ /* spams the rpt but often finds hackers */
/* Use Anti Teleport? */ _UAT = true; /* true or false */ /* recommended: true */ /* true = teleports them back, false = only logging */
/* Use cut-scene ? */ _UCS = true; /* true or false */ /* recommended: true */ /* dynamicText ~ often colored, animated or used in credits */
/* Use Damage Check ? */ _UDC = true; /* true or false */ /* recommended: true */ /* try to catch Hacks that change the damage value of weapons */

/* Remove "itemsAdded" */ _RAI = true; /* true or false */ /* recommended: true */ /* might remove items from a custom crafting system.. */
/* HACKED BOX Check ? */ _CHB = true; /* true or false */ /* recommended: true */ /* custom crates might be deleted if "Max Cargo Count" is to low */
/* Max Cargo Count ? */ _MCC = 650;

/* Close Dialogs ? */ _CUD = true; /* true or false */ /* recommended: true */ /* Closes custom Dialogs (Menus) that are not in _ALLOWED_Dialogs */
/* Remove Keybinds ? */ _RCK = true; /* true or false */ /* recommended: true */ /* Removes custom Keybinds and sets back the default ones */
/* Check CMDMenus ? */ _CCM = false; /* true or false */ /* recommended: true */ /* only disable this if you know what you are doing. */
/* BLOCK ALL CMDMenus */ _BCM = false; /* true or false */ /* recommended: true */ /* we don't need commandingMenus. so have this true. */
/* Check Actions ? */ _CSA = false; /* true or false */ /* recommended: false */ /* this checks mousewheel actions */
/* Force Terrain Grid ? */ _FTG = 25; /* 50, 25, 12.5 */ /* recommended: 25 */ /* if set to 50 grass will be very low for better client FPS */
/* ********************************************************************************* */
/* ALLOWED Custom Dialogs "_ALLOWED_Dialogs" are only used if you have "_CUD = true;" */
/* If you want install custom scripts using dialog windows, you can add IDD numbers */
/* from the custom script's desc.h file included through MPMIssions/description.ext */
_ALLOWED_Dialogs = [-1,106,2200,6900,6901,6902,6903,420420,41144,711194];
// -1 Epoch Safe/Lockbox Keycode UI
// 106 Inventory (Gear)
// 2200 Blood Test
// 6900,6901,6902,6903 New Player (select Gender and such things)
// 420420 Epoch Trader
// 41144 Epoch Door Keycode UI
// 129 Diary
// 666,667 Clay Car Radio
// 4444 Radio Communication
// 65431,65432,65433,65434,65440,65441,65442 R3F ARTY Lift/Tow/Transport.
// 711194 Plot Management (http://epochmod.com/forum/index.php?/topic/16166-release-plot-management/)

/* Player that have one of these items in their inventory will get punished! */
_ForbiddenItems =
[
"ItemMap_Debug","ItemCore","Laserdesignator"
];

/* If "_UVC = true;" and "_UVW = true;" this will delete all vehicles that are not in "_ALLOWED_Vehicles" */
_ALLOWED_Vehicles = ["ALL IF _UVW = false","Tractor","Policecar"];

/* If "_UVC = true;" this will delete all vehicles that are in "_FORBIDDEN_Vehicles" */
_FORBIDDEN_Vehicles =
[
"A10","AH1Z","AH64D","T90","F35B","AV8B2","UH1Y","Mi24_V",
"Mi24_P","Mi24_D","KA52","KA52Black","SU39","Su25_CDF","SU25_Ins",
"A10_US_EP1","AH64D_EP1","M1A1","M1A1_TUSK_MG","T72","T72_INS","T72_RU",
"T72_CDF","T72_Gue","BMP3","MLRS","T34","2S6M_Tunguska", "Su25_TK_EP1",
"BAF_Apache_AH1_D","UH60M_EP1","UH60M_MEV_EP1","Mi171Sh_rockets_CZ_EP1",
"Mi24_D_TK_EP1","L39_TK_EP1","M1A1_US_DES_EP1","M1A2_US_TUSK_MG_EP1",
"T72_TK_EP1","BMP2_TK_EP1","BMP2_UN_EP1","BMP2_HQ_TK_EP1","ZSU_TK_EP1",
"MLRS_DES_EP1","T34_TK_EP1","T34_TK_GUE_EP1","T55_TK_EP1","T55_TK_GUE_EP1",
"M113_TK_EP1","M113_UN_EP1","M113Ambul_TK_EP1","M113Ambul_UN_EP1","M2A2_EP1",
"M2A3_EP1","M6_EP1","BAF_FV510_D","BAF_FV510_W"
];

/* ALLOWED CMDMenus "_cMenu" are only used if you have "_BCM = false;" which I would not recommend. */
_cMenu =
[
"","RscMainMenu","RscMoveHigh","#WATCH","#WATCH0",
"RscWatchDir","RscDisplayClassSelecter","RscDisplayGenderSelect",
"RscDisplaySpawnSelecter","RscWatchMoreDir","#GETIN","RscStatus",
"RscCombatMode","RscFormations","RscTeam","RscSelectTeam","RscReply",
"RscCallSupport","#ACTION","#CUSTOM_RADIO","RscRadio","RscGroupRootMenu",
"BTC_Hud","PlotManagement"
];

/* ALLOWED Actions "_dayzActions" are only used if you have "_CSA = true;" */
_dayzActions =
[
"DonorSkins","wardrobe","s_player_maintain_area","s_player_maintain_area_preview","BTC_SganciaActionId","BTC_liftActionId","BTC_liftHudId","dayz_myLiftVehicle","s_player_heli_detach",
"dayz_myCursorTarget","s_player_craftZombieBait","s_player_butcher_human","s_player_makeBomb","s_player_zombieShield","s_player_upgrademoto",
"s_player_smeltRecipes","null","churchie_check","churchie_defuse","churchie_rig_veh","player_Cannibalism","s_player_fillfuel210","s_player_knockout","s_player_upgradegyro","ActionMenu",
"manatee_craft_menu","manatee_craft_menu_wea","manatee_craft_menu_sur","manatee_craft_menu_ind","s_player_craftZombieBaitBomb","horror_traders","s_player_takeOwnership","s_siphon","s_player_suicide",
"silver_myCursorTarget","stow_vehicle","menu_Worker2","neutral","menu_RU_Citizen1","menu_RU_Citizen4","menu_TK_CIV_Takistani04_EP1","menu_RU_Villager3","menu_RU_Functionary1","menu_Doctor",
"menu_Dr_Hladik_EP1","menu_Profiteer4","menu_Worker3","menu_Pilot_EP1","menu_RU_Citizen3","menu_CIV_EuroMan02_EP1","menu_Rita_Ensler_EP1","menu_RU_WorkWoman5","menu_RU_WorkWoman1",
"menu_Woodlander1","menu_Woodlander3","menu_Rocker4","menu_CIV_EuroMan01_EP1","Tow_settings_action_heliporter","Tow_settings_action_heliport_larguer",
"Tow_settings_action_deplacer_objet","Tow_settings_action_relacher_objet","Tow_settings_action_selectionner_objet_charge","Tow_settings_action_charger_selection",
"Tow_settings_action_charger_deplace","Tow_settings_action_selectionner_objet_remorque","Tow_settings_action_remorquer_selection","Tow_settings_action_remorquer_deplace",
"Tow_settings_action_detacher","Tow_settings_action_contenu_vehicule","Tow_settings_dlg_CV_titre","Tow_settings_dlg_CV_btn_decharger","Tow_settings_dlg_CV_btn_fermer",
"s_player_makePLBomb","s_player_stats","s_player_deploybike","s_player_packbike","s_player_deploygyro","s_player_upgradebike","nul",
"s_player_equip_carry","s_player_showname","s_player_showname1","s_player_smeltItems","s_building_snapping","s_player_downgrade_build",
"s_player_debug","s_player_calldog","s_player_speeddog","s_player_movedog","s_player_followdog","s_player_warndog","s_player_barkdog","s_player_trackdog",
"s_player_staydog","s_player_waterdog","s_player_feeddog","s_player_tamedog","s_player_repair_crtl","s_player_towing",
"s_player_fillgen","s_player_maint_build","s_player_fuelauto2","s_player_fuelauto","s_player_information",
"s_player_upgrade_build","s_player_packvault","s_player_unlockvault","s_player_checkGear",
"s_player_lockUnlock_crtl","s_player_deleteBuild","s_player_pzombiesfeed","s_player_pzombiesattack",
"s_player_pzombiesvision","s_player_callzombies","s_player_removeflare","s_player_fishing_veh",
"s_player_forceSave","s_player_fillfuel20","s_player_fillfuel5","s_player_lockvault","s_player_dragbody",
"s_player_packFdp","s_player_otkdv","s_player_isCruse","s_player_cnbb","bis_fnc_halo_action",
"s_player_rest","s_player_flipvehiclelight","s_player_flipvehicleheavy","s_player_1bupd",
"s_halo_action","s_player_smelt_scrapmetal","s_player_grabflare","s_player_fishing",
"s_player_smelt_engineparts","s_player_smelt_fueltank","s_player_smelt_windscreenglass",
"s_player_smelt_mainrotoraryparts","s_player_smelt_wheel","s_player_smelt_jerrycan","s_player_siphonfuel",
"s_player_flipveh","s_player_fillfuel","s_player_dropflare","s_player_butcher","s_player_cook",
"s_player_boil","s_player_fireout","s_player_packtent","s_player_sleep","s_player_studybody",
"NORRN_dropAction","s_player_selfBloodbag","s_clothes","s_player_holderPickup","s_player_gather",
"s_player_recipeMenu","s_player_deleteCamoNet","s_player_netCodeObject","s_player_codeRemoveNet",
"s_player_enterCode","s_player_codeObject","s_player_codeRemove","s_player_disarmBomb",
"unpackRavenAct","disassembleRavenAct","launchRavenAct","strobeRavenResetAct","strobeRavenTestAct",
"batteryLevelCheckRavenAct","batteryRechargeRavenAct","mavBaseStationActionName_00","mavBaseStationActionName_001",
"mavBaseStationActionName_01","mavBaseStationActionName_02","mavBaseStationActionName_03","mavBaseStationActionName_04",
"s_player_dance","s_player_igniteTent","s_player_clothes","s_player_scrollBandage",
"STR_R3F_LOG_action_heliporter","STR_R3F_LOG_action_heliport_larguer","s_vehicle_lockUnlock_crtl",
"STR_R3F_LOG_action_relacher_objet","STR_R3F_LOG_action_deplacer_objet","STR_R3F_LOG_action_remorquer_deplace",
"STR_R3F_LOG_action_selectionner_objet_remorque","STR_R3F_LOG_action_detacher","STR_R3F_LOG_action_charger_deplace",
"STR_R3F_LOG_action_selectionner_objet_charge","STR_R3F_LOG_action_remorquer_selection","STR_R3F_LOG_action_charger_selection",
"STR_R3F_LOG_action_contenu_vehicule","STR_R3F_ARTY_action_ouvrir_dlg_SM",
"s_player_removeActions","s_player_repairActions","r_player_actions","r_player_actions2","s_player_parts","s_player_combi","s_player_parts",
"s_player_lockunlock","s_vehicle_lockunlock","s_player_toggleSnap","s_player_toggleSnapSelect","s_player_toggleSnapSelectPoint",
"s_player_evacCall","s_player_makeEvacChopper","s_player_clearEvacChopper",
"s_player_deploybike2","s_player_deploymoped","s_player_deploymoped2","s_player_deploymozzie","s_player_deploymozzie2"
];
/* ********************************************************************************* */
// NEW (EXPERIMENTAL):
_UDP = false; // Use Dupe Protection /* true or false */
_URG = false; // Antirefuel & AntiCargod /* true or false */
_UIC = false; // Vehicle ID Check /* true or false */
_UCL = true; // Use Anti Combat Log /* true or false */


/*
"_UIM": Use Incognito Mode, makes it for the most part look like you don't run infiSTAR to the normal player.
But for that it disables for example:
Script Scan, reworked unconscious, Bad Keybinds, The debugmonitor,
Escape Menu will be default again, Chatfunctions and more
So it will make the server more unsecure! but look like it's a default one.
*/
_UIM = false; /* true or false */


/*
"_sUptime": Server Uptime in seconds!
Using this will show "Restart in: xh xxmin"
If you don't want to use it - just do:
_sUptime = 0;
*/
_sUptime = 0;


/*
"_UDN": Players can Vote if they want Day- or NighTime
!vote day,/vote day, vote day,
!vote night,/vote night, vote night
*/
_UDN = true; /* true or false */


/*
"_FRC": FNCRestored Check.
When "_BHF = true;" which it always should be in my opinion, then this will check if "_BHF" is persistent.
*/
_FRC = true; /* true or false */
/* ********************************************************************************* */
/* *******************Developer : infiSTAR (infiSTAR23@gmail.com)******************* */
/* ******************Copyright © 2014 infiSTAR all rights reserved****************** */
/* *********************************www.infiSTAR.de********************************* */
 

 

 

 

Изменено пользователем TheFirstNoob (история изменений)

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  • 0

Проблема в AH.sqf. Фильтры тут не причем. Открываем файл. Находим линию ошибки (В данном случае 3386) и фиксим.
Ошибку говорим разрабу и либо он вам фиксит ее, либо просите опытных, кто умеет фиксить коды AH.

Переменная _ARV не подключена или не используется
 

 Error Undefined variable in expression: _arv

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  • 0

 

Проблема в AH.sqf. Фильтры тут не причем. Открываем файл. Находим линию ошибки (В данном случае 3386) и фиксим.

Ошибку говорим разрабу и либо он вам фиксит ее, либо просите опытных, кто умеет фиксить коды AH.

 

Переменная _ARV не подключена или не используется

 

 Error Undefined variable in expression: _arv

это то инфистар, который ты кидал

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  • 0

это то инфистар, который ты кидал

 

Выложи под спойлер из файла,строки

похожие,или лучше файл приложи к сообщению ah.sqf

 

+_randvar19+" = {
waitUntil {getPlayerUID player != ''};
_puid = getPlayerUID player;_name = name player;
if !(_puid in ("+(str _allAdmins)+")) then {
setVehicleInit='STR';processInitCommands='STR';
[] spawn {
if ("+str _BHF+") then {
{call compile (_x+""= leader"");} forEach ['group'];
_time = 0;while {1 == 1} do {_time = _time + 1;if (_time >= 20) exitWith {};if ((!isNil 'dayz_animalCheck') || (!isNil 'dayz_medicalH') || (!isNil 'dayz_slowCheck')) exitWith {};uiSleep 1;};
lbsetpicture='STR';createDiaryRecord='STR';createTask='STR';
createSimpleTask='STR';buttonSetAction='STR';processDiaryLink='STR';createDiaryLink='STR';
lbSetData='STR';createTeam='STR';exec='STR';addGroupIcon='STR';
setGroupIconParams='STR';addWeaponCargo='STR';addMagazineCargo='STR';setVehicleAmmoDef='STR';
setWeaponReloadingTime='STR';addMPEventHandler='STR';createVehicleLocal='STR';inputAction='STR';
setWaypointStatements='STR';addWaypoint='STR';
loadFile='STR';rcallVarcode='STR';saveStatus='STR';loadStatus='STR';
saveVar='STR';drawIcon='STR';setMarkerText='STR';setMarkerType='STR';
markerText='STR';setMarkerAlpha='STR';setMarkerBrush='STR';setMarkerColor='STR';
setMarkerDir='STR';setMarkerPos='STR';setMarkerShape='STR';setMarkerSize='STR';
createMarker='STR';setMarkerDirLocal='STR';setMarkerAlphaLocal='STR';setMarkerPosLocal='STR';
setMarkerTextLocal='STR';setMarkerTypeLocal='STR';setMarkerColorLocal='STR';setMarkerBrushLocal='STR';
setMarkerSizeLocal='STR';setMarkerShapeLocal='STR';createMarkerLocal='STR';
};
};
};
 

 

Было такое когда создавал.

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  • 0

Выложи под спойлер из файла,строки

похожие,или лучше файл приложи к сообщению ah.sqf

 

+_randvar19+" = {
waitUntil {getPlayerUID player != ''};
_puid = getPlayerUID player;_name = name player;
if !(_puid in ("+(str _allAdmins)+")) then {
setVehicleInit='STR';processInitCommands='STR';
[] spawn {
if ("+str _BHF+") then {
{call compile (_x+""= leader"");} forEach ['group'];
_time = 0;while {1 == 1} do {_time = _time + 1;if (_time >= 20) exitWith {};if ((!isNil 'dayz_animalCheck') || (!isNil 'dayz_medicalH') || (!isNil 'dayz_slowCheck')) exitWith {};uiSleep 1;};
lbsetpicture='STR';createDiaryRecord='STR';createTask='STR';
createSimpleTask='STR';buttonSetAction='STR';processDiaryLink='STR';createDiaryLink='STR';
lbSetData='STR';createTeam='STR';exec='STR';addGroupIcon='STR';
setGroupIconParams='STR';addWeaponCargo='STR';addMagazineCargo='STR';setVehicleAmmoDef='STR';
setWeaponReloadingTime='STR';addMPEventHandler='STR';createVehicleLocal='STR';inputAction='STR';
setWaypointStatements='STR';addWaypoint='STR';
loadFile='STR';rcallVarcode='STR';saveStatus='STR';loadStatus='STR';
saveVar='STR';drawIcon='STR';setMarkerText='STR';setMarkerType='STR';
markerText='STR';setMarkerAlpha='STR';setMarkerBrush='STR';setMarkerColor='STR';
setMarkerDir='STR';setMarkerPos='STR';setMarkerShape='STR';setMarkerSize='STR';
createMarker='STR';setMarkerDirLocal='STR';setMarkerAlphaLocal='STR';setMarkerPosLocal='STR';
setMarkerTextLocal='STR';setMarkerTypeLocal='STR';setMarkerColorLocal='STR';setMarkerBrushLocal='STR';
setMarkerSizeLocal='STR';setMarkerShapeLocal='STR';createMarkerLocal='STR';
};
};
};
 

 

Было такое когда создавал.

1. Это будет большой спойлер.

2. Можно посчитать за слив инфи. AHConfig.sqf подстроить под него несложно будет.

3. В ваших строчках нету _ARV. Тут только _BHS. Автор поста уже обратился ко мне в ЛС.

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