Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • Need help?

    Create a topic in the appropriate section
    Don't write everything in the chat!
  • Take a look at the marketplace

    There you can buy
    everything related to game servers
  • Don't want a ban?

    Please read our rules
    Don't disturb the order!
  • Sell or buy?

    Use services of the guarantor
    We will make your deal safe
  • 0
Sign in to follow this  
Trismo

Конфиг

 



=====================================================================
== C:\TCAFiles\Users\KirillM\1547\Expansion\beta\arma2oaserver.exe
== "C:\TCAFiles\Users\KirillM\1547\Expansion\beta\arma2oaserver.exe" -mod=Expansion\Beta;Expansion\Beta\Expansion;@DayZ_Epoch;@DayZ_Epoch_Server; -config=C:\TCAFiles\Users\KirillM\1547\Bliss\config.cfg -ip=5.135.138.65 -port=2342 -profiles=Bliss -cfg=C:\TCAFiles\Users\KirillM\1547\Bliss\basic.cfg -nopatchcheck -nopause -name=Bliss
=====================================================================
Exe timestamp: 2014/12/06 03:21:43
Current time: 2014/12/07 15:57:41

Version 1.63.125548
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
15:58:17 Server error: Player without identity Trismo (id 1091294014)
15:58:17 Server error: Player without identity Trismo (id 1091294014)
15:58:17 Server error: Player without identity Trismo (id 1091294014)
15:58:17 Server error: Player without identity Trismo (id 1091294014)
15:58:17 Server error: Player without identity Trismo (id 1091294014)
15:58:17 Server error: Player without identity Trismo (id 1091294014)
15:58:17 Server error: Player without identity Trismo (id 1091294014)
15:58:17 Server error: Player without identity Trismo (id 1091294014)
15:58:17 Server error: Player without identity Trismo (id 1091294014)
15:58:17 Server error: Player without identity Trismo (id 1091294014)
15:58:17 Server error: Player without identity Trismo (id 1091294014)
15:58:17 Server error: Player without identity Trismo (id 1091294014)
15:58:17 Server error: Player without identity Trismo (id 1091294014)
15:58:17 Server error: Player without identity Trismo (id 1091294014)
15:58:17 Server error: Player without identity Trismo (id 1091294014)
15:58:17 Server error: Player without identity Trismo (id 1091294014)
15:58:17 Server error: Player without identity Trismo (id 1091294014)
15:58:17 Server error: Player without identity Trismo (id 1091294014)
15:58:17 Server error: Player without identity Trismo (id 1091294014)
15:58:17 Server error: Player without identity Trismo (id 1091294014)
15:59:22 Server error: Player without identity Trismo (id 1156395861)
15:59:22 Server error: Player without identity Trismo (id 1156395861)
15:59:22 Server error: Player without identity Trismo (id 1156395861)
15:59:22 Server error: Player without identity Trismo (id 1156395861)
15:59:22 Server error: Player without identity Trismo (id 1156395861)
15:59:22 Server error: Player without identity Trismo (id 1156395861)
15:59:22 Server error: Player without identity Trismo (id 1156395861)
15:59:22 Server error: Player without identity Trismo (id 1156395861)
15:59:22 Server error: Player without identity Trismo (id 1156395861)
15:59:22 Server error: Player without identity Trismo (id 1156395861)
15:59:22 Server error: Player without identity Trismo (id 1156395861)
15:59:22 Server error: Player without identity Trismo (id 1156395861)
15:59:22 Server error: Player without identity Trismo (id 1156395861)
15:59:22 Server error: Player without identity Trismo (id 1156395861)
15:59:22 Server error: Player without identity Trismo (id 1156395861)
15:59:22 Server error: Player without identity Trismo (id 1156395861)
15:59:22 Server error: Player without identity Trismo (id 1156395861)
15:59:22 Server error: Player without identity Trismo (id 1156395861)
16:00:53 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
16:00:58 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
16:00:58 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
16:00:58 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
16:00:58 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
16:00:58 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
16:00:58 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
16:00:58 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
16:00:58 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
16:00:58 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
16:00:58 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
16:00:58 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
16:00:58 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
16:00:58 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
16:00:58 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
16:00:58 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
16:00:58 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
16:00:58 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
16:00:58 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
16:00:58 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
16:00:58 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
16:00:58 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
16:00:58 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
16:00:58 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
16:00:58 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
16:00:58 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
16:00:58 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
16:00:58 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
16:00:58 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
16:00:58 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
16:00:58 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
16:00:58 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
16:00:58 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
16:00:58 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
16:00:58 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
16:00:58 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
16:00:58 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
16:00:58 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
16:00:58 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
16:00:58 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
16:00:58 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
16:00:58 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
16:00:58 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
16:00:58 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
16:00:58 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
16:00:58 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
16:00:58 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
16:00:58 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
16:00:58 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
16:00:58 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
16:00:58 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
16:00:58 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
16:00:58 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
16:00:58 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
16:00:58 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
16:00:58 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
16:00:58 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
16:00:58 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
16:00:58 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
16:00:58 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
16:00:58 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
16:00:58 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
16:00:58 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
16:00:58 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
16:00:58 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
16:00:58 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
16:00:58 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
16:00:58 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
16:00:58 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
16:00:58 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
16:00:58 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
16:00:58 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
16:00:58 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
16:00:58 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
16:00:58 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
16:00:58 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
16:00:58 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
16:00:58 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
16:00:58 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
16:00:58 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
16:00:58 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
16:00:58 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
16:00:58 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
16:00:58 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
16:00:58 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
16:00:58 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
16:00:58 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
16:00:58 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
16:00:58 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
16:00:58 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
16:00:58 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
16:01:03 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
16:01:04 "DayZ Epoch: PRELOAD Functions\init [[:0 (FunctionsManager)],any]"
16:01:04 "DayZ Epoch: MPframework inited"
16:01:08 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
16:01:08 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
16:01:08 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
16:01:08 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
16:01:08 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
16:01:08 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
16:01:08 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
16:01:08 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
16:01:08 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
16:01:08 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
16:01:08 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
16:01:08 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
16:01:08 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
16:01:08 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
16:01:08 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
16:01:08 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
16:01:08 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
16:01:08 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
16:01:08 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
16:01:08 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
16:01:08 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
16:01:08 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
16:01:08 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
16:01:08 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
16:01:08 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
16:01:08 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
16:01:08 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
16:01:08 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
16:01:08 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
16:01:08 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
16:01:08 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
16:01:08 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
16:01:08 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
16:01:08 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
16:01:08 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
16:01:08 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
16:01:08 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
16:01:08 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
16:01:08 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
16:01:08 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
16:01:35 "infiSTAR.de - Ожидаю запуск bis_fnc_init..."
16:01:35 "АнтиХак Лог - bis_fnc_init done - AntiHack ЗАПУСКАЕТСЯ...!"
16:01:35 "infiSTAR.de - Версия AntiHack: 13072014IAHAT332B | Beta Patch Сервера: ["ArmA 2 OA","ArmA2OA",163,125548] | Карта: Chernarus | instance: 11 | missionName: dayz_epoch_11"
16:01:35 "АнтиХак Лог - _fnc_RandomGen: {
_arr = ["X","A","Y","T","9","T","y","b","p","y","4","c","b","u","l","h","s","A","h","9","z","1","Y","0","3","J","z","H","b","R"];
_gen = "PV_";
for "_i" from 1 to 7 do {_gen = _gen + (_arr select (random ((count _arr)-1)));};
_gen
}"
16:01:35 "infiSTAR.de - _randvar1: PV_l1Hhhub"
16:01:35 "infiSTAR.de - _randvar2: PV_TApA9hy"
16:01:35 "infiSTAR.de - _randvar3: PV_TpbJz9h"
16:01:35 "infiSTAR.de - _randvar4: PV_ycAAl9A"
16:01:35 "infiSTAR.de - _randvar5: PV_3zHzhzX"
16:01:35 "infiSTAR.de - _randvar6: PV_yc0u99J"
16:01:35 "infiSTAR.de - _randvar13: PV_pb1AbTs"
16:01:35 "infiSTAR.de - _randvar19: PV_1byAzRY"
16:01:35 "infiSTAR.de - _randvar26: PV_0bhbbAY"
16:01:35 "infiSTAR.de - _randvar27: PV_uR1Tby9"
16:01:35 "infiSTAR.de - _randvar27a: PV_bRhJRzh"
16:01:35 "infiSTAR.de - _randvar28: PV_41l3py9"
16:01:35 "infiSTAR.de - infiSTAR_DLL_PATH: "
16:01:35 Client: Remote object 2:11 not found
16:01:35 "infiSTAR.de - АнтиХак система ЗАГРУЖЕНА!"
16:01:35 "infiSTAR.de - Создаем Админ Меню..."
16:01:35 "infiSTAR.de - ДОБАВЛЯЕМ PublicVariableEventHandlers"
16:01:35 "АнтиХак Лог - АНТИХАК ПОЛНОСТЬЮ ЗАГРУЖЕН И РАБОТАЕТ!"
16:01:36 "Res3tting B!S effects..."
16:01:36 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
16:01:37 "АнтиХак Игрок Присоединился: _uid: 76561198038535803 _name: Trismo"
16:01:37 "АнтиХак Лог - Лог Игрока: Trismo(76561198038535803) - 0ч 00мин | ******АДМИНИСТРАЦИЯ******"
16:01:37 "АнтиХак Игрок Присоединился: _uid: _name: __SERVER__"
16:01:38 "HIVE: Starting"
16:01:38 "HIVE: trying to get objects"
16:01:39 "HIVE: found 286 objects"
16:01:39 "HIVE: Commence Object Streaming..."
16:01:39 "HIVE: got 0 Epoch Objects and 286 Vehicles"
16:01:42 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
16:01:42 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
16:01:47 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
16:01:47 UH1Y_DZE: ObsGun - unknown animation source ObsGun
16:01:48 "HIVE: Spawning # of Vehicles: 14"
16:01:48 "HIVE: Spawning # of Debris: 500"
16:01:48 "HIVE: Spawning # of Ammo Boxes: 3"
16:01:48 "HIVE: Spawning # of Veins: 50"
16:01:48 "Total Number of spawn locations 5"
16:01:48 "EPOCH EVENTS INIT"
16:01:51 "DEBUG: Too many at [2649.07,5095.89]"
16:01:54 "DEBUG VEIN: Too many objects at [3925.57,9801.82]"
16:01:55 Server: Object 4:8 not found (message 94)
16:01:55 "TIME SYNC: Local Time set to [2013,8,3,4,1]"
16:01:56 "infiSTAR.de PVAH_AdminReqLog: [1234,B 1-1-B:1 (Trismo) REMOTE,"76561198038535803"]"
16:01:56 "infiSTAR.de ******АДМИН-ВХОД УСПЕШЕН******: Trismo(76561198038535803)"
16:01:58 "PUBLISH: Attempt 1f0350c0# 1055934: tt650.p3d"
16:01:58 "PUBLISH: Attempt 1f034100# 1055935: skodovka_blue.p3d"
16:01:58 "HIVE: WRITE: "CHILD:308:11:SkodaBlue:0:0:[71,[6440.85,3152.23,0.00285721]]:[]:[["motor",0.900532],["sklo predni P",0.287532],["sklo predni L",0.540374],["karoserie",0.461479],["palivo",0.87102],["wheel_1_1_steering",0.493097],["wheel_2_1_steering",0.705313],["wheel_1_4_steering",0.851438],["wheel_2_4_steering",0.617186],["wheel_1_3_steering",0.910562],["wheel_2_3_steering",0.373754],["wheel_1_2_steering",0.612299],["wheel_2_2_steering",0.701724],["glass1",0.273029],["glass2",0.391801],["glass3",0.0586298],["glass4",0.50058]]:0.0404639:6440831522071:""
16:01:58 "PUBLISH: Attempt 33a5b040# 1055941: uaz.p3d"
16:01:58 "HIVE: WRITE: "CHILD:308:11:UAZ_Unarmed_TK_CIV_EP1:0:0:[82,[1969.04,7299.28,0.0782471]]:[]:[["glass1",0.900037],["glass2",0.5182],["glass3",0.55027],["glass4",0.667406],["wheel_1_1_steering",0.307329],["wheel_1_2_steering",0.0185266],["wheel_2_1_steering",0.895133],["wheel_2_2_steering",0.303811],["motor",0.835367],["sklo predni P",0.262739],["sklo predni L",0.874584],["karoserie",0.1281],["palivo",0.515771],["wheel_1_4_steering",0.389019],["wheel_2_4_steering",0.815268],["wheel_1_3_steering",0.992803],["wheel_2_3_steering",0.213344]]:0.356433:1969072993182:""
16:01:58 "PUBLISH: Attempt 33aaf040# 1055944: skodovka.p3d"
16:01:58 "HIVE: WRITE: "CHILD:308:11:Skoda:0:0:[168,[8197.17,6914.33,0.00354004]]:[]:[["motor",0.0530631],["sklo predni P",0.286247],["sklo predni L",0.544222],["karoserie",0.58176],["palivo",0.724312],["wheel_1_1_steering",0.616249],["wheel_2_1_steering",0.727844],["wheel_1_4_steering",0.954136],["wheel_2_4_steering",0.495801],["wheel_1_3_steering",0.940152],["wheel_2_3_steering",0.299479],["wheel_1_2_steering",0.448908],["wheel_2_2_steering",0.336079],["glass1",0.0954877],["glass2",0.404595],["glass3",0.463477],["glass4",0.434205]]:0.147041:81972691430168:""
16:01:58 "PUBLISH: Attempt 33aae080# 1055948: s1203_ambulance.p3d"
16:01:58 "HIVE: WRITE: "CHILD:308:11:S1203_ambulance_EP1:0:0:[36,[4407.8,3092.36,0.0230522]]:[]:[["wheel_1_1_steering",0.720007],["wheel_1_2_steering",0.0877946],["wheel_2_1_steering",0.518753],["wheel_2_2_steering",0.682892],["motor",0.0567488],["sklo predni P",0.996232],["sklo predni L",0.227578],["karoserie",0.975049],["palivo",0.600248],["wheel_1_4_steering",0.618714],["wheel_2_4_steering",0.770473],["wheel_1_3_steering",0.208141],["wheel_2_3_steering",0.766985],["glass1",0.23586],["glass2",0.469648],["glass3",0.451525],["glass4",0.877032]]:0.451344:4407830924036:""
16:01:58 "PUBLISH: Attempt 33aad0c0# 1055950: lada.p3d"
16:01:58 "HIVE: WRITE: "CHILD:308:11:Lada2_TK_CIV_EP1:0:0:[146,[4242.54,6566.47,0.000915527]]:[]:[["motor",0.185899],["sklo predni P",0.501429],["sklo predni L",0.719141],["karoserie",0.531036],["palivo",0.00550848],["wheel_1_1_steering",0.173145],["wheel_2_1_steering",0.744548],["wheel_1_4_steering",0.848654],["wheel_2_4_steering",0.849798],["wheel_1_3_steering",0.832009],["wheel_2_3_steering",0.260217],["wheel_1_2_steering",0.792568],["wheel_2_2_steering",0.380361],["glass1",0.823239],["glass2",0.52408],["glass3",0.929778],["glass4",0.0860818]]:0.0615642:42425656650146:""
16:01:58 "PUBLISH: Attempt 32997040# 1055660: fishing_boat.p3d"
16:01:58 "HIVE: WRITE: "CHILD:308:11:Fishing_Boat:0:0:[28,[13306.6,10008.7,19.7694]]:[]:[["motor",0.553112]]:0.811064:13306610008719828:""
16:02:02 "HIVE: WRITE: "CHILD:308:11:TT650_Civ:0:0:[124,[3355.92,4869.75,-0.0343933]]:[]:[["engine",0.829789],["sklo predni P",0.828971],["sklo predni L",0.91112],["karoserie",0.188688],["palivo",0.450169],["Pravy predni tlumic",0.196569],["Pravy zadni tlumic",0.580569]]:0.915038:33559486973124:""
16:02:02 "PUBLISH: Attempt 1f0010c0# 1055939: lada.p3d"
16:02:02 "HIVE: WRITE: "CHILD:308:11:Lada2_TK_CIV_EP1:0:0:[75,[11844.3,10561.5,0.0781708]]:[]:[["motor",0.456491],["sklo predni P",0.628348],["sklo predni L",0.860388],["karoserie",0.311969],["palivo",0.394638],["wheel_1_1_steering",0.745417],["wheel_2_1_steering",0.947199],["wheel_1_4_steering",0.901789],["wheel_2_4_steering",0.873477],["wheel_1_3_steering",0.0344563],["wheel_2_3_steering",0.746491],["wheel_1_2_steering",0.220342],["wheel_2_2_steering",0.0908939],["glass1",0.784137],["glass2",0.968767],["glass3",0.831746],["glass4",0.423785]]:0.23646:118443105615175:""
16:02:02 "PUBLISH: Attempt 33c96080# 1056020: c130j.p3d"
16:02:02 "HIVE: WRITE: "CHILD:308:11:C130J_US_EP1_DZ:0:0:[170,[2819.21,11904.9,0.291107]]:[]:[["telo",0.394558]]:0.755666:281921190493170:""
16:02:07 "HIVE: WRITE: "CHILD:388:6440831522071:""
16:02:07 "CUSTOM: Selected "550""
16:02:07 "HIVE: WRITE: "CHILD:388:1969072993182:""
16:02:07 "CUSTOM: Selected "551""
16:02:07 "PUBLISH: Attempt 33c950c0# 1056025: m1151_m2_gpk.p3d"
16:02:07 "HIVE: WRITE: "CHILD:308:11:HMMWV_M1151_M2_CZ_DES_EP1_DZE:0:0:[54,[6572.16,2506.65,0]]:[]:[["glass1",0.2679],["glass2",0.831902],["glass3",0.643811],["glass4",0.62814],["wheel_1_1_steering",0.518059],["wheel_1_2_steering",0.0708098],["wheel_2_1_steering",0.311389],["wheel_2_2_steering",0.305552],["fueltank",0.888624],["engine",0.793885],["sklo predni P",0.260107],["sklo predni L",0.67866],["karoserie",0.410923],["wheel_1_4_steering",0.530352],["wheel_2_4_steering",0.0310852],["wheel_1_3_steering",0.877253],["wheel_2_3_steering",0.707004]]:0.717569:6572225066054:""
16:02:07 "HIVE: WRITE: "CHILD:388:81972691430168:""
16:02:07 "CUSTOM: Selected "552""
16:02:07 "HIVE: WRITE: "CHILD:388:4407830924036:""
16:02:07 "CUSTOM: Selected "553""
16:02:08 "HIVE: WRITE: "CHILD:388:42425656650146:""
16:02:08 "CUSTOM: Selected "554""
16:02:08 "HIVE: WRITE: "CHILD:388:13306610008719828:""
16:02:08 "CUSTOM: Selected "555""
16:02:08 "PUBLISH: Created Fishing_Boat with ID "13306610008719828""
16:02:11 "HIVE: WRITE: "CHILD:388:33559486973124:""
16:02:11 "CUSTOM: Selected "556""
16:02:11 "PUBLISH: Created TT650_Civ with ID "33559486973124""
16:02:11 "PUBLISH: Created SkodaBlue with ID "6440831522071""
16:02:11 "HIVE: WRITE: "CHILD:388:118443105615175:""
16:02:11 "CUSTOM: Selected "557""
16:02:11 "PUBLISH: Created UAZ_Unarmed_TK_CIV_EP1 with ID "1969072993182""
16:02:11 "HIVE: WRITE: "CHILD:388:281921190493170:""
16:02:11 "CUSTOM: Selected "558""
16:02:11 "PUBLISH: Created C130J_US_EP1_DZ with ID "281921190493170""
16:02:12 "PUBLISH: Created Skoda with ID "81972691430168""
16:02:12 "PUBLISH: Created S1203_ambulance_EP1 with ID "4407830924036""
16:02:12 "PUBLISH: Created Lada2_TK_CIV_EP1 with ID "42425656650146""
16:02:15 "PUBLISH: Created Lada2_TK_CIV_EP1 with ID "118443105615175""
16:02:16 "HIVE: WRITE: "CHILD:388:6572225066054:""
16:02:16 "CUSTOM: Selected "559""
16:02:19 "PUBLISH: Created HMMWV_M1151_M2_CZ_DES_EP1_DZE with ID "6572225066054""
16:02:23 "infiSTAR.de PVAH_WriteLog: [b 1-1-B:1 (Trismo) REMOTE,"Игрок Trismo - Метки Игроков Включены (Админ Функция)"]"
16:02:40 "infiSTAR.de PVAH_WriteLog: [b 1-1-B:1 (Trismo) REMOTE,"Игрок Trismo - Бессмертие Включено (Админ Функция)"]"
16:03:55 "infiSTAR.de PVAH_WriteLog: [b 1-1-B:1 (Trismo) REMOTE,"Игрок Trismo - Метки Открытой Техники Включены (Админ Функция)"]"
16:04:09 "infiSTAR.de PVAH_AdminReqLog: [1,B 1-1-B:1 (Trismo) REMOTE,[6309.07,7524.51,0]]"
16:04:09 "infiSTAR.de PVAH_WriteLog: [b 1-1-B:1 (Trismo) REMOTE,"Игрок Trismo телепортирован на [6309.07,7524.51,0](@063078)"]"
16:04:29 "infiSTAR.de PVAH_AdminReqLog: [1,B 1-1-B:1 (Trismo) REMOTE,[1226.04,9835.19,0]]"
16:04:29 "infiSTAR.de PVAH_WriteLog: [b 1-1-B:1 (Trismo) REMOTE,"Игрок Trismo телепортирован на [1226.04,9835.19,0](@012055)"]"
16:05:09 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
16:05:33 "infiSTAR.de PVAH_AdminReqLog: [9,B 1-1-B:1 (Trismo) REMOTE,[1042,1089,1077,1084,32,1055,1088,1080,1074,1077,1090,33]]"
16:05:39 "infiSTAR.de PVAH_WriteLog: [b 1-1-B:1 (Trismo) REMOTE,"Игрок Trismo - Использован FixFps Script (Админ Функция)"]"
16:06:06 "ERROR: Cannot Sync Character Trismo as no characterID"
16:06:27 "infiSTAR.de PVAH_AdminReqLog: [1,B 1-1-A:1 (Trismo) REMOTE,[2831.57,11901.6,0]]"
16:06:27 "infiSTAR.de PVAH_WriteLog: [b 1-1-A:1 (Trismo) REMOTE,"Игрок Trismo телепортирован на [2831.57,11901.6,0](@028034)"]"
16:06:47 "infiSTAR.de PVAH_AdminReqLog: [1,B 1-1-A:1 (Trismo) REMOTE,[11458.2,11353.9,0]]"
16:06:47 "infiSTAR.de PVAH_WriteLog: [b 1-1-A:1 (Trismo) REMOTE,"Игрок Trismo телепортирован на [11458.2,11353.9,0](@114040)"]"
16:07:26 "infiSTAR.de PVAH_AdminReqLog: [1,B 1-1-A:1 (Trismo) REMOTE,[14735.9,14552.8,0]]"
16:07:26 "infiSTAR.de PVAH_WriteLog: [b 1-1-A:1 (Trismo) REMOTE,"Игрок Trismo телепортирован на [14735.9,14552.8,0](@147008)"]"
16:07:42 "get: STRING (76561198038535803), sent: STRING (76561198038535803)"
16:07:42 "DISCONNECT: Trismo (76561198038535803) Object: B 1-1-A:1 (Trismo) REMOTE, _characterID: 2 at loc [14734.6,14559.9,0.00258636]"
16:07:42 Client: Remote object 4:49 not found
16:07:42 Warning: Cleanup player - person 4:48 not found
16:07:43 Warning: Cleanup player - person 4:48 not found

 

 

Подскажите все ли нормально.И да интересует в это

Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView

Server error: Player without identity Trismo (id 1091294014)

Эти две строчки.Заранее Спасибо.

Edited by Trismo (see edit history)

Share this post


Link to post
Share on other sites

4 answers to this question

Recommended Posts




  • 0

Все нормально :)

А что за эти строчки?)Онипросо по несколько раз выскакивают в конфигах?

Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView

Server error: Player without identity Trismo (id 1091294014)

Share this post


Link to post
Share on other sites
  • 0

1 ошибка банальное предупреждение, можно забить

2 ошибка является проблемой стима, летчица простым перезаходом стим, в данном случаи она возникла у игрока с ником "Trismo ".

Share this post


Link to post
Share on other sites
  • 0

1 ошибка банальное предупреждение, можно забить

2 ошибка является проблемой стима, летчица простым перезаходом стим, в данном случаи она возникла у игрока с ником "Trismo ".

Вторая ошибка всегда перед стартом сервера идёт.

 

Ничего критичного нету.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Similar Content

    • By Grauft
      где зарыто значение чтоб при dayz_quickSwitch = false смена основного (к примеру пулемет) на дополнительное (топор, ломик, мачете) работало корректно через колесико мышки? ато получается откат при смене на основное, и далее отклика "оружие топор" уже вообще нету
    • By ice19942335
      Привет всем!
      Проблема заключается в том что, я установил миссии себе на сервер, ESM и WAI до кучи есчо установил ботов DZAI так проблема в том что когда я убиваю ботов неважно с какой-то миссии или просто бота в городе у него пропадает весь лут кроме рюкзака! помимо этого когда я убиваю всех ботов миссия продолжает жить и не пропадает.
      Конфиги все стандартные миссии WAI конфиг от taurena. Если кто-то встречал такую проблему и решил ее пожалуйста отзовитесь.
       
      это Хостин самого сервера а не выделенной машины. Доступ только через FTP
       
      Сервер стоит на хостинге от GTXgaming.co.uk 
    • By JustBullet
      Решил сделать трейдера обменивающего драг. камни на различного рода эксклюзивную технику но столкнулся с рядом проблем, теперь по порядку:
       
      1. В server_traders.sqf зарегистрировал скин нпс:
       
       
      serverTraders = ["RU_Villager1",    
       
      а ниже его индекс с пунктом в меню, категория "Нетральный":
       
       
      // Gems menu_RU_Villager1 = [     [["Military Armed",700]],     [],     "neutral" ];    
        2. Далее в cfgServerTrader.hpp добавил путь к файлу с параметрами загрузки пункта меню: (уточню: у меня все трейдеры через свой конфиг cfgServerTrader.hpp а не через БД).    
      class CfgTraderCategory { #include "Category\NeutralTraderGems.hpp" };    
        Создал файл NeutralTraderGems.hpp и добавил в него товар:    
      class Category_700 {     class BTR60_TK_EP1 {         type = 'trade_any_vehicle_old';         buy[] = {5,"ItemRuby"};         sell[] = {1,"ItemRuby"};     }; };    
       
      3. В init.sqf добавил загрузку файла конфигурации НПС:
       
       
      if (isServer) then { execVM "gems\Gem_Trader.sqf"; };    
       
      И собственно в сам файл Gem_Trader.sqf, добавил координаты НПС и его параметры:
       
      _unit_0 = objNull; if (true) then {     _this = createAgent ["RU_Villager1", [6350.43, 7776.41, 0.00143433], [], 0, "CAN_COLLIDE"];     _unit_0 = _this;     _this setDir 305.534;     _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;  ";     _this setUnitAbility 0.60000002;     _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false; };    
        Теперь о проблеме, когда я делаю в NeutralTraderGems.hpp приставку _old на обмен или продажу за камни итемы, то все прекрасно работает, камни забираются, обмениваются на другие камни, продаются, камни обмениваются на любые итемы и т.п. небольшой пример: (к примеру NeutralTraderGems.hpp выглядит целиком так)  
      class Category_700 {     class ItemCitrine {         type = "trade_items_old";         buy[] = {2,"ItemObsidian"};         sell[] = {2,"ItemObsidian"};     };     class ItemObsidian {         type = "trade_items_old";         buy[] = {1,"ItemBriefcase100oz"};         sell[] = {6,"ItemGoldBar10oz"};     }; };    
      но когда я хочу добавить технику на обмен за камни: (к примеру NeutralTraderGems.hpp выглядит целиком так)
       
       
      class Category_700 {     class BTR60_TK_EP1 {         type = "trade_any_vehicle_old";         buy[] = {5,"ItemRuby"};         sell[] = {1,"ItemRuby"};     }; };    
       
      с trade_any_vehicle_old не видно изображение техники а если просто trade_any_vehicle то видно технику но разумеется камни не забираются, да и вообще ее можно купить просто без камней... Я добавлял к обычным нпс и ситуация не изменилась, будто приставка _old работает только с trade_items.
       
      п.с. Любые друге вещи как trade_any_vehicle_old, добавляя технику или с trade_weapons_old и добавляя оружие и т.п. происходит аналогичная ситуация, нет изображения, а если _old убрать то изображение есть, товар покупается а камни само собой не используются... Будто нормальная работа через свой конфиг происходит только с приставкой _old по отношению к итемам а другие параметры как будто не зарегистрированы.
       
       
      Парни, что может быть не так? (сутки бьюсь, штудирую форумы, уже всю голову сломал)
  • Our picks

×
×
  • Create New...

Important Information

By using this site, you automaticly agree to our Guidelines and Privacy Policy.
We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.